Soulriders 5.0: Legend of the Unending Games

The Thunder of Gaming => Border City of Balmuria => Balmuria 6: The Answer => Topic started by: Anastasia on April 12, 2018, 12:35:58 pm

Title: DM Nagging: It's pretty much my job
Post by: Anastasia on April 12, 2018, 12:35:58 pm
Yep, getting this clearly essential topic up first.

But seriously, getting things sorted out now, bear with me.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 12, 2018, 12:37:57 pm
Okay, let me start with a question about board structure.

Right now I'm thinking one of two set ups for gaming boards.

1. A general game board where all game topics are placed. NPCs are in the normal places on this board, it's basically the normal setup we use for this.
2. Each node has a sub-board with their own topics for PC and NPC stats, spells and game threads. Generally, you refresh on this board to see what's been updated and go on to those sub-boards as needed.

Preferences?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 12, 2018, 12:40:22 pm
Quick note, I'm using the R&S build for Sylica NPCs, as they're both new gestalt compliant and pretty much in order so I only have to add a level or two and see if tney need any adjustments. As such, there's a minimum of rolling involved, but here's a bit for recordkeeping.

> roll 1d10 Antenora 30
<Kobot> Kotono rolled 1d10 Antenora 30 --> [ 1d10=10 ]{10}
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 12, 2018, 12:48:15 pm
R&S build?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 12, 2018, 12:53:15 pm
Rules and Setting board. The characters and monsters topic.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 12, 2018, 01:56:27 pm
Sub-boards could be neat, lets give it a try and see how it works.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 12, 2018, 01:57:06 pm
Okay, that's one for it. I'll wait for everyone to chime in, and the boards won't be made until tonight at the absolute earliest.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 12, 2018, 02:39:27 pm
A few pastes from chat I want available for general reference.

<Lisa> How are we handling money and stuff?
> It's going to vary a bit form node to node, I need to have a post about that soonish. For now don't worry about it, got so much on my plate.

A general note for everyone that this will be addressed but not today. I got a lot of balls in the air with prepping two games.

<Lisa> How does casting work for us, btw?
> How so?
<Lisa> Divine chars get to cast any spell for free, spontaneously?
<Lisa> And there are SLAs?
<Lisa> Wishes without cost?
> Okay, that's referencing three separate things. Lemme paste.
<Lisa> Basically, how much effort do I need to put into plotting my spells as a wizard
> Spontaneous Casting: A deity of rank 1 or higher who has levels in a divine spellcasting class can spontaneously cast any spell she can grant, just as a cleric can spontaneously cast cure or inflict spells. This ability does not fully extend to epic spells; a deity must research or otherwise learn an epic spell normally before she can spontaneously cast it.
> As the incarnate source of divine power, deities with divine casting can basically cast fully spontaneously. Note that arcane casting has SDAs that do the same thing.
> Spell-Like Abilities: A deity can use any domain spell she can grant as a spell-like ability at will. This ability does not extend past ninth level magic; epic level spells are not gained as spell-like abilities in this manner. Her effective caster level for such abilities is equal to her hit dice. The saving throw DC for such abilities is 20 + the spell’s level + her Charisma modifier + her divine rank.
> Deities get their 1-9 domain spells as at will sLAs.
> With amped up DCs.
<Lisa> And wish/miracle?
> Alter Reality (Su)
> Deities exert a considerable measure of control over reality itself, and their presences can command the very essence of the world around them. This warping of reality manifests in a number of ways.
> Demigods and lesser deities can use limited wish with regard to their portfolios, and deities of higher rank can use wish likewise. This ability does not place any strain on a deity's body, unlike a mortal using such magic, and takes a standard action to use. A deity can effectively mimic any mortal spell effect, so long as it fits with the deity's portfolio. This limits the exact applications of this ability, as a deity cannot use this ability to do something against what they represent. In a situation where two deities try and alter reality in opposition to each other, an opposed rank check determines how reality is actually altered.
> Additionally, there are several niche things deities can do with it to cover certain deific function sthat aren't elaborated on, that willb e coming soon.
<Ebiris> Main thing is Alter Reality's a standard no matter what, so you'll still want proper spells for your quickened stuff.
> Yes.
> Deities have a plethora of options, which is why I rarely build them too complexly.
> You get a ton of power and options from being a deity, so that can fix a ton of sins in any build.

Being a deity provides a vast amount of power and depth. You rarely have a dearth of options as a deity, so bear that in mind if you're playing one or aim to try and obtain divine rank. This is also another reason I'm doing nodes - PCs won't start at the same levels of power, and that's okay since you'll be largely following your own self set goals. It's not a race to power levels - you will get stronger, of course, but y'know.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 12, 2018, 03:58:39 pm
Antenora preview. A few notes follow.

- She's all about the offense, though she minors in healing thanks to divine succor combined with quickened paladin spells.
- Items are streamlined for now, this may be changed later. This is all tentative there.
- She's essentially like Jaela (or Jaela is like her, really): Point her at evil, they charge at it and the evil usually dies.

(click to show/hide)
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 12, 2018, 04:00:01 pm
Going back to custom material for TK and chain spell with multiple weapons, what do you think of allowing some interaction between TK + Chain Spell and TWF? It'd be a heavy feat investment, so I'm not sure if I'd have enough slots, but would you consider letting it allow me to wield multiple weapons?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 12, 2018, 04:11:06 pm
Going back to custom material for TK and chain spell with multiple weapons, what do you think of allowing some interaction between TK + Chain Spell and TWF? It'd be a heavy feat investment, so I'm not sure if I'd have enough slots, but would you consider letting it allow me to wield multiple weapons?

I might consider it at this level of play, possibly. Let me see how your build works out and we'll see from there.

By the way if you wanna play in this game, toss a notice of interest over in B3's nagging board, would you?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 12, 2018, 04:13:34 pm
Post for Cor: Scout 21/Dragonbreath Archer 8//Ranger 10/Dragon Devotee 5/Sorcerer 14

That's Amaryl's build in R&S. Chance to chime on it, she's due one level with it to 30. She's pretty much an archer/mage type with swift hunter's shenanigans.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 12, 2018, 04:34:18 pm
Okay, that's one for it. I'll wait for everyone to chime in, and the boards won't be made until tonight at the absolute earliest.

Sounds good
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 12, 2018, 04:35:06 pm
Okay, that's one for it. I'll wait for everyone to chime in, and the boards won't be made until tonight at the absolute earliest.

Sounds good

That's two for it. Iddy and Neph, what do you two think?
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 12, 2018, 06:25:25 pm
Sub boards is fine.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 12, 2018, 06:33:44 pm
Also, I forget -- do LA classes have saves? I don't think they do... I.e when picking which side I want my saves from, I don't think Pixie 4 counts at all for anything?
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 12, 2018, 07:13:51 pm
Fine with me.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 12, 2018, 10:18:11 pm
We talked about the Major Creation SLA, but I've been thinking. Do you think it's a better option to dump the SLA feat(s) and just do a Portable Hole full of weapons and take something like Improved Metamagic?

And I think I asked you about Miser of Magic with Magic a while ago, but I don't recall what you said and it isn't in houserules.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 12, 2018, 10:24:52 pm
Sub boards is fine.

That's three for it. Iddy, what do you think?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 12, 2018, 10:27:28 pm
Also, I forget -- do LA classes have saves? I don't think they do... I.e when picking which side I want my saves from, I don't think Pixie 4 counts at all for anything?

How I ran it in B5 was saves as racial hit dice.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 12, 2018, 10:28:20 pm
Fine with me.

Okay, that's four for it. I'm waiting just a few on a potential Yuth entry, since I just saw him post he might be in. Lemme wait a few on that.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 12, 2018, 10:29:32 pm
We talked about the Major Creation SLA, but I've been thinking. Do you think it's a better option to dump the SLA feat(s) and just do a Portable Hole full of weapons and take something like Improved Metamagic?

And I think I asked you about Miser of Magic with Magic a while ago, but I don't recall what you said and it isn't in houserules.

As for the first, depends on exactly how you design it. Latter would probably be easier RAW and without custom material.

I said no, as I recall, but I could be wrong. If you can find a log or post of me saying otherwise, point it out. (Yes, DM be busy so delegation ahead.)
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 12, 2018, 10:30:53 pm
I feel like you said no too, but I couldn't recall. Might want to add that to House rules.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 12, 2018, 10:36:28 pm
Okay, off to do that.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 12, 2018, 10:40:01 pm
Also, I forget -- do LA classes have saves? I don't think they do... I.e when picking which side I want my saves from, I don't think Pixie 4 counts at all for anything?

How I ran it in B5 was saves as racial hit dice.

I'm having a case of the dumb, because I don't know what that means.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 12, 2018, 11:05:18 pm
Also, I forget -- do LA classes have saves? I don't think they do... I.e when picking which side I want my saves from, I don't think Pixie 4 counts at all for anything?

How I ran it in B5 was saves as racial hit dice.

I'm having a case of the dumb, because I don't know what that means.

It means template levels count as racial hit dice.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 12, 2018, 11:16:38 pm
> roll 1d12 Donald
<Serith> Kotono roll for Serith < 7 > [d12=7]

DM notekeeping.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 12, 2018, 11:51:37 pm

It means template levels count as racial hit dice.

Treat me like I'm four because I still don't get it.

In a case where I'm dealing with Marshal 4/Pixie 4, I take the 4 levels of Marshal saves and...??
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 13, 2018, 12:08:39 am

It means template levels count as racial hit dice.

Treat me like I'm four because I still don't get it.

In a case where I'm dealing with Marshal 4/Pixie 4, I take the 4 levels of Marshal saves and...??

You know how monsters get stats from racial hit dice? Like an outsider gets full BAB, all good saves and 8 + Int modifier skill points for each hit die it has? Or an undead gets d12 hit dice, poor BAB progression and so on and so forth? Like that. In this case, fey hit dice.

http://www.d20srd.org/srd/typesSubtypes.htm#feyType

Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 13, 2018, 12:10:43 am
Got it.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 13, 2018, 01:08:32 am
Mage of the Arcane Order gives bonus metamagic feats at level 2 and 9. If those levels correspond to character levels 22 and 29, which are Epic levels, can I take Epic level metamagic feats for them?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 13, 2018, 02:20:31 am
Mage of the Arcane Order gives bonus metamagic feats at level 2 and 9. If those levels correspond to character levels 22 and 29, which are Epic levels, can I take Epic level metamagic feats for them?

You cannot. Classes that grant bonus feats can only be epic feats under the following circumstances:

1. The class explicitly says they can be.
2. It is a bonus feat from a class's epic progression.
3. It is a bonus feat from an epic prestige class.

Even if you're epic level, getting bonus feats from a non epic class doesn't mean you can select epic feats with them.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 13, 2018, 08:42:10 am
Donald preview. Items are under the same clause as Antenora, while his spells need a review due to how dragon disciple and duskblade work. It's minor and on the todo list.

(click to show/hide)
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 13, 2018, 10:42:33 am
> roll 1d8 Latha
<Kobot> Kotono rolled 1d8 Latha --> [ 1d8=5 ]{5}
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 13, 2018, 12:04:56 pm
So unless Yuth curve balls hard here with a compelling argument, sub boards it is. Okay. What do each of you want your sub-board named? Feel free to include a brief description as well.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 13, 2018, 02:08:13 pm
No ideas on board name.

I'm trying to come up with the best way to deal with a mass number of weapons. Portable hole is the best I came up with so far, but that seems a bit cumbersome/clumsy considering the level of power we're running.

What other options are there, though? I mean I guess some kind of weapon vault maybe? But unless there's some kind of mass teleport object or the like, that's still slow. Ideas?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 13, 2018, 02:40:26 pm
Latha preview. Same note on items as others, she's pretty  much settled. A few feat tweaks and that's it, she'll get her flames of the sun feat again soon.

(click to show/hide)
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 13, 2018, 03:47:30 pm
Okay, progress report. Iddy, Yuth, Neph, Cor and Eb, how are your PCs coming?
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 13, 2018, 03:48:53 pm
I have the idea of a PC in my head. It's pretty good!

Haven't decided on epic feats or spells but the class breakdown and pre-epic feats are basically set.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 13, 2018, 03:50:39 pm
I have the idea of a PC in my head. It's pretty good!

Haven't decided on epic feats or spells but the class breakdown and pre-epic feats are basically set.

Awesome. Could you post it here so we could all see it?
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 13, 2018, 03:53:29 pm
Paladin 5/Duskblade 13/Witch Slayer 5/Abjurant Champion 5/Fighter 2//Sorcerer 30.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 13, 2018, 04:05:47 pm
Oh, call my board 'The Chartreuse Legion' with the description of 'Marie says it was Antenora's idea but she disavows it.'
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 13, 2018, 06:50:43 pm
So unless Yuth curve balls hard here with a compelling argument, sub boards it is. Okay. What do each of you want your sub-board named? Feel free to include a brief description as well.
ONLY FAST BALLS HERE
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 13, 2018, 06:51:24 pm
Okay, progress report. Iddy, Yuth, Neph, Cor and Eb, how are your PCs coming?
I plan to bring Tryll & Calleigh forward.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 13, 2018, 06:54:55 pm
Okay, progress report. Iddy, Yuth, Neph, Cor and Eb, how are your PCs coming?
I plan to bring Tryll & Calleigh forward.

Okay, cool. He gains 3 levels to reach level 30.

One note relevant to you: Note that DvR1+ and the paragon template do not mix, read the paragon template for more information. Bear that in mind for future planning.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 13, 2018, 06:55:08 pm
So unless Yuth curve balls hard here with a compelling argument, sub boards it is. Okay. What do each of you want your sub-board named? Feel free to include a brief description as well.
ONLY FAST BALLS HERE

Is that the actual name you want?
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 13, 2018, 07:22:35 pm
So unless Yuth curve balls hard here with a compelling argument, sub boards it is. Okay. What do each of you want your sub-board named? Feel free to include a brief description as well.
ONLY FAST BALLS HERE

Is that the actual name you want?
No, I was responding to your curve ball comment. Uh. Lemme think,.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 13, 2018, 07:39:26 pm
My character is going to basically copy/paste from the B4 thing to here, and then level up to 30. I've got a rough idea for feats, but I'm hashing a few things out.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 13, 2018, 07:56:14 pm
So for reference, Moore will be taking his Pixie/otherclass and shit side for BAB and saves.

This gives him the following at level 20: 14 BAB, and 11/8/18 base for saves. I'm not going to bother calculating saves until I get to the end.

Moore reaches level 28! Bard 28 and Fatesinger 14.
Level 28 HP: [18:39] <Serith> Nephrite roll for Serith < 6 > [d6=6]
Level 28 is a stat point, right? So that goes into Charisma, giving him 28 base Charisma.

He gains an extra 9th level spell Known. I have no idea. I'll get back to this.

Fatesinger 14 gives him no new spells known for Favored Soul, but he gains +1 7th and 8th level spells per day.


Moore reaches level 29! Bard 29 and Fatesinger 15.

Level 29 HP: [18:47] <Serith> Nephrite roll for Serith < 3 > [d6=3]

He gains another 9th spell known. Please see above.

Fatesinger 15 gives him 18th level FS casting which gives him a new 6th, 7th, 8th and 3 9th level spells.
+1 to all saves happens here.

Moore reaches level 30! Bard 30 and Fatesinger 16.

Level 30 HP: [18:51] <Serith> Nephrite roll for Serith < 6 > [d6=6]

Level 30 bard casting gives another 9th level spell and 1 10th spell known. Due to Bardic Sage, he'll also get a bonus 10th level spell. We'll figure this out later.

No new spells known for Favored Soul 19 but that's fine.

Moore gets an epic feat from Bard 30 as well as Fatesinger 16. Boy howdy do I need to think about those.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 13, 2018, 08:47:35 pm
So unless Yuth curve balls hard here with a compelling argument, sub boards it is. Okay. What do each of you want your sub-board named? Feel free to include a brief description as well.
ONLY FAST BALLS HERE

Is that the actual name you want?
No, I was responding to your curve ball comment. Uh. Lemme think,.

All good. Just the sooner I get an answer, the sooner I can pass it onto Drac to make your board.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 13, 2018, 08:55:16 pm
Please make my tagline 'Be not blinded by the light of truth' and the board can be called 'Moore finds his way' If that will work.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 13, 2018, 09:07:53 pm
I have no ideas for board names.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 13, 2018, 09:08:01 pm
Please make my tagline 'Be not blinded by the light of truth' and the board can be called 'Moore finds his way' If that will work.

Done and submitted.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 13, 2018, 09:08:27 pm
I have no ideas for board names.

Well, finish your character and work it up from there. You'll probably have a better idea once you work up some fluff.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 13, 2018, 09:37:38 pm
Do Lingering Song and Epic Lingering Song stack together? I.e. 1 minute from Lingering Song + 5 minutes from Epic Lingering song = 6 minutes or 60 rounds?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 13, 2018, 10:08:28 pm
RAW no I think, but I'd allow it.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 13, 2018, 11:52:19 pm
Would you allow Many Moments of Prescience as Moore's extra Divination spell at Bard 10th level casting?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 14, 2018, 08:23:39 am
Would you allow Many Moments of Prescience as Moore's extra Divination spell at Bard 10th level casting?

What level is Moment of Prescience for bard casting?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 14, 2018, 08:26:43 am
This one goes to Eb and Cor, but any of you who fancy getting divine rank should bear it in mind for then.

Alicia and Seira, you each have a single proxy. Who is it? You don't have to assign it, but it's a fairly good improvement so it can boost someone up a lot. If it's an NPC I'm statting out, try and let me know soon?
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 14, 2018, 08:31:15 am
I'll hold onto my proxy slot for the moment.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 14, 2018, 08:35:03 am
I'll hold onto my proxy slot for the moment.

Cool, cool. Do with it what you will. Do note you get one per divine rank you have, so while you don't need to use them, you don't need to feverishly hoard it, either. Use with wisdom.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 14, 2018, 08:51:46 am
Two boards up, three to go. Get in names and descriptions when you have them, y'all.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 14, 2018, 11:06:41 am

What level is Moment of Prescience for bard casting?

Bards cannot actually cast Moment of Prescience.

Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 14, 2018, 11:10:58 am
Okay then, refresh me on how you get an extra divination spell?
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 14, 2018, 11:17:19 am
Sure. It's from the Bardic Sage variant that Moore has, that gives you one per each level of spellcasting you know.

"In addition to the normal number of spells known, a bardic sage knows one Divination spell of each spell level he is capable of casting."

The examples they give for the extra spells are not always ones that only bards know, if that helps at all.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 14, 2018, 11:19:59 am
In that case, I'd allow it at level 11, but not 10. I don't think it shows any signs of giving out divination spells early, does it?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 14, 2018, 11:25:14 am
Quick sanity note worth mentioning: A lot of things are getting imported from older games. That's okay and obviously expected. I will do a sanity read of sheets before we begin, to make sure nothing needs adjustments in totality.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 14, 2018, 11:27:52 am
In that case, I'd allow it at level 11, but not 10. I don't think it shows any signs of giving out divination spells early, does it?

It does, actually. Here's the spell list for your reference: 1st—detect chaos/evil/good/law; 2nd—zone of truth; 3rd—arcane sight; 4th—analyze dweomer (lowered from 6th), sending; 5th—contact other plane, greater scrying (lowered from 6th); 6th—true seeing, vision.

Also, Moore's giving Cresiel 60,000 gold to get himself some improved stuff.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 14, 2018, 11:30:23 am
Hold onto that gold for now, I'll discuss items and stuff at a future date.

Okay, that's reasonable enough then, so go ahead and grab it for that.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 14, 2018, 11:31:38 am
SO NOTED, THE PACT IS SEALED.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 14, 2018, 12:33:30 pm
Board name: Team Awesome!
Subtext: Tryll & Calleigh Troll the Multiverse
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 14, 2018, 12:34:47 pm
Board name: Team Awesome!
Subtext: Tryll & Calleigh Troll the Multiverse

I shall submit it to the horrifying Dracos. May we all hide and await his dreadful judgment.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 14, 2018, 12:38:54 pm
I've been toying with details about my char and was wondering on some epic skill usages. I'm sorta going for a Blade Empress type thing and was wondering if there would be something like an epic use of Knowledge: Weapons to like get a bonus to attack or understand how to use a weapon and get temporary profiecency with it. Or a bonus to combat manuvers like disarm.

Also, I plan to make her a cartographer, so anything with that? Mapping planes and what not?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 14, 2018, 12:46:55 pm
There's no Knowledge (Weapons) skill. The closest things would be Appraise (which isn't really on target) or a Profession skill related to using weapons. Total honesty, if you just need proficiency in weapons, dip a level of fighter or something like that.

Profession (Cartographer) and Knowledge (Geography) would be relevant, with the former being the one I'd suggest putting points into for the sake of making some new epic skills around it. It would share some similarities to epic Survival for sure.

Secret slaad 1 is here. Congratulations and make sure to report that you found it. Quoting this post will work.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 14, 2018, 12:57:41 pm
Just for the sake of having it written down, here are the spells Moore is taking.

Bard:
6th: He's swapping Irresistible Dance for Greater Carrying Voice.

8th: Superior Invisibility
9th: Shades, Reaving Dispel, Unbinding
10th: Sensual Blessing


Cleric:
6th - Forbiddance
8th – Earthquake
9th -  Magic Disjunction, Mass Heal, End to Strife

EDIT:

Adding to this, Moore's epic feats at level 30 are Lasting Impression and Epic Reputation.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 14, 2018, 12:59:20 pm
Noted, Moore. G'luck.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 14, 2018, 01:21:59 pm
Board: Mapping the Path.
Text: Mapping it out, blade first.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 14, 2018, 01:24:31 pm
Board: Mapping the Path.
Text: Mapping it out, blade first.

Submitted as an offering to Dracos.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 14, 2018, 02:01:23 pm
Lady Sanzha preview.

Spells and maybe feats will get some revision later.

(click to show/hide)
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 14, 2018, 02:51:18 pm
> roll 1d12 Dana 27
<Serith> Kotono roll for Serith < 12 > [d12=12]
> roll 1d12 Dana 28
<Serith> Kotono roll for Serith < 9 > [d12=9]
> roll 1d12 Dana 29
<Serith> Kotono roll for Serith < 7 > [d12=7]
> roll 1d12 Dana 30
<Serith> Kotono roll for Serith < 3 > [d12=3]
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 14, 2018, 03:44:09 pm
The Cauldron will borrow a quote from the best series!
"Now we make our own magic. Now we create our own legends. Now... we build the future!"
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 14, 2018, 03:53:26 pm
That's all five. Good luck, everyone.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 14, 2018, 04:30:40 pm
NPC rolls!

[22:29] <@Lisa> !rollchar
[22:29] <Serith> 5, 4, 4, 2, 4 = 13
[22:29] <Serith> 6, 6, 4, 6, 5 = 18
[22:29] <Serith> 2, 2, 3, 6, 5 = 14
[22:29] <Serith> 3, 3, 4, 3, 6 = 13
[22:29] <Serith> 3, 6, 6, 1, 6 = 18
[22:29] <Serith> 1, 4, 4, 3, 3 = 11
[22:29] <Serith> Lisa's Scores: 18, 18, 14, 13, 13, 11
[22:29] <@Lisa> !rollchar
[22:29] <Serith> 2, 2, 4, 1, 6 = 12
[22:29] <Serith> 1, 1, 3, 2, 3 = 8
[22:29] <Serith> 1, 2, 6, 1, 4 = 12
[22:29] <Serith> 1, 1, 5, 4, 5 = 14
[22:29] <Serith> 3, 4, 1, 1, 2 = 9
[22:29] <Serith> 2, 5, 4, 3, 2 = 12
[22:29] <Serith> Lisa's Scores: 14, 12, 12, 12, 9, 8

[22:29] <@Lisa> !rollchar
[22:29] <Serith> 5, 3, 4, 5, 4 = 14
[22:29] <Serith> 4, 3, 6, 3, 1 = 13
[22:29] <Serith> 1, 2, 2, 1, 6 = 10
[22:29] <Serith> 3, 1, 5, 1, 1 = 9
[22:29] <Serith> 1, 6, 1, 2, 1 = 9
[22:29] <Serith> 4, 3, 3, 3, 3 = 10
[22:29] <Serith> Lisa's Scores: 14, 13, 10, 10, 9, 9
[22:29] <@Lisa> !rollchar
[22:29] <Serith> 1, 6, 2, 3, 1 = 11
[22:29] <Serith> 6, 2, 6, 5, 1 = 17
[22:29] <Serith> 4, 2, 5, 5, 6 = 16
[22:29] <Serith> 2, 1, 4, 4, 5 = 13
[22:29] <Serith> 5, 5, 3, 4, 1 = 14
[22:29] <Serith> 6, 6, 4, 1, 4 = 16
[22:29] <Serith> Lisa's Scores: 17, 16, 16, 14, 13, 11
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 14, 2018, 04:52:50 pm
All five boards are up. More on the last two tonight or in the morning, depending on how work treats me.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 14, 2018, 11:06:39 pm
All boards are set up now. More to come later, for now I'm to NPC land.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 14, 2018, 11:14:45 pm
> !rollchar
<Serith> 1, 5, 6, 2, 2 = 13
<Serith> 4, 1, 6, 6, 6 = 18
<Serith> 2, 1, 2, 5, 5 = 12
<Serith> 3, 1, 5, 6, 4 = 15
<Serith> 1, 5, 2, 3, 6 = 14
<Serith> 3, 2, 1, 1, 1 = 6
<Serith> Iddy's Scores: 18, 15, 14, 13, 12, 6
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 01:04:38 am
> roll 1d6 Jessica
<Serith> Kotono roll for Serith < 4 > [d6=4]
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 09:50:28 am
Jessica's posted. Sneaky type with lots of SA and sneaking related options.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 10:27:14 am
Extra Aura [General]
Prerequisite: Able to manifest marshal auras
Benefit: Select a minor marshal aura. You can now manifest this aura as if you selected it as one of your marshal auras known.

Cor requested it and it's pretty reasonable.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 11:33:22 am
Dana's Concussive Movement
Psychokinesis [Force]
Level: Psychic Warrior 6
Display: Auditory
Manifesting Time: 1 standard action
Range: Personal; see text
Target: You; see text
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Power Resistance: Yes; see text
Power Points: 11

This spell unleashes a burst of concussive force 15ft in radius, centered on you. All creatures within it suffer 11d6 points of force damage and are knocked back 15ft. A successful Fortitude save halves the damage and negates the movement.

You are subject to this spell, except you are not allowed a saving throw or power resistance. However, you can use the force to move 50ft in any direction. If you collide with an object, you take 5d6 points of damage, while if you collide with a creature, you and the creature both take this damage. You can move less than 50ft if you wish, but you must move at least 10ft.

Augment

If you spend 6 additional power points, you can manifest this power as a swift action.

---

First draft, Yuth. What do you think?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 12:12:11 pm
Domains: Chaos, Family, Good, Wrath,

Syala has an extra domain to play with thanks to the free alignment domains. Any preferences or suggestions, Alicia?
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 15, 2018, 12:13:49 pm
It's gotta be plant. Something rubbed off after guarding that tree for so long.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 12:15:49 pm
It's gotta be plant. Something rubbed off after guarding that tree for so long.

Okay.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 15, 2018, 12:35:02 pm
Question about Focused Specialist and Spellpool. The Spellpool can 'can provide any other spell on the wizard/sorcerer spell list in the Player's Handbook, as well as any additional spells designated by the DM.'

Does that include spells from banned schools for Focused Specialist? I know there are other classes and even spells that can provide access to banned things (like Shadow Evocation).
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 15, 2018, 01:21:58 pm
Since you houseruled this:
Spellcraft: A new function is added to spellcraft:

Identify Properties of Magic Item: DC 15 + item's caster level. (DC varies for artifacts)

Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object. Artifacts may be identified in this manner, but the DC is higher. The exact DC varies from artifact to artifact.

What's your opinion on a Skill Trick or Epic Usage that speeds it up? Like, For Concentration there's the Swift Concentration Skill Trick which is a Con check as a Swift, or Opening Tap which is effectively a Disable Device check as a Swift. Maybe not speeding it up to a swift, but cutting it down to a single round or something? Or an epic usage doing the same.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 15, 2018, 01:25:49 pm
Custom spells! Here's one:

Ravaging Touch
Necromancy
Level: Sor/Wiz 10
Components: V, S
Casting Time: 1 standard action
Range: Touch
Targets: Creature touched
Duration: Instantaneous
Saving Throw: Fort half
Spell Resistance: Yes

With a touch you ravage your foe of their talents, leaving them weaker, slower, feebler, stupider, even uglier. The target suffers 2d4 points of ability drain to strength, dexterity, constitution, intelligence, wisdom, and charisma.

I may make up more but just putting this out now to see if it works or not.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 02:52:52 pm
Question about Focused Specialist and Spellpool. The Spellpool can 'can provide any other spell on the wizard/sorcerer spell list in the Player's Handbook, as well as any additional spells designated by the DM.'

Does that include spells from banned schools for Focused Specialist? I know there are other classes and even spells that can provide access to banned things (like Shadow Evocation).

No. School specialization for wizards notes that a specialist wizard can't even use those spells from a wand or cast them. It's immaterial if you can access them, you still couldn't cast them.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 15, 2018, 02:52:54 pm
This one goes to Eb and Cor, but any of you who fancy getting divine rank should bear it in mind for then.

Alicia and Seira, you each have a single proxy. Who is it? You don't have to assign it, but it's a fairly good improvement so it can boost someone up a lot. If it's an NPC I'm statting out, try and let me know soon?

I'm tentatively thinking Lagann could be my proxi, depending on his build and how he's been these twenty years.

Also, can I sell my Familiar ability for a wizard feat?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 02:54:01 pm
Since you houseruled this:
Spellcraft: A new function is added to spellcraft:

Identify Properties of Magic Item: DC 15 + item's caster level. (DC varies for artifacts)

Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object. Artifacts may be identified in this manner, but the DC is higher. The exact DC varies from artifact to artifact.

What's your opinion on a Skill Trick or Epic Usage that speeds it up? Like, For Concentration there's the Swift Concentration Skill Trick which is a Con check as a Swift, or Opening Tap which is effectively a Disable Device check as a Swift. Maybe not speeding it up to a swift, but cutting it down to a single round or something? Or an epic usage doing the same.

Sure, I'll add an epic usage for faster identification of magical items.  It's on the todo list now.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 15, 2018, 02:59:39 pm

No. School specialization for wizards notes that a specialist wizard can't even use those spells from a wand or cast them. It's immaterial if you can access them, you still couldn't cast them.

Well, I guess I'll have to Factotum-UMD it then.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 03:03:54 pm
Custom spells! Here's one:

Ravaging Touch
Necromancy
Level: Sor/Wiz 10
Components: V, S
Casting Time: 1 standard action
Range: Touch
Targets: Creature touched
Duration: Instantaneous
Saving Throw: Fort half
Spell Resistance: Yes

With a touch you ravage your foe of their talents, leaving them weaker, slower, feebler, stupider, even uglier. The target suffers 2d4 points of ability drain to strength, dexterity, constitution, intelligence, wisdom, and charisma.

I may make up more but just putting this out now to see if it works or not.

Okay, question. Do you know of any other high level spells that do serious ability drain? Just looking for some comparisons.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 03:04:15 pm
This one goes to Eb and Cor, but any of you who fancy getting divine rank should bear it in mind for then.

Alicia and Seira, you each have a single proxy. Who is it? You don't have to assign it, but it's a fairly good improvement so it can boost someone up a lot. If it's an NPC I'm statting out, try and let me know soon?

I'm tentatively thinking Lagann could be my proxi, depending on his build and how he's been these twenty years.

Also, can I sell my Familiar ability for a wizard feat?

Yeah sure, unless you're bringing back Seirat.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 15, 2018, 03:42:42 pm
Okay, question. Do you know of any other high level spells that do serious ability drain? Just looking for some comparisons.

Honestly it could just as easily be ability damage, drain just felt better for an epic spell. Here's a few other spells that do large amounts of damage or drain...

Cleric 7, Withering Palm does 1/2 your CL in ability damage to strength and constitution (max of 15) which becomes ability drain on a critical hit.
Druid 8, Red Tide does 3d6 strength damage (then again a minute later) in a huge radius.
Wiz/Sorc 4, Touch of Years does 3 points of ability drain to strength, dexterity, and constitution.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 04:17:44 pm
Okay then, lemme polish it a bit and it'll go in the collection.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 04:18:28 pm
Ravaging Touch
Necromancy
Level: Sor/Wiz 10
Components: V, S
Casting Time: 1 standard action
Range: Touch
Targets: Creature touched
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes

With a touch you ravage your foe of their talents, leaving them weaker, slower, feebler, stupider, even uglier. The target suffers 2d4 points of ability drain to all six ability scores.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 15, 2018, 04:54:23 pm
Here's another one.

Dissolving Touch
Conjuration (creation) [Acid]
Level: Sor/Wiz 12
Components: V, S
Casting Time: 1 standard action
Range: Touch
Targets: Creature touched
Duration: Instantaneous
Saving Throw: Fortitude partial (object)
Spell Resistance: No

Your hand is coated in a glowing sheathe of green acid before you touch your foe and they are melted under its caress. Your successful melee touch inflicts 1d12 acid damage per caster level (maximum 40d12), furthermore this potent acid dissolves and weakens scales and armour both, inflicting a -10 penalty to the victim's armour and natural armour bonuses. If this penalty reduces the armour bonus to 0, the item is destroyed (or dispelled in the case of magical armour such as the Mage Armour spell), otherwise it must be repaired to regain its effectiveness. Natural armour so weakened can only be restored with a Regenerate or greater spell.

A successful fortitude save negates the armour penalty but not the damage.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 15, 2018, 04:56:28 pm
Addendum to the above, it explicitly works on stuff like mage armour so possibly adding a note that it can melt through walls of force may be thematic as well.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 15, 2018, 05:16:32 pm
I have a speed question.

Quote
Note: Use the Biped column for burrow and swim speeds for all deities regardless of form. Use half the value in the Biped column for climb speeds for all deities. Use twice the value in the Quadruped column for fly speeds to determine a deity's fly speed.

How does it mesh with a monk's bonus? Or barbarian's, for that matter?

Say my speed is 60ft, and flight speed is 100x2=200ft. My monk's enhancement bonus to speed is 30ft. To the best of my knowledge, it applies to all methods of travel.

So does my speed become 90ft on foot, 230ft in flight? 260ft in flight?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 05:52:29 pm
Dissolving Touch - Rename, it's a psionic power, so no need for confusion.
Conjuration (Creation) [Acid]
Level: Sor/Wiz 12
Components: V, S
Casting Time: 1 standard action
Range: Touch
Targets: Creature touched
Duration: Instantaneous
Saving Throw: Fortitude partial (object)
Spell Resistance: No

Your hand is coated in a glowing sheathe of green acid before you touch your foe and they are melted under its caress. Your successful melee touch inflicts 1d12 acid damage per caster level (maximum 40d12), furthermore this potent acid dissolves and weakens scales and armour both, inflicting a -10 penalty to the victim's armor and natural armor bonuses. If this penalty reduces the armor bonus to 0, the item is destroyed (or dispelled in the case of magical armor such as the Mage Armor spell), otherwise it must be repaired to regain its effectiveness. Natural armor so weakened can only be restored with a Regenerate or greater spell.

A successful Fortitude save negates the armor penalty but not the damage.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 05:56:14 pm
I have a speed question.

Quote
Note: Use the Biped column for burrow and swim speeds for all deities regardless of form. Use half the value in the Biped column for climb speeds for all deities. Use twice the value in the Quadruped column for fly speeds to determine a deity's fly speed.

How does it mesh with a monk's bonus? Or barbarian's, for that matter?

Say my speed is 60ft, and flight speed is 100x2=200ft. My monk's enhancement bonus to speed is 30ft. To the best of my knowledge, it applies to all methods of travel.

So does my speed become 90ft on foot, 230ft in flight? 260ft in flight?

Determine your base movement speed from the table in the divine rules, then apply any movement bonuses such as monk's fast movement.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 15, 2018, 05:58:10 pm
How about calling it Flux Grasp then?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 09:46:55 pm
How about calling it Flux Grasp then?

Done.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 09:47:14 pm
Flux Grasp
Conjuration (Creation) [Acid]
Level: Sor/Wiz 12
Components: V, S
Casting Time: 1 standard action
Range: Touch
Targets: Creature touched
Duration: Instantaneous
Saving Throw: Fortitude partial (object)
Spell Resistance: No

Your hand is coated in a glowing sheathe of green acid before you touch your foe and they are melted under its caress. Your successful melee touch inflicts 1d12 acid damage per caster level (maximum 40d12), furthermore this potent acid dissolves and weakens scales and armour both, inflicting a -10 penalty to the victim's armor and natural armor bonuses. If this penalty reduces the armor bonus to 0, the item is destroyed (or dispelled in the case of magical armor such as the Mage Armor spell), otherwise it must be repaired to regain its effectiveness. Natural armor so weakened can only be restored with a Regenerate or greater spell.

A successful Fortitude save negates the armor penalty but not the damage.
[/quote]
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 15, 2018, 09:50:42 pm
Dana's Concussive Movement
Psychokinesis [Force]
Level: Psychic Warrior 6
Display: Auditory
Manifesting Time: 1 standard action
Range: Personal; see text
Target: You; see text
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Power Resistance: Yes; see text
Power Points: 11

This spell unleashes a burst of concussive force 15ft in radius, centered on you. All creatures within it suffer 11d6 points of force damage and are knocked back 15ft. A successful Fortitude save halves the damage and negates the movement.

You are subject to this spell, except you are not allowed a saving throw or power resistance. However, you can use the force to move 50ft in any direction. If you collide with an object, you take 5d6 points of damage, while if you collide with a creature, you and the creature both take this damage. You can move less than 50ft if you wish, but you must move at least 10ft.

Augment

If you spend 6 additional power points, you can manifest this power as a swift action.

---

First draft, Yuth. What do you think?
Does it deal 11d6 to the manifestor as well??
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 09:51:45 pm
Yes. It's Dana, that's a feature and not a bug.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 15, 2018, 09:53:09 pm
That’s an awful lot. I’d say it’s reasonable to do half damage to the manifestor. 11d6 is too much. 6d6. 
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 09:53:54 pm
I have a longer post about money and how each node is going to handle it, but an announcement.

As of now, Afina's crazy discount services are no longer available. This mostly applies to Tryll and Moore, but heads up in case any of you were going to find a reason to beeline on over to her. She's off exploring Lifasa and finding her good ending, not making magical gear. Aurora's other shops aren't closed if you end up being there, but I'd prefer y'all don't without a solid reason. Again, B3 just ended, give it some down time.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 09:55:08 pm
That’s an awful lot. I’d say it’s reasonable to do half damage to the manifestor. 11d6 is too much. 6d6.

I mean...I don't disagree, I don't. It's Dana, that's all. She looks at an average of 33ish damage, shrugs and says sure, why the fuck not? She's the sort of person to blow herself up to get around the battlefield and like it. She sees nothing wrong with the power as written.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 15, 2018, 10:01:45 pm
That’s an awful lot. I’d say it’s reasonable to do half damage to the manifestor. 11d6 is too much. 6d6.

I mean...I don't disagree, I don't. It's Dana, that's all. She looks at an average of 33ish damage, shrugs and says sure, why the fuck not? She's the sort of person to blow herself up to get around the battlefield and like it. She sees nothing wrong with the power as written.
It's not balanced.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 10:05:35 pm
That’s an awful lot. I’d say it’s reasonable to do half damage to the manifestor. 11d6 is too much. 6d6.

I mean...I don't disagree, I don't. It's Dana, that's all. She looks at an average of 33ish damage, shrugs and says sure, why the fuck not? She's the sort of person to blow herself up to get around the battlefield and like it. She sees nothing wrong with the power as written.
It's not balanced.

Okay, how is it not balanced?
Title: Pixies terrify me
Post by: Anastasia on April 15, 2018, 10:13:48 pm
Wealth in Balmuria 6.

Here's how I intend to treat money in each node.

Moore: While money is a factor and something you can collect, you're likely to be based in Celestia. It's a post scarcity paradise, a literal Heaven. It's just as valid to take Cresiel to Jovar for gear for free as to go buy it in Brightwater. Of course as a diplomat who deals with other realms, you'd have reason for money, but I don't intend to emphasize it much. You're as likely to get items directly as money given.

Alyssa: I'm not sure yet, as you're new and I haven't reviewed your sheet yet. Probably pretty close to standard to start, more on you later. Also, you need starting gold, don't you?

Tryll: I'm presuming you're going to start on Lifasa somewhere. So money will matter for you at least at first, somewhere between Moore and Alyssa in where I project money mattering. We'll feel this one out once we establish your base of operations in more detail.

Seira: Congratulations, you're a deity atop a divine realm. You can literally conjure magic items out of nothing from the divine rules and have a great deal of resources to call on. For you, I envision you using money less (though building up a hoard is of course an option for you) and empowering what you have more, as well as drawing on resources to fulfill spot needs. Not that you're banned from using money of course, but I'm not intending for magic item shopping to be a huge focus here.

Alicia: Congratulations, you're a deity atop a divine realm. You can literally conjure magic items out of nothing from the divine rules and have a great deal of resources to call on. For you, I envision you using money less and empowering what you have more, as well as drawing on resources to fulfill spot needs. Not that you're banned from using money of course, but I'm not intending for magic item shopping to be a huge focus here.

Questions and comments welcome.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 15, 2018, 10:17:56 pm
What do you mean I need starting gold? I mean... yeah, I do. I didn't update my sheet with level 30 starting gold because... I don't know what the amount for level 30 is and you said you were going to address gold.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 10:18:46 pm
What do you mean I need starting gold? I mean... yeah, I do. I didn't update my sheet with level 30 starting gold because... I don't know what the amount for level 30 is and you said you were going to address gold.

I can't find my chart, so I'm going to fiat give you 450,000 gold to spend. Remember it's full price since Afina's not an option.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 15, 2018, 10:30:56 pm
DMG P.135 has level 20 starting wealth at 760,000 gp. Table 5-1.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 15, 2018, 10:31:58 pm
I have a longer post about money and how each node is going to handle it, but an announcement.

As of now, Afina's crazy discount services are no longer available. This mostly applies to Tryll and Moore, but heads up in case any of you were going to find a reason to beeline on over to her. She's off exploring Lifasa and finding her good ending, not making magical gear. Aurora's other shops aren't closed if you end up being there, but I'd prefer y'all don't without a solid reason. Again, B3 just ended, give it some down time.

Moore was likely to send people to Aurora just because it's what he's familiar with in terms of quality items and since he's pretty sure even without Afina, Gold is still there for some things.

So noted on how Celestia would handle wealth, though. It's something I'm sure he'd learn!
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 10:39:55 pm
DMG P.135 has level 20 starting wealth at 760,000 gp. Table 5-1.

> I don't use those tables since they're way high, generally. I tend to give out a lot of stuff in play, starting money's really meant to be a starter pool.
> If you end up too low I'll give you some more, so fair warning.

You're running a new PC so I'm flexible. At worst it's more chances to get good loot.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 10:40:27 pm
I have a longer post about money and how each node is going to handle it, but an announcement.

As of now, Afina's crazy discount services are no longer available. This mostly applies to Tryll and Moore, but heads up in case any of you were going to find a reason to beeline on over to her. She's off exploring Lifasa and finding her good ending, not making magical gear. Aurora's other shops aren't closed if you end up being there, but I'd prefer y'all don't without a solid reason. Again, B3 just ended, give it some down time.

Moore was likely to send people to Aurora just because it's what he's familiar with in terms of quality items and since he's pretty sure even without Afina, Gold is still there for some things.

So noted on how Celestia would handle wealth, though. It's something I'm sure he'd learn!

I just don't want things boomeraging right back to Aurora, even if you have a fair point.

It'll come up early in your game, probably, if not in the pre game prep.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 15, 2018, 10:42:53 pm
Sure, that's find. He can handwave it as a "they probably don't want to be bothered by mundane requests but I'll send a messenger if it's something important."
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 15, 2018, 11:15:55 pm
If I want to change the bonus type of an item, specifically making a Belt of Magnificence into Insight or Luck bonus, what would the cost adjustment be?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 15, 2018, 11:21:34 pm
If I want to change the bonus type of an item, specifically making a Belt of Magnificence into Insight or Luck bonus, what would the cost adjustment be?

DM judgment and I rarely hand those out for sale, they're the sort of precious things you find and win.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 16, 2018, 12:10:49 am
That’s an awful lot. I’d say it’s reasonable to do half damage to the manifestor. 11d6 is too much. 6d6.
I mean...I don't disagree, I don't. It's Dana, that's all. She looks at an average of 33ish damage, shrugs and says sure, why the fuck not? She's the sort of person to blow herself up to get around the battlefield and like it. She sees nothing wrong with the power as written.
It's not balanced.

Okay, how is it not balanced?
It deals too much damage to the manifestor.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 16, 2018, 02:03:10 am
Okay, below is what I'm looking at for gear.  I also have not purchased any weapons so far, but I have 42,100 gp left over to buy weapons with. Before I start that, however, I want to ask what the cost would be to add a couple things, listed with the below items.

(click to show/hide)
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 16, 2018, 09:51:46 am
In the case of NPCs with divine rank, such as Syala or Amaryl, you'll find the following helpful additions to their stat block.

Size/Type: Medium Outsider (Angel, Chaotic, Good)
Divine Rank: 1
Domains: Chaos, Family, Good, Plant, Wrath
Hit Dice: 30d8+330 (570 hp)

This will note their divine rank and any domains that they have.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 16, 2018, 09:55:03 am
That’s an awful lot. I’d say it’s reasonable to do half damage to the manifestor. 11d6 is too much. 6d6.
I mean...I don't disagree, I don't. It's Dana, that's all. She looks at an average of 33ish damage, shrugs and says sure, why the fuck not? She's the sort of person to blow herself up to get around the battlefield and like it. She sees nothing wrong with the power as written.
It's not balanced.

Okay, how is it not balanced?
It deals too much damage to the manifestor.

That's a tricky wicket to argue, because that's as designed for Dana. She simply doesn't care about the damage. But rather than have an inane argument about this that I don't think either of us want, how about this? Dropping it down a spell level to reduce damage for all - because honestly, this power isn't about the damage it does to other creatures, that's just a bonus side effect.

Dana's Concussive Movement
Psychokinesis [Force]
Level: Psychic Warrior 5
Display: Auditory
Manifesting Time: 1 standard action
Range: Personal; see text
Target: You; see text
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Power Resistance: Yes; see text
Power Points: 9

This spell unleashes a burst of concussive force 15ft in radius, centered on you. All creatures within it suffer 9d6 points of force damage and are knocked back 15ft. A successful Fortitude save halves the damage and negates the movement.

You are subject to this spell, except you are not allowed a saving throw or power resistance. However, you can use the force to move 50ft in any direction. If you collide with an object, you take 5d6 points of damage, while if you collide with a creature, you and the creature both take this damage. You can move less than 50ft if you wish, but you must move at least 10ft.

Augment

If you spend 6 additional power points, you can manifest this power as a swift action.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 16, 2018, 10:05:32 am
Also a reminder, please don't post links to D&D tools or anything like that, thanks.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 16, 2018, 10:10:24 am
[Torso] Robe of the Archmagi: 75,000gp. Would like to boos the Resistance Saves up to +6.

Take the price of a +6 saves boosting cloak of resistance (check the epic rules topic over on R&S, there's a post about epic magic items so you can get the cost there) and subtract the price of a +4 cloak of resistance. The difference is the price.

Quote
[Hands] Gloves of the Master Strategist: 3600gp Book: Ghostwalk. Would like to combine this with the Ring of Arming from MIC, 5,000gp. Also need to confirm exactly how many things it can store. Says things you don't have free hands for appear at feet, so it reads that it can store multiple weapons.

Superseded by the 3.5 item gloves of storing. However, Jaela had a neat solution to this sort of item. Jaela, refresh us on what you did for that?

Quote
[Head] Lore Gem: MIC 7500. Would like to add: Mind Blank and increase spell slots equal to a Blessed Spellbook, and add a Headband of Conscious Effort effect to it.

Lore Gem is fine, but remember to include the MIC doubler. The Blessed Book upgrade will be the price of the Blessed Book, that's an upgrade, not stacking a new item on. For the Headband, remember the MIC doubler and the 1.5 stacking cost modifier.

Quote
[Necklace] Necklace of Adaptation, 9000gp, would like to add a Ring of Sustenance effect to this.

Sure, just add the stacking modifier.

Quote
[Ring 1] Ring of Counterspells, 4,000gp. Would like to check what it would cost to give this a second spell slot and possibly boost it to 9th level.

This one's going to take homework, so I'm punting it to the todo list. I'll be in touch.

Quote
Cloak of Displacement, Minor: 24,000. MIC has an item called Cloak of Weaponry, 2,300 gp. Allows storing of a single weapon. Would like to combine and increase storage for many weapons. Likely to be cost prohibitive, but worth asking about.

See the comment about Jaela's weapon storage solution. Lemme refresh on that before ruling on this.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 16, 2018, 10:12:18 am
Iddy, there's already a quick identification epic skill usage for Spellcraft. To quote:

Quick Identification

You can identify magical items as a standard action instead of over three rounds. Items that require a check result of 50 or higher to identify require a check that meets or exceeds that value.

DC 50.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 16, 2018, 11:02:28 am
Working up alchemy for Lady Sanzha. Half of it is some epic skill usages for it, while the other half are some unique items from the Cauldron. Here's the first half.

Craft (Alchemy)

Alchemists of great skill can make alchemical items much stronger than the norm.

TaskDC modifier
Augmented Item+20
Increase Power+10
Increase Duration+10
Increase DC+10

Any item improved must first be augmented by the Augment Item epic skill usage. That is applied before any other modifiers.

Augmented Item

You can make alchemical items stronger than usual. This is identical to the benefits of items created with the Augmented Alchemy feat, except that you do not need that feat to do so.

Increase Power

The damage of your alchemical items is greater than the norm. Increase the damage your items deal by one die. For example, an item that deals 1d8 points of damage would deal 2d8 points of damage, while an item that deals 3d4 points of damage would now deal 4d4 points of damage. This can be applied multiple times to the same item, each time increasing the damage dealt by one die.

Increase Duration

Your alchemical items last longer than others. If your item has a duration measured in rounds, increase the number of rounds by five. If your item has a duration measured in minutes, increase the number of minutes by ten. If your item has a duration measured in tens of minutes, increase the number of minutes by sixty. If your item has a duration measured in hours, increase the number of hours by ten. This can be applied multiple times to the same item, each time increasing the duration by the same number.

Increase DC

You make alchemical items are that harder to resist. The save DC of your alchemical items increases by 3. This can be applied multiple times to the same item, each time increasing the DC by 3.

---

Any comments?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 16, 2018, 11:23:24 am
Okay, giving Moore's sheet a quick once over. It's mostly just +4 levels from B3 so this one will be minimal.

Looks fine enough. I don't see anything to comment on, which is expected in your situation.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 16, 2018, 11:28:02 am
Okay Cor, talking about Amaryl's build was postponed until you have some progress in yours.

Scout 21/Dragonbreath Archer 8//Ranger 10/Dragon Devotee 5/Sorcerer 14

This seems pretty solid under the realities of her build - needing both scout and ranger for awhile, then needing to run sorc. It's short 1 level which should be Dragonbreath Archer 9 and Sorcerer 15. Any comments?

http://www.soulriders.net/forum/index.php/topic,103072.msg1054067.html#msg1054067

Note that feats may be getting rejigged regardless. A few of them were chosen casually.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 16, 2018, 11:43:27 am
Random question, do outsider-typed familiars of epic characters cause spiritual wounds on the prime?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 16, 2018, 11:45:34 am
They generally do not.

Exception/Crazy Catchall: In the event the familiar is 21 or more hit dice naturally, then they would as normal regardless. I could only see this happening by divine familiar shenanigans, maybe?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 16, 2018, 12:01:34 pm
New houserule from the epic level rules thread.

4. An epic dragon disciple gains a bonus spell at level 11 and every level thereafter.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 16, 2018, 12:03:04 pm
This is just a stream of consciousness commentary as I was doing Alicia's sheet, you can ignore the spells I put down there since they've already been posted and polished by Dune, but this notes some helpful numbers for where Alicia's at from being imported which might make it easier to audit her sheet.

Alicia rebuild project

First of all, her stats at level 23 after removing her epic destiny bonus and magic items were: STR 21, DEX 19, CON 20, INT 16, WIS 19, CHA 25
So +11 from DvR1 as well as 2 points at levels 24 and 28. Putting them into charisma and strength (this leaves them odd for now and useless, but I figure we'll gain more divine ranks through play as much as levels).

Her base saves at level 20 come from paladin 5/duskblade 13/witch slayer 2, for Fort: +15, Ref: +5, Will: +12. Epic saves at levels 23/26/29 add +3 to those for Fort: +18, Ref: +8, Will: +15. These are also Marie's base saves as her familiar. Alicia also adds +1 to all saves from her Reversed Euryale trait.

For hit dice, paladin and fighter and abjurant champion are all d10, duskblade and witch slayer are d8. Maxing them out as a deity comes to 120+144 for 264 before adding her con mod (+10), giving her a total of 564 hp. Marie's HP is 80% of that from her familiar toughness trait from B1 so she gets 451 hp.

Alicia had a trait called Love's Grace that gave her half her charisma mod as a deflection bonus to AC. Divinity gives her her full deflection bonus to AC so we'll just discard that.

Domains, she gets Good and Law for free as said in the game summary back on the B3 board, her other domains are Magic, War, and... lets go with Purification? So as well as all the spells as SLAs that gets her the domain abilities which are... Cast good spells at +1 CL, cast law spells at +1 CL, use magic items as a wizard of one half her level (pointless), martial proficiency with her favoured weapon (which is an exotic weapon so this doesn't actually work) and weapon focus in her favoured weapon (this does work), and cast abjuration spells at +1 CL.

For her divine damage reduction she picks silver as the metal component.

For the energy immunity she picks fire and cold.

Onto classes, using the Holy Warrior ACF for paladin, dropping spellcasting to get power attack as a bonus feat at level 4. Her sacred cleansing trait boosts her lay on hands pool by 25%. She also ditches her special mount with the Stand Fast alternate class feature from Cityscape web enhancement here (http://archive.wizards.com/default.asp?x=dnd/we/20070228a) that lets her give her divine grace to all allies within 20 feet for one saving throw type for one round, and add her divine grace to any roll made against being tripped/sundered/disarmed/grappled/bull rushed, once per day for each.

For Duskblade she uses the Skilled City Dweller ACF from Cityscape web enhancement here (http://archive.wizards.com/default.asp?x=dnd/we/20070228a) to swap her Ride skill for Tumble.

Her undead bane, nimbus of light, and holy radiance special abilities are ported over without issue. She also picked up a few SLAs through play - summon monster V (fire elemental only) 1/day and arcane sight at will, both are ported over.

I'm going to make up some custom spells now for her high level sorc casting.


Ravaging Touch
Necromancy
Level: Sor/Wiz 10
Components: V, S
Casting Time: 1 standard action
Range: Touch
Targets: Creature touched
Duration: Instantaneous
Saving Throw: Fort half
Spell Resistance: Yes

With a touch you ravage your foe of their talents, leaving them weaker, slower, feebler, stupider, even uglier. The target suffers 2d4 points of ability drain to strength, dexterity, constitution, intelligence, wisdom, and charisma.

Dissolving Touch
Conjuration (creation) [Acid]
Level: Sor/Wiz 12
Components: V, S
Casting Time: 1 standard action
Range: Touch
Targets: Creature touched
Duration: Instantaneous
Saving Throw: Fortitude partial (object)
Spell Resistance: No

Your hand is coated in a glowing sheathe of green acid before you touch your foe and they are melted under its caress. Your successful melee touch inflicts 1d12 acid damage per caster level (maximum 40d12), furthermore this potent acid dissolves and weakens scales and armour both, inflicting a -10 penalty to the victim's armour and natural armour bonuses. If this penalty reduces the armour bonus to 0, the item is destroyed (or dispelled in the case of magical armour such as the Mage Armour spell), otherwise it must be repaired to regain its effectiveness. Natural armour so weakened can only be restored with a Regenerate or greater spell.

A successful fortitude save negates the armour penalty but not the damage.

Skills next. Witch slayer is 4 + int, all other classes are 2 + int. Adding in the 4 for houserules, 1 for human, that works out to 15 she can max out, with a left over ten skill points she can dump in something random thanks to witch slayer. She'll drop those extra ones in bluff since that was a sideline of hers.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 16, 2018, 12:12:40 pm
Looks good, I will use this for sheet auditing. Thanks.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 16, 2018, 12:24:29 pm
That’s an awful lot. I’d say it’s reasonable to do half damage to the manifestor. 11d6 is too much. 6d6.
I mean...I don't disagree, I don't. It's Dana, that's all. She looks at an average of 33ish damage, shrugs and says sure, why the fuck not? She's the sort of person to blow herself up to get around the battlefield and like it. She sees nothing wrong with the power as written.
It's not balanced.

Okay, how is it not balanced?
It deals too much damage to the manifestor.

That's a tricky wicket to argue, because that's as designed for Dana. She simply doesn't care about the damage. But rather than have an inane argument about this that I don't think either of us want, how about this? Dropping it down a spell level to reduce damage for all - because honestly, this power isn't about the damage it does to other creatures, that's just a bonus side effect.

Dana's Concussive Movement
Psychokinesis [Force]
Level: Psychic Warrior 5
Display: Auditory
Manifesting Time: 1 standard action
Range: Personal; see text
Target: You; see text
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Power Resistance: Yes; see text
Power Points: 9

This spell unleashes a burst of concussive force 15ft in radius, centered on you. All creatures within it suffer 9d6 points of force damage and are knocked back 15ft. A successful Fortitude save halves the damage and negates the movement.

You are subject to this spell, except you are not allowed a saving throw or power resistance. However, you can use the force to move 50ft in any direction. If you collide with an object, you take 5d6 points of damage, while if you collide with a creature, you and the creature both take this damage. You can move less than 50ft if you wish, but you must move at least 10ft.

Augment

If you spend 6 additional power points, you can manifest this power as a swift action.
I can live with it.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 16, 2018, 12:32:55 pm
Done, added to her sheet and spell collection.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 16, 2018, 12:35:25 pm
Feel free to check the todo list, y'all. Progress is being made.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 16, 2018, 01:58:58 pm
Okay, giving Moore's sheet a quick once over. It's mostly just +4 levels from B3 so this one will be minimal.

Looks fine enough. I don't see anything to comment on, which is expected in your situation.

+4?! Don't stiff me on an extra level! I should be 31 in that case! (I'm kidding, I'm kidding)
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 16, 2018, 02:14:59 pm
Whoops, yeah, typo. I think I had the others in mind.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 16, 2018, 02:16:13 pm
Superseded by the 3.5 item gloves of storing. However, Jaela had a neat solution to this sort of item. Jaela, refresh us on what you did for that?

See the comment about Jaela's weapon storage solution. Lemme refresh on that before ruling on this.

Okay. My signature item went through a bunch of revisions!

This is its final form~

(click to show/hide)

Link for reference: http://www.soulriders.net/forum/index.php/topic,101784.msg1089552.html#msg1089552

Scarlet Gauntlets [Gauntlets of Ghost Fighting +5; Left/Armor Storing, Right/Weapon Storing] 30,000gp/120,000gp

That's a 120,000gp price for all the features they give. The link gives a breakdown of them, as well as refers to the previous version. They went through 3-4 revisions over the game, and originated from a few basic items (Glove of Storing (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#gloveofStoring) and the re/call functions on armor, if memory serves me right).
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 16, 2018, 10:39:14 pm
Hm. Okay, then the other option is lots of shrink'd weapons. So, there's the Wand Bracelet, but that's 4 items of no more than 5 pounds. It's 25k, so what are we looking at for something expanded on that?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 16, 2018, 11:29:26 pm
Part two of Lady Sanzha's elemental work. She's found out how to make some interesting offensive alchemical weapons as a side effect of her studies into elemental harmony.

Lady Sanzha's Alchemical Creations

SubstanceCraft (Alchemy) DCCost
Liquid Fire Bomb30500
Sticky Bomb35850
Entombing Pebble35900
Instant Deluge401000
Smoke Bomb401250
Elemental Catastrophe401500

Liquid Fire Bomb

This bomb is composed of fire forced into the form of liquid water, encased in a glass sphere. This combination is inherently unstable and explodes once exposed to air. This bomb can be throw up to 100ft and is a special splash weapon, so it requires a ranged touch attack roll to hit a target. It deals 5d6 fire damage to the target and 2d6 fire damage as splash damage to all creatures within 10ft of the target.

Sticky Bomb

This is identical to a liquid fire bomb, except that a bit of earth energy has been added to the mix. This adds stickiness to the compound. Creatures damaged by a sticky bomb find themselves on fire and take an additional 2d6 points of fire damage per round for 1d4+1 rounds. A creature set on fire can take a full round action to extinguish the flames, this requires a successful DC 20 Reflex save. Immersion in water or 10 or more points of cold damage automatically extinguish the flames.

Entombing Pebble

This pebble is elemental Earth compressed with an outer shell of fragile elemental Air. When thrown against a hard surface or a creature, the air dissipates and the Earth erupts out on whatever it touched. If thrown against an object, it fills the 5ft square it hit with clumps of stone. If thrown against a creature, threat this as a ranged attack with a range of up to 100ft. If it hits, the creature must make a DC 30 Reflex save or be caught within a body-tight shell of hard stone six inches thick. This prevents the creature from moving, they are effectively paralyzed. A creature trapped within can escape by a DC 30 Strength check. Alternately, the shell can be destroyed by 50 points of bludgeoning damage by another creature.

The stone created by an entombing pebble is permanent and non magical. A creature trapped within an entombing pebble can breathe, as there are small cracks and imperfections within the rock that allow air to pass through.

Instant Deluge

This small potion constantly roils and is a deep, clear blue color. When broken, a tidal wave erupts out from it, 15ft tall and 30ft wide. The wave travels 100ft before exhausting itself and soaks the entire area it travels through. Any creature in the path of the wave must make a DC 30 Fortitude save or be swept along with the wave and knocked prone at the end of the movement.

If instead opened and poured into a deep hole, dry lake or other such thing, this instead produces enough water to fill a 20ftx20ftx20ft space. This use of instant deluge does not move creatures or knock them prone.

Smoke Bomb

This pellet contains a perfectly balanced mixture of elemental Air and Fire, kept apart. When the pellet is exposed to water, the elemental flames begin to quench and the steam mixes with the air, creating a powerful blast of smoke. This covers everything in a 100ft radius and up to 50ft high in choking, blinding smoke. Treat this smoke as fog cloud, except that creatures cannot breathe within the smoke. The smoke lasts for one minute, then the radius shrinks 10ft and lowers 5ft each round thereafter. A moderate or stronger wind disperses the cloud within 2 rounds.

Elemental Catastrophe

This mixture of all four elements is contained in a glass bottle. It can be thrown at a creature as ranged attack with a range of 100ft. A creature struck is lashed with the power of all four elements, taking 5d6 points each of acid, cold, electricity and fire damage.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 10:51:58 am
The new epic usages for Craft (Alchemy) are in the epic skills list of the epic rules thread.

I'm probably going to stash Sanzha's goodies over somewhere in Seira's node for reference.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 11:09:13 am
Okay, tossing this here for Cor anyone, as I'm fiddling with Amaryl's feats and could use some advice. Her feats are as follows:

Feats: Point Blank Shot(1), Track(R1), Rapidshot(R2), Precise Shot(3), Endurance(R3), Far Shot(R4), Swift Hunter(S4), Weapon Focus(Longbow)(6), Manyshot(R6), Improved Critical(Longbow)(R8), Improved Initiative(S8), Greater Manyshot(9), Deadeye(12), Quick Reconnoiter(S12), Dragonfire Strike(15), Improved Skirmish(S16), Eschew Materials(SO1), Nemesis(Evil Outsiders)(18), Dodge(S20), Extend Spell(SO5), Silent Spell(SO10), ?(SO15)
Epic Feats: Energy Resistance(Fire)(21), Blinding Speed(24), Improved Manyshot(DBA3), Multiaction(27), Bane of Enemies(DBA6), ?(30), ?(DBA9)

So Cor wants her to grab split ray and/or quicken spell. No problem, she can easily retrain some metamagics and has a new metamagic bonus feat level 30 anyway. The trick is she needs to be able to do it without the casting time increase or the metamagic is worthless. That requires rapid metamagic, which can be taken as early as 9th level. (ACFs are out of the picture, as she's traded her familiar for wilderness companion, since she has Yoshi as an animal companion.)

So the question is, what the hell does she drop? Greater Manyshot at 9 is the point of the build, Deadeye's hugely critical and important, Dragonfire Strike is a prereq of her epic PrC, Nemesis(Evil Outsiders) is set up to get the epic feat for it (and useful regardless). Energy Resistance(Fire) is a prereq, Blinding Speed's for Multiaction so that's not going anywhere, Multiaction stays for the same reasons.

I guess it'll have to be her level 30 feat. Plug in Rapid Metamagic there, grab quicken with one of the sorc bonus feats and do whatever with the Dragonbreath Archer bonus feat.

Posting this since it's done and I may need to reference this logic later.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 17, 2018, 11:36:39 am
Looking at it, aren't Point Blank Shot and Precise shot which are currently her regular feats on the scout bonus feat list? If so, you could see if you need all of the feats you got via the Scout bonus feats and reshuffle things to free up one or two regular feat slots.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 12:43:24 pm
Looking at it, aren't Point Blank Shot and Precise shot which are currently her regular feats on the scout bonus feat list? If so, you could see if you need all of the feats you got via the Scout bonus feats and reshuffle things to free up one or two regular feat slots.

Doesn't work, prereq tangles, basically. They're core to most archery feats, so twisting those around risks bringing down the entire feat tree.

Amaryl's posted. I'll review her spells a little more and her feats once I've had a bit of time to mull on it and rejigger in depth. It'll take a fair bit of time to run it all down so I'll come back to it in a few days. Going on the todo list.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 12:46:27 pm
Also who's your new avatar, Eb?

In related news, I may change mine since I think the pit fiend needs a break. Any suggestions?
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 17, 2018, 01:29:15 pm
It's Lena Sayers from Mai Otome, the original model for Alicia.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 01:43:06 pm
It's Lena Sayers from Mai Otome, the original model for Alicia.

Cool. You startled the life out of me when I first saw it, completely got me by surprise.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 02:46:26 pm
Okay, re items for everyone.

Alyssa: You're starting from scratch so not a lot to say here. Let me know when you're done buying and I'll see if I feel you need more gold to spend. I probably will I think, at least another 50k.

Moore and Tryll: Yer loaded on steam pixie stuff. Shouldn't be any problems besides Cresiel, and that's something that should be easy enough to resolve IC. If you feel you need a gear adjustment for something, let me know and we'll talk.

Alicia and Seira: You two are fine overall, but there's one point that Cor brought up. He asked if a few things that are sub epic for them can be scaled up. Now I don't want to hand you two any more advantages - you're starting off the strongest by far, admittedly earned through from B1 - but if you have anything you feel should be upgraded, speak up. This is mostly for things that you would've over your IC time. Deities have tons of resources and access, so doing so can be handwaved, within reason. I did upgrade some stuff for B1 NPCs, so it's only fair to see. DM judgment in each case, though.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 17, 2018, 02:49:19 pm
I can work with my current equipment but I do need to swap my falchion for a two-bladed sword. Since enchanting both ends is the same as having to buy two epic weapons I don't mind giving up Hell Striker to pay for adjusting Bonds. Can say it got given to some up and coming hero or something.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 02:50:28 pm
I can work with my current equipment but I do need to swap my falchion for a two-bladed sword. Since enchanting both ends is the same as having to buy two epic weapons I don't mind giving up Hell Striker to pay for adjusting Bonds. Can say it got given to some up and coming hero or something.

Easily enough done. Feel free to elaborate on who got it or leave it to DM discretion/fuel.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 17, 2018, 02:55:04 pm
We don't have any named people that use that kind of weapon, but lets say she gave it to some up and coming champion of Raziel as part of various interplanar wheelings and dealings over the past twenty years?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 02:57:09 pm
Sure, done.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 03:00:02 pm
BATTLE METAMAGIC
The deity is particularly adept with using spells and spell-like abilities in army battles.
Prerequisite: Spellcaster level 21st, Widen Spell.
Benefit: When the deity casts a spell modified by Widen Spell, the deity can choose to enhance the spell area of Widen Spell applied to her spells and spell-like abilities up to a mile per her Divine Rank rather than by 100%.
Suggested Portfolio Elements: Knowledge, Magic, War

Something Cor wanted. I have no problem with the concept, just not sure about the range. I'm putting this out tentatively, with an understanding I may adjust it as I do more homework. Cor needs it for Seira, so I won't have him waiting on me to finally make up my mind. If I do adjust it, I'll give Cor a free change out if needed.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 17, 2018, 03:12:26 pm
I'd like Aegis of the Tarrasque to be animated so I could keep on using it.

Fire: Breastplate+7. This armor has a maximum dexterity cap of 14, no arcane spell failure and only -1 armor check penalty. The gems in the armor are infused with fire magic, granting her a +3 bonus to her caster level with spells of the fire descriptor. By drawing on the magic within the gems, Seira can enhance (as the epic metamagic feat) one spell or spell-like ability with the fire descriptor per day, with no increase in casting time or spell level. <-- I'd prefer to get these gems in a separate item, possibly merged with one or more I already have.

I'd want the following three to have better values:

Greater Luckstone [80,000gp]: A magical four leaf clover; its possessor gains a +3 luck bonus to saves, skill checks and ability checks.
Krystear Emblem: This emblem is from a faraway world, the symbol of an ancient kingdom there. It channels good fortune around the wearer, granting a +3 luck bonus to armor class. This is a slotless accessory.
Powerbow: Longbow+1, "Power". When used to shoot arrows, the user may use Power Attack for those shots, converting hit and BAB to damage potential. This works as the trait of the same name. Effectively
a +2 weapon.

I'd want a ring of wizardry that doubles all spells for levels 1-9 rather than:

Ring of Wizardry I, IV [120,000gp]


I think the epic armor should pay for most of the difference, but I have to admit I'm not sure if it'd be enough. If so, I'll sell a few of my existing items I no longer need.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 03:45:19 pm
I'd like Aegis of the Tarrasque to be animated so I could keep on using it.

Paste the stats for it, first of all? I believe it's an artifact.

Quote
Fire: Breastplate+7. This armor has a maximum dexterity cap of 14, no arcane spell failure and only -1 armor check penalty. The gems in the armor are infused with fire magic, granting her a +3 bonus to her caster level with spells of the fire descriptor. By drawing on the magic within the gems, Seira can enhance (as the epic metamagic feat) one spell or spell-like ability with the fire descriptor per day, with no increase in casting time or spell level. <-- I'd prefer to get these gems in a separate item, possibly merged with one or more I already have.

Planning on going armorless?

Quote
Greater Luckstone [80,000gp]: A magical four leaf clover; its possessor gains a +3 luck bonus to saves, skill checks and ability checks.

Okay, math time. A normal luckstone is 20k. This one is 80k. I think it's safe to say I priced a +2 at 40k. A +4 one would be 160k and a +5 one would be 320k by that method. I'll have to dig up the math I used and run some numbers, but offhand that looks right. I recall the numbers on this being a little funky on the backend, probably fiat priced.

Quote
Krystear Emblem: This emblem is from a faraway world, the symbol of an ancient kingdom there. It channels good fortune around the wearer, granting a +3 luck bonus to armor class. This is a slotless accessory.

Okay, price on this would be...45000 gold. +4 would be 80000 and +5 would be 125000 gold.

Quote
Powerbow: Longbow+1, "Power". When used to shoot arrows, the user may use Power Attack for those shots, converting hit and BAB to damage potential. This works as the trait of the same name. Effectively a +2 weapon.

Sure, that's fine, normal price for upgrading a +2 weapon to whatever.

Quote
I'd want a ring of wizardry that doubles all spells for levels 1-9 rather than:Ring of Wizardry I, IV [120,000gp]

Cha-ching. That's an expensive epic magic item. Um, lemme do some math real quick. It's 340k for a Ring of Wizardry 9 alone.

> roll 20000+40000+70000+100000+140000+180000+230000+280000+340000
<Kobot> Kotono rolled 20000+40000+70000+100000+140000+180000+230000+280000+340000 --> {1400000}

1.4 million for what you want. Yeah, no.

Quote
I think the epic armor should pay for most of the difference, but I have to admit I'm not sure if it'd be enough. If so, I'll sell a few of my existing items I no longer need.

Let's do that way for the moment real quick.

Let's assume you get the gems out and have a base breastplate+7. That's a base of 49k, higher because of the benefits to max dex, ACP and all of that, but still rather under what you're looking for here.

Rather than doing it for the money, which isn't my aim here anyway, how about this?

1. Gems come out of the armor without incident. Adding them or making them into something can be an early game to do. What you do with Fire otherwise is up to you.
2. Bump power bow up to +5. Standard for back up items I converted.
3. If you want to improve the other things, that's okay. It can be an early game goal, since a few easy goals is desired as we warm back up. Not that there won't be plot right away, but a bit of warm up is good for everyone.
4. The shield can get animated. Flying around on her own was actually a thing the Destroyer did, so it's certainly thematic. (If your AC is way out of line, I may revoke this, just fair warning. I am trying to keep the numbers reasonable here, as stated before. Let me know your AC, within a few points is fine if you aren't settled on things yet.)
5. (Optional): The Krystear Emblem and Greater Luckstone are both slotless items at the same +3 luck level of bonus. If you want to combine them into one item, feel free.
6. The rest is basically doing in game bait.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 03:49:50 pm
HEY LISTEN!

For each returning PC, I'd like at least a few plot hooks or areas of interest you'd like to explore in this game. Preferably ones tied to your previous games, let me know where you're at on things. Also helps me keep things in order and refresh me on anything that might slip between my wickets.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 17, 2018, 03:51:31 pm
No real choice, my rebuild as a glorious monk makes armor and non-animated shields infeasible.

My AC, sans items, is at 67 by my count.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 03:52:22 pm
Okay Iddy, how's your sheet coming? Also looking for a flavor block on it so I have stuff to build with.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 17, 2018, 03:53:18 pm
Oh yeah, can you add Silver Fire to the list of SDAs? I can't just copy the Star of Mystra one since it uses stuff derived from its hd and stats so I figure it should be translated first before I add it so we're all on the same page.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 17, 2018, 03:56:29 pm
Aegis:

(click to show/hide)
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 04:00:36 pm
Yeah, that's fair, Eb. Lemme do that real quick.

SILVER FIRE
The deity can emit the silver fire that Mystra uses, as a gift from her.
Prerequisite: Magic Domain, must serve Mystra or otherwise have her favor
Benefit: Silver fire has several abilities as described below.
- At will, the deity may emit a beautiful beam of silver fire. This beam has a range of 70ft and has laser precision, able to turn corners and strike as as much as little of the target as desired. This attack deals 40d10 points of damage, with a Reflex save (DC 10 + 1/2 hit dice + your Charisma modifier + divine rank) for half damage. No mortal means of defense can stop this ability, as it destroys barriers as a divine blast does.
- Once per minute the deity can bestow a Heal, Greater Restoration or Regenerate spell with a touch.
- Silver fire also can be activated within the body of the deity (triggering automatically as a free action, once per round) to completely purge all external magical, supernatural or psionic compulsions from them as a greater dispel magic (caster level equal to the deity's hit dice and with no cap).
Suggested Portfolio Elements: Magic.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 04:02:21 pm
Both SDAs are added to the divine rules.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 04:02:56 pm
Aegis:

(click to show/hide)

Sure, we'll see how it goes then.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 04:18:20 pm
Alicia: Are you recalling Ebony to Sylica to serve you directly? If so, in a minor (minor NPC topic) or a major (full NPC topic) role?

Seira: Same question to you, but Kascha instead.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 17, 2018, 04:19:27 pm
Since Aurora is still going to be crusading, Alicia would prefer to keep Ebony there so she has a point of contact with them.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 04:20:20 pm
Alrighty then, fair enough. She'll stay over there. If you decide you're going to change your mind at that, expect a short delay as I bring her over and rebuild her as needed.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 04:23:02 pm
Also Alicia, see here: http://www.soulriders.net/forum/index.php/topic,103074.msg1056171.html#msg1056171

I'm looking to bring over the three optional material components gemstones and the ravage. While I'm on the subject of Sylican materials, do you want me to add a few more and/or suggest a few?
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 17, 2018, 04:25:06 pm
Those are fine, Sylica's small and fairly new, it's not gonna have that much unique stuff.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 04:26:44 pm
Okay, off to add.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 04:31:15 pm
Moore and Tryll, how much liquid gold do you two have on you right now?
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 17, 2018, 04:47:18 pm
Alicia: Are you recalling Ebony to Sylica to serve you directly? If so, in a minor (minor NPC topic) or a major (full NPC topic) role?

Seira: Same question to you, but Kascha instead.

I'm recalling Kascha given the campaign has ended and Surru went off to do his own thing. She'll return in the future, similar to Afina, so give or take a few years.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 04:51:28 pm
Alicia: Are you recalling Ebony to Sylica to serve you directly? If so, in a minor (minor NPC topic) or a major (full NPC topic) role?

Seira: Same question to you, but Kascha instead.

I'm recalling Kascha given the campaign has ended and Surru went off to do his own thing. She'll return in the future, similar to Afina, so give or take a few years.

Okay, as a minor or major NPC?
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 17, 2018, 04:58:50 pm
If I understand you right, major.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 04:59:11 pm
Quick announcement, more aimed at Alicia and Seira since they have strongly established worlds already.

Is there a limit to how many people you have in a node? As in major characters rather than the side characters like Yoshi, Strength of Light and so on?

Informally, no. Practically 6-7 to a node is my private preference. Focus reasons, since it's meant to get deep into relationships. This isn't a hard and fast rule, but worth elaborating this point and where I'm at as I do DM work.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 04:59:17 pm
If I understand you right, major.

Done.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 05:00:34 pm
Tryll, Moore and Alyssa: What sort of NPCs do you want in your node, from a mechanical point of view? Like what mechanical needs do you foresee wanting to fill?
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 17, 2018, 05:05:30 pm
Okay Iddy, how's your sheet coming? Also looking for a flavor block on it so I have stuff to build with.

First draft of background is in the char sheet now. If you want something more detailed, or something specific added, let me know and I'll do what I can.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 05:06:22 pm
Okay Iddy, how's your sheet coming? Also looking for a flavor block on it so I have stuff to build with.

First draft of background is in the char sheet now. If you want something more detailed, or something specific added, let me know and I'll do what I can.

Okay, that's a todo for tonight.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 17, 2018, 05:52:44 pm
Tryll, Moore and Alyssa: What sort of NPCs do you want in your node, from a mechanical point of view? Like what mechanical needs do you foresee wanting to fill?

Moore could really use someone who's good at administration. He won't be able to keep up with the various status of everything he'll be involved in, so someone who is good at keeping tabs on things and reporting to him about it would be great.

A Tannin-type, if you will.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 17, 2018, 06:25:51 pm
Tryll, Moore and Alyssa: What sort of NPCs do you want in your node, from a mechanical point of view? Like what mechanical needs do you foresee wanting to fill?

Well, I kind of had the idea of people being highly skilled and using sorta non-standard classes. Like, for a dungeon crawl damage dealer, a Brawler, Reaping Mauler, Exotic Weapons Master, Invisible Blade, or Master Thrower or the like.

Or the 'tank' being someone who specializes in Trip and Intimidation for defense and control instead of raw AC. Like maybe that Scythe Master build with Beguiler doing a feint and trip never-outnumbered thing. Or something with Imperious Command. Maybe something with a Cha based gestalt class? Warmage maybe?

A scout/DPS being like a Swashbuckler/Rogue/Sorcerer/Spellwarp Sniper type build. Or a Dungeon Delver/Trapmaster?

Or the healer being some sort of Archivist/Combat Medic/Healer/Alchemist Savant.

I'd like to see a group that's built more around like skills and skill tricks than just raw, flat-out power. Builds that work, but you just don't really see a lot.

That said, I dunno how viable that is, or how much work it'll take to be functional. And while I want high skill, I don't think everyone being a 6 or 8+int char is going to be especially fun or work well together.

Sorta, if you've had any off-the-wall builds you've been mulling over or toying with, I wanna hear 'em.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 17, 2018, 06:35:48 pm
Bonds is I think just a regular steel weapon (albeit y'know, an epic one), can I convert it to shiftsilver (or shiftsilver on one side and cold iron on the other) since multiple typed DR is pretty common at this level?
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 17, 2018, 07:13:42 pm
Moore and Tryll, how much liquid gold do you two have on you right now?
200,817g, though none of it's liquid. It's rather solid, really.

HEY LISTEN!

For each returning PC, I'd like at least a few plot hooks or areas of interest you'd like to explore in this game. Preferably ones tied to your previous games, let me know where you're at on things. Also helps me keep things in order and refresh me on anything that might slip between my wickets.
1. Tryll is still down one of the last few irrigo. That one hiding out in the Beastlands being obstinate. Might as well track him down and see if he wants to either party with us or head to Lifasa.
2. Dana's family quest. We might out-level it substantially by now, but trolling the locals sounds fun. Maybe recruit some faceless mooks for our planar warband. It'd probably make Dana laugh to steal her dad's army from him.
3. Tryll wants to wear an aboleth for a hat.
4. MINDFLAYERS! I know they're out there. They've all gotta go.
5. Find out what Shar's up to. Taelfagn was pretty spooked about it all. If he'd been more reasonable, we could have worked with him. Squicky? Yes. Necessary? Possibly. Hotel? Trivago.
6. Tryll and Calleigh are on an eternal quest for better loot. If they can't afford it, they've resigned themselves to stealing it from ninjas, pirates, and other nefarious folk. Maybe beat up one of Tiamat's kids.
7. RECRUITMENT DRIVE! We need at least one more melee and another ranged person. Tryll would prefer someone intelligent enough to hold a conversation with. Calleigh would prefer people with artistic souls or love in their hearts. Lots of love. Especially for tiny courres. Also, candy and colors. Or someone to troll. She's fine with that, too.
8. Find a troll to troll.
9. If unable to find a suitable companion, we're gonna build one. We have the technology. We did it once. We can do it again.
10. Tryll still owes Moore hugely for his work with Crystalle. If he needs help with anything, all he's gotta do is ask. Unless we hear about it first, then we might help without asking for permission!

Tryll, Moore and Alyssa: What sort of NPCs do you want in your node, from a mechanical point of view? Like what mechanical needs do you foresee wanting to fill?
Melee, tanky, and at least one other blaster. Maybe a healer? Tryll's got blasting pretty handled, though another blaster is always welcome. In spite of his bonuses from being a paragon, he's still rather fragile. Any good set of hits that land could put him down for a bit. That'd be awkward. Dana fills the melee slot well, but she's too prone to causing injury to herself to really be tanky. It's less about offense and more about defense. Dana makes for a better flanker than a blocker.

I'm currently looking at a 5-6 man team.

Tank: ??
Melee: Dana
Blasting: Tryll & Calleigh
Blasting: ??
Physical Ranged: ?? (I dunno if arrows scale real well in epic or not.)
Healer: ??
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 17, 2018, 08:09:09 pm
Moore and Tryll, how much liquid gold do you two have on you right now?

60,000 and some change, with a few items here and there (His Brightwater writ, for example.)

HEY LISTEN!

For each returning PC, I'd like at least a few plot hooks or areas of interest you'd like to explore in this game. Preferably ones tied to your previous games, let me know where you're at on things. Also helps me keep things in order and refresh me on anything that might slip between my wickets.

In no particular order:

1. He'd still like to meet with that wizard from the demiplane he went to. He probably could just teleport himself there at this point rather than continuing on the quest he started, but he's fine completing that part of things.
2. Meet with Oberon and just talk. There's a lot of things he'd been thrust into and he'd like to get some other perspective on it from someone outside the typical norms.
3. Crystalle's quest??
4. Help Cresiel get some gear. Trip to upper levels of Celestia??
5. Re-establish himself as a planar diplomat for Celestia. This may mean going back to Brightwater and other places and just affirming his role for their sake.
6. Moore's goal for himself is to be immune to any sort of knowledge that he can't remember. Once he's attained that goal, he'd like to sit down and enjoy some tea with Elena. And maybe Sylvie.
7. Learn more songs? He does want to revisit Xandra (http://www.soulriders.net/forum/index.php/topic,103821.555.html) in Celestia sometime, too.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 10:56:26 pm
Tryll, Moore and Alyssa: What sort of NPCs do you want in your node, from a mechanical point of view? Like what mechanical needs do you foresee wanting to fill?

Moore could really use someone who's good at administration. He won't be able to keep up with the various status of everything he'll be involved in, so someone who is good at keeping tabs on things and reporting to him about it would be great.

A Tannin-type, if you will.

Basically someone you can delegate day to day operations to?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 10:57:48 pm
Tryll, Moore and Alyssa: What sort of NPCs do you want in your node, from a mechanical point of view? Like what mechanical needs do you foresee wanting to fill?

Well, I kind of had the idea of people being highly skilled and using sorta non-standard classes. Like, for a dungeon crawl damage dealer, a Brawler, Reaping Mauler, Exotic Weapons Master, Invisible Blade, or Master Thrower or the like.

Or the 'tank' being someone who specializes in Trip and Intimidation for defense and control instead of raw AC. Like maybe that Scythe Master build with Beguiler doing a feint and trip never-outnumbered thing. Or something with Imperious Command. Maybe something with a Cha based gestalt class? Warmage maybe?

A scout/DPS being like a Swashbuckler/Rogue/Sorcerer/Spellwarp Sniper type build. Or a Dungeon Delver/Trapmaster?

Or the healer being some sort of Archivist/Combat Medic/Healer/Alchemist Savant.

I'd like to see a group that's built more around like skills and skill tricks than just raw, flat-out power. Builds that work, but you just don't really see a lot.

That said, I dunno how viable that is, or how much work it'll take to be functional. And while I want high skill, I don't think everyone being a 6 or 8+int char is going to be especially fun or work well together.

Sorta, if you've had any off-the-wall builds you've been mulling over or toying with, I wanna hear 'em.

Lemme see and think about it, see how your things work out. It's food for thought, so thanks.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 10:59:32 pm
Bonds is I think just a regular steel weapon (albeit y'know, an epic one), can I convert it to shiftsilver (or shiftsilver on one side and cold iron on the other) since multiple typed DR is pretty common at this level?

Yeah, that's pretty doable for you.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 17, 2018, 11:02:30 pm

Basically someone you can delegate day to day operations to?

That and who'd be good at evaluating requests that come in or good at pointing things out to get done. Someone who can point out good opportunities.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 11:05:28 pm
Quote
200,817g, though none of it's liquid. It's rather solid, really.

That's a good chunk of change to start with. Congratulations. Try not to spend it all right off.

Quote
1. Tryll is still down one of the last few irrigo. That one hiding out in the Beastlands being obstinate. Might as well track him down and see if he wants to either party with us or head to Lifasa.

A good early goal.
 
Quote
2. Dana's family quest. We might out-level it substantially by now, but trolling the locals sounds fun. Maybe recruit some faceless mooks for our planar warband. It'd probably make Dana laugh to steal her dad's army from him.

Not a bad idea at all. Get together with Dana on that.

Quote
3. Tryll wants to wear an aboleth for a hat.

Sure, if you can manage it.

Quote
4. MINDFLAYERS! I know they're out there. They've all gotta go.

Actually, there aren't. I made a decision early on in Balmuria to avoid some of the typical Underdark stuff. While drow are the most common and notable victim of that, mindflayers are another.

Quote
5. Find out what Shar's up to. Taelfagn was pretty spooked about it all. If he'd been more reasonable, we could have worked with him. Squicky? Yes. Necessary? Possibly. Hotel? Trivago.

All good goals there.

Quote
6. Tryll and Calleigh are on an eternal quest for better loot. If they can't afford it, they've resigned themselves to stealing it from ninjas, pirates, and other nefarious folk. Maybe beat up one of Tiamat's kids.

So noted.

Quote
7. RECRUITMENT DRIVE! We need at least one more melee and another ranged person. Tryll would prefer someone intelligent enough to hold a conversation with. Calleigh would prefer people with artistic souls or love in their hearts. Lots of love. Especially for tiny courres. Also, candy and colors. Or someone to troll. She's fine with that, too.

Naturally, so noted.

Quote
8. Find a troll to troll.

Terrifying.

Quote
9. If unable to find a suitable companion, we're gonna build one. We have the technology. We did it once. We can do it again.

Not a bad idea if needed.

Quote
10. Tryll still owes Moore hugely for his work with Crystalle. If he needs help with anything, all he's gotta do is ask. Unless we hear about it first, then we might help without asking for permission!

Noted.

Quote
Melee, tanky, and at least one other blaster. Maybe a healer? Tryll's got blasting pretty handled, though another blaster is always welcome. In spite of his bonuses from being a paragon, he's still rather fragile. Any good set of hits that land could put him down for a bit. That'd be awkward. Dana fills the melee slot well, but she's too prone to causing injury to herself to really be tanky. It's less about offense and more about defense. Dana makes for a better flanker than a blocker.

I'm currently looking at a 5-6 man team.

Tank: ??
Melee: Dana
Blasting: Tryll & Calleigh
Blasting: ??
Physical Ranged: ?? (I dunno if arrows scale real well in epic or not.)
Healer: ??

Okay.

Arrows can scale up if done properly, see Amaryl. She's a swift hunter who does some nasty things.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 11:08:51 pm
Quote
60,000 and some change, with a few items here and there (His Brightwater writ, for example.)

Cool, that's a solid resource base.

Quote
1. He'd still like to meet with that wizard from the demiplane he went to. He probably could just teleport himself there at this point rather than continuing on the quest he started, but he's fine completing that part of things.

Write up a quick refresher on that one for me.

Quote
2. Meet with Oberon and just talk. There's a lot of things he'd been thrust into and he'd like to get some other perspective on it from someone outside the typical norms.

Not a bad quest at all.

Quote
3. Crystalle's quest??

This will actually come up very early on with Erathaol. Favors are being traded at high levels here.

Quote
4. Help Cresiel get some gear. Trip to upper levels of Celestia??

Yes. I figure that'll be the first quest just for practical reasons.

Quote
5. Re-establish himself as a planar diplomat for Celestia. This may mean going back to Brightwater and other places and just affirming his role for their sake.

Good idea.

Quote
6. Moore's goal for himself is to be immune to any sort of knowledge that he can't remember. Once he's attained that goal, he'd like to sit down and enjoy some tea with Elena. And maybe Sylvie.

Basically finding a way to stop the anathemic part of anathemic knowledge?

Quote
7. Learn more songs? He does want to revisit Xandra (http://www.soulriders.net/forum/index.php/topic,103821.555.html) in Celestia sometime, too.

Sure.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 11:09:43 pm

Basically someone you can delegate day to day operations to?

That and who'd be good at evaluating requests that come in or good at pointing things out to get done. Someone who can point out good opportunities.

So noted again.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 17, 2018, 11:17:56 pm
Most of the pertinent details can be found Here (http://www.soulriders.net/forum/index.php/topic,103878.msg1079038.html#msg1079038) but the short version is: He needs to go to the Gates of Algorand to do [???] to get back to the demiplane he found when he got thrown through the Astral by some wayward Slaad. Last it was he was having Filbrez procure an anatomical chart of a pit fiend for him. He'd just send someone to go pick it up from him.
 
And yes, to answer your question on anathemic knowledge.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 11:25:10 pm
> roll 1d8 Kascha 27
<Serith> Kotono roll for Serith < 5 > [d8=5]
> roll 1d8 Kascha 28
<Serith> Kotono roll for Serith < 2 > [d8=2]
> roll 1d8 Kascha 29
<Serith> Kotono roll for Serith < 4 > [d8=4]
> roll 1d8 Kascha 30
<Serith> Kotono roll for Serith < 5 > [d8=5]
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 17, 2018, 11:34:59 pm
Level up note:

Kascha gets a single draconic discovery and two spell knowledges.

Draconic discovery is celestial valor, quicken.

She can select two spells from other class spell lists, one of up to 12th level and one of up to 13th level. Suggestions?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 18, 2018, 09:14:25 am
I read your revised background, Alyssa. It looks fine and gives me hooks to work with, so that should do. I'd like you to name and briefly describe a few people in the Order, if you don't mind. Broad strokes is fine.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 18, 2018, 10:04:32 am
Yuth, what's the name of that last irrigo?
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 18, 2018, 10:29:05 am

Yeah, I kind of purposely left names out. Wasn't sure who/how many would be useful or useless. What kinds are you looking for? Other regeants? Minion types?
I read your revised background, Alyssa. It looks fine and gives me hooks to work with, so that should do. I'd like you to name and briefly describe a few people in the Order, if you don't mind. Broad strokes is fine.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 18, 2018, 12:08:30 pm
Any and all are fine, Iddy.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 18, 2018, 02:26:01 pm
Working on an NPC from scratch, so this will probably take the rest of the day. Don't expect much progress, it takes time to make new NPCs.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 18, 2018, 03:10:37 pm
> roll 9#1d10
<Kobot> Kotono rolled 9#1d10 --> [ 1d10=4 ]{4}, [ 1d10=2 ]{2}, [ 1d10=3 ]{3}, [ 1d10=2 ]{2}, [ 1d10=6 ]{6}, [ 1d10=4 ]{4}, [ 1d10=9 ]{9}, [ 1d10=2 ]{2}, [ 1d10=2 ]{2}
> roll 20#1d12
<Kobot> Kotono rolled 20#1d12 --> [ 1d12=8 ]{8}, [ 1d12=2 ]{2}, [ 1d12=3 ]{3}, [ 1d12=11 ]{11}, [ 1d12=3 ]{3}, [ 1d12=12 ]{12}, [ 1d12=1 ]{1}, [ 1d12=6 ]{6}, [ 1d12=8 ]{8}, [ 1d12=9 ]{9}, [ 1d12=4 ]{4}, [ 1d12=4 ]{4}, [ 1d12=9 ]{9}, [ 1d12=3 ]{3}, [ 1d12=11 ]{11}, [ 1d12=11 ]{11}, [ 1d12=8 ]{8}, [ 1d12=9 ]{9}, [ 1d12=7 ]{7}, [ 1d12=11 ]{11}
> roll 4+2+3+2+6+4+9+2+2
<Kobot> Kotono rolled 4+2+3+2+6+4+9+2+2 --> {34}
> roll 8+2+3+11+3+12+1+6+8+9+4+4+9+3+11+11+8+9+7+11
<Kobot> Kotono rolled 8+2+3+11+3+12+1+6+8+9+4+4+9+3+11+11+8+9+7+11 --> {140}

Elle.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 18, 2018, 04:01:04 pm
HEY LISTEN!

For each returning PC, I'd like at least a few plot hooks or areas of interest you'd like to explore in this game. Preferably ones tied to your previous games, let me know where you're at on things. Also helps me keep things in order and refresh me on anything that might slip between my wickets.

For those who haven't answered this, which I think is just Eb and Cor. I know char prep and everything else takes time so it's all good, but consider this your friendly DM nagging about it.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 18, 2018, 04:03:27 pm
Elle Stronger preview:

Formerly the owner of the most exclusive and famous magic shop in Balmuria, Elle Stronger is a long time ally of the Crimson Guard as well as Alicia and Seira. In her time spent in the Cauldron, she has studied much of the draconic lore Seira gathered, empowering herself as the threat of Shar looms. Wife of Donald and proof that everyone has a soul mate somewhere.

Elle Stronger

Wizard 30//Sorcerer 1/Dragon Shaman 9/Dragon Disciple 20

Abilities: Str 25, Dex 21, Con 26, Int 37, Wis 18, Cha 24

Feats: Improved Initiative(1), Toughness(H), Scribe Scroll(W1), Eschew Materials(S1), Martial Weapon Proficiency(Longsword)(S1), Weapon Focus(Longsword)(S1), Spell Penetration(3), Skill Focus(Appraise)(DS2), Quicken Spell(W5), Greater Spell Penetration(6), Empower Spell(9), Skill Focus(Bluff)(DS8), Craft Wondrous Item(W10), Maximize Spell(12), Silent Spell(15), Forge Ring(W15), Insightful Reflexes(18), Craft Staff(W20)
Epic Feats: Great Ability(Intelligence)(21), Epic Spell Capacity(W23), Great Ability(Intelligence)(24), Epic Toughness(DD14), Epic Crafting(W26), Improved Metamagic(27), Great Ability(Constitution)(DD18), Epic Spell Penetration(W29), Improved Metamagic(30)
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 18, 2018, 04:48:36 pm
Can you post an epic sorcerer?
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 18, 2018, 07:07:40 pm
HEY LISTEN!

For each returning PC, I'd like at least a few plot hooks or areas of interest you'd like to explore in this game. Preferably ones tied to your previous games, let me know where you're at on things. Also helps me keep things in order and refresh me on anything that might slip between my wickets.

I can't remember specific stuff Alicia was looking into towards the end of B1 but that's all 20 years out of date anyway so doesn't really matter.

Right now she'd be fairly focused on consolidating things on both Benfal and Lifasa - having played a part in the liberation of both she'll be wanting to nurture her churches on both worlds so as to increase her worshipper base and divine power.

There's the looming issue of Ao of course. A refresher on where we currently stand on that would be nice.

Screwing over anything Shar has going on is a must. We should take inspiration from how active and effective Shar is - nothing's too petty or beneath her personal attention and that's why she gets such good results!
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 18, 2018, 09:53:47 pm
Yuth, what's the name of that last irrigo?
Thorajin.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 18, 2018, 10:26:17 pm
Can you post an epic sorcerer?

Like an epic progression for sorcerer? Like a particular epic sorcerer? Something else?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 18, 2018, 10:27:52 pm
HEY LISTEN!

For each returning PC, I'd like at least a few plot hooks or areas of interest you'd like to explore in this game. Preferably ones tied to your previous games, let me know where you're at on things. Also helps me keep things in order and refresh me on anything that might slip between my wickets.

I can't remember specific stuff Alicia was looking into towards the end of B1 but that's all 20 years out of date anyway so doesn't really matter.

Right now she'd be fairly focused on consolidating things on both Benfal and Lifasa - having played a part in the liberation of both she'll be wanting to nurture her churches on both worlds so as to increase her worshipper base and divine power.

There's the looming issue of Ao of course. A refresher on where we currently stand on that would be nice.

Screwing over anything Shar has going on is a must. We should take inspiration from how active and effective Shar is - nothing's too petty or beneath her personal attention and that's why she gets such good results!

Indeed to the last.

As for Ao and a general refresher, that's in the cards once I get all the mechanical work done. I hope to be generally done with it by the end of the weekend, but we'll see how long a few things run.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 18, 2018, 10:28:01 pm
Yuth, what's the name of that last irrigo?
Thorajin.

Thank you.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 18, 2018, 10:28:17 pm
Okay, progress report. How is each PC coming along?
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 18, 2018, 10:31:24 pm
Pretty sure I'm done.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 18, 2018, 10:32:30 pm
Background is mostly done. Need to name a couple NPCs. Need to do weapons (working on tonight), need to find gloves, and need to get a ring. I *think* that'll be it for me. I might do some small equipment adjustments, but that'll be more like... deciding if I want a tent or something. Nothing for actual gear, more ancillary things.

BTW, when you dig through my character, if you have suggestions for like better feat choices and stuff, I'd love to hear them. I struggled with Surraruthru (as you mentioned) for a while, so I'd like to head some of that off if possible.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 18, 2018, 10:45:22 pm
Pretty sure I'm done.

Awesome, figured you'd be quickest all things considered. I might toss you a little bit of work if you want me to and you want to be occupied.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 18, 2018, 10:45:36 pm
Background is mostly done. Need to name a couple NPCs. Need to do weapons (working on tonight), need to find gloves, and need to get a ring. I *think* that'll be it for me. I might do some small equipment adjustments, but that'll be more like... deciding if I want a tent or something. Nothing for actual gear, more ancillary things.

BTW, when you dig through my character, if you have suggestions for like better feat choices and stuff, I'd love to hear them. I struggled with Surraruthru (as you mentioned) for a while, so I'd like to head some of that off if possible.

Sure.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 18, 2018, 10:49:49 pm
Okay, progress report. How is each PC coming along?
Haven't started yet. Mostly. Need to finish B4 prep first.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 18, 2018, 10:54:43 pm
Okay, progress report. How is each PC coming along?
Haven't started yet. Mostly. Need to finish B4 prep first.

Fair enough.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 18, 2018, 11:30:27 pm
I read your revised background, Alyssa. It looks fine and gives me hooks to work with, so that should do. I'd like you to name and briefly describe a few people in the Order, if you don't mind. Broad strokes is fine.

Done. Added two named NPCs.

Also finished equipment.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 19, 2018, 12:38:19 am
Pretty sure I'm done.

Awesome, figured you'd be quickest all things considered. I might toss you a little bit of work if you want me to and you want to be occupied.

By all means.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 19, 2018, 09:28:16 am
Alicia's basically done. I may shuffle skills around though.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 19, 2018, 09:36:10 am
Pretty sure I'm done.

Awesome, figured you'd be quickest all things considered. I might toss you a little bit of work if you want me to and you want to be occupied.

By all means.

I'll get in touch with you in a few days, once I'm out of NPC generation hell.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 19, 2018, 11:20:03 am
Can you post an epic sorcerer?

Like an epic progression for sorcerer? Like a particular epic sorcerer? Something else?

Yes  :)

Epic progression is what I had in mind. But having an example of a particular, good-aligned epic sorcerer would also be helpful.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 19, 2018, 11:31:37 am
Okay, progress report. How is each PC coming along?

I plan to be done this weekend. For all intents and purposes it's done, but I'm toying with some items and options, and still sketching out the dragon/avatar sheets. The base is all there, however.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 19, 2018, 11:50:53 am
Can you post an epic sorcerer?

Like an epic progression for sorcerer? Like a particular epic sorcerer? Something else?

Yes  :)

Epic progression is what I had in mind. But having an example of a particular, good-aligned epic sorcerer would also be helpful.

http://www.d20srd.org/srd/epic/classProgressions.htm#epicSorcerer

http://www.soulriders.net/forum/index.php/topic,103072.msg1050514.html#msg1050514

http://www.soulriders.net/forum/index.php/topic,103072.msg1054636.html#msg1054636

Sharess is probably the best example I have posted. She's overpowered for her relative position, however, so bear that in mind.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 19, 2018, 11:51:09 am
Okay, progress report. How is each PC coming along?

I plan to be done this weekend. For all intents and purposes it's done, but I'm toying with some items and options, and still sketching out the dragon/avatar sheets. The base is all there, however.

All good, glad to hear it.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 19, 2018, 11:51:23 am
Alicia's basically done. I may shuffle skills around though.

Excellent.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 19, 2018, 12:00:41 pm
HEY LISTEN!

For each returning PC, I'd like at least a few plot hooks or areas of interest you'd like to explore in this game. Preferably ones tied to your previous games, let me know where you're at on things. Also helps me keep things in order and refresh me on anything that might slip between my wickets.

For those who haven't answered this, which I think is just Eb and Cor. I know char prep and everything else takes time so it's all good, but consider this your friendly DM nagging about it.

First of all, I agree with Eb on Shar and Ao. I too think we should get involved with anything and everything that advances our cause or fucks up Shar's.

My OOC goals divide into two parts, stuff I want to hear about their progress and stuff I want to pursue. If, for some sad reason something in column A is still an active issue, it will go into column B.

-How did Lagann (Yandrazrt) rehabilitation go? What's going on there now? He'd be my first choice of proxy, though only after I know where we stand.
-How did Oraga's rehabilitation go? What's going on there now? Incidentally, my second choice of proxy.
-How about the Astral Dragons? I've held hope that I could convert them closer to my cause and way of thinking, but I'd settle for a mutual defense pact if a true alliance wasn't in the cards.
-What happened with Ajan? I sincerely hope the 3 years of service promised him took place in the intervening 20 years, since I'm not the person now I was then. I do hope he's a minor ally at present.
-Related to this, the Balmurian ruins and the gnomish god-king. If this still hasn't been resolved, that becomes priority #1 for me now.
-Figuring out where I stand with my Balmurian friends, the other allies across that Prime, Deme and Polly, the elemental princes and princesses, the Elven pantheon and Waukeen.

-With Benfal and Lifasa freed, it does seem a good idea to both render aid and proselytize. In fact, Kascha would probably be best for that.
-I want to deepen my studies into metamagic and overcome the last hurdle I have with it. Since I would've heard from Kascha that means exist to ease its use further, that'd be where my personal research would be headed. Elle could be helpful here.
-I want to see where Sanzha's gotten with our goal of transcending elemental boundaries, especially after Afina's success.
-I want to help Amaryl with her own pursuits of DvR1, given that she seems quite close.
-One of the specific means of countering Shar I'm thinking of is increasing the sponsorship of agents across Primes. Similar to what was going on with Annerose, just having these rangers (to borrow a term) try to do good. No crime or injustice too small! They'll help! And I'll help if they're in a jam. I think Donald could be entrusted with helping here, given that he's my first student.
-Aurora might've been a fortress serving as the base of a crusade, but the Cauldron is an actual trading hub, both intended and designed for such use. I'll see what we can do to make it a credible competition to Brightwater and the Mercane without getting into some trade war. Abby should be decent for this, due to having a good head on her shoulders, a mercantile education and plenty of ambition.
-Any anniversaries coming up? Birthdays? Plenty of things happened near the end of B1, including a few weddings. That could be a nice 'goal' to follow up on.

EDIT:
-Valar, was it? The friend I made over Eblis? Due to a lack of relevant logs, I'm curious where it lead.
Further browsing through the B1 forum revealed 'The B team!' (http://www.soulriders.net/forum/index.php/topic,100868.msg1014354.html) which lists a bunch of our minor allies, by current definition.
Celebrimbor, Saul, Yoshi, Lumenbur, Valar, Oraga, Gulpan, Gilartal and Mia, Na'lith. Some of those listed there went on to be major allies, such as Sanzha and presumably Lagann and Oraga. It'd be interesting to see what evolved from all this, and whether we got visitors from Air and Earth as well.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 19, 2018, 12:39:47 pm
More item questions for Seira.

I'm interested in a monk's belt and a few wilding clasps since it doesn't look I have enough of them.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 19, 2018, 12:42:49 pm
More item questions for Seira.

I'm interested in a monk's belt and a few wilding clasps since it doesn't look I have enough of them.

Yeah sure, those are trivial for you to draw on from the Cauldron. Same way Cresiel will get free stuff from Celestia most likely, or Alyssa will have a resources from the order.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 19, 2018, 01:34:15 pm
Fixed Cresiel's SR, which was 4 low. Thanks to Cor for catching that.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 19, 2018, 01:36:48 pm
Went back to an old avatar to give the pit fiend a break. B3 is over, after all.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 19, 2018, 01:51:48 pm
Thinking on it, I might have screwed up the weapons. I think I made the enchantment cost bonus list as the attack bonus...
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 19, 2018, 01:59:16 pm
Thinking on it, I might have screwed up the weapons. I think I made the enchantment cost bonus list as the attack bonus...

Walk me through what you did?
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 19, 2018, 02:04:19 pm
So each enchantment has a bonus attached for figuring out the cost, right? I think I listed that as like longsword +2, but only paid for like corrosive and magebane or whatever and not the actual +2 to attack and damage. That'd be a +4 total cost right?
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 19, 2018, 02:17:52 pm
I would like to request epic progressions for Sacred Exorcist, Fist of Raziel and Knight of the Raven.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 19, 2018, 03:18:38 pm
So each enchantment has a bonus attached for figuring out the cost, right? I think I listed that as like longsword +2, but only paid for like corrosive and magebane or whatever and not the actual +2 to attack and damage. That'd be a +4 total cost right?

Correct.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 19, 2018, 03:18:51 pm
I would like to request epic progressions for Sacred Exorcist, Fist of Raziel and Knight of the Raven.

Put on the todo list.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 19, 2018, 03:20:39 pm
Need a clarification since I'm starting on the dragon part.

http://www.d20srd.org/srd/classes/monk.htm

A monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Monk. The unarmed damage on Table: The Monk is for Medium monks. A Small monk deals less damage than the amount given there with her unarmed attacks, while a Large monk deals more damage; see Table: Small or Large Monk Unarmed Damage.

Medium monks of lvl11 do 1d10 damage, which becomes 2d8 for large monks
Medium monks of lvl16 do 2d8 damage, which becomes 3d8 for large monks
Medium monks of lvl20 do 2d10 damage, which becomes 4d8 for large monks

So far, so good. I tried to look at the weapon table for more clarification
http://www.d20srd.org/srd/equipment/weapons.htm#weaponSize

I can see 1d10 becoming 2d8 with a size jump, and 2d8 becoming 3d8 similarly. I don't see 2d10 there, so should I assume it doubles the original value of the 1d10 into 2d8 transformation? That would be in line with the lvl20 entry of the monk unarmed damage table.

And if so, how would I calculate the unarmed damage of a gargantuan lvl16 monk?
2d8 medium -> 3d8 large -> 4d8 huge -> 6d8 gargantuan? What is the next size progression?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 19, 2018, 03:23:14 pm
http://www.soulriders.net/forum/index.php/topic,103074.msg1050460.html#msg1050460

I have a table for that.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 19, 2018, 03:35:54 pm
Levelling Tryll & Calleigh will begin tonight.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 19, 2018, 04:19:46 pm
Levelling Tryll & Calleigh will begin tonight.

Awesome. I'll try and stay awake after work if you need any questions answered.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 19, 2018, 04:21:19 pm
Update: Elle's mostly done besides her spell list, but admittedly that's a big one and one I'll probably crib off a few others for. As of her, I don't think I need any more publically posted at the start NPCs for nodes, though the general one may get one or two more. Oberuth has a role to play thanks to Sylian, plus there's a few others that may matter. Additionally, a few who have stat blocks done may get ported over just because.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 19, 2018, 04:46:48 pm
Levelling Tryll & Calleigh will begin tonight.

Awesome. I'll try and stay awake after work if you need any questions answered.
if not, answer them tomorrow
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 19, 2018, 05:38:22 pm
Levelling Tryll & Calleigh will begin tonight.

Awesome. I'll try and stay awake after work if you need any questions answered.
if not, answer them tomorrow

Sure. If that happens, post them here.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 19, 2018, 07:36:48 pm
So each enchantment has a bonus attached for figuring out the cost, right? I think I listed that as like longsword +2, but only paid for like corrosive and magebane or whatever and not the actual +2 to attack and damage. That'd be a +4 total cost right?

Correct.

Okay, that's quite the change in price. That puts me at... -110,980gp. So! I guess they all get no + to hit/damage.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 19, 2018, 10:40:48 pm
So each enchantment has a bonus attached for figuring out the cost, right? I think I listed that as like longsword +2, but only paid for like corrosive and magebane or whatever and not the actual +2 to attack and damage. That'd be a +4 total cost right?

Correct.

Okay, that's quite the change in price. That puts me at... -110,980gp. So! I guess they all get no + to hit/damage.

RAW, a weapon needs to have a +1 enchantment bonus before you can add special properties to it.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 19, 2018, 11:31:30 pm
Okay, so all the weapons needing to be +1 puts me at... -32,825gp. I can either.. I guess cut two of them out or if you wanna give me that 50k you were considering?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 20, 2018, 08:04:08 am
Yes, I'll give you 100k more, spend it as you will.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 20, 2018, 11:22:50 am
I have to run out a few hours, so nothing this morning.

1. Eb, I need to chat with you about a minor issue about Alicia. No big deal in the least, but I just meant to catch you first thing and now I'll be away awhile.
2. Elle should follow soon after I get home, I'm just finishing her spell list and a few accessories.
3. After that I tackle the todo list.
4. Are there any other mechanical todos you all need that aren't there? If there are, this is the time to bring them up.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 20, 2018, 01:07:30 pm
Elle's up, a few notes.

1. Her spell loadout is her war loadout. At heart she's pretty much a direct damage dealer in combat. It's just how she leans. She has different loadouts for work days and research days.
2. She's due a few custom spells, but this build ran long as it is.
3. She may get a few minor tweaks a bit later.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 20, 2018, 01:24:31 pm
Fixed two errors on Elle's sheet, AC was 3 too low and her epic DD breath bonus wasn't applied.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 20, 2018, 03:34:33 pm
[Ring 1] Ring of Counterspells, 4,000gp. Would like to check what it would cost to give this a second spell slot and possibly boost it to 9th level.

6000 for a second slot for a total of 10k. I'd boost it to 20k for a second slot.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 20, 2018, 04:06:30 pm
Moving these over for reference.

The fall of Bel, part 1.

This is a series of pieces covering the current events in Avernus. Each one will show more information and get closer to what happened. Part one is a mercenary captain only involved in passing with the events on Avernus.

Yeah, it started something like this.

Me and the boys were holding Hillsfire Crag, a nasty little shit part of Avernus. More'n'usual, 'cause the fireballs don't rain there for some reason, it was full of the shit of war. Corpses, blood, spirits and more. Most of 'em don't care much for the devils, the spirits that is. So they hire out defending it from demon assholes. Do a good job and you get paid on the regular and a minimum of shit, and the demons haven't been hitting it too hard lately.

Yeah, yeah, I'm getting to it. You'll get your money's worth, mercane. It's recon for the main story, think of it like that. Or lubing up your asshole for a solid gold cock to fuck it. Preparation, you get it? Don't want to fuck this up before it's begun or we'll have to do it again and waste everyone's fucking time. You get that, do a job and do it right the first time.

Now the downside is that there's this cunthole of a devil that serves an overseer, makes sure we aren't fucking around on the job. Knows how to deal with the spirits good'n'well. Gives 'em the gaze and they back off from him. Creepy fuck, all bony and looking like he's two days dead from starvation. Screw up in front of him and you'll serve him as a corpse. Necromancer, yeah. Name's Ung, ugly name for an ugly devil.

Anyway, we're holding the crag like we always are. No demons around today, haven't been for a few days. Tossing the dice, losing too much money to my second in command. Then thump. It's the sound that gives away a teleport, 'specially when it's a horned devil. They're heavy and you can hear the ground groan. Devil's beaten half dead, bleeding and armor's been totaled. Bellows for Ung, demands he come with him on the command of some uppity up. Didn't catch the name, was probably some unpronounceable shit in Infernal.

No, I don't remember, and you'll have to pay extra to utter a single spell word on me. How much? 800. 800. Look, you're the one who wants to know some dead devil's name. 650 or nothing. Deal.

I remember now. The name was Ajojorul the Bleak, with the title spoken in Infernal. I suspect a telepathic followup, but I cannot confirm that.

Ugh. Fine. Creepy shit. Isn't natural, that sort of magic. Anyway, Ung hurries up...and fucking blasts him with a wilting spell. The one that draws the water out of you, usually leaving the poor bastard a dried out husk if it gets you. Kills the horned devil right off, dead in front of us. Now that got all of us on our feet, weapons out, because that's some serious shit. Devils don't just kill other devils like that in front of witnesses, they got rules'n'shit. Or they don't do it in front of us, prissy bastards. Like their shit doesn't stink.

Ung turns around to us, tosses us a bag of holding full of gold and tells us to get out of here. Head to the portal five miles west, the guards will let us through for free and that our contract was concluded. If we stay it's on us what happens to us. Then he's gone, but not before saying that devil loyalists will be comin' to hold the crag in an hour's time, and won't tolerate anyone who isn't loyal here.

So we did the only thing we could - smelled shit in the air and took his advice. Had to break camp hard, leave some things behind, but we got out of there. Now the fucked up part is the fireballs. They weren't there. Never fucking seen that before there. Never. Creepier than the rest of it, it's like they weren't aiming for us. Isn't right, you ever been? The fireballs in Avernus have a way of aiming for you. Like they want your blood. Not that day, though.

What's worse is that a good chunk of the band got sick on a fucking five mile walk, isn't natural. Some real mage shit, shivering and burning up at once after feeling fine not five minutes ago. Started dropping weight fast - Fat Chuck must've shed a good 50 pounds on a 5 mile hike.

Gate's also fucked up and wrong. Now I knew the devils holding that gate, heard it's a 90 year posting. So it's the same faces - but not that time. Different squad was holding it, lead by a fucking pit fiend. Oversized unit, 900 holding it instead of 90.

Yeah, ain't sure about the number, but that's how devils do it. I'd bet my nuts that it was 900 of the fuckers on the dot.

So as I was sayin', different squad and they'd seen some fighting. Wounds, damaged gear, all that shit. Yet they just let us through, no questions asked. Didn't even try to give us a hard time. Right on through the portal and it dumped us in the fucking Astral instead of Acheron, and then closed behind us. Devil move, but they paid damn well to get us out of there. Best part is that the sick people got better right off in the Astral. Looked like shit but they weren't sick no more.

Now a few weeks later we're back home and I do some pokin' around, hear about what happened in Avernus. Contacts are fucking spooked - the ones of them I can find, the devil ones aren't there to be found. Word is Bel's gone and done. No one really knows for sure, but that's the big rumor. Can't get a devil to talk about it - most aren't around, few I did stumble on got real nasty when I even brought it up. Plus I heard 'bout that Aurora thing. Heard ol' Bel got his face pushed in there. Got demoted, bet you he did.  So what the fuck happens to Avernus?

Yeah, that's it. 'bout all I know about it.

Yeah, sure, you're paying so I'll answer.

Don't know. Had a Tempusman with us before, couldn't do anything about the spirits. Didn't react like the undead. Guessing it's easier to pay us than solve it, but it could be bullshit. Just guessing.

Didn't catch any names. They were decent about it but ready for battle, tense. They weren't gabbing, none of that like nervous human soldiers. All steel and iron. Even the pit fiend seemed on edge, never see one of those red bastards anything but smug.

No, none of them died from that sickness or since then. Not even Fat Chuck's put on the weight he lost, though. Shit, think he's still losing weight and the fuck can eat an entire pig for dinner.

Lixer? No, Ung never mentioned a name like that. Think he's oh...damn, an Archduke one of the fancy nobles? Prince of the Undead? Sure, sounds right.

Undead? Didn't see any besides the spirits there. No, they were about the same, annoying but you get used to them.

That it? Great, where's my money?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 20, 2018, 04:06:52 pm
The Fall of Bel, part 2

You must understand the gravity of the situation. My faith does not approve of my methods, hidebound and traditionalist fools that they are. There must be absolutely no risk of my name being connected to this inquiry of yours, mercane.

Pretty words, beautiful words, wonderful things to put on my crypt should you not keep your word. Yes, I insist on a contract. Nay, I demand one.

This is acceptable, the money is adequate and the lore will suffice. I have no further objections - but know this, those who are oathbreakers will die. It is our way, one of the few things my countrymen and I agree on.

In my many and sundry researches, I sometimes summon devils and exchange various goods for aid. Vainglorious things that they are, yet powerful to match and they appreciate the value of an oath that is taken seriously, rather than as something subject to the whims of change. A vile thing such liberty is, mercane. The dogs of Kabath know such things, barbarians more concerned with their whore of a queen than any concept of honor.

Yes, mercane, honor and your word are the one thing we own in this world. Fools like the dogs of Kabath toss it aside, while Umberlants and Aurilites use it only as far as it is useful to them. Wretched things, pitiable things, following winter breezes and ocean foam. I follow something much stronger - the unmistakable solidness of iron and the burning purity of fire. Mark those words and mark them well, for Baator turns oaths and honor into blades of iron and armor of steel, strong indeed.

Don't think I missed your feeling of exasperation, mercane. You are an open book to one as well trained as I. You think this tedium, the self indulgent words of a wizard. The know this, not a single devil I have summoned has ever failed before this.

Fine. I will deign to lower myself and 'get to the point', as you so barbarously put it. The summoning was as any other. The sacrifice was laid out and the spell circle was correct, as well as the pentagram within. In this case I sought to contract with Maladramar, a skilled erinyes war sorcerer of no little power. I assure you that the summoning was precisely correct - Baator values preciseness.

What happened was...catastrophic. The circle burst into flame as I heard Maladramar screaming. I was taken beyond, away from my workshop through magic dread and unknown. To this magic the nine gates opened with a tremendous scream of iron and the snapping of chains. In that moment Maladramar's screams were drowned out. It is only my skill and foresight that allowed me to cast a spell to keep planar energies at bay, for I was surrounded by green hellfire.

Yes, green.

I routinely have that spell ready whenever I contract, in case of unexpected situations or unplanned planar travel. Only a fool would do otherwise when dealing with things beyond reality, mercane.

A sea of green hellfire, in which the vast armies of Perdition waged war on one another. I could not look away from it and there are no words for such a dreadful thing. Strength! Such strength in them! Spinagons fought one another in smoldering sky, while barbazou rent each other asunder with a ferocity that bordered on the orgiastic. Cornugons clashed, steel against steel and claw against claw.

Such a battle was incalculable. Incomprehensible. It stretched from horizon to horizon, yet my eyes were drawn to one thing.

Maladramar lie on the ground, broken yet breathing, war raged around him. His wings were melted to ash, as if by fire or perhaps acid. A leg was gone and his blood stained him, yet he lived. Only the iron strength of Baator could explain it, a lesser creature would be dead a hundred times over. His gaze found me and he tried to speak, but no words came over the din of battle. His voice was heard in my mind, but was incoherent. I merely watched as he slipped into death's looming embrace, surely dying but not yet dead.

I know because had he died, I suspect whatever sorcery or fluke that brought me there would end. So I watched, unable and strangely unwilling to think of my own ways to escape this. My mind was...placid. Horrified and yet unresisting, a degree of which I cannot adequately explain other than the result of the same force that brought me to that hellish battlefield.

It was then I saw the tide of the battle turn. From the green hellfire the living dead emerged. Skeleton and zombie, ghoul and ghast, vampire and lich. They attacked one side exclusively, cooperating with the devils. And...my eyes were drawn to a few of those winning devils now. I saw them emaciated, withered things. Ill fed or perhaps sickly, with wands aglow with green radiance. To them the living dead fought with relentless strength and unstoppable vigor, crushing the resisting devils between them to the last. How long I watched that massacre I cannot say, for I grew empty of mind, watching without thinking.

I awoke.

I awoke by my summoning circle, whole and returned whence I came. I dared not summon Maladramar again, knowing him as surely dead...or worse. Other summons since them have been normal, but none have been willing to speak of what happened or why, even on pain of the final death or compulsion magic. I know not why or how, but Hell's strength is marvelous, a unity that can resist spell and threat both.

Yes, that is all.

Yes, Maladramar was from Avernus. He served in a Blood War unit under the Lord of the First, the 323rd Spell Support Battalion.

Very well. At first, the two forces fought with the same coordination. Lines and rows, symmetry even as warriors on both sides fell. Orderly, rigid. In this both sides were matched, until the living dead fanning out and using the varied tactics of them. The skeletons and zombies attacked as shock troops, while stronger forces engaged past them. Oh, the other devils adjusted. I heard cries of, "Orcus formation!" from the various commanders, adjusting, trying to funnel the undead, using fire even more against them, sweeping the undead away. Yet they were caught in a devil pincer, the hammer of the other devils smashing them against the anvil of the undead.

No, nothing of the sort. My mind is stronger than that, mercane. Nightmares are the domain of the weak and undisciplined.

No, no sort of sickness or wasting disease. My studies into magic have rendered me beyond mere illness. Let the weak waste away under the yoke of the Adversary's illnesses. Baator fears no disease, nor do I.

Is that all? Very well.

...

...

Wait.

There is one more matter.

Before I chose to focus on summoning magic, I learned a few simple necromatic spells. Trivial cantrips, spells foreign to me after the ritual to focus my magic towards conjurations. Were I to try and read those old spells, I would be unable to make sense of them. Such is the sacrifice to master a single school of magic, mercane. Now....three days ago I reviewed my first spellbook and glanced over those spells.

They are no longer foreign to me. They read as easily as any other spell in my spellbooks, nay, more. As easily as summonings...which...grow more complex to me, less comprehensible.

But that is impossible. Not even Mystra could change such a wizard's dedicated focus once chosen and practiced. Yet...

I know not what happened on Avernus and now I fear to ask.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 20, 2018, 04:15:42 pm
Preview of the Fall of Bel, part 3.

You are correct, of course. Most devils would not dare speak of what happened on the Evening of the Dead.

Hm? That is the name of the coup. You do not even know that? Unsurprising, we are the best. We are disciplined! No boasting vrock or sweetly babbling succubus are in our ranks to spill our business to you, mercane.

But I will. After all, I have nothing else but to secure a place in the Consortium. I will continue once the contract is signed.

So be it.

My name is Eligaas, former Earl of Bloodfall, 1st circle general in Bel's armies.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 20, 2018, 05:32:59 pm
So Neph, let's try this since you want some work.

The task is simple - write spells. Any level, preferably epic but you can do cantrips if that's what strikes your fancy. Just write and post spells, see how they come out. Interested?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 20, 2018, 05:40:34 pm
Pollyanna's up, more of a just in case since I had her build ready and done from awhile ago.

Except for saves, which I need to convert. Fixing.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 20, 2018, 05:48:45 pm
So Neph, let's try this since you want some work.

The task is simple - write spells. Any level, preferably epic but you can do cantrips if that's what strikes your fancy. Just write and post spells, see how they come out. Interested?

As long as you don't rag on me for formatting issues, sure. :)
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 20, 2018, 05:57:54 pm
So Neph, let's try this since you want some work.

The task is simple - write spells. Any level, preferably epic but you can do cantrips if that's what strikes your fancy. Just write and post spells, see how they come out. Interested?

As long as you don't rag on me for formatting issues, sure. :)

Sure, I'll fix those myself, no big deal.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 20, 2018, 08:37:55 pm
Greater Snowsong
(click to show/hide)


Sonic Shattering
(click to show/hide)


Lliira's Joy
(click to show/hide)
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 20, 2018, 09:01:29 pm
-How did Lagann (Yandrazrt) rehabilitation go? What's going on there now? He'd be my first choice of proxy, though only after I know where we stand.

Fairly well. Let's put it this way - he has a better shot at having much of anything with you than anything else. He's not stupid.

Quote
-How did Oraga's rehabilitation go? What's going on there now? Incidentally, my second choice of proxy.

Begrudgingly but moving. More on this in character, I think.

Quote
-How about the Astral Dragons? I've held hope that I could convert them closer to my cause and way of thinking, but I'd settle for a mutual defense pact if a true alliance wasn't in the cards.

Fairly close to the chest right now, dealing with them IC after some stalling and watching will be a thing.

Quote
-What happened with Ajan? I sincerely hope the 3 years of service promised him took place in the intervening 20 years, since I'm not the person now I was then. I do hope he's a minor ally at present.
-Related to this, the Balmurian ruins and the gnomish god-king. If this still hasn't been resolved, that becomes priority #1 for me now.

It has not and this will be discussed in depth later.  That's a big enough climax that seeing that to the end, even if by helping others do it, will be sorted out.

Quote
-Figuring out where I stand with my Balmurian friends, the other allies across that Prime, Deme and Polly, the elemental princes and princesses, the Elven pantheon and Waukeen.

A general summary will be done IC and OOC as needed.

Quote
-With Benfal and Lifasa freed, it does seem a good idea to both render aid and proselytize. In fact, Kascha would probably be best for that.

Kascha will do it if desired, but if it's all the same to her, she'd really like a little down time to study before being drafted into that.

Quote
-I want to deepen my studies into metamagic and overcome the last hurdle I have with it. Since I would've heard from Kascha that means exist to ease its use further, that'd be where my personal research would be headed. Elle could be helpful here.

Certainly.

Quote
-I want to see where Sanzha's gotten with our goal of transcending elemental boundaries, especially after Afina's success.

That's best covered IC, I think, since it'll be an interesting conversation.

Quote
-I want to help Amaryl with her own pursuits of DvR1, given that she seems quite close.

That should be one of your first big goals, no doubt about it. More on that IC as you pursue it.

Quote
-One of the specific means of countering Shar I'm thinking of is increasing the sponsorship of agents across Primes. Similar to what was going on with Annerose, just having these rangers (to borrow a term) try to do good. No crime or injustice too small! They'll help! And I'll help if they're in a jam. I think Donald could be entrusted with helping here, given that he's my first student.

Certainly. Welcome to the Competition, try not to lose.

Quote
-Aurora might've been a fortress serving as the base of a crusade, but the Cauldron is an actual trading hub, both intended and designed for such use. I'll see what we can do to make it a credible competition to Brightwater and the Mercane without getting into some trade war. Abby should be decent for this, due to having a good head on her shoulders, a mercantile education and plenty of ambition.

Sure. Talking to Waukeen about that and other things should be a todo for you for obvious reasons.

Quote
-Any anniversaries coming up? Birthdays? Plenty of things happened near the end of B1, including a few weddings. That could be a nice 'goal' to follow up on.

The concept of things like birthdays and anniversaries can get hazy on the planes. Primes don't share the same calendars (let alone a single Prime sharing one between races, and many don't have them) and the planes don't have a unified system of timekeeping. Oh, the lawfuls try but you can imagine Celestia and Baator don't agree on it, let alone Arborea and Baator or the Abyss and Celestia. So when you're an immortal, those things are a little relative.

In other words, you have lots of room to explore and play with there to celebrate what you want.

Quote
-Valar, was it? The friend I made over Eblis? Due to a lack of relevant logs, I'm curious where it lead.

Indeed, that's a fair question. I think I have a build of him somewhere.

Quote
Further browsing through the B1 forum revealed 'The B team!' (http://www.soulriders.net/forum/index.php/topic,100868.msg1014354.html) which lists a bunch of our minor allies, by current definition.
Celebrimbor, Saul, Yoshi, Lumenbur, Valar, Oraga, Gulpan, Gilartal and Mia, Na'lith. Some of those listed there went on to be major allies, such as Sanzha and presumably Lagann and Oraga. It'd be interesting to see what evolved from all this, and whether we got visitors from Air and Earth as well.

Celebrimbor's old and retired, Saul's retired just because. They won't be statted but can be minor allies to call on. Yoshi's still Amaryl's animal companion and posted. Lumenbur continues to serve, of course. Valar is doing his thing in Kesse, more on that later. Oraga is at the Cauldron. Gulpan continues to serve. Gilartal and Mia are mostly working in Balmuria to various ends. Finally, Na'lith is basically living in the Cauldron and helping out. I can slap together a minor ally stat block for him if you like.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 21, 2018, 09:29:31 am
Okay, two points.

1. Status reports on sheets, please.

2. I'm going to do a combat demo for each PC against a default Nessian Pit Fiend with no gestalt. The idea is that this shouldn't be a hard solo fight for all of you and make sure your build works as desired. Moore may get an alternate challenge since he's a pure support character. This will purely be an OOC fight, no worries about it mattering IC.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 21, 2018, 09:30:35 am
I should be completely done. I've got some leftover cash I'll probably get a couple wands with, but that's really minor stuff.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 21, 2018, 09:31:37 am
I'm pretty much done. I've reshuffled some skills around and transferred some spare equipment over to Marie, and swapped out spell penetration for extra spell as far as changes since first posted go.

Bring on that pit fiend!
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 21, 2018, 09:34:50 am
Pit fiends will be next weekish, depending on how I get things in order. I have a lot of fluff to write now, mostly.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 21, 2018, 10:12:17 am
Quote
Greater Snowsong
Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 10

This spell functions as Snowsong, except as noted here. Allies gain +8 morale bonus to Charisma and attack rolls, and a +8 insight bonus to Armor Class. They also gain fast healing 3 and resistance to cold 30 to all affected allies. All melee attacks made by allies in the snowsong deal an additional 2d6 points of cold damage. Enemies designated by the spell have a 40% chance of spell failure if they fail the will save.

So basically Snowsong+3 or so?

Quote
Sonic Shattering
Abjuration/Evocation [Sonic]
Level: Brd 10
Components: V
Casting Time: 1 standard action
Range: 80ft
Duration: Instantaneous
Saving Throw: Fortitude partial or Reflex negates (object); see text
Spell Resistance: Yes

With a scream and a gesture, you create a cone of sounds powerful enough to shatter magic. This spell does 15d6 points of sonic damage to creatures and 1d6 points of damage per caster level (to a maximum of 30d6) to crystalline or brittle creatures. This spell also stuns affected creatures and deafens them for 1d4 hours. In addition, this spell also functions as a greater dispel magic against creatures caught in the area. Any spell shattered in this way causes an extra 1d6 points of sonic damage to the creature. This damage cannot be reduced via a successful Fortitude save.

A creature in the area of the cone can negate the stunning and halve both the damage and the duration of the deafness with a successful Fortitude save. A creature holding vulnerable objects can attempt a Reflex save to negate the damage to those objects.

So basically Shout+5 or so?

Made it a dual-school spell, since dispelling is firmly in the domain of abjurations.

Quote
Lliira's Joy
Level: Brd 11, Clr 13, Joy 13
Transmutation
Components: V
Casting Time: 1 standard action
Range: 60ft area burst, centered on you
Duration: 1 min/level
Saving Throw: None
Spell Resistance: No

This spell fills those affected with a wellspring of joy, as if they were in the presence of Lliira herself. Creatures affected by this spell are immune to any fear, despair or similar effect. This spell also rids the target of the same sorts of effects that heart's ease removes. Creatures also gain fast healing 10 for the duration of this spell.

So basically a souped up heart's ease with fast healing attached?

Not meant to be dismissive or anything, it's a good way to start with spells and learn how they work. I'm just sayin'. I like Lliira's joy the most, since it feels like it does the most with the concept and expands it a little bit with the fast healing. It might also be over leveled, need to compare it to some things, but 1 min/level fast healing 10 probably justifies it.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 21, 2018, 10:26:19 am
Alicia and Seira, I have something I'd like you two to fill out. Consider this a refresher and a chance to clarify things and positions before we begin flavor and fluff catch up in earnest. These might shift a bit as we go into this, of course, but I'd like you all to fill out your thoughts and use this as a springboard.

1. My friends have various duties around Sylica/The Cauldron. What do I have them do?

2. I value allies for the future, these realms and personages are ones I'm trying to forge stronger ties with. Which ones are they?

3. There's a lot of things wrong in Creation, but these ones in particular are a priority to stop. What do I really want to stop?

4. My church is important to me. I make sure that they do as I will and help people, so I structure them so that everything works well. How do I structure them?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 21, 2018, 10:34:07 am
Moore and Tryll, I have something I'd like the two of you to fill out.  Same reasoning as the previous post.

1. I'm starting fresh and building something strong. I'll need allies for sure. Who and what realms do I want as allies?

2. I've seen that Creation has some really horrible things in it. As I accomplish my goals, who in particular do I really want to stop?

3. Aurora won! Yay! Am I worried Hell will exact reprisals on me and am I doing anything about it?

4. How people view me is important, right? What sort of reputation do you think you have now?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 21, 2018, 10:36:35 am
Alyssa, same as the first two, please answer.

1. I'm starting fresh and building something strong. I'll need allies for sure. Who and what realms do I want as allies?

2. I've heard there's terrible things out there. What am I most concerned about?

3. I've gained so much power so fast. What are my goals now with all this power?

4. How people view me is important, right? What sort of reputation do I want to have in the future?
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 21, 2018, 10:51:37 am
1. I'm starting fresh and building something strong. I'll need allies for sure. Who and what realms do I want as allies?

Aurora taught Moore that even completely opposing viewpoints can be brought together for similar goals. With that in mind, he'd want to branch out from purely Celestia-aligned folks. The totally neutral realms didn't really impact Aurora very much but he'd probably at least try and make some inroads there. The Triune clearly has their eye on him so he'd try their realms also. Arborea is a natural place for him to go as well, especially since he has some business there. Lastly, he'd be willing to look at Auril and the Frozen Heart as an option.

2. I've seen that Creation has some really horrible things in it. As I accomplish my goals, who in particular do I really want to stop?

He doesn't have much exposure to evil things outside of Hell, so he'd probably continue that particular missive. They're also pretty reeling right now, so it seems a good time to continue to give them a black eye. In that particular vein, Lixer probably stands out the most since he's likely to have an awful lot of enemies right now.

3. Aurora won! Yay! Am I worried Hell will exact reprisals on me and am I doing anything about it?

Moore expects Hell to try something on him and will continue to collect allies who don't mind giving them a punch in the face when they decide to be uppity.

4. How people view me is important, right? What sort of reputation do you think you have now?

He made a splash as a diplomat with Aurora that likely sent some ripples through various cliques across the planes. He's probably well-known enough that people know his name even in places he hasn't been, but maybe not much more than that.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 21, 2018, 11:00:56 am
As I've told you previously, my sheet is done  :)
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 21, 2018, 11:01:31 am
As I've told you previously, my sheet is done  :)

Excellent.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 21, 2018, 11:17:41 am
Wild Magic Zone
Abjuration
Level: Clr 14, Magic 13, Chaos 13, Sor/Wiz 13
Components: V, S, DF
Casting Time: 1 standard action
Range: Long (400ft + 40ft/level)
Area: 20ft/level radius sphere
Duration: 1 min/level
Saving Throw: None
Spell Resistance: None

You create an area of chaotic, wild magic. Anyone who attempts to cast a spell while within the zone rolls from the wild magic table twice. In addition, aiming spells is a challenge within a wild magic zone, any spell targeted at an individual has a 25% chance to strike another, random target. This targeting effect remains even if the caster of the spell is outside of the zone and targets someone within the zone. The effects of this spell are doubled when in the Astral or in Limbo (you roll four times on the wild magic table and the targeting penalty is 50%).
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 21, 2018, 11:40:45 am
1. My friends have various duties around Sylica/The Cauldron. What do I have them do?

While Alicia doesn't 'have' her do anything since the nature of their pairing and divinity makes them a matched set, Syala generally acts defensively and holds down the fort while Alicia may be elsewhere. It suits her long history of tree guarding anyway, and she's trying to express herself as a nurturing sort of deity.

Antenora acts as Alicia's extra set of arms, bodyguard, and enforcer at times. If there's a problem that requires a strong and decisive response, Antenora's the one that handles it. If Alicia's going somewhere dangerous, Antenora's at her side. During quieter periods she spends her time on the Opal Mountain overseeing the incarnation of new souls into Sylica.

Latha occupies a role of both master of arms/chief blacksmith, and chaplain. She's the one Alicia is most likely to go to to for a sounding board on a moral or ethical issue that she's unsure about, and with that as an example a lot of other people probably clamour for her wisdom and perspective. Plus she makes lots of cool weapons and armour!

Jessica mostly gets to live a quiet life when not on missions - those ones she does get tending towards stealth, infiltration, and assassination befitting her skills. She's purposely kept in the background otherwise, giving her time to focus on her family and keeping others from thinking too much about the deadly assassin so close at hand.

Marie is Alicia's familiar but also her steward/maid/gopher. A lot of the time she tends to go places where Alicia can't, typically on Prime Material excursions to act as her representative there usually accompanying one of the others who've temporarily been granted a proxy template for the occasion.

2. I value allies for the future, these realms and personages are ones I'm trying to forge stronger ties with. Which ones are they?

While Mystra and Alicia are naturally tight, it's not a tie she takes for granted so she still expends a lot of work on helping out the old boss and being helped in turn. Beyond that she works hard to collaborate and maintain strong ties with the forces of Celestia, who she's ideologically in league with, and the Court of Stars which she appreciates more on aesthetic and moral grounds. It fits with Sylica acting as a bridge between Law and Chaos for her to give equal time to those two. While she lacks any real matched interests with Selune aside from hatred of Shar, that alone is enough for her to make overtures towards the Moonmaiden and seek to work together with her.

3. There's a lot of things wrong in Creation, but these ones in particular are a priority to stop. What do I really want to stop?

Alicia's main targets are Shar and Hell of course, but thematically the type of evil she most focuses on fighting is corruption. Every good person turned bad, every hero broken into villainy, every angel fallen to evil weakens Good more than anything else. She and hers fight the corrupters, the Shars, the Malcanthets, the tricky devils with smooth tongues, the iron-clad contracts. She aims to drag their schemes into the light, liberate and inspire their targets back on the path of righteousness, and ultimately crush them.

4. My church is important to me. I make sure that they do as I will and help people, so I structure them so that everything works well. How do I structure them?

The church of Alicia is quite de-centralised and diffuse with an emphasis on its clerics and champions travelling a lot to get to places that might not have the benefit of established temples or mighty defenders. What temples do exist function mostly as hubs to trade information and take stock at. The priests and defenders at these temples would pick up lots of information from wandering heroes and piece it together to get a picture of what's going on in the region so they can effectively advise other adventurers who visit as to where the quest hooks and trouble spots are.

In terms of hierarchy/progression, clergy and paladins and the like start out at one of those temple hubs learning and training with their elders and acting as temple defenders, graduate to being wandering heroes/knights errant (they're expected to work with others since individuals make easy targets on the roads and in the wilds), then as they get older and start to slow down they go back to those temples to act as leaders and train the new up and comers.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 21, 2018, 11:52:40 am
Oberon's Blade
Conjuration (Creation), Abjuration
Level: Sor/Wiz 12
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Effect: One longsword
Duration: 1 round + 1 round per two levels
Saving Throw: None
Spell Resistance: No

This spell conjures a sword that looks the same as the one used by Oberon, King of the Seelie Court. The sword hurls itself at an enemy you determine. You must succeed on a ranged touch attack to hit your target. Creatures struck by Oberon's Blade suffer 10d8 points of damage. Any illusion struck by this blade is subject to a superb dispel effect at your caster level. This damage is doubled against Unseelie or evil fey. The blade will continue to strike at the same target every round unless directed by you (as a free action) to strike a different target.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 21, 2018, 12:27:16 pm
1. My friends have various duties around Sylica/The Cauldron. What do I have them do?

While Alicia doesn't 'have' her do anything since the nature of their pairing and divinity makes them a matched set, Syala generally acts defensively and holds down the fort while Alicia may be elsewhere. It suits her long history of tree guarding anyway, and she's trying to express herself as a nurturing sort of deity.

About what I figured. Syala usually manages the homefront when Alicia needs to go hit something really hard. She does go out sometimes, but she accepts she's the more 'feminine' of the duo in that respect. Stay home, mind the house demiplane, ect ect.

Quote
Antenora acts as Alicia's extra set of arms, bodyguard, and enforcer at times. If there's a problem that requires a strong and decisive response, Antenora's the one that handles it. If Alicia's going somewhere dangerous, Antenora's at her side. During quieter periods she spends her time on the Opal Mountain overseeing the incarnation of new souls into Sylica.

Basically one part alpha response and one part bodyguard?

Quote
Latha occupies a role of both master of arms/chief blacksmith, and chaplain. She's the one Alicia is most likely to go to to for a sounding board on a moral or ethical issue that she's unsure about, and with that as an example a lot of other people probably clamour for her wisdom and perspective. Plus she makes lots of cool weapons and armour!

Makes sense for Latha, that's about what I imagined. She's always had a certain moral weight above the others in that group. She also stood at the precipice of Chronias for a brief time during B1, so that's probably good synergy.

Quote
Jessica mostly gets to live a quiet life when not on missions - those ones she does get tending towards stealth, infiltration, and assassination befitting her skills. She's purposely kept in the background otherwise, giving her time to focus on her family and keeping others from thinking too much about the deadly assassin so close at hand.

Right. The unseen sort of weapon, let people assume otherwise and learn the hard way. That makes sense and fits Jessica, who also isn't charismatic at all.

Quote
Marie is Alicia's familiar but also her steward/maid/gopher. A lot of the time she tends to go places where Alicia can't, typically on Prime Material excursions to act as her representative there usually accompanying one of the others who've temporarily been granted a proxy template for the occasion.

Or with Alicia's avatar or Syala's avatar, but yeah. Same idea. I'm sure she has reasons to complain like she enjoys doing.

Quote
2. I value allies for the future, these realms and personages are ones I'm trying to forge stronger ties with. Which ones are they?

While Mystra and Alicia are naturally tight, it's not a tie she takes for granted so she still expends a lot of work on helping out the old boss and being helped in turn. Beyond that she works hard to collaborate and maintain strong ties with the forces of Celestia, who she's ideologically in league with, and the Court of Stars which she appreciates more on aesthetic and moral grounds. It fits with Sylica acting as a bridge between Law and Chaos for her to give equal time to those two. While she lacks any real matched interests with Selune aside from hatred of Shar, that alone is enough for her to make overtures towards the Moonmaiden and seek to work together with her.

All of that makes good sense there. Could you elaborate on this part? 'Celestia, who she's ideologically in league with,' combined with 'Court of Stars, which she appreciates more on aesthetic and moral grounds'.  How do you square that away, precisely? The ideological part vs the moral part.

Quote
3. There's a lot of things wrong in Creation, but these ones in particular are a priority to stop. What do I really want to stop?

Alicia's main targets are Shar and Hell of course, but thematically the type of evil she most focuses on fighting is corruption. Every good person turned bad, every hero broken into villainy, every angel fallen to evil weakens Good more than anything else. She and hers fight the corrupters, the Shars, the Malcanthets, the tricky devils with smooth tongues, the iron-clad contracts. She aims to drag their schemes into the light, liberate and inspire their targets back on the path of righteousness, and ultimately crush them.

That's a pretty solid target. Corruption is the infection that often spreads the disease of evil, after all. It suggests that she feels that if you remove the influence of Evil from Good, Good is sufficient to triumph by itself?

Quote
4. My church is important to me. I make sure that they do as I will and help people, so I structure them so that everything works well. How do I structure them?

The church of Alicia is quite de-centralised and diffuse with an emphasis on its clerics and champions travelling a lot to get to places that might not have the benefit of established temples or mighty defenders. What temples do exist function mostly as hubs to trade information and take stock at. The priests and defenders at these temples would pick up lots of information from wandering heroes and piece it together to get a picture of what's going on in the region so they can effectively advise other adventurers who visit as to where the quest hooks and trouble spots are.

In terms of hierarchy/progression, clergy and paladins and the like start out at one of those temple hubs learning and training with their elders and acting as temple defenders, graduate to being wandering heroes/knights errant (they're expected to work with others since individuals make easy targets on the roads and in the wilds), then as they get older and start to slow down they go back to those temples to act as leaders and train the new up and comers.

Makes sense, a nice cycle and contrasts Syala's church, which is more free wheeling.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 21, 2018, 12:28:42 pm
Oberon's Blade
Conjuration (Creation), Abjuration
Level: Sor/Wiz 12
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Effect: One longsword
Duration: 1 round + 1 round per two levels
Saving Throw: None
Spell Resistance: No

This spell conjures a sword that looks the same as the one used by Oberon, King of the Seelie Court. The sword hurls itself at an enemy you determine. You must succeed on a ranged touch attack to hit your target. Creatures struck by Oberon's Blade suffer 10d8 points of damage. Any illusion struck by this blade is subject to a superb dispel effect at your caster level. This damage is doubled against Unseelie or evil fey. The blade will continue to strike at the same target every round unless directed by you (as a free action) to strike a different target.

Okay, why would a fey sword destroy illusions? The fey generally use them for trickery, rather than eliminate them and bring clarity. Just curious as to your mindset on that one.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 21, 2018, 12:37:48 pm
Somehow, this sheet was done first. Go figure!
I left in most of my math and notes for easier audit and reshuffling, as might be needed.

Xerandalla "Xera" Aryn

Solar22/Monk8//Sorc10/Sacred Exorcist10/Epic Sacred Exorcist10

Size/Type: Large Outsider (Angel, Good)
Hit Dice: 8+29d8+30x18con+30toughness+60epic toughness = 29d8+638 = 756hp
Initiative: +18dex+4+8=+30
Speed: 50+20mon=70ft, fly 150+20monk=170ft (good)
Armor Class: 10+18Dex+17Wis+1monk+5deflection/vow+21natural+2natural/vow+14exalted/vow-1size = 87 (64 touch)
Base Attack/CMB/CMD: +30/+30+1size+18dex(weapon finesse)+8enhancement=+57/10+57+5deflection+18dex=90
Attack: Unarmed Strike +30+18dex+8enhancement/vow-1size = +55
Full Attack: Unarmed Strike +54/+54/+49/+44/+39 (2d8+13str+8enhancement=2d8+21) (epic, cold iron and silver; flurry at monk lvl8: +1 extra attack at max, -1 to all attack rolls)
Full Attack (Divine Might): Unarmed Strike +54/+54/+49/+44/+39 (2d8+42) (epic, cold iron and silver; flurry at monk lvl8: +1 extra attack at max, -1 to all attack rolls)
Space/Reach: 10ft/10ft
Special Attacks: Spell-like abilities, spells (Sorcerer CL30, Cleric CL20), Flurry, Chosen Foe/Undead +8, Turn Undead 21Cha+3=24/day.
Special Qualities: Damage reduction 20/epic and evil, darkvision 120ft, low light vision, immunity to acid, cold and petrification, protective aura, regeneration 15, resistance 30 to electricity, fire, and sonic energy, spell resistance 35, tongues, Endure Elements, Sustenance, Mind Shielding, Greater Sustenance, Freedom of Movement, True Seeing, Timeless Body, Holy Aura 4/day, Holy Wake, Evasion, Fast Movement 20ft, Still Mind, Slow Fall 40ft, Purity of Body, Wholeness of Body, Exorcism, Resist Possession, Detect Evil, Dispel Evil 6/week, Consecrated Presence, Familiar/Metamagic Specialist 11Int+3=14/day.
Saves: Fort +12+3+18con+6res=+39, Ref +12+3+18dex+6res=+39, Will +12+3+17wis+6res=+38 (+4 vs poison)
Abilities: Str 14+4+18=36 (+13), Dex 16+10+20=46 (+18), Con 16+8+22=46 (+18), Int 11+2+1+18=32 (+11), Wis 13+6+1+24=44 (+17), Cha 17+12+5+18=52 (+21)

Skills: (11+4+8solar)x22+(11+4+4monk)x8 = 506+152 = 658; *=class skill
Skills: Acrobatics (30) +51*, Bluff (3) +27*, Diplomacy (30) +54*, Disguise (5) +26, Escape Artist (30) +51*, Handle Animal (30) +51, Intimidate (30) +54*, Knowledge/Arcana (30) +44*, Knowledge/Dungeoneering (30) +41, Knowledge/Geography (30) +41, Knowledge/Engineering (5) +19*, Knowledge/History (30) +44*, Knowledge/Local (5) +16, Knowledge/Nature (30) +41, Knowledge/Nobility (5) +19*, Knowledge/Planes (30) +44*, Knowledge/Religion (30) +44*, Perception (30) +50*, Perform/Dance (30) +54*, Perform/Oratory (30) +54*, Perform/Sing (30) +54*, Sense Motive (30) +50*, Sleight of Hand (30) +44, Spellcraft (30) +44*, Stealth (30) +51*, Survival (30) +47, Swim (5) +26*

Feats: Eschew Material Components (B, lvl1/sorc1), Sacred Vow (lvl1), Vow of Poverty (lvl3), Quicken Spell (B, lvl5/sorc5), Power Attack (lvl6), Arcane Strike (lvl9), Easy Metamagic/Quicken (B, lvl10/sorc10), Divine Might (lvl12), Weapon Finesse (lvl15), Toughness (lvl18), Stunning Fist (B, lvl23/monk1), Improved Unarmed Strike (B, lvl23/monk1), Combat Reflexes (B, lvl24/monk2), Improved Disarm (B, lvl28/monk6)
Epic Feats: Epic Vow of Poverty (lvl21), Improved Chosen Foe (B, lvl24/se14), Epic Spell Capacity (lvl24), Specialized Metamagic/Quicken (lvl27), Spectral Strike (B, lvl28/se18), Superior Initiative (lvl30)
Exalted Feats: Nimbus of Light (E, lvl4), Angelic Lore (E, lvl6), Preacher (E, lvl8), Celestial Bloodline (E, lvl10), Words of Creation (E, lvl12), Eladrin Joy (E, lvl14), Shining Example (E, lvl16), Guardian Angel (E, lvl18), Holy Terror (E, lvl20), Ignore Material Components (E, lvl23), Epic Toughness (E, lvl26), Holy Strike (E, lvl29)
Alignment: Neutral Exalted

Vow of Poverty:
(click to show/hide)

Solar:
(click to show/hide)

Monk:
(click to show/hide)

Sacred Exorcist:
(click to show/hide)

Magic:
(click to show/hide)

Fluff:
(click to show/hide)
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 21, 2018, 12:40:07 pm

Okay, why would a fey sword destroy illusions? The fey generally use them for trickery, rather than eliminate them and bring clarity. Just curious as to your mindset on that one.

It's exactly that reason -- the Seelie know what types of tricks the other fey use. This is intended to be a very anti-fey fey weapon, if that makes sense.

I suppose a line like "This spell was created by the Seelie Court to better combat their Unseelie enemies. This spell does extra damage to evil fey and shatters their illusions." may not be inappropriate.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 21, 2018, 12:46:52 pm
It would be a good add, Moore.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 21, 2018, 12:48:44 pm
Quote
All of that makes good sense there. Could you elaborate on this part? 'Celestia, who she's ideologically in league with,' combined with 'Court of Stars, which she appreciates more on aesthetic and moral grounds'.  How do you square that away, precisely? The ideological part vs the moral part.

Basically Alicia's in complete synch with Celestia. She's Lawful Good, pretty much every part of Celestia appeals and reasonates with her. But she likes the Good part of the Court of Stars (the moral part if not the ethical part), and honestly she doesn't even so much mind the chaos even if it's not strictly for her.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 21, 2018, 12:50:55 pm
Quote
All of that makes good sense there. Could you elaborate on this part? 'Celestia, who she's ideologically in league with,' combined with 'Court of Stars, which she appreciates more on aesthetic and moral grounds'.  How do you square that away, precisely? The ideological part vs the moral part.

Basically Alicia's in complete synch with Celestia. She's Lawful Good, pretty much every part of Celestia appeals and reasonates with her. But she likes the Good part of the Court of Stars (the moral part if not the ethical part), and honestly she doesn't even so much mind the chaos even if it's not strictly for her.

Good clarification, thanks.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 21, 2018, 12:57:05 pm
Oberon's Blade
Conjuration (Creation), Abjuration
Level: Sor/Wiz 12
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Effect: One longsword
Duration: 1 round + 1 round per two levels
Saving Throw: None
Spell Resistance: No

This spell was created by the Seelie Court to better combat their Unseelie enemies; it does extra damage to evil fey and shatters illusions. This spell conjures a sword that looks the same as the one used by Oberon, King of the Seelie Court. The sword hurls itself at an enemy you determine. You must succeed on a ranged touch attack to hit your target. Creatures struck by Oberon's Blade suffer 10d8 points of damage. Any illusion struck by this blade is subject to a superb dispelling effect at your caster level. This damage is doubled against Unseelie or evil fey. The blade will continue to strike at the same target every round unless directed by you (as a free action) to strike a different target.



One could argue that it could be a general greater dispel magic effect and a superb one against evil fey but I think that makes the spell too confusing.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 21, 2018, 01:27:25 pm
Alicia and Seira, I have something I'd like you two to fill out. Consider this a refresher and a chance to clarify things and positions before we begin flavor and fluff catch up in earnest. These might shift a bit as we go into this, of course, but I'd like you all to fill out your thoughts and use this as a springboard.

Quote
1. My friends have various duties around Sylica/The Cauldron. What do I have them do?

Amaryl and Valar are generally in charge of petitions from the faithful in the Church of the Golden Flame. Amaryl also receives important guests to the Cauldron, while Valar pacifies areas that necessitated the Crimson Legion's direct intervention or leads said interventions himself when Seira is otherwise occupied.
Elle, Yandrazrt and Sanzha are working behind the scenes to make the Cauldron a successful trading hub and advance magical research, in metamagic and new fields of research. In particular, where it comes to the Cauldron's goal of bringing the elements together.
Donald is often used similarly to Seira's Avatar as her agent across the Planes, when she needs something smashed in and it's unlikely to become a diplomatic incident. He's also often the main babysitter.
Not sure on Oraga for obvious reasons, which means s/he's usually my bodyguard/secretary. Ie with me, and we punch in evil when it's a good idea, and seek out Oraga's deeply-buried better nature otherwise.
Na'lith is training the Crimson Legion, paired up with the four elemental leaders. It gets us an important perspective into the tactics of the Blood War and of our neighbors on Astral, while ensuring that their dispositions temper any remaining evil tendencies he might still hold, and that none are passed on to the troops themselves.
No duties for the kids.

Quote
2. I value allies for the future, these realms and personages are ones I'm trying to forge stronger ties with. Which ones are they?

Sylica, Brightwater (Waukeen, Liira and Tymora in particular), Arborea (Hanali and Morwel in particular), The House of the Triad, Selune and Mystra (because Shar), Lathander, Celestia (Pistis Sophia in particular), Primus (don't want Inevitables sent after me again, also Shar and Ao).

I've also wanted a hyper-competent frog maid ever since B1  :(

Quote
3. There's a lot of things wrong in Creation, but these ones in particular are a priority to stop. What do I really want to stop?

On the large scale, I want to find more places where the situation is one of status quo between good and evil, but doesn't have to be. The eladrin children in the Abyss, Benfal and Lifasa, DvR-level one-off abominations. Where unlike a crusade into an infinite realm, you could make a tangible difference for good by putting something on the line. I believe the God-King situation in Balmuria is one such thing.

On the day-to-day scale, I want to stop three things: Shar's plots across all the planes, bondage and slavery on the non-Evil planes and stop the tipping the scales of the inner elemental planes to Evil (be it through helping Zaaman Rul win or kicking Chan's enemies while they're down). The elemental harmony would hopefully help with that last one, since Good has a tendency of getting past ideological disagreements with other Good for the purpose of kicking Evil's teeth in, whereas they hate everyone else equally.

The prophecy of Primus, Ao and Shar are the biggest things, of course, but they're game goals.

Quote
4. My church is important to me. I make sure that they do as I will and help people, so I structure them so that everything works well. How do I structure them?

The devoted fit into one of two classes: those who preach and proselytize openly, and those who operate in anonymity, seeking out wrongs to right.

The former is the clergy of the Church of the Golden Flame, and they do battle on the front lines of the most important war in existence - the information war. Too many are seduced by evil, or fall prey to their weaknesses, and in far too many cases there is a better way. The clergy lead those who might listen there, and stand as shining examples to all.

In some cases, however, a more literal battle must take place. The rangers of the Order of the Golden Flame are those anonymous souls, who take a stand against evil because it is the right thing to do. Not to spread Seira's name directly, but to enforce her ideals across the planes. They are a military group dedicated to nothing less than preserving the future and all life. Even the enemy's life, if possible.

Just as the clergy can call on the rangers for a military solution, so can the rangers rely on the clergy to step in after the inevitable destabilization that results after taking down an oppressor, and to prevent further harm to innocents. If there was one thing Seira learned from Kesse, it was that both were vital and much like Shar, she doesn't spare resources on the smallest of things.

The overall organization tends to be decentralized on the various Primes, consisting mostly of cells and the occasional temple to Seira, although Waukeen's clergy have often helped in the Order's tasks. All petitions are received by the celestial bureaucracy of the Temple of the Golden Flame in the Cauldron, where they might be brought to the attention of Seira's inner circle, and by Seira herself.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 21, 2018, 07:31:14 pm
1. I'm starting fresh and building something strong. I'll need allies for sure. Who and what realms do I want as allies?

Well, as a Factotum, Alyssa is a very practical person. So, she'd first look at what she/the Order can't do, and then break it down by combat and then other concerns.

Combat:

1) Soldiering. Straight up, flat out, weapons combat. She'd look for a couple things in a force for this.
A) Trustworthiness. If there's a group or force that's aligned towards good or a mercenary lean that's got a super solid history of trustworthiness.
B) Flexibility. Not just straight sword and board. A group that's got some archers, some sort of berserkers, and maybe some magic of their own.
C) Their realm can't be attacked, sabotaged, or spied upon easily.
D) This is OOC, but I'd look for a group that's been semi underrepresented in the past games (or at least B3 since that's what I played). I'm thinking.... Maybe Dwarves. They come with the added benefit of being able to contract them to 'shore up' the fortifications of the Order, as well as a solid trade partner for various rare things.

2) Information. The Order is sure to have diviners, and they're sure to be reliable, but a small unit of plain old highly skilled spies can't be undervalued. The Order isn't a combat guild (as far as I know), but more of a research collective. So even if it's more restricted to battlefield intel, they'd be useful.
A) She'd probably want some source of political information out of this. Having information in that realm means they can do some double duty as a diplomat as well.
B) Tactical information. The Order might have a lot of treatise on combat magic and single-wizard tactics, but actual full-on war? Nope, not likely. She'd need to either hire some sort of mage-soldier to serve as a General, or far more preferably, find someone within the Order to send out for training/education on it. While that person might not be able to immediately serve as General, they can at least serve as an Adjutant to whoever they hire and simultaneously get an education and watch for treachery.
C) She'd want to find some sort of guild of guides or the like. Her experience as a Horizon Walker has taught her the value of knowing the land. If there's a way to get local guides fast and easy for wherever they may have to send people, it'll vastly increase the likelihood of their survival.
d) This is OOC, but going back to the tactical part, I never really felt that Aurora had a solid combined arms doctrine (I'm sure you have a rough idea what I'm going on about, but I can go into detail one on one if you want). I'd like to see at least a few 'special' units that are solidly in that field.

Realms:

This section is a little harder to plan out. It'll probably have to be fleshed out in-game for Alyssa as she's a new entry to the whole thing and doesn't have any real solid information on who/what the threat(s) is/are. Until then, the Realms she'd want to ally with are groups that would open decent trade and could build a mutual assistance agreement with for now. As harsh as it is, she'd also look for realms that were severely lacking in magical development but could be useful in fulfilling the above. That'd put them in greater debt to the Order, but hey, that's business/politics.

2. I've heard there's terrible things out there. What am I most concerned about?

Order-wise, she'd be massively worried about what Bel's defeat means for the Blood War. Losing to Aurora (assuming she knows about it) means that the devils are weakened, even if only in reputation. The demons, and anyone else at war with the Devils, would be looking to take advantage of it and become bolder. This spells bad things for everyone; their attention was on each other, primarily. Now a group of non-deities have handed them defeat, they'll learn from it and be wary of similar groups. Conversely, those forces might be looking to build their own Aurora-esque groups, either from the ground up or through enslavement or corruption. Both spell bad things for her guild if she begins building its strength up to 'get attention' levels.

Personally-wise, she'd be worried about the dragon. While she doesn't know exactly what spell was used, she recognized that it had something to do with true names. If it knows her true name, that's a potentially serious problem. She'd also be worried about keeping the other regeants in line and internal politics: she came into power both inside the order and her personal power, abnormally fast. No one ever likes that, and it always causes problems. She'd be worried about factions forming and splitting the guild. She'd likely look for someone trustworthy to serve as a mentor for that sort of thing.

3. I've gained so much power so fast. What are my goals now with all this power?

1) Stabilize position within the Order.
2) Unify the Order under a specific set of goals/vision.
3) Continue expanding personal research and power.
4) Don't get sucked into never leaving the guildhall.
5) Immortality. She'd recognize that she's at least near the power level to be able to achieve it. (Combining #3, #5, and a bit of OOC, investigate divinity)
6) Personal and guild armory. At the level of power she's at, she should be going around with pretty solid gear.
7) Decide if the guild needs to stay as a guild or develop into an independent mage-nation. At a certain point, they're going to attain the power to establish a nation or go to war with another nation, at which point, the decision will be made for them by others. Best to get ahead of that.
8) Family. Her new-found power and position would mean that there are those that will want to influence her, and she knows family is one of the most common routes to that. She'd like to get them in-house, if possible. Also, to keep from alienating herself from the rest of normal people.

OOC stuff:
So, there's some neat ideas I've been kicking around since I started with this character. Vague things that you/we may or may not want to explore. Like, forming a mage-knight/Warmage core group for the Order and establishing a sort of national guard/reserve doctrine. We've got the mage-knights (Active Duty) and then everyone in the guild must go through basic combat training and be given roles based on their abilities that they must attend annual training for (Reserves). This would help mobilize the Order in case of combat and massively cut down on confusion and reaction times.

While a guild of mages can conceivably conjure up servants and the likely, that makes them more insular and detached from everyone. Which I kind of don't want. I'd like to have a group of non-mage people to do things. Like ferriers, blacksmiths, cooks, etc. Goes back to Alyssa valuing skill as much as magical ability.

While I like the concept of producing magical items as a source of power/money, I'll admit that I thought Aurora's way about it was a little ridiculous. I'll still need a group to do that sort of thing, but I think I like the idea of having a smaller production ability than what Aurora had. A single shop able to make only X amount or the like, and only for specific things. I'd like to have to go out and find/hire craftsmen for specific things instead of just having them in house. That'll make things harder/more expensive, but it'll keep it closer to how things really work.

4. How people view me is important, right? What sort of reputation do I want to have in the future?

She wants to primarily be seen as a mentor, but also as an exemplar of both skill and exploration/survival. Honestly, I haven't given massive thought about this, as she's an entirely new character and I haven't even fully worked out her personality yet. I know some things about her, but I also know from experience that some of it will change with interactions with others, so I can't fully say what the end goal will be.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 22, 2018, 08:38:08 am
Amaryl and Valar are generally in charge of petitions from the faithful in the Church of the Golden Flame. Amaryl also receives important guests to the Cauldron, while Valar pacifies areas that necessitated the Crimson Legion's direct intervention or leads said interventions himself when Seira is otherwise occupied.

Makes sense all around. That's how I tended to play Amaryl when she showed up in B3 - basically the nice public face dealing with people. She's the velvet glove, Valar is the mailed fist.

Quote
Elle, Yandrazrt and Sanzha are working behind the scenes to make the Cauldron a successful trading hub and advance magical research, in metamagic and new fields of research. In particular, where it comes to the Cauldron's goal of bringing the elements together.

Again, makes good sense. Sanzha I imagine mostly heads the elemental stuff, Elle's more focused on metamagic and Yandrazrt focused on some of everything (metal is an awfully broad specialization).

Quote
Donald is often used similarly to Seira's Avatar as her agent across the Planes, when she needs something smashed in and it's unlikely to become a diplomatic incident. He's also often the main babysitter.

Something about Donald being the problem solver amuses me to no end, as well as the babysitting duties.

Quote
Not sure on Oraga for obvious reasons, which means s/he's usually my bodyguard/secretary. Ie with me, and we punch in evil when it's a good idea, and seek out Oraga's deeply-buried better nature otherwise.

That works, we'll talk about Oraga more later.

Quote
Na'lith is training the Crimson Legion, paired up with the four elemental leaders. It gets us an important perspective into the tactics of the Blood War and of our neighbors on Astral, while ensuring that their dispositions temper any remaining evil tendencies he might still hold, and that none are passed on to the troops themselves.

Makes good sense there, so noted and will work with it.

Quote
No duties for the kids.

Freeloaders! I kid, I kid.

Quote
Sylica, Brightwater (Waukeen, Liira and Tymora in particular), Arborea (Hanali and Morwel in particular), The House of the Triad, Selune and Mystra (because Shar), Lathander, Celestia (Pistis Sophia in particular), Primus (don't want Inevitables sent after me again, also Shar and Ao).

Makes sense, generally. Why Pistis Sophia in particular?

Quote
I've also wanted a hyper-competent frog maid ever since B1  :(

Go get one. Make it a to do.

Quote
On the large scale, I want to find more places where the situation is one of status quo between good and evil, but doesn't have to be. The eladrin children in the Abyss, Benfal and Lifasa, DvR-level one-off abominations. Where unlike a crusade into an infinite realm, you could make a tangible difference for good by putting something on the line. I believe the God-King situation in Balmuria is one such thing.

Makes sense there, so noted for future prep. Basically, if you can't solve it on the macro level, work on the micro level instead to improve the macro level indirectly?

Quote
On the day-to-day scale, I want to stop three things: Shar's plots across all the planes, bondage and slavery on the non-Evil planes and stop the tipping the scales of the inner elemental planes to Evil (be it through helping Zaaman Rul win or kicking Chan's enemies while they're down). The elemental harmony would hopefully help with that last one, since Good has a tendency of getting past ideological disagreements with other Good for the purpose of kicking Evil's teeth in, whereas they hate everyone else equally.

Stopping Shar is good and part of a balanced breakfast. Good idea there.

Stopping slavery is always a good choice. Tougher to stop on some Primes and some non Prime societies, but it'll give you plenty to do. Slavery is an evil thing, but it can be entrenched deeply and require work to solve.

Technically speaking, the elemental planes are more or less in balance there. Fire is as tilted to evil as Air is to good. But tilting it more towards good is a fair idea and more than worth pursuing. Good insight with elemental harmony and good's nature.

Quote
The prophecy of Primus, Ao and Shar are the biggest things, of course, but they're game goals.

Of course.

Quote
The devoted fit into one of two classes: those who preach and proselytize openly, and those who operate in anonymity, seeking out wrongs to right.

The former is the clergy of the Church of the Golden Flame, and they do battle on the front lines of the most important war in existence - the information war. Too many are seduced by evil, or fall prey to their weaknesses, and in far too many cases there is a better way. The clergy lead those who might listen there, and stand as shining examples to all.

In some cases, however, a more literal battle must take place. The rangers of the Order of the Golden Flame are those anonymous souls, who take a stand against evil because it is the right thing to do. Not to spread Seira's name directly, but to enforce her ideals across the planes. They are a military group dedicated to nothing less than preserving the future and all life. Even the enemy's life, if possible.

Just as the clergy can call on the rangers for a military solution, so can the rangers rely on the clergy to step in after the inevitable destabilization that results after taking down an oppressor, and to prevent further harm to innocents. If there was one thing Seira learned from Kesse, it was that both were vital and much like Shar, she doesn't spare resources on the smallest of things.

The overall organization tends to be decentralized on the various Primes, consisting mostly of cells and the occasional temple to Seira, although Waukeen's clergy have often helped in the Order's tasks. All petitions are received by the celestial bureaucracy of the Temple of the Golden Flame in the Cauldron, where they might be brought to the attention of Seira's inner circle, and by Seira herself.

Makes sense all around here.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 22, 2018, 08:59:41 am
Well, as a Factotum, Alyssa is a very practical person. So, she'd first look at what she/the Order can't do, and then break it down by combat and then other concerns.

Combat:

1) Soldiering. Straight up, flat out, weapons combat. She'd look for a couple things in a force for this.
A) Trustworthiness. If there's a group or force that's aligned towards good or a mercenary lean that's got a super solid history of trustworthiness.
B) Flexibility. Not just straight sword and board. A group that's got some archers, some sort of berserkers, and maybe some magic of their own.
C) Their realm can't be attacked, sabotaged, or spied upon easily.
D) This is OOC, but I'd look for a group that's been semi underrepresented in the past games (or at least B3 since that's what I played). I'm thinking.... Maybe Dwarves. They come with the added benefit of being able to contract them to 'shore up' the fortifications of the Order, as well as a solid trade partner for various rare things.

So you need warriors. Makes sense. Trustworthy warriors with different fighting styles, one that's already a cohesive unit that can't be easily infiltrated and with a secure realm. Dwarves do make sense for that.

Quote
2) Information. The Order is sure to have diviners, and they're sure to be reliable, but a small unit of plain old highly skilled spies can't be undervalued. The Order isn't a combat guild (as far as I know), but more of a research collective. So even if it's more restricted to battlefield intel, they'd be useful.
A) She'd probably want some source of political information out of this. Having information in that realm means they can do some double duty as a diplomat as well.
B) Tactical information. The Order might have a lot of treatise on combat magic and single-wizard tactics, but actual full-on war? Nope, not likely. She'd need to either hire some sort of mage-soldier to serve as a General, or far more preferably, find someone within the Order to send out for training/education on it. While that person might not be able to immediately serve as General, they can at least serve as an Adjutant to whoever they hire and simultaneously get an education and watch for treachery.
C) She'd want to find some sort of guild of guides or the like. Her experience as a Horizon Walker has taught her the value of knowing the land. If there's a way to get local guides fast and easy for wherever they may have to send people, it'll vastly increase the likelihood of their survival.
d) This is OOC, but going back to the tactical part, I never really felt that Aurora had a solid combined arms doctrine (I'm sure you have a rough idea what I'm going on about, but I can go into detail one on one if you want). I'd like to see at least a few 'special' units that are solidly in that field.

You're right about that. Diviners are a powerful resource, but spies are an important part of things, too. Anti divination measures are a thing, sometimes you don't think to ask the right questions or it's simply nice to get confirmation. Sounds good here.

Yeah, I never got super-duper deep into tactical theories with Aurora. In retrospect I may have integrated in a more robust tactical side to the game, but hindsight is always 20/20. Generally, army battles were about decisions while PCs got into encounters framed around the army battles.

Quote
Realms:

This section is a little harder to plan out. It'll probably have to be fleshed out in-game for Alyssa as she's a new entry to the whole thing and doesn't have any real solid information on who/what the threat(s) is/are. Until then, the Realms she'd want to ally with are groups that would open decent trade and could build a mutual assistance agreement with for now. As harsh as it is, she'd also look for realms that were severely lacking in magical development but could be useful in fulfilling the above. That'd put them in greater debt to the Order, but hey, that's business/politics.

Noted, I figure that deciding this will be an early game goal as you get the lay of the land.

Quote
Order-wise, she'd be massively worried about what Bel's defeat means for the Blood War. Losing to Aurora (assuming she knows about it) means that the devils are weakened, even if only in reputation. The demons, and anyone else at war with the Devils, would be looking to take advantage of it and become bolder. This spells bad things for everyone; their attention was on each other, primarily. Now a group of non-deities have handed them defeat, they'll learn from it and be wary of similar groups. Conversely, those forces might be looking to build their own Aurora-esque groups, either from the ground up or through enslavement or corruption. Both spell bad things for her guild if she begins building its strength up to 'get attention' levels.

Fair enough. Bel's defeat against Aurora's general planar knowledge and current events, a few groups made a lot of hay about it and what happened after made it more so. So assuming you have decent ranks in K:P, you'd be up on it.

Quote
Personally-wise, she'd be worried about the dragon. While she doesn't know exactly what spell was used, she recognized that it had something to do with true names. If it knows her true name, that's a potentially serious problem. She'd also be worried about keeping the other regeants in line and internal politics: she came into power both inside the order and her personal power, abnormally fast. No one ever likes that, and it always causes problems. She'd be worried about factions forming and splitting the guild. She'd likely look for someone trustworthy to serve as a mentor for that sort of thing.

Makes sense here. Cover your ass and back, y'know?

Quote
1) Stabilize position within the Order.

Makes sense.

Quote
2) Unify the Order under a specific set of goals/vision.

Follows the first naturally. A specific goal and vision that matches your own, of course.

Quote
3) Continue expanding personal research and power.

Goes without saying, but yes.

Quote
4) Don't get sucked into never leaving the guildhall.

Makes sense.

Quote
5) Immortality. She'd recognize that she's at least near the power level to be able to achieve it. (Combining #3, #5, and a bit of OOC, investigate divinity)

Make that an early game todo, we can go over it then.

Quote
6) Personal and guild armory. At the level of power she's at, she should be going around with pretty solid gear.

Fair, fair.

Quote
7) Decide if the guild needs to stay as a guild or develop into an independent mage-nation. At a certain point, they're going to attain the power to establish a nation or go to war with another nation, at which point, the decision will be made for them by others. Best to get ahead of that.

Right.

Quote
8) Family. Her new-found power and position would mean that there are those that will want to influence her, and she knows family is one of the most common routes to that. She'd like to get them in-house, if possible. Also, to keep from alienating herself from the rest of normal people.

Basically get your family safe and out of the line of fire?

Quote
So, there's some neat ideas I've been kicking around since I started with this character. Vague things that you/we may or may not want to explore. Like, forming a mage-knight/Warmage core group for the Order and establishing a sort of national guard/reserve doctrine. We've got the mage-knights (Active Duty) and then everyone in the guild must go through basic combat training and be given roles based on their abilities that they must attend annual training for (Reserves). This would help mobilize the Order in case of combat and massively cut down on confusion and reaction times.

While a guild of mages can conceivably conjure up servants and the likely, that makes them more insular and detached from everyone. Which I kind of don't want. I'd like to have a group of non-mage people to do things. Like ferriers, blacksmiths, cooks, etc. Goes back to Alyssa valuing skill as much as magical ability.

While I like the concept of producing magical items as a source of power/money, I'll admit that I thought Aurora's way about it was a little ridiculous. I'll still need a group to do that sort of thing, but I think I like the idea of having a smaller production ability than what Aurora had. A single shop able to make only X amount or the like, and only for specific things. I'd like to have to go out and find/hire craftsmen for specific things instead of just having them in house. That'll make things harder/more expensive, but it'll keep it closer to how things really work.

So noted all around, makes sense.

Quote
She wants to primarily be seen as a mentor, but also as an exemplar of both skill and exploration/survival. Honestly, I haven't given massive thought about this, as she's an entirely new character and I haven't even fully worked out her personality yet. I know some things about her, but I also know from experience that some of it will change with interactions with others, so I can't fully say what the end goal will be.

Right, right.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 22, 2018, 09:00:58 am
Oberon's Blade
Abjuration/Conjuration (Creation)
Level: Sor/Wiz 12
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Effect: One longsword
Duration: 1 round + 1 round per two levels
Saving Throw: None
Spell Resistance: No

This spell was created by the Seelie Court to better combat their Unseelie enemies; it does extra damage to evil fey and shatters illusions. This spell conjures a sword that looks the same as the one used by Oberon, King of the Seelie Court. The sword hurls itself at an enemy you determine. You must succeed on a ranged touch attack to hit your target. Creatures struck by Oberon's Blade suffer 10d8 points of damage. Any illusion struck by this blade is subject to a superb dispelling effect at your caster level. This damage is doubled against Unseelie or evil fey. The blade will continue to strike at the same target every round unless directed by you (as a free action) to strike a different target.

Pretty solid. I need to sit down and compare it to Mage's Sword before signing off on a level, but it's a solid variant/upgrade.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 22, 2018, 11:45:36 am

Pretty solid. I need to sit down and compare it to Mage's Sword before signing off on a level, but it's a solid variant/upgrade.

I'm cribbing spells I didn't even realize existed.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 22, 2018, 11:49:26 am

Pretty solid. I need to sit down and compare it to Mage's Sword before signing off on a level, but it's a solid variant/upgrade.

I'm cribbing spells I didn't even realize existed.

These things happen is all. 3.5 has a ton of options, being unique can be tough.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 22, 2018, 01:34:57 pm
Okay, so DM post of oops is here.

As you may know, back in B5 we switched to Pathfinder skills on request. We didn't adjust back for B3, due to the effort involved in changing back being prohibitive. Now I'd flat forgotten about this come B6's prep time so I didn't post a reminder. So go ahead and convert to those, y'all. The main difference is combining things like spot and listen into one skill.

NPCs should probably be converted, I'll make it a todo to see about it.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 22, 2018, 02:05:30 pm
Quote
Elle, Yandrazrt and Sanzha are working behind the scenes to make the Cauldron a successful trading hub and advance magical research, in metamagic and new fields of research. In particular, where it comes to the Cauldron's goal of bringing the elements together.

Again, makes good sense. Sanzha I imagine mostly heads the elemental stuff, Elle's more focused on metamagic and Yandrazrt focused on some of everything (metal is an awfully broad specialization).

We do actually have some rare (?) metals and manufacturing. While his crafting is not at Latha's level for versatility, I imagine that Yandrazrt is pretty pro at metalwork. Might actually like to reflect that via his feat selection? I think he's earned a reprieve with casual adventuring at my side.

Quote
Quote
No duties for the kids.

Freeloaders! I kid, I kid.

If they like to hold a position or carry out a task, they can ask for the responsibility. IC works.

Quote
Quote
Sylica, Brightwater (Waukeen, Liira and Tymora in particular), Arborea (Hanali and Morwel in particular), The House of the Triad, Selune and Mystra (because Shar), Lathander, Celestia (Pistis Sophia in particular), Primus (don't want Inevitables sent after me again, also Shar and Ao).

Makes sense, generally. Why Pistis Sophia in particular?

Because she's the personification of a Good monk and the whole apprenticeship thing.

Quote
Quote
On the large scale, I want to find more places where the situation is one of status quo between good and evil, but doesn't have to be. The eladrin children in the Abyss, Benfal and Lifasa, DvR-level one-off abominations. Where unlike a crusade into an infinite realm, you could make a tangible difference for good by putting something on the line. I believe the God-King situation in Balmuria is one such thing.

Makes sense there, so noted for future prep. Basically, if you can't solve it on the macro level, work on the micro level instead to improve the macro level indirectly?

Picking our battles is important. I could go gank Lixer and have decent odds of that, but I don't have a game plan for holding Avernus nor do I want to. Thus, Lixer gets to unlive another day. On the other hand, if Lixer's shitty servants are oppressing some Prime or running profane experiments on Fire, I can and will go stop that shit.

Quote
Technically speaking, the elemental planes are more or less in balance there. Fire is as tilted to evil as Air is to good. But tilting it more towards good is a fair idea and more than worth pursuing. Good insight with elemental harmony and good's nature.

I'm fine with upsetting the balance, there, so long as it goes the Good way. I think that so long as I don't involve the Heavens overtly, the Inner Planes will be left to resolve this on their own.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 22, 2018, 02:32:07 pm
If some evil dude is casting an Evil spell on me, can I use Dispel Evil to counter it? It's touch range, but the Evil spell has to come in contact with me to take hold, after all.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 22, 2018, 03:15:55 pm
Moore's glasses originally only gave a bonus to spot and not listen, do you care if I just turn it into just buffing perception as a whole?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 22, 2018, 03:48:43 pm
Moore's glasses originally only gave a bonus to spot and not listen, do you care if I just turn it into just buffing perception as a whole?

Briefly, that's fine.

More comments on your posts in a bit, Cor.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 22, 2018, 03:50:45 pm
I've fixed my skills, I believe they're all still correct since they're class skills for Bard, so I still get +3 in all of them, I still have 33.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 22, 2018, 05:59:55 pm
I've fixed my skills, I believe they're all still correct since they're class skills for Bard, so I still get +3 in all of them, I still have 33.

So noted.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 22, 2018, 06:02:40 pm
We do actually have some rare (?) metals and manufacturing. While his crafting is not at Latha's level for versatility, I imagine that Yandrazrt is pretty pro at metalwork. Might actually like to reflect that via his feat selection? I think he's earned a reprieve with casual adventuring at my side.

Let me refrain on Lagann until I have his sheet done. It's a todo but I have todos for miles still.

Quote
Because she's the personification of a Good monk and the whole apprenticeship thing.

Makes sense.

Quote
Picking our battles is important. I could go gank Lixer and have decent odds of that, but I don't have a game plan for holding Avernus nor do I want to. Thus, Lixer gets to unlive another day. On the other hand, if Lixer's shitty servants are oppressing some Prime or running profane experiments on Fire, I can and will go stop that shit.

Makes sense again.

Quote
I'm fine with upsetting the balance, there, so long as it goes the Good way. I think that so long as I don't involve the Heavens overtly, the Inner Planes will be left to resolve this on their own.

/me nods.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 22, 2018, 06:03:53 pm
If some evil dude is casting an Evil spell on me, can I use Dispel Evil to counter it? It's touch range, but the Evil spell has to come in contact with me to take hold, after all.

Once it's cast and able to be dispelled, yes, but not before while it's cast. It's not designed or equipped to be used as a counter spell, just as dispelling.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 22, 2018, 09:18:52 pm
New post about deific gifts in the Divine FAQ. I'm gonna add some stuff beyond that article here, too.

The point of deific gifts is for deities - and yes, that includes Alyssa, Tryll and Moore if they manage it as well, as is entirely possible - to reward followers and those that aid them. However, the nature of this means that when dealing with deific and non deific PCs, it blurs the line and authority of the DM to a degree. Use them on NPCs not connected to a node by all means, I'm glad to handle that. Don't use these in a way that blurs the line by going into other's nodes.

I spent awhile kicking this around today, and after talking to a few people for advice, realized allowing that would create some ugly potential situations and conflicts of interest. So let's just avoid that entire situation. Other PCs and their nodes are off limits for deific gifts from other PCs. It's not that I don't trust you all to handle it well, I just think there's too many ways it could go wrong even when handled well. Moreover, it really infringes on the independence part of each node, which I don't want, either.

This is the sort of ability deities have shown a lot in Balmuria, as people enjoy goodies. So use it wisely should you get your hands on it or already have your hands on it. It's a lot of power and a lot of trust in each PC that has it, so live up to that trust, okay? I don't want a situation that could devolve into power imbalance issues that were there in B3.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 22, 2018, 09:27:43 pm
New answer in the FAQ added about how deities deal with prayer. This may get an article later or may just be demonstrated in play, but in short - it's designed to work and work well, so it's mostly automatic for a deity.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 22, 2018, 10:28:09 pm
Greater Snowsong
Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 10

This spell functions as Snowsong, except as noted here. Allies gain +8 morale bonus to Charisma and attack rolls, and a +8 insight bonus to Armor Class. They also gain fast healing 3 and resistance to cold 30 to all affected allies. All melee attacks made by allies in the snowsong deal an additional 2d6 points of cold damage. Enemies designated by the spell have a 40% chance of spell failure if they fail the will save.

Sonic Shattering
Abjuration/Evocation [Sonic]
Level: Brd 10
Components: V
Casting Time: 1 standard action
Range: 80ft
Duration: Instantaneous
Saving Throw: Fortitude partial or Reflex negates (object); see text
Spell Resistance: Yes

With a scream and a gesture, you create a cone of sounds powerful enough to shatter magic. This spell does 15d6 points of sonic damage to creatures and 1d6 points of damage per caster level (to a maximum of 30d6) to crystalline or brittle creatures. This spell also stuns affected creatures and deafens them for 1d4 hours. In addition, this spell also functions as a greater dispel magic against creatures caught in the area. Any spell shattered in this way causes an extra 1d6 points of sonic damage to the creature. This damage cannot be reduced via a successful Fortitude save.

A creature in the area of the cone can negate the stunning and halve both the damage and the duration of the deafness with a successful Fortitude save. A creature holding vulnerable objects can attempt a Reflex save to negate the damage to those objects

Lliira's Joy
Level: Brd 11, Clr 13, Joy 13
Transmutation
Components: V
Casting Time: 1 standard action
Range: 60ft area burst, centered on you
Duration: 1 min/level
Saving Throw: None
Spell Resistance: No

This spell fills those affected with a wellspring of joy, as if they were in the presence of Lliira herself. Creatures affected by this spell are immune to any fear, despair or similar effect. This spell also rids the target of the same sorts of effects that heart's ease removes. Creatures also gain fast healing 10 for the duration of this spell.

Oberon's Blade
Abjuration/Conjuration (Creation)
Level: Sor/Wiz 12
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft + 40 ft/level)
Effect: One longsword
Duration: 1 round + 1 round per two levels
Saving Throw: None
Spell Resistance: No

This spell was created by the Seelie Court to better combat their Unseelie enemies; it does extra damage to evil fey and shatters illusions. This spell conjures a sword that looks the same as the one used by Oberon, King of the Seelie Court. The sword hurls itself at an enemy you determine. You must succeed on a ranged touch attack to hit your target. Creatures struck by Oberon's Blade suffer 10d8 points of damage. Any illusion struck by this blade is subject to a superb dispelling effect at your caster level. This damage is doubled against Unseelie or evil fey. The blade will continue to strike at the same target every round unless directed by you (as a free action) to strike a different target.

---

We'll try all of these as written here and see how they work out. Adding to spell collection.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 22, 2018, 10:41:17 pm
The Fall of Bel, part 3

You are correct, of course. Most devils would not dare speak of what happened on the Evening of the Dead.

Hm? That is the name of the coup. You do not even know that? Unsurprising, we are the best. We are disciplined! No boasting vrock or sweetly babbling succubus are in our ranks to spill our business to you, mercane.

But I will. After all, I have nothing else but to secure a place in the Consortium. I will continue once the contract is signed.

So be it. The contract is signed.

My name is Eligaas, former Earl of Bloodfall, 1st circle general serving in Bel's armies. I am the only one of my unit to survive, the only one strong enough to be here instead of groveling before a new Lord of the First or sealed away beneath the new Citadel that has risen.  I am the only one worthy to tell the planes of what truly happened when Bel was overthrown. Listen and listen well to me, for I shall not repeat myself lightly.

To understand the events of what happened, you must understand the recent history of Avernus. It began, as many of the troubles on Avernus do, with a filthy demon. Are you familiar with Zquujaj's assault on Avernus? That was the beginning, a traitor able to match Bel. Match him!

Do not look surprised. A traitor he may be, but Zquujaj showed even then the superiority of diabolical power. No matter his delusions and heresy, Zquujaj accomplished what not even Demogorgon, Orcus or Graz'zt has managed. He countered Bel, pushed the forces of Avernus back and for a time, came close to conquering Avernus. That is the strength of Baator - even diluted and broken by madness, it is superior to any demon general.

That wretched war knocked loose many things. From generals slain or retired into oblivion, to fortresses shattered and units annihilated, none were safe. It took all of Hell to push back Zquujaj, as is only proper for a true son of Baator. Even then, losses shook all of Hell.

Yes, she was one. A traitor revealed by a traitor, poetic. Of course the Reynes relies on her. Traitor though she may be, she is still Baatorian steel, superior to anything the forces of Good could forge. Do you know that she defeated the Spark Hunters? Her and her pet paladin, shattering an attack of the most elite mortal hunters in Creation! Unthinkable except for a true Baatorian. A truth I have learned well, mercane.  Zquujaj, Antenora....Eligaas. Do not look surprised, mercane. I am not stupid. I will be the third and greatest of them all.

Then came Romiel's crusade against the outcast Agares. One that Antenora participated in, surely the reason their strategies succeeded. A typical crusade would be smashed, but this one? This one had a true tactical and strategic mind behind it, one that could only be from Baator. Is that not the will of a tyrant, mercane? To assert your authority, to crush your foes beneath your boot, to emerge triumphant? Who else but a true Baatorian could forge the rabble of the Heavens into a force that fought through devils, found and slew Agares and escaped intact?

Two blows, mercane. Zquujaj destroyed Bel's aura of martial invincibility. Antenora showed that even the Heavens could defeat Bel, if properly lead. What hope did Bel have when Zquujaj and Antenora masterminded the Aurora?

Hah, you would not know. They are true Baatorians. To conceal their plans from you would be child's play. Afina, Jaela, Ithea, Adrian...all of them were but catspaws, useful idiots who were granted a sliver of power and training by them. The truth is that Zquujaj and Antenora have been working together for years now, finding Medicant was thought impossible - but possible for true Baatorians. A third strike at Bel and a fatal one, of course. Defeat after defeat, all the disparate forces brought together could only be the plans of true Baatorians. None other could succeed at it. None other could create the Aurora! Zquujaj is the strongman, claiming the mantle of a demon lord for his own. Antenora is the voice behind the throne, allowing a puppet to wield such power while she controls Alicia.

Bel's defeat on Lifasa was a foregone conclusion. You understand that now. Good.

I was inspecting the troops of the Bloodfall 5th Army when it began. The sky shook, a great cry came from the ground and portals opened everywhere. In an instant my army was under attack. We responded in that instant, fighting, only to be betrayed. Devils came to oppose us, joined by legions of the undead. A threat without a doubt, but the soldiers of Bloodfall were the best in Avernus. No. What undid us was betrayal. Oregel, second in command of the 5th Army, immediately betrayed and slew several command officers and opened a portal, flooding the command with bony, withered cornugons. The cornugons of Lixer, Prince of Hell.

I know them by reputation, his Necrolytes that raise the dead and command the magics of undeath and unlife. The battle was terrible, the slaughter immense and our situation hopeless. In such a situation there was no hope, so I did the only thing I could. I retreated to the Bronze Citadel, to personally report to Lord Bel about this betrayal. There I saw something I could not imagine.

Enemies held the Bronze Citadel.

Betraying devils held it in line with the dead of all kinds, beneath a sky the dark green of a forest night. Yet I could see the inner sanctums had not fallen, and with my emblem of nobility, was able to teleport in.

It is inconceivable that a Lord of Hell could fall in battle. Such has never happened and never will happen. But...there, Lixer battled with Bel. There are no words for the confrontation, of fell magic against burning blade. Before my eyes I saw this battle, unable to interfere. Not by fear...but understanding. I was meant to see that battle. I was meant to see Bel slowly push Lixer back until a portal opened, to some withered thing in the deepest dungeon of the Citadel. Somehow the sight of this distracted Bel momentarily, enough for Lixer to cast a spell that chained the Lord of the First, dragged him towards that portal. It began to drag others, loyal devils ready to support Bel.

In that moment I could act again and I knew I had only one choice. I fled.

Am I ashamed? ASHAMED? Ahahahahahahahahaha!

I am not ashamed! I am ELEVATED. The Archdukes of Hell stand above even the Dukes of Hell, yet man of them are exiled from Hell. Speak wisely of them, speak knowingly of ones such as Eblis, Gathgorian and Gargauth. I see that now. Zquujaj, Antenora. Both in the same mold. A clever ploy to spread Hell's authority further. To bring the iron chains of order to those too weak to embrace them. I am but the third, my circumstances nothing more than a ploy to send me beyond Hell.

Do you see? REJOICE! Rejoice, mercane. For I am here to bring the gift to Baator to the mercane! On the dying gasps of Bel and the restless cries of what could only be Zariel I have come forth, bound to your Consortium by your very contract! Yes, Lixer reigns in Avernus now, but it matters not!

No, what matters is that I shall reform and restore the Mercane Consortium. Do not look horrified, dear friend. I have already paralyzed you, your protections nothing to me. Come now. You will merely be the first I show the true paths to power and glory to. Be not afraid. You have nothing to be afraid of now, mercane.  Not now, not ever.

All goes as planned. So long as the plans of Baator continue to unfold, all's right with Creation. As my first convert, the King of Hell will richly reward you when the time is right. I will spare you a place of honor once I assume the throne he prepares for me in Nessus.

Now then, let us begin and usher in a new age for the Consortium.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 22, 2018, 11:17:54 pm
Skills adjusted to Pathfinder.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 23, 2018, 01:24:22 am
Dune, do you want us to completely convert skills and skill growth to Pathfinder, or just the skills themselves?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 23, 2018, 07:11:37 am
Skills adjusted to Pathfinder.

So noted, good work.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 23, 2018, 07:12:22 am
Dune, do you want us to completely convert skills and skill growth to Pathfinder, or just the skills themselves?

Former. Note this doesn't change the +4 houseruled bonus skill points per level.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 23, 2018, 02:10:22 pm
Voting: Would you all like a planar event round up as an OOC article (with each node getting a different one done by a different character) or an IC discussion between the PC and a single person?
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 23, 2018, 02:11:37 pm
I would prefer IC if it's relevant or interesting to my character.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 23, 2018, 02:12:49 pm
This will be basically a round up of what's happening on the planes - for example Aurora would be a current news piece. It's generally filtered by your interests. Seira would get more about the inner planes because her focus is there, for example.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 23, 2018, 02:17:20 pm
Once more, IC. This is because I could act upon that information and direct attention from my friends towards it. Also, if something is particularly interesting me, it could come up in an IC discussion but not in a self-contained write-up. If it's about Aurora, Kascha is coming home anyway.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 23, 2018, 02:18:28 pm
Okay, that's one vote for IC.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 23, 2018, 02:21:07 pm
I'd prefer OOC, I can follow up on any of it immediately once we start but just having a simple post to refer to and digest suits me.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 23, 2018, 02:22:13 pm
Okay, that's one OOC and one IC vote so far.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 23, 2018, 02:37:51 pm
IC would be better for me since it'd probably make the transition from what Moore did to what he's going to be doing make more sense.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 23, 2018, 03:01:09 pm
OOC would be fine for me, since it's a new char and I can just treat it as a report in passing. Either works, though, really.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 23, 2018, 03:05:27 pm
2-2 for voting right now. Tryll, would you tiebreak us, please?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 23, 2018, 03:37:08 pm
On review, I'm just gonna do whichever each PC prefers. Alicia's is posted first.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 23, 2018, 03:52:29 pm
Iddy, we'll finish up your combat test before I write up any current events round up for you. This is delegation more than anything else, as I haves five of these to whip up and you need to sort that out first.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 23, 2018, 05:38:27 pm
Quick hit: If any of you all want your own todo sticky on your node, say so by all means. I've found mine helpful and it's good organization.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 24, 2018, 11:51:44 am
Preview:

Lumenbur

Huge Fire Elemental 26//Monk 26

Don't expect much todo progress today, mostly focusing on knocking out the current event roundups.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 25, 2018, 11:13:30 am
NPC skills updated for Pathfinder. Highlights as follows.

- Antenora gains a few condensed skills and a few boosts. No new ground here.
- Latha picks up K:N and three new craft skills as a result of freed up skill points.
- Jessica picks up Craft(Poisonmaking), Swim (she took lessons after her recent trip), Climb and K:L(Sylica). She folds tumble ranks into acrobatics, which lets her do things like jump and balance as well.
- Syala maxes out Craft(Alchemy), K:A and gains K:D and K:A&E. Yes, I know it's technically K:E in Pathfinder skills.
- Cresiel converts balance to acrobatics. He also picks up climb, heal and craft(musical instruments).
- Dana converts jump to acrobatics and picks up psicraft.
- Amaryl converts balance to acrobatics and picks up swim, K:G, sense motive, craft(bowmaking) and craft(metalworking).
- Donald picks up acrobatics.
- Lady Sanzha picks up K:L(Cauldron) and Perform(Song).
- Kascha picks up swim, acrobatics, K:D and appraise.
- Elle picks up craft(alchemy) and craft(pottery).
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 25, 2018, 12:22:26 pm
We won't start until May, exact time TBA. That's still being determined depending on how prep goes, but y'all are generally done.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 25, 2018, 05:23:36 pm
2-2 for voting right now. Tryll, would you tiebreak us, please?
OOC!
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 25, 2018, 05:36:48 pm
Okay, you and Iddy will get OOC ones since I've already done the other three. I anticipate work on one of them will start tonight after work.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 25, 2018, 05:37:37 pm
This game will start sometime around the 14th of May. In the event it starts earlier, the 11th (Friday) will be a miss day due to a doctor thing. I have two doctor things that week (or should once I reschedule something), so that week's a mess for me anyway.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 26, 2018, 10:30:44 am
http://www.soulriders.net/forum/index.php/topic,103075.msg1050500.html#msg1050500

A new resource for epic domain spells, for everyone's reference.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 26, 2018, 10:54:36 am
Okay, I'm working on domain spells. Good and Healing have had several spells added for 10+, any other domains that are important for y'all? As in you'll be casting 10th+ level spells from them.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 26, 2018, 11:42:56 am
War and Knowledge, I'll come up with something for Hope on my own (pending GM approval, of course).
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 26, 2018, 12:04:40 pm
Fate, please.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 26, 2018, 12:22:06 pm
Okay, War, Knowledge, Hope (Cor wants to whip things up himself there) and Fate. Any others?

---

On another note, Cor and Eb, chance to look these over and see if any additions need to be made or if you're interested in tweaking things. They're your divine realm so you have tons of latitude.

Sylica: http://www.soulriders.net/forum/index.php/topic,103074.msg1056171.html#msg1056171
The Cauldron: http://www.soulriders.net/forum/index.php/topic,103074.msg1056192.html#msg1056192
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 26, 2018, 02:46:37 pm
Many moments of prescience is fate 11, Moore. More on this later.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 26, 2018, 03:22:42 pm
The Fall of Bel, Finale.

Dearest Brother.

Congratulations on your recent elevation. It took you quite a long time, but I knew you would do it eventually. Father is surely pleased with the victory he aided you so generously to obtain, is he not? I can't wait to see the battlefields you rule over now. Invite me soon, it surely won't take that long to make Bel's possessions presentable.

Oh, and how is the hunt for Bel going? Don't be surprised, rumors spread faster than even the walking dead. In fact, I hear Acheron is lovely this time of year, is it not? Write me back soon, I can't wait to hear what you have to say about all of this.

In waiting anticipation,

Lord of the Sixth, Princess Glasya.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 26, 2018, 03:55:48 pm
Sylica is good as is.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 26, 2018, 04:01:14 pm
Okay, porting that one over, Eb.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 26, 2018, 05:09:21 pm
> Anyway, what did you want about the Cauldron? I'll probably paste this conversation into nagging too, since I wnat that information there for reference, rather than trying to vainly find an IRC log.
<Lucille> Right
<Lucille> It started off as minor fire/minor water
<Lucille> It seemed from B3 we've advanced from there
<Lucille> So I wanted to ask you where to
<Lucille> Added the other elements as minor? Promoted these two to major?
<Lucille> Something else, like steam or RAINBOW or whichever
> Entirely possible. I'd have to crack open the MoP and review them.
> That'll be tomorrow, since I'm running out of good pre work time.
<Lucille> Okay
<Lucille> The other thing I wanted to consult with you about is whether it's ever been seriously invaded through either the main gate or the caverns
<Lucille> Because if that's actually become a risk, I'd seal it off and keep a single entrance
<Lucille> If not, no need to fix what's nor broken
<Lucille> The notables section also needs a minor adjustment, but that's for when all the npcs have been posted, I think
> Short version: No, it hasn't. It could be a concern one day, but by and large you're still starting out and Waukeen + Brightwater is an obvious ally. Without Vlaakith starting something you're reasonably safe for now, so it hasn't happened. It might well happen Ic during this game, don't get me wrong, but it hasn't happened yet.
> It does, Alicia's may need one too.
* Lucille nods
<Lucille> Is size relevant in some way?
<Lucille> In the sense of have I started to run out?
<Lucille> If so, it'll be larger
<Lucille> If not, still 50
> You can ake more, it's a divine realm.
<Lucille> I know!
<Lucille> But I won't be doing it for fun, only if I need it
> It's really a meaningless question, you can simply make the Cauldron itself bigger or add attached lands or whatever. It's your choice.
* Kotono nods.
> I'd say not yet, it's not tiny or anything, but it would be on the horizon and not all that far away.
<Lucille> k
> Worshipers have a way of stacking up.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 27, 2018, 10:31:45 am
Knocking out another todo, in this case a few more spells for Antenora.

Opal Fury
Transmutation [Good]
Level: Pal 6

This spell is identical to righteous fury, except as described here. The maximum temporary hit points granted by this spell is 200. Your weapon (or unarmed strikes if unarmed) faintly glow with opal blue light, dealing an extra 3d6 points of damage versus evil.

Opal Cleansing
Abjuration
Level: Pal 7
Components: V, S, M, DF
Casting Time: 1 standard action
Range: 30ft radius burst centered on the caster
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

All evil spells or spells cast by an evil creature within the radius are subject to being dispelled, as if by greater dispel magic (maximum dispel check of +30).

Material Component

A Sylican Opal worth 300 gold. The bonus to caster level from the Sylican Opal applies to the spell.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 27, 2018, 11:05:36 am
Cor: Epic Fist of Raziel had a typo in it, saying it gave 6 + Int skills when int fact it gives 2 + Int skills. This is now fixed, no idea where that typo came from.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 27, 2018, 02:29:15 pm
The Fall of Bel, Finale.

Dearest Brother.

Congratulations on your recent elevation. It took you quite a long time, but I knew you would do it eventually. Father is surely pleased with the victory he aided you so generously to obtain, is he not? I can't wait to see the battlefields you rule over now. Invite me soon, it surely won't take that long to make Bel's possessions presentable.

Oh, and how is the hunt for Bel going? Don't be surprised, rumors spread faster than even the walking dead. In fact, I hear Acheron is lovely this time of year, is it not? Write me back soon, I can't wait to hear what you have to say about all of this.

In waiting anticipation,

Lord of the Sixth, Princess Glasya.
This is very funny
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 27, 2018, 03:10:34 pm
Iddy's pre game current events roundup is up. A bit smaller than the others - you're new so I'm mostly dropping hooks and feeling out a character in it. She's fairly professional, which cuts down on the word count.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 27, 2018, 03:11:13 pm
The Fall of Bel, Finale.

Dearest Brother.

Congratulations on your recent elevation. It took you quite a long time, but I knew you would do it eventually. Father is surely pleased with the victory he aided you so generously to obtain, is he not? I can't wait to see the battlefields you rule over now. Invite me soon, it surely won't take that long to make Bel's possessions presentable.

Oh, and how is the hunt for Bel going? Don't be surprised, rumors spread faster than even the walking dead. In fact, I hear Acheron is lovely this time of year, is it not? Write me back soon, I can't wait to hear what you have to say about all of this.

In waiting anticipation,

Lord of the Sixth, Princess Glasya.
This is very funny

I thought it was a nice capper to all of that. Everything else has been said about it in previous parts, now it's just Glasya throwing out another rumor about things. If it's true and how it's true if so is anyone's guess.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 27, 2018, 03:24:17 pm
> Anyway, what did you want about the Cauldron? I'll probably paste this conversation into nagging too, since I wnat that information there for reference, rather than trying to vainly find an IRC log.
<Lucille> Right
<Lucille> It started off as minor fire/minor water
<Lucille> It seemed from B3 we've advanced from there
<Lucille> So I wanted to ask you where to
<Lucille> Added the other elements as minor? Promoted these two to major?
<Lucille> Something else, like steam or RAINBOW or whichever
> Entirely possible. I'd have to crack open the MoP and review them.
> That'll be tomorrow, since I'm running out of good pre work time.
<Lucille> Okay
<Lucille> The other thing I wanted to consult with you about is whether it's ever been seriously invaded through either the main gate or the caverns
<Lucille> Because if that's actually become a risk, I'd seal it off and keep a single entrance
<Lucille> If not, no need to fix what's nor broken
<Lucille> The notables section also needs a minor adjustment, but that's for when all the npcs have been posted, I think
> Short version: No, it hasn't. It could be a concern one day, but by and large you're still starting out and Waukeen + Brightwater is an obvious ally. Without Vlaakith starting something you're reasonably safe for now, so it hasn't happened. It might well happen Ic during this game, don't get me wrong, but it hasn't happened yet.
> It does, Alicia's may need one too.
* Lucille nods
<Lucille> Is size relevant in some way?
<Lucille> In the sense of have I started to run out?
<Lucille> If so, it'll be larger
<Lucille> If not, still 50
> You can ake more, it's a divine realm.
<Lucille> I know!
<Lucille> But I won't be doing it for fun, only if I need it
> It's really a meaningless question, you can simply make the Cauldron itself bigger or add attached lands or whatever. It's your choice.
* Kotono nods.
> I'd say not yet, it's not tiny or anything, but it would be on the horizon and not all that far away.
<Lucille> k
> Worshipers have a way of stacking up.

Okay, let's review.

- Minorly fire and water dominant: The Cauldron was designed to be fire dominant by the hand of Imix. Seira's rulership of The Cauldron has introduced water to the demplane, which has lessened this to a pervasive heat that can be tolerated by creatures, rather than one that burns most creatures.

It would evolve into this now, and can be further adjusted/grown in game.  It's short because it's meant to be something you explore in there.

- Elemental balanced dominant: The Cauldron is a stable mixture of all four elements. While naturally quite warm, it is tolerable for all sorts of creatures.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 27, 2018, 04:19:11 pm
Emily Aryn

Paladin 2/Favored Soul 3/Knight of the Raven 10/Fist of Raziel10/Epic Fist of Raziel 5//Sorcerer 30

Size/Type: Medium Celadrin (Dragonblood, Lawful, Good, Outsider)
Hit Dice: 10+13d8+16d10+30x5Con (307hp)
Initiative: +9=+5Dex+4
Speed: 30ft
Armor Class: 45=10+5Dex+12Armor(Seira)+10Shield(Heavy)+7Deflection(Ring)+1haste (23 Touch)
Base Attack/CMB/CMD: +29/+40=+29+10Str+1haste/62=10+40cmb+5Dex+7deflection
Attack: Fireclaw +29+10str+1wf+1haste+5gmw+5kd=+51 (1d6+7str+5gmw+10divine might+5kd=1d6+27 plus 1d6 elemental 19-20 x2)
Full Attack: Fireclaw +51/+51/+46/+41/+36 (1d6+27 plus 1d6 elemental 19-20 x2; +10d8 elemental from dragonfire wrath and +6d6+1 holy vs evil)
Full Attack vs Undead: Fireclaw +53/+53/+48/+43/+38 (1d6+29+2d8+7d6+1d4 plus 1d6 elemental 19-20 x2; +10d8 elemental from dragonfire wrath; +10 attack and +10 damage from smite undead)
Full Attack vs Evil Outsiders: Fireclaw +53/+53/+48/+43/+38 (1d6+29+2d8+8d6+1d4 plus 1d6 elemental 19-20 x2; +10d8 elemental from dragonfire wrath)
Space/Reach: 5ft/5ft
Special Attacks: Dragonfire wrath 10d8 fire (1pal+fs+7raziel+1mighty smiting, 10 rounds per use), smite undead 5/day, turn undead (knight of the raven), sunder evil item, holy martial strike, spells (CL28 favored soul, CL30 sorcerer).
Special Qualities: Aura of good, detect evil, divine grace, lay on hands 20hp, champion cleric (acf for favored soul's turn undead), aura of courage (via champion cleric), raven familiar, raven harrier, speak with ravens, sun domain, light focus, burst of vitality, magic circle.
Saves: Fort +20+5con+10cha+7res=+42, Ref +10+5dex+10cha+7res=+32, Will +14+5wis+10cha+7res=+36
Abilities: Str 18+6=24 (+7), Dex 13+1+6=20 (+5), Con 13+1+6=20 (+5), Int 14+6=20 (+5), Wis 11+2+1+6=20 (+5), Cha 18+2+4+6=30 (+10)

Skills: 5int+4+2class=11*30; *=class skill; Knowledge/Nature is a class skill via Knowledge Devotion; +10 insight to all Knowledge skills from Lore of the Gods
Skills: Acrobatics (15) +20, Diplomacy (30) +43*, Escape Artist (5) +10, Intimidate (30) +40, Knowledge/Arcana (30) +48*, Knowledge/Dungeoneering (20) +35, Knowledge/Geography (5) +20, Knowledge/Engineering (5) +20, Knowledge/History (5) +20, Knowledge/Local (2) +20*, Knowledge/Nature (17) +35*, Knowledge/Nobility (2) +20*, Knowledge/Planes (30) +48*, Knowledge/Religion (30) +48*, Perception (30) +38*, Perform/Sing (10) +20, Sense Motive (30) +38*, Spellcraft (30) +38*, Survival (2) +10*, Swim (2) +9

Feats: Eschew Material Components (B, lvl1/sorc1), Knowledge Devotion (lvl1), Rapid Metamagic (lvl3), Maximize Spell (B, lvl5/sorc5), Weapon Focus (short sword) (B, lvl5/fs3), Mastery of Day and Night (lvl6), Power Attack (lvl9), Empower Spell (B, lvl10/sorc10), Enduring Life (B, lvl10/kotr5), Arcane Strike (lvl12), Lasting Life (B, lvl13/kotr8), Chain Spell (B, lvl15/sorc15), Divine Might (lvl15), Improved Initiative (lvl18), Sanctify Martial Strike (B, lvl19/for4), Purify Spell (B, lvl20/sorc20)
Epic Feats: Epic Spell Capacity (lvl21), Automatic Quicken Spell lvl0-3 (B, lvl23/sorc23), Blinding Speed (lvl24), Automatic Quicken Spell lvl4-6 (B, lvl26/sorc26), Multiaction (lvl27), Automatic Quicken Spell lvl7-9 (B, lvl29/sorc29), Holy Strike (lvl30), Automatic Quicken Spell lvl10-12 (B, lvl29/FoR14)
Alignment: Lawful Good

Celestial Raven Harrier
Raven Familiar

Gear: 500k
Gear:
(click to show/hide)

Magic:
(click to show/hide)

Fist of Raziel:
(click to show/hide)

Knight of the Raven
(click to show/hide)

Fluff:
(click to show/hide)

HP:
(click to show/hide)
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 27, 2018, 04:49:00 pm
Ma'am. Beyond that, we have reports of a garden of dreams sighed in the Deep Ethereal. A Dreaming Garden, as our source names it. Our scouts report they may have seen eladrin within, but were not able to get close to confirm it.

I have no idea what a dreaming garden is. Is it something like someone's will is so powerful they made the ethereal produce real plants and stuff instead of ethereal equivalents?

here he claims to have met the Red Knight, who spend some time asking about you. I am not certain as to why, as she did not choose to share her reasons with him. Suffice to say divinations on the matter have been fruitless, beyond a general sense that we are not in danger from it.

I have no idea what the Red Knight is?
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 27, 2018, 04:49:40 pm
Quote
Okay, let's review.

- Minorly fire and water dominant: The Cauldron was designed to be fire dominant by the hand of Imix. Seira's rulership of The Cauldron has introduced water to the demplane, which has lessened this to a pervasive heat that can be tolerated by creatures, rather than one that burns most creatures.

It would evolve into this now, and can be further adjusted/grown in game.  It's short because it's meant to be something you explore in there.

- Elemental balanced dominant: The Cauldron is a stable mixture of all four elements. While naturally quite warm, it is tolerable for all sorts of creatures.

I was sure it already was fire and water (minor) dominant when I took it and found steam elementals. And we did advance from there. Steam pixies! I do intend to explore this IC, I just figured I'd keep evolving my realm along the way. But I do want to see the progress from the end of B1 to now, even if minor.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 27, 2018, 04:49:57 pm
The Dreaming Garden is meant to be a mystery, so that's intentional.

Have any ranks in K:R?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 27, 2018, 04:50:30 pm
Quote
Okay, let's review.

- Minorly fire and water dominant: The Cauldron was designed to be fire dominant by the hand of Imix. Seira's rulership of The Cauldron has introduced water to the demplane, which has lessened this to a pervasive heat that can be tolerated by creatures, rather than one that burns most creatures.

It would evolve into this now, and can be further adjusted/grown in game.  It's short because it's meant to be something you explore in there.

- Elemental balanced dominant: The Cauldron is a stable mixture of all four elements. While naturally quite warm, it is tolerable for all sorts of creatures.

I was sure it already was fire and water (minor) dominant when I took it and found steam elementals. And we did advance from there. Steam pixies! I do intend to explore this IC, I just figured I'd keep evolving my realm along the way. But I do want to see the progress from the end of B1 to now, even if minor.

Sure, I'll port that over tonight to your node.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 27, 2018, 04:51:14 pm
hahaha, YES.
Knowledge: Religion - 33 ranks +9 (Int) = 42
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 27, 2018, 04:51:51 pm
The Red Knight is the demigoddess of tactics and strategy. She serves Tempus, deity of war.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 28, 2018, 12:54:21 pm
Today's update:

Lagann is going to be finished today, he's mostly done. I may punt the spell list for later since he's mostly a support NPC.

Dawnhope is next, she's simple as a max HP courre with a few add ons.

Tryll's current events are after that.

Also need to update the Cauldron today.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 28, 2018, 02:18:51 pm
Yandrazrt is up in Seira's minor allies thread. His spell list is a todo.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 28, 2018, 03:23:27 pm
Moore, Tryll and Alyssa.

Each of you will have a home base. Answer your section for me, would you? These will be introed in the beginning of your games so you have a base of operations to work from.

Moore

You are given a residence in Celestia to serve as your home base. It may be anywhere on the first three layers of Celestia (subject to DM veto) and whatever shape, size and form you like (again subject to veto). What are you looking for here?

Tryll

You have a residence on Lifasa to serve as your home base. It may be anywhere on Lifasa (subject to DM veto) and whatever shape, size and form you like (again subject to veto). What are you looking for here?

Alyssa

I presume you have some nice quarters and facilities as the head of your guild. Go ahead and describe what you imagine and want there, again subject to DM veot.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 28, 2018, 05:20:32 pm
Here's a handy guide to the Seira build at level 30. Most of it is under the unfinished note section of my sheet, but it's hopefully easier to spot here.

(click to show/hide)
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 28, 2018, 06:17:17 pm
Moore

You are given a residence in Celestia to serve as your home base. It may be anywhere on the first three layers of Celestia (subject to DM veto) and whatever shape, size and form you like (again subject to veto). What are you looking for here?


He'd think about having it in Venya for a while, but would ultimately decide to put it on Lunia. His rationale for this is simply so that it's easier for people to find if they ever were to come looking and to remember that everything has to start somewhere.

Something with plenty of windows that's comforting and inviting. He'd probably borrow ideas from Aurora's War Room (minus their amenities, of course) but the idea would be a base-like structure with some large tables to sit around to discuss things and side rooms for others as well as rooms for storing materials (books, treasures, so on and so forth).

If you need me to be more verbose I can.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 28, 2018, 06:18:36 pm
oh shit here we go

Tryll gains a level! He reaches level 28!
He selects Master Mentalist 5 and Ninja 1.
From Master Mentalist, he gains the capstone ability Discipline Mastery.
From Ninja, he gains ki power, AC bonus, sudden strike, and trapfinding.
Tryll learns two new psionic powers. He selects True Mind Switch & Power Resistance.
Tryll gains an ability point. He places it into his Intelligence score, which rises to 39.
Skills go up as normal.
Power Points go up as normal.
As a paragon, he gains maximum HP per hit die. Ninja provides a d6, so he gains 6+12+9 HP.

Tryll gains a level! He reaches level 29!
He selects Psion 22 and Metamind 1.
From Psion, he gains no new class features.
From Metamind, he gains Free Manifesting (1st) 3/day.
Tryll learns two new psionic powers. He selects Hail of Crystals & Mass Ectoplasmic Cocoon.
Skills go up as normal.
Power Points go up as normal.
As a paragon, he gains maximum HP per hit die. Psion provides a d4, so he gains 4+12+9 HP.

Tryll gains a level! He reaches level 30!
He selects Psion 23 and Metamind 2.
From Psion, he gains an epic bonus feat. He selects Automatic Metapsionics: Maximize Power III.
From Metamind, he gains Cognizance psicrystal 5 points. Due to the ACF he has, Calleigh now stores these points inside of her brain. Or her wings. Or something. Don't ask me.
Tryll learns two new psionic powers. He selects True Creation & Greater Psionic Fabricate.
Tryll gains a feat! He selects Quicken Power.
Skills go up as normal.
Power Points go up as normal.
As a paragon, he gains maximum HP per hit die. Psion provides a d4, so he gains 4+12+9 HP.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 28, 2018, 06:23:22 pm
Tryll

You have a residence on Lifasa to serve as your home base. It may be anywhere on Lifasa (subject to DM veto) and whatever shape, size and form you like (again subject to veto). What are you looking for here?
Probably near wherever the others set up. Likely underwater. We're nurturing baby psychic squids, after all.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 28, 2018, 06:36:28 pm
Alyssa

I presume you have some nice quarters and facilities as the head of your guild. Go ahead and describe what you imagine and want there, again subject to DM veot.

Highest set of rooms in a tower, though not the tallest tower. Rooms are generally open and circular, separated by large privacy screens. A large bed next to large doors that lead to a balcony that runs around the entire circumference of the tower, which would have various areas for lounging, shaded by awnings and plants. There'd be a lounge/guest area with a large personal library and a third area that would be her desk/official business area.

A room above would be dedicated to her personal laboratories and would be mostly open to the air, in case of an explosion or magical discharge.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 28, 2018, 06:44:36 pm
Moore

You are given a residence in Celestia to serve as your home base. It may be anywhere on the first three layers of Celestia (subject to DM veto) and whatever shape, size and form you like (again subject to veto). What are you looking for here?


He'd think about having it in Venya for a while, but would ultimately decide to put it on Lunia. His rationale for this is simply so that it's easier for people to find if they ever were to come looking and to remember that everything has to start somewhere.

Something with plenty of windows that's comforting and inviting. He'd probably borrow ideas from Aurora's War Room (minus their amenities, of course) but the idea would be a base-like structure with some large tables to sit around to discuss things and side rooms for others as well as rooms for storing materials (books, treasures, so on and so forth).

If you need me to be more verbose I can.

Sounds good. So a base sort of thing with meeting rooms as well as practical rooms? More function over form?
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 28, 2018, 06:47:02 pm
Calleigh gains a psion level! Sort of!
Calleigh gains two new powers and access to 4th level powers. She selects Gemstone Breath and Correspond.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 28, 2018, 06:47:31 pm
Tryll

You have a residence on Lifasa to serve as your home base. It may be anywhere on Lifasa (subject to DM veto) and whatever shape, size and form you like (again subject to veto). What are you looking for here?
Probably near wherever the others set up. Likely underwater. We're nurturing baby psychic squids, after all.

Sounds reasonable enough. Any particular ideas there or just any patch of sea will do?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 28, 2018, 06:48:11 pm
Alyssa

I presume you have some nice quarters and facilities as the head of your guild. Go ahead and describe what you imagine and want there, again subject to DM veot.

Highest set of rooms in a tower, though not the tallest tower. Rooms are generally open and circular, separated by large privacy screens. A large bed next to large doors that lead to a balcony that runs around the entire circumference of the tower, which would have various areas for lounging, shaded by awnings and plants. There'd be a lounge/guest area with a large personal library and a third area that would be her desk/official business area.

A room above would be dedicated to her personal laboratories and would be mostly open to the air, in case of an explosion or magical discharge.

Sounds good then, I can work with that. Include that info on your sheet somewhere for reference.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 28, 2018, 07:10:33 pm
Tryll has Correspond as both a psi-like ability and a known power! He's gonna swap that power out for another! But first!

[14:53] <Yuthirin> Request:
[14:53] <Yuthirin> http://www.psionics.info/powers/energy-lance/
[14:54] <Yuthirin> Requesting the addition of the line "and the DC goes up by 1" to be added to the end of the augment line to make the power scale well
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on April 28, 2018, 07:40:18 pm

Sounds good. So a base sort of thing with meeting rooms as well as practical rooms? More function over form?

Yep, exactly. He'll let the lay of the land shape it rather than try and get anything that he's envisioning, he trusts he'll get what he needs.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 28, 2018, 07:43:14 pm
Tryll has Correspond as both a psi-like ability and a known power! He's gonna swap that power out for another! But first!

[14:53] <Yuthirin> Request:
[14:53] <Yuthirin> http://www.psionics.info/powers/energy-lance/
[14:54] <Yuthirin> Requesting the addition of the line "and the DC goes up by 1" to be added to the end of the augment line to make the power scale well

Yeah sure, we'll try it and I'll reverse the ruling if it ends up being broken.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 28, 2018, 07:43:48 pm

Sounds good. So a base sort of thing with meeting rooms as well as practical rooms? More function over form?

Yep, exactly. He'll let the lay of the land shape it rather than try and get anything that he's envisioning, he trusts he'll get what he needs.

Sounds good. I'll remember it for your setup thread.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 28, 2018, 07:52:44 pm
Housing description added.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 28, 2018, 07:53:39 pm
Awesome. Okay, any more todos anyone needs that aren't on the public todo list?
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 28, 2018, 07:56:34 pm
Not for me unless you needed something else for background and stuff?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 28, 2018, 07:57:12 pm
Not for me unless you needed something else for background and stuff?

I'm good there - but oh. Post the stuff you PMed me in thread here for reference.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 28, 2018, 07:59:55 pm
Argasia is a small island chain owned by the Arcane Order situated on the equator of the world. It's a series of nine medium-sized islands with the main island being the largest. There, the main guild hall is built with each of the other islands being dedicated to a school of magic to be used as a testing ground for magic.

It's neighbored by two other countries, the Kingdom of Cadien and the Mageocracy of Alcalde.

Cadien is a typical kingdom situated on the closest continent and is the primary trade partner with the Arcane Order. Their country is a dictatorship, though has been so for so long that it's been ingrained to the point that no real force needs to be used to hold rule. They serve as the bread-basket for the region, and as the source for most minable resources.

The Mageocracy of Alcalde is a much tenser situation. Though the Mageocracy approves of Argasia and the Order establishing another realm ruled by magic, the two have very different views on both the purpose of magic and the ruling of people. The Mageocracy believes those with magic should rule those without, and that magic is to be used to enforce that rule. While they don't enslave their people, there is a very hard and visible separation between those with magic and those without. Another point of contention is that many of the non-magical workers and settlers on Argasia are refugees from Alcalde.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 28, 2018, 08:00:14 pm
Thanks, Iddy.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 28, 2018, 08:21:19 pm
Tryll will replace Correspond with Energy Lance!
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 28, 2018, 08:41:12 pm
So noted. Progress! Lemme know when you're done, dread tortle.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 29, 2018, 09:54:02 am
Besides Tryll's current events and maybe some spell work, don't expect much public content from me for the next few days. I have heaps of DM work to knock out.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 29, 2018, 10:57:25 am
Okay, so I'm trying to figure out what feat to take in place of Cunning Surge. So far the best I've got is Residual Magic. Other suggestions?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 29, 2018, 11:00:49 am
Okay, so I'm trying to figure out what feat to take in place of Cunning Surge. So far the best I've got is Residual Magic. Other suggestions?

What feats do you already have?
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 29, 2018, 11:01:43 am
Okay, so I'm trying to figure out what feat to take in place of Cunning Surge. So far the best I've got is Residual Magic. Other suggestions?

What feats do you already have?

Level 1: Improved Disarm
Level 3: Endurance
Level 6: Toughness
Level 9: Knowledge Devotion
Level 12: Arcane Thesis: Telekinesis
Level 15: Easy Metamagic: Quicken Spell
Level 18: Font of Inspiration

Epic Feats:
Level 21: Improved Spell Capacity
Level 24: Ignore Material Components
Level 27: Improved Metamagic
Level 30: Improved Metamagic

Bonus Feats:
Human: Combat Expertise
Wizard 1: Eschew Material Components
Wizard 5: Quicken Spell
Wizard 15: Cooperative Spell
MotAO 2: Chain Spell
MotAO 9: Echoing Spell
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 29, 2018, 11:08:25 am
Improved Combat Expertise from Complete Warrior?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 29, 2018, 11:15:53 am
4/29/18: Greater True Seeing is now the knowledge 10 domain spell.
4/29/18: Gift of Prophecy is now the knowledge 12 domain spell. This may change once I review.

Meanwhile, in spell domain adjustments.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 29, 2018, 12:41:54 pm
Nice avatars, everyone. Cor, could you change to a Seira avatar to complete the set?
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 29, 2018, 12:49:05 pm
Improved Combat Expertise from Complete Warrior?

Hmm... I have no idea how to judge how much to take away from my BaB, though. I mean, what's a good bet? 5? With AC of 32, is +5 enough to bring me to safe levels?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 29, 2018, 01:07:07 pm
Not really. I assume it can be higher properly protected, though.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 29, 2018, 02:10:53 pm
War Devotion might help!
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 29, 2018, 03:43:01 pm
Forgot Calleigh's 30 HD feat! Taking Psymbiot from Complete Psionic.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 29, 2018, 06:10:05 pm
Improved Combat Expertise from Complete Warrior?

Hmm... I have no idea how to judge how much to take away from my BaB, though. I mean, what's a good bet? 5? With AC of 32, is +5 enough to bring me to safe levels?

Dune, what do you think of Keen Intellect from Oriental Adventures?

Benefit: You may use your Intelligence modifier instead of your Wisdom modifier when making Heal, Sense Motive, Spot, or Survival checks. You may also use your Intelligence modifier instead of Wisdom when making a Will saving throw.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 30, 2018, 12:00:43 am
Moore and Tryll, I have something I'd like the two of you to fill out.  Same reasoning as the previous post.

1. I'm starting fresh and building something strong. I'll need allies for sure. Who and what realms do I want as allies?
I'll be looking for the eclectic, eccentric, and strange. Anyone who would fit in at the Court of Stars is who I want. The lost, the driven, and the chromatically-challenged. Might take some time to do charity work for that Lathander guy, we owe him a bushel basket of favors. Also, Selune and Ilmater just because.

Actually, considering we could be used to clear any hospital in an hour, Ilmater's priests would probably adore us.

Quote
2. I've seen that Creation has some really horrible things in it. As I accomplish my goals, who in particular do I really want to stop?
Shar's gotta go. Probably Pale Night, too. Just because of the eladrin thing a while back. Was a dick move.

Quote
3. Aurora won! Yay! Am I worried Hell will exact reprisals on me and am I doing anything about it?
CONSTANT VIGILANCE! Any time we leave Lifasa, we're exceptionally aware of our surroundings! You never know who might be an undead spy working for the demon lord wannabe, Lixer! Go for the eyes and use force effects on everyone you meet, just to be certain!

Quote
4. How people view me is important, right? What sort of reputation do you think you have now?
I'm assuming that people are starting to know that Calleigh and her flying cloud of mist/tremendously clever and witty giant ghost-squid boss are both good people and Good People. With any luck, we won't have to live homeless on the streets of Brightwater again any time soon! Nice!
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 30, 2018, 10:26:07 am
Improved Combat Expertise from Complete Warrior?

Hmm... I have no idea how to judge how much to take away from my BaB, though. I mean, what's a good bet? 5? With AC of 32, is +5 enough to bring me to safe levels?

Dune, what do you think of Keen Intellect from Oriental Adventures?

Benefit: You may use your Intelligence modifier instead of your Wisdom modifier when making Heal, Sense Motive, Spot, or Survival checks. You may also use your Intelligence modifier instead of Wisdom when making a Will saving throw.

Yeah, sure.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 30, 2018, 10:28:45 am
I'll be looking for the eclectic, eccentric, and strange. Anyone who would fit in at the Court of Stars is who I want. The lost, the driven, and the chromatically-challenged. Might take some time to do charity work for that Lathander guy, we owe him a bushel basket of favors. Also, Selune and Ilmater just because.

Actually, considering we could be used to clear any hospital in an hour, Ilmater's priests would probably adore us.

All of those make sense.

To be fair, a high level cleric of Ilmater could clear a hospital in an hour, too. Or a healer. But yeah, those aren't exactly common.

Quote
Shar's gotta go. Probably Pale Night, too. Just because of the eladrin thing a while back. Was a dick move.

Sounds good.

Quote
CONSTANT VIGILANCE! Any time we leave Lifasa, we're exceptionally aware of our surroundings! You never know who might be an undead spy working for the demon lord wannabe, Lixer! Go for the eyes and use force effects on everyone you meet, just to be certain!

Shoot 'em all and let the DM sort out the bodies, huh?

Quote
I'm assuming that people are starting to know that Calleigh and her flying cloud of mist/tremendously clever and witty giant ghost-squid boss are both good people and Good People. With any luck, we won't have to live homeless on the streets of Brightwater again any time soon! Nice!

Indeed. If nothing else, you'll have plenty of places to stay in Lifasa.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 30, 2018, 11:14:57 am
Okay, I'd like a status report of how everyone's doing with their sheets. Are you done? Are any changes in the offing? Ect ect ect. Talk to me, since I'm looking at a start date.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 30, 2018, 11:39:19 am
Nothing's changed, I'm ready!
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 30, 2018, 11:51:02 am
Mostly done. Looking for ways to shore up my defenses. I've got 40k in gold, and my AC is now 38, and my Will save is 23. My HP is bad, and I lack evasion. Suggestions? I've also got the cloak of minor displacement going. Other than poking at that, my actual character sheet is finished.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 30, 2018, 12:00:04 pm
Mostly done. Looking for ways to shore up my defenses. I've got 40k in gold, and my AC is now 38, and my Will save is 23. My HP is bad, and I lack evasion. Suggestions? I've also got the cloak of minor displacement going. Other than poking at that, my actual character sheet is finished.

Epic Mage Armor is obvious, that's a huge AC bump for most casters.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 30, 2018, 12:15:28 pm
Epic Mage Armor is obvious, that's a huge AC bump for most casters.

Yeah, I planned on it. It sorta renders the armor I bought useless, which is why I asked about paying for a different type of Armor Bonus on it instead of just Enhancement.

If I rely on EMA, though, it can be dispelled. And Alyssa is nowhere near as good at defending against that as Surraruthru was. And for someone who's whole thing is survival/exploration, that's a bit of an issue. So at this point, while I'll use it and probably rely on it, it doesn't feel like a suitable answer.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 30, 2018, 12:20:32 pm
Short term I'd consider shelling out for a +6 con booster for now, the extra HP isn't a bad idea since you're having defense problems. Your belt is +4, right?

I'd make a longer term goal to boost your defenses and get helpers.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 30, 2018, 12:24:27 pm
Even if I sold my armor back, I'm at 76,175gp. I'm not trying to get end point gear right now. So if you think what I've got makes me survivable, I'll just save the cash for use later.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 30, 2018, 01:32:35 pm
Tentatively done. I may change a few spells and skills around but I may not, haven't really decided.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on April 30, 2018, 01:42:16 pm
Natural Armor, Ring of Protection/Deflection and Epic Mage Armor are pretty much your best AC-boosting options. The first even sometimes stacks with innate natural armor, if you've got any or plan on going there. A shield is another option, with enchantment (of course) either naturally or via magic vestment. I'm particularly fond of animated shields, though I know Eb hates those! There's also a cleric spell to boost a shield with Sacred, which is pretty sweet and you should be able to access both via Factotum. Other than that, you could always go the monk/battle dancer way and grab Wis or Cha or Int to AC from that (Dune said that animated shields don't get in the way of monks and their abilities). The rest is esoteric, so you're better off pursuing it in play.

If you're looking for a single point of improvement, there Bite of X line of spells is your best bet. Unlike cool spells that turn you into an angel or a dragon, the Bites give you natural armor and more Dex and Con in one sweet package. And Bite of the Werebear is only lvl7 arcane.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on April 30, 2018, 03:08:51 pm
Good suggestions. I'll look into this stuff.

Natural Armor, Ring of Protection/Deflection and Epic Mage Armor are pretty much your best AC-boosting options. The first even sometimes stacks with innate natural armor, if you've got any or plan on going there.

Got +3 NA on my bracers. I might look into Ring of Protection, though.

A shield is another option, with enchantment (of course) either naturally or via magic vestment. I'm particularly fond of animated shields, though I know Eb hates those!

I've got an Animated Shield. +1 right now. Plan to upgrade it at some point.

 
There's also a cleric spell to boost a shield with Sacred, which is pretty sweet and you should be able to access both via Factotum. Other than that, you could always go the monk/battle dancer way and grab Wis or Cha or Int to AC from that (Dune said that animated shields don't get in the way of monks and their abilities). The rest is esoteric, so you're better off pursuing it in play.

The Cleric spell I'll look into. Any buff I do on Factotum side will need a super long duration though, since I can only memorize one casting of a spell at a time.

If you're looking for a single point of improvement, there Bite of X line of spells is your best bet. Unlike cool spells that turn you into an angel or a dragon, the Bites give you natural armor and more Dex and Con in one sweet package. And Bite of the Werebear is only lvl7 arcane.

I'll look into these. Hadn't even considered them.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 30, 2018, 05:17:10 pm
Okay, I'd like a status report of how everyone's doing with their sheets. Are you done? Are any changes in the offing? Ect ect ect. Talk to me, since I'm looking at a start date.
I believe I am now finished.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 30, 2018, 05:18:08 pm
Hey Eb, did you ever go back and kill Bwimb the Elder in B3?
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 30, 2018, 05:51:15 pm
Nope, he's a dick though so he's on Afina's list.

It's a big list is all.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 30, 2018, 05:52:03 pm
Nope, he's a dick though so he's on Afina's list.

It's a big list is all.

Scheduling is truly Afina's biggest enemy.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 30, 2018, 05:53:45 pm
I'm pretty sure Neph's done as well, so our starting date is pretty much a matter of how fast I get my end in order.

At this point it'll probably be sooner than later, I wanna get going. So if yo uhave any last minute tweaks or changes, say so now. I mostly have a bit of DM work to do, anything on the todo list that has to be done before game start will be done soon.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 30, 2018, 06:25:09 pm
Nope, he's a dick though so he's on Afina's list.

It's a big list is all.
I may or may not be removing him from her list in the near future.

Bwimb II is up to something and I think we’re probably going to scope her out. I have a bad feeling that she and Calleigh are going to be best friends.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 30, 2018, 07:53:42 pm
Just remember to pack acid immunity, she's a hugger.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on April 30, 2018, 08:19:43 pm
Noted!
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 30, 2018, 08:22:29 pm
How scary.

Okay, we'll start soon, exact day TBA. Eb, let me know if you need more time for any adjustments.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 30, 2018, 08:25:06 pm
Think I'm set.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 30, 2018, 08:37:53 pm
Think I'm set.

Did you end up making any changes?
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on April 30, 2018, 08:43:28 pm
Dropped knowledge nature for swimming.

May have been inspired by Jessica there.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 30, 2018, 08:50:00 pm
Dropped knowledge nature for swimming.

May have been inspired by Jessica there.

Indeed. Alicia can't drown or anything, but still useful enough when you're in water.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on April 30, 2018, 10:14:27 pm
Posts are up. No hurry, it is an early start, but I'm rip-raring to go.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 01, 2018, 12:13:27 pm
Question, Echoing Spell returns the spell to me at -4 CL every time it's cast. Would things like Practiced Spellcaster or Spell Enhancer help mitigation a portion that?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 01, 2018, 12:31:18 pm
Question, Echoing Spell returns the spell to me at -4 CL every time it's cast. Would things like Practiced Spellcaster or Spell Enhancer help mitigation a portion that?

Yes.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 01, 2018, 12:32:20 pm
This is less a reminder and more of a reality with 5 different nodes going on, but here goes. In the event I'm posting and not posting to a particular node for no obvious reason, feel free to poke me on IRC or drop me a message in nagging. When this happens, it's usually an honest mistake or I'm researching something. So letting me know gets clarity and possibly posting if it's a mistake.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 01, 2018, 08:42:03 pm
Hopefully it's not too late to make some changes.

Dropping the 5th level spell thalassemia (touch people to turn their blood into seawater) for lightning leap (turn into lightning and move across battlefield). Mainly because 'quicken dimension hop to get into melee and full attack' is stymied by dimensional blocks which are pretty common in most dungeons at these levels.

I also want to drop 6th level mental pinnacle (become a budget psion) for something else but it's late and nothing really appeals so I'm going to bed now, but that's possibly on the table.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 01, 2018, 10:50:50 pm
Hopefully it's not too late to make some changes.

Dropping the 5th level spell thalassemia (touch people to turn their blood into seawater) for lightning leap (turn into lightning and move across battlefield). Mainly because 'quicken dimension hop to get into melee and full attack' is stymied by dimensional blocks which are pretty common in most dungeons at these levels.

I also want to drop 6th level mental pinnacle (become a budget psion) for something else but it's late and nothing really appeals so I'm going to bed now, but that's possibly on the table.

It's cool, I started early so I can't fault anyone for this.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 02, 2018, 09:52:03 am
For people who came to the game later than B1 (basically anyone but Eb and Cor in this context): Cor suggested making small flavor blocks for the NPCs from there, as an aid to all of you. Do y'all want this sorta thing and do you feel it's helpful?
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 02, 2018, 09:54:09 am
For people who came to the game later than B1 (basically anyone but Eb and Cor in this context): Cor suggested making small flavor blocks for the NPCs from there, as an aid to all of you. Do y'all want this sorta thing and do you feel it's helpful?

Something like that would be helpful. How many times did I have to ask who someone was in B3?
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 02, 2018, 09:54:55 am
What's the interaction between metamagic feats and Factotum casting?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 02, 2018, 10:06:58 am
For people who came to the game later than B1 (basically anyone but Eb and Cor in this context): Cor suggested making small flavor blocks for the NPCs from there, as an aid to all of you. Do y'all want this sorta thing and do you feel it's helpful?

Something like that would be helpful. How many times did I have to ask who someone was in B3?

Okay. That's one in favor.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 02, 2018, 10:08:52 am
What's the interaction between metamagic feats and Factotum casting?

They work as normal. Just remember your maximum spell level limit, you can apply any metamagic you know.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 02, 2018, 11:17:45 am
For people who came to the game later than B1 (basically anyone but Eb and Cor in this context): Cor suggested making small flavor blocks for the NPCs from there, as an aid to all of you. Do y'all want this sorta thing and do you feel it's helpful?

It would be a "Nice to Have" for me.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 02, 2018, 11:27:54 am
For people who came to the game later than B1 (basically anyone but Eb and Cor in this context): Cor suggested making small flavor blocks for the NPCs from there, as an aid to all of you. Do y'all want this sorta thing and do you feel it's helpful?

It would be a "Nice to Have" for me.

That's two. Okay. I'll work on this in some free time.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on May 02, 2018, 01:03:33 pm
For people who came to the game later than B1 (basically anyone but Eb and Cor in this context): Cor suggested making small flavor blocks for the NPCs from there, as an aid to all of you. Do y'all want this sorta thing and do you feel it's helpful?
Please.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 02, 2018, 01:03:59 pm
For people who came to the game later than B1 (basically anyone but Eb and Cor in this context): Cor suggested making small flavor blocks for the NPCs from there, as an aid to all of you. Do y'all want this sorta thing and do you feel it's helpful?
Please.

Shall work on it then for sure, probably tomorrow morning.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 02, 2018, 01:09:13 pm
Fortunately, some have flavor blocks from R&S postings, so I'll start with those. Why do work again when you've done it once already?

Antenora Reynes:
(click to show/hide)
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 02, 2018, 01:17:44 pm
Next. At the time I couldn't get Jessica's flavor block past an outline for whatever reason, so I rolled with it. I might expand this a bit later.

Jessica Reynes:
(click to show/hide)
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on May 02, 2018, 01:36:43 pm
Requesting Flavor Thread.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 02, 2018, 01:44:28 pm
I'll probably put something together like that at some point, yes. Right now I'm gathering what I have so I know what I need to do and what I don't.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 02, 2018, 04:43:06 pm
> Alicia post.
> First node goal hit, though Moore's like one or two posts away from his first one.
> He just vanished awhile.

Not a huge deal, just heads up. The first node goals are often a bit easy to down right softballs for the sake of demonstration. Moore's right next tone too, in case it wasn't obvious to him.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 02, 2018, 04:49:23 pm
+1 int from my node, used to boost duskblade DCs and regain knowledge (nature)!
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 02, 2018, 07:54:49 pm
Struggling to pick a 6th level spell, so I made my own!

Quote
Telepathic Intercept
Divination
Level: Brd 4, Sor/Wiz 6
Components: V, S
Casting time: 1 standard action
Range: Personal
Area: 5-ft./level radius spread centred on you
Duration: 10 minutes/level (D)
Saving Throw: None/see text
Spell Resistance: None

Upon casting this spell you hear a faint murmur of faraway speech before it fades into silence.

For the duration of this spell you become instantly aware whenever a creature within its radius communicates via telepathy, regardless of who it is communicating with or where they are. As a free action you can intercept their telepathic 'speech', however the creature is entitled to a will saving throw and upon success becomes aware that someone is listening in (though they gain no special awareness as to who is responsible).

I remembered that meeting with the devils back in B3 where you said they had tons of snarking and bluffing going on telepathically that we were ignorant of. Now we can listen in! And also know if the nice devil smiling and nodding at our cover story is really screaming 'Guards! Guards!' in his head.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 02, 2018, 11:00:54 pm
That looks like a variant of telepathy tap from the BoED. Compare and contrast that, would you?

It doesn't really need to be a sanctified spell, that one's not really germane to good. I mean it's useful since a lot of fiends have telepathy, but it's like healing. Certainly useful against them, but not precisely something drenched in holy power, anyway.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 03, 2018, 10:21:11 am
Preview:

Xandra

Trumpet Archon 30//War Mage 10/Paladin 2/Mage of the Illuminated Temple 18

She trades her innate trumpet archon clerical casting for a seer ability. I've also wanted to use that PrC for awhile now, find out of it's balanced or broken.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 03, 2018, 12:04:20 pm
Quick hit: Warmages are a strange class as far as spell-list goes. How I'm probably going to run one for epic for now? They get all the evocation spells as epic spells. Should work for the short term.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 03, 2018, 01:13:16 pm
That looks like a variant of telepathy tap from the BoED. Compare and contrast that, would you?

It doesn't really need to be a sanctified spell, that one's not really germane to good. I mean it's useful since a lot of fiends have telepathy, but it's like healing. Certainly useful against them, but not precisely something drenched in holy power, anyway.

Yeah, telepathy tap's straight up better except for duration. I'll just alter reality that if I need to eavesdrop.

I'll see about some other swap tonight maybe, mental pinnacle can stay a bit longer.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 03, 2018, 01:39:52 pm
That looks like a variant of telepathy tap from the BoED. Compare and contrast that, would you?

It doesn't really need to be a sanctified spell, that one's not really germane to good. I mean it's useful since a lot of fiends have telepathy, but it's like healing. Certainly useful against them, but not precisely something drenched in holy power, anyway.

Yeah, telepathy tap's straight up better except for duration. I'll just alter reality that if I need to eavesdrop.

I'll see about some other swap tonight maybe, mental pinnacle can stay a bit longer.

Cool, cool.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 04, 2018, 10:38:47 pm
Redistributed skill points so that I have at least 1 point in almost every skill, excepting those with sub-skills like Perform.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 04, 2018, 10:42:27 pm
One thing I'd like to try and do is weekly summaries of my thoughts of the past week's sessions. I dunno if I'll stick to this, but let's try. In order of newest to oldest.

Alyssa: A solid enough start. A lot of her first days is feeling out who she is and what she does, as well as starting to paint in the Guild. I'll note that her going off on that page who barged in felt fairly defining - she wasn't going to tolerate that shit right off. She feels very no nonsense and just a smidge of a bitch. Not meant as an insult, just a statement. There's potential here, let's see how it develops in the future.

Tryll: Another solid start. Dana as a ringer works wonders, as it feels like she comes in, has a strong statement and immediately helps define things. Dana in particular has a particular voice that works well and makes things feel like it's well defined. Not as much to say here as Tryll's coming off B3 and thus well defined. Good choice to grab Dana though, I have to say. Also Calleigh trolls everyone, as usual.

Moore: A very strong start. You get bonus points for going to Xandra - she was set up to be a NPC later down the line, but visiting her early unlocked a recruitment chance early. She was one of the little bits of setup I did in B3, so hitting her up was an excellent choice. It got you a party member quickly, just in time for what's going to potentially be a tough mini dungeon or two. Well played. Otherwise it's Moore, he's fresh so not a ton to say here. I did like today's discussion about morality and motives, though.

Alicia: Of all the characters, I feel Alicia's slotted in the neatest to a completed role. She's very much a veteran of several story arcs and is a mature character. This is good, as it's letting her get right to brass tacks. If anything I wish the pace was a little slower to have more NPC setup time, but it's been solid so far. Everything feels solid enough here, and as Syala and Alicia noted, they're not a heaven for sitting around. Do expect a bit of down time after the Lixer thing hashes out, though, if just to touch base with some NPCs and sort a few things.

Seira: See Alicia's writeup, the same general sentiment applies. That being said, it's fun to have her deal with Kascha again, not to mention Amaryl. Amaryl's a bit of a sticky wicket, trying to capture her as well as taking her late game confident surge to the logical next steps. She still hesitated once or twice, but fundamentally I'm trying to play her as more assertive. I don't feel like the younger Amaryl would've added a lot of what she added to those conservations. That being said, Seira feels fine and it's all about redefining and getting to feel it with the NPCs, so more on that after Lixer, too.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 04, 2018, 10:47:38 pm
Yeah, it feels strange we haven't even had Antenora get any time on screen at all yet. But the way she is she'll more than make up for it in time so at least I'm giving other people a shot to start out with. I need to put up a todo post like Yuth has on his board since there's a few other things to look in on and pursue going forward, but operation free Zariel gets priority for now since it's a good window of opportunity and hopefully it'll get me and Seira off to a strong start of kicking in doors and punching shitty devils.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 04, 2018, 10:51:48 pm
Yeah, it feels strange we haven't even had Antenora get any time on screen at all yet. But the way she is she'll more than make up for it in time so at least I'm giving other people a shot to start out with. I need to put up a todo post like Yuth has on his board since there's a few other things to look in on and pursue going forward, but operation free Zariel gets priority for now since it's a good window of opportunity and hopefully it'll get me and Seira off to a strong start of kicking in doors and punching shitty devils.

Antenora I'm okay with, since she got screen time in B3 a few times. Granted, I tend to underplay her since she's mostly business around people she isn't close to, but still. It'll work itself out, as you said.

Wholeheartedly second a todo list, let me know once it's up and I'll sticky. It's really helping me and theirs help me, too.

OOC, it's worth noting that this will really be feeling out how divinities fight and some of the bullshit they can pull. The upside is that you can pull the same bullshit if you fight in your realm, so it's not all bad. Deities just have a gigantic homefield advantage. The Incarnations set it up so deities can die, but it's never meant to be remotely easy, even for other deities. This is probably a good thing, since things would be fucked if they died a lot more and Ao was in control of who ascended to replace them.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on May 04, 2018, 10:53:38 pm
Also Calleigh trolls everyone, as usual.
The Troll Train has absolutely no brakes.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 04, 2018, 10:54:58 pm
Also Calleigh trolls everyone, as usual.
The Troll Train has absolutely no brakes.

It should be a lot of fun to see unfold. It usually is, even if that valkyrie there regrets it.

FYI, I'm just waiting for Marie and Calleigh to meet. That'll be...something. Yes.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 04, 2018, 10:56:09 pm
Alyssa: A solid enough start. A lot of her first days is feeling out who she is and what she does, as well as starting to paint in the Guild. I'll note that her going off on that page who barged in felt fairly defining - she wasn't going to tolerate that shit right off. She feels very no nonsense and just a smidge of a bitch. Not meant as an insult, just a statement. There's potential here, let's see how it develops in the future.

That's sort of what I was going for. She's a hardened adventurer and in a position of power. She's got no time for BS, so she cuts it down quickly. As far as the page goes, she knows they talk and if one page was willing to bust into her rooms, others likely are. A bit of intimidation there would spread faster than anything else and nip it in the bud.

I haven't had much of a chance to do any relaxed RP with her yet and feel out her non-work hours attitude, but that'll come. She won't be as harsh there as normal, I think. She'll be defensive of her off-time for sure though.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on May 04, 2018, 10:56:20 pm
Also Calleigh trolls everyone, as usual.
The Troll Train has absolutely no brakes.

It should be a lot of fun to see unfold. It usually is, even if that valkyrie there regrets it.

FYI, I'm just waiting for Marie and Calleigh to meet. That'll be...something. Yes.
That assumes she agrees to be Dana's punching bag.

Also, yes. More courreses.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 04, 2018, 11:00:41 pm
That's sort of what I was going for. She's a hardened adventurer and in a position of power. She's got no time for BS, so she cuts it down quickly. As far as the page goes, she knows they talk and if one page was willing to bust into her rooms, others likely are. A bit of intimidation there would spread faster than anything else and nip it in the bud.

Fair, fair. To be honest it's mainly a way of dealing with it that I personally dislike - I'm really not the sort of person to fault someone like that so directly, but rather correct more gently. I don't fault Alyssa for it, but it made an impression on me right off. That's a good thing over all and the logic's sound. The second page was polite for just that reason.

Quote
I haven't had much of a chance to do any relaxed RP with her yet and feel out her non-work hours attitude, but that'll come. She won't be as harsh there as normal, I think. She'll be defensive of her off-time for sure though.

That one's on me, since after all, I plunged you right into the shit.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 04, 2018, 11:01:05 pm
Also Calleigh trolls everyone, as usual.
The Troll Train has absolutely no brakes.

It should be a lot of fun to see unfold. It usually is, even if that valkyrie there regrets it.

FYI, I'm just waiting for Marie and Calleigh to meet. That'll be...something. Yes.
That assumes she agrees to be Dana's punching bag.

Also, yes. More courreses.

I imagine it'll be a thing of DM terror, much like Afina and Moore's dreaded combination attack.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 04, 2018, 11:05:33 pm
Fair, fair. To be honest it's mainly a way of dealing with it that I personally dislike - I'm really not the sort of person to fault someone like that so directly, but rather correct more gently. I don't fault Alyssa for it, but it made an impression on me right off. That's a good thing over all and the logic's sound. The second page was polite for just that reason.

Eh, yeah, but I'm also considering that part of her as an inexperienced over-reaction. I never fully set her current age, but I'm gonna peg it as 24-ish. She did the dragon thing at 23, so I figure a year of growing power would fit. A 24 year old becoming the head of an Order and shoved into leadership isn't really prepared for it, and combined with the challenges to her authority I'm assuming happened in the last year, she's found it faster/easier to stomp on things and not tolerate little things so they don't become big things. I can see that part smoothing over as things happen, but for now, I'm gonna stick with it.

That one's on me, since after all, I plunged you right into the shit.

Eh, that's fine, I wasn't concerned or bothered by it. All that'll happen is more OOC questions to clarify background/assumed knowledge and things.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 04, 2018, 11:07:57 pm
On a different note, I have a thing for the to-do list.

Epic usages of Craft: Mapmaking and Profession: Cartographer.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 04, 2018, 11:10:01 pm
I imagine it'll be a thing of DM terror, much like Afina and Moore's dreaded combination attack.

PIXIE-HA LOVE LOVE 90% DISCOUNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 04, 2018, 11:11:38 pm
Fair, fair. To be honest it's mainly a way of dealing with it that I personally dislike - I'm really not the sort of person to fault someone like that so directly, but rather correct more gently. I don't fault Alyssa for it, but it made an impression on me right off. That's a good thing over all and the logic's sound. The second page was polite for just that reason.

Eh, yeah, but I'm also considering that part of her as an inexperienced over-reaction. I never fully set her current age, but I'm gonna peg it as 24-ish. She did the dragon thing at 23, so I figure a year of growing power would fit. A 24 year old becoming the head of an Order and shoved into leadership isn't really prepared for it, and combined with the challenges to her authority I'm assuming happened in the last year, she's found it faster/easier to stomp on things and not tolerate little things so they don't become big things. I can see that part smoothing over as things happen, but for now, I'm gonna stick with it.

Makes sense in general. Some newness is fine, she really is rather young for her position.

Quote
Eh, that's fine, I wasn't concerned or bothered by it. All that'll happen is more OOC questions to clarify background/assumed knowledge and things.

That's fine, I figured a running start would do better. Shar tends to be a go getter and isn't afraid to be a prime bitch.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on May 04, 2018, 11:13:58 pm
I imagine it'll be a thing of DM terror, much like Afina and Moore's dreaded combination attack.

PIXIE-HA LOVE LOVE 90% DISCOUNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

In the depths of Dune's nightmares, the echoes of forgotten terrors can be heard: "EVERYTHING NOW 99% OFF!"
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 04, 2018, 11:16:22 pm
I imagine it'll be a thing of DM terror, much like Afina and Moore's dreaded combination attack.

PIXIE-HA LOVE LOVE 90% DISCOUNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

There is no hope.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 06, 2018, 05:30:10 pm
> Incidentally, I will say this: Someone already missed a genuine plot skip if they caught something and thought very carefully.
<Ebiris> Stuff like that always makes me feel dumb!
> Sorry, sorry.
> I just like pointing it out occasionally. It would've taken that person thinking about some things and really putting a few different ideas together along with a reasonable but not certain assumption.
<Lucille> post
<Lucille> What does that even mean?
<Ebiris> post
> Seira post of just making sure we'r eon the same page since I'm running 5 different nodes.
> It means if someone at the right point put a few things together, made a single assumption and was on the ball, they could've figured out something big.
> Longshot admittedly.
> But I do try to put those in there sometimes, and occasionally someone gets one.

---

If anyone can put together a good guess, SR PM it to me. If anyone gets it right I may have a reward for them. It was something that happened in the past week of gaming.

Do not post them here, please.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 06, 2018, 05:37:11 pm
Also flavor topic is a todo tonight. For the Yuths.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 07, 2018, 01:11:02 pm
Be a few in case anyone's waiting on me, I have to add proxy template to Donald.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 07, 2018, 02:37:05 pm
Note to self: Don't use Rumbling in names in the future. It trips myself and Neph up.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 07, 2018, 03:36:14 pm
Since my avatar is her own person I decided she would have Greater Arcane Sight Permanency'd. Otherwise, poor Amaryl will eventually get drowned by all the telepathy links.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 07, 2018, 03:36:45 pm
Sure, just note the change, not a big deal.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 08, 2018, 03:37:40 pm
Moore's thread is amazing right now, by the way. I'm having a blast with the sign language.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 08, 2018, 05:18:40 pm
23:16 <Lucille> BTW, where can't I teleport? In the fortress?
23:16 <Lucille> Since I could presumably teleport across Avernus at the same time Alicia gates in
23:17 <Lucille> This isn't blocked?
23:17 <Lucille> Also, would Lixer know where I teleported to?
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 08, 2018, 07:22:48 pm
Quick note while I remember, Ebony will be given proxy status for going to Langersun since she's an epic outsider. So keep that in mind for statting her. She'll get the Silver Fire SDA.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 08, 2018, 10:27:43 pm
Quick note while I remember, Ebony will be given proxy status for going to Langersun since she's an epic outsider. So keep that in mind for statting her. She'll get the Silver Fire SDA.

Okay, I'll note that when I put together her block and stuff.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 08, 2018, 10:28:33 pm
23:16 <Lucille> BTW, where can't I teleport? In the fortress?
23:16 <Lucille> Since I could presumably teleport across Avernus at the same time Alicia gates in
23:17 <Lucille> This isn't blocked?
23:17 <Lucille> Also, would Lixer know where I teleported to?

Anywhere that's not dimensionally locked, astrally severed or otherwise barricaded against teleportation. Any random chunk of Avernus is probably okay, locations are dicier.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 08, 2018, 10:45:41 pm
Hell Striker trivia: Hell Striker isn't talkative for a magic weapon, but it does speak up sometimes. Usually when something is obviously wrong or it has a bad feeling. Example: When Alicia need a splash of cold water in Malcanthet's realm. It also never had a channel to actual deity it knows will listen, so that's also a thing.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 09, 2018, 01:45:19 am
Also, would Lixer know where I teleported to?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 09, 2018, 11:12:34 pm
Also, would Lixer know where I teleported to?

Generally not, though he could use magic to track you down or similar means, which in turn would contest with your defenses and so on and so forth.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 10, 2018, 06:53:24 am
Catching up on other threads again!

Quote
I'm keeping track of the spells for this, don't worry. That makes 7, by the way. Who knew regular Plane Shift might ever be useful!

Greater plane shift was Jaela's second favorite spell for a reason.  :)
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 10, 2018, 10:10:03 am
That is very true, Cor.

---

> roll 4#1d8 Ebony
<Kobot> Kotono rolled 4#1d8 Ebony --> [ 1d8=1 ]{1}, [ 1d8=5 ]{5}, [ 1d8=5 ]{5}, [ 1d8=4 ]{4}
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 10, 2018, 11:21:36 am
Since Ebony can't take the Silver Fire SDA due to lacking the magic domain, and none of Alicia's other SDAs really fit, she'll be given a custom ability.

Spellfire Grace (Di)
If you make a successful fortitude save that would normally reduce the effect of a spell or supernatural ability against you, it is instead negated entirely, and the power infused into you as temporary hp equal to 2 x the spell's caster level (or hit dice of the creature responsible in the case of supernatural abilities). Temporary hp gained in this manner does not stack, and the ability has no effect on spells or supernatural abilities that are negated by a successful fortitude save.

Basically fort only mettle just for magic stuff but with an extra buff thrown in. Alicia used to have spellfire so it's thematic, and it should keep Ebony alive if she has to eat a half dozen horrible fort effects in a row like that one time in Castle Crumbling.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 10, 2018, 11:47:17 am
Two new SDAs added the divine rules, Dragon Ascension and Silver Fire. Just updating things and changelogs there, nothing groundbreaking.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 10, 2018, 11:47:46 am
This reminded me! Donald didn't get a divine power when I proxified him so now he is DRAGON.

DRAGON ASCENSION
Prerequisite: Must have nurtured and awakened a draconic spark within your soul.
Benefit: Seira has nurtured the draconic nature within her, gaining the power of a true dragon. Her type changes to dragon and she gains all the benefits and drawbacks of that type. She also gains the fire subtype and all the traits of it. The main benefit of this ability is that Seira now has a draconic form - that of a red dragon. She may transform as a swift action and may stay in either form indefinitely. This transformation follows the rules of the polymorph subschool except as follows. She transforms into a red dragon of an age category matching her hit dice. For example, at 34 hit dice, her transformation is that of an ancient red dragon. Seira may cast spells freely in this form and gains the benefit of the eschew materials feat while in it. Seira retains all of her class abilities, only limited by abilities that would not work in dragon form. In all respects, this transformation is treated as being Seira's natural form. A true seeing spell shows both her normal and dragon forms.


Dune, don't forget to post it to the SDAs.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 10, 2018, 11:49:04 am
Very minor adjustments but looks good, Eb. This replaces salient divine ability on the proxy template, as discussed in the customizing proxies section of that article.

Spellfire Grace (Su)

If you make a successful fortitude save that would normally reduce the effect of a spell or supernatural ability against you, it is instead negated entirely, and the power infused into you as temporary hp equal to 2 x the spell's caster level (or hit dice of the creature responsible in the case of supernatural abilities). Temporary hp gained in this manner does not stack, and the ability has no effect on spells or supernatural abilities that are negated by a successful fortitude save.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 11, 2018, 08:55:41 am
Crossposting some good IRC discussion from yesterday before getting into things with the weekly analysis.

<Ebiris> He is a bitch, he has to have gotten daddy to make his avatar for him somehow.
<Seira> Yeah it's bullshit
<Seira> Maybe he ate Bel for that
<Seira> And I bet he has more than the one, too
<Ebiris> He probably has a higher divine rank than us, just having Lord of the First status would jumpstart you like how the padisha of the marid starts at a decently high status right after seizing the throne.
<Ebiris> Still, skipping the avatar creation time is cheating.
<Seira> Of course it is
<Seira> Tell him he's lame
<Ebiris> I will assuming I survive him and his liches focus firing me down.
<Ebiris> Maybe I should use mirror image!!!
<Seira> Do it!
<Seira> I know I will
<Seira> Also I will use invis
<Seira> In fact, am using invis
* Kotono laughs at avatar Alicia.
> Nice thing to catch that though, that is unusual that he has one.
<Seira> WWZ could've been an awesome movie
<Seira> If, you know, it were made
<Ebiris> Smooshing a partially formed avatar while we were raiding the place would've been a good consolation prize, too.
<Seira> It's a good point, maybe I'll come across another avatar in a vat of goo and kill it
> Seirapost.
<Ebiris> I need to figure out where to grow my next avatar when we hit DvR 2.
<Seira> And how she'll look
> It is a good point, he really shouldn't have an avatar yet. Someone's up to no good.
> But let's be honest, we know it's almost certainly Asmodeus being a prick.
> He's good at that.
<Ebiris> Even he'd take a week to make his avatar. If we'd gone yesterday it might not have been finished yet!
> Assuming he didn't somehow have one made before Bel even fell because fuck you, he's Asmodeus.
> But yeah, that's a fair question to wonder.

1. Lixer is higher than DvR1, though I'll refrain from saying anything more than that on his status. More saliently, Eb was on the ball about how a pre-set planar lord role comes with more DvR than just managing to become a demipower. Most have lower caps as well - for example, as long as Asmodeus's current order endures, no other Lord of the Nine can get past DvR18, and that's only in the case of Mephistopheles. Archomentals are usually capped at DvR10 as well due to how the elemental powers set up that playing field.

2. Noting that Lixer has skipped avatar creation time is also a good observation. This isn't something inbuilt to his station, it's most probably Asmodeus pulling strings. How he did that is left to your imagination. By any time demarcation, he simply shouldn't have had the time to make avatars yet. It takes them time to set up and form.

<Ebiris> So glad I remembered anticipate teleportation. I was just pasting in all my spells and I saw it there and was like ohshit.
> Good catch.
> It's the sorta thing that has counter-counter measures in a lot of cases in divine realms and attempts to mitigate it (or simply teleporting outside of its range) but Lixer is new. A rookie mistake, basically, one he wouldn't even make often before it.
<Ebiris> He has a disposable avatar he can actually send out to fight people with instead of hiding and trusting minions, it must be novel and exciting.
<Ebiris> But yeah teleporting at a distance is only prudent at this level. That's why we gated in a ways from the outer line ourselves.

It's worth noting that Lixer is new at this. Having an avatar to fight nearly risk free lead to a simple, rookie mistake he'd unlikely make if he wasn't a power. Generally, most deities simply teleport outside of anticipate teleport shenanigans if they're facing foes who can do that, and some have more specific counter measures developed.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 11, 2018, 10:00:28 am
Okay, weekly analysis time.

Alicia: A decent week, albeit one mostly in setup and shortened due to RL. I thought the bit with discussing spell names was good, as well as her first combat starting well. I also think she was the one who got the least time to grow this week, just a consequence of where the plot was and how things went. That should fix itself in time, preferably after having giving Lixer a good ass beating. It's nice for Latha to get some time, even if it's in a role she has to be serious in rather than letting her hair down a little bit. That's really the downside to going right after Liixer, I admit.

Seira: A solid enough week. I felt the early bits dragged - and sorry about a mild letdown with that mercane report, but Eligaas isn't that flagrantly stupid and careless to let that ever get out beyond his victim. But anyway, it was solid over all and I felt the tension of the infiltration is going just fine. But like Alicia, I am craving character moments for them more, chances to connect and reconnect with other characters. So once Lixer is over, both of you can expect some focus on the homefront. Also, I like how firmly Donald's coming into view. He's always had a strong voice, plus Elle also got a chance to have some time and fun at his expense. That was good stuff.

Moore: Overall, the week was solid progress towards your goal of dealing with Shar's intrusion into Mineral. The charades bits were genuinely hilarious to me, especially in the cases where the meaning wasn't immediately obvious, as well as giving chances to fill in more work with your two companions. Cresiel is very focused and serious as has been seen before. He's not cruel or cold, as you can see a glimpse of with his treatment of your rescued hostage, but simply not a person given lightly to frivolity. He'd rather hit evil with a giant hammer, isn't that enough?

Side note: I tend to vaguely quote and allude to biblical verses with Mount Celestia, and Cresiel's comment about the hostage's race being nearly over is an allusion to 2 Timothy 4:7. In a general sense, Mount Celestia tends to key reasonably close to Christianity and that moral set while Arborea tends to be a more person-centric and modern morality of 'whatever, as long as you're doing what's right'. One of the ways LG and CG stand apart is essentially a contrast between Christian based morality (believing in something above you, that all that is good and right comes from it, that what is here is only temporary and one must strive to reach something infinitely superior) versus a more modern morality (do good, be a good person, have the freedom to do what you want as long as you're not a dick). In the context of Balmuria it doesn't mean one is right and the other wrong, it's just another way to define the sides and add flavor.

If you really want to be reductionist, you can boil the two down to Mount Celestia being a Christian's hope for Heaven and the glories of God there, while Arborea can be a humanist's hope for a happy world where everything finally works for the better. I think that over emphasizes those aspects and misses a lot of the nuance of the two sides, but you could see it like that.

PS. If you ever want an extra clarifying insight into that, consider how Queen Morwel's defining aspect is her dream. Emphasis on HER dream. Her vision, her desire. That's extremely person-centric.

Tryll: Poor Miranda.

Okay, more seriously, I had fun this week. Word of advice for Tryll, though: Just wandering in infinitely large planes isn't really an on the ball plan to find a particular person, barring someone like Lathander who will find you anyway if they wanna talk to you. That all being said, I did enjoy the wandering in Elysium. The gossipy woman was enjoyable, especially her distorted view of Aurora. Gossip does tend to distort things, does it not? Also, plot begins to loom for Tryll and friends, can't wait to get to that next week. Also, I like Miranda and I hope she grows more soon.

Alyssa: Progress, progress. The meeting with the Red Knight was solid and overall you're taking moves to fix the Sharran problem. You have a possible first node companion lined up, as well as making contacts across the planes. Alyssa being hardened definitely shows, extremely cautious as well. I like it, I want to see more, but she's still new enough it's hard to say much beyond how much I enjoyed that discussion with the Red Knight. The Red Knight called out exactly why Alyssa needed her help, pointed out how it would benefit both of them and why she should say yes. I felt it was a powerful appearance.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 11, 2018, 11:14:55 am
Quote
Alicia: A decent week, albeit one mostly in setup and shortened due to RL. I thought the bit with discussing spell names was good, as well as her first combat starting well. I also think she was the one who got the least time to grow this week, just a consequence of where the plot was and how things went. That should fix itself in time, preferably after having giving Lixer a good ass beating. It's nice for Latha to get some time, even if it's in a role she has to be serious in rather than letting her hair down a little bit. That's really the downside to going right after Liixer, I admit.

Yeah, but it's good that Alicia and Seira are working together right off the bat, and it lets us open with a splash. It's like when B3 opened by killing a bunch of devils in a bar, just with higher stakes! Also this is totally fulfilling Latha's node goal.

The little spell name discussion was neat. I'm kinda finding my feet with running her in combat, not sure where I might've been able to push more or less. Spell slots are okay for now but I don't want to run out the tank on mooks, though at the same time I don't want those mooks to keep gathering in numbers. I may have to learn contagious fireburst soon.

Hopefully momentum will be preserved and I can play up Alicia schooling Lixer on godly combat, I think that'd be neat and play well to her portfolio.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 11, 2018, 11:41:38 am
Quote
Alicia: A decent week, albeit one mostly in setup and shortened due to RL. I thought the bit with discussing spell names was good, as well as her first combat starting well. I also think she was the one who got the least time to grow this week, just a consequence of where the plot was and how things went. That should fix itself in time, preferably after having giving Lixer a good ass beating. It's nice for Latha to get some time, even if it's in a role she has to be serious in rather than letting her hair down a little bit. That's really the downside to going right after Liixer, I admit.

Yeah, but it's good that Alicia and Seira are working together right off the bat, and it lets us open with a splash. It's like when B3 opened by killing a bunch of devils in a bar, just with higher stakes! Also this is totally fulfilling Latha's node goal.

Oh yes, this should qualify nicely for it.

Quote
The little spell name discussion was neat. I'm kinda finding my feet with running her in combat, not sure where I might've been able to push more or less. Spell slots are okay for now but I don't want to run out the tank on mooks, though at the same time I don't want those mooks to keep gathering in numbers. I may have to learn contagious fireburst soon.

The spell discussion was nice and I liked how it flowed. It was just one of those things that puts you into the world, you know?

I'm probably going to soft ban contagious fireburst soon and let that just be Afina's thing. It at least needs a serious re-examination because seriously. So if you're thinking about it, please hold off. I let it finish B3 and meant to do this in downtime, but I forgot.

Quote
Hopefully momentum will be preserved and I can play up Alicia schooling Lixer on godly combat, I think that'd be neat and play well to her portfolio.

It would and going in and beating up Lixer is worth quite a lot. That's the sort of thing that reinforces your portfolio neatly and is a good part of divine growth.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 11, 2018, 11:46:30 am
Todo list updated and streamlined, just FYI.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 11, 2018, 01:36:12 pm
Quote from: Anastasia
Alyssa: Progress, progress. The meeting with the Red Knight was solid and overall you're taking moves to fix the Sharran problem. You have a possible first node companion lined up, as well as making contacts across the planes. Alyssa being hardened definitely shows, extremely cautious as well. I like it, I want to see more, but she's still new enough it's hard to say much beyond how much I enjoyed that discussion with the Red Knight. The Red Knight called out exactly why Alyssa needed her help, pointed out how it would benefit both of them and why she should say yes. I felt it was a powerful appearance.

I've been trying to be very cautious about dealing with things, in this case, Gods. Alyssa will have read enough lore to know that Gods, even good ones, always get more out of a deal than they give. I'm playing on her age and newness to the arena to keep her from catching on some things, but she knows when to be cautious.

She's also keeping a mental tally of who and how many times people are dodging her questions.

She doesn't quite trust the Red Knight yet, though she doesn't feel she's against her. She just thinks the Red Knight is doing something like positioning Alyssa to gain more attention and try to lure Shar or Malcanthet into making a more overt and personal effort that the Red Knight can capitalize on.

The fact that she so readily hit all the points Alyssa wanted to improve on without touching on any of her strengths much at all made her think of the Red Knight as an over eager salesman.

Add to the, that she semi-avoided going into details about how to do any of it, and the fact that she was pretty blase about finding a commander didn't help much either. OOC I know this was a combo of DM hasn't planned that out and it being a bit below a God's real concern, but IC those were Alyssa's primary reasons for being there, so it didn't fully sit well.

She's starting to get annoyed at not finding Shaundakul, but knows it's chance/a God's will. So she's trying to push through the random stuff as quickly as she can, but is watching for opportunities. Albert, for example, could be a powerful Ally if she can make an item that gives him control. She could even use it as a recruiting tool for more weres if she can.

All in all, I feel she's shaping up into a headstrong but cautious leader, which is what I wanted.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 11, 2018, 03:41:39 pm
Oh, also forgot to mention about the Hell Striker quest hook. While I was initially quite thrown off by it happening like that, it was nice being able to dig a little then go, 'Oh, I have someone who can handle that!'. Ebony would've been good to bring back to be in my node, having a high tier bard on demand is always super useful, but having her at Aurora offers more long term rewards. Maybe that'll change in the future. Assuming she doesn't die again, the place is bad for her health.

Also proxying her was basically necessary because I can't send her to the prime without causing spiritual wounds, and fits with Alicia just rotating proxy-ness around based on need, but she's a very useful and thematic pick there so once I hit DvR 2 it'll be made official and permanent for her.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 11, 2018, 06:03:10 pm
Let's see, general thoughts.

Obviously, hiding that you brainwashed a mercane is sensible. I don't really get why hiding the actual outcome of the Bel/Lixer battle was a thing, but whatever.

I was really hoping for a B3-equivalent opening, and I think we're getting it. Also, speaking of portfolios and matching them, I got thinking about it the other day and I figured that being known for sneakiness is the opposite of being sneaky. If that makes sense? But yeah, while Seira could take to the battlefield, this is the sort of mission that plays to her strengths and I hope she gets to shine there.

Nice to interact with Alicia, and I hope to do it more. It was even nicer to interact with my friends. I'm definitely happy to do more of that later.

Not sure how the Node thing works, but I did, on reflection, follow up on the Kascha thing and nothing really happened there. Did I take it too literally? I did talk to her about her experiences with Aurora.

You mustn't have looked at my spell list, because I do have the contagious fireburst. Aside from an obvious tie to Simmer and other Aurora persons, fire is kind of my thing and it's a very good fire spell. In fact, there are no other good epic fire spells for wizards, at least up to lvl13. It's mostly anti-mook anyway, and unlike Afina we actually have other ways of clearing a battlefield, so I'm not sure what the problem is? It was only effective with retarded devils placing themselves every ten feet.

Finally, not even sure what I'd like to see more: Seira meeting Lixer (his avatar?) for a climatic duel inside his fortress of angst, or Seira accomplishing the mission competently and avoiding notice.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 11, 2018, 06:07:48 pm
She doesn't quite trust the Red Knight yet, though she doesn't feel she's against her. She just thinks the Red Knight is doing something like positioning Alyssa to gain more attention and try to lure Shar or Malcanthet into making a more overt and personal effort that the Red Knight can capitalize on.

The fact that she so readily hit all the points Alyssa wanted to improve on without touching on any of her strengths much at all made her think of the Red Knight as an over eager salesman.

Add to the, that she semi-avoided going into details about how to do any of it, and the fact that she was pretty blase about finding a commander didn't help much either. OOC I know this was a combo of DM hasn't planned that out and it being a bit below a God's real concern, but IC those were Alyssa's primary reasons for being there, so it didn't fully sit well.

That's an interesting take there. I'd personally interpret it - and I'm not saying it what the Red Knight did or her thoughts - of pointing out weaknesses to fix as a strategy, as focusing on strengths in this situation wasn't useful. Show what can be done to help, not embellish what's already sufficient. That, and she already has planned exactly who she wanted to send and who would be there and how suitable they would be.

Quote
She's starting to get annoyed at not finding Shaundakul, but knows it's chance/a God's will. So she's trying to push through the random stuff as quickly as she can, but is watching for opportunities. Albert, for example, could be a powerful Ally if she can make an item that gives him control. She could even use it as a recruiting tool for more weres if she can.

Trying to find Shaundakul is basically a luck check unless he wants to find you or you have the deific means to cut past the crap and contact him directly. It's his nature as a traveler.

Quote
All in all, I feel she's shaping up into a headstrong but cautious leader, which is what I wanted.

It's a good start, but I think she needs a tad more seasoning, which fits her character.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 11, 2018, 06:48:13 pm
Yeah, I got what you mean with the Red Knight, but remember I said she's new to leadership and I'm playing off the assumption that she's been questioned alot and probably not given a ton of solid actual feed back,so she's a bit sensitive about having weakness poked at, even if it's something she knows about. She's also not used to dealing with soldiers and generals, so blunt and straight forward isn't something she really fits with. I'm also sorta running with the idea of factionalism and politics being rampant in the order, so the Red Knight's attitude is kind of new territory.

Also, she was honestly expecting some kind of stop-gap type thing until those proper solution were able to be put into place, so the total lack of that kind of put her off. That's sorta what I meant by mentioning strengths. Something like, "You lack physical combat power. Have your summoners focus on Earth elementals and you necromancers on debuff and fewer but more powerful undead mixed with the elementals."

More OOC-wise, I'm trying to decide if I want to play off of the Order's strengths or or go the long route and do more traditional things. Something like conjured soldiers or the like, or phantasmal soldiers. Probably some sort of mix is where I'll end up, I think. I'm also considering doing an expanded version of Evacuation Rune that will move a larger group and using it for a sort of oh shit I need reinforcement button for a QRF team to jump to. Probably have team leaders carry them, and then something to sudden summon a group of phantasmal soldiers or undead fighters or something. Sudden explosive numbers and instant reinforcement seems like a tactic that would work well with a smaller force like the order has.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 11, 2018, 06:58:33 pm
Oh, also forgot to mention about the Hell Striker quest hook. While I was initially quite thrown off by it happening like that, it was nice being able to dig a little then go, 'Oh, I have someone who can handle that!'. Ebony would've been good to bring back to be in my node, having a high tier bard on demand is always super useful, but having her at Aurora offers more long term rewards. Maybe that'll change in the future. Assuming she doesn't die again, the place is bad for her health.

Also proxying her was basically necessary because I can't send her to the prime without causing spiritual wounds, and fits with Alicia just rotating proxy-ness around based on need, but she's a very useful and thematic pick there so once I hit DvR 2 it'll be made official and permanent for her.

That was really the point of it. You have tons of resources and I'd like them to be used. All nodes have varying resources I'm putting into play - yours and Seiras have the most as a conceit of the setup, but y'all should be using what you have.

There's tons of ways to give y'all hooks and keep things moving while not muddying things down. I intend to use those, give you a sense of scale and scope.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 11, 2018, 09:57:54 pm
I genuinely enjoyed the limitations of needing to work with the hand signals and things, if just because it let the expressive bard do all the talking while the other two had to more or less follow along.

It's been interesting just to see them all work together in the limited time they have had, because although both Xandra and Cresiel are from Celestia, they both have very different approaches and ways of getting where they're going.

Moore's intent on chipping away a little at Cresiel's steadfastness just because he's managed to get where he is (I mean Moore) by following what he thinks is his path and not necessarily anyone else's. In essence, he's taking Morwel's path and yet following it on Celestia's roads, if that makes any sense.

Honestly, in terms of actual battle prowess, the three of them are pretty good in terms of having all their bases covered. Cresiel can heal himself a bit while bashing skulls, Xandra blows stuff up and Moore fills in wherever he needs to.

The 10 minute songs are already paying great dividends in terms of resources, too, which is nice. 
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 11, 2018, 10:02:49 pm
Let's see, general thoughts.

Obviously, hiding that you brainwashed a mercane is sensible. I don't really get why hiding the actual outcome of the Bel/Lixer battle was a thing, but whatever.

Politics and power. If nothing else, knowledge is power. Then again, Eligaas looks to be some new and exciting variety of batshit insane, so who can say?

Quote
I was really hoping for a B3-equivalent opening, and I think we're getting it.

You are. A bit of setup, you're not in a situation to start you with a tavern brawl, but close enough.

Quote
Also, speaking of portfolios and matching them, I got thinking about it the other day and I figured that being known for sneakiness is the opposite of being sneaky. If that makes sense? But yeah, while Seira could take to the battlefield, this is the sort of mission that plays to her strengths and I hope she gets to shine there.

A bit of a paradox there, yeah. Being known as a deity is a higher tier than being so sneaky you aren't known at all, though. For example, Shar touches on a lot of aspects of being sneaky and she's well known. I get what you're saying, it's just one of life's little ironies.

Quote
Nice to interact with Alicia, and I hope to do it more. It was even nicer to interact with my friends. I'm definitely happy to do more of that later.

Yeah, Donald's been great so far and Elle was solid. So was Amaryl and Kascha, it's good to get the band together. Kascha in particular, since she's grown a lot and that growth makes good fodder. Really I feel like there's a fertile field there of you just interacting with them, once this Lixer scenario is finished. The interplay between you and Alicia was solid, as was the small bits you had with Latha and Sulia.

Quote
Not sure how the Node thing works, but I did, on reflection, follow up on the Kascha thing and nothing really happened there. Did I take it too literally? I did talk to her about her experiences with Aurora.

Kascha's isn't finished yet, that's all. You were on the right path, it just sort of subsumed into other things. As this is new and guidance is good, a one on one talk with her (or maybe a three way conversation) would be best. Generally, if something that looks like a node goal doesn't trigger it, it's one of the following. 1. You needed to take it further. 2. You misunderstood it. 3. Poke the DM to make sure he hasn't just forgotten to update it.

Since this is her first node goal, it's really just a chance and reason for her to spend some time directly with you, really pick her mind over Aurora in detail and relate to you. She has a lot of thoughts there that she didn't get to touch on. It was sort of a side thing to other things that were going on if I recall, and that made sure it didn't get enough time.

Quote
You mustn't have looked at my spell list, because I do have the contagious fireburst. Aside from an obvious tie to Simmer and other Aurora persons, fire is kind of my thing and it's a very good fire spell. In fact, there are no other good epic fire spells for wizards, at least up to lvl13. It's mostly anti-mook anyway, and unlike Afina we actually have other ways of clearing a battlefield, so I'm not sure what the problem is? It was only effective with retarded devils placing themselves every ten feet.

The real issue, I think, is that there's no limit to the fireburst chains. It gets a little silly in a situation where packed people result in a massive chain reaction. 

Anyway, you have it. Hm. Lemme think a bit, get back to you.

Quote
Finally, not even sure what I'd like to see more: Seira meeting Lixer (his avatar?) for a climatic duel inside his fortress of angst, or Seira accomplishing the mission competently and avoiding notice.

Win-win.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 11, 2018, 10:07:08 pm
Yeah, I got what you mean with the Red Knight, but remember I said she's new to leadership and I'm playing off the assumption that she's been questioned alot and probably not given a ton of solid actual feed back,so she's a bit sensitive about having weakness poked at, even if it's something she knows about. She's also not used to dealing with soldiers and generals, so blunt and straight forward isn't something she really fits with. I'm also sorta running with the idea of factionalism and politics being rampant in the order, so the Red Knight's attitude is kind of new territory.

Yes. The Red Knight expects a well oiled military machine and acts like that. Of course there's politics even in her military, but first and foremost, people do their job and cut the bullshit. Those that don't aren't long for their positions in her army. She's rather like the ideal of Baator in that respect. Alyssa isn't that and it shows with how they interacted.

Quote
Also, she was honestly expecting some kind of stop-gap type thing until those proper solution were able to be put into place, so the total lack of that kind of put her off. That's sorta what I meant by mentioning strengths. Something like, "You lack physical combat power. Have your summoners focus on Earth elementals and you necromancers on debuff and fewer but more powerful undead mixed with the elementals."

Well, she is sending reinforcements with military experience, ones commanded to do things like that to help out. She's a general, a general tells the officers what to do and they make sure it gets done. That's part of it, part of it's just her approach and my presentation of it.

Quote
More OOC-wise, I'm trying to decide if I want to play off of the Order's strengths or or go the long route and do more traditional things. Something like conjured soldiers or the like, or phantasmal soldiers. Probably some sort of mix is where I'll end up, I think. I'm also considering doing an expanded version of Evacuation Rune that will move a larger group and using it for a sort of oh shit I need reinforcement button for a QRF team to jump to. Probably have team leaders carry them, and then something to sudden summon a group of phantasmal soldiers or undead fighters or something. Sudden explosive numbers and instant reinforcement seems like a tactic that would work well with a smaller force like the order has.

I'm still feeling out the order a lot, so keep that all in mind. Right now you really just have a few people in it.

By the way, a list in your todo topic of known order personalities is a good idea, along with basic facts/traits of each one. If you wanna do that I'd really appreciate it.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 11, 2018, 10:24:20 pm
I genuinely enjoyed the limitations of needing to work with the hand signals and things, if just because it let the expressive bard do all the talking while the other two had to more or less follow along.

It really was a fun gimmick and worth the headache with superior invisibility.

Quote
It's been interesting just to see them all work together in the limited time they have had, because although both Xandra and Cresiel are from Celestia, they both have very different approaches and ways of getting where they're going.

They really do. Cresiel's the stern face, the loyal knight, the relentless champion. Sure, his style is defensive but he still goes forth and deals out justice in Mount Celestia's name. Cor compared him to a terminator in IRC and I think that was fairly spot on. He's simply not going to give up or break. He didn't break under Lixer's torments, he didn't break in captivity and he didn't break when blasted with Shar's unholy power. His faith in Mount Celestia and Chronias is unbroken and perhaps unbreakable, very much like an angel of the Lord, to go back to the Christianity comparisons and allusions to Celestia again.

Xandra is more mystical, more focused on Chronias than what is around her. She works to purposes beyond lesser men, a prophet-servant who has fully subsumed her will to the will of the Holy Mountain. She is very much in the model of 'God works in mysterious ways', as you saw with her interactions with you in B3. Like Moore, she sees and hears more beyond the ken of normal mortality. The voice in White has been a considerable part of Moore's story in B3 and now B6, and Xandra will help provide more insights into it. In a way she takes up the role Sylvie began to touch on in B3 as she became more and more affected by 21.

Quote
Moore's intent on chipping away a little at Cresiel's steadfastness just because he's managed to get where he is (I mean Moore) by following what he thinks is his path and not necessarily anyone else's. In essence, he's taking Morwel's path and yet following it on Celestia's roads, if that makes any sense.

That's a tough one and interesting to see how it plays - because in the end, Cresiel has chosen to follow something greater than himself. If Queen Morwel offers freedom within her dream and the ultimate freedom of the self, Chronias offers service and submission within the path to its light and the ultimate completion of the self when you reach it.

In a real sense when you look at it at that level, it's a choice between choosing between the self to be the ultimate good or something higher to be the ultimate good. Then again, isn't it freedom to consider and submit to the path of Celestia? Likewise, isn't it self completion to become part of Morwel's dream and find goodness within yourself?

Interestingly, I feel this also says all you need to know about neutral good and the Archangels. Is there a happy medium between these two? If not a true unison, then at least a harmony where both can be explored?

(Sidenote: I spent a long time back in B1 figuring out ways to make the different ultimate expressions of good meaningfully different. I feel D&D struggles with that a lot, and I can't blame it. You really have to put some philosophical and religious thought into it due to the nature of the questions. 2nd/3rd edition's lore provides a decent patina and even the roots to build a lot more, but you still have to do the building yourself. )

Quote
Honestly, in terms of actual battle prowess, the three of them are pretty good in terms of having all their bases covered. Cresiel can heal himself a bit while bashing skulls, Xandra blows stuff up and Moore fills in wherever he needs to.

They are. It's a promising team. I'm going to fine tune epic Warmage spells one day, but right now any sor/wiz evocation spell is working well enough.

Quote
The 10 minute songs are already paying great dividends in terms of resources, too, which is nice.

They really are. Epic bards are terrifying for that. But not as terrifying as 80% off.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 11, 2018, 10:34:08 pm
I think I agree that D&D at its base doesn't do much a good job of ever defining what the alignments are beyond the basic idea of each of them. There's always the old standby of "But what if a paladin has to uphold an evil law" or whatever.

The idea of neutral good vs. chaotic or lawful good is really interesting because there's an -awful- lot of overlap between them sometimes. To borrow on B5 for a minute, a lot of what they did was lawful and chaotic at the same time in some veins. It's all good in the end, so why sweat it?

It's been interesting to see Cresiel's genuine surprise at what Moore can hear and the messages he can apparently understand. Does it really come from Chronias? What if it doesn't? Does it matter in the end if he's doing "good" work?

I think all of this showcases, at least to me, that it's really, really difficult to try and find a niche as a "true neutral" individual. I don't even know how that'd play out in the Balmuria universe, because  I think a character like that would just come off as incredibly wishy-washy.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 11, 2018, 10:48:54 pm
I think I agree that D&D at its base doesn't do much a good job of ever defining what the alignments are beyond the basic idea of each of them. There's always the old standby of "But what if a paladin has to uphold an evil law" or whatever.

Yeah, I think D&D does a really good job of laying the bones, but it's only bones. I also think this is ultimately the right choice for the system. Let's be honest, not everyone is going to agree with what I've put out in defining alignment. Humans don't agree on these things universally, just look at history. So leaving the bones of it and letting people build is probably the best choice at the general level D&D has to work at.

As a rule for a paladin, avoiding a chaotic or evil act is more important failing to commit a lawful or good act. Even then, good usually trumps law when it comes down to things, due to the nature of how good and evil work. Morality's important - law and chaos are something that came from the Incarnations after all, while good and evil grew within Creation. OOC we get good and evil a lot easier than law and chaos, so that always felt like a natural tack to take.

Quote
The idea of neutral good vs. chaotic or lawful good is really interesting because there's an -awful- lot of overlap between them sometimes. To borrow on B5 for a minute, a lot of what they did was lawful and chaotic at the same time in some veins. It's all good in the end, so why sweat it?

There is a lot overlap. After all, they're all good in alignment. They just disagree with how to implement and be good, but the fundamentals of good are still there.

Quote
]It's been interesting to see Cresiel's genuine surprise at what Moore can hear and the messages he can apparently understand. Does it really come from Chronias? What if it doesn't? Does it matter in the end if he's doing "good" work?

Those are all really good questions and tie back to the issues raised between the flavors of good.

Quote
I think all of this showcases, at least to me, that it's really, really difficult to try and find a niche as a "true neutral" individual. I don't even know how that'd play out in the Balmuria universe, because  I think a character like that would just come off as incredibly wishy-washy.

I view neutral as not being wishy-washy or in balance, but simply apathetic to it and not keeling strongly enough in any direction to do that. Lemme look at a few true neutral characters from previous games.

Sylvie: Has issues and went through a ton of growth. In the end she's focused on other things and has 21, so a bad example in any case.
Adrian: Wasn't ever sworn to anyone until the very end of the game and was only interested in saving Lifasa. He was willing to do a lot to save Lifasa, and even in the end that was eroded away. If he shows up in B6 he'll probably be CG at that point due to falling in with Selune. He probably could've had an alignment change later in B3, honestly.
Dana: Is Dana. Is only neutral because there's a halfway decent person in there in spite of her many...quirks. Also gives no fucks about good or evil, generally. Is also Dana.
Sage Vul'lath: He's a gith and has no real problem with some evil, but he's also intentionally straddling the line. He's aware of planar realities, he's just staying out of it for now.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 12, 2018, 12:34:42 am
Also, I'm really thinking that the weekly recaps are provoking good discussion and analysis so far. What do you all think? I'm certainly going to keep them going as of now.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 12, 2018, 12:57:07 am
Working on Emily now, a few comments as I go.

- Base Attack/CMB/CMD: +29/+40=+29+10Str+1haste/ - +40 for her CMB, but her strength score is 24 for +7. Where's the +10 strength come from?

Actually just that, I got pulled out for a late night Walmart trip so I'm tired. More tomorrow.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 12, 2018, 06:40:51 am
Must've been a mistake, I also see it for the Fireclaw attack but not the damage. Should be +7.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 12, 2018, 10:31:07 am
Must've been a mistake, I also see it for the Fireclaw attack but not the damage. Should be +7.

Okay, cool. These things happen.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on May 12, 2018, 04:43:34 pm
Tryll: Poor Miranda.
That girl needs to learn how to stand up for herself, or Dana'll never respect her.

Okay, more seriously, I had fun this week. Word of advice for Tryll, though: Just wandering in infinitely large planes isn't really an on the ball plan to find a particular person, barring someone like Lathander who will find you anyway if they wanna talk to you. That all being said, I did enjoy the wandering in Elysium. The gossipy woman was enjoyable, especially her distorted view of Aurora. Gossip does tend to distort things, does it not? Also, plot begins to loom for Tryll and friends, can't wait to get to that next week. Also, I like Miranda and I hope she grows more soon.
Eh, I'm still running Tryll as who he is, a very old creature who is still rediscovering their sense of urgency. He's a bit scatter-brained, and tends to forget that he can't just wander forever until he finds what he wants. It's something he's used to. He showed a bit of it in B3.  He'll figure it out.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 12, 2018, 04:48:20 pm
That girl needs to learn how to stand up for herself, or Dana'll never respect her.

Miranda can, but she's been blitzed pretty hard by first that battle, then Dana, then her own impossible improvement. She'll sort it out in time, but right now she's still mentally reeling from everything.

Quote
Eh, I'm still running Tryll as who he is, a very old creature who is still rediscovering their sense of urgency. He's a bit scatter-brained, and tends to forget that he can't just wander forever until he finds what he wants. It's something he's used to. He showed a bit of it in B3.  He'll figure it out.

Fair enough. He does tend to meander a bit, yes. Just sorta cloud-squiddy, drifting along in a haze of squid.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on May 12, 2018, 04:52:07 pm
Miranda can, but she's been blitzed pretty hard by first that battle, then Dana, then her own impossible improvement. She'll sort it out in time, but right now she's still mentally reeling from everything.
She needs to do it soon, because shit's gonna get WEIRD.

Quote
Fair enough. He does tend to meander a bit, yes. Just sorta cloud-squiddy, drifting along in a haze of squid.
Floating through the planes, with Calleigh causing havoc.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 12, 2018, 05:03:15 pm
Fair enough all around.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 12, 2018, 05:03:34 pm
Quick Cor post: Working on that PrC we discussed, but not until tonight, as I mostly was tossing around ideas today.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 13, 2018, 12:14:26 pm
Dune, important question for when we resume on Monday.

Quote
Vivacious Spell [Epic, Exalted, Metamagic]
Prerequisite: Consecrate Spell, Energize Spell
Benefit: A spell modified this feat is transformed into pure bright, life-filled energy. Any damage the spell inflicts becomes divine typed damage and the spell gains the good descriptor. In addition, the spell deals double damage to undead and evil outsiders. A vivacious spell uses a spell slot three levels higher than the actual spell's level.

If this got applied to Mass Heal, would it hurt everyone it applied to by changing the positive energy to divine, or would it still heal as normal but inflict divine damage on undead (because it specifies 'damage')?

Also I just realised it's not important at all because Latha can't spontaneously cast so won't have it memorised for her to use, but knowing for future reference would be handy.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 13, 2018, 12:17:30 pm
Any damage the spell inflicts means that it applies to damage it inflicts. If it's healing you, it's not inflicting damage and thus not changing the positive energy. Besides, vivacious spell is rooted in positive energy from energize spell anyway, so it doesn't make sense for it to interfere like that.

It would apply if you used heal/mass heal on an undead creature, of course.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 14, 2018, 10:10:30 am
Fireclaw: Short Sword +1 of Elemental Harmony (+2) Sacred (+1) Evil Outsider Bane (+1) Undead Bane (+1) Fire (+1)/GMW+5 [+7 effective, 98,000gp]

I presume you mean flaming, not fire? As in +1d6 fire damage?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 14, 2018, 10:41:35 am
Quote
Skills: Acrobatics (15) +20, Diplomacy (30) +43*, Escape Artist (5) +10, Intimidate (30) +40, Knowledge/Arcana (30) +48*, Knowledge/Dungeoneering (20) +35, Knowledge/Geography (5) +20, Knowledge/Engineering (5) +20, Knowledge/History (5) +20, Knowledge/Local (2) +20*, Knowledge/Nature (17) +35*, Knowledge/Nobility (2) +20*, Knowledge/Planes (30) +48*, Knowledge/Religion (30) +48*, Perception (30) +38*, Perform/Sing (10) +20, Sense Motive (30) +38*, Spellcraft (30) +38*, Survival (2) +10*, Swim (2) +9

Also, walk me through Emily's knowledge skills? They all seem 10 points too high, is that a mistake or are you factoring something else in?
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 14, 2018, 11:17:56 am
Quote
I presume you mean flaming, not fire? As in +1d6 fire damage?

Yeah, sure
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 14, 2018, 11:28:04 am
Skills:

Skills: 5int+4+2class=11*30; *=class skill; Knowledge/Nature is a class skill via Knowledge Devotion; +10 insight to all Knowledge skills from Lore of the Gods
Skills: Acrobatics (15) +20, Diplomacy (30) +43*, Escape Artist (5) +10, Intimidate (30) +40, Knowledge/Arcana (30) +48*, Knowledge/Dungeoneering (20) +35, Knowledge/Geography (5) +20, Knowledge/Engineering (5) +20, Knowledge/History (5) +20, Knowledge/Local (2) +20*, Knowledge/Nature (17) +35*, Knowledge/Nobility (2) +20*, Knowledge/Planes (30) +48*, Knowledge/Religion (30) +48*, Perception (30) +38*, Perform/Sing (10) +20, Sense Motive (30) +38*, Spellcraft (30) +38*, Survival (2) +10*, Swim (2) +9

Counting the numbers in parenthesis we reach 330, which is 30 levels times 11.
11 is 5int+4houserule+2class
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 14, 2018, 11:48:07 am
One problem - her base int is 14, it's only 20 with a booster. Nonpermanent boosts to intelligence don't apply to skill point gain, remember?
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 14, 2018, 12:53:56 pm
No, I'm pretty sure I'm actually right here  >_>

We're using pathfinder skills, so take a glance here:
https://www.d20pfsrd.com/basics-ability-scores/ability-scores/#Intelligence_Int

After all, since skills increase per level and we no longer keep track of what's a class skill at which level, upkeep of skills has grown much simpler.

Quote
Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics as appropriate. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.

Quote
“All bonuses are retroactive when an ability score increases, be they bonuses to damage, to skill ranks, to hit points, to saves, to skill checks… all of them. Skill ranks not being retroactive are a 3.5 convention we specifically removed from the game because it was a weird exception to the rule, and since now there are no exceptions to this rule, there’s no need to specifically state that skill ranks are retroactively granted if your Intelligence goes up.”
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 14, 2018, 01:04:18 pm
That's true, but PF intelligence boosting items have a selected skill that it boosts rather than just giving you skill points to distribute freely.

https://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/headband-of-vast-intelligence

Quote
If I wear a headband of vast intelligence, do I get retroactive skill ranks for my Int increase in addition to the skill ranks associated with the item?

No. The skill associated with the magic item represents the “retroactive” skill ranks you’d get from the item increasing your Intelligence. You don’t get the item’s built-in skill ranks and another set to assign however you want.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 14, 2018, 01:24:00 pm
That prevents double-dipping since the headbands give skills themselves, yes. But that's functionally the same thing since we are allowed to rebuild anyhow. It'd make more sense to say we get skills from headbands instead of tying skills to them, though I'm fine with listing the skills tied to +int items it if that's how we want to go.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 14, 2018, 01:25:41 pm
Probably easier that way for when you're in antimagic/disjunctioned/sent through a portal that strips you naked.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 14, 2018, 01:27:45 pm
I'll rule on this tonight since I'm DMing right now.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on May 14, 2018, 03:22:19 pm
Now is a great time to talk about character portraits!
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 14, 2018, 03:37:31 pm
What is the actual dispel check for Disjunction?
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 14, 2018, 03:41:15 pm
Quote
Magic Disjunction
Abjuration
Level: Magic 9, Sor/Wiz 9, Clr 9, Drd 9
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: All magical effects and magic items within a 40-ft.-radius burst
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are treated as being affected as by a targeted dispel attempt. The dispel check uses a modifier equal to your caster level, maximum+30.

You also have a 1% chance per caster level of destroying an antimagic field. If the antimagic field survives the disjunction, no items within it are dispelled.

Artifacts and divinities are unaffected by mortal magic such as this.

Note: This spell replaces Mage's Disjunction.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 14, 2018, 04:00:40 pm
Now is a great time to talk about character portraits!

I'll make a character portrait thread in a bit.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on May 14, 2018, 05:28:46 pm
Now is a great time to talk about character portraits!
EXCITEMENT

I'll make a character portrait thread in a bit.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 14, 2018, 10:57:17 pm
So excited you had a tragic quote mishap? I hope there's survivors.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 15, 2018, 11:36:59 am
Okay, before I rule on the whole skills and Int booster thing, I should clarify a few points here.

- For deities, I grant the skill points from the enhancement bonus as if it was their true Intelligence, due to the bonus being innate and impossible to remove. Alicia and Seira benefit, the others have something to look forward to.
- Exception: That doesn't apply to proxies, as the template can be taken away. Double exception: In the event of a rogue proxy who manages to make the proxy template their own so it can't be taken away (as mentioned in the article about proxies), they count the bonus as if they were a deity. Assuming they live long enough to benefit from it, anyway.
- In a case where a creature has a genuinely permanent enhancement bonus to Intelligence, I count that as well. This is exceedingly rare and usually a contingency.
- Permanent Intelligence boosters are counted for skill points, such as if Alyssa gets +2 Intelligence from a node bonus.
- Non permanent Intelligence boosters, including items and spells, are not counted nor do they grant any skills. This is pure 3.5 here, since I think 3.5 had the right of it due to how skill points work.

Do any of you need adjustments based on this? I wasn't really aware of this rule to be entirely honest, so this one sort of surprised me.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 15, 2018, 12:20:31 pm
I'll check my math when I get home.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 15, 2018, 12:52:22 pm
Cool, lemme know.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 15, 2018, 01:01:27 pm
I'm pretty sure I did my math based on not having boosters but I'll verify and get back to you.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 15, 2018, 01:18:27 pm
Cool, lemme know x2.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 15, 2018, 02:13:16 pm
Dune,

Did you forget that you're the one that's up to post for me?
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 15, 2018, 02:18:42 pm
Hey, are avatars static from when they're made or do they improve along with the deity when we gain levels?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 15, 2018, 02:22:29 pm
They improve. So if you gain a level, so does the avatar - they get the exact same level, naturally, as they're just projections of the deity.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 15, 2018, 02:31:25 pm
Dune,

Did you forget that you're the one that's up to post for me?

Yes, thanks for bringing it up. Fixed sorry, just running full bore, thanks for the reminder.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 15, 2018, 04:00:14 pm
Note to self: Try and avoid multi node combat situations when you have another combat going. That means 3 combats at the minimum and that's a huge upkeep DMwise.

Nothing on y'all, more of something I'm going to keep in mind and try to work with in the future.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 16, 2018, 12:55:37 am
Eb and Cor posts in the morning, today was crazy.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 16, 2018, 10:27:32 am
I won't be posting until about 1130 AM EST. Triple combats have been rough so far, so I'm taking a little extra time to relax this morning.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 16, 2018, 10:28:26 am
Don't forget my question about disjunction!

*Gets out whip*
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 16, 2018, 11:42:13 am
Mind deleting the post from my IC thread?
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 16, 2018, 11:46:15 am
Okay.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 16, 2018, 12:28:29 pm
Magic Disjunction
Abjuration
Level: Magic 9, Sor/Wiz 9, Clr 9, Drd 9
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: All magical effects and magic items within a 40-ft.-radius burst
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are treated as being affected as by a targeted dispel attempt. The dispel check uses a modifier equal to your caster level, maximum+30.

You also have a 1% chance per caster level of destroying an antimagic field. If the antimagic field survives the disjunction, no items within it are dispelled.

Artifacts and divinities are unaffected by mortal magic such as this.

Note: This spell replaces Mage's Disjunction.

Relevant parts that Eb pasted. Were there other questions, Neph?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 16, 2018, 12:29:12 pm
Okay.

Also, generally, a post in your thread works best. I usually lurk on this board and refresh, going to posts which are marked as new. A new post trips that, and most of the times when I lose track is because it's a post waiting on me that isn't new.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 16, 2018, 12:43:52 pm
I'm good, thanks.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 16, 2018, 04:29:18 pm
Bonus IRC discussions being cross posted for reference.

> Incidentally, I did prep for B6 stuff. I showed Cor some of the plot chain for Moore's current adventure, for example, since there was no way Seira gets involved barring tremendous shenanigans.
<Lucille> I would've abstained anyhow
> One thing I didn't cover was a Lixer attack since I was figuring post B3 we'd have a longer break from Hell. That's part of the strain.
<Lucille> Prolly done the Alicia thing
* Kotono nods.
> Which is fine, it's been a really interesting adventure, just a ton of work to run for me.
<Lucille> It's been important!
> It has been.
> Once this settles I'd like to go back to giving Hell a nice break, though. I let this one go since y'all had a good IC reason as well as an old plot thread to chase down, so fair enough.
<Ebiris> Covering an old B1 goal is useful for getting back into the swing of these characters. Like I'm rediscovering how Alicia likes to talk shit to ancient and powerful immortals.
> Oh yes.
> It's been a good adventure and a good choice, I'm just sayin'.
<Lucille> B1 goal! Cute fallen angel rescue! Also kicking Hell's teeth in.
> Precisely.
<Lucille> And I bet all the planar twitter will explode
> The closest thing is telepathic conversations with alter reality, which are fairly common as needed.
<Ebiris> Yeah, the celestial TV's obsolete now, it's all planar twitter these days.
> So close enough.
<Lucille> :)
> To shift gears here since I'm planning to paste this discussion into nagging and there's another part I wanted to cover?

> PC balance is a tough thing and really a combination of a lot of things working together. Moore's very good at boosting others, but fundamentally that's a lot easier to take in stride because it's enabling. Likewise Afina's defenses were superlative, but those kept her alive more than anything else.  When I talk about something being unbalanced, it's usually implied or outright is unbalancing in some way. Not automatically powerful, per se, though it often is. Something that impacts the game in an ultimately negative way from a mechanical perspective. Often because the escalation that it tends to provoke at that level of play may be untenable or undesirable, since I generally optimize in line with my players. Like in a game where level drain and ability damage are a big deal since it's a low level undead fest, something that blocks or mitigates that may be unbalanced in the balance there.  So if I'm saying I'm worried about Alicia's damage, it's not that she's hitting too hard, per se, but that dropping potentially 4-5k damage a round goes past being powerful offense and into causing mechanical issues. I think it's mostly the channeled spells boosted by metamagic that's adding most of the damage, right?
<Ebiris> Maximised generally works out to doubling what you'd roll on average, and Vivacious doubles again vs undead/evil outsiders. So those combusts would be quartered and the flux grasps halved - and also completely dinged off the resistances and immunities everyone at this level has.
* Kotono nods.
> I'm not gonna do anything until this adventure is over regardless and I'd like to make as little changes as possible. This is an epic campaign and a divine campaign, power is expected. I just don't want it to become out of line enough to cause mechanical headaches for everything else, or make other PCs feel they need to escalate to keep the damage up.
> I'll see how it all shakes out once it's done.
> As for the resistances that's also a really fair point. Hm.
<Ebiris> Still that potential 5k damage ends up only being a tenth of that because everything gets dodged anyway. But fundamentally the whole concept is full attack -> kill. Alicia's defences aren't that great so she needs to be able to kill stuff before it kills her in effect. She can't spend a couple of rounds whittling something down with impunity the way Afina could.
* Kotono nods.
> To be fair, Lixer and Glasya are scaled up a bit since the intent of this adventure was to make a world establishing point. As I mentioned, you two are both overperforming.
> Your full attacks getting dodged a lot shouldn't be routine.
<Ebiris> Yeah, my expectation was going in and making a statement by performing well. "I'm a badass war goddess, this is what I do, respect it."
> Which you're doing. Pushing in a Lord of the First's shit is something Zquujaj did and look at the hype it got him. It's also meant to show you two have a lot of room to grow and spur you on. Your looming Vegeta to take an early DBZ reference.
<Ebiris> Zquujaj was also in mind actually as a reason why this is do-able. He was an epic pit fiend but I mentally hadn't pegged him as being where Alicia currently is.
> At absolute worst I'd just rule full attack channeling only affects each target once per round. RAW it's a smidge unclear the way it's written but probably works as you're running it.
> Well, he's 50 HD and had Pale Night supporting him.
<Ebiris> That'd kinda suck alright.
<Ebiris> 50 HD now, sure. But when Seira and Shamal and Deme met him who knows!
> So he was a least equal to Alicia overall there if not better but pure dint of HD. It's hard to really approximate what DvR's worth vs hit dice.
> So you're doing about as well, albeit the two of you had entirely different goals in Avernus.
> He was about the same. He dropped some super potent wishes and he's over hit diced for his DvR, remember.
<Ebiris> Power creep is a thing, expectations from early B1 may not match B6's current reality. But what Zquujaj did against an entrenched Bel I figured would be easier against a newbie Lixer.
> That is a factor, yes, even with Asmodeus having boosted him for precisely that reason.
> The White Voice said to one of you he's competing with Asmodeus, and in today's posts he mentioned in Seira's thread Lixer's stalling because he's wondering why his father isn't intervening. So obviously there's a lot going on with other players involved here.
> http://www.soulriders.net/forum/index.php/topic,104064.msg1108292.html#msg1108292 May makesome more sense with what was mentioned here in tinytext.
> Anyway, that digression aside, it's pretty much that. We'll see how it goes post adventure and move from there.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 16, 2018, 05:43:03 pm
I have a lot of problems with judging power levels, too. Lief and Surraruthru were my first characters over level 12, I believe. Or the first one I remember being over level 12. I think the level 12 character was Thaeos way back in that 2e game with Serith. So jumping into a 20+ character with Lief was something I had problems with, even though he was already built for me.

Surraruthru was half a failure on his own what with the failed Nightmare Spinner build and then having to rebuild for True Dragon. The Monk version of him gave me the ridiculous damage that was fairly in line with Muirfinn and Afina, which were what I had to judge off of. The True Dragon rebuild crippled that but gave me huge boosts to group play, so I never really figured out where the acceptable balance point was with him.

I'm sorta running into similar issues with Alyssa, though I haven't done any *real* combat with her. I look at some of the other character sheets and see HPs of 700, ACs of 60+, attack bonuses of 50+ and then look at Alyssa. HP: 288. AC: 38. Attack: 43. It makes me a bit nervous and feels like I'm using a really flawed build, like back to the Nightmare Spinner thing. I know it probably isn't that horrible or flawed and is likely due to bonuses that come with primo gear and divinity, but man, go back to that pit fiend fight and it took me like four rounds to establish a solid routine and even then I still was low on HP the whole rest of the time. Stack on that I entirely lack SR, and I feel like I'm a bad Wizard/Fighter Gish.

I know it'll all work out, but still. When Tryll and Alica can dump just massive damage and I'm swinging for 4d12 and a possible 2-8 negative levels per round, man... Makes me feel like I studied history for a math test. =)
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 16, 2018, 10:37:44 pm
I'm sure this was DM arbitrated at some point in the past so my apologies, I'd like to ask about Shades (http://www.d20srd.org/srd/spells/shades.htm).

Does it work the same as the other Shadow-based spells and only works on (Creation) and (Summoning) spells, or does Shades work on any Conjuration School spell from the wizard/sorc list? I ask because Greater Shadow Conjuration still has the specification but Shades does not.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 16, 2018, 10:39:14 pm
I'm sure this was DM arbitrated at some point in the past so my apologies, I'd like to ask about Shades (http://www.d20srd.org/srd/spells/shades.htm).

Does it work the same as the other Shadow-based spells and only works on (Creation) and (Summoning) spells, or does Shades work on any Conjuration School spell from the wizard/sorc list? I ask because Greater Shadow Conjuration still has the specification but Shades does not.

It says works as shadow conjuration, so it follows any rules in that spell that it doesn't directly amend. It only mentions the spell level, not removing that limitation, so it would still apply if it's in shadow conjuration.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 16, 2018, 10:45:09 pm
Doesn't it directly amend it by saying "except that it mimics sorcerer and wizard conjuration spells of 8th level or lower." ?

Greater Shadow Evocation says the same, like so: "except that it can duplicate any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 6th level or lower."


I'm really not trying to be pedantic here, I promise -- are you saying that it'd need to say "Except that it can mimic any sorcerer and wizard conjuration spell of 8th level or lower" or something like that?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 16, 2018, 10:48:09 pm
Doesn't it directly amend it by saying "except that it mimics sorcerer and wizard conjuration spells of 8th level or lower." ?

Greater Shadow Evocation says the same, like so: "except that it can duplicate any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 6th level or lower."


I'm really not trying to be pedantic here, I promise -- are you saying that it'd need to say "Except that it can mimic any sorcerer and wizard conjuration spell of 8th level or lower" or something like that?

Tell you what, lemme do some googling on it after session and sort it out there, unless you need it for this battle you're currently in?
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 16, 2018, 10:49:52 pm
Please take your time.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 17, 2018, 12:33:17 am
I know it'll all work out, but still. When Tryll and Alica can dump just massive damage and I'm swinging for 4d12 and a possible 2-8 negative levels per round, man... Makes me feel like I studied history for a math test. =)

You're right in that you have the most room to grow by a mile. I wouldn't worry too much quite yet, just see how things shake out.

I am trying to avoid the keeping up with the Joneses mindset with the way nodes are set up and independent, on another note. It's inevitable to some degree no matter, and moreover, I've seen it from pretty much all of you within 2 and a half weeks of gaming. That hope was pretty much a fantasy in retrospect. Fortunately I set it up so gains can be made and growth can happen fairly well.

Also regardless of power, I'm trying to give each of you stakes in the plot and things going on. I think that's working quite well - from Io to Lixer, to the White Voice to node bonds.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 17, 2018, 12:37:28 am
You're right in that you have the most room to grow by a mile. I wouldn't worry too much quite yet, just see how things shake out.

I am trying to avoid the keeping up with the Joneses mindset with the way nodes are set up and independent, on another note. It's inevitable to some degree no matter, and moreover, I've seen it from pretty much all of you within 2 and a half weeks of gaming. That hope was pretty much a fantasy in retrospect. Fortunately I set it up so gains can be made and growth can happen fairly well.

Also regardless of power, I'm trying to give each of you stakes in the plot and things going on. I think that's working quite well - from Io to Lixer, to the White Voice to node bonds.

Yeah, I'm not meaning so much that I want to be on par with them, but what I'm anticipating is that we'll be facing the same sorts of threats. After all, we're all going to be going after Shar. So while I don't mind being behind them, I'm just concerned that mechancially my build might not be able to keep up, so to speak. It's mostly a nagging concern left over from Surraruthru v1. That build didn't work out simply because of the mind-affecting immunity. There just wasn't space in the build to make up for it. I just don't want to run into the same issue here and have to completely change things up to be viable.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 17, 2018, 12:45:38 am
Fair enough all around. We'll see how it goes, you should be fine since your baseline's pretty flexible and can be tweaked with new feats and spell choices.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 17, 2018, 02:31:43 am
I'm sure this was DM arbitrated at some point in the past so my apologies, I'd like to ask about Shades (http://www.d20srd.org/srd/spells/shades.htm).

Does it work the same as the other Shadow-based spells and only works on (Creation) and (Summoning) spells, or does Shades work on any Conjuration School spell from the wizard/sorc list? I ask because Greater Shadow Conjuration still has the specification but Shades does not.

Out of curiosity, what other subschools does Conjuration has? Teleportation? I don't think it'd apply for Shades from context. Healing? That's usually divine and not on the sorc/wiz lists. I think that covers all Conjuration subschools. Maybe Calling? It's pretty much the same as summoning, anyways.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 17, 2018, 02:49:03 am
I have a lot of problems with judging power levels, too. Lief and Surraruthru were my first characters over level 12, I believe. Or the first one I remember being over level 12. I think the level 12 character was Thaeos way back in that 2e game with Serith. So jumping into a 20+ character with Lief was something I had problems with, even though he was already built for me.

Surraruthru was half a failure on his own what with the failed Nightmare Spinner build and then having to rebuild for True Dragon. The Monk version of him gave me the ridiculous damage that was fairly in line with Muirfinn and Afina, which were what I had to judge off of. The True Dragon rebuild crippled that but gave me huge boosts to group play, so I never really figured out where the acceptable balance point was with him.

I'm sorta running into similar issues with Alyssa, though I haven't done any *real* combat with her. I look at some of the other character sheets and see HPs of 700, ACs of 60+, attack bonuses of 50+ and then look at Alyssa. HP: 288. AC: 38. Attack: 43. It makes me a bit nervous and feels like I'm using a really flawed build, like back to the Nightmare Spinner thing. I know it probably isn't that horrible or flawed and is likely due to bonuses that come with primo gear and divinity, but man, go back to that pit fiend fight and it took me like four rounds to establish a solid routine and even then I still was low on HP the whole rest of the time. Stack on that I entirely lack SR, and I feel like I'm a bad Wizard/Fighter Gish.

I know it'll all work out, but still. When Tryll and Alica can dump just massive damage and I'm swinging for 4d12 and a possible 2-8 negative levels per round, man... Makes me feel like I studied history for a math test. =)

If you don't mind me commenting, this is really because of the limitations of 3.5 as a system. It streamlines some things, and puts up obstacles before others. It's true the GM can rework everything to allow for any concept, but I feel it's best to not rely on the GM's mercy and his balancing act. For example, in gestalt gishes (caster//melee fighter) are the best approach bar none. Any concept can be played in a fun way, but if you seek out competence in combat that's the only viable way the system itself allows sans GM intervention. Amaryl, who uses the ranged attack approach relies on custom material to really come into her own, and on content that may not have been allowed for a purely melee build. Seira, who needs SA, relies on the GM's kindness not to throw SA-immune enemies her way, on having NPCs willing and able to flank with her and on items that allow limited uses for SAing the unSAable. A mounted paladin will often find that his steed can't go into the same caverns the party is exploring, and if it can, that there is no space to properly charge more often than not. That alone makes the other paladin variants superior, and so on.

So what to do if you really want to play a cool dude on a horse that charges things on behalf of his god? You're either stuck figuring out bullshit loopholes in the rules to let you bring your horse to these places, like maybe shrinking in size, or relying on GM lenience through an agreement, possibly unspoken, that he'll let you use your cool concept enough for it not to feel like a failure.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 17, 2018, 09:10:21 am
I'm sure this was DM arbitrated at some point in the past so my apologies, I'd like to ask about Shades (http://www.d20srd.org/srd/spells/shades.htm).

Does it work the same as the other Shadow-based spells and only works on (Creation) and (Summoning) spells, or does Shades work on any Conjuration School spell from the wizard/sorc list? I ask because Greater Shadow Conjuration still has the specification but Shades does not.

Out of curiosity, what other subschools does Conjuration has? Teleportation? I don't think it'd apply for Shades from context. Healing? That's usually divine and not on the sorc/wiz lists. I think that covers all Conjuration subschools. Maybe Calling? It's pretty much the same as summoning, anyways.

That's about my thinking, too. I'm going to rule it holds onto the limitation of base shadow conjuration. Of course, you could make a custom spell to explore this further if you wanted, Neph.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 17, 2018, 09:46:00 am
I have a lot of problems with judging power levels, too. Lief and Surraruthru were my first characters over level 12, I believe. Or the first one I remember being over level 12. I think the level 12 character was Thaeos way back in that 2e game with Serith. So jumping into a 20+ character with Lief was something I had problems with, even though he was already built for me.

Surraruthru was half a failure on his own what with the failed Nightmare Spinner build and then having to rebuild for True Dragon. The Monk version of him gave me the ridiculous damage that was fairly in line with Muirfinn and Afina, which were what I had to judge off of. The True Dragon rebuild crippled that but gave me huge boosts to group play, so I never really figured out where the acceptable balance point was with him.

I'm sorta running into similar issues with Alyssa, though I haven't done any *real* combat with her. I look at some of the other character sheets and see HPs of 700, ACs of 60+, attack bonuses of 50+ and then look at Alyssa. HP: 288. AC: 38. Attack: 43. It makes me a bit nervous and feels like I'm using a really flawed build, like back to the Nightmare Spinner thing. I know it probably isn't that horrible or flawed and is likely due to bonuses that come with primo gear and divinity, but man, go back to that pit fiend fight and it took me like four rounds to establish a solid routine and even then I still was low on HP the whole rest of the time. Stack on that I entirely lack SR, and I feel like I'm a bad Wizard/Fighter Gish.

I know it'll all work out, but still. When Tryll and Alica can dump just massive damage and I'm swinging for 4d12 and a possible 2-8 negative levels per round, man... Makes me feel like I studied history for a math test. =)

If you don't mind me commenting, this is really because of the limitations of 3.5 as a system. It streamlines some things, and puts up obstacles before others. It's true the GM can rework everything to allow for any concept, but I feel it's best to not rely on the GM's mercy and his balancing act. For example, in gestalt gishes (caster//melee fighter) are the best approach bar none. Any concept can be played in a fun way, but if you seek out competence in combat that's the only viable way the system itself allows sans GM intervention. Amaryl, who uses the ranged attack approach relies on custom material to really come into her own, and on content that may not have been allowed for a purely melee build. Seira, who needs SA, relies on the GM's kindness not to throw SA-immune enemies her way, on having NPCs willing and able to flank with her and on items that allow limited uses for SAing the unSAable. A mounted paladin will often find that his steed can't go into the same caverns the party is exploring, and if it can, that there is no space to properly charge more often than not. That alone makes the other paladin variants superior, and so on.

So what to do if you really want to play a cool dude on a horse that charges things on behalf of his god? You're either stuck figuring out bullshit loopholes in the rules to let you bring your horse to these places, like maybe shrinking in size, or relying on GM lenience through an agreement, possibly unspoken, that he'll let you use your cool concept enough for it not to feel like a failure.

I agree with what you say in broad strokes, but lemme toss in my two cents.

1. Fighter/mages tend to be best, though I don't think it applies intrinsically to melee fighters. Amaryl does fine for example, though more on her in a bit. But more importantly, variety and a good build tend to be the best. There's a good reason one of the best features of a deity is basically near free-form reality altering at will. It's not mechanically overwhelming, but it's an incredibly versatile tool box. (Note to self: Write about alter reality in the next post.) As long as you accomplish that in gestalt, you'll be fine, no matter the mechanisms you use to do so.

2. To be fair for Amaryl, the roots of her build are all in canon material. Swift hunters are a thing after all, her custom PrC and a few of her custom spells are just gilding the lily. Most people who get custom material are like that, using it to help refine and expand something 3.5 begins. I see that as a strength of the system and a great boon, the simple ability to use the mechanical frame work to make new feats, PrCs, spells and so on. It's added a tremendous amount of good to Balmuria and a huge amount of new flexibility.

3. Funny story - I view those sort of limitations (SA, mount, ect) as a good thing. As long as the DM uses those wisely (and you don't choose them in a campaign that inherently counters them, but that's on the player if so), limitations are useful. Seira facing an SA immune enemy makes her use different tactics and strategies. Crystal in a situation that Hope can't participate in? She fights differently and has different approaches.  It's a chance to challenge the player and mix it up, using different ways and means to accomplish your goals. So I disagree with your point about relying on the DM for them. If anything, I see it as a way for the DM to keep things interesting, to be able to mix things up. It's really the same principle as those 'strip you naked portals' I use every so often. Your gear's great, but occasionally it's nice to take it away and see you scramble without it.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 17, 2018, 09:46:51 am
Okay, this morning I'm going to do a quick round of posts, finish up Emily and start on Jarem. If time somehow permits due to an act of God Almighty, I'll do some portrait work then.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 17, 2018, 10:03:37 am
Relevant for Neph: Just added superior shadow evocation to the Spell Collection. It's from Lucy, mentioning since shadow conjuration came up.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 17, 2018, 10:08:05 am
Emily's up in Seira's minor ally topic. Her spell list needs work/revision, those are in todos. She won't see action right away so I have time here.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 17, 2018, 10:14:18 am
For the record, I'm not quite sure how I posted Emily in Alicia's current topic, but I blame Shar. (That and having it open in another tab. But mostly Shar.)
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 17, 2018, 10:34:09 am
For Alyssa

Jarem Aruwood

Cleric (Crusader variant) 30//Knight 30

He's going to have some focus in tripping, so bear that in mind. More information as I work him out.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on May 17, 2018, 11:20:37 am
Okay, before I rule on the whole skills and Int booster thing, I should clarify a few points here.

- For deities, I grant the skill points from the enhancement bonus as if it was their true Intelligence, due to the bonus being innate and impossible to remove. Alicia and Seira benefit, the others have something to look forward to.
- Exception: That doesn't apply to proxies, as the template can be taken away. Double exception: In the event of a rogue proxy who manages to make the proxy template their own so it can't be taken away (as mentioned in the article about proxies), they count the bonus as if they were a deity. Assuming they live long enough to benefit from it, anyway.
- In a case where a creature has a genuinely permanent enhancement bonus to Intelligence, I count that as well. This is exceedingly rare and usually a contingency.
- Permanent Intelligence boosters are counted for skill points, such as if Alyssa gets +2 Intelligence from a node bonus.
- Non permanent Intelligence boosters, including items and spells, are not counted nor do they grant any skills. This is pure 3.5 here, since I think 3.5 had the right of it due to how skill points work.

Do any of you need adjustments based on this? I wasn't really aware of this rule to be entirely honest, so this one sort of surprised me.
This is something I’ll need to look at once I have a PC again.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 17, 2018, 11:21:34 am
All good, do as you can, Yuth. PC issues suck.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 17, 2018, 12:26:30 pm
We'll begin at noon todya. That's 30 minutes from the time of this post.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 17, 2018, 12:51:23 pm
A preview, to be finished tonight or tomorrow.

Jarem Aruwood

Cleric (Crusader variant) 30//Knight 30

Use something for tripping.

Size/Type: Medium Humanoid (Human)
Hit Dice: 30d12+180+30
Initiative: +5
Speed: 30ft
Armor Class: (+5 dex, +11 armor, +5 insight, +1 dodge) +1 shield , shield applies to touch AC
Base Attack/CMB/CMD: +30/+
Attack: include -2 and shield bash extra attack
Full Attack:
Space/Reach: 5ft/5ft
Special Attacks: Spells, deific foes (Shar, Garagos, Cyric, Fraz Urb'Luu, Sune, Renbuu), turn deific foes 8/day (15d6; DC 30), smite 6/day
Special Qualities: Knight's challenge (fighting challenge+5, test of mettle, call to battle, knight's code, daunting challenge, bond of loyalty, loyal beyond death), shield block+4, bulwark of defense, armor mastery, vigilant defender, improved shield ally, impetuous endurance.
Saves: Fort +28, Ref +19, Will +29
Abilities: Str 22, Dex 20, Con 22, Int 20, Wis 31, Cha 21   
Skills:  10; 33+ability modifier.
Feats: Combat Expertise(1), Improved Trip(H), Mounted Combat(K2), Knock Down(3), Power Attack(C3), Shield Specialization(K5), Shield Ward(6), Toughness(C8), Law Devotion(9), Improved Shield Bash(K10), Agile Shield Fighter(12), Improved Combat Expertise(C13), Dodge(15), Great Fortitude(K15), Mobility(18), Spring Attack(C18)
Epic Feats: Epic Spell Capacity(21), knight is 23+3, crusader is ??? but probably same rate as cleric, which is 23+3. Make that epic progression next. Epic feats to focus on: epic trip, epic shield feats, epic agile shield fighter (need to make), epic toughness. Epic speed would be nice but probably not happening. Mabye some stat boosters for preq issues too, need to check.
Alignment: Lawful Neutral

Add epic agile shield fighter feat.

Red Breastplate

This armor is given to The Red Knight's favored servants. It is a deep, beautiful red and never rusts or becomes dirty. It is a breastplate+6 that has a maximum dexterity bonus equal to the wearer's Dexterity modifier and no armor check penalty. Additionally, for every 2 points the wearer's Intelligence is above 10 (12, 14, ect), the wearer gains a +1 insight bonus to armor class and saving throws. 
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 17, 2018, 01:06:12 pm
This is probably a question that's answered itself, but I'm guessing work IRC isn't happening, Moore?
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 17, 2018, 01:10:59 pm
Not currently, no. Perhaps eventually.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 17, 2018, 01:12:50 pm
All good, was just curious.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 17, 2018, 01:21:48 pm
Now that Alicia and Seira have a bit of hands-on experience with Alter Reality, let's refresh on a clause of it. This isn't an attack or nagging or anything, I wanted y'all to feel it out first before going into this in detail, so you'd better understand.

Quote
A deity can effectively mimic any mortal spell effect, so long as it fits with the deity's portfolio. This limits the exact applications of this ability, as a deity cannot use this ability to do something against what they represent.

Now bear in mind what you represent, what your domains are and so on and so forth. That should provide some guidelines to the limits of alter reality for you.

Examples of no-nos:

Alicia using alter reality to burn a cache of holy magic tomes. Would be a double whammy of being against the good domain and the magic domain.
Seira using alter reality to crush the hopes of those who seek something better. Would be against her hope domain.

So just bear this in mind when you use alter reality.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 17, 2018, 01:25:41 pm
Fortunately magic and war are pretty broad in Alicia's case. She's used it mostly for 'girding herself for war' with self buffs. The stuff on Sylica with keeping her and Syala's conversations quiet could be alter reality with magic for... doing magic! Or could be manipulating the divine realm itself, it was kinda vague.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 17, 2018, 01:27:44 pm
It's pretty flexible, yeah. It's less about justifying what you're doing than making sure you aren't doing something against your portfolio.

I mean look, I know you could get into some logic games to justify a lot. I don't think it benefits any of us to. Instead, I'm focused on making sure you 1. Keep uses thematic in how you execut them when possible and 2. Avoiding things against your portfolio. Beyond that go nuts, I knew going in alter reality was a huge toolkit to use.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yulia on May 17, 2018, 01:53:48 pm
HEY LISTEN!

I'm going to make an effort on todos this weekend. If you have any for me, post them here.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 18, 2018, 06:10:51 am
The southern magician feat says that if you try to counterspell these spells you do it at a -4 penalty. Can that apply to all counterspelling?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 18, 2018, 10:33:03 am
The southern magician feat says that if you try to counterspell these spells you do it at a -4 penalty. Can that apply to all counterspelling?

You mean to all spells you cast, not just those modified by the feat?
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 18, 2018, 10:38:22 am
No, the modified only spells. I mean whether I can counterspell something cast at me with a Superb Dispelling prepared using this feat, and have the enemy caster suffer a -4 penalty in the CL contest.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 18, 2018, 10:39:50 am
No, I'd read it purely as applying to active attempts they make, not the attempts you make.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 18, 2018, 01:33:22 pm
I appreciate the fact that Dana's Father is just going to be called that forever.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 18, 2018, 01:48:10 pm
I appreciate the fact that Dana's Father is just going to be called that forever.

It does amuse me.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 18, 2018, 01:48:31 pm
Day 2 update.

Jarem Aruwood

Cleric (Crusader variant) 30//Knight 30

Use something for tripping.

Size/Type: Medium Humanoid (Human)
Hit Dice: 30d12+180+30+60 (462 hp)
Initiative: +5
Speed: 30ft, fly 60ft (good)
Armor Class: 55 (+5 dex, +11 armor, +5 insight, +1 dodge, +13 shield, +5 natural, +5 deflection)(25% miss chance)
Base Attack/CMB/CMD: +30/+
Attack: Dellos+43 (1d8+13 17-20 x2)
Full Attack: Dellos+41/+36/+31/+26 (1d8+13 17-20 x2) and Crimson Shield+41/+36 (2d6+18)
Space/Reach: 5ft/5ft
Special Attacks: Spells, deific foes+8 (Shar, Garagos, Cyric, Fraz Urb'Luu, Sune, Renbuu), turn deific foes 8/day (15d6; DC 30), smite 6/day
Special Qualities: Knight's challenge (fighting challenge+5, test of mettle, call to battle, knight's code, daunting challenge, bond of loyalty, loyal beyond death), shield block+6, bulwark of defense, armor mastery, vigilant defender, improved shield ally, impetuous endurance, evasion.
Saves: Fort +33, Ref +37, Will +34
Abilities: Str 24, Dex 20, Con 22, Int 20, Wis 31, Cha 21   
Skills: Diplomacy+38, Knowledge(N&R)+38, Knowledge(Religion)+38, Perform(Oratory)+38, Profession(General)+43, Spellcraft+38

4; 33+ability modifier. Wants oratory
Feats: Combat Expertise(1), Improved Trip(H), Mounted Combat(K2), Knock Down(3), Power Attack(C3), Shield Specialization(K5), Shield Ward(6), Toughness(C8), Law Devotion(9), Improved Shield Bash(K10), Agile Shield Fighter(12), Improved Combat Expertise(C13), Dodge(15), Great Fortitude(K15), Mobility(18), Spring Attack(C18)
Epic Feats: Great Ability(Strength)(21), Shield Barrier(K23), Epic Spell Capacity(C23), Epic Trip(24), Shield Evasion(K26), Improved Deific Foe(C26), Epic Agile Shield Fighter(27), Knight's Defense(K29), Improved Deific Foe(C29), Epic Toughness(30)
Alignment: Lawful Neutral



[Weapon]Dellos: Adamantine long sword+6, keen and sweeping. Can be used to make a trip attack and does not allow the target to trip you back if you fail.
[Armor]Red Breastplate: Breastplate+6, max dex equal's the wearer's, no armor check penalty. For every 2 points the wearer's Int is above 10, gain a +1 insight bonus to armor class and saving throws.
[Shield]Crimson Shield: Heavy Steel Shield+5. Also is enchanted as a weapon with shield spikes, a +6 enhancement bonus and the bashing and collision special properties.

[Neck]Amulet of Natural Armor+5: +5 enhancement bonus to natural armor.
[Ring 1]Ring of Defense+5: +5 deflection bonus to armor class and +5 resistance bonus to saving throws.
[Boots]Red Boots: Grants a permanent fly speed of 60ft (good) as well as a +6 enhancement bonus to all ability scores.

Epic Agile Shield Fighter [Epic]
Prerequisite: Agile Shield Fighter
Benefit: When you make a full attack, you may make a second attack with your shield, but with a -5 penalty.
Special: You may select this feat up to three times. The second time grants you a third attack with your shield a -10 penalty and the third time grants you a fourth attack with your shield with a -15 penalty.

+2 trip from sweeping, +10 trip feats, free attack + save to be unable to move for one round.

+5 bonus to shield damage from collision. Base 2d6 damage.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 18, 2018, 03:26:52 pm
How many NPCs can assist me on an attack with Aid Another?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 18, 2018, 05:28:07 pm
2.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 18, 2018, 11:22:57 pm
Weekly analysis time. I'm going to do the quicker ones first this time, since the longer ones involve combat analysis.  Those always eat up more words, especially first time ones that really get into how someone's performing.

Tryll

A strong week. Dana had a call out coming, I was going to crank up her behavior until someone called her on it. She had shit going on, it was addressed and life goes on. Beyond that it felt like a good establishing week. It got into Dana's mind off and on, as well as extended establishing conversation for Miranda. Good stuff overall, I enjoyed it and feel it's setting up a strong arc in Langersun. By the way, making a custom power that's a quicker, more reliable divination would make a lot of sense for Tryll.

Alyssa

More setup, but I feel you've made an alliance and begun to get things moving. All plans start from the ground floor and you're finally getting on the elevator on up. Jarem's new but has potential, plus you have a decent array of regents to interact with. The problem of keeping your guild in one piece along with the looming question of what Shar's game is works well. It's a slow start but frankly you need one and I'm happy with how it's going. Next week should be both fun and instructive on how Alyssa does in combat situations.

Moore

Okay, first of all, I really enjoy Grias being Grias. It's a nice bit of homefront life, you know? That being said, I think Moore's doing well enough. Cresiel's firmly established himself now, the way he kept going as the Eye of Shar blasted him outside of the temple set a strong mark, one he followed up against on the actual Blackball Eye of Shar. He has that fanatical unbendingness to him, that will that tells you that his mindset isn't human. Xandra not as strong an impression, but that was okay, Cresiel was making his mark then and there.

As far as combat goes, the Eye of Shar was a terrible matchup for you. 300ish damage per hit is horrifying for any part, and you lacked the easy tricks to take care of it. It would have been far worse with Xandra, either a TPK or a fighting retreat from it. Fortunately you managed to hold it off and finish Duran. Still, credit's due for pulling it off, that was a hard fight. A bit of worse luck at any point in that fight and you would've been in a far stickier wicket. Well done.

As a side note, finding out that WoC usage was a sidequest for later. You stumbled on it early, so congratulations on that. The trick is figuring out the other two, but you're ahead of the game there.

The rest of the fights weren't bad, even Rumbling Slide's interrupts were managed well. The team's solid right now. Cresiel's offense and healing, Xandra's attack magic and Moore's boosting and healing. It covers the bases well, now you just need a support element or two and you'll be alright.

Jarem over in Alyssa's node makes me half wish I went full knight with Cresiel, as the shield route with it is exceptional. Alas. The Shield Defense epic feat is really wonderful combined with Shield Barrier and Shield Evasion, making your shield a huge part of you, granting miss chance, regular and touch AC and evasion. That'll be Jarem's gimmick and it should be more than productive.

Seira

Character wise, this week was mostly some solid redevelopment and feeling out how Seira feels in combat, as well as interacting with Jessica and Elegy. They haven't had a lot of time to shine but they've produced well enough. I liked some of the banter with Lixer as well as Seira catching the tiny text right off. I was hoping you and Alicia would, as you're in a position more likely to than a typical mortal. The reactions to it are solid enough, too.

For both you and Alicia, let me repeat what I said on IRC: You two have over preformed here. There's a reason it's rare for anyone to come in and push in Hell's shit directly, the fact that you're doing as well as you are as DvR1s is exceptional. So bear in mind that anything I say mechanically should be understood to be through a lens of y'all being intentionally outmatched. Okay? Okay.

Mechanically, Seira feels very strong and competent. Maybe a smidge too much so, I'm not sure yet and it's hard to get a grasp on things. It's too early to say unless something comes out and punches me like HOLY SHIT 4-5K MELEE FULL ATTACK. If you are, barring something that's just flat mechanically busted, I'm inclined to balance it out with node rewards to others to help instead.

Mirror's Mimicry may get banned for upkeep reasons if nothing else. It's a DM side hassle on top of DvR possibly busting it super hard. I made this spell a loooong time ago and never used it since, and it may be one of those things that wasn't well reasoned in retrospect. We'll see how it goes. (Really, between that, time stop and the avatar, your action output was silly today.) This is fair warning about the spell for everyone.

Finally, the avatar's neat to have around, no doubt. However, and this is an OOC request, not a rule or an IC thing, I'd prefer bringing one along to bolster you to be a rare thing at best. It nearly doubles your output right now, resources and the DM effort to manage the character. They're more meant to be used for other things than a combat shadow - there's nothing in the rules that say they can't be, if I'm being totally honest, it's just something I'd rather avoid. If it turns into every day is bring an avatar to the adventure day, I'll do a rule because that's getting into gameplay I simply don't want. They're really meant to be ways to delegate, ways to adventure on the Prime and ways to help manage your divine holdings, not a copy a PC for doubled fire power.

Now my bitching being said, I think Seira's working mechanically and working well. She feels like she's equipped with what she needs to do. I'm not worried about her performing at all, so things should be fine on that front.

Alicia

Okay, I admit it. I really got invested in you battle outside of Avernus since it's an amazing set piece. Nothing against what Seira's doing, but facing down a Hellish army is hard to top. I thought you handled it well and straddled the right line with your trash talk, provoking without being silly or out of game theme (Donald has that problem sometimes). Only downside is Latha - I'm playing her fairly blandly right at the moment, before flinging sun, because I have so much going on. I feel like she needs downtime to really reinvest in her character. This is very much a hindsight 20/20 thing, so it should fix herself after this adventure.

Also Donald was hilarious all week, half the time being great and half the time being wince worthy. That's really where I am for him, so I'm glad he's hit the ground running.

Anyway, mechanically? You feel solid enough. I mean, it's Alicia, her build works. Swording + magic + high saves. It's a classic combo that rarely under performs, so you're doing fine there. Quick cast only amps it, as does arcane channeling. We discussed the full attack damage this week, we'll see how that goes from here. I think the real problem is arcane channeling, that may be what I address if I need to, not sure how. We'll see how everything unloads post adventure and work from there.

Alter size is proving its worth already, it's a neat ability that gives you all sorts of options. I just have to resist the urge to cackle, 'Make my Alicia grow!'. Also keeping it limited to Colossal mechanically is a good idea, rather than trying mechanically represent the size further. Otherwise the ability would be a mechanical headache, so I think it's in the right place.

Overall you feel about right, so you should be fine going ahead.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on May 18, 2018, 11:25:33 pm
I have a bunch of custom powers in progress. On my hard drive. Of my computer that does not work.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 18, 2018, 11:26:57 pm
I have a bunch of custom powers in progress. On my hard drive. Of my computer that does not work.

/me pats.

Hang in there, tortle. I can't wait to see 'em. Any previews of what you're brewing up that you wanna share?
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on May 18, 2018, 11:30:13 pm
True Celestial Conduit should terrify you
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 18, 2018, 11:32:57 pm
True Celestial Conduit should terrify you

/me whimpers in terror.

Should be interesting to see.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 18, 2018, 11:40:38 pm
The Eye of Shar unfortunately got lucky twice against Moore, which is really annoying, but thankfully I invested in enough hit points for him that he could survive A Hit, which is all he needed to ever do.

I have contingencies in place for these things!

I also like the homefront slice of life style of things, since it's interesting that even when you're taking care of epic-level things you still sit around and eat icecream at home.

As for Cresiel, I think the problem with going full knight with him is it's like... okay, but then you lose all the cool Hellreaver stuff. I get what you mean, but Knight's problem is and always will be how to keep things from just walking away from you.

Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on May 18, 2018, 11:53:02 pm
True Celestial Conduit should terrify you

/me whimpers in terror.

Should be interesting to see.
ive got some old notes saved as messages to myself. I’ll see what I can do this weekend
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 19, 2018, 01:00:32 am
Weekly analysis time. I'm going to do the quicker ones first this time, since the longer ones involve combat analysis.  Those always eat up more words, especially first time ones that really get into how someone's performing.

Alyssa

More setup, but I feel you've made an alliance and begun to get things moving. All plans start from the ground floor and you're finally getting on the elevator on up. Jarem's new but has potential, plus you have a decent array of regents to interact with. The problem of keeping your guild in one piece along with the looming question of what Shar's game is works well. It's a slow start but frankly you need one and I'm happy with how it's going. Next week should be both fun and instructive on how Alyssa does in combat situations.

Yes, the slow build is a thing. I'll admit I'm sort of floundering on how to prioritize things, though. I'd like to get some more detailed info on the Regents; overview type stuff like their specialties and general opinions on things, so I can have an idea of how to approach things with them.

I'm not sure what to do with Jarem and his people, really. It's kinda weird since they're just like... There... and I don't really have anyone to interact with other than just Jarem, and it's just been talking so far. I like the development that's happening, but I haven't really accomplished anything. I wanna start work on improving the Order, but that's kind of resource dependent, and I'm honestly not sure where the Order stands in that regard. Like, how many research groups do I have? What are they working on? What's my budget? I don't have a line on any of that.

I need to figure out buffs I can get get from them, also. What spell ranges are we looking at and how many spells can I concievably get from them? What are the actual break downs of their numbers?

Locking down an effective selection of spells for Alyssa is proving to be weird, now that I've had to revise her spells a couple times. I have to have things that buff defenses and also weapons, but her weapon selection isn't fantastic yet.

Lifedrinker is her best weapon, but it's easily negated since it's only a +1, and if anything is immune to negative levels, it's basically moot.

The other weapons haven't seen action yet (soon to be fixed), but Desiccating, while seeming good on the surface is only +1d4. 

Magebane will be a solid hit I think, though I'm quesitoning Shattermantle. The fact that it expires at the beginning of my next turn means that I won't be able to take advantage of it, though anyone who goes after me will. It's a toss up.

Corrosive will be solid, I think, at +1d6 damage. I think I might need to change up some of my enchantments, though I'm not sure what would be a good combo. I'm thinking I'm probably going to have to take the Improved Critical Feat somehow, but then I sorta get locked into a single weapon type. I recall seeing stuff about applying any weapon feat to all weapons, but I don't recall how to do it. I think it was Aptitude Enchantment? Kaorti resin is a thing, but that also requires specific Exotic Weapon Proficiency.

The spells that impact weapons are something I'm having to dig through. Sonic Weapon is a solid use of a low level slot for 1d6. Frost Weapon is something I've considered, another +1d6, but I'm unsure on relying on Cold damage. Brilliant Blade is a thing, but that's just for hitting purposes and not damage. Dolorous Blow is a solid choice, which I'm thinking will likely make a regular showing. Enlarge Weapon is a thing, too. I'm not really sure past that, though. Mostr of the other enchantments rely on a Fort save, which suuuuuuuccccks.

The only built-in fixes for this I see are going to Factotum and using Cunning Breach and Cunning Strike. Both are hard choices to rely on because of the low number of Inspiration I have, which means I need to get an Inspiring/Inspirational Surge Weapon. Both of those aren't great fixes as they are only +2 points or function off of a crit. They help, but they're not a reliable staple.

I think I need to get some Wands/Rods/Staffs to expand a bit, but that's money dependent.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 19, 2018, 02:06:20 am
On a different note, how do Epic Spells listed on the SRD work? Like, if I wanted to take Greater Spell Resistance? Since we're starting at level 30, do I just get it in my spellbook? Are there any restricted Epic Spells from the SRD?
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 19, 2018, 05:49:43 am
Bringing the SeirAvatar was a conscious choice. It obviously doubles my ability, letting me punch above my weight. Also, I wasn't certain whether I'd be able to flank properly in this situation, so that ensured I could bring my best powers to bear. Finally, I wanted to go all out at gamestart and see how I match against everything. Still undecided on that one, since Seira is pulling off neat stuff but not really on the level of the others, even with that effectively doubled power.

Once I get an idea of what's needed to achieve my goals, I'm not going to send myself and my avatar off together unless it's important for me to go all out again. Incidentally, the Zariel plot would have been one such moment anyway, even if we didn't open with it.

I'd be sad to see Mirror's Mimicry go. You can talk all you want about how we're intentionally outmatched, but if I can't even drown these superpowered assholes with numbers I'm left with very unsatisfying prospects. Space to grow, sure. Growing enough to casually bridge a +50 numerical gap that apparently exists between DvR1 and DvR5? And without even being able to choose items to fill in the gap? I really can't get past that. Also I kinda like how I can use a bunch of actions to chat on divine twitter mid-battle and other stuff with them, but that's just flavor.

A weak area I've discovered for Seira is the counterspelling business. I didn't consider how much of Jaela and Surru's competence came from a booster item, there. And of course even elite mooks facing me have higher CL than me  :(

The combat demo seems to have oversold me on the effectiveness of my spells against enemies. I've expended far more on the gate guards than against a nessian, and only whittled them down some. Not sure what it means for my magical lineup yet, but I do have melee to fall back on. Having the indoors fighting areas be too small for my dragon form was also a miscalculation I really should've seen ahead of time. Luckily, the Miracle SLA is tiding me over until alter reality goes from limited wish to wish, supplying some extra versatility like with delayed blast fireballs.

I wonder whether I could use Gate in a similar way to B3 where we could summon Aurora dudes with it. Like, anyone at my Node? Anyone currently at the Cauldron? It would be an interesting way to summon help as needed.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 19, 2018, 06:12:46 am
A question that came up for me, btw. Does Arcane Spellsurge work on SLAs as well, or only on spells? It forces you to autoquicken spells, so you can't use standards for them anymore, but does that happen for SLAs too?
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 19, 2018, 06:15:55 am
Iddy, buy Cauldron Steel! We have the best weapons! Made by a genuine gnome! For an extra +2, we'll throw in the best enchantment, too! It revolutionizes the energy damage field!
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 19, 2018, 07:31:48 am
Latha is very much a downside right now, her passivity and requirement to be told what to do/double check with Alicia every round is becoming aggravating. Feels like I've brought Rei Ayanami along for the ride. Hopefully she'll get her head together with some downtime character stuff, yeah. Donald is hitting his marks perfectly, for good and ill. Sulia feels kinda quiet, and this is her first actual combat outing so I feel she could be doing more to make a solid impression.

The big set piece battle was pretty great, wading through hordes of devils, catching Lixer's avatar in a trap and taking him out before he could do anything, felt satisfying. I remember in B3 when Muirfinn went to the Abyss with Antenora and they were just slaughtering demons by the bucketload and I was totally jealous, so it's nice to be getting into that vibe. Things stalled out pretty hard when I engaged Glasya unfortunately - before it felt like I was making a difference keeping Lixer occupied, steadily pushing in with the aim of attacking the fortress directly and ensuring Seira could do her business without much attention on her. Now Glasya's got us completely tangled up and Lixer hasn't been involving himself in our side of it so feels like the objective failed there.

The trash talk is good but you can see it sputter out a bit during the Glasya fight as well. Started out riding high on life and throwing down the gauntlet to Lixer as a real 'welcome to the big leagues' sort of thing, but that's been completely turned around now I'm up against someone who's been in the top tier a lot longer than Alicia. It feels like Glasya's just having fun fooling around while we're struggling to keep our heads above water, so the banter's having to walk a line of not sacrificing my pride and keeping Glasya engaged without either infuriating her so she goes wild on us or boring her so she just kills us without dragging it out.

About the only way I can see of killing Glasya now is coordinating a time-stop with my avatar then opening a gate next to Glasya so Avatarlicia can five foot step through and unload a fully buffed smite/moment of prescience/vivacious flux grasp full attack on her. Even then the avatar's got about minus five to hit on Alicia, and that's probably enough for her to end up missing short of twenties. Either way I don't really want to use that tactic because it'd open the door for it to be used against us, and Glasya has a lot more avatars.

So yeah, basically stalling now and hoping Seira does her part, but every turn I'm weaker than the last so can only hold out so long.

As far as mechanics go, we talked about it in chat and PM. I don't feel Alicia's terribly well optimised since I took a fairly straightforward build with the only dipping being those two fighter levels so I would have enough feats for the TWF chain, and Alicia's numbers are lagging behind Seira's in basically all aspects, but being able to kill anything she full attacks is what she was built for and so losing that would leave me with no interesting gimmicks to have fun with. And as we're already seeing, once she burns through her high level spell slots she can't really sustain that performance.

I mean I could drop the double-bladed sword again and then I'd have half the attacks and thus half the damage, and that'd still probably kill stuff pretty well - the potential damage number is impressive but also overkill and thus wasted anyway. But considering how many kung fu bears/dragons we've seen pumping out over a dozen attacks a round in previous games, it feels a bit harsh to be penalised when the TWF regime is already so costly in terms of feats and penalties to attack.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 19, 2018, 08:40:02 am
The Eye of Shar unfortunately got lucky twice against Moore, which is really annoying, but thankfully I invested in enough hit points for him that he could survive A Hit, which is all he needed to ever do.

I have contingencies in place for these things!

Yeah, having enough hit points to make it through things like this is important, even if you build well enough that it shouldn't happen often. Glad to see you managed it, that Eye could drop the damage with a quickness. Incidentally it was gestalted with scout, which is where the extra 10d6 came from.

Quote
I also like the homefront slice of life style of things, since it's interesting that even when you're taking care of epic-level things you still sit around and eat icecream at home.

Those are the scenes that remind you it's people and not huge blocks of numbers, yes. They're very important.

Quote
As for Cresiel, I think the problem with going full knight with him is it's like... okay, but then you lose all the cool Hellreaver stuff. I get what you mean, but Knight's problem is and always will be how to keep things from just walking away from you.

There's ways and means, but yeah. Jarem is going to use cleric magic and tripping to see to that.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 19, 2018, 08:40:36 am
True Celestial Conduit should terrify you

/me whimpers in terror.

Should be interesting to see.
ive got some old notes saved as messages to myself. I’ll see what I can do this weekend

Awesome. Don't feel like you have to do it if you're still on phone and it's a hassle, though. I can wait if you'd rather do it on a functioning PC.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 19, 2018, 08:54:01 am
Yes, the slow build is a thing. I'll admit I'm sort of floundering on how to prioritize things, though. I'd like to get some more detailed info on the Regents; overview type stuff like their specialties and general opinions on things, so I can have an idea of how to approach things with them.

That's fine, I may prep up a post about that for Monday. I've mostly been filling in the numbers so far as we go, setting up since you have the most setup to do. You're starting from scratch, so this sort of thing is expected due to your concept. You wanted a guild, so I'm focusing on establishing personalities, political allegiances and personal opinions. Little things like Yorel's jab at Elaire and the rich says a lot about both of them, for example, without outright saying it.

Quote
I'm not sure what to do with Jarem and his people, really. It's kinda weird since they're just like... There... and I don't really have anyone to interact with other than just Jarem, and it's just been talking so far. I like the development that's happening, but I haven't really accomplished anything. I wanna start work on improving the Order, but that's kind of resource dependent, and I'm honestly not sure where the Order stands in that regard. Like, how many research groups do I have? What are they working on? What's my budget? I don't have a line on any of that.

Now a lot of the sausage making of your guild is likely to stay off screen. Really, you can assume they have the income to take care of anything basic that you need, while anything that's an improvement will need to be started and funded by you. Generally, for the sake of research and getting things done, you have enough people.

Quote
I need to figure out buffs I can get get from them, also. What spell ranges are we looking at and how many spells can I concievably get from them? What are the actual break downs of their numbers?

If you don't involve regents, 5th-6th level by members paying dues by directly helping out. Regents can go higher, a few even to 9th level, but none into epic magic.

Quote
Locking down an effective selection of spells for Alyssa is proving to be weird, now that I've had to revise her spells a couple times. I have to have things that buff defenses and also weapons, but her weapon selection isn't fantastic yet.

Yeah, growing pains are rough, no doubt about it. That's the sort of thing that firms up as you get experience with her, and you're gonna on the treasure ship. This is gonna be your tutorial dungeon, so to speak, so don't worry about it so much.

Quote
Lifedrinker is her best weapon, but it's easily negated since it's only a +1, and if anything is immune to negative levels, it's basically moot.

The other weapons haven't seen action yet (soon to be fixed), but Desiccating, while seeming good on the surface is only +1d4. 

Magebane will be a solid hit I think, though I'm quesitoning Shattermantle. The fact that it expires at the beginning of my next turn means that I won't be able to take advantage of it, though anyone who goes after me will. It's a toss up.

Corrosive will be solid, I think, at +1d6 damage. I think I might need to change up some of my enchantments, though I'm not sure what would be a good combo. I'm thinking I'm probably going to have to take the Improved Critical Feat somehow, but then I sorta get locked into a single weapon type. I recall seeing stuff about applying any weapon feat to all weapons, but I don't recall how to do it. I think it was Aptitude Enchantment? Kaorti resin is a thing, but that also requires specific Exotic Weapon Proficiency.

The spells that impact weapons are something I'm having to dig through. Sonic Weapon is a solid use of a low level slot for 1d6. Frost Weapon is something I've considered, another +1d6, but I'm unsure on relying on Cold damage. Brilliant Blade is a thing, but that's just for hitting purposes and not damage. Dolorous Blow is a solid choice, which I'm thinking will likely make a regular showing. Enlarge Weapon is a thing, too. I'm not really sure past that, though. Mostr of the other enchantments rely on a Fort save, which suuuuuuuccccks.

The only built-in fixes for this I see are going to Factotum and using Cunning Breach and Cunning Strike. Both are hard choices to rely on because of the low number of Inspiration I have, which means I need to get an Inspiring/Inspirational Surge Weapon. Both of those aren't great fixes as they are only +2 points or function off of a crit. They help, but they're not a reliable staple.

I think I need to get some Wands/Rods/Staffs to expand a bit, but that's money dependent.

Yes. Your weapon situation will naturally clarify itself with use, plus you'll likely find new weapons to use. I'll be interested to see how it hashes out there.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 19, 2018, 08:55:08 am
On a different note, how do Epic Spells listed on the SRD work? Like, if I wanted to take Greater Spell Resistance? Since we're starting at level 30, do I just get it in my spellbook? Are there any restricted Epic Spells from the SRD?

All of them are banned, as we use a different epic magic system. It's entirely possible to convert one though, feel free to point out any you want to take and we'll work it out. The power level on those spells varies wildly, so touch base with me and we'll see where it fits.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 19, 2018, 09:29:17 am
Bringing the SeirAvatar was a conscious choice. It obviously doubles my ability, letting me punch above my weight. Also, I wasn't certain whether I'd be able to flank properly in this situation, so that ensured I could bring my best powers to bear. Finally, I wanted to go all out at gamestart and see how I match against everything. Still undecided on that one, since Seira is pulling off neat stuff but not really on the level of the others, even with that effectively doubled power.

/me nods.

I'd say what you're pulling off is less a function of your power and more because you have the stealth part of the mission. Alicia's up there making lots of noise, so naturally gets some big guns pointed at her. It's one of those little paradoxes in life - if you were having to do the things Alicia was doing right now, it would mean your stealth mission went tits up. The fact that you've made it this far into Noir Jardin is impressive, even if it's not as obviously attention-getting as Alicia's work outside.

Quote
I'd be sad to see Mirror's Mimicry go. You can talk all you want about how we're intentionally outmatched, but if I can't even drown these superpowered assholes with numbers I'm left with very unsatisfying prospects. Space to grow, sure. Growing enough to casually bridge a +50 numerical gap that apparently exists between DvR1 and DvR5? And without even being able to choose items to fill in the gap? I really can't get past that. Also I kinda like how I can use a bunch of actions to chat on divine twitter mid-battle and other stuff with them, but that's just flavor.

I'm sure you can survive just fine without spamming half a dozen extra turns a round.

Okay, that being said, I think it's best to understand that you're attacking Hell - aka Plans and Preparations Unlimited. The boss's kids, no less, the boss who has a rep of being one of the best planners and preparers in Creation. Deities who prepare are fearsome as you've seen, and combine that with how Asmodeus and Hell tends to work? Things will work out, I got this, we got this. It's setting a tone for attacking Hell, it isn't meant to set a tone for everything going forward.

(It's worth noting that both Glasya and Lixer are over hit diced a bit at 45 hit dice. Glasya's mostly grown into divine rank to match, but Lixer has not for obvious reasons. That's contributing to them being powerful here, too. Again, nothing insurmountable with time and some growth on your end, but it's another reason why this is a hefty first challenge.)

Quote
A weak area I've discovered for Seira is the counterspelling business. I didn't consider how much of Jaela and Surru's competence came from a booster item, there. And of course even elite mooks facing me have higher CL than me  :(

A team of epic, Lixer empowered mages? Sure, they can reasonably compete. Same way your elite minions friends can compete, too. If someone attacked the Cauldron, I imagine Amaryl, Donald, Elle and everyone would be fighting with you. Same principle here, you're attacking Lixer's private holding when he's consolidating, so naturally he's going to have top of the line aides. 

Quote
The combat demo seems to have oversold me on the effectiveness of my spells against enemies. I've expended far more on the gate guards than against a nessian, and only whittled them down some. Not sure what it means for my magical lineup yet, but I do have melee to fall back on. Having the indoors fighting areas be too small for my dragon form was also a miscalculation I really should've seen ahead of time. Luckily, the Miracle SLA is tiding me over until alter reality goes from limited wish to wish, supplying some extra versatility like with delayed blast fireballs.

For clarity, what do you mean by the gate guards? The ones you fought in the first inner gate?

Anyway yeah, dragon form thing was one of those things that goes '...oh, that makes sense' as much as it sucks. Just an unfortunate conceit of where you're fighting.

Honestly, your sheer versatility helps patch a lot of situations and that's a good thing.

Quote
I wonder whether I could use Gate in a similar way to B3 where we could summon Aurora dudes with it. Like, anyone at my Node? Anyone currently at the Cauldron? It would be an interesting way to summon help as needed.

Funny story - I believe that usage of it was discussed in B1. I'd be fine with it.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 19, 2018, 09:44:17 am
Quote
A team of epic, Lixer empowered mages? Sure, they can reasonably compete. Same way your elite minions friends can compete, too. If someone attacked the Cauldron, I imagine Amaryl, Donald, Elle and everyone would be fighting with you. Same principle here, you're attacking Lixer's private holding when he's consolidating, so naturally he's going to have top of the line aides.

Just jumping in on this, it'd be a lot easier to take the epic elite liches seriously if they had some personality or threat beyond just being mobile spell turrets for Lixer. Where's his Abigor? Or... remember when we went into Hell to kill Agares in B1, and there was that epic charging devil we fought? Anyone that's able to fight on the level of Gods should have something theatrical about them to get us invested. So far Lixer's shown us 16 liches all of which seem to be more powerful than the Dark Six, but I couldn't tell you thing one about any of them.

I know you hated 4th edition with its lich minions at the epic tier, but that's exactly what we're seeing here.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 19, 2018, 09:44:58 am
Yes, it's unfortunate that I don't get to shine in combat because that's a failure condition. Still, maybe I'll get another chance assaulting some other place which is not Hell.

That said, even if we assume Hell is overprepared and all that, if I were to attack any other place I'd still hit the same issues. Don't tell me Shar's minions would be a walk in the park compared to this. Yes, I know I can beat up some Prime Material pre-epic dudes. >_>

Incidentally, Lixer being Asmodad's kid didn't really help him when a few PCs from Aurora kicked his shit in repeatedly.

I think it's unfair in the extreme to compare named NPCs on the same level as Seira or Alicia and who are their friends as nameless mooks who share the same init and act in tandem. That makes them by definition mooks, even if elite ones. And since an elite team of them died to Alicia and another is destined to die to me and I bet there are more, they're either not using a similar Node mechanic with a much higher max capacity or are disposable, unlike my NPCs. In comparison, they'd be equal to my squad commanders, who are no doubt elite but aren't even in the minor allies thread and don't have the same firepower as my NPCs.

The gate guards were the ones at the inner gate, yes. Melee worked fine on them; the spells I was sure were overwhelming against regular dudes, not so much. Will revise accordingly.

I am fairly versatile, yes. Seira is very much a jack of all trades.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 19, 2018, 10:01:44 am
Latha is very much a downside right now, her passivity and requirement to be told what to do/double check with Alicia every round is becoming aggravating. Feels like I've brought Rei Ayanami along for the ride. Hopefully she'll get her head together with some downtime character stuff, yeah. Donald is hitting his marks perfectly, for good and ill. Sulia feels kinda quiet, and this is her first actual combat outing so I feel she could be doing more to make a solid impression.

Agreed about Latha. I feel like she connected best to you not in combat, but in discussions in your down time. I think that's what she needed over combat. She's a supporter, an advisor, a moral compass. She can fight but it was always rooted in that, and without it I feel like something's missing. I'm confident it will resolve itself, going to push that next week and when you hit downtime, though.

Sulia's just been overshadowed by Glasya and Donald, as well as mostly being off screen. That's another todo over the next week. I think she got lost more due to being so busy, she needs those moments quite a lot. She had some banter with Glasya which was a step in the right direction.

Quote
The big set piece battle was pretty great, wading through hordes of devils, catching Lixer's avatar in a trap and taking him out before he could do anything, felt satisfying. I remember in B3 when Muirfinn went to the Abyss with Antenora and they were just slaughtering demons by the bucketload and I was totally jealous, so it's nice to be getting into that vibe.

One of the reasons I treat group rules the way I do is exactly for that. I've always wanted Balmuria combat to be about champions and heroes, powerful entities more akin to comic books or myths than army battles. Not that armies don't have a place, but the way I execute running larger groups intentionally encourages this.

Quote
Things stalled out pretty hard when I engaged Glasya unfortunately - before it felt like I was making a difference keeping Lixer occupied, steadily pushing in with the aim of attacking the fortress directly and ensuring Seira could do her business without much attention on her. Now Glasya's got us completely tangled up and Lixer hasn't been involving himself in our side of it so feels like the objective failed there.

Glasya's meant to be a huge roadblock, yeah. Not an impossible one, but definitely a challenge to find a way to deal with her.

Quote
The trash talk is good but you can see it sputter out a bit during the Glasya fight as well. Started out riding high on life and throwing down the gauntlet to Lixer as a real 'welcome to the big leagues' sort of thing, but that's been completely turned around now I'm up against someone who's been in the top tier a lot longer than Alicia. It feels like Glasya's just having fun fooling around while we're struggling to keep our heads above water, so the banter's having to walk a line of not sacrificing my pride and keeping Glasya engaged without either infuriating her so she goes wild on us or boring her so she just kills us without dragging it out.

Pretty much, it's been interesting to me on account of it.

Quote
About the only way I can see of killing Glasya now is coordinating a time-stop with my avatar then opening a gate next to Glasya so Avatarlicia can five foot step through and unload a fully buffed smite/moment of prescience/vivacious flux grasp full attack on her. Even[q then the avatar's got about minus five to hit on Alicia, and that's probably enough for her to end up missing short of twenties. Either way I don't really want to use that tactic because it'd open the door for it to be used against us, and Glasya has a lot more avatars.

To touch on the avatar talk in Seira's post, that's another reason I want to discourage bringing avatars along. It starts becoming more and more a thing, which means it happens against you and becomes a huge hassle. I don't think that's gameplay any of us want. I'd really rather not make a rule about it as I said, but if I need to I will.

Quote
So yeah, basically stalling now and hoping Seira does her part, but every turn I'm weaker than the last so can only hold out so long.

A heroic stand in Hell against vast odds? Welcome to being a Paladin in Hell. It's a nice call back to the Hall of the Vanquished, one that Alicia should write a better ending to this time.

Quote
As far as mechanics go, we talked about it in chat and PM. I don't feel Alicia's terribly well optimised since I took a fairly straightforward build with the only dipping being those two fighter levels so I would have enough feats for the TWF chain, and Alicia's numbers are lagging behind Seira's in basically all aspects, but being able to kill anything she full attacks is what she was built for and so losing that would leave me with no interesting gimmicks to have fun with. And as we're already seeing, once she burns through her high level spell slots she can't really sustain that performance.

I agree. I just think there's a place where you're dealing worthy damage with an FA, one where you aren't dropping 4-5k damage a turn.

Quote
I mean I could drop the double-bladed sword again and then I'd have half the attacks and thus half the damage, and that'd still probably kill stuff pretty well - the potential damage number is impressive but also overkill and thus wasted anyway. But considering how many kung fu bears/dragons we've seen pumping out over a dozen attacks a round in previous games, it feels a bit harsh to be penalised when the TWF regime is already so costly in terms of feats and penalties to attack.

The number of attacks isn't the problem anyway. It's the channeling, and if I do take action against it, it'll be from that angle. Frankly I don't think you'd be broken with 12 or even 14 attacks if you weren't channeling like you are now. Your damage is good and reasonably in line otherwise, arcane channeling is just -that- good the way you've built.

Regardless I'm going to see how the adventure goes before making( any decisions. I'm more inclined to gently correct as needed in game than ban if I can, as I expect a high power level here. (Mirror's Mimicry is an exception. I meant to mention this in Seira's post and forgot, but I had misgivings about that spell before this game and wasn't using in on account of that.)
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 19, 2018, 10:05:52 am
Quote
A team of epic, Lixer empowered mages? Sure, they can reasonably compete. Same way your elite minions friends can compete, too. If someone attacked the Cauldron, I imagine Amaryl, Donald, Elle and everyone would be fighting with you. Same principle here, you're attacking Lixer's private holding when he's consolidating, so naturally he's going to have top of the line aides.

Just jumping in on this, it'd be a lot easier to take the epic elite liches seriously if they had some personality or threat beyond just being mobile spell turrets for Lixer. Where's his Abigor? Or... remember when we went into Hell to kill Agares in B1, and there was that epic charging devil we fought? Anyone that's able to fight on the level of Gods should have something theatrical about them to get us invested. So far Lixer's shown us 16 liches all of which seem to be more powerful than the Dark Six, but I couldn't tell you thing one about any of them.

I know you hated 4th edition with its lich minions at the epic tier, but that's exactly what we're seeing here.

That's a fair point. To be fair I was hoping Seira would drop a Knowledge check on that and go into them that way, but I think it's mostly on me.

I'll note combat situation and hectic, blah blah blah, but you're not wrong.

Part of is shoestringing this adventure a bit, I didn't focus much on Lixer in pre game prep since I wasn't expecting this day one. But you're right and it's something I can shore up in the fights ahead.

I think that explains something from my end too, so thanks. Hadn't put it together.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 19, 2018, 10:11:08 am
The numbers is what really sells them on being generic and this irrelevant. You're having them act on the same init for coordinated spells anyway, so replacing them with a solitary lich lieutenant that you could invest more character into would be great. Like even if any of them try talking now or whatever, they're just part of a crowd. But if it was one dude and he got some cool description about how gross and gnarly he looks and he lays out some sick burns and then Seira actually thinks 'Who the fuck is this guy?' and rolls a knowledge check and gets told 'He's a real piece of shit that's who he is!' it becomes that much more exciting and now she's got a serious threat to contend with and some motivation to kill him beyond the fact that he's standing in her way.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 19, 2018, 10:16:19 am
Yes, it's unfortunate that I don't get to shine in combat because that's a failure condition. Still, maybe I'll get another chance assaulting some other place which is not Hell.

That said, even if we assume Hell is overprepared and all that, if I were to attack any other place I'd still hit the same issues. Don't tell me Shar's minions would be a walk in the park compared to this. Yes, I know I can beat up some Prime Material pre-epic dudes. >_>

Shar's also noted to be powerful in general and annoying so. I concede the point in that case but point to previously established things so I can just go >_> instead.

Quote
Incidentally, Lixer being Asmodad's kid didn't really help him when a few PCs from Aurora kicked his shit in repeatedly.

Less reason to invest. As big as a thing as Aurora was, Lixer wasn't Lord of the First yet. Asmodeus has more reasons to support him now. It's one thing for Lixer to get set back in a private quarrel with an enemy of Hell.  It's another for the Lord of the First to get bitched around. It becomes a political issue for him.

Quote
I think it's unfair in the extreme to compare named NPCs on the same level as Seira or Alicia and who are their friends as nameless mooks who share the same init and act in tandem. That makes them by definition mooks, even if elite ones. And since an elite team of them died to Alicia and another is destined to die to me and I bet there are more, they're either not using a similar Node mechanic with a much higher max capacity or are disposable, unlike my NPCs. In comparison, they'd be equal to my squad commanders, who are no doubt elite but aren't even in the minor allies thread and don't have the same firepower as my NPCs.

With my comment to Eb first as a note, you aren't wrong. It's just I honestly haven't done a good job at presenting them as what they are. That's a to do over the week, flush them out more (assuming they don't die super fast) and bear it in mind for the future.

In retrospect I should have probably delayed this adventure a little longer, I think it needed a little more ramp up since I was prepping this on the fly. That's not on either of you, really.

Quote
The gate guards were the ones at the inner gate, yes. Melee worked fine on them; the spells I was sure were overwhelming against regular dudes, not so much. Will revise accordingly.

I recall you opened with spells that softened them so that melee cleaned up. Could've been vice-versa easily enough.

Quote
I am fairly versatile, yes. Seira is very much a jack of all trades.

It shows and works fairly well.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 19, 2018, 10:17:43 am
The numbers is what really sells them on being generic and this irrelevant. You're having them act on the same init for coordinated spells anyway, so replacing them with a solitary lich lieutenant that you could invest more character into would be great. Like even if any of them try talking now or whatever, they're just part of a crowd. But if it was one dude and he got some cool description about how gross and gnarly he looks and he lays out some sick burns and then Seira actually thinks 'Who the fuck is this guy?' and rolls a knowledge check and gets told 'He's a real piece of shit that's who he is!' it becomes that much more exciting and now she's got a serious threat to contend with and some motivation to kill him beyond the fact that he's standing in her way.

Yeah, that's good and on base. In retrospect that would've been better. Dunno why I didn't do that in prep. I'll remember that down the road, I'll chalk it up to the comments about this adventure needing more time in the oven in retrospect. Some of the side things show that I got a little surprised by this one.

I'm not happy about this, but it's also okay. First adventures are learning for everyone, even the DM. Even if the lesson is 'slow them down when they decide to go off script first thing so you can get your shit together', but hindsight and all that.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 19, 2018, 10:20:22 am
Iddy, buy Cauldron Steel! We have the best weapons! Made by a genuine gnome! For an extra +2, we'll throw in the best enchantment, too! It revolutionizes the energy damage field!

Cor! Send a caravan to me! I don't know you exist!
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 19, 2018, 10:21:25 am
Iddy, buy Cauldron Steel! We have the best weapons! Made by a genuine gnome! For an extra +2, we'll throw in the best enchantment, too! It revolutionizes the energy damage field!

Cor! Send a caravan to me! I don't know you exist!

This is a good thing and can be a way for you two to interact a bit. I'll see about bringing it up or having a reference to nudge you, it's a good plot point.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 19, 2018, 10:27:52 am
This is a good thing and can be a way for you two to interact a bit. I'll see about bringing it up or having a reference to nudge you, it's a good plot point.

I've been thinking about this, too. Dana's from my prime, so there's an easy drop for Yuth, and I remember seeing someone's NPC with a weapon that has Shaundakul's name in it, so there's another one.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 19, 2018, 10:29:02 am
Yes. You're all independent nodes any which way, but reasons to occasionally touch base and interact are good.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 19, 2018, 10:35:09 am
All of them are banned, as we use a different epic magic system. It's entirely possible to convert one though, feel free to point out any you want to take and we'll work it out. The power level on those spells varies wildly, so touch base with me and we'll see where it fits.

I was looking at a handful, and I'm guessing most are banned.

Ruin/Greater Ruin (maybe banned?), Kinetic Control, Raise Island (Which you mentioned), Epic Spell Reflection (probably banned), Greater Spell Resistance.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 19, 2018, 10:53:29 am
Ruin and Greater Ruin aren't an issue mechanically except for the crazy 12000ft range. Are you interested in that sort of range?

Kinetic Control is fine with some clean up and conversion.

Raise Island's fine once converted since the casting time is a bit much.

Yeah, no epic spell reflection.

Greater Spell Resistance sucks. http://www.d20srd.org/srd/spells/spellResistance.htm This spell matches or even beats it at your levels, except for duration. Just make a longer duration version of that spell.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 19, 2018, 11:04:36 am
Ruin and Greater Ruin aren't an issue mechanically except for the crazy 12000ft range. Are you interested in that sort of range?

Nah, mostly as another source of DPS. It stacks right there with Queen's Displeasure, but it sorta all falls on a nuts and bolts question. If it's not going to be too mechanically different from spells like the other ones (like the type of save or whatever), then I can just stick to those to save you work.

Kinetic Control is fine with some clean up and conversion.

Yeah, I think it'd make a solid defensive buff for me.

Raise Island's fine once converted since the casting time is a bit much.

Cool. See Cor's thing about Genesis. If it'd do the same basic thing at roughly the same level, that's good enough/better.

Yeah, no epic spell reflection.

Figured =)

Greater Spell Resistance sucks. http://www.d20srd.org/srd/spells/spellResistance.htm This spell matches or even beats it at your levels, except for duration. Just make a longer duration version of that spell.

I've got that memorized and echoing via Factotum already. It'd be SR 33 for me, with a 21 minute duration. Buffing the duration is kinda iffy. I can only memorize 1 of my highest level spell (7th), so it's best to keep it at Echoing and just work from there.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 19, 2018, 11:05:08 am
<Lucille> This is more of a curiousity for me, Dune
<Lucille> I vaguely recall you saying Genesis was too much for a mortal spell, and bumping demiplane-making to epic
<Lucille> Am I recalling it wrong?
<Kotono> Yes. I should probably just fix that, I don't think I ever got around to doing that. Post thi sin nagging so I cna to do it.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 19, 2018, 02:35:54 pm
A question that came up for me, btw. Does Arcane Spellsurge work on SLAs as well, or only on spells? It forces you to autoquicken spells, so you can't use standards for them anymore, but does that happen for SLAs too?

Only on spells. Arcane spells in particular, since it specifies. SLAs aren't mentioned.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 19, 2018, 02:43:56 pm
Thanks. I've got a couple item questions as well.

Is this eligible?
http://www.soulriders.net/forum/index.php/topic,101784.msg1076551.html#msg1076551
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 19, 2018, 03:11:31 pm
Also, I forgot at the time but we all have Spell Turning, including Jessica. Since the spell landed on her prior to my turn and it's still my turn, would it apply retroactively to protect her?
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 19, 2018, 03:31:29 pm
[18:49] <Seira> And another item question. I have two luck-based items that give me +3 luck to saves, AC, skill checks and ability checks. Divine Favor is a lvl1 spell that gives +3 luck to attack and damage for one minute. How much would it cost for me to add that functionality to my gear instead?
[18:49] <Seira> Greater Luckstone [80,000gp]: A magical four leaf clover; its possessor gains a +3 luck bonus to saves, skill checks and ability checks. [equipped]
[18:49] <Seira> Krystear Emblem: This emblem is from a faraway world, the symbol of an ancient kingdom there. It channels good fortune around the wearer, granting a +3 luck bonus to armor class. This is a slotless accessory. [equipped]
[18:51] <Seira> I'm considering consolidating my items like you suggested after this plays out
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 19, 2018, 04:35:03 pm
I'd like feebdack on these spells.

Visage Of The Dragon
(click to show/hide)

Similarly to how Greater Visage of the Deity is essentially a half-celestial template on a per round basis, I decided to make one for the half-dragon one. Since that's LA+3 rather than +4, I figured it'd be comfortable at lvl8. Only the one spell instead of three, since I don't find interest in the lower variants of either chain. But if it's necessary, this would be the Greater Visage of the Dragon in the chain.

Nightstalker's Transformation, Greater
(click to show/hide)

There are two changes, on top of adjusting the skills to our pathfinder variant. The main one is that spells are no longer nuked, and the other is that the competence bonus to skills is now +15 instead of +5.

Seira's Draconic Visage
(click to show/hide)

This one is a combination of the other two, more focused for Seira and with a few improvements (better breath weapon, weapon focus with her favorite weapon and allowing the monk's flurry with it, and of course 5d6 SA instead of 3d6). Not really sure what level it should be. It's a bit better than Might of the Solar (lvl11), so lvl12 - lvl15?

My intention is to make a few 'nova' spells with a Seira theme that could be used at times of need, rather than precast. Maybe cut duration drastically like with Hanna's Charge, but make it an immediate action? I'd certainly like to know how that would affect the spell's level. Anyway, there would also be a comparable paladinSeira spell and a wizardSeira one.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 20, 2018, 07:35:17 am
Power interaction question.

I have the following item:
Armband of the Spark [50,000gp]: This armband, when worn, allows the user to channel life energy. Three times per day, they may activate it's powers as a swift action. For the next minute, they may deal critical hits and precision damage to creatures normally immune to such. [worn]

This allows me to sneak attack and crit undead liches. Does it also allow me to use stunning fist on them?

The stunning fist writeup includes this restriction:
Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

So if their immunity to crits can somehow be negated, does it mean they are now eligible while the Armband of the Spark's powers are in effect?
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 20, 2018, 10:33:00 am
These are snippets, but this question came up:

<Seira> Dex-boosting is fairly simple with the Seira spell you yourself invented
<Seira> Protection/deflection is a lvl1 spell
<Kotono> To be fair, that was Surru. Alyssa doesn't automatically know that spell.
<Seira> These alone should boost your ac by at least 10

> And which spells boost int past +4? Fox's CUnning is only +4?
<Seira> You came up with one
<Seira> lvl8, per hour
> I don't know those spells. Those are in the Aurora library. Alyssa isn't there.
<Seira> That's not how it works....
> You get them because you're allied with Aurora and Surraruthru made them in your name.
> <Kotono> To be fair, that was Surru. Alyssa doesn't automatically know that spell.
> Yeah, it is.
<Ebiris> Have Alyssa invent a version that's identical but has her name on it instead?
<Seira> It was Dune defending you not automatically using it first
<Seira> Not Dune saying you cannot know this generic not-epic spell that has no special prereqs
<Seira> Unlike other spells that do
<Seira> He also said you'd know of Seira and the Cauldron due to your knowledge ranks, so....
<Seira> Geez, you're a factotum epic wizard
<Seira> It's not exactly hidden anathemic lore here
> I'll ask and if he says yes, then yeah, I'll get those.
<Seira> In fact, Aurora's very recent and very cool victory likely put it all on the mapo

So the question is, would Alyssa know those spells or would she have to make a new version with a different name?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 20, 2018, 07:56:11 pm
Thanks. I've got a couple item questions as well.

Is this eligible?
http://www.soulriders.net/forum/index.php/topic,101784.msg1076551.html#msg1076551

Eligible for what?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 20, 2018, 07:56:56 pm
Also, I forgot at the time but we all have Spell Turning, including Jessica. Since the spell landed on her prior to my turn and it's still my turn, would it apply retroactively to protect her?

It partially turns it but as she's protected and the caster's immune, there's really not much point to going into it. I'll make a note of it, though.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 20, 2018, 09:14:39 pm
[18:49] <Seira> And another item question. I have two luck-based items that give me +3 luck to saves, AC, skill checks and ability checks. Divine Favor is a lvl1 spell that gives +3 luck to attack and damage for one minute. How much would it cost for me to add that functionality to my gear instead?
[18:49] <Seira> Greater Luckstone [80,000gp]: A magical four leaf clover; its possessor gains a +3 luck bonus to saves, skill checks and ability checks. [equipped]
[18:49] <Seira> Krystear Emblem: This emblem is from a faraway world, the symbol of an ancient kingdom there. It channels good fortune around the wearer, granting a +3 luck bonus to armor class. This is a slotless accessory. [equipped]
[18:51] <Seira> I'm considering consolidating my items like you suggested after this plays out

You just want to merge one item onto the other, right?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 21, 2018, 12:32:29 am
Quote
Visage Of The Dragon
(click to show/hide)

Similarly to how Greater Visage of the Deity is essentially a half-celestial template on a per round basis, I decided to make one for the half-dragon one. Since that's LA+3 rather than +4, I figured it'd be comfortable at lvl8. Only the one spell instead of three, since I don't find interest in the lower variants of either chain. But if it's necessary, this would be the Greater Visage of the Dragon in the chain.

I'd actually put it as a 9th level spell, first of all. The mechanical boosts are better in some cases (more AC, an energy immunity instead of minor resistances, focused Strength gain instead of being an all rounder) and some of what makes the half celestial template good isn't covered by Greater Visage of the Deity (SLAs come to mind here).

It needs text at the beginning to tell you to choose between dragon types (red, gold, silver, blue, ect) and have that determine your element, and possibly auto sync if you have previous affinity to one of those types. Anyway, that being said, I also wouldn't allow a half dragon or true dragon to use it. It's like adding the half dragon template to a true dragon - technically legal RAW, but one of those stupid things that doesn't make sense without some mental gymnastics. Informally (and y'all might've infringed on this one in B3, I don't remember), I've refrained from half celestials using Greater Visage of the Deity for the same reason.

That all being said, I have zero problem with the spell overall.

Quote
Nightstalker's Transformation, Greater
(click to show/hide)

There are two changes, on top of adjusting the skills to our pathfinder variant. The main one is that spells are no longer nuked, and the other is that the competence bonus to skills is now +15 instead of +5.

Mechanically, 9 or 10 is fine, I'll sleep on it and give you an answer tomorrow sometime.

I'm a little wary of giving out evasion like that since I've always felt a spell that does that is going to be nabbed hard, due to how common Ref half damage spells are. This isn't really a concern with Seira, but more of just a general design thing I'm noting.

Quote
Seira's Draconic Visage
(click to show/hide)

This one is a combination of the other two, more focused for Seira and with a few improvements (better breath weapon, weapon focus with her favorite weapon and allowing the monk's flurry with it, and of course 5d6 SA instead of 3d6). Not really sure what level it should be. It's a bit better than Might of the Solar (lvl11), so lvl12 - lvl15?

My intention is to make a few 'nova' spells with a Seira theme that could be used at times of need, rather than precast. Maybe cut duration drastically like with Hanna's Charge, but make it an immediate action? I'd certainly like to know how that would affect the spell's level. Anyway, there would also be a comparable paladinSeira spell and a wizardSeira one.

Lemme think about that and get back to you in the morning, because getting the other one right in my head's going to impact this one.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 21, 2018, 12:52:38 am
Useful IRC conversation being cross posted.

<Iddy> Speaking of, do we get hints to node bonuses?
<Iddy> Like Jarem's thingy?
> Jarem ("She seems alright. Let's see how she handles herself.")
> Yes, that tells you a rough idea of what they're thinking and the next node goal for them.
<Iddy> Ah, I thought that was just a thought snippet.
<Iddy> Gotcha.
> Jarem: Bonus Feat (???).
> Sometimes the exact bonus is listed, sometimes not.
> Depends on various factors.
<Iddy> Yeah, I saw that being the reward, but thought the (???) might be the requirement to unlock it or something.
> No, that just means precisely what feat it is is either hidden, not decided or variable depending on how the event unfolds.
> In this case it's the last, since his generalities are wide open there.
> I usually won't spoil things beyond this, but first one so everyone gets a bit of exposition when they ask.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 21, 2018, 01:00:51 am
Node Goal Hints:

1. Check the thoughts of the NPC in the node topic, this is a hint towards the next goal for them. It usually gives you a hint of varying usefulness and narrows it down a good deal.
2. Node goals take time. Sometimes you start something and get sidetracked, and it turns out it wasn't enough to fulfill the node goal. If you think that might be the case, go back and put more time into it.
3. If all else fails with getting a particular node goal, read the hint again and see if you may have misunderstood it. You never know.
4. Node goals occasionally change without being fulfilled. Sometimes this is because a goal is now impossible, a current event pushes something big for the NPC into the limelight or you've botched a goal enough to where their interests move to something else.
5. Generally, when you clear a node goal in a dungeon, it doesn't resolve until leaving the dungeon or it's neutralized, but this isn't an absolute rule.
6. The power of the reward and the difficulty of it are often linked, but not always. This is particularly true of node goals provoked by extremely difficult tasks completed. In that case, consider that task the gatekeeper ot getting at that new node goal.
7. The emotional states of your NPCs, as noted in the node topics, impacts both node rewards and the node goals they display. So keep that in mind.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 21, 2018, 01:04:34 am
Power interaction question.

I have the following item:
Armband of the Spark [50,000gp]: This armband, when worn, allows the user to channel life energy. Three times per day, they may activate it's powers as a swift action. For the next minute, they may deal critical hits and precision damage to creatures normally immune to such. [worn]

This allows me to sneak attack and crit undead liches. Does it also allow me to use stunning fist on them?

The stunning fist writeup includes this restriction:
Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

So if their immunity to crits can somehow be negated, does it mean they are now eligible while the Armband of the Spark's powers are in effect?

RAW? It's irrelevant, since undead are independently immune to stunning regardless, and stunning fist isn't precision damage or a critical hit so the armband wouldn't apply to it.

My take? No, but it's given me some neat ideas for upgrades to the armband through node goals.

Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 21, 2018, 01:06:14 am
These are snippets, but this question came up:

<Seira> Dex-boosting is fairly simple with the Seira spell you yourself invented
<Seira> Protection/deflection is a lvl1 spell
<Kotono> To be fair, that was Surru. Alyssa doesn't automatically know that spell.
<Seira> These alone should boost your ac by at least 10

> And which spells boost int past +4? Fox's Cunning is only +4?
<Seira> You came up with one
<Seira> lvl8, per hour
> I don't know those spells. Those are in the Aurora library. Alyssa isn't there.
<Seira> That's not how it works....
> You get them because you're allied with Aurora and Surraruthru made them in your name.
> <Kotono> To be fair, that was Surru. Alyssa doesn't automatically know that spell.
> Yeah, it is.
<Ebiris> Have Alyssa invent a version that's identical but has her name on it instead?
<Seira> It was Dune defending you not automatically using it first
<Seira> Not Dune saying you cannot know this generic not-epic spell that has no special prereqs
<Seira> Unlike other spells that do
<Seira> He also said you'd know of Seira and the Cauldron due to your knowledge ranks, so....
<Seira> Geez, you're a factotum epic wizard
<Seira> It's not exactly hidden anathemic lore here
> I'll ask and if he says yes, then yeah, I'll get those.
<Seira> In fact, Aurora's very recent and very cool victory likely put it all on the mapo

So the question is, would Alyssa know those spells or would she have to make a new version with a different name?

You wouldn't know Surru's spells offhand, no. Of course, one could find them in time and that's a nice thing to grab in the future. Your spellbook's pretty scanty, so I'll probably throw some things your way with that.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 21, 2018, 01:48:16 am
Thanks. I've got a couple item questions as well.

Is this eligible?
http://www.soulriders.net/forum/index.php/topic,101784.msg1076551.html#msg1076551

Eligible for what?

For purchase.

[18:49] <Seira> And another item question. I have two luck-based items that give me +3 luck to saves, AC, skill checks and ability checks. Divine Favor is a lvl1 spell that gives +3 luck to attack and damage for one minute. How much would it cost for me to add that functionality to my gear instead?
[18:49] <Seira> Greater Luckstone [80,000gp]: A magical four leaf clover; its possessor gains a +3 luck bonus to saves, skill checks and ability checks. [equipped]
[18:49] <Seira> Krystear Emblem: This emblem is from a faraway world, the symbol of an ancient kingdom there. It channels good fortune around the wearer, granting a +3 luck bonus to armor class. This is a slotless accessory. [equipped]
[18:51] <Seira> I'm considering consolidating my items like you suggested after this plays out

You just want to merge one item onto the other, right?

No. Merging the items as is doesn't really require permission, since they're all slotless as is. I'm asking about adding the Divine Favor functionality of +3 luck to attack and damage to the final item, or essentially what the cost of a slotless item like that would be.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 21, 2018, 01:55:41 am
Quote
Mechanically, 9 or 10 is fine, I'll sleep on it and give you an answer tomorrow sometime.

I'm a little wary of giving out evasion like that since I've always felt a spell that does that is going to be nabbed hard, due to how common Ref half damage spells are. This isn't really a concern with Seira, but more of just a general design thing I'm noting.

The original Nightstalker's Transformation, which Seira's used in the past, already gives this. It's not something this 'greater' spell variant adds. If you do nix it in a retooling, let's drop the spell's level comparably.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 21, 2018, 11:08:26 am
Let me say this: I'm impressed. Maybe it was low hanging fruit, but I'm impressed. That all being said, Mirror's Mimicry is banned after this adventure. Using it and time stop together for uh...dozens of effective actions is something I'm going no to pretty hard. It's really just an Afina tactic taken up to 11, but yeah.

Admittedly it's a stress test, but this isn't uncommon conditions for it to be used here and that's simply way out of line. I frown on abusing the action economy at all, and that's like taking a precision air strike to it.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 21, 2018, 11:14:18 am
For purchase.

You'd know about it from Aurora, so I don't really have any objection to it on those grounds.

Quote
No. Merging the items as is doesn't really require permission, since they're all slotless as is. I'm asking about adding the Divine Favor functionality of +3 luck to attack and damage to the final item, or essentially what the cost of a slotless item like that would be.

Adding divine favor to an item as an always active spell would be a good place to start, with the CL elevated to reach the +3. Start from there and post what that would be, we'll see from there.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 21, 2018, 11:15:56 am
Quote
Mechanically, 9 or 10 is fine, I'll sleep on it and give you an answer tomorrow sometime.

I'm a little wary of giving out evasion like that since I've always felt a spell that does that is going to be nabbed hard, due to how common Ref half damage spells are. This isn't really a concern with Seira, but more of just a general design thing I'm noting.

The original Nightstalker's Transformation, which Seira's used in the past, already gives this. It's not something this 'greater' spell variant adds. If you do nix it in a retooling, let's drop the spell's level comparably.

It also has the no spells downside to make it something that isn't fire and forget for evasion. The previous spell makes it so the evasion has a fairly considerable downside.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 21, 2018, 12:11:16 pm
So which level would the +spells -evasion version be?
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on May 21, 2018, 12:48:47 pm
Let me say this: I'm impressed. Maybe it was low hanging fruit, but I'm impressed. That all being said, Mirror's Mimicry is banned after this adventure. Using it and time stop together for uh...dozens of effective actions is something I'm going no to pretty hard. It's really just an Afina tactic taken up to 11, but yeah.

Admittedly it's a stress test, but this isn't uncommon conditions for it to be used here and that's simply way out of line. I frown on abusing the action economy at all, and that's like taking a precision air strike to it.
lol'd
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 21, 2018, 03:20:59 pm
Two 13th level spells and a 10th level spell cleared a room of 9 liches! I only get the two lvl13 slots.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 22, 2018, 04:53:50 pm
Spell proposal, based off of the Cleric Undead Bane Weapon spell:

Blade of Bane
Transmutation
Level: Sorc/Wiz 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

You give a weapon the bane special ability in addition to any other properties it has. Against a creature type selected on casting, your weapon’s enhancement bonus (if any) is 2 higher than normal and it deals an extra 2d6 points of damage against foes of that type.

Alternatively, you can affect up to fifty arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together, such as in the same quiver. Projectiles (but not thrown weapons) lose their transmutation when fired.

Edit: It's probably too powerful for the level; if so, how about treating it the same way as Circle of Protection? CoP lists itself as Law/Evil/Chaos/Good, so why not the same thing for this?
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 22, 2018, 06:04:01 pm
Dune, do you by chance have an estimate for the level of Seira's Draconic Visage and the evasion-lacking casting-enabled Nightstalker's Transformation variant?

I'm asking because I want to post other spells, but how I design them depends on how this works out.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 22, 2018, 11:23:34 pm
ANOTHER!

Dancing Blade of the Arcane Duelist
Transmutation
Level: Sorc/Wiz 4
Components: V, S, M,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One sword
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

When you cast this spell, you cause the target sword to hover and attack on its own, aiding a character you designate. The sword must be either unattended (in which case you choose which creature it will fight for, so long as both creature and weapon are within range) or in the possession of a willing ally who benefits from the spell.

A mage's dancing blade attacks using the initiative modifier and caster level of the creature it fights for as it's base attack bonus, though it gains no other attack or damage modifiers the creature might have (including those from Strength) and takes a -4 penalty on its attack rolls if the creature it fights for doesn't have proficiency with a weapon of its kind. The sword moves with the creature it fights for (and so can take the full attack action if that creature does), staying within 5 feet at all times and dropping to the ground if that creature is reduced to 0 or fewer hit points.

Controlling the sword requires no concentration, and the designated creature can fight with another weapon at the same time. A dancing blade prevents two opponents from flanking the creature it fights for (though that creature can be flanked by additional opponents).

Material Component: A tiny stick puppet.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 22, 2018, 11:25:47 pm
Nagging is going to be a morning thing, just FYI.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 23, 2018, 01:08:21 pm
Due to RL tech support issues, nagging backlog won't be gotten to until tonight or tomorrow. Sorry all.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 23, 2018, 03:45:52 pm
Quote
Seira's Draconic Visage
(click to show/hide)

This one is a combination of the other two, more focused for Seira and with a few improvements (better breath weapon, weapon focus with her favorite weapon and allowing the monk's flurry with it, and of course 5d6 SA instead of 3d6). Not really sure what level it should be. It's a bit better than Might of the Solar (lvl11), so lvl12 - lvl15?

My intention is to make a few 'nova' spells with a Seira theme that could be used at times of need, rather than precast. Maybe cut duration drastically like with Hanna's Charge, but make it an immediate action? I'd certainly like to know how that would affect the spell's level. Anyway, there would also be a comparable paladinSeira spell and a wizardSeira one.

Lemme think about that and get back to you in the morning, because getting the other one right in my head's going to impact this one.
[/quote]

We'll say 12 for it for now, see how that goes.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 23, 2018, 04:19:08 pm
More spells!

Holy Transformation
(click to show/hide)

For reference: http://www.soulriders.net/forum/index.php/topic,101729.msg1026277.html#msg1026277
This spell was supposed to go into the Spell Collection, but I don't see it there. Still, it's been in use plenty.

Seira's Glorious Visage
(click to show/hide)

The base here largely combines Holy Transformation (lvl7) and Grace (lvl3), and then adds two of Seira's paladin powers (Dragonfire Wrath and Stand Fast) and Goldenfire (which she technically doesn't have on that level except for the breath weapon, but feels like it fits given Seira's growth). I put it at lvl13, though Goldenfire is pretty good, I can see the range as 13-15 going off the other Visage spell.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 23, 2018, 05:33:57 pm
That was clever giving him that stone, Neph.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 23, 2018, 06:48:43 pm
It was serendipity.

Now, hopefully he didn't see something he wasn't supposed to or anything...
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 24, 2018, 02:44:04 am
Submitting these for approval/updating. They're just alterations of energy type of the Sonic Weapon spell. I did not alter the spell level for any of them, including the Force variation. I figured since Sonic and Force are both fairly equally rare/hard to resist, they'd probably stay about the same level. These are the first set of spells being submitted with the intent to expand Alyssa's current tactic flexibility. I figure the cold/fire/electric versions won't see much use, but since I'm doing it, thought I shoud be comprehensive about it:

Acid Weapon
Transmutation [Acid]
Level: Bard 2, Sorcerer 2, Wizard 2, Spellthief 2,
Components: V,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level (D)

As you whisper the spell's arcane words, you drop a single drop of acid on the blade, shrouding the weapon in a thin sheen of acid.

While the spell is in effect, the affected weapon deals an extra 1d6 points of acid damage with each successful attack. The acid energy does not harm the weapon's wielder. Bows, crossbows, and slings that are affected by this spell bestow the sonic energy upon their ammunition.

Cold Weapon
Transmutation [Cold]
Level: Bard 2, Sorcerer 2, Wizard 2, Spellthief 2,
Components: V,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level (D)

As you whisper the spell's arcane words, you breathe a single breath of visibly cold breath on the blade, shrouding the weapon in a thin sheen of frozen condensation.

While the spell is in effect, the affected weapon deals an extra 1d6 points of cold damage with each successful attack. The cold energy does not harm the weapon's wielder. Bows, crossbows, and slings that are affected by this spell bestow the sonic energy upon their ammunition.

Electric Weapon
Transmutation [Electric]
Level: Bard 2, Sorcerer 2, Wizard 2, Spellthief 2,
Components: V,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level (D)

As you whisper the spell's arcane words, your hair stands on end briefly from transfering static electicity into the weapon, shrouding the weapon in a thin sheen of electricity.

While the spell is in effect, the affected weapon deals an extra 1d6 points of electric damage with each successful attack. The electric energy does not harm the weapon's wielder. Bows, crossbows, and slings that are affected by this spell bestow the sonic energy upon their ammunition.

Fire Weapon
Transmutation [Fire]
Level: Bard 2, Sorcerer 2, Wizard 2, Spellthief 2,
Components: V,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level (D)

As you whisper the spell's arcane words, a haze of heat rises off of the weapon, shrouding it in a thin sheen of heat.

While the spell is in effect, the affected weapon deals an extra 1d6 points of fire damage with each successful attack. The fire energy does not harm the weapon's wielder. Bows, crossbows, and slings that are affected by this spell bestow the sonic energy upon their ammunition.

Force Weapon
Transmutation [Force]
Level: Bard 2, Sorcerer 2, Wizard 2, Spellthief 2,
Components: V,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level (D)

As you whisper the spell's arcane words, the weapon is sheathed in a silvery light, shrouding it in a thin sheen of force energy.

While the spell is in effect, the affected weapon deals an extra 1d6 points of force damage with each successful attack. The force energy does not harm the weapon's wielder. Bows, crossbows, and slings that are affected by this spell bestow the sonic energy upon their ammunition.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 24, 2018, 03:06:23 am
Round 2. The following are spell versions of various weapon enchantments in the MiC. I've based the spell level off of the CL and prerequisite spell listed in the MiC entries for the enchantments. I tried to balance duration and level as best as I could judge, going off of the spell/CL listed in the MiC:

Blade of No Retreat
Transmutation
Level: Sorc/Wiz 5
Components: V,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level (D)

The touched weapon is briefly shrouded in green energy. The next successful attack you make with it before the end of your turn prevents the target from using any form of extradimensional travel, as the dimensional anchor spell. This effect lasts until the beginning of your next turn. In all other ways, this effect functions as a Dimensional Anchor spell.

Blade of Divine Wrath
Transmutation
Level: Clr 7
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 round/level (D)

The touched weapon shines with an inner light, bathing the area in light for a moment before dimming to a dull glow. Whenever you hold such a weapon in your hand, you can expend a turn undead attempt to imbue it with divine power for 1 round. If your next successful attack with it hits an undead target, the weapon deals an extra 1d6 points of damage per point of Charisma bonus you possess (minimum 1d6).

Blade of Impeding
Transmutation
Level: Sorc/Wiz 6
Components: V,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 round/level (D)

The weapon breifly distorts crazily as it absorbs grey energy. When a creature is struck by the enchanted weapon, it's ability to cast spells or use spell-like abilities is impeded for 1d6 rounds. To cast an impeded spell or use an impeded spell-like ability, the creature must attempt a Spellcraft check, Intelligence check, or Charisma check (whichever one is made with the highest bonus). The DC for this check is 15 + the spell level. If the check succeeds, the effect functions normally; if the check fails, the effect does not function and the spell or the use of the spell-like ability is lost.

Shattering Blade
Transmutation
Level: Sorc/Wiz 5
Components: V,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 round/level (D)

The touched weapon briefly gains cracks of purple energy in it. Each time the weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 2 for 1 round. The penalties for multiple hits during the same round stack.

Blade of the Vampire
Transmutation
Level: Sorc/Wiz 4
Components: V,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level (D)

The touched weapon is briefly shrouded in blood. A vampiric weapon deals an extra 1d6 points of damage to any living creature it hits, and you heal damage equal to this amount.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 24, 2018, 10:53:19 am
Oh Dune, can I retrain Divine Might for Whirlwind Attack now we're out of combat?

Also what was that thing we could have figured out to let us skip the plot?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 24, 2018, 10:59:54 am
Spell proposal, based off of the Cleric Undead Bane Weapon spell:

Blade of Bane
Transmutation
Level: Sorc/Wiz 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

You give a weapon the bane special ability in addition to any other properties it has. Against a creature type selected on casting, your weapon’s enhancement bonus (if any) is 2 higher than normal and it deals an extra 2d6 points of damage against foes of that type.

Alternatively, you can affect up to fifty arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together, such as in the same quiver. Projectiles (but not thrown weapons) lose their transmutation when fired.

Edit: It's probably too powerful for the level; if so, how about treating it the same way as Circle of Protection? CoP lists itself as Law/Evil/Chaos/Good, so why not the same thing for this?

Yeah, make it a 5th level spell and we'll work from there.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 24, 2018, 11:00:38 am
Yes, please tell us, I must admit it's been bothering me.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 24, 2018, 11:11:27 am
ANOTHER!

Dancing Blade of the Arcane Duelist
Transmutation
Level: Sorc/Wiz 4
Components: V, S, M,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One sword
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

When you cast this spell, you cause the target sword to hover and attack on its own, aiding a character you designate. The sword must be either unattended (in which case you choose which creature it will fight for, so long as both creature and weapon are within range) or in the possession of a willing ally who benefits from the spell.

A mage's dancing blade attacks using the initiative modifier and caster level of the creature it fights for as it's base attack bonus, though it gains no other attack or damage modifiers the creature might have (including those from Strength) and takes a -4 penalty on its attack rolls if the creature it fights for doesn't have proficiency with a weapon of its kind. The sword moves with the creature it fights for (and so can take the full attack action if that creature does), staying within 5 feet at all times and dropping to the ground if that creature is reduced to 0 or fewer hit points.

Controlling the sword requires no concentration, and the designated creature can fight with another weapon at the same time. A dancing blade prevents two opponents from flanking the creature it fights for (though that creature can be flanked by additional opponents).

Material Component: A tiny stick puppet.

What's the differences between this and similar spells?
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 24, 2018, 11:13:30 am
Yeah, make it a 5th level spell and we'll work from there.

Roger Roger. Will update at home after work.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 24, 2018, 11:16:41 am
What's the differences between this and similar spells?

Uses CL as BaB. There's a couple other similar spells that do that, like some conjured force sword thingy IIRC.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 24, 2018, 11:48:42 am
More spells!

Holy Transformation
(click to show/hide)

For reference: http://www.soulriders.net/forum/index.php/topic,101729.msg1026277.html#msg1026277
This spell was supposed to go into the Spell Collection, but I don't see it there. Still, it's been in use plenty.

Thanks. Include that when I ask for all of your developed spells at the end of this cycle, so I can add them all at once.

Quote
Seira's Glorious Visage
(click to show/hide)

The base here largely combines Holy Transformation (lvl7) and Grace (lvl3), and then adds two of Seira's paladin powers (Dragonfire Wrath and Stand Fast) and Goldenfire (which she technically doesn't have on that level except for the breath weapon, but feels like it fits given Seira's growth). I put it at lvl13, though Goldenfire is pretty good, I can see the range as 13-15 going off the other Visage spell.

Honest opinion? I think you have a bit too much going on here. That's a problem with combo spells like this - honesty greater visage of the deity has it too if I'm being real here, even with the understanding that's a temporary half celestial/fiendish template - and it feels like there's either a lot of unneeded cruft or you're trying to do everything in a single spell. I'd suggest paring away some of the extraneous stuff and focusing on the unique things here more. Drop what you don't need, keep what you do and then mix/adjust to a final product.

I'd suggest focusing it, honing it down and sharpening it. This helps provide ease of use, keeps the spell level under control and sharpens the thematics of the spell.

Also, the final result, especially if it deals with goldenfire, would be best if it is a 'kept in the faith' spell, like we were talking about on IRC. Remember, Seira can use goldenfire safely. Most mortals can't, look at the goldenfire spell metamagic.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 24, 2018, 11:50:27 am
It was serendipity.

Now, hopefully he didn't see something he wasn't supposed to or anything...

That's a fair concern.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 24, 2018, 11:51:51 am
Submitting these for approval/updating. They're just alterations of energy type of the Sonic Weapon spell. I did not alter the spell level for any of them, including the Force variation. I figured since Sonic and Force are both fairly equally rare/hard to resist, they'd probably stay about the same level. These are the first set of spells being submitted with the intent to expand Alyssa's current tactic flexibility. I figure the cold/fire/electric versions won't see much use, but since I'm doing it, thought I shoud be comprehensive about it:

Acid Weapon
Transmutation [Acid]
Level: Bard 2, Sorcerer 2, Wizard 2, Spellthief 2,
Components: V,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level (D)

As you whisper the spell's arcane words, you drop a single drop of acid on the blade, shrouding the weapon in a thin sheen of acid.

While the spell is in effect, the affected weapon deals an extra 1d6 points of acid damage with each successful attack. The acid energy does not harm the weapon's wielder. Bows, crossbows, and slings that are affected by this spell bestow the sonic energy upon their ammunition.

Cold Weapon
Transmutation [Cold]
Level: Bard 2, Sorcerer 2, Wizard 2, Spellthief 2,
Components: V,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level (D)

As you whisper the spell's arcane words, you breathe a single breath of visibly cold breath on the blade, shrouding the weapon in a thin sheen of frozen condensation.

While the spell is in effect, the affected weapon deals an extra 1d6 points of cold damage with each successful attack. The cold energy does not harm the weapon's wielder. Bows, crossbows, and slings that are affected by this spell bestow the sonic energy upon their ammunition.

Electric Weapon
Transmutation [Electric]
Level: Bard 2, Sorcerer 2, Wizard 2, Spellthief 2,
Components: V,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level (D)

As you whisper the spell's arcane words, your hair stands on end briefly from transfering static electicity into the weapon, shrouding the weapon in a thin sheen of electricity.

While the spell is in effect, the affected weapon deals an extra 1d6 points of electric damage with each successful attack. The electric energy does not harm the weapon's wielder. Bows, crossbows, and slings that are affected by this spell bestow the sonic energy upon their ammunition.

Fire Weapon
Transmutation [Fire]
Level: Bard 2, Sorcerer 2, Wizard 2, Spellthief 2,
Components: V,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level (D)

As you whisper the spell's arcane words, a haze of heat rises off of the weapon, shrouding it in a thin sheen of heat.

While the spell is in effect, the affected weapon deals an extra 1d6 points of fire damage with each successful attack. The fire energy does not harm the weapon's wielder. Bows, crossbows, and slings that are affected by this spell bestow the sonic energy upon their ammunition.

Force Weapon
Transmutation [Force]
Level: Bard 2, Sorcerer 2, Wizard 2, Spellthief 2,
Components: V,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level (D)

As you whisper the spell's arcane words, the weapon is sheathed in a silvery light, shrouding it in a thin sheen of force energy.

While the spell is in effect, the affected weapon deals an extra 1d6 points of force damage with each successful attack. The force energy does not harm the weapon's wielder. Bows, crossbows, and slings that are affected by this spell bestow the sonic energy upon their ammunition.

I think what you're looking for is weapon of energy, Iddy. It's in the SC. Has the same rough ability with added flexibility at the time of casting.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 24, 2018, 12:01:46 pm
Round 2. The following are spell versions of various weapon enchantments in the MiC. I've based the spell level off of the CL and prerequisite spell listed in the MiC entries for the enchantments. I tried to balance duration and level as best as I could judge, going off of the spell/CL listed in the MiC:

Blade of No Retreat
Transmutation
Level: Sorc/Wiz 5
Components: V,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level (D)

The touched weapon is briefly shrouded in green energy. The next successful attack you make with it before the end of your turn prevents the target from using any form of extradimensional travel, as the dimensional anchor spell. This effect lasts until the beginning of your next turn. In all other ways, this effect functions as a Dimensional Anchor spell.

I'd bump this up to 6th level. Dimensional anchor is a 4th level spell, and having the ability to apply it over and over again over the duration's worth more than +1 level.

Quote
Blade of Divine Wrath
Transmutation
Level: Clr 7
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 round/level (D)

The touched weapon shines with an inner light, bathing the area in light for a moment before dimming to a dull glow. Whenever you hold such a weapon in your hand, you can expend a turn undead attempt to imbue it with divine power for 1 round. If your next successful attack with it hits an undead target, the weapon deals an extra 1d6 points of damage per point of Charisma bonus you possess (minimum 1d6).

What's that supposed to be copying? I mean, it reads like a feat.

Quote
Blade of Impeding
Transmutation
Level: Sorc/Wiz 6
Components: V,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 round/level (D)

The weapon briefly distorts crazily as it absorbs grey energy. When a creature is struck by the enchanted weapon, it's ability to cast spells or use spell-like abilities is impeded for 1d6 rounds. To cast an impeded spell or use an impeded spell-like ability, the creature must attempt a Spellcraft check, Intelligence check, or Charisma check (whichever one is made with the highest bonus). The DC for this check is 15 + the spell level. If the check succeeds, the effect functions normally; if the check fails, the effect does not function and the spell or the use of the spell-like ability is lost.

I'd change it to a flat Spellcraft check and drop the spell level to 5. The DC of the check isn't going to be competitive with how skills scale anyway.

Quote
Shattering Blade
Transmutation
Level: Sorc/Wiz 5
Components: V,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 round/level (D)

The touched weapon briefly gains cracks of purple energy in it. Each time the weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 2 for 1 round. The penalties for multiple hits during the same round stack.[/quote

Looks okay.

Quote
Blade of the Vampire
Transmutation
Level: Sorc/Wiz 4
Components: V,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level (D)

The touched weapon is briefly shrouded in blood. A vampiric weapon deals an extra 1d6 points of damage to any living creature it hits, and you heal damage equal to this amount.

That's fine and about right, maybe a bit weak since I think psionics has that somewhere as a 2nd/3rd level power (but maybe psychic warrior only).
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 24, 2018, 12:03:13 pm
Oh Dune, can I retrain Divine Might for Whirlwind Attack now we're out of combat?

Also what was that thing we could have figured out to let us skip the plot?

Sure, done.

It isn't spoiled yet, actually. Whatever it was, it either wasn't tied to your plot OR if it was, you haven't passed it yet.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 24, 2018, 12:04:11 pm
Yes, please tell us, I must admit it's been bothering me.

I'll let you all know about it when it happens.

Bonus hint: Moore made a private guess to me and was fairly close. Definitely was on the right track.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 24, 2018, 12:10:05 pm
May do a few more of these later, but I really need to post.

Dragonfire Burst
Evocation [Fire, Good]
Level: Pal 2
Components: V, DF
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round/level

Your dragonfire wrath burns hotter and with a hint of gold, dealing an extra 1d8 points of damage. Any melee attack you make while under dragonfire's wrath counts as good to overcome damage reduction for the duration of this spell.


Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 24, 2018, 12:50:23 pm
Making another draft of the secret Seira's faith spell Seira's Glorious Visage!
(click to show/hide)

You know how some spells let you cast them as swift if you're dragonblooded? Can there be something like that for the Seira followers? If so, would it cost another level?
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on May 24, 2018, 03:37:10 pm
Yes, please tell us, I must admit it's been bothering me.

I'll let you all know about it when it happens.

Bonus hint: Moore made a private guess to me and was fairly close. Definitely was on the right track.

What the hell are you guys talking about
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 24, 2018, 05:07:30 pm
Quote
Blade of Divine Wrath
Transmutation
Level: Clr 7
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 round/level (D)

The touched weapon shines with an inner light, bathing the area in light for a moment before dimming to a dull glow. Whenever you hold such a weapon in your hand, you can expend a turn undead attempt to imbue it with divine power for 1 round. If your next successful attack with it hits an undead target, the weapon deals an extra 1d6 points of damage per point of Charisma bonus you possess (minimum 1d6).

What's that supposed to be copying? I mean, it reads like a feat.

Weapon enchantment of the same name in MiC, page 33.

DIVINE WRATH
Price: +1 bonus
Property: Weapon
Caster Level: 13th
Aura: Strong; (DC 21) evocation
Activation: Swift (mental)
This weapon has a golden sheen, and its grip is imprinted with a hand holding a lightning bolt. Divine wrath weapons are especially prized by paladins and clerics of Heironeous. Whenever you hold such a weapon in your hand, you can expend a turn undead attempt to imbue it with divine power for 1 round. If your next successful attack with it hits an undead target, the weapon deals an extra 1d6 points of damage per point of Charisma bonus you possess (minimum 1d6).
Prerequisites: Craft Magic Arms and Armor, searing light, turn undead, good alignment.
Cost to Create: Varies.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 24, 2018, 05:11:29 pm
I think what you're looking for is weapon of energy, Iddy. It's in the SC. Has the same rough ability with added flexibility at the time of casting.

Yup, that's a way easier way of it. Totally missed that spell. Will be learning.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 24, 2018, 05:14:18 pm
That's fine and about right, maybe a bit weak since I think psionics has that somewhere as a 2nd/3rd level power (but maybe psychic warrior only).

What about bumping it to a 1d8, if you think it's weak? Or dropping it to a Sorc/Wiz 3 spell? Either is fine with me. One gives a chance at a tiny bit more healing, the other helps with spell slot management. I almost prefer the second as most of the other spells are all level 4 or 5 anyway, so it'd be more helpful to me, personally.

If the impeding effect won't ever stack up against spellcraft DC then I guess there's not really a great reason to take it. I mean, if it won't work, it's a waste of spell, really.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 25, 2018, 11:38:55 am
Feeling a bit below the weather plus my ringing in the ears is worse than usual today. Gonna be no posting until session start, about 90 minutes.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 25, 2018, 12:06:58 pm
Feel better!
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 25, 2018, 12:18:43 pm
Also I wrong topiced it, whoops. See downtime/away in a moment.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 25, 2018, 05:28:38 pm
Some quick notes about the Makim scenario. After that sort of messy scenario, I think this sort of thing is useful.

Was it possible to diplomacy him? Sure. Difficult? Absolutely. He's powerful, cagey and weary of planar events, as shown there. Really, the mistake was not realizing he was a very powerful man who generally gets what he wants and expects others to listen to him. Something of an asshole like that, but openly defying him once he's made a promise? Bad idea. He's the sort of man who made his own world because he didn't like the current one. That implies a certain amount of not taking shit from others and getting his way, as well as from ruling it so long.

If Moore had tried to deal any damage to Makim or his allies, he would've killed Moore after taking all his memories. He wouldn't have kept the soul despite his promise, because quite frankly, that's a fair cause for Celestia to attack him over. Doesn't want or need that.

If Moore had killed anyone there, he would've killed Moore and kept his soul, and used that as a message to Celestia to kindly fuck off, and deal with the inevitable consequences. Bad end territory there for sure.

Moore was right about something there. Makim isn't an evil or a bad person. He's not going to kill someone who's not attacking him, words aside. He has to live with himself at the end of the day, and he knows by now what he can and can't live with.

Aurora was a sincere factor in his logic as well, as who wants Aurora and company crashing down on them via Ilsenine calling in favors? It's a probably scenario to him and he'd rather not deal with it. Who would? Aurora's full of crazy fucks who challenged Hell head on and won, that's about 1000% more crazy adventurer bullshit than he has tolerance for.

Thematically, Makim represents someone who has seen the shape of Creation and voluntarily excluded themselves from it. Many quest for the answer, but others see it and decide it's not a quest they wish to pursue. Makim is one of those people.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 25, 2018, 05:38:40 pm
The way Moore sees it, he got exactly what he wanted out of the situation, just in a very roundabout way.

To him, everything Makim got to see through his eyes are reasons for him to eventually decide to come out of hiding and do something. It's a situation of being judged by your worth, right?

Should he have run? Maybe. But that wasn't really the point to him -- he didn't come all that way just to run away from something scary. He'll stand and accept the consequences of his actions.

it was also really obvious that he was used to getting his way -- but that's why he couldn't do what he wanted. What's the point of keeping the status quo when there's so much more at stake outside? It was a gamble, like you said, and in some ways it might've failed, but I think it succeeded, too. He made his point that he wasn't going to be intimidated by him. Whatever happens from that we'll have to see.

I mean, the whole thing could've been different if he went in with his allies, but that was never the point -- he never wanted to force him to do anything. Whether he eventually comes around we'll just have to see, won't we?

EDIT: And honestly, even just attacking him in the first place is probably grounds for a lot of shit for him -- I think it's a pretty big planar faux pas to just attack someone who's attempting diplomacy from a planar power like that, especially when it isn't as if he broke in and was trying to do harm.

It's irrelevant, because Moore's not the type of person who'd seek revenge for this at all -- but that certainly is a thing, at least OOC anyway.

EDIT2: One more. The more I think about it, the more Makim ends up just coming off as a baby with a magic wand. He threw a temper tantrum because he didn't get what he wants and wanted to throw his weight around. What did he prove? "I'm stronger than you?" He already knew that. He knew from the outset that he couldn't beat him. (well, maybe with an antimagic ray or something but still)

That's not how Moore sees it -- but that's certainly a way to look at it.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 25, 2018, 05:45:48 pm
Holy shit all those secrets
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 25, 2018, 05:52:46 pm
The way Moore sees it, he got exactly what he wanted out of the situation, just in a very roundabout way.

To him, everything Makim got to see through his eyes are reasons for him to eventually decide to come out of hiding and do something. It's a situation of being judged by your worth, right?

Should he have run? Maybe. But that wasn't really the point to him -- he didn't come all that way just to run away from something scary. He'll stand and accept the consequences of his actions.

it was also really obvious that he was used to getting his way -- but that's why he couldn't do what he wanted. What's the point of keeping the status quo when there's so much more at stake outside? It was a gamble, like you said, and in some ways it might've failed, but I think it succeeded, too. He made his point that he wasn't going to be intimidated by him. Whatever happens from that we'll have to see.

I mean, the whole thing could've been different if he went in with his allies, but that was never the point -- he never wanted to force him to do anything. Whether he eventually comes around we'll just have to see, won't we?

EDIT: And honestly, even just attacking him in the first place is probably grounds for a lot of shit for him -- I think it's a pretty big planar faux pas to just attack someone who's attempting diplomacy from a planar power like that, especially when it isn't as if he broke in and was trying to do harm.

It's irrelevant, because Moore's not the type of person who'd seek revenge for this at all -- but that certainly is a thing, at least OOC anyway.

EDIT2: One more. The more I think about it, the more Makim ends up just coming off as a baby with a magic wand. He threw a temper tantrum because he didn't get what he wants and wanted to throw his weight around. What did he prove? "I'm stronger than you?" He already knew that. He knew from the outset that he couldn't beat him. (well, maybe with an antimagic ray or something but still)

That's not how Moore sees it -- but that's certainly a way to look at it.

I will say this without getting into the deeper discussion since posting - seeing Moore's memories did have an impact. What sort of an impact is left to your imagination. Lengthier posts will come a little later.

Also yes Cor, info sec is a thing and kaboom.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 25, 2018, 10:50:44 pm
May do a few more of these later, but I really need to post.

Dragonfire Burst
Evocation [Fire, Good]
Level: Pal 2
Components: V, DF
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round/level

Your dragonfire wrath burns hotter and with a hint of gold, dealing an extra 1d8 points of damage. Any melee attack you make while under dragonfire's wrath counts as good to overcome damage reduction for the duration of this spell.

Cor, for the sake of my ease of organization, could you include this spell with any others of yours when I ask for all the spells at the end of this cycle? Thanks.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 26, 2018, 07:48:38 am
Sorry all, fell asleep on DM work last night. I was out cold.

Making another draft of the secret Seira's faith spell Seira's Glorious Visage!
(click to show/hide)

You know how some spells let you cast them as swift if you're dragonblooded? Can there be something like that for the Seira followers? If so, would it cost another level?

I believe this just chopped off the goldenfire stuff and no other changes?

Re: Dragonblooded. It probably would, but I'd have to research how those spells work. I don't think I've ever used them much.

I'd suggest something like clr 10, pal 8. Paladins are delayed casting after all. They'd both get this at level 21 assuming full casting as it stands, which generally isn't quite how it works out for more spells. Should also explicitly specify if it stacks with paladin of Seira dragonfire wrath (as written I'd say no but it's not clearly written, so be specific there). Arguably, it would be better to write it as bonus fire damage and not directly copy a class feature, which can be stickier. Example: Your melee attack rolls deal an extra 1d8 fire damage, this damage rises by 1d18 per five caster levels, include reference to Seira paladins here to draw the connection'. Incidentally, I'd also clarify damage roll as as weapon damage rolls or similar, as the way you write it implies it would affect all damage rolls.

Quote
Through your devotion to Seira you can call on purifying flames to cleanse evil. Once per day you may cloak a melee or natural weapon in these flames as a swift action, dealing grievous harm to evil. You deal an extra 1d8 points of fire damage per strike.

It's the sort of little thing D&D cares about.The base ability makes a note to clarify what precisely it applies to (melee weapons and natural weapons).

---

Powerwise, let's compare it to some single target booster spells of the same general area. I'm generally thinking of 1 round/level spells that enhance the caster. I'm not including polymorph subschool spells here, as while they do fit that criteria, have enough of their own rules going on that I don't feel it's a productive comparison.

- Vs Bite of the Werebear (top of the line spell for that chain, level 6 druid and level 7 wizard): Numbers are much smaller, but a far better bonus type, sacred vs enhancement. It lacks the bonus feats and some of the add ons there, but adds its own gimmicks to it. Bite of the Werebear feels like it's better if you just have one spell on you (hi druids) for sheer number escalation, but in a more powerful environment, the better damage type and other parts of this spell beat it pretty cleanly.

- Vs Greater Visage of the Deity (cleric 9): Less stat boosts and typed vs untyped, though admittedly the difference isn't as large as it might look on first glance (total 12 vs total 20, a few +2s slow deity down). Rest of it goes to the Seira spell, it offers more and the rest ofthe benefits of the template aren't that stellar besides flight (which is probably redundant at that level anyway). I'd say the extra damage puts this spell above Greater Visage of the Deity, with the holy aura-esque aura around you just cementing it.  Exception: Some really MAD types may get more out of deity, like Stille.

- Vs Might of the Solar (wizard 11): Basically a scaled up version of Bite of the Werebear with an added bane function to your weapons. Barring niche situations where the bonus isn't all that productive to use (hi anyone with DvR0 or higher), Might of the Solar strikes me as a little better. +18 to all three physical stats is huge, even if being enhancement takes a bite out of the gain. Glorious Visage has a lot more versatility, which makes it closer (and arguably a better spell, depending on how much you value combo platter boosts).

So 10's in the right ballpark. I may bump it up based on play experience.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 26, 2018, 07:50:33 am
Yes, please tell us, I must admit it's been bothering me.

I'll let you all know about it when it happens.

Bonus hint: Moore made a private guess to me and was fairly close. Definitely was on the right track.

What the hell are you guys talking about

Back in week 1, I mentioned that someone had the chance to put some pieces together and make a significant plot skip if they realized it. I didn't say who missed it so it's a matter of some consideration. It could be assembled together based on things that person should know, but it would require putting some things together as well a few reasoned considerations and a bit of luck. A long shot but plausible in other words. Neph examined it and came fairly close to the right answer.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 26, 2018, 07:51:33 am
Quote
Blade of Divine Wrath
Transmutation
Level: Clr 7
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 round/level (D)

The touched weapon shines with an inner light, bathing the area in light for a moment before dimming to a dull glow. Whenever you hold such a weapon in your hand, you can expend a turn undead attempt to imbue it with divine power for 1 round. If your next successful attack with it hits an undead target, the weapon deals an extra 1d6 points of damage per point of Charisma bonus you possess (minimum 1d6).

What's that supposed to be copying? I mean, it reads like a feat.

Weapon enchantment of the same name in MiC, page 33.

DIVINE WRATH
Price: +1 bonus
Property: Weapon
Caster Level: 13th
Aura: Strong; (DC 21) evocation
Activation: Swift (mental)
This weapon has a golden sheen, and its grip is imprinted with a hand holding a lightning bolt. Divine wrath weapons are especially prized by paladins and clerics of Heironeous. Whenever you hold such a weapon in your hand, you can expend a turn undead attempt to imbue it with divine power for 1 round. If your next successful attack with it hits an undead target, the weapon deals an extra 1d6 points of damage per point of Charisma bonus you possess (minimum 1d6).
Prerequisites: Craft Magic Arms and Armor, searing light, turn undead, good alignment.
Cost to Create: Varies.

I probably wouldn't do that as a spell, it doesn't really fit. That sort of ability trading is usually the domain of feats or the occasional weapon or armor enhancement.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 26, 2018, 07:52:15 am
That's fine and about right, maybe a bit weak since I think psionics has that somewhere as a 2nd/3rd level power (but maybe psychic warrior only).

What about bumping it to a 1d8, if you think it's weak? Or dropping it to a Sorc/Wiz 3 spell? Either is fine with me. One gives a chance at a tiny bit more healing, the other helps with spell slot management. I almost prefer the second as most of the other spells are all level 4 or 5 anyway, so it'd be more helpful to me, personally.

If the impeding effect won't ever stack up against spellcraft DC then I guess there's not really a great reason to take it. I mean, if it won't work, it's a waste of spell, really.

Yeah sure, edit it to 1d8 and have that edit in place when I ask for the round up at the end of this spell creation cycle.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 26, 2018, 08:05:35 am
The way Moore sees it, he got exactly what he wanted out of the situation, just in a very roundabout way.

To him, everything Makim got to see through his eyes are reasons for him to eventually decide to come out of hiding and do something. It's a situation of being judged by your worth, right?

Sure, but that assume he thinks enough like you to agree with that. Different people have different views, after all, and even good people can disagree on a lot of things. Makim's alignment is some non-evil (not spoiling), but he's also chosen to focus on creating his own thing rather than fighting the good fight. Is that the wrong thing to do? Is it the wrong thing to do for a mortal soul to pass on and simply enjoy paradise rather than fighting evil for eternity?

Weighty questions to be sure.

Quote
It was also really obvious that he was used to getting his way -- but that's why he couldn't do what he wanted. What's the point of keeping the status quo when there's so much more at stake outside? It was a gamble, like you said, and in some ways it might've failed, but I think it succeeded, too. He made his point that he wasn't going to be intimidated by him. Whatever happens from that we'll have to see.

Epic wizards of his caliber do tend to get their way, even if involves playing a game of chicken with killing someone. As he said, he doesn't like killing and he has to be able to live with himself, so killing someone who isn't attacking others (his comments about your words being a sword aside) isn't something he wants to do. He outright said he was hoping you'd run and that would be the end of it.

Ironically he still got his way, since he was willing to snack on your memories if all else failed. Just not the way he directly wanted.

Quote
EDIT: And honestly, even just attacking him in the first place is probably grounds for a lot of shit for him -- I think it's a pretty big planar faux pas to just attack someone who's attempting diplomacy from a planar power like that, especially when it isn't as if he broke in and was trying to do harm.

Hospitality is a thing and abusing it like that can be rough. I mean, it happens anyway, but it's bad form. Makim would also note it's bad form to keep going when your host asks you to stop something, too.

Quote
EDIT2: One more. The more I think about it, the more Makim ends up just coming off as a baby with a magic wand. He threw a temper tantrum because he didn't get what he wants and wanted to throw his weight around. What did he prove? "I'm stronger than you?" He already knew that. He knew from the outset that he couldn't beat him. (well, maybe with an antimagic ray or something but still)

That's not how Moore sees it -- but that's certainly a way to look at it.

From what Makim did and said, I think the way he wanted to come off was this: I don't want to, but I'll do what I need to stay out of the meaningless, eternal wars of Creation. If my freedom requires your demise to remind everyone that I'm not participating, then so be it.

Moore's really lucky he wasn't willing to provoke the shit storm of a response Moore's death would cause. Aurora was the main factor there - Celestia's one thing, but a group of adventurers who may not give a fuck and with Medi's legacy? Yeah, that's a risky calculus.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 26, 2018, 08:48:08 am
Weekly commentary time.

Tryll

Good stuff all week, I have to say. The Langersun plotline continues apace, with signs of trouble afloat everywhere. Fortunately Tryll's really good at finding things and willing to ignore privacy, so those followers of Imix were easily captured. Benyen and Dana just sort of happened and wasn't planned, poor Ebony. She's really wishing she put ranks into Perform (Cockblocking) now, isn't she? Really, no deeper comments this week, as it was mostly a transitional week after last week's Dana call out and Miranda chat. Next week should see more plot as you get deeper into the Langersun thing. By the way, I may try and sit down with you tomorrow sometime for a bonus session, so you can catch up. I'll see when you're around on IRC and where I'm at.

Also, I imagine Miranda staying at home and knitting, waiting for everyone to come back. Funny how that one worked out for her.

Alicia

The climax of the Avernus adventure was very solid and a nice recovery, I felt. I also felt that both Sulia and Latha got some needed development and framing after last week's missteps there, so that was all in all productive. I personally really enjoyed the Sulia and Ilmater interaction, both the obvious and more subtle interplays there. The rest of the week was good - framing the node boosts and trying to figure out why they're happening (this was always planned, rather than just making them a conceit everyone accepts without comment), then some strong character development.

Really, the entire bits of Alicia developing herself and benig a deity were all good this week. The challenge between Auril and Alicia is a longer term thing that should be fun to see unfold. Syala did good with the same general things, by the way, I liked how she came off there. She's deeper than just casual violence, and hasn't been in a violent situation yet.

Alyssa

This week was pretty much the ship dungeon scenario. I think that's going well, it's a decent dungeon gimmick that offers all sorts of interesting things. It's a little too early into it to say more, but next week should be fun. Otherwise, it's all about getting a grasp of how exactly Jarem and Alyssa interact, Jarem's openly feeling it out IC and Alyssa's semi sarcastic, semi oblivious replies (depending on how you interpret them) are great. Jarem's a bit of a player, working on establishing that just so without being too gimmicky or obnoxious is a trick. I'm not sure if he's successful at it or not overall, that'll probably depend on how he firms up as a character.

Combatwise, the dire tiger was no great challenge, just a warm up. Party functioned exactly as expected for it. Jarem struggles a bit with damage without spells or deific foes playing into it, so that fight was meant to establish that as a baseline. Still, against a dire tiger, he was able to deal more than enough damage.

Moore

This one will be short since the Makim thing is being discussed elsewhere. That aside, it was a solid enough week. Lots of homefront setup after a Sharran adventure and development, then more to bookend the week.  Not a lot to say here since I made a post about Makim before this, that's basically the elephant in the room.  At worst - you managed to survive, keep on surviving. Do not die.

I really enjoy Grias, by the way. He manages a fussy note or two while also being competent, it's nice.

Seira

See Alicia's comments for the fallout from Noir Jarden's climax and then dealing with Ilmater. Anyway, the rest of it was good - some time for Kascha to be in the sun and have fun referencing B3, then some strong Amaryl work to close out the week. In particular I like how she came off there - strong but also a supporter. As I said in chat, she's able to stand on her own, that includes being able to choose to support another instead of taking the forefront. That's part of who she is, after all. Donald had some great times too, he was strong throughout Noir Jardin.

Misc

Elegy did alright as a one shot character, he might return. I was feeling out his tone but he got a bit overshadowed by the circumstances of the affair. I was thinking a bit resigned and snarky by the end of it, really.

I never really gave too many details about Langersun beyond the absolute basics, so the rest of this is filling in the gaps. It's a cameo area by and large, and unless that changes, I don't see the need to. It was originally going to get more focus back in B3, but it never happened and Dana outgrew that quest. For all Dana's...well, Dana, she's not deeply vindictive. She gets over things by and large. She lives in the moment. She's gotten over Daddy and his stunts.

Makim and Seira can relate to a degree - Seira (and Cor OOC) struggled with some of the same sentiments in B1. It's a hard thing to face eternity and realize you can't smite it down. The ultimate battle of Creation has never been one settled with sword and sorcery, but in the quiet recesses of each and every soul within Creation. It's ultimately a question of philosophy, not a question of which side can successfully beat up the other. Oh sure, that happens plenty incidentally, but conflict is inevitable with the ethos competing and the greater divine Competition.

Speaking of, Auril's challenge - and using the word competition - is something deities do. Think the book of Job from the Bible. It's simply another way for the opposing sites to fight. Sometimes they really do pick particular challenges and certain mortals as pieces in that great game. Presenting it the way I did was meant to introduce the concept in a way besides an OOC info dump. I'm trying to avoid those and slowly build in deific concepts in play instead.

Finally, I'm probably going to enforce a new rule with rank checks. It'll read something like this 'For each divine immunity/thing that needs to be bypassed with one, the first check you make for that one decides if you succeed or not at it for the encounter.  For example, Glasya delaing negative levels for Alicia would check once, and that would determine if she can deal negative levels to her until the end of the encounter. If she then also did Charisma damage to her, that would be a second check to overcome that immunity.'

Basically looking to reduce the number of extraneous checks needed. Debating if that's precisely how I want to do it. It doesn't quite follow in form of similar things, though.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 26, 2018, 08:58:51 am
Elegy might send Seira a thank you note for the crystal! And for getting him out safely. It's cool if he comes visit again.

Makim's answer to the problems of creation is understandable, and I have to wonder who his wife is.

Kascha is best kid sister.
Title: Re: DM Nagging: It's pretty much my job
Post by: Ebiris on May 26, 2018, 09:11:49 am
The climax really picked things back up for Avernus, I liked Seira interrupting the beam-o-war between Lixer and Zariel before fleeing as everything blew up. Similarly for all that getting stonewalled by Glasya rankled, ending that fight with an inconclusive draw isn't bad for setting things up. Glasya's style of corruptive evil is the sort that Alicia is focused against in particular, so it sets things up for further confrontations whether directly or through intermediaries.

Speaking of, getting into a competition with Auril is interesting since her brand of evil is pretty far down Alicia's list. Under normal circumstances they really wouldn't have much to do with one another. Can see it as Auril bigging herself up by picking fights outside her usual foes, since she's trying to step into Talos's shoes and be the main evil nature deity, picking and winning these sorts of fights can be seen as a way of expanding her own influence and reach. Also got a faint vibe of her deciding to show the newbie how it's done, like maybe making an example of her sure but also giving Alicia herself a chance to compete and be recognised on that sort of deific stage. If nothing else we know from B1 that Auril's got no love for Shar so there could be a bunch of layers going on here.

Back in Sylica I liked the post-Avernus wrap with everyone there. Was good to play with Marie acting the maid and being helpful/needling Antenora. Marie's pretty much retired from flying around shooting arrows at stuff and sticking to Alicia as a familiar, I feel like she almost exclusively spends her time managing stuff in Sylica these days. Might find a chance to change that and bring her out on an adventure soon, if not I may retire her early and let her take those banked up promotions.

As far as the deific stuff goes, it's a balance that's tricky to maintain. As an adventurer/hero Alicia would go around sticking her nose in everyone's business and being a do-gooder that was very visible and prominent. But since she never got much in the way of direct deific intervention in her life she doesn't feel right being very visible now she's a deity. But what's the point of having all that power if she can't do good with it? And what's the point of mortal life if everything dances on the strings of a deity watching over it? So she tries to find the middle in her dealings with the prime, to help people without stifling them or making them think everything'll be okay because a goddess is watching over them.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 26, 2018, 09:13:25 am
Elegy might send Seira a thank you note for the crystal! And for getting him out safely. It's cool if he comes visit again.

He may in time, but at the moment you have enough on your plate.

Quote
Makim's answer to the problems of creation is understandable, and I have to wonder who his wife is.

His wife has never shown up before or anything, she's a nymph sorceress. Isn't likely to come up anytime soon and is hardly a spoiler.

I don't think I quite agree with the choices Makim's made, but I understand why.

Quote
Kascha is best kid sister.

Kid sister, mom, big sister. She fills all the roles well.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 26, 2018, 09:26:20 am
And another protospell! This one seeks to boost casters directly.

My inspiration:

Spell Enhancer
(click to show/hide)

Duelward
(click to show/hide)

Thus!

Seira's Arcane Thesis
(click to show/hide)

Also, this spell gets the leftovers of what I hoped to accomplish with already-posted spells:

Seira's Majestic Visage
(click to show/hide)
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 26, 2018, 09:42:53 am
The climax really picked things back up for Avernus, I liked Seira interrupting the beam-o-war between Lixer and Zariel before fleeing as everything blew up. Similarly for all that getting stonewalled by Glasya rankled, ending that fight with an inconclusive draw isn't bad for setting things up. Glasya's style of corruptive evil is the sort that Alicia is focused against in particular, so it sets things up for further confrontations whether directly or through intermediaries.

I liked Seira's interrupt there as well. That was a nice one-two-three combo that resolved quickly, and it showed Lixer simply wasn't willing to risk things going even further afoul. Rather he went for the blow it all up approach, but Zariel was able to use some of the last of her divine control over Avernus to teleport through the severed astral links. The entire scenario was suited for that IF and big if, Seira was quick about it and didn't try to push her luck. Lixer teleporting away wasn't waving the white flag, it was him switching to a new and deadly tactic.

Agreed on the Glasya fight. Good ending to it and I think it sets up things well later. A lot of stuff on Avernus was meant to be future set up.

Quote
Speaking of, getting into a competition with Auril is interesting since her brand of evil is pretty far down Alicia's list. Under normal circumstances they really wouldn't have much to do with one another. Can see it as Auril bigging herself up by picking fights outside her usual foes, since she's trying to step into Talos's shoes and be the main evil nature deity, picking and winning these sorts of fights can be seen as a way of expanding her own influence and reach. Also got a faint vibe of her deciding to show the newbie how it's done, like maybe making an example of her sure but also giving Alicia herself a chance to compete and be recognised on that sort of deific stage. If nothing else we know from B1 that Auril's got no love for Shar so there could be a bunch of layers going on here.

That's fairly on point and one part really is: There's a bunch of motivations in play for Auril. Sure it was meant to be a demo, but it's also well reasoned and she has her motivations for doing so. Auril made the most sense to use here for tons of reasons, so I rolled with it.

Also, this shows that not every deific encounter between opposites is automatically a battle. Sometimes they simply compete, talk or ignore each other. Deities work on a lot of layers and sometimes it's not about fighting each other directly. Especially because everyone has a reason to need to be able to talk to everyone at some point. The Red Knight's flavor block has one example of this:

Quote
It is said that Asmodeus and the Red Knight are both aware, and aware that they are aware, and making contingency plans about the other being aware that they are aware...and so forth and so on. Asmodeus would indeed like to make her bend the knee to him, but is content to leave her unchallenged. In the event Tempus is ever destroyed or dethroned, the Red Knight taking over would be to order's advantage, even if she makes no further move towards Baator. In truth, both are aware of each other's plans for each other and make countermeasures accordingly. Though neither would easily admit it, they find it an enjoyable past time. In the rare cases that a devil comes to venerate the Red Knight, the two engage in a grand game of chess with the offending devil as the prize.

Images like that are just as valid as throwing 50+ hit dice deities against each other in cage deathmatches.

Quote
Back in Sylica I liked the post-Avernus wrap with everyone there. Was good to play with Marie acting the maid and being helpful/needling Antenora. Marie's pretty much retired from flying around shooting arrows at stuff and sticking to Alicia as a familiar, I feel like she almost exclusively spends her time managing stuff in Sylica these days. Might find a chance to change that and bring her out on an adventure soon, if not I may retire her early and let her take those banked up promotions.

Agreed with Marie. Her being around isn't about being a secretary entirely, but being a character. Whatever facilitates that best is my preference.

Quote
As far as the deific stuff goes, it's a balance that's tricky to maintain. As an adventurer/hero Alicia would go around sticking her nose in everyone's business and being a do-gooder that was very visible and prominent. But since she never got much in the way of direct deific intervention in her life she doesn't feel right being very visible now she's a deity. But what's the point of having all that power if she can't do good with it? And what's the point of mortal life if everything dances on the strings of a deity watching over it? So she tries to find the middle in her dealings with the prime, to help people without stifling them or making them think everything'll be okay because a goddess is watching over them.

That's a pertinent question every deity has to answer early on in their divine careers. The answers vary far and wide, and sometimes change as they gain experience. Finding that balance is part of the early game for both you and Seira. Simply nudging things a bit for a good outcome (the spider and the bell) is how a lot of deities act, especially when they want to be subtle. A nudge here, a push there and you get the outcome with no one the wiser.

Deities have tons of tools to affect the world and spread what they are. Choosing how to use those and which ones to use is part of growing into the position. Alicia strikes me like you played her - a supporter, helping quietly when needed but only bringing the thunder when really appropriate.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 26, 2018, 09:55:40 am
Seira doesn't mind Alicia's way of handling things, she just finds a different approach suits her best.

As for Lixer, despite the odds being against me I had a shot at killing him! Just look at my avatar getting two natural twenties in the same attack routine~

So he totes ran away in time.

But what was that about Seira not wasting her time? She pretty much headed down and then agreed to trust Zariel without lengthy interrogations, is that what you meant?
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 26, 2018, 10:09:55 am
Alyssa

This week was pretty much the ship dungeon scenario. I think that's going well, it's a decent dungeon gimmick that offers all sorts of interesting things. It's a little too early into it to say more, but next week should be fun. Otherwise, it's all about getting a grasp of how exactly Jarem and Alyssa interact, Jarem's openly feeling it out IC and Alyssa's semi sarcastic, semi oblivious replies (depending on how you interpret them) are great. Jarem's a bit of a player, working on establishing that just so without being too gimmicky or obnoxious is a trick. I'm not sure if he's successful at it or not overall, that'll probably depend on how he firms up as a character.

Combatwise, the dire tiger was no great challenge, just a warm up. Party functioned exactly as expected for it. Jarem struggles a bit with damage without spells or deific foes playing into it, so that fight was meant to establish that as a baseline. Still, against a dire tiger, he was able to deal more than enough damage.

Yeah, Alyssa knows what flirting is (for the most part), but she's always been either head-in-book for research or dealing with leadership issues. So while she catches the more blatant stuff, I'm having her miss some of the less blatant stuff. She also wary of getting into a relationship with anyone until she can figure out how to judge if someone's using it as an angle to influence her power. Add in that Jarem is brand new and loyal to the Red Knight, she's a bit wary but willing to flirt as it's something she doesn't have much of a chance to do normally.

Combatwise, I'm not really happy with Alyssa here. Part of it is that I'm still feeling out how many spells she needs to have for defensive purposes and part of it is that having banned Evocation, she has absolute crap for damage spells. I know Transmutation has a few, but they're pretty few and far between, so I'm going to have to write some up or find some better options.

I also need to know what the ruling would be on her having used TK to wield a weapon there would be. It was a super close in space and I dunno if one of my weapons would have been able to zip by Jarem. Normally I would have just Dimension Door'd behind the tiger, but the dungeon kinda prevents that.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 26, 2018, 02:08:16 pm
Quote
Seira's Arcane Thesis
(click to show/hide)

Way high, higher than you can cast. A +10 caster level booster, I can't think of anything like that, let alone the save DC increase and the 1 round/level duration. I'm just gonna nix this one right now, you waaaaaaaaaaaaay overshot. To be honest I don't think I'd allow that spell at any level, it's just too crazy-good.

Quote
Also, this spell gets the leftovers of what I hoped to accomplish with already-posted spells:

Seira's Majestic Visage
(click to show/hide)
Okay, so it's basically Greater Visage + social bonuses + goldenfire, right?
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 26, 2018, 02:10:19 pm
Seira doesn't mind Alicia's way of handling things, she just finds a different approach suits her best.

Pretty much. Compare and contrast the approaches, it's interesting.

Quote
As for Lixer, despite the odds being against me I had a shot at killing him! Just look at my avatar getting two natural twenties in the same attack routine~

So he totes ran away in time.

Maybe theoretically possible, I'd have to run the numbers carefully. Odds of getting enough 20s to do it and enough good damage dice rolls to do it are probably in the range of winning the lottery, though.

Quote
But what was that about Seira not wasting her time? She pretty much headed down and then agreed to trust Zariel without lengthy interrogations, is that what you meant?

I meant not wasting time before Lixer brought the green hellfire and worse down on your heads, yes.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 26, 2018, 02:13:35 pm
Yeah, Alyssa knows what flirting is (for the most part), but she's always been either head-in-book for research or dealing with leadership issues. So while she catches the more blatant stuff, I'm having her miss some of the less blatant stuff. She also wary of getting into a relationship with anyone until she can figure out how to judge if someone's using it as an angle to influence her power. Add in that Jarem is brand new and loyal to the Red Knight, she's a bit wary but willing to flirt as it's something she doesn't have much of a chance to do normally.

Yeah, I figured you were feeling it out, too. The comments yesterday about settling on a nickname for Alyssa fits - he was trying a few along various lines, feeling which one fit her. It about fits what I figured for Alyssa as well as points out that she's not quite as experienced as you'd expect in various life matters. It fit her pretty well.

Quote
Combatwise, I'm not really happy with Alyssa here. Part of it is that I'm still feeling out how many spells she needs to have for defensive purposes and part of it is that having banned Evocation, she has absolute crap for damage spells. I know Transmutation has a few, but they're pretty few and far between, so I'm going to have to write some up or find some better options.

That's fine, this is also a bit of a tutorial dungeon for you to feel things out as well as get some loot. Assuming you survive of course.

Quote
I also need to know what the ruling would be on her having used TK to wield a weapon there would be. It was a super close in space and I dunno if one of my weapons would have been able to zip by Jarem. Normally I would have just Dimension Door'd behind the tiger, but the dungeon kinda prevents that.

I probably would've allowed it, a weapon's easier to get by than an entire person there.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on May 26, 2018, 02:29:02 pm
Tryll

Good stuff all week, I have to say. The Langersun plotline continues apace, with signs of trouble afloat everywhere. Fortunately Tryll's really good at finding things and willing to ignore privacy, so those followers of Imix were easily captured. Benyen and Dana just sort of happened and wasn't planned, poor Ebony. She's really wishing she put ranks into Perform (Cockblocking) now, isn't she? Really, no deeper comments this week, as it was mostly a transitional week after last week's Dana call out and Miranda chat. Next week should see more plot as you get deeper into the Langersun thing. By the way, I may try and sit down with you tomorrow sometime for a bonus session, so you can catch up. I'll see when you're around on IRC and where I'm at.

Also, I imagine Miranda staying at home and knitting, waiting for everyone to come back. Funny how that one worked out for her.

Miranda is SUPPOSED to be looking for a way to safely go onto prime planes, not sit around and knit. GET BACK TO WORK!

Also session tomorrow is fine.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 26, 2018, 02:32:37 pm
Knitting is important, you know. Anyway, I'll see what time we're both on tomorrow and work from there.
Title: Re: DM Nagging: It's pretty much my job
Post by: Yuthirin on May 26, 2018, 02:33:18 pm
Knitting is important, you know. Anyway, I'll see what time we're both on tomorrow and work from there.
Sounds good.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 26, 2018, 02:58:14 pm
Okay, so it's basically Greater Visage + social bonuses + goldenfire, right?

Correct. The social bonuses are a discount voice of the dragon.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 26, 2018, 03:01:33 pm
Working on some spells now that I have time. These are first drafts unless noted otherwise.

Started with this one. It's an accessory for Seira's paladins for a little extra oomph.

Dragonfire Burst
Evocation [Fire, Good]
Level: Pal 2
Components: V, DF
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round/level

Your dragonfire wrath burns hotter and with a hint of gold, dealing an extra 1d8 points of damage. Any melee attack you make while under dragonfire's wrath counts as good to overcome damage reduction for the duration of this spell.

The main draw is the slow nonlethal damage recovery. It feels like the sort of thing that should have a save attached, though. Hm.

Paladin's Mercy
Transmutation
Level: Pal 2
Components: V
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round

By invoking this spell, your next smite evil attempt deals an extra 1d6 points of damage and all the damage is nonlethal damage. If a creature is rendered unconscious from the nonlethal damage from this smite, they only recover 1d4 nonlethal hit points per hour (or the hit points they would recover normally, whichever is lower), until all the damage from the smite is recovered. Magical healing is not impeded and functions normally.

From Moore's thread. This one's finished, just crossposting it while I'm at it. It was originally made for another person's stat block.

Sekmid's Trap
Evocation [Force]
Level: Sor/Wiz 12
Components: V, S
Casting Time: 1 standard action
Range: Short (25ft + 5ft 2/levels)
Area: Cylinder (30ft radius, 60ft tall)
Duration: 1 round/3 levels
Saving Throw: None
Spell Resistance: See text

By casting Sekmid's trap, you create a cylinder of force that traps creatures in the area within it. The cylinder has the same properties of a wall of force and can be destroyed by the same means. Destroying the cylinder ends the spell, including the magic missiles.

On the round you cast it nothing else happens, but on the second round and every round thereafter, magic missiles fill the cylinder and deal damage to every creature within it. These do 1d4+1 damage per two caster levels, maximum 20d4+20. A creature takes damage each round after the first. While the walls of the cylinder do not allow spell resistance, the magic missiles do. In all other aspects, these missiles are identical to the missiles generated by the magic missile spell.

Might bump this one to 15.

Kassim's Inescapable Tomb
Abjuration/Evocation [Force]
Level: Sor/Wiz 14

This spell is identical to Sekmid's trap, except as noted here. Gusts of wind and ear-splitting screams of sound fill the cylinder. Spells and spell-like abilities cast from within the cylinder require a Concentration check (DC equal to the spell's save DC + 10) to cast due to the conditions. The area inside of the cylinder is treated as being under a dimensional lock spell.

The wind and conditions have no bearing on the magic missiles created by the spell, which still strike true.

This spell is only know to Kassim, Kossuth and a few of his elite wizards, the Sultan of the Efreet and Faerinaal (the latter of which due to a trade).

Another spell I'm not sure about the level for.

Kassim's Sky Flower
Evocation [Fire]
Level: Sor/Wiz 13
Components: V, S
Casting Time: 1 standard action
Range: Close (25ft + 5ft 2/levels)
Effect: One burning flower
Duration: 1 round/level
Saving Throw: Reflex half; see text
Spell Resistance: Yes

This spell creates a phantasmal flower of fire at the point you designate, three feet tall and similar in appearance to a lotus made of flames. This flower is impervious to attacks and damage, though it can be dispelled as normal. The flower can be placed in thin air or in a place that would not normally support it (save for water), so long as it is within range of the spell.

Each round on your turn as a free action, you can command the flower to emit fireballs in all directions within 100ft. All creatures within the radius are struck by dozens of tiny fireballs, dealing 15d6 points of fire damage per round. A Reflex save halves this damage, but due to the difficulty of dodging that many attacks, the saves suffer a -6 penalty. Additionally, the barrage of fireballs renders any squares within range as difficult terrain that round.

Hi Makim. This one may need more clarifying text. It's a hard one to price because it's good and at the same time possible to deal with if you know how the spell works.

Makim's Acid Hunters
Evocation [Acid]
Level: Sor/Wiz 13
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100ft + 10ft/level)
Target: One creature
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

This spell creates a pair of small acid clouds that float around the target. If the target takes any action besides a move action or a free action, the clouds attack the target automatically. Treat this as two ranged touch attacks that deal 10d6 points of acid damage each. There is no limit to the number of attacks the clouds can make for the duration, each action besides a move action or a free action triggers two additional attacks.

However, the spell has limitations. The clouds follow the target, but can only move up to 50ft in a round. Creatures that move further than that leave the clouds behind, though the clouds will pursue them each around on the caster's turn, moving 50ft closer to them. The clouds can fly with perfect maneuverability as well as pass through anywhere air can pass through, such as the gap underneath a door.

This spells is known to Makim and a few of his most trusted lieutenants, it has not spread beyond that.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 26, 2018, 04:30:56 pm
Think this got a little lost: http://www.soulriders.net/forum/index.php/topic,104100.msg1113323.html#msg1113323

On second look, the spell already functions off of CL + casting stat for attack. I don't know why I was doing it otherwise.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 27, 2018, 02:25:35 pm
Could we get the Stone Skewers spell added to the Sorc/Wiz list? Transmutation damage spells are few and far between, and that one's already done, so it'd be a quick throw in.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 28, 2018, 03:09:07 pm
I wasn't sure what level to make this, so the +7 is just the sum of the weapon enchantments. Holy+2, Transmuting+2, each of the banes is +1.

Blade of the Righteous
Transmutation
Level: Brd +12, Sor/Wiz +12
Components: V, S
Casting Time: 1 standard action
Range: Close (25ft + 5ft 2/levels)
Target: One weapon touched
Duration 1 round/level
Saving Throw: None
Spell Resistance: No

The touched weapon become the pinnacle of evil slaying, becoming a +5 weapon of Holy Undead and Evil Outsider Bane of Transmuting. The affected weapon gains the Holy property, imparting an additional 2d6 points of damage against all of evil alignment. In addition, the weapon gains the Bane property against Evil and Lawful outsiders, as well as the undead. Finally, the weapon gains the Transmuting property, able to adjust its composition to overcome the DR of the target the round after a successful strike. It retains this composition until a new target is hit or for 10 rounds.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 29, 2018, 09:35:10 am
Okay, so it's basically Greater Visage + social bonuses + goldenfire, right?

Correct. The social bonuses are a discount voice of the dragon.

Okay, start at 9th since greater visage. Social bonuses push it to 10, since greater visage is a strong 9th level spell as it is. The last part's honestly hard to adjudicate. Let's try 12 for now, see how it shakes out balance wise.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 29, 2018, 09:40:52 am
Could we get the Stone Skewers spell added to the Sorc/Wiz list? Transmutation damage spells are few and far between, and that one's already done, so it'd be a quick throw in.

Okay.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 29, 2018, 09:42:06 am
I wasn't sure what level to make this, so the +7 is just the sum of the weapon enchantments. Holy+2, Transmuting+2, each of the banes is +1.

Blade of the Righteous
Transmutation
Level: Brd +12, Sor/Wiz +12
Components: V, S
Casting Time: 1 standard action
Range: Close (25ft + 5ft 2/levels)
Target: One weapon touched
Duration 1 round/level
Saving Throw: None
Spell Resistance: No

The touched weapon become the pinnacle of evil slaying, becoming a +5 weapon of Holy Undead and Evil Outsider Bane of Transmuting. The affected weapon gains the Holy property, imparting an additional 2d6 points of damage against all of evil alignment. In addition, the weapon gains the Bane property against Evil and Lawful outsiders, as well as the undead. Finally, the weapon gains the Transmuting property, able to adjust its composition to overcome the DR of the target the round after a successful strike. It retains this composition until a new target is hit or for 10 rounds.

Okay, the text claims it gives bane against evil and lawful outsider, but it's only evil outsider bane. That needs to be clarified on which you intend for it to be.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 29, 2018, 02:59:07 pm
I'm glad today is officially cake day in Balmuria.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 29, 2018, 04:33:14 pm
I'm glad today is officially cake day in Balmuria.

I know. I have brownie mix in the kitchen, today makes me want to consider making them after work. Maybe that or a mug brownie, never tried that.

Edit: Maybe peanut butter bars, but I'd have to go shopping. Besides, those need to cool and set overnight in the fridge. Mmm, peanut butter cookies with chocolate drizzle. Mmm. Or maybe just chocolate dipped. Mmm.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 29, 2018, 09:22:23 pm
Better/more clear?

Blade of the Righteous
Transmutation
Level: Brd +12, Sor/Wiz +12
Components: V, S
Casting Time: 1 standard action
Range: Close (25ft + 5ft 2/levels)
Target: One weapon touched
Duration 1 round/level
Saving Throw: None
Spell Resistance: No

The touched weapon become the pinnacle of evil slaying, becoming a +5 weapon of Holy and the Bane of Evil Outsiders, Lawful Outsiders, and Undead of Transmuting. The affected weapon gains the Holy property, imparting an additional 2d6 points of damage against all of evil alignment. In addition, the weapon gains the Bane property against Evil Outsiders and Lawful Outsiders, as well as the Undead. Finally, the weapon gains the Transmuting property, able to adjust its composition to overcome the DR of the target the round after a successful strike. It retains this composition until a new target is hit or for 10 rounds.
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 30, 2018, 10:48:39 am
So, the spells I've been posting and tinkering with have been an effort to try and get things streamlined. With the help of a couple others, I got this, with then intent to invest in a select few really good weapons.


Alyssa's Aerial Assembly
Transmutation/Conjuration
Level: Brd 11, Sor/Wiz 11
Components: V, S
Casting Time: 1 standard action
Range: Close (25ft + 5ft 2/levels)
Target: One weapon touched
Duration 1 round/level
Saving Throw: None
Spell Resistance: No

With a word and a gesture, the weapon you touch becomes blurred, then sudden splits into copies of itself.

This spell creates one copy per caster level of the targeted weapon, which retain all effects of the original weapon. Additionally, the original weapon and all copies become animated as the Dancing Blade spell, with the additional ability to gain the benefits of feats and abilities the caster might have.

Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 30, 2018, 04:52:39 pm
Question regarding item familiar. It requires a magic item/weapon. In this example I'll use Life-Drinker, which is a +1 great axe.

Once I establish it as my familiar, it says enchantments are reduced to half cost. So, if I wanted to add another +4 to make it a +5, then Transmuting (+2), Holy (+2), Ghost Touch (+1), that's a total bonus of +10. the d20srd chart lists +10 as 200,000gp, so it'd be 100,000gp for the item familiar, yes?
Title: Re: DM Nagging: It's pretty much my job
Post by: Iron Dragoon on May 30, 2018, 05:03:33 pm
1st draft of Epic Mapmaking. Wasn't sure how to do a balanced DC bump to have a single map include multiple or all of the features.

Craft (Mapmaking)

TaskDC
Detecting Map50
Tracking Map60
Teleporting Map70
Map fo the Universe90


Detecting Map
The map you create must be of an area you have a thorough knowledge of. You must be familiar with the local flora, fauna, and geography. A Detecting Map can show you the location of any object, resource, or creature you desire. This effect displays and records the location of the detected item and is usable 3/day, and each use can display a different object, resource, or creature. The targets detected are displayed this way for 24 hours.

Tracking Map
A Tracking Map can track the designated object, resource, or creature you desire in real-time. The map can only display one Tracking at a time, but can the target can be changed 3/day. The tracking effect lasts for 1 hour per character level of the creator.

Teleporting Map
A Teleporting Map will allow the user and anyone touching him to teleport to any position on the map 3/day as a Greater Teleport spell.

Map of the Universe
A Map of the Universe records all of the places its user has ever been. It records the area around the user up to 1 mile per caster level of the creator, and a single map records all locations, regardless of planes. Additionally, by laying the Map of the Universe over another map, it can copy all information into itself. Furthermore, the map can be changed to display any place that has been recorded and allow the user to travel to a designated point as a Greater Plane Shift spell 3/day. Finally, once per day, the user can use the map to display the entirety of the world they are on for 24 hours. They can use this revealed map to detect, track, and teleport anywhere in the world, though none of the information is permanently recorded unless the user travels to a specific location.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 30, 2018, 08:58:25 pm
Sing the Holy Choir
Enchantment (Compulsion) [Mind-Affecting, Sonic]
Level: Bard 7
Components: V
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 3 rounds

When you cast this spell, your next use of any 'Inspire' bardic music can be augmented in two ways, chosen by you at the time casting. You can either create music so holy and good that it infuses the weapons those who hear you carry and wield, giving them the Holy Power weapon property for their next attack, or create such harmonious music that those that hear it gain the Consecrate and Widen Spell metamagic feats for their next spell.

These bonuses are in addition to the normal benefits of the 'Inspire' abilities. If you do not use an 'Inspire' ability before the spell's duration expires, the effects are lost.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 31, 2018, 12:45:41 am
Iddy pointed this out to me in the Spell Collection, does this spell supersede Shades? I don't know how long ago you made it or under what pretense.

Superior Shadow Evocation
Illusion (Shadow)
Level: Brd 10, Sor/Wiz 10

This spell functions like shadow evocation, except that it enables you to create partially real, illusory versions of sorcerer or wizard evocation spells of 9th level or lower. If recognized as a superior shadow evocation, a damaging spell deals only four-fifths (80%) damage.
Title: Re: DM Nagging: It's pretty much my job
Post by: Corwin on May 31, 2018, 09:45:56 am
I made that spell. It is part of a different spell tree than Shades.
If you glance at the SRD spell list, you'll see there are Shadow Conjuration and Shadow Evocation trees. I wanted a 'greater' Shadow Evocation spell parallel to the top Shadow Conjuration spell (which is Shades).
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 31, 2018, 10:12:57 am
This is what I get for posting something at 11:30 at night.
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 31, 2018, 01:38:43 pm
Posting here tonight or the next time I'm not short on sleep. Apologies on continued delay.
Title: Re: DM Nagging: It's pretty much my job
Post by: Nephrite on May 31, 2018, 02:14:08 pm
T-t-t-t-tell me about Lovitar!
Title: Re: DM Nagging: It's pretty much my job
Post by: Anastasia on May 31, 2018, 03:34:01 pm
Preview 1 for Neph.

Kaja

Fighter 30//Half Dragon 4/Swashbuckler 3/Duelist 3/Dervish 20

Size/Type: Medium Dragon
Hit Dice: 30d10+240+30+60 (500 hp)
Initiative: +15
Speed: 65ft
Armor Class: 56 (+11 dex, +4 natural, +16 armor, +8 int, +5 dervish, +1 dodge, +1 ws)
Base Attack/CMB/CMD: +30/+42/78
Attack: Gem+55 (1d6+37 plus +2 hit/damage vs evil plus 2d6 holy plus 2d6 axiomatic plus 4d6 crit 15-20 x4)
Full Attack: add bite 1d6 base include rend
Space/Reach: 5ft/5ft
Special Attacks: Breath weapon, insightful strike, dervish dance 10/day (+10 attack/damage), a thousand cuts 3/day.
Special Qualities: Immunity to fire, paralysis and sleep, resistance to acid, cold and electricity 30, low light vision, darkvision 60ft, dragonscale husk, armor of god+6, grace+1, enhanced mobility, acrobatic charge, improved reaction+4, uncanny grace, movement mastery, slashing blades, dance of death, elaborate parry, tireless dance.
Saves: Fort +, Ref +, Will + (+2 enchantm