Soulriders 5.0: Legend of the Unending Games

The Inn of Last Home...(^'o'^) => Room of Creativity => K:BDH, the Visual Novel => Topic started by: Oroboro on April 29, 2012, 08:57:02 PM

Title: General Information and Guidelines
Post by: Oroboro on April 29, 2012, 08:57:02 PM
Agasa-given General Information: This thread will be kept clean of comments, and will keep only actual guidelines. Your acknowledgment replies of such guidelines will be deleted after ah... well, once i read to delete it. let's say, a month after posting? Sounds cool to me.

And now, back to our scheduled programming.


Just trying to get some general project guidelines written down and in an easily viewable format. These are just off the top of my head, so obviously more will be added later.

IRC dicussion can be found at irc.lunarnet.org . Channel #bdh-vn

Repository can be found at: https://github.com/alethiophile/KBDH-VN
IRC Logs can be found at: http://www.cs.colostate.edu/~tomdhunt/bdhvn.html
Dev blog can be found at: http://bdh-vn.blogspot.com/


Title: Re: General Guidelines
Post by: alethiophile on April 29, 2012, 09:12:12 PM
Both sound good.

Other thoughts:

Title: Re: General Information and Guidelines
Post by: ZeroNull on May 02, 2012, 01:10:33 PM
I promised some choice words to scene directors on the IRC. So there they are.
*Ahem.*
Please, for the love (life) of the Kyon, stop putting the position parameters (at clause, ATL) to the every. single. damn. show statement!
That is reeeeeeeeeeeeally unnecessary, as Ren'Py is smart enough to show the image in the place previously occupied by the image with the same tag (first word in name) as one is going to be show, by default. So, at clauses (and its ATL equivalents) should only get used in first show of that image family in the scene or when moving sprites around. NOT ALWAYS!!1

Current situation makes shuffling sprites around while keeping scene consistent rather tedious. So, please, change your ways, for everyone's sake.
Title: Re: General Information and Guidelines
Post by: alethiophile on May 02, 2012, 01:21:05 PM
So, to clarify, instead of putting
show Kyon SomeSprite at right
"This is a line"
show Kyon SomeOtherSprite at right


you should put

show Kyon SomeSprite at right
"This is a line"
show Kyon SomeOtherSprite


That's true, that's worth changing, if only for ease in moving things around.