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Started by Anastasia, April 28, 2014, 03:56:16 AM

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Anastasia

Changelog: General cleanups. Added a note about combined magic. Overhauled bonus epic feat selection, as it was rather scanty before.

Epic Defender of the Natural World

Hit Die

d10

Skill Points at Each Additional Level

4 + Intelligence modifier.



   
   
   
   
   
   
   
   
   
   
   
LevelBase Attack BonusSpecialSpells
11+11Companion mount+1 divine
12+12-+1 divine
13+13Bonus feat+1 divine
14+14-+1 divine
15+15-+1 divine
16+16Bonus feat+1 divine
17+17-+1 divine
18+18-+1 divine
19+19Bonus feat+1 divine
20+20-+1 divine

Note: Combined magic (gained previously in the class) means that '+1 divine' casting advancement can advance both ranger and paladin spellcasting at the same time.

Companion Mount (Ex)

The epic defender of the natural world continues to stack her class level with his ranger or paladin class level for the sake of his animal companion or mount.

Bonus Feats

An epic defender of the natural world gains an epic bonus feat at level 13 and every 3 levels thereafter.

Epic Defender of the Natural World Bonus Feat List

Armor Skin, Bane of Enemies, Blinding Speed, Devastating Critical, Epic Endurance, Epic Prowess, Epic Reputation, Epic Speed, Epic Spell Capacity, Epic Toughness, Fast Healing, Great Smiting, Holy Strike, Improved Aura of Courage, Improved Combat Casting, Improved Favored Enemy, Legendary Rider, Overwhelming Critical, Perfect Health, Permanent Emanation, Spectral Strike, Widen Aura of Courage.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Fortune blade is a class based around luck. Go for those crits and hope for massive shots. They aren't reliable, but they trade this for the chances to go crazy on a lucky attack routine. It's somewhat reminiscent of sorcerers from Final Fantasy 5, if you're familiar with that.

Changelog: Just some minor cleanups.


Fortune Blade

Hit Die

d8

Requirements

Base Attack Bonus

+5

Feats

Weapon Focus (Any weapon with an 18-20 critical threat range)

Spells

Able to cast 1st level arcane spells

Special

Must have proficiency with all martial weapons.

Special

Must have slain an enemy with a critical hit. This enemy must have had a CR equal or higher than your character level.

Class Skills

The fortune blade's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Intimidate (Cha), Jump (Str), Knowledge (Arcana) (Int), Ride (Dex), Sense Motive (Wis), Spellcraft (Int) and Swim (Str).

Skill Points at Each Level

2 + Intelligence modifier.



   
   
   
   
   
   
   
   
   
   
   
LevelBase Attack BonusFortitude SaveReflex SaveWill SaveSpecialSpells
1+1+2+0+0Improved critical-
2+2+3+0+0Spellblade (1st)+1 arcane
3+3+3+1+1Power spell+2+1 arcane
4+4+4+1+1Spellblade (2nd)+1 arcane
5+5+4+1+1Power critical-
6+6+5+2+2Spellblade (3rd)+1 arcane
7+7+5+2+2Double spellblade-
8+8+6+2+2Spellblade (4th)+1 arcane
9+9+6+3+3Power spell+4+1 arcane
10+10+7+3+3Critical mastery, spellblade (5th)-

Improved Critical (Ex)

At 1st level, the Fortune Blade gains Improved Critical as a bonus feat. If she already possesses this feat, she may choose another feat she qualifies for instead.

Spellblade (Sp)

Whenever you confirm a critical hit, magical energy courses through your veins and into your blade. This causes extra effects whenever you confirm a critical hit. When this happens, you may choose any arcane spell you have memorized (if you cast as a wizard) or know (if you cast as a sorcerer). This spell instantly activates, taking effect on the target. This spell resolves as normal, including saving throws and spell resistance. Spells that require an attack roll(s) to hit do not need to do so, nor are these spells counted as being critical hits. This spell does not count as being used - you do not use any components, spell charges are not consumed and a memorized spell is not lost.

The spell in question must be able to target the victim normally, such as charm person, magic missile or sleep. Alternately, it may be an area, burst or radius effect, with the victim at the center of it. You gain no special protections against the spell in this case. You cannot use a spell that would not be able to center itself on a living creature as a valid target, such as wall of force or a summon monster spell. You may not use a spell for spellblade that has a material component that costs more than 1 gold piece.

At 2nd level you can have a 0 or 1st level spell occur when you confirm a critical hit. This level rises by 1 every 2 levels. At 4th level you may use a 2nd level spell, at 6th level you may use a 3rd level spell and so on.

A spell cast through a critical hit and spellblade is a free action. A spell that takes more than 1 round to cast cannot be cast through spellblade.

Creatures immune to critical hits are not subject to them against you. However, if you land a critical threat on one, you may resolve it as normal. Confirming the threat allows spellblade to trigger as normal, though no other aspects of a critical hit occur.

You may not use metamagic on a spell cast by spellblade. Metamagic that is applied automatically, such as the automatic metamagic epic feat or certain class features, functions as normal.

Power Spell (Ex)

When you confirm a critical hit and cast a spell through spellblade, you gain a +2 bonus to the caster level. At 9th level this bonus rises to +4.

Power Critical (Ex)

At 5th level the Fortune Blade gains Power Critical as a bonus feat. If she already possesses this feat, she may choose another feat she qualifies for instead.

Double Spellblade (Sp)

At 7th level, whenever you confirm a critical hit and cast a spell through spellblade, you may also cast a second spell that is 3 levels lower than the highest level spell you cast with spellblade. For example, a character with spellblade (3rd) could cast a 0 level spell as her second spell. All the other rules regarding spellblade apply.

Critical Mastery (Ex)

At the height of your skill, telling critical hits are second nature to you. Your threat range for critical hits increases by 1. This is added after all other modifiers to your critical threat range.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Alternate Class Feature: Wind's Shield.

The air you worship rises in defense of you, granting you safety and well being.

Class: Favored Soul.

Level: 3rd.

Replaces: If you select wind's shield, you do not get deity's weapon focus or deity's weapon specialization.

Benefit: An aegis of wind protects you, granting you a +1 bonus to armor class. Further, physical ranged attacks against you suffer a 20% miss chance. At 12th level, these bonuses increases to +2 and 50%, respectively.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#33
The heavens are known for songs that herald the birth of new souls, great victories over evil and righteous souls coming home to rest. This celestial music is the domain of angels and the rare, epic mortals completely devoted to good.

Changelog: Normal style adjustments. Removed a line about bards being unable to learn sanctified magic, as later houserules made that moot.


Singer of the Celestial Choir

Hit Die

d6

Requirements

Skills

Perform (song) 24 ranks

Feats

Words of Creation

Special

Bardic music ability.

Special

Must possess the good subtype. Alternately, you may substitute an additional 2 exalted feats.

Special

You must have traveled to any one of the Heavens and been tutored for 7 months by a celestial of at least 21 hit dice and with 24 ranks in perform (song).

Class Skills

The singer of the celestial choir's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex) and Use Magic Device (Cha).

Skill Points at Each Level

6 + intelligence modifier.



   
   
   
   
   
   
   
   
   
   
   
LevelBase Attack BonusSpecialSpells
1+0Bardic music, celestial music(song of life)-
2+1Sanctified magic+1 bard
3+2Celestial music(song of purification)+1 bard
4+3Bonus feat+1 bard
5+3Celestial music(song of holiness), improved words of creation-
6+4Sanctified magic+1 bard
7+5Celestial music(song of rebirth)+1 bard
8+6Bonus feat+1 bard
9+6Celestial music(song of the champion)+1 bard
10+7Sanctified magic, true words of creation+1 bard

Spells

Except at 1st and 5th level, the singer of the celestial choir advances a level in his bard spellcasting, as if he gained a level in bard.

Bardic Music (Ex)

Singer of the celestial choir stack with bard levels to determine the number of times per day he may use bardic music.

Celestial Music (Su)

As he advances his studies of divine music, the singer of the celestial choir learns several powerful songs. These songs weave the Words of Creation into them, creating primal and powerful effects. However, as a result of using the Words of Creation, these songs cause non-lethal damage to the singer. Despite this, most singers bear this with vast fortitude, understanding the value of self-sacrifice. Celestial music cannot be enhanced with the Words of Creation, as they already use them to produce these effects.

Song of Life

A singer of the celestial choir with 24 or more ranks in perform (song) can sing the songs that purify and restore new souls that pass into the Heavens. Doing so causes spontaneous healing in the wounded by the powerful symbolism of this song. All allies (including himself) that can hear the singer sing gain fast healing equal to his singer of the celestial choir level + 10. This fast healing does not stack with other sources of fast healing. This effect lasts for as long as you sing and for five rounds thereafter. When you start the Song of Life, you take 24d4 points of non-lethal damage. Using the Song of Life counts as one of your uses of bardic music for the day.

Song of Purification

A singer of the celestial choir of 3rd level or higher and with 26 or more ranks in perform (song) can sing of the celestial promise to take away pain, misery and despair. All allies (including himself) that can hear the Singer sing are cured of the following conditions: confused, dazed, dazzled, exhausted, fatigued, frightened, nauseated, panicked, shaken, sickened and stunned. In addition, effects that specifically cause pain, such as symbol of pain, are negated. Further, effects that cause despair, such as crushing despair, are countered. Song of Purification is considered a limited wish with a caster level equal to the singer's hit dice for the sake of what effects it may relieve. This does not allow Song of Purification to relieve conditions that fall outside of the scope of those already listed. This song lasts for 1 round. When you start the Song of Purification, you take 26d4 points of non-lethal damage. Using the Song of Purification counts as one of your uses of bardic music for the day.

Song of Holiness

A singer of the celestial choir of 5th level or higher and with 28 or more ranks in perform (song) can sing verses of true holy words, of such profound sacred power that protections bless his allies. A number of allies equal to the Singer's class level that can hear the singer sing gains spell resistance equal to the singer's hit dice + 11, damage reduction 15/epic and evil and a +7 sacred bonus to armor class. This effect lasts as long as you sing, for up to 1 minute. When you start the song of holiness, you take 28d4 points of non-lethal damage. Using the Song of Holiness counts as one of your uses of bardic music for the day.

Song of Rebirth

A singer of the celestial choir of 7th level or higher and with 30 or more ranks in perform (song) can sing the seven holy verses that blesses each life. By singing this song when a resurrection spell or similar ability is used, you grant a 15% bonus to the resurrection chance roll. This does not bypass the normal maximum percentages allowed, nor does it allow a second chance if a resurrection chance roll has already failed. This effect is used in tandem with another person or yourself using the relevant ability, it is sung during the entire time it takes to use the ability. Multiple singers using this ability does not stack. When you start the Song of Rebirth, you take 30d4 points of non-lethal damage. Using the Song of Rebirth counts as one of your uses of bardic music for the day.

Song of the Champion

A singer of the celestial choir of 9th level or higher and with 32 or more ranks in perform (song) can sing the powerful verses that herald the birth of each solar. A single ally that can hear the singer is affected, gaining several benefits. They gain a +2 sacred bonus to all ability scores, an angel's protective aura, immunity to acid, cold and petrification, spell resistance equal to 14 + the Singer's hit dice and the benefits of a tongues, true seeing, see invisibility, discern lies, detect evil and detect snares and pits spell. If the ally does not have a fly speed, they sprout white wings and gain a fly speed of 150ft (good). In addition any weapon they wield is considered a bane weapon against its target. This effect lasts as long as you sing and for five rounds thereafter. This song can only affect a creature of good alignment. When you start the Song of the Champion, you take 32d4 points of non-lethal damage. Using the Song of the Champion counts as one of your uses of bardic music for the day.

Sanctified Magic (Ex)

At 2nd level and every four levels thereafter, the singer of the celestial choir may add a sanctified spell to her selection of bard spells known. This is in addition to the spells known that a bard gains as normal.

Improved Words of Creation (Ex)

At 5th level, the blessings and trials the singer has been through toughen his spirit. As a result he reduces the damage he takes from using the Words of Creation to boost spells and bardic music (including celestial music) by 25%.

True Words of Creation (Ex)

At 10th level, the singer is perfectly in tune with Creation through the use of the Words that compose such acts. As a result he reduces the damage he takes from using the Words of Creation to boost spells and bardic music (including celestial music) by 50%.

Bonus Feats

A singer of the celestial choir gains an epic bonus feat at level 14 and every 4 levels thereafter.

Singer of the Celestial Choir Bonus Feat List

Deafening Song, Epic Inspiration, Epic Reputation, Epic Skill Focus, Epic Spell Capacity, Group Inspiration, Hindering Song, Improved Combat Casting, Improved Metamagic, Improved Song of Life, Inspire Excellence, Lasting Inspiration, Music of the Gods, Polyglot, Ranged Inspiration, Rapid Inspiration, Reactive Countersong, Spell Knowledge, Spell Stowaway, Spell Opportunity.

Improved Song of Life [Epic, Exalted]
Prerequisite: Celestial Music (Song of Life), cha 23
Benefit: When you sing the song of life, your Singer of the Celestial Choir level is considered four levels higher to determine the fast healing rate it bestows.
Special: This feat can be selected more than once. Its effects stack.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Monk unarmed damage tables for huge and larger creatures. These use the patterns from monk and improved natural attack to extrapolate damage values. Things get crazy at the highest sizes and monk progression. I don't think the formula precisely balances for this level of size and advancement, but I'm not sweating over it, either.



   
   
   
   
   
   
   
LevelDamage (Huge Monk)Damage (Gargantuan Monk)Damage (Colossal Monk)
1st-3rd1d101d122d12
4th-7th2d82d103d10
8th-11th3d83d104d10
12th-15th4d84d105d10
16th-19th6d86d107d10
20th8d88d109d10
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#35
Changelog: Just a few typos.

Epic Wyrm Wizard

Hit Die

d4

Skill Points at Each Additional Level

4 + Intelligence modifier.



   
   
   
   
   
   
   
   
   
   
   
LevelBase Attack BonusSpecialSpells
11+5-+1 arcane
12+6Draconic discovery (8th), spell research+1 arcane
13+6-+1 arcane
14+7Spell research+1 arcane
15+7Bonus feat, draconic discovery (10th)+1 arcane
16+8Spell research+1 arcane
17+8-+1 arcane
18+9Draconic discovery (12th), spell research+1 arcane
19+9-+1 arcane
20+10Bonus feat, spell research+1 arcane

Draconic Discovery (Ex)

At 12th level and every 3 levels thereafter, the epic wyrm wizard may select another spell to be affected by her draconic discovery ability. In addition, the maximum level of the spell that may be affected by draconic discovery rises by 2.

Spell Research (Ex)

At 12th level and every 2 levels thereafter, the epic wyrm wizard may select another spell to learn from another class's spell list.

Bonus Feats

An epic wyrm wizard gains an epic bonus feat at level 15 and every 5 levels thereafter.

Epic Wyrm Wizard Bonus Feat List

Automatic Metamagic, Enhance Spell, Epic Knowledge of the Wyrm, Epic Spell Capacity, Epic Spell Focus, Epic Spell Penetration, Extended Lifespan, Familiar Spell, Ignore Material Components, Improved Combat Casting, Improved Discoveries, Improved Metamagic, Intensify Spell, Master Staff, Master Wand, Multiaction, Shatter Spell Resistance, Spell Knowledge, Spell Opportunity, Spontaneous Spell, Tenacious Magic.

Epic Knowledge of the Wyrm [Epic]
Prerequisite: Knowledge of the Wyrm, int 23
Benefit: Choose two knowledge skills besides knowledge: arcana. These two knowledge skills now gain the benefit of your knowledge of the wyrm ability.

Improved Discoveries [Epic]
Prerequisite: Draconic Discovery (4th), Improved Metamagic
Benefit: You may select any metamagic as the metamagic that draconic discoveries applies to your chosen spells.
Normal: You many only select a metamagic with a level adjustment of 4 or less.

Shatter Spell Resistance [Epic]
Prerequisite: Break Spell Resistance
Benefit: Whenever you remove an opponent's spell resistance through your break spell resistance ability, you remove it for a number of minutes equal to the level of the prepared spell sacrificed.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#36
Epic Duskblade

Hit Die

d8

Skill Points at Each Additional Level

2 + Intelligence modifier.












Level Base Attack Bonus Special
21 +21 Spell power+6, spells.
22 +22 -
23 +23 -
24 +24 Bonus feat
25 +25 Quick cast 5/day
26 +26 Spell power+7
27 +27 -
28 +28 Bonus feat
29 +29 -
30 +30 Quick cast 6/day

Spellcasting

At 21st level and every level thereafter, the epic duskblade's spellcasting improves. His caster level increases as normal. Further, once the epic duskblade obtains the Epic Spell Capacity feat, he gains spells of 6th level and higher. See the table below for his progression. The pattern below continues infinitely.

Epic duskblades do not gain spells known from level 21 and on, until they obtain the Epic Spell Capacity feat. Once they do, they gain any spells they would have gained from level 21 onward.



   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Level6th7th8th9th10th11th
212-----
223-----
235-----
246-----
2562----
2663----
2765----
2866----
29662---
30663---
31665---
32666---
336662--
346663--
356665--
366666--
3766662-
3866663-
3966665-
4066666-
41666662
42666663
43666665
44666666

To see the spell list of epic duskblades, see here under the duskblade tab, as well as under the epic bard, duskblade, paladin and ranger tab.: http://www.soulriders.net/forum/index.php/topic,103075.msg1050497.html#msg1050497

Spell Power (Ex)

The epic duskblade's spell power ability rises by +1 at level 21 and every 5 levels thereafter.

Quick Cast (Ex)

The epic duskblade's quick cast ability can be used 5 times per day at level 25 and another time per day at level 30 and every 5 levels thereafter.

Bonus Feats

An epic duskblade gains an epic bonus feat at level 24 and every 4 levels thereafter.

Epic Duskblade Bonus Feat List

Armor Skin, Automatic Quick Cast, Blinding Speed, Dire Charge, Epic Prowess, Epic Reputation, Epic Spell Capacity, Epic Spell Focus, Epic Spell Penetration, Greater Spell Power, Improved Combat Casting, Multiaction, Spell Opportunity, Spellcasting Harrier, Superior Initiative.

Automatic Quick Cast [Epic]
Prerequisite: Quick Cast 3/day
Benefit: Your 1st and 2nd level duskblade spells are automatically quickened. You need not use a daily use of Quick Cast to cast them as a swift action.
Special: You may select this feat more than once. Each time you do, the next two levels of duskblade spells are automatically quickened.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#37
A quick note here. Epic favored soul is based off material provided in an epic insights article. The differences in design can be traced back to that. It's essentially an encapsulation of that article. I personally prefer to work through epic feats instead, which allow for modularity. I can get the epic class writeup done and then add epic feats to support it as needed, rather than figuring out all the tricks it gets up front.

Epic Favored Soul

Hit Die

d8

Skill Points at Each Additional Level:

2 + Intelligence modifier.












Level Base Attack Bonus Special
21 +15 Spells
22 +16 Energy resistance
23 +17 Bonus feat, superior flight+30ft
24 +18 -
25 +18 Damage reduction, energy resistance
26 +19 Bonus feat
27 +20 -
28 +21 Energy resistance, superior flight+60ft
29 +21 Bonus feat
30 +22 -

Energy Resistance (Ex)

The epic favored soul gains greater energy resistance at 22nd level, and every 3 levels thereafter. She may gain resistance 10 to an element she does not resist, or improve an existing resistance by 10.

Superior Flight (Ex)

The epic favored soul gains 30ft to her fly speed at 23rd level, and every 5 levels thereafter. This stacks with other permanent boosts to her flying speed.

Damage Reduction (Su)

The epic favored soul's damage reduction rises by 5 points at level 25, and every six levels thereafter. In essence, her damage reduction improves to 15/material at level 25, 20/material at level 31, and so on.

Spellcasting

At 21st level and every level thereafter, the epic favored soul's spellcasting improves. Her caster level increases by one per level, as normal. Further, once the epic favored soul obtains the Epic Spell Capacity feat, she gains spells of 10th level and higher. The pattern established here continues infinitely.

Spells Per Day



   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Level10th11th12th13th14th15th16th
213------
223------
234------
2453-----
2563-----
2664-----
27653----
28663----
29664----
306653---
316663---
326664---
3366653--
3466663--
3566664--
36666653-
37666663-
38666664-
396666653

Spells Known



   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Level10th11th12th13th14th15th16th
213------
224------
235------
2463-----
2564-----
2665-----
27663----
28664----
29665----
306663---
316664---
326665---
3366663--
3466664--
3566665--
36666663-
37666664-
38666665-
396666663

Bonus Feats

An epic favored soul gains an epic bonus feat at level 23 and every 3 levels thereafter.

Epic Favored Soul Bonus Feat List

Aligned Damage Reduction, Armor of Faith, Armor Skin, Automatic Metamagic, Bonus Domain, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spell Capacity, Ignore Material Components, Improved Alignment-Based Casting, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Intensify Spell, Sacred Spell, Spell Stowaway, Spell Opportunity, Tenacious Magic.

Aligned Damage Reduction [Epic]
Prerequisite: Favored Soul level 21st, must worship a deity with a lawful, chaotic, good or evil component to his alignment.
Benefit: Choose a non neutral alignment component you possess. You gain the opposite as a qualifier to bypass your favored soul damage reduction. For example, a lawful good favored soul may choose to add the chaotic or evil qualifier to her favored soul damage reduction.

Armor of Faith [Epic]
Prerequisite: Armor Skin, Favored Soul level 23rd.
Benefit: The protection of your deity surrounds you at all times. You gain a +2 sacred bonus to armor class if good or neutral. If you are evil, you gain a +2 profane bonus to armor class instead.

Sacred Spell [Epic]
Prerequisite: Favored Soul level 25th, cha 21.
Benefit: Select one spell you know from your favored soul spell list; it's spell level must not be greater than your favored soul level divided by 5. You gain a +2 bonus to caster level and DCs for this spell; further, you may once per day cast it without expending a spell slot.
Special: You may select this feat more than once. Each time you do, you must choose a different spell.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#38
Changelog: Typo cleanups. Added some more epic feat choices.

Epic Hellreaver

Hit Die

d10

Skill Points at Each Additional Level

2 + Intelligence modifier.



   
   
   
   
   
   
   
   
   
   
   
LevelBase Attack BonusSpecial
11+11Divine succor (40 points)
12+12-
13+13Furious strike+10/+5d6
14+14Divine succor (50 points)
15+15Bonus feat
16+16Furious strike+12/+6d6
17+17Divine succor (60 points)
18+18-
19+19Furious strike+14/+7d6
20+20Bonus feat, divine succor (70 points)

Divine Succor (Su)

At 11th level and every 3 levels thereafter, the epic hellreaver's divine succor ability increases by 10 points.

Furious Strike (Su)

At 13th level and every 3 levels thereafter, the epic hellreaver's furious strike ability grants an addition +2 to hit and +1d6 points of bonus damage.

Bonus Feats

An epic hellreaver gains an epic bonus feat at level 15 and every 5 levels thereafter.

Epic Hellreaver Bonus Feat List

Armor Skin, Blinding Speed, Crushing Furious Strike, Damage Reduction, Devastating Critical, Dire Charge, Epic Prowess, Epic Reputation, Epic Toughness, Fiendstriker, Multiaction, Overwhelming Critical, Penetrate Damage Reduction, Perfect Health, Spectral Strike, Spread Holy Fury, Unstoppable Crusade.

Crushing Furious Strike [Epic]
Prerequisites: Furious Strike ability, cha 21
Benefits: You deal an extra 1d6 damage on a successful furious strike. This damage stacks with the normal extra damage dice from furious strike.
Special: This feat may be taken more than once. Its bonuses stack.

Fiendstriker [Epic]
Prerequisites: Crushing Furious Strike, cha 25
Benefits: When a fiend takes damage from your furious strike, they must make a saving throw (DC 10 + 1/2 your hit dice + your Cha modifier) or be unable to use spell-like abilities for one round per hellreaver level you possess.
Special: This does not prevent the fiend from using any innate spellcasting it has or any supernatural abilities.

Spread Holy Fury [Epic]
Prerequisites: Divine Succor ability, cha 23
Benefits: Anyone healed by your divine succor ability gains some the benefit of your holy fury. Any weapons they use count as good aligned and they are immune to fear. Both of these benefits last for the duration of the encounter.

Unstoppable Crusade [Epic]
Prerequisites: Spread Holy Fury, cha 31
Benefits: Allies within a 30 foot radius of you are shielded against evil. As an immediate action, you may spend 5 holy fury points to energize allies within 30ft. They gain the benefits of improved divine shield, improved divine resolve and divine succor (including the benefits granted from spread holy fury). The benefits of improved divine resolve and improved divine shield last for one round or until the next attack received or saving throw required expends them, whichever comes first.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Changelog: Fixed typos. Changed the bonus feats to be 23+3 rather than 25+5, not sure what I was thinking there. Added epic reputation as a bonus feat choice.

Epic Order of the Bow Initiate

Hit Die

d8

Skills Points At Each Additional Level

2 + Intelligence modifier.












Level Base Attack Bonus Special
11 +11 Ranged precision+6d8
12 +12 -
13 +13 Bonus feat, ranged precision+7d8
14 +14 -
15 +15 Ranged precision+8d8
16 +16 Bonus feat
17 +17 Ranged Precision+9d8
18 +18 -
19 +19 Bonus feat, ranged precision+10d8
20 +20 -

Ranged Precision (Ex)

At level 11 and every 2 levels thereafter, the epic order of the bow initiate's ranged precision rises by an additional 1d8.

Bonus Feats

A Master of the Order of the Bow gains an epic bonus feat at level 23 and every 3 levels thereafter.

Master of the Order of the Bow Bonus Feat List

Armor Skin, Blinding Speed, Combat Insight, Distant Shot, Epic Dodge, Epic Prowess, Epic Reputation, Epic Toughness, Improved Manyshot, Improved Opportunistic Shot, Improved Ranged Precision, Improved Sneak Attack, Opportunistic Shot, Storm of Arrows, True Strike, Uncanny Accuracy.

Combat Insight [Epic]
Prerequisite: Sharp-Shooting, Ranged Precision+4d8, wis 19
Benefit: You may add your Wisdom modifier to the damage you deal with successful ranged attacks with your bow.

Improved Opportunistic Shot [Epic]
Prerequisite: Opportunistic Shot, Combat Reflexes, Extended Precision
Benefit: You threaten a range of 60 feet around you with your bow. You may make ranged attacks of opportunity with your bow in this range, by any action that would normally provoke an attack of opportunity. You may only shoot arrows to take these attacks of opportunity.

Improved Ranged Precision [Epic]
Prerequisite: Ranged Precision+3d8
Benefit: Your ranged precision damage rises by 1d8.
Special: You may select this feat more than once. It's benefits stack.

Opportunistic Shot [Epic]
Prerequisite: Combat Archery, Ranged Precision+3d8
Benefit: You effectively threaten adjacent enemies with your bow. You can make attacks of opportunity using a ranged weapon.

True Strike [Epic]
Prerequisite: Combat Insight, Ranged Precision+6d8, wis 21
Benefit: You become highly aware of your surroundings, gaining a intuitive insight into the future. Once per day as a free action, you may gain a +20 insight bonus to a single ranged attack roll with your bow, as per the spell true strike.
Special: You may select this feat more than once. Each time you select this feat, you may use this ability an additional time per day.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#40
No changelog, as this one is new.

Alternate Class Feature: Battle Performer

You blend performance and martial arts into one whole, managing feats of martial daring accented by performance art.

Class: Battle Dancer

Level: 2nd

Replaces: If you select this alternate class feature, you do not gain dance of reckless bravery or further dances (dance of the vexing snake, dance of the floating step, dance of the springing tiger, dance of the crushing python, dance of the soaring eagle and dance of death's embrace).

Benefit: You gain bardic music as a bard equal to your battle dancer level minus one. For example, a 5th level battle performer performs bardic music equal to a 4th level bard. You may use your battle dancer level in place of your bard level to determine daily uses of bardic music and any other variables related to bardic music, including qualifying for feats and abilities. If you have bard levels, your levels in bard and your levels in battle dancer stack (with the -1 penalty).

Special: An epic battle performer may substitute epic bard feats relating to bardic music to the battle dancer's epic feat list in place of feats related to battle dances.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Changelog: Some typo fixes. Added some more bonus feat selections.

Epic Pious Templar

Hit Die

d10

Skill Points at Each Additional Level

2 + Intelligence modifier.



   
   
   
   
   
   
   
   
   
   
   
LevelBase Attack BonusSpecial
11+11Damage reduction 3/-
12+12-
13+13Bonus feat
14+14Smite 4/day
15+15Damage reduction 4/-
16+16Bonus feat
17+17-
18+18Smite 5/day
19+19Bonus feat, damage reduction 5/-
20+20-

Smite (Su)

At 14th level and every 4 levels thereafter, the epic pious templar gains another daily use of smite.

Damage Reduction (Ex)

The epic pious templar's damage reduction increases by one point at level 11 and every four levels thereafter.

Bonus Feats

The epic pious templar gains an epic bonus feat at level 13 and every three levels thereafter.

Epic Pious Templar bonus feat list

Armor Skin, Blinding Speed, Damage Reduction, Devastating Critical, Epic Prowess, Epic Reputation, Epic Spell Capacity, Epic Toughness, Great Smiting, Holy Strike, Improved Combat Casting, Legendary Rider, Overwhelming Critical, Perfect Health, Spectral Strike, Unholy Strike
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Changelog: Just some cleanups. Rewrote emergency skirmish.

Epic Scout

Hit Die

d8

Skill Points at Each Additional Level

8 + Intelligence modifier.












Level Base Attack Bonus Special
21 +15 Skirmish+6d6/+5 AC
22 +16 -
23 +17 Bonus feat, skirmish+6d6/+6 AC
24 +18 -
25 +18 Skirmish+7d6/+6 AC
26 +19 Bonus feat
27 +20 Fast movement+40ft, skirmish+7d6/+7 AC
28 +21 -
29 +21 Battle fortitude+4, bonus feat, skirmish+8d6/+7 AC
30 +22 -

Note: Scout is houseruled to gain another instance of fast movement at level 19. The epic progression for it assumes this.

Skirmish (Ex)

At level 21 and every 2 levels thereafter, the epic scout's skirmish increases. At level 21 the extra damage increases to +6d6, at level 23 the bonus to AC increases to +6, at level 25 the extra damage increases to +7d6 and so on.

Fast Movement (Ex)

At level 27 and every 8 levels thereafter, the epic scout's bonus to her base land speed increases by 10ft.

Battle Fortitude (Ex)

At level 29 and every 9 levels thereafter, the epic scout's battle fortitude improves by +1.

Bonus Feats

An epic scout gains an epic bonus feat at level 23 and every 3 levels thereafter.

Epic Scout Bonus Feat List

Armor Skin, Blinding Speed, Combat Archery, Dire Charge, Distant Shot, Emergency Skirmish, Epic Blindsight, Epic Dodge, Epic Endurance, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Skirmish, Epic Speed, Epic Trapfinding, Improved Combat Reflexes, Legendary Acrobat, Legendary Climber, Legendary Leaper, Legendary Tracker, Spellcasting Harrier, Superior Initiative, Swarm of Arrows, Trap Sense, Uncanny Accuracy.

Emergency Skirmish [Epic]
Prerequisite: Skirmish+4d6/+4 AC, dex 25
Benefit: Once per day you may make an emergency skirmish. On your turn you may declare an emergency skirmish. You count as having moved 10ft for the sake of skirmish, even if you do not move that round.
Special: This feat may be taken more than once. Each time you take it, you may use emergency skirmish another time per day.

Epic Blindsight [Epic]
Prerequisite: Blindsight 30ft or greater.
Benefit: Your blindsight doubles in range.
Special: This feat may be taken more than once. It's effects stack. Remember that two doubling equal a tripling, and so forth.

Epic Skirmish [Epic]
Prerequisite: Skirmish+3d6/+3 AC
Benefit: If the bonus to AC granted when you use your skirmish ability is equal to or higher than the number of dice of extra damage granted by your skirmish ability, your extra damage on skirmish attacks increases by 1d6. If the bonus to AC granted by your skirmish ability is less than the number of dice of extra damage granted by your skirmish ability, the bonus to AC when skirmishing increases by 1 instead.
Special: This feat may be taken more than once. Its effects stack.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Changelog: A few style alterations.

Epic Silverstar

Hit Die

d8

Skill Points Per Additional Level

2 + Intelligence modifier.












Level Base Attack Bonus Special Spells
11 +8 Prophet's sight 3/day +1 divine
12 +9 Moon hand+4, shocking burst +1 divine
13 +9 - +1 divine
14 +10 Bonus feat, greater moon's shield, prophet's sight 4/day +1 divine
15 +11 Moon hand+6, lightning blast, moonfire 2/day +1 divine
16 +12 - +1 divine
17 +12 Prophet's sight 5/day +1 divine
18 +13 Bonus feat, moon hand+7, lightning blast +1 divine
19 +14 - +1 divine
20 +15 Moonfire 3/day, prophet's sight 6/day +1 divine

Prophet's Sight (Sp)

At 11th level and every three levels thereafter, the epic silverstar may use prophet's sight an additional time per day.

Moon Hand (Su)

At 12th level the moon hand ability improves to +4 shocking burst. At 15th level it improves to +6 lightning blast. At level 18 and every three levels thereafter, the enhancement bonus of moon hand increases by 1.

Greater Moon Shield (Su)

At 14th level and every 7 levels thereafter, the epic silver's moon shield bonuses increase by 2.

Moonfire (Sp)

At 15th level and every 5 levels thereafter, the epic silverstar may use moonfire an extra time per day.

Bonus Feats

An epic silverstar gains an epic bonus feat at level 24 and every 4 levels thereafter.

Epic Silverstar Bonus Feat List

Armor Skin, Automatic Metamagic, Bonus Domain, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Ignore Material Components, Improved Alignment Based Casting, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Intensify Spell, Planar Turning, Positive Energy Aura, Rapture of the Prophet, Sacred Moonfire, Spectral Strike, Spell Stowaway, Spell Opportunity, Spontaneous Domain Access, Spontaneous Spell, Tenacious Magic, Unbound Prophet's Sight.

Rapture of the Prophet [Epic]
Prerequisite: Prophet's Sight 3/day, wis 19
Benefit: You are attuned to Selune's will, granting you visions and knowledge beyond mortal ken. Once per day as a swift action, you may ask a single question to Selune. It is answered as if by a commune spell.
Special: You may select this feat more than once. Each time you do, you gain another use of Rapture of the Prophet per day.

Sacred Moonfire [Epic]
Prerequisite: Moonfire 2/day, Consecrate Spell.
Benefit: Your moonfire ability is treated as being consecrated. In addition, the damage it causes raises by 10d8; living creatures take 20d8 damage and undead and shapechangers take 30d8 damage.

Unbound Prophet's Sight [Epic]
Prerequisite: Prophet's Sight 4/day, wis 25
Benefit: You are treated as always being under the effect of prophet's sight. This gives you true seeing at all times.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Crystalvein

Crystalvein is salt crystals from the quasi-elemental plane of Salt. They are known for being viciously sharp and for their force-shredding abilities, as well as being notoriously difficult to mine.  Any weapon made from crystalvein is considered keen and wounding, as well as being treated one point higher for its enhancement bonus. Crystalvein weapons ignore force effects that grant armor class bonuses, such as shield or mage armor. On a successful hit, any force effects or force spells active on the target are treated as being targeted by a dispel magic effect with a dispel modifier of +21.

Creating a weapon out of crystalvein costs an additional 125,000 gold, assuming a supply of the material can be found.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?