Soulriders 5.0: Legend of the Unending Games

The Thunder of Gaming => Border City of Balmuria => Balmuria 6: The Answer => Topic started by: Anastasia on April 17, 2018, 02:47:16 PM

Title: Loot and Artifacts: Gimme!
Post by: Anastasia on April 17, 2018, 02:47:16 PM
For everyone's looting and looting needs. This works as a consolidated thread for the moment, I may split it into individual node threads at my discretion.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on April 17, 2018, 07:14:19 PM
Quote from: Anastasia on April 17, 2018, 02:47:16 PM
I may split it into individual node threads at my discretion.
May be for the best.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 17, 2018, 10:25:46 PM
Quote from: Yuthirin on April 17, 2018, 07:14:19 PM
Quote from: Anastasia on April 17, 2018, 02:47:16 PM
I may split it into individual node threads at my discretion.
May be for the best.

It might be, we'll see how thread congestion works out.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 18, 2018, 09:02:32 AM
Okay, time to finish off Kascha's pile o' cash.

Kascha has 50525 gold. Not as much as it used to be, since Afina's off adventuring. For once the DM terror meter goes down. How refreshing! Anyway, she spends 45000 gold on a dusty rose prism ioun stone, boosted to +3 insight bonus. 5525 gold left. She'll hold onto that for expenses.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 27, 2018, 03:18:33 PM
On review I'm going to give you an additional 15,000 gold, Alyssa. That should be the last of it. Post once you see this.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on April 27, 2018, 04:53:07 PM
Is that in addition to the 100k you mentioned here: http://www.soulriders.net/forum/index.php/topic,104100.msg1109435.html#msg1109435
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 27, 2018, 04:55:12 PM
Yes.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on April 27, 2018, 04:56:30 PM
Sheet updated with extra gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on April 29, 2018, 01:01:38 PM
I wish to purchase the following:

Add Ring of Evasion to my Ring of Freedom of Movement. 25,000*1.50= 37,500. This leaves Alyssa with 29,675gp.

I would like to add Necklace of Natural Armor +3 to Bracers of the Hunter. 18,000*1.5= 27,000gp. That leaves Alyssa with 2,675gp.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on April 29, 2018, 02:49:17 PM
Is an item (let's call it, I dunno, a cube or something) that casts mind blank at CL 15 1/day 24,000 gold?

I think the math is 8 (Spell level) x 15 (CL) x 2000 / 5 (1/day) / 2 (since it's a 24-hour spell)
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 30, 2018, 10:54:15 AM
Quote from: Iron Dragoon on April 29, 2018, 01:01:38 PM
I wish to purchase the following:

Add Ring of Evasion to my Ring of Freedom of Movement. 25,000*1.50= 37,500. This leaves Alyssa with 29,675gp.

I would like to add Necklace of Natural Armor +3 to Bracers of the Hunter. 18,000*1.5= 27,000gp. That leaves Alyssa with 2,675gp.

Iddy, how do you do it? How do you keep stumbling on things I have banned that aren't in houserules? (It is now, though.)

With apologies because seriously this many times, the ring of evasion is banned. Please select a different item or hold onto the gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 30, 2018, 10:59:51 AM
Quote from: Nephrite on April 29, 2018, 02:49:17 PM
Is an item (let's call it, I dunno, a cube or something) that casts mind blank at CL 15 1/day 24,000 gold?

I think the math is 8 (Spell level) x 15 (CL) x 2000 / 5 (1/day) / 2 (since it's a 24-hour spell)

Lemme run through it real quick.

> roll 8*15*2000
<Serith> Kotono roll for Serith < 240000 >

> roll 240000/5
<Serith> Kotono roll for Serith < 48000 >

48000/2 is 24000 so yeah, your math is right.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on April 30, 2018, 02:24:35 PM
Quote from: Anastasia on April 30, 2018, 10:59:51 AM

48000/2 is 24000 so yeah, your math is right.

Okay. If he wants to buy (or have it created by someone in Jovar or whatever) is that something you'd like me to do pre-game or during game?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 30, 2018, 04:01:07 PM
Pre game is fine for you, Cresiel's stuff is just gonna be a thing most likely regardless of how it's done.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on April 30, 2018, 07:12:15 PM
Selling back the Mithral Twilight Chain Shirt +5, 36,000gp: +9 AC, Max Dex Bonus +4, 0% ASF (Mithral -10%, Twilight -10%). Leaves me with a total of 76,175.

With that, I want to make the following adjustments:

Combine Vest of Resistance (25,000gp) +5 with a Vestment of Many Styles (500gp) and then add to it a Protection +5 (50,000gp, deflection bonus) effect. Adding it is *1.5, so 50,000*1.5=75,000+500gp. Total for the Deflecting Vestment of Many Styles of Resistance (Gotta work on that name) would be 100,500gp (cost of the original vest of resistance was already paid for) and would be: +5 Resistance Bonus to Saves, +5 Deflection Bonus to AC, and transforms itself into different fabrics and designs, allowing the wearer to alter her outward appearance with a command word.

This would leave me with 675gp in loose change.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on April 30, 2018, 11:49:17 PM
Quote from: Anastasia on April 30, 2018, 04:01:07 PM
Pre game is fine for you, Cresiel's stuff is just gonna be a thing most likely regardless of how it's done.

Okay, I'll name the item later but just making the affirmation for it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 01, 2018, 10:49:09 AM
Quote from: Nephrite on April 30, 2018, 11:49:17 PM
Quote from: Anastasia on April 30, 2018, 04:01:07 PM
Pre game is fine for you, Cresiel's stuff is just gonna be a thing most likely regardless of how it's done.

Okay, I'll name the item later but just making the affirmation for it.

Sure. I recommend naming it Serene Pixie, just because.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 03, 2018, 01:53:31 PM
Alicia's gift from Roald:

5 of Roald's Biscuits. These mimic a heal spell when eaten, caster level 20th.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 08, 2018, 05:05:53 PM
Seira loot from Avernus

1 green memory crystal
Several gold bars with 8k gold
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on May 08, 2018, 05:15:03 PM
Moore's loot from Mineral:

A piece of a broken weapon that isn't magical and probably not worth anything at all.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 08, 2018, 05:15:52 PM
Don't worry, you'll get some loot soon. That's not loot, it was a clue, anyway.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on May 08, 2018, 06:19:29 PM
I'm not worried about that, I was worried I'd forget about it so I made sure I didn't forget.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 08, 2018, 10:27:19 PM
Fair enough.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 09, 2018, 11:18:55 PM
Alyssa loot from Gates of the Moon

Silver Dagger+1.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 17, 2018, 11:09:26 AM
Sharran Loot

Much of the treasure was taken by Rumbling Slide's raiders and some was claimed by Crystalle's forces, but some remains. You can take anything you wish from the pool below. I'll note if NPCs want anything after you post. Anything you don't take will be taken by Crystalle's forces. This does not include anything with Sharran iconography or unholy weapons/armor, which will be destroyed unless you have an interest in them. If for some reason you do, speak up.

16 short swords
10 chakrams
1 long sword
2 sais
1 heavy mace
1 shortbow
25 arrows

1 suit of leather armor
1 suit of chain mail
1 breastplate

2 bucklers
1 tower shield

5 tinder twigs
2 antitoxins
1 tanglefoot bag
1 dose of dark reaver powder poison (augmented to DC 23)

3,890 coppers
13,392 silvers
6,293 gold
50 platinum

The following are all unappraised.

Gold ring - 100 gold.
Gold and onyx circlet - 740 gold.
Gold ring - 120 gold.
Loose moonstone, chipped and scarred - 5 gold.
10 dao trading bars of solid gold - 1000 gold each, must be redeemed with the dao.
8 silver ingots - 100 gold each.
Vial of diamond dust - 500 gold.
1 bar of moonlight mithral, defaced and engraved with Sharran iconography - Isn't usually sold and needs to be restored first anyway, so N/A at the moment.

Short sword+1 - 2000 gold.
Short sword+2, keen - 18000 gold.
Short sword+1, frost - 8000 gold.
Short sword+1, inspirational surge and keen - 50000 gold.
Chakram+1, keen - 8000 gold.
Chakram+5, wounding - 72000 gold.

Breastplate+3 - 9000 gold.

Heavy Steel Shield+4 - 16000 gold.

Ring of Defense+3 - 31500 gold.

Cloak of the Manta Ray - 7200 gold.
Helm of Teleportation - 73500 gold.
Vest of Escape - 5200 gold.

The latter two are of the difficult to price variety.

Dusk's Requiem

This helmet functions as a ring of defense+5. Additionally, when worn by a duskblade, they gain a +2 bonus to the save DCs of their duskblade spells and deal an extra point of damage per die. For example, a shocking grasp that does 5d6 points of damage would deal 5d6+5 damage with this helmet.

Mind Reserve

This curious crystal can be broken in half. If broken in half by a non psionic character, they gain no benefit. If broken by a psionic character, they gain 2 power points permanently.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on May 17, 2018, 11:24:25 AM
Moore will take 10 for 55 on Appraise on everything that needs to be appraised.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 17, 2018, 12:12:54 PM
Edited for it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on May 17, 2018, 12:24:01 PM
Moore will take the Helm of Teleporation and the Mind Reserve. I don't know that any of them can utilize the Duskblade thing but it'd suck to see it go to waste, so he'd probably take that too for anyone who might use it in the future.

He'll take the moonlight mithral with the intent of getting it fixed.

He's also happy to take the coins and just convert it to gold and leave everything else for Crystalle's team or Cresiel and Xandra to decide upon.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 17, 2018, 12:55:34 PM
Xandra wants the ring of defense+3. Everything else is fine. That good, Moore?
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on May 17, 2018, 01:00:43 PM
That is fine.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 17, 2018, 02:00:05 PM
Moore loot, v2:

Shredblade: Deep crystal dagger+5, holy, keen, frost and terran. Deals triple damage on critical hits (as the epic weaponsmithing property).
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on May 17, 2018, 02:30:59 PM
Cresiel can have that if he'd like.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 19, 2018, 11:51:56 AM
I would like to purchase an Orange Ioun Stone before my next outing. 30k, leaving me with 10,175gp.

After looking through posts, it seems that I simply forgot to delete the item off my sheet and had already spent this money. I have 4175 gp ;_;
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 20, 2018, 10:20:05 AM
At the advice of others, I'm selling off my Natural Armor Bracers thingy and Vest of Resistance, then dumping the cash into a Ring of Protection effect. I'll do the NA and Resistance thing via spells until I have enough cash to get an item that outstrips that. This leaves Alyssa with 8,175gp.

I'm interested in something like an Eternal Wand of Disjunction. I know those usually only go to level 3 spells, but if it's that not an option, then I'm interested in whatever the equivalent wand/rod/staff/whatever is. I know it'll be more than 8,175 gp, so I wanna have a target amount if I could.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 20, 2018, 09:24:02 PM
Another inquiry: Interested in some sort of weapon/battle harness that can hold many weapons (ala:
Spoiler: ShowHide
(https://i.warosu.org/data/tg/img/0310/52/1395723295978.jpg)
) with an automatic shrink item thingy when they're sheathed.

I suppose it'd take up a torso or armor slot? Shrink Item is 3rd level spell, so CL 5, and the continuous effect.. 3*5*2000= 30,00gp? I dunno if you'd want to add cost in for multiple items? I've seen a mundane scabbard listed at 1 gp, but that was on a pathfinder site.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 21, 2018, 11:07:53 PM
Quote from: Iron Dragoon on May 20, 2018, 10:20:05 AM
At the advice of others, I'm selling off my Natural Armor Bracers thingy and Vest of Resistance, then dumping the cash into a Ring of Protection effect. I'll do the NA and Resistance thing via spells until I have enough cash to get an item that outstrips that. This leaves Alyssa with 8,175gp.

I'm interested in something like an Eternal Wand of Disjunction. I know those usually only go to level 3 spells, but if it's that not an option, then I'm interested in whatever the equivalent wand/rod/staff/whatever is. I know it'll be more than 8,175 gp, so I wanna have a target amount if I could.

You could either make a custom item that uses disjunction x number of times per day or a staff with disjunction as one of its spells. Pricing depends on the exact route you choose.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 21, 2018, 11:08:26 PM
Quote from: Iron Dragoon on May 20, 2018, 09:24:02 PM
Another inquiry: Interested in some sort of weapon/battle harness that can hold many weapons (ala:
Spoiler: ShowHide
(https://i.warosu.org/data/tg/img/0310/52/1395723295978.jpg)
) with an automatic shrink item thingy when they're sheathed.

I suppose it'd take up a torso or armor slot? Shrink Item is 3rd level spell, so CL 5, and the continuous effect.. 3*5*2000= 30,00gp? I dunno if you'd want to add cost in for multiple items? I've seen a mundane scabbard listed at 1 gp, but that was on a pathfinder site.

Sure, make something up and I'll go along with it. It's entirely reasonable.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 21, 2018, 11:24:28 PM
I left some portions of the entry blank as I have no clue how to judge them.

Battle Harness of the Weapons Master
Price (Item Level): 30,500gp (?)
Body Slot: Body or Torso
Caster Level: 5th
Aura:
Activation: -
Weight: -

This harness is made of leather straps which fit around the torso and attach to a belt and holding a multitude of miniature weapon sheaths of all kinds.

The Battle Harness of the Blade Master can change the shape of its sheathes to fit any weapon touched to it. In addition, the harness also shrinks the weapons sheathed as the Shrink Item spell, reducing the weight and size so as to not hinder the wearer. This effect is only in place as long as the weapon is sheathed. Once drawn, the weapon returns to its original size. The harness can hold up to 25 weapons of any type.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 22, 2018, 09:31:57 AM
Yeah, that's fine.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on May 22, 2018, 05:49:22 PM
For upkeep, I've finally decided to unite some of my items after this adventure concludes (with an eye for positive outcomes, as always).

The following
QuoteFire: Breastplate+7. This armor has a maximum dexterity cap of 14, no arcane spell failure and only -1 armor check penalty. The gems in the armor are infused with fire magic, granting her a +3 bonus to her caster level with spells of the fire descriptor. By drawing on the magic within the gems, Seira can enhance (as the epic metamagic feat) one spell or spell-like ability with the fire descriptor per day, with no increase in casting time or spell level.
was split into Blaze, the armor Emily received, and Ruby Eye Talismans, 4 slotless gems worn by Seira on the back of her gloves, upon her belt buckle and on the clasp of her cloak.

The following
Quote
Greater Luckstone [80,000gp]: A magical four leaf clover; its possessor gains a +3 luck bonus to saves, skill checks and ability checks. [equipped]
Krystear Emblem: This emblem is from a faraway world, the symbol of an ancient kingdom there. It channels good fortune around the wearer, granting a +3 luck bonus to armor class. This is a slotless accessory. [equipped]
Orange Ioun Stone [30,000gp] : +1CL [equipped]

And the new functionality of...
Pearl of Power I [1,000gp]
Pearl of Power II [4,000gp]
Pearl of Power III [9,000gp]
Pearl of Power IV [16,000gp]
Clear Ioun Stone [4,000gp]: Sustains creature without food or water
Cord of Dispelling +7 [80,000gp]
will be reforged into the Hope Diamond, a slotless item that floats unassisted in front of Seira's forehead, as the main piece in a phantom crown.

I'll also have the Ring of Wizardry I, IV [120,000gp] boosted to Ring of Wizardry I-IV [295,000gp] (I also paid the extra 10,000gp that the original ring should've cost)

175,000gp to pay for the Ring of Wizardry upgrades.

The Boots of Speed will get a doubled duration (http://www.soulriders.net/forum/index.php/topic,101784.msg1089418/topicseen.html#msg1089418) just in case I ever need more haste, so that costs me an extra 13,000gp.


Also, I'd like to replace a few things:
Dusty Rose Ioun Stone [5,000gp] : +1 insight to AC
Soulfire Armor [36,595gp] : Leafweave padded +1 Soulfire Glamered armor of Healing; AC +2, Max Dex +9, ACP 0, ASF 0% [not worn]
Boots of Elvenkind [2,500gp]
Censer of Controlling Air Elementals: As the SRD item. [100,000gp]
Staff of the Woodlands [101,250gp]
Gloves of UMD +5 [2,500gp]
Gloves of Disable Device +5 [2,500gp]
Ring of Protection +5 [50,000gp]
Wand of Invisibility [4,500gp] : CL3, 40 charges, Wand of CLW [750gp] : CL1, 40 charges => 4,200gp

304,545gp is what it gets me.

3,545gp is my petty cash, when the Lixer 1,000gp profit is added in.

Finally, this iconic staff and this rod of metamagic is also entrusted to Emily, I'll do it IC when I return and have a scene with her:
Staff of Fiery Fire [38,803.5gp]: Scorching Ray (1 charge), Fireball (1 charge), Cone of Fire (2 charges). [CL9, 40/50 charges]
Rod of Metamagic, Lesser Extend [3,000gp]
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on May 22, 2018, 05:56:27 PM
I'll pick up 3 more tonics to not worry about cash.

QuoteWhen drank as part of using a breath weapon, it converts the breath weapon's damage to untyped holy damage. This increases the damage by 1.5 on evil, halves it against neutrals and negates it against good. 1,000gp each.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 23, 2018, 05:09:04 PM
The Gith Ship

A half eaten chest full of gold coins
The armor, weapons and gear of about a dozen gith sailors
Broken hilt and part of the blade of a magical silver sword
A crate of black zircons

Possible Loot

A dire tiger
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 26, 2018, 08:54:09 AM
Quote from: Corwin on May 22, 2018, 05:49:22 PM
For upkeep, I've finally decided to unite some of my items after this adventure concludes (with an eye for positive outcomes, as always).

The following
QuoteFire: Breastplate+7. This armor has a maximum dexterity cap of 14, no arcane spell failure and only -1 armor check penalty. The gems in the armor are infused with fire magic, granting her a +3 bonus to her caster level with spells of the fire descriptor. By drawing on the magic within the gems, Seira can enhance (as the epic metamagic feat) one spell or spell-like ability with the fire descriptor per day, with no increase in casting time or spell level.
was split into Blaze, the armor Emily received, and Ruby Eye Talismans, 4 slotless gems worn by Seira on the back of her gloves, upon her belt buckle and on the clasp of her cloak.

The following
Quote
Greater Luckstone [80,000gp]: A magical four leaf clover; its possessor gains a +3 luck bonus to saves, skill checks and ability checks. [equipped]
Krystear Emblem: This emblem is from a faraway world, the symbol of an ancient kingdom there. It channels good fortune around the wearer, granting a +3 luck bonus to armor class. This is a slotless accessory. [equipped]
Orange Ioun Stone [30,000gp] : +1CL [equipped]

And the new functionality of...
Pearl of Power I [1,000gp]
Pearl of Power II [4,000gp]
Pearl of Power III [9,000gp]
Pearl of Power IV [16,000gp]
Clear Ioun Stone [4,000gp]: Sustains creature without food or water
Cord of Dispelling +7 [80,000gp]
will be reforged into the Hope Diamond, a slotless item that floats unassisted in front of Seira's forehead, as the main piece in a phantom crown.

I'll also have the Ring of Wizardry I, IV [120,000gp] boosted to Ring of Wizardry I-IV [295,000gp] (I also paid the extra 10,000gp that the original ring should've cost)

175,000gp to pay for the Ring of Wizardry upgrades.

The Boots of Speed will get a doubled duration (http://www.soulriders.net/forum/index.php/topic,101784.msg1089418/topicseen.html#msg1089418) just in case I ever need more haste, so that costs me an extra 13,000gp.


Also, I'd like to replace a few things:
Dusty Rose Ioun Stone [5,000gp] : +1 insight to AC
Soulfire Armor [36,595gp] : Leafweave padded +1 Soulfire Glamered armor of Healing; AC +2, Max Dex +9, ACP 0, ASF 0% [not worn]
Boots of Elvenkind [2,500gp]
Censer of Controlling Air Elementals: As the SRD item. [100,000gp]
Staff of the Woodlands [101,250gp]
Gloves of UMD +5 [2,500gp]
Gloves of Disable Device +5 [2,500gp]
Ring of Protection +5 [50,000gp]
Wand of Invisibility [4,500gp] : CL3, 40 charges, Wand of CLW [750gp] : CL1, 40 charges => 4,200gp

304,545gp is what it gets me.

3,545gp is my petty cash, when the Lixer 1,000gp profit is added in.

Finally, this iconic staff and this rod of metamagic is also entrusted to Emily, I'll do it IC when I return and have a scene with her:
Staff of Fiery Fire [38,803.5gp]: Scorching Ray (1 charge), Fireball (1 charge), Cone of Fire (2 charges). [CL9, 40/50 charges]
Rod of Metamagic, Lesser Extend [3,000gp]

Looks fine enough.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 04, 2018, 10:50:36 AM
A half eaten chest: Worthless, but is reasonably high quality. It could be worth something if restored.
482 gold.
3 masterwork longswords: 315 gold each.
1 masterwork greatsword: 350 gold.
5 daggers: 2 gold each.
Longsword+1: 2000 gold.
Scimitar+1: 2000 gold.
Dagger+1: 2000 gold.
Masterwork Adamantine Longsword: 3315 gold.
Heavy Mace+1, impact: 8000 gold.
6 chain mail: 150 gold each.
2 breastplate: 200 gold each.
1 masterwork chain mail: 300 gold.
Full plate: 1500 gold.
Masterwork full plate: 1650 gold.
Full plate+3: 9000 gold.
204 gold.
489 silver.
938 copper.
12 platinum.
Sword fragment: A fragment of a gith silver sword. It has minimal value except as a curiosity, or perhaps learning about how the gith make their weapons.
223 black zircons: On average worth 65 gold each, for a total of 14495 gold.
A dire tiger: See below.

Jarem's Loot Advisory

"Well Queen, not a terrible haul for the situation. I suggest keeping the chest as a memento and a conversation piece. It's a great icebreaker to come up to someone looking at it and tell them it was gnawed on by an elemental. I'd also suggest tossing the loose coins into the guild's treasury - the expenses for this were relatively minimal, but no military adventure is free. It's not enough to excite us, so use it to defray costs.

The rest of the gear's pretty solid, but unless your limited forces here are in need of upgrades, sell it all to generate some profit from this. On the other hand, hang on to that sword fragment but keep it quiet. The gith get cranky when people start nosing around their silver swords. Sell the zircons, make a decent bit of money for this. Finally, as for the tiger? We could get it trained, it would cost around 1,500 gold. Alternately, I could get it sold and it could run up to 5,000 gold, maybe more since this is a strong specimen.

We got unlucky here, between cutting our ship exploring short and the gith being willing to escalate means we didn't get as much loot as we hoped. How about we go get dinner and talk about it?"
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 04, 2018, 11:00:50 AM
Restored how? If it's just needing a repair spell, we probably have tons of people who can do that.

The rest of it... Outside of the Sword Fragment and tiger, sell it, I guess.

Totals: 46,989 gp, 489 silver = 48.9gp, 938 copper =9.38gp.
46,989+48.9+9.38= 47,047.28gp.

Send the sword to research, animal for training.

47,047.28-1500= 45,547.28gp
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 04, 2018, 11:02:27 AM
Sounds good. Back to topic.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 05, 2018, 01:47:51 PM
Tryll Loot from the mansion

Silver Medallion
Red, Fiery Circlet
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on June 07, 2018, 01:47:31 PM
-50 gold for a headless suit of armor bartending.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 07, 2018, 10:44:22 PM
+1 Holy Scimitar of Transmuting. Cost would be 50,015gp at a +5 total enchantment. That leaves me 3,707gp.

At that point, I make it an item familiar. Since I'm level 30, it'd get the following:

Level 1: Invest Life Energy, Invest Skill Ranks, Invest Spell Slots
Level 7: Sapience, Senses, Communication
Level 10: Special Ability (Ghost Touch, +1 bonus.)
Level 14: Special Ability (Improved Senses)
Level 18: Special Ability (Greater Senses)
Level 21: Special Ability (Increased Sapience)
Level 24: Special Ability (Bane: Aberrations, +1 Bonus)
Level 27: Special Ability (Bane: Outsiders, Evil, +1 Bonus)
Level 30: Special Ability (Bane: Undead, +1 Bonus)

After these abilities apply, the total enchantment bonus would be: +9.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 12, 2018, 11:49:42 PM
Tryll Mansion Loot

I'm only listing things of relevance and value. Things like the hats Calleigh mentioned can be assumed if she wants them. Let me know what you want to take or investigate.

Various Imix icons, magical items and vestments. All sorts of culty things. Listed together since it falls under the umbrella of evidence, I can go into details if you wanna push it on anything there. This covers most of the magic you saw here with fire and so forth.
Various bits of incriminating evidence. Details can be gotten if you want to get into them. I presume you do.
Lots of various works of art. You can do some appraising here if you wanna have an idea of ballparks.
Several bits of expensive jewelry.
Several sacks of coins hidden about the manor.
Several high quality war horses in a small stable in the back.
A hidden cache with 5 gold ingots, a red gemstone and a ring of protection+3.
A hidden cache of 2 wands of cure light wounds, 20 potions of cure light wounds and 1 scroll of delay poison.
Several mundane weapons and armor, if you want or need them. I can go into details.
A hidden cache with a sack of approximately 100-125 small gemstones of varying color and quality.
A greatsword+2, wounding and frost, mounted above a fire place and rather dusty.
A sealed off room layered in dust and forgotten, within lies several sets of ivory strips, a full size mirror gilded in what looks to be gold and a large pile of black gemstones among old furniture and forgotten, half crumbling clothes.
A pile of copper and platinum coins beneath floorboards.
A scroll of greater mage armor, tucked away amid old documents.
A red gemstone as large as Calleigh, cut well and shining with light.
A silver and emerald crusted holy symbol of Kelemvor.
An old cloak of resistance+4, charisma+4 and etherealness.
A chest full of gold nuggets and gold dust, unsorted and hidden in a wall.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on June 12, 2018, 11:59:55 PM
Quote from: Anastasia on June 12, 2018, 11:49:42 PM
Tryll Mansion Loot

I'm only listing things of relevance and value. Things like the hats Calleigh mentioned can be assumed if she wants them. Let me know what you want to take or investigate.
Calleigh will take all of the hats. She needs more props for comedic effect.

QuoteVarious Imix icons, magical items and vestments. All sorts of culty things. Listed together since it falls under the umbrella of evidence, I can go into details if you wanna push it on anything there. This covers most of the magic you saw here with fire and so forth.
We'll catalog it all. Anything useful and not crucial as evidence we'll claim. Otherwise, it goes into the group below.

QuoteVarious bits of incriminating evidence. Details can be gotten if you want to get into them. I presume you do.
Yes, please.

QuoteLots of various works of art. You can do some appraising here if you wanna have an idea of ballparks.
Appraise check to know whether the interplanar or intraplanar market would be a better venue for them: Taking 10 for 60. Actually that 60 will apply to everything.

QuoteSeveral bits of expensive jewelry.
Several sacks of coins hidden about the manor.
Several high quality war horses in a small stable in the back.
A hidden cache with 5 gold ingots, a red gemstone and a ring of protection+3.
A hidden cache of 2 wands of cure light wounds, 20 potions of cure light wounds and 1 scroll of delay poison.
Several mundane weapons and armor, if you want or need them. I can go into details.
A hidden cache with a sack of approximately 100-125 small gemstones of varying color and quality.
A greatsword+2, wounding and frost, mounted above a fire place and rather dusty.
A sealed off room layered in dust and forgotten, within lies several sets of ivory strips, a full size mirror gilded in what looks to be gold and a large pile of black gemstones among old furniture and forgotten, half crumbling clothes.
A pile of copper and platinum coins beneath floorboards.
A scroll of greater mage armor, tucked away amid old documents.
A red gemstone as large as Calleigh, cut well and shining with light.
A silver and emerald crusted holy symbol of Kelemvor.
An old cloak of resistance+4, charisma+4 and etherealness.
A chest full of gold nuggets and gold dust, unsorted and hidden in a wall.
We'll take the rest. The gemstones are intriguing. I assume the king will seize the man's liquid assets, dwarfing any haul we'd glean from the house itself.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 13, 2018, 11:10:30 AM
Several unholy symbols of Imix, silver. 200 gold total. - The guards insist this is evidence.
Several vestments of Imix. 40 gold total. - The guards insist this is evidence.
A brazier engraved with symbols of Imix. 830 gold. - The guards insist this is evidence.
A sacrificial knife of obsidian: 400 gold. - The guards insist this is evidence.
Scroll of Burning Hands: 50 gold. - The guards insist this is evidence.
Obsidian Inlays: These inlays are able to channel flames in the room they are set into (this requires a week's work and a DC 35 Craft (Stoneworking) check) without damaging the room. Each one is worth 10,000 gold, there are 10 total. - The guards insist this is evidence.
Sphere of Fire: Produces simple flames on command.  300 gold. - The guards insist this is evidence.

If you wanna go to the mat for any of this stuff, feel free to. It'll require IC effort.

The artworks range in value from 50 gold to 5000 gold. All together the collection is somewhere in the ballpark of 45,000 gold. It's lots of assorted pieces - paintings, scupltures, woodwork, tapestries, icons and a bunch of things, as assorted as anything else. There's enough there and enough variance that the price will come down to where you sell it - it'll do better in Langersun than anywhere you think, but it'll also take the longest to sell there.

The jewelry ranges from gold plated junk at 5 gold to rich pieces worth 4000 gold. All together all the jewelry is worth approximately 37,000 gold. It'll get about the same price anywhere, there's just a bit of variance dealing with this much.

Counted out, the sacks hold a total of 2831 gold, 3 silver and 9 copper.

The war horses are worth about 500 gold a piece. What exactly are you going to do with them?

Each gold ingot is 200 gold, for 1000 gold for the set. The red gemstone is a red quartz stone worth 125 gold. The ring of protection+3 is 18,000 gold.

Each wand of CLW is 750 gold, for 1500 for two.  Each potion is worth 50 gold for a total of 1000 gold for 20. The scroll of delay poison is worth 150 gold.

The mundane gear is worth 2500 gold all told. If you want a particular weapon from it, speak up, there's a decent variety. All non masterwork, though.

The gemstone cache is worth a total of 50,000 gold, more or less.  If you want a particular type of gemstone from this, speak up.

The greatsword+2, wounding and frost is worth 50,000 gold. However, the guards note that this is possibly Frostsplitter, the lost family sword of House Wayel, and as such the Crown must confiscate it until the truth of the matter can be ascertained, as the Wayels have a legal right to it. If you wanna go to the mat for this, you're free to IC.

The strips of ivory are worth 1000 gold total, there are five sets. Each set is suitable to be used as the focus for a legend lore spell. The mirror is worth 3,000 gold and suitable as the focus for a scrying spell. Finally, there's 3,000 gold worth of black onyx suitable to be used for various undead-raising spells.

2,317 gold total in copper and platinum coins.

The scroll of mage armor is worth 375 gold.

The large red gemstone is the Eye of the Knight, a massive ruby lost for over a century. It is worth approximately 100,000 gold; however, it is property of the Crown thought lost in a war. As such, the Crown is confiscating what is rightfully its. If you wanna try and get it anyway, feel free to  IC.

The holy symbol of Kelemvor is worth 380 gold.

The old cloak is worth 104,000 gold. Oddly this doesn't match any records in Langersun, and you can tell why. From a maker's mark hidden in the inseam of the cloak, you can tell it's from the Gondworks, Gond's personal crafters and smiths. How such a thing ended up here is anyone's guess.

The chest full of nuggets and gold dust is worth 1400 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on June 13, 2018, 12:37:02 PM
Quote from: Anastasia on June 13, 2018, 11:10:30 AM
Several unholy symbols of Imix, silver. 200 gold total. - The guards insist this is evidence.
Several vestments of Imix. 40 gold total. - The guards insist this is evidence.
A brazier engraved with symbols of Imix. 830 gold. - The guards insist this is evidence.
A sacrificial knife of obsidian: 400 gold. - The guards insist this is evidence.
Scroll of Burning Hands: 50 gold. - The guards insist this is evidence.
Obsidian Inlays: These inlays are able to channel flames in the room they are set into (this requires a week's work and a DC 35 Craft (Stoneworking) check) without damaging the room. Each one is worth 10,000 gold, there are 10 total. - The guards insist this is evidence.
Sphere of Fire: Produces simple flames on command.  300 gold. - The guards insist this is evidence.

If you wanna go to the mat for any of this stuff, feel free to. It'll require IC effort.
So noted. They can have it.

QuoteThe artworks range in value from 50 gold to 5000 gold. All together the collection is somewhere in the ballpark of 45,000 gold. It's lots of assorted pieces - paintings, scupltures, woodwork, tapestries, icons and a bunch of things, as assorted as anything else. There's enough there and enough variance that the price will come down to where you sell it - it'll do better in Langersun than anywhere you think, but it'll also take the longest to sell there.
I'm sure we can find some sort of art dealer to source buyers for us for a fee. This isn't something we need to spend our time on. Can we do this OOC?

QuoteThe jewelry ranges from gold plated junk at 5 gold to rich pieces worth 4000 gold. All together all the jewelry is worth approximately 37,000 gold. It'll get about the same price anywhere, there's just a bit of variance dealing with this much.
It'll probably be easier to move these in Brightwater. Local townies tend not to deal in this kind of coin.

QuoteCounted out, the sacks hold a total of 2831 gold, 3 silver and 9 copper.
Simple enough.

QuoteThe war horses are worth about 500 gold a piece. What exactly are you going to do with them?
The dice gods have declared the horses be donated back to the kingdom.

QuoteEach gold ingot is 200 gold, for 1000 gold for the set. The red gemstone is a red quartz stone worth 125 gold. The ring of protection+3 is 18,000 gold.

Each wand of CLW is 750 gold, for 1500 for two.  Each potion is worth 50 gold for a total of 1000 gold for 20. The scroll of delay poison is worth 150 gold.

The mundane gear is worth 2500 gold all told. If you want a particular weapon from it, speak up, there's a decent variety. All non masterwork, though.

The gemstone cache is worth a total of 50,000 gold, more or less.  If you want a particular type of gemstone from this, speak up.
More stuff for Brightwater, unless the locals want to pay for it.

QuoteThe greatsword+2, wounding and frost is worth 50,000 gold. However, the guards note that this is possibly Frostsplitter, the lost family sword of House Wayel, and as such the Crown must confiscate it until the truth of the matter can be ascertained, as the Wayels have a legal right to it. If you wanna go to the mat for this, you're free to IC.
TRyll doesn't have the desire to fight over it, and Calleigh's distracted. If it's a lost family sword, give it back.

QuoteThe strips of ivory are worth 1000 gold total, there are five sets. Each set is suitable to be used as the focus for a legend lore spell. The mirror is worth 3,000 gold and suitable as the focus for a scrying spell. Finally, there's 3,000 gold worth of black onyx suitable to be used for various undead-raising spells.
Brightwater.

Quote2,317 gold total in copper and platinum coins.
Simple enough.

QuoteThe scroll of mage armor is worth 375 gold.
This will be stuffed into some random guard's pocket by Calleigh.

QuoteThe large red gemstone is the Eye of the Knight, a massive ruby lost for over a century. It is worth approximately 100,000 gold; however, it is property of the Crown thought lost in a war. As such, the Crown is confiscating what is rightfully its. If you wanna try and get it anyway, feel free to  IC.
I actually DO kind of want it, if only because it's a big gemstone and we might need it.

QuoteThe holy symbol of Kelemvor is worth 380 gold.
I noticed this earlier. What the hell was this doing in the house? Probably not belonging to the owner. I'd like to either return it to its proper owner or to the church itself.

QuoteThe old cloak is worth 104,000 gold. Oddly this doesn't match any records in Langersun, and you can tell why. From a maker's mark hidden in the inseam of the cloak, you can tell it's from the Gondworks, Gond's personal crafters and smiths. How such a thing ended up here is anyone's guess.
We'll keep that. Might give it to Miranda.

QuoteThe chest full of nuggets and gold dust is worth 1400 gold.
Simple enough.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 13, 2018, 01:09:13 PM
That's fine all around.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 13, 2018, 04:10:36 PM
Seira loot from Yan-C-Bin

A tome on creating behemoth animals.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 13, 2018, 04:11:38 PM
Now we can do SCIENCE!
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on June 15, 2018, 12:54:41 PM
Quote from: Anastasia on June 05, 2018, 01:47:51 PM
Tryll Loot from the mansion

Silver Medallion
Red, Fiery Circlet
Please allow me to appraise these as well as the chest of platinum coins we found in the cultist house.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 17, 2018, 01:29:08 AM
Darkflame Medallion

This unoriginally named medallion grants the wearer a bonus 2d6 fire damage to unarmed attacks and natural weapons. Additionally, if the wearer worships Imix, this bonus increases to 3d6 and also applies to any cleric spells they cast that deal damage. Further, such a wearer is immune to fire of all kinds.

This is a minor, evil artifact of unknown origin.

Circlet of Fiery Casting

This circlet must be worn for one week without interruption to gain any benefit from it. If removed for even a moment, the benefits of it are lost and another week must be spent attuning to it. Once worn for a week, the wearer of this circlet is treated as having the searing spell metamagic feat. If the wearer already has the searing spell feat, they gain a +2 bonus to the caster level of any spells modified by searing spell.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 26, 2018, 11:52:59 AM
Misc treasures, gold, money and saleable goods: 139,493 gold. This doesn't include anything that slaves took for themselves. If there's something here that might reasonably be taken from there and you'd be interested in it, speak up.
A gold statuette of a sword archon in flight: 1,000 gold, claimed by Cresiel.
A lute made of darkwood and inlaid with fire quartz: 830 gold, claimed by Xandra.
Various mundane and masterwork weapons and armor: 3,248 gold. Same note as above applies to this.
Masterwork Deep Crystal Scimitar: Claimed by Kaja from the above.
Masterwork Cold Iron Scimitar: Claimed by Kaja from the above.
Masterwork Greataxe: Claimed by Jetina from the above.
Dagger+1, flaming. 8,000 gold.
Scroll of Fireball: 375 gold.
Glitterstone (MIC): 450 gold.
Medal of the Order of the Smoldering Riders: This medal grants a +1 morale bonus to attack rolls and weapon damage rolls. The wearer gains the benefits of the Mounted Combat and Spirited Charge feats, but only when riding a nightmare or a mount with the fire subtype. 20,000 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on June 26, 2018, 12:08:34 PM
Does anyone in the node object to us just putting all the funds into one group (like the Aurora fund, really) that we can all mutually draw off of as necessary? I think that's going to be a lot easier in terms of upkeep.

Presuming there are no IC objections to this, then the total is 171566 since Moore would just sell all of that. He would suggest using part of that to somehow help the slaves out, though just handing them all some money is probably not the most elegant solution. He's happy to hear opinions on that part.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 26, 2018, 12:12:39 PM
Cresiel, Xandra and Jetina don't care much. Kaja does, but so long as his share is demarcated off and he can get it out on demand, he can live with it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on June 26, 2018, 12:19:06 PM
That's fine. This way he can also take stuff from looting without necessarily being penalized for it, so it's a net bonus for him in the end.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 26, 2018, 12:23:57 PM
Okay, back to thread then unless you have anything more to add here.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 15, 2018, 05:52:24 PM
Craftman's Friend

This book grants a +5 insight bonus to Craft checks when used as an aid. This bonus rises to +7 for Craft (Alchemy) checks.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on July 18, 2018, 04:23:50 PM
-800 gp for Presip's Life Walk.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 18, 2018, 04:24:17 PM
Iddy purchases

1 scroll of Presip's Life Walk.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on July 18, 2018, 10:32:53 PM
Selling: Desiccating Sure Strike Heavy Flail +1, 18,315gp: 1d10, 19-20/x2 Crit, (Desiccating Burst +1, Sure Striking +1)
Magebane Shattermantle Greatsword +1, 18,350gp: 2d6, 19-20/x2, (Shattermantle +1, Magebane +1)
Crossive Eager Rapier +1, 18,320gp: 1d6, 18-20/x2, (Eager +1, Corrosive +1)

Total is 54,985 gp. This gives me a grand total of: 57,892gp.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 18, 2018, 10:39:30 PM
Sales go without incident.

You did sell at full and not half price, right?
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on July 18, 2018, 10:42:21 PM
Uh, yeah. I think. I sold them at what I had written down. Which is fine with me, I think I wrote down full prices since I didn't buy anything at half price.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 18, 2018, 10:43:59 PM
Fantastic, back to your topic, I'll post.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on July 18, 2018, 10:56:38 PM
-1,000 gold for teleport scrambler and -3,300 for divert teleport.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on July 19, 2018, 12:02:54 AM
-3000gp for Presip's Life Jaunt and Presip's Healing Fist.

This leaves me with a total of.. 50,592 gp.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 19, 2018, 12:04:43 AM
Iddy purchases

1 scroll of Presip's Life Walk.
1 scroll of Presip's Life Jaunt.
1 scroll of Presip's Healing Fist.
1 scroll of Read Magic.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on July 19, 2018, 12:38:09 AM
-30k for a Orange Ioun Stone. Leaves me at 20,592gp.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on July 19, 2018, 12:44:44 AM
Quote from: Yuthirin on June 13, 2018, 12:37:02 PM
Quote from: Anastasia on June 13, 2018, 11:10:30 AM
QuoteThe large red gemstone is the Eye of the Knight, a massive ruby lost for over a century. It is worth approximately 100,000 gold; however, it is property of the Crown thought lost in a war. As such, the Crown is confiscating what is rightfully its. If you wanna try and get it anyway, feel free to  IC.
I actually DO kind of want it, if only because it's a big gemstone and we might need it.

QuoteThe holy symbol of Kelemvor is worth 380 gold.
I noticed this earlier. What the hell was this doing in the house? Probably not belonging to the owner. I'd like to either return it to its proper owner or to the church itself.
Considering these got ignored, I'm just gonna assume I got to keep the huge ruby and the holy symbol got returned to the church. Okay? Okay.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 19, 2018, 12:51:44 AM
Dana can quarrel over it if you want her to, sure.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on July 19, 2018, 12:54:08 AM
Groovy. I need more gems. For stuff.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 19, 2018, 12:55:09 AM
Ask her about that IC soon and we'll sort that out, then.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 27, 2018, 11:18:36 PM
Moore Loot

Efreet's Clothes
Efreet's Scimitar
Efreet's Breastplate
Efreet's Red Cape
Efreet's Belt
Efreet's Pouches
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on August 05, 2018, 03:41:48 PM
A few items may or may not be saleable.

QuoteDarkflame Medallion

This unoriginally named medallion grants the wearer a bonus 2d6 fire damage to unarmed attacks and natural weapons. Additionally, if the wearer worships Imix, this bonus increases to 3d6 and also applies to any cleric spells they cast that deal damage. Further, such a wearer is immune to fire of all kinds.

This is a minor, evil artifact of unknown origin.
No value is assigned here. Assuming it will have to be purified to be sold?

QuoteCirclet of Fiery Casting

This circlet must be worn for one week without interruption to gain any benefit from it. If removed for even a moment, the benefits of it are lost and another week must be spent attuning to it. Once worn for a week, the wearer of this circlet is treated as having the searing spell metamagic feat. If the wearer already has the searing spell feat, they gain a +2 bonus to the caster level of any spells modified by searing spell.
No value was assigned to this item. Seems a bit artifact-y?

QuoteThe old cloak is worth 104,000 gold. Oddly this doesn't match any records in Langersun, and you can tell why. From a maker's mark hidden in the inseam of the cloak, you can tell it's from the Gondworks, Gond's personal crafters and smiths. How such a thing ended up here is anyone's guess.
I want to know what this does before I sell it. [/i]
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 05, 2018, 03:45:41 PM
Right on the medallion.

It is, a line was omitted. It's a minor artifact.

Part of that description on the cloak seems missing. Is it?
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on August 05, 2018, 03:48:44 PM
Quote from: Anastasia on August 05, 2018, 03:45:41 PMPart of that description on the cloak seems missing. Is it?
I don't see it in Loot. I guess we'll have to go to Gond?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 05, 2018, 03:54:22 PM
Something's missing there and a quick search isn't showing it. If you're going to sell it Brightwater is fine.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on August 05, 2018, 03:56:49 PM
No way, I wanna know what it is.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 05, 2018, 03:57:21 PM
Right. Go ahead and post what you're selling and how much you're making off of it, then your purchase.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on August 05, 2018, 04:11:55 PM
Loot Sales
-The artworks range in value from 50 gold to 5000 gold. All together the collection is somewhere in the ballpark of 45,000 gold. It's lots of assorted pieces - paintings, scupltures, woodwork, tapestries, icons and a bunch of things, as assorted as anything else. There's enough there and enough variance that the price will come down to where you sell it - it'll do better in Langersun than anywhere you think, but it'll also take the longest to sell there.

-The jewelry ranges from gold plated junk at 5 gold to rich pieces worth 4000 gold. All together all the jewelry is worth approximately 37,000 gold. It'll get about the same price anywhere, there's just a bit of variance dealing with this much.

-Counted out, the sacks hold a total of 2831 gold, 3 silver and 9 copper.

-Each gold ingot is 200 gold, for 1000 gold for the set. The red gemstone is a red quartz stone worth 125 gold. The ring of protection+3 is 18,000 gold.

-Each wand of CLW is 750 gold, for 1500 for two.  Each potion is worth 50 gold for a total of 1000 gold for 20. The scroll of delay poison is worth 150 gold.

-The mundane gear is worth 2500 gold all told. If you want a particular weapon from it, speak up, there's a decent variety. All non masterwork, though.

-The gemstone cache is worth a total of 50,000 gold, more or less.  If you want a particular type of gemstone from this, speak up.

-The strips of ivory are worth 1000 gold total, there are five sets. Each set is suitable to be used as the focus for a legend lore spell. The mirror is worth 3,000 gold and suitable as the focus for a scrying spell. Finally, there's 3,000 gold worth of black onyx suitable to be used for various undead-raising spells.

-2,317 gold total in copper and platinum coins.

-The holy symbol of Kelemvor is worth 380 gold.

-The chest full of nuggets and gold dust is worth 1400 gold.

Yield
170203g 03s 09c

T&C: 85,101g 51s 55c
Dana: 85,101g 51s 55c
Benyen: Not joined up yet
Miranda: At home, does she want a cut?
Ebony: Threw a hissy fit and left early
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 05, 2018, 04:20:26 PM
Miranda will take a cut if you're offering.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on August 05, 2018, 04:22:10 PM
New cuts
All three get 56734g 34 s 36 c
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 05, 2018, 04:23:09 PM
Okay. Now your purchase?
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on August 05, 2018, 04:27:04 PM
1 power stone (metaconcert) for 1,125g
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 05, 2018, 04:30:26 PM
Done. Going back to Debonah after shopping?
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on August 05, 2018, 04:30:47 PM
yep!
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 16, 2018, 12:59:57 AM
Ebrek's Gear

Twisting Green Wand: Is unable to be analyzed in this manner, whatever the hell it is. Feel free to make K:A on it.
Ring of Defense+5 that also functions as a Ring of Wishes (9 wishes available).
Ring of the Stowaway: This ring can be attuned to a particular spell by a spellcaster touching it and sacrificing a prepared spell (or a spell per day in case of spontaneous casters), this expends the spell or spell per day as normal. The Ring grants the Spell Stowaway feat for that spell. Only 9th level and lower spells can be sacrificed, the ring cannot provide this for 10th level or higher spells. Sacrificing a new spell to the ring overwrites the old spell, but only one spell can be sacrificed to the ring per day.
Scroll of Summon Elemental Monolith.
Blood Ruby: This pea sized ruby grants fast healing 1 when carried.
Dagger of Korva: Dagger+4, keen. Functions as a staff of fire with 5 charges per day. Functions as a staff of frost with 5 charges per day.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 16, 2018, 01:14:03 PM
Moore Loot

Efreet's Clothes
Efreet's Scimitar
Efreet's Breastplate
Efreet's Red Cape
Efreet's Belt
Efreet's Pouches


Twisting Green Wand: Is unable to be analyzed in this manner, whatever the hell it is. Feel free to make K:A on it.
Ring of Defense+5 that also functions as a Ring of Wishes (9 wishes available).
Ring of the Stowaway: This ring can be attuned to a particular spell by a spellcaster touching it and sacrificing a prepared spell (or a spell per day in case of spontaneous casters), this expends the spell or spell per day as normal. The Ring grants the Spell Stowaway feat for that spell. Only 9th level and lower spells can be sacrificed, the ring cannot provide this for 10th level or higher spells. Sacrificing a new spell to the ring overwrites the old spell, but only one spell can be sacrificed to the ring per day.
Scroll of Summon Elemental Monolith.
Blood Ruby: This pea sized ruby grants fast healing 1 when carried.
Dagger of Korva: Dagger+4, keen. Functions as a staff of fire with 5 charges per day. Functions as a staff of frost with 5 charges per day.

3rd floor art (small things only).
Armory (all)
Silvery ingots

Teleportation Beacon.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 16, 2018, 03:55:33 PM
Alicia loot from Limbo

Icon of Sensations

This artifact is the work of a forgotten succubus queen. Exactly what it can do is impossible to tell, for pure, primal chaos is woven into it. It changes when you look, becoming impossible to discern. You are able to figure out the following: It increases the senses and the ability to sense greatly within approximately a half mile, ranging from minor to extreme (+5 to +50) bonuses to Perception and this can be adjusted. This bonus is alluring and addicting, through no magic of its own. Rather, the body and the mind naturally crave this, wanting it more and more.

To change the icon and the range it functions in, an opposed Charisma check is needed. While not intelligent, the icon has a certain sense of self that must be overcome to change it. Changing the icon is a full round action.

There's likely more powers to it as well. Alicia's planar and magical lore suggests to her that with something to tame and shape chaos, you could probably learn more.

Jade's Silks

These profane silks are imbued with the blood (and other fluids not worth thinking about) of her countless lovers. They grant a +6 armor bonus to armor class and a +2 profane bonus to Charisma. These occupy the body slot, not that they meaningfully hide anything.

Ring of Wizardry I, II, III and VI.
Ring of Wishes, 3 wishes left.

Ballyn

This gold bracelet was once owned by Ballyn, a tulani eladrin who was captured and ultimately consumed body and soul by the Abyss. Corrupted over the eons, it now grants the wearer the Corrupt Spell feat when worn. Additionally it shines brightly when worn, as well as any other jewelry on the wearer.

Piercing of Might

This piercing grants a +1 bonus to arcane spell caster level (as a ring of arcane might and does not stack with one).

A fair bit of mundane jewelry as well, likely worth some fair coin if you bother to appraise it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on August 17, 2018, 08:47:35 AM
Since the Sylica node seems to be beyond monetary concerns (though I'm still not sure how I buy/commission new or improved items), all stuff is either given to someone in our node or put in storage.

Alicia takes the ring of wizardry I, II, III, and VI.
Jessica gets the ring of wishes.

The icon is kept in a remote spot for further study.

Ballyn and Jade's Silks are put into secure storage for evil items (Jade's Silks are also laundered very thoroughly).

The piercing can just sit in the portable hole with various other loot items that may one day be given away or something.

I guess the mundane jewelry goes towards whatever expenses Sylica incurs doing stuff. Again I'm not really clear on my monetary situation.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 17, 2018, 11:53:54 AM
Less of a thing and more of just clarity: It's a ring of wizardry 1, 2, 3, and 6. Just so that's abundantly clear, since it would be easy to think 1, 2, 3, 4 and read the VI as a IV instead. (FYI, 1+2+3=6 and 6+6=12. A succubus's ring that doubles spells would naturally total out to 12 there, wouldn't it? There's no mechanical link to that, just some flavor IC that I wonder if anyone picked up on.)

Keep the icon's stats on your sheet somewhere for reference. Likewise with Ballyn and the silks.

I've mostly been handwaving money or that was the intent for you and Seira. Frankly if you need anything mundane I assume you can just get it (and so could Moore with a casual request, or could Alyssa through her guild and Tryll probably through Aurora (perils of being independent there)). RAW you can create minor magical items with pure divine will and personal gear is mostly rising with nodes. (See Antenora's newest node reward as it targets you and/or Syala's armors.)  But if you want/need money feel free to sell things, this is a style thing and if you need some things say so. Both you and Seira have resources to draw on if you need magical items as well, bring it up IC and we can go into it there, too.

As a rule I'm handwaving most of the realm maintenance sort of play. I don't want to get into 'oh Sylica needs xxxx gold for this and yyyyyy gold for that'. But if you want money, get money too. So if you want money, just sell what you have like that jewelry, which will get you some.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 17, 2018, 12:41:14 PM
Backup dragon hoard (augmented thanks to the gem's own efforts)

Coins

465788 copper pieces
194303 silver pieces
24689 gold pieces
439 platinum pieces

35 fake gold coins, being simple iron with a thin coating of gold: 1 silver piece each, 35 silver total.
100 onyx coins stamped with the face of the Grand Sultan of the Efreet: 500 gold.
3 coral coins with the markings of an obscure merchant house from Water: 10 gold each, 30 gold total.

Gems

Alexandrite: 200 gold.
Amber: 18 gold.
Citrine: 45 gold.
Citrine: 60 gold.
Citrine: 10 gold.
Citrine: 10 gold.
Pink Pearl: 125 gold.
Zircon: 55 gold.
Blue Quartz: 12 gold.
Green Quartz: 15 gold.
Selunite Quartz: 40 gold.
Shar's Eye Agate: 40 gold.
Iolite: 340 gold.
Banded Agate: 19 gold.
Black Star Sapphire: 3000 gold.
Golden Yellow Topaz: 450 gold.
Golden Yellow Topaz: 620 gold.
Large Brown Topaz: 700 gold.
Lighte: 800 gold.
Cracked Black Pearl: 100 gold.
Malachite: 20 gold.
Malachite: 25 gold.
Empress's Glory: 200 gold.
Azurite: 13 gold.
Violet Garnet: 305 gold.
Sunlight Diamond: 500 gold.
Aurorite: 40 gold.
Jade: 57 gold.
Moss Agate: 11 gold.
Jade: 40 gold.
White Opal: 800 gold.
Small Pink Diamond: 200 gold.
Mystrite: 500 gold.
Freshwater Pearl: 5 gold.
Coral: 111 gold.

Precious Metals

50 small gold ingots: 50 gold each, 2500 gold total.
200 small silver ingots: 10 gold each, 2000 gold total.
1 ingot of Ethereal Iron: 500 gold.

Objects/Art

Wooden Locket: 10 gold.
Painted Glass Sundial: 100 gold.
Ceramic Scroll Case, painted with holy symbols of Azuth: 201 gold.
Crystal Urn: 500 gold.
Leather Boots with Silver Buckles: 50 gold.
Iron Goblet: 20 gold.
Small Mirror of Polished Silver: 55 gold.
Bronze Flute, decorated with imagery of Chauntea: 225 gold.
Bronze Holy Symbol of Chauntea, inlaid with small carnelians: 300 gold.
Malachite Dice set with Quartz Dots: 105 gold.
Fox Fur Sash: 50 gold.
Steel Ring: 50 gold.
Large Chest of Drawers, decorated with sun iconography: 200 gold.
Dragonscale Ribbon: 63 gold.
Unholy Prayerbook of Cyric: 50 gold.
Ebony Mask of a forgotten mortal empire: 1000 gold.
Silk Robe: 115 gold.
Golden Goblet, decorated with Boiled Topaz: 550 gold.
Carved Galuh Stone: 200 gold.
Carved Board and Game Set of an Elysian game known as 'Savers': 400 gold.
Copper Pipe: 20 gold.
Glass Eye: 10 gold.
Silver Comb inlaid with Electrum: 243 gold.
Large Bolt of Cloth of Gold: 500 gold.
Silver Bracelet: 40 gold.
Gold Bracelet, inlaid with decorations of the elven pantheon: 240 gold.
Wooden Vase: 20 gold.
Painting of the Crimson Firebrand, low quality: 500 gold.
Painting of flowers and fields, artist unknown: 50 gold.
Ivory Drinking Horn: 300 gold.

Weapons

Javelin: 1 gold.
Greatclub: 5 gold.
Large Scythe: 18 gold.
Net: 20 gold.
Dire Flail: 90 gold.
Sai: 1 gold.
Longsword: 15 gold.
Composite Longbow: 100 gold.
15 shuriken: 3 gold.

Armor

Leather Armor: 10 gold.
Leather Armor: 10 gold.
Chain Mail: 150 gold.

Magic Items

Major Cloak of Displacement: 50000 gold.
Rod of Metamagic, Extend, Lesser: 11000 gold.
Small Greataxe+2: 8000 gold.
Scroll of Scorching Ray: 150 gold.
Ring of Defense+2: 14000 gold.
Amulet of Shaothi: This amulet, if broken in the light of the noonday sun on a summer's day, grants the breaker the Gift of Light feat as a bonus feat. This feat is pasted below from the following article: http://www.soulriders.net/forum/index.php/topic,103074.msg1094382.html#msg1094382 : 50,000 gold.

Gift of Light [General]
Prerequisite: Able to learn light manipulation, cha 13
Benefit: You have natural talent with light manipulation and learn it swiftly.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 17, 2018, 01:06:31 PM
Jessica now has the ring of wishes.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on August 17, 2018, 01:44:46 PM
Quote from: Anastasia on August 17, 2018, 12:41:14 PM
Coins

465788 copper pieces= 465 plat, 7 gp, 8 silver, 8 copper
194303 silver pieces+8= 1,943 plat, 3 silver
24689 gold pieces+7= 2469 plat, 6 gold.
439 platinum pieces+465+1943+2469= 5,316 plat.

Total value: 5,316 pp, 6 gp, 3sp, 8cp

Quote from: Anastasia on August 17, 2018, 12:41:14 PM
Gems

Alexandrite: 200 gold.
Amber: 18 gold.
Citrine: 45 gold.
Citrine: 60 gold.
Citrine: 10 gold.
Citrine: 10 gold.
Pink Pearl: 125 gold.
Zircon: 55 gold.
Blue Quartz: 12 gold.
Green Quartz: 15 gold.
Selunite Quartz: 40 gold.
Shar's Eye Agate: 40 gold.
Iolite: 340 gold.
Banded Agate: 19 gold.
Black Star Sapphire: 3000 gold.
Golden Yellow Topaz: 450 gold.
Golden Yellow Topaz: 620 gold.
Large Brown Topaz: 700 gold.
Lighte: 800 gold.
Cracked Black Pearl: 100 gold.
Malachite: 20 gold.
Malachite: 25 gold.
Empress's Glory: 200 gold.
Azurite: 13 gold.
Violet Garnet: 305 gold.
Sunlight Diamond: 500 gold.
Aurorite: 40 gold.
Jade: 57 gold.
Moss Agate: 11 gold.
Jade: 40 gold.
White Opal: 800 gold.
Small Pink Diamond: 200 gold.
Mystrite: 500 gold.
Freshwater Pearl: 5 gold.
Coral: 111 gold.

Total value: 9,486 gp = 948 pp, 6gp.

Quote from: Anastasia on August 17, 2018, 12:41:14 PM
Precious Metals

50 small gold ingots: 50 gold each, 2500 gold total.
200 small silver ingots: 10 gold each, 2000 gold total.
1 ingot of Ethereal Iron: 500 gold.

Total value: 500 pp

Quote from: Anastasia on August 17, 2018, 12:41:14 PM
Objects/Art

Wooden Locket: 10 gold.
Painted Glass Sundial: 100 gold.
Ceramic Scroll Case, painted with holy symbols of Azuth: 201 gold.
Crystal Urn: 500 gold.
Leather Boots with Silver Buckles: 50 gold.
Iron Goblet: 20 gold.
Small Mirror of Polished Silver: 55 gold.
Bronze Flute, decorated with imagery of Chauntea: 225 gold.
Bronze Holy Symbol of Chauntea, inlaid with small carnelians: 300 gold.
Malachite Dice set with Quartz Dots: 105 gold.
Fox Fur Sash: 50 gold.
Steel Ring: 50 gold.
Large Chest of Drawers, decorated with sun iconography: 200 gold.
Dragonscale Ribbon: 63 gold.
Unholy Prayerbook of Cyric: 50 gold.
Ebony Mask of a forgotten mortal empire: 1000 gold.
Silk Robe: 115 gold.
Golden Goblet, decorated with Boiled Topaz: 550 gold.
Carved Galuh Stone: 200 gold.
Carved Board and Game Set of an Elysian game known as 'Savers': 400 gold.
Copper Pipe: 20 gold.
Glass Eye: 10 gold.
Silver Comb inlaid with Electrum: 243 gold.
Large Bolt of Cloth of Gold: 500 gold.
Silver Bracelet: 40 gold.
Gold Bracelet, inlaid with decorations of the elven pantheon: 240 gold.
Wooden Vase: 20 gold.
Painting of the Crimson Firebrand, low quality: 500 gold.
Painting of flowers and fields, artist unknown: 50 gold.
Ivory Drinking Horn: 300 gold.

Total value: 6,167 gp = 616 pp, 7 gp

Quote from: Anastasia on August 17, 2018, 12:41:14 PM
Weapons

Javelin: 1 gold.
Greatclub: 5 gold.
Large Scythe: 18 gold.
Net: 20 gold.
Dire Flail: 90 gold.
Sai: 1 gold.
Longsword: 15 gold.
Composite Longbow: 100 gold.
15 shuriken: 3 gold.

Total value: 253 gp = 25 pp, 3 gp

Quote from: Anastasia on August 17, 2018, 12:41:14 PM
Armor

Leather Armor: 10 gold.
Leather Armor: 10 gold.
Chain Mail: 150 gold.

Total value: 170 gp = 17 pp

Quote from: Anastasia on August 17, 2018, 12:41:14 PM
Magic Items

Major Cloak of Displacement: 50000 gold.
Rod of Metamagic, Extend, Lesser: 11000 gold.
Small Greataxe+2: 8000 gold.
Scroll of Scorching Ray: 150 gold.
Ring of Defense+2: 14000 gold.
Amulet of Shaothi: This amulet, if broken in the light of the noonday sun on a summer's day, grants the breaker the Gift of Light feat as a bonus feat. This feat is pasted below from the following article: http://www.soulriders.net/forum/index.php/topic,103074.msg1094382.html#msg1094382 : 50,000 gold.

Total value= 133,150 gp = 13,315 pp

Grand total value= 20,239 pp, 2 gp, 3 sp, 8 cp

Splits: Jarem, Emily, Alyssa, Arcane Order
Split value (ea.): 5,059 pp, 25 gp.

So I'm going to work this the same basic way as Aurora. Everyone has their split as value/credit, with one split going to the parent organization. In this case, that's the Order. In the future, if the quest is done at the behest of another group/power, that split will go to them unless the default it back to the group for splitting up. If they want something specific, that item's value will be deducted from their split. The leftover 'loose change' (2gp, 3sp, 8cp) will go towards the Arcane Order as I don't personally want to track it.

Alyssa will be purchasing the Dragonscale Ribbon to decorate the pommel of Shifting Steel with. She will gain a total of 5,055 pp, 4 gp.

Additionally, the value of the teleport blocking rod was not listed.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on August 17, 2018, 03:20:42 PM
Tryll Brightwater Shopping

1 wand of Heroism, CL 6. 13500
1 wand of Summon Monster 1, CL 5. 3750
5 feather tokens (tree). 2000
5 feather tokens (whip). 2500
2 glove of storing. 20000

Total: 41750
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 20, 2018, 12:36:39 PM
Twisting Green Wand: The magic defies you, save that is cored with a deep, overwhelming evil.

You know this. You have heard whispers of such things, of vile instruments from Nessus. Things wielded by the deepest nobility of Hell, by the servants of Asmodeus and by Nessian Pit Fiends. Wonders and horrors in equal measure, things loathsome to the first and last. Things unknown to any who do not reside in that blasted Pit, things best rent asunder and reduced to nothingness for otherwise they lead to greater and greater calamity.

You are certain this is one such thing. It defies your knowledge and ability to analyze, for it is likely the work of dark forces there, dark forces hidden from all in the deepest reaches of Nessus.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on August 20, 2018, 12:58:55 PM
Have it destroyed in the most spectacular  Unless divine guidance suggests Celestial wants to try and study it.

I.e. he will ask Erathaol what to do with it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 20, 2018, 01:00:07 PM
Cool, post that in your thread, Moore.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on August 20, 2018, 05:04:43 PM
-17.5k for rod conversion to teleport beacon from Alyssa and Arcane Order each.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 21, 2018, 02:52:46 PM
Teleportation Blocker

With a command word (Iosidas), this blocker blocks teleportation in a one mile radius. It can't be moved while it is active or it automatically de-activates. The same command word de-activates it as well.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 23, 2018, 11:19:04 AM
Moore Loot

Least Garb of the Burning Saint: Grants a +2 deflection bonus to armor class and resistance to cold 30.
Scimitar+3, flaming burst, keen and defending.
Mithral Breastplate+5.
Red Cape: Whatever was here is gone, for reasons that are not clear on analysis.
Belt: Whatever was here is gone, for reasons that are not clear on analysis.
Pouches of Plenty: On command, these pouches can produce the following things: 20ft of rope, 1 gold coin, a small canteen of water (enough for one person for half a day), a small vial of oil, beef jerky (enough to feed one person for one meal) and an iron nail. Each item can be produced a maximum of 5 times per day.

Efreet's Pouches

Twisting Green Wand: Is unable to be analyzed in this manner, whatever the hell it is. Feel free to make K:A on it. Destroyed.
Ring of Defense+5 that also functions as a Ring of Wishes (9 wishes available).
Ring of the Stowaway: This ring can be attuned to a particular spell by a spellcaster touching it and sacrificing a prepared spell (or a spell per day in case of spontaneous casters), this expends the spell or spell per day as normal. The Ring grants the Spell Stowaway feat for that spell. Only 9th level and lower spells can be sacrificed, the ring cannot provide this for 10th level or higher spells. Sacrificing a new spell to the ring overwrites the old spell, but only one spell can be sacrificed to the ring per day.
Scroll of Summon Elemental Monolith.
Blood Ruby: This pea sized ruby grants fast healing 1 when carried. - Radiates strong evil. Something horrible was done to create this item.
Dagger of Korva: Dagger+4, keen. Functions as a staff of fire with 5 charges per day. Functions as a staff of frost with 5 charges per day.

3rd floor art (small things only). -A total of 39210 gold.
Armory (all) - Lots and lots of gear of various types. There's some discussion of donating to better causes and giving you something in return, or you can simply go for the cash. Up to you.
Silvery ingots - Mithral ingots: 12,000 gold.

Teleportation Blocker

With a command word (Iosidas), this blocker blocks teleportation in a one mile radius. It can't be moved while it is active or it automatically de-activates. The same command word de-activates it as well.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on August 23, 2018, 11:28:22 AM
Let's donate the arms unless there's some sort of supremely neat magical weapon in there that someone would use or could use to augment their own stuff. Let me know?


Does anyone want the other loot from the efreet? If not, let's just sell all of it, but Moore will keep the pouches since, well, you never know!

Moore doesn't need the Ring of Defense, so if someone else would like it they're welcome to it.

Ring of the Stowaway is being worked on...

Moore will keep the Elemental Monolith scroll.


The Dagger is neat, but I don't know if anyone would utilize it. Any K:P possible on who Korva is? Maybe we ought to return it!

Let's figure out some way to... mm, breaking the ruby isn't quite right, but I'd like to have it destroyed in a manner kind of opposite to however it was created, if just to make me feel better about whatever was done originally. K:A here too maybe?

Both Knowledge checks will be 105.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 23, 2018, 11:50:05 AM
Korva was once a pit fiend in Mephisto's service. While a being forged of fire, he nonetheless served the icy will of Mephisto. This dagger is one of his creations as he was a talent wizard. He was destroyed over a hundred thousand years ago in an assassination widely believed to be the work of Beezlebub, the Lord of the Seventh, and another entry into Mephisto and Beezlebub's longstanding enmity.

The Blood Ruby is a blank. Whatever happened to make it isn't known as far as you've ever read or heard.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on August 23, 2018, 11:57:34 AM
Definitely not giving that back!

Unless someone wants it, we can donate it to Jovar and they can probably extract the magic to be used for less shitty causes.

Moore will take the Blood Ruby onto an IC quest, then.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 23, 2018, 12:03:21 PM
Xandra would suggest keeping it and purifying it with holy power, making it a sacred weapon to contrast it's origins. It isn't innately evil, so that should be a sufficient guard to it. She'd like it as a reserve weapon and source of firepower if need be.

Kaja will take the ring of defense.

Anything else?

Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 23, 2018, 12:04:42 PM
Tryll Loot

3 sets of ice-covered armor
1 set of damaged ice covered armor
3 frozen icicle blades
1 damaged icicle blade
2 pouches with coins
1 silvery ring with a blue gemstone
2 spell scrolls
1 icy wand-like object
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on August 23, 2018, 12:06:12 PM
Quote from: Anastasia on August 23, 2018, 12:03:21 PM
Xandra would suggest keeping it and purifying it with holy power, making it a sacred weapon to contrast it's origins. It isn't innately evil, so that should be a sufficient guard to it. She'd like it as a reserve weapon and source of firepower if need be.

Kaja will take the ring of defense.

Anything else?


Moore has no objections to this. We can hash out the rest either IC or hand-waved.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on August 27, 2018, 10:30:46 AM
Moore Loot

Least Garb of the Burning Saint: Grants a +2 deflection bonus to armor class and resistance to cold 30.
Scimitar+3, flaming burst, keen and defending.
Mithral Breastplate+5.
Red Cape: Whatever was here is gone, for reasons that are not clear on analysis.
Belt: Whatever was here is gone, for reasons that are not clear on analysis.


3rd floor art (small things only). -A total of 39210 gold.
Silvery ingots - Mithral ingots: 12,000 gold.

I'm sure we don't get much from the Efreet's gear but let's sell the rest of this (Moore can jaunt over to Brightwater or something) but maybe let's keep the ingots and give them to our dwarf friend? We can also just sell them.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on August 28, 2018, 01:18:32 PM
Mercurian Flute

This flute grants a +10 competence bonus on Perform checks used by playing the flute. When the flute is used for Perform checks, the user can use the Song of Cleansing Light feat.

Song of Cleansing Light [Bardic, Exalted]
Prerequisite: Bardic music, turn undead.
Benefit: As a standard action, you may expend one use of your bardic music ability and one use of your turn undead ability to grant your allies within 60ft bonus damage against undead. They deal an extra 2d6 points of damage on weapon damage rolls, including natural weapons. This damage rises by 1d6 to 3d6 when you reach level 10, as well as by 1d6 to 4d6 when you reach level 20. This effect lasts for as long as you play and for 5 rounds thereafter.


Moore paid Adrian 50,000 gold for this.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 28, 2018, 02:33:34 PM
Okay, what all are you selling and what total are we looking at, Moore?
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on August 28, 2018, 02:42:44 PM
Selling everything here.

Least Garb of the Burning Saint: Grants a +2 deflection bonus to armor class and resistance to cold 30.
Scimitar+3, flaming burst, keen and defending.
Mithral Breastplate+5.
Red Cape: Whatever was here is gone, for reasons that are not clear on analysis.
Belt: Whatever was here is gone, for reasons that are not clear on analysis.


3rd floor art (small things only). -A total of 39210 gold.
Silvery ingots - Mithral ingots: 12,000 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 28, 2018, 03:57:47 PM
Cape and belt aren't worth anything meaningful now.

Garb is worth 35k.

Scimitar is a +7 weapon so 98k.

Breastplate is worth 29k.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on August 28, 2018, 04:52:05 PM
162000
+
12000
+
39210
-
50000

=

163210, which is being added to the node funds. I will update it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on August 28, 2018, 04:54:37 PM
Not sure if you'd rather this go in the node itself so if you want me to move it, let me know.

Current node money is 285776.

If anyone wants something or wants to spend some on improving something, now's a good time. If no one needs anything/has anything to do I'll probably use 60,000 to create one Eternal Scroll of Sending (or something like that).
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 28, 2018, 10:36:15 PM
Keep a list of it in the node, I'll go over that sort of thing tonight. Back to thread.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 07, 2018, 12:18:17 PM
Brannold's loot.

Nicker's Fancy: Cold iron dagger+5, wounding and ghost touch. When the wielder deals damage with this weapon, they can choose to do minimum damage with it, treating all dice rolled as being a 1 (including extra damage dice, such as sneak attack). If they do, the damage ignores damage reduction except for damage reduction that cannot be bypassed or unique types of damage reduction, such as the damage reduction possessed by many abominations.

Black Signet Ring: This gold and onyx ring is invisible when worn (as if by a superior invisibility spell). It grants a +20 competence bonus to Stealth checks and the ability to detect good at will (caster level 25th) as a free action. It grants a +5 profane bonus to saving throws against spells and spell-like abilities with the good descriptor, as well as supernatural and extraordinary abilities of celestials.

Skeleton Key: This brass key can unlock any locked, sealed or barred door or object as if by a knock spell (caster level 25th). At the user's option, objects or doors unlocked with this ring automatically re lock in one minute's time. No lock needs to be present, the key merely needs to be pressed against the door or object to be opened.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on September 07, 2018, 01:37:07 PM
Yeah, keeping the skeleton key. Dagger is interesting.

Any way to fix the ring from being evil?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 08, 2018, 02:35:43 PM
Quote from: Iron Dragoon on September 07, 2018, 01:37:07 PM
Yeah, keeping the skeleton key. Dagger is interesting.

Any way to fix the ring from being evil?

You could get a quest to redeem it, that is a thing.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on September 08, 2018, 02:37:35 PM
How would I go about beginning such?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 08, 2018, 04:24:04 PM
Petitioning a deity, usually.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on September 08, 2018, 04:30:19 PM
Booo. Okay. Shaundakul it be.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on September 11, 2018, 12:22:50 PM
The Decanter of Endless Water (9,000gp) is made with Control Water, is it possible to make a smaller item of endless drinking water with Create Water (lvl0 cantrip at CL1)? And if so, how much would it cost?

How about an endless item of Create Food and Water (lvl3 spell at CL5)?

Taking a glance at my old Barrel of Endless Bounty* and a bit of quick research via google, it seems like it can comfortably feed 18 people a day?

*This barrel can produce up to 100 pounds of food per day. All of the food is attuned to Seira's tastes. The food so produced is fresh and safe to eat. A dispel magic on the barrel will render it non operational until it's filled with food again. [2,000gp]
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on September 12, 2018, 04:24:40 PM
It feels like It makes more sense to just get the Temporal Boots of Acceleration changed out to Time Stop boots, since you're always guaranteed 2 turns with Time Stop anyway, so let's see here:

is my math right on this?

Magical boots of time stoppery

Time Stop: CL 18, Spell level 9

18 * 9 * 2000 (CL, Spell level, use or continuous) = 324000

3 charges per day = 3/5 = 1.67.

324000 / 1.67 = 194012 (it's like 11.9111111111111111111 I don't care)

Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 17, 2018, 01:01:57 PM
Quote from: Corwin on September 11, 2018, 12:22:50 PM
The Decanter of Endless Water (9,000gp) is made with Control Water, is it possible to make a smaller item of endless drinking water with Create Water (lvl0 cantrip at CL1)? And if so, how much would it cost?

How about an endless item of Create Food and Water (lvl3 spell at CL5)?

Taking a glance at my old Barrel of Endless Bounty* and a bit of quick research via google, it seems like it can comfortably feed 18 people a day?

*This barrel can produce up to 100 pounds of food per day. All of the food is attuned to Seira's tastes. The food so produced is fresh and safe to eat. A dispel magic on the barrel will render it non operational until it's filled with food again. [2,000gp]

My bad, I forgot to clear out loot before we restarted. Do you need an answer on this one today?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 17, 2018, 01:03:16 PM
Quote from: Nephrite on September 12, 2018, 04:24:40 PM
It feels like It makes more sense to just get the Temporal Boots of Acceleration changed out to Time Stop boots, since you're always guaranteed 2 turns with Time Stop anyway, so let's see here:

is my math right on this?

Magical boots of time stoppery

Time Stop: CL 18, Spell level 9

18 * 9 * 2000 (CL, Spell level, use or continuous) = 324000

3 charges per day = 3/5 = 1.67.

324000 / 1.67 = 194012 (it's like 11.9111111111111111111 I don't care)

See above about forgetting to clear out loot.

Does that match with how the boots in the MIC are priced?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 17, 2018, 01:08:10 PM
Also, did you price it for being a swift action at all?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on September 17, 2018, 01:13:55 PM
I can wait.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 17, 2018, 01:16:11 PM
Quote from: Corwin on September 17, 2018, 01:13:55 PM
I can wait.

Thanks, adding to the todo list.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on September 17, 2018, 01:17:27 PM
I'm not sure. The Boots in the MiC are Boots of Temporal Acceleration. They are "Price (Item Level): 43,000 gp (17th)"

I'm not really sure how you calculate Psion-related costs.

And no, I didn't factor in the swift cast time because that's only from Temporal Acceleration.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on September 17, 2018, 01:21:59 PM
The boots debuff you after use, which might account for some of the price drop. That and the only 2 rounds thing instead of 1d4+1.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 17, 2018, 01:22:16 PM
Okay. Now I allowed those boots in under very limited circumstances - I've never wanted items of time stop becoming the de facto reality of everyone having them. The price seems about rightish for standard action, it's just...mmm.

Before I answer this, did you retrain that one feat to the time domain?
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on September 17, 2018, 01:24:26 PM
I did, yes.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 17, 2018, 01:36:34 PM
Let's try that and the existing boots for now, then. I already opened a fair deal of shenanigans with those spell stowaway options. We'll see how that works out and reassess from there.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on September 17, 2018, 01:42:14 PM
Okay.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 17, 2018, 01:46:31 PM
Back to thread. More on this on IRC tonight, since there was also a lot of discussion in chat about it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 20, 2018, 02:51:55 PM
Seira Loot from Fire

The General's gear + flying carpet + misc
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 21, 2018, 01:13:04 PM
Moore loot

One wand of colorful paint spewingx2
Gentleman's Cane: Mithral quarterstaff+3, merciful. Increases the caster level of healing subschool spells by 1 when wielded.
Philosopher's Ring: Grants a +2 insight bonus to Intelligence. Only functions if you successfully answer the Riddle of Life, whatever that is.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 25, 2018, 04:45:36 PM
Tryll Loot

3 sets of ice-covered armor
1 set of damaged ice covered armor
3 frozen icicle blades
1 damaged icicle blade
2 pouches with coins
1 silvery ring with a blue gemstone
2 spell scrolls
1 icy wand-like object
1 iced over mace
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on September 25, 2018, 11:57:04 PM
-6k for family retirement.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 26, 2018, 01:29:47 PM
Seira Loot from Fire

The General's gear + flying carpet + misc
One sack has copper coins, one sack has silver coins, three sacks have gold coins. The last sack is empty.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on September 26, 2018, 04:17:43 PM
Also, several tomes and a single large chest, made of solid wood and decorated with nymphs with little sapphires for eyes.
Inside the chest sits a single sheet of parchment with writing on it. You can see the writing changes (http://www.soulriders.net/forum/index.php/topic,104208.msg1126336.html#msg1126336) each moment that you stare at it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 01, 2018, 03:33:30 PM
Seira Loot from Fire

Chainmail+5.
Ring of Hakimi: Grants fast healing 4, a +5 deflection bonus to armor class, constant feather falling and a +2 insight bonus to attack rolls. Only functions if worn by those of the Hakimi efreet bloodline. One of the family's signet rings.
Flying Carpetx2: SRD standard.

Each sack is a an expanded bag of holding, but it only functions for what is within it - one for copper coins, one for silver, three for gold. The last works for gemstones even if it has none in there right now.
8390370 copper pieces
930281 silver pieces
100000 gold pieces
100000 gold pieces
100000 gold pieces

Ledgers: Various ledgers written in a code. With magic and time they should be cracked, or you can simply read them yourselves, as a deity is beyond such problems.
Beautiful Treasure Chest: 20,000 gold. A masterwork of Hassan Firan, a half efreet, half fire elemental artisan of some renown in the City of Brass.

Parchment Sheet: This one's best explained IC, so bring it up with someone there soon or otherwise just check on it yourself.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 01, 2018, 03:37:59 PM
I'll put my avatar on reading the ledgers, yeah. Let's see if it's anything good.

No price on the Hakimi ring? And Amaryl didn't grab anything from the inventory?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 02, 2018, 01:34:50 PM
Ring of Hakimi's hard to price since it's tied to a bloodline. Makes it something you can't sell easily, though it isn't an artifact.

Searing Blast Bracers

These bracers grant the wearer a passive +3 bonus to any saving throw against fire. When worn by an arcane spellcaster, they may sacrifice an extra spell slot or spell per day when they cast a spell with the fire descriptor. If they do, the spell deals an extra 1d4 points of fire damage per spell level of the spell sacrificed.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 03, 2018, 12:40:04 PM
I'll be a few minutes late, most likely.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 07, 2018, 01:18:10 PM
Moore loot

Wand of Color Splashingx2: While not a true wand, this sends out a colorful spray of rainbow colored and luminous paint that can only be removed by universal solvent. Each wand can be used 3/day. Any creature covered in this paint suffers a -40 to Stealth checks. This paint overcomes invisibility, showing in spite of it and ruining such effects. 10000 gold each.
Gentleman's Cane: Mithral quarterstaff+3, merciful. Increases the caster level of healing subschool spells by 1 when wielded. - No price because Jetina wants this.
Philosopher's Ring: Grants a +2 insight bonus to Intelligence. Only functions if you successfully answer the Riddle of Life, whatever that is.
Book Collection: A book collection full of lore. This will be covered IC this week.
Lamundas: Dagger+5, unholy. When wielded by a pixie, one half of any damage this dagger deals is healed by the wielder.
Syllen's Bracers: These bracers function as bracers of armor+8. They get stronger if worn with other pieces of Syllen's equipment, if you can find them.
Ring of the Spiteful Moment: Once per day when you deal damage to a living creature, this ring will cast moment of prescience on you (caster level 15th). You may choose if it casts the spell or not each time you deal damage to a living creature.
Scroll of Horrid Wilting.
Scroll of Prismatic Spray.
Scroll of Syllen's Switch.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on October 07, 2018, 03:17:30 PM
Sell the daggers.

Jetina can have the Cane, and we can maybe find a way to move that magic effect to something else?

Moore will take the Bracers and do some IC reasearch on Syllen.

Let's donate the Philosopher's Ring to the Authority of Generosity, unless someone wants to puzzle out the Riddle of Life.

What is Syllen's Switch?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 09, 2018, 01:56:53 PM
'loth loot for Alicia

Robes of the Archmagi, black.
Ring of Protection+3, +5 vs ranged attacks.
Forsaken Charm: +1 profane bonus to caster level of spells. Said to be made by the death of hope in a soul.
Sandrinus's Boots: These boots grant a permanent +50ft enhancement bonus to land movement speed as well as a +15 bonus to Acrobatics checks. The wearer can walk up walls and cling to ceilings as if affected by a spider climb spell. They gain a +4 bonus against AoOs provoked by moving. If you have the mobility feat, this bonus increases to +8 and stacks with the feat's bonus. Finally, the wearer is immune to paralysis.
Scroll of Unholy Smite
Scroll of Detect Good
Scroll of Dominate Monster
Scroll of Hellball
Scroll of Fallen's Lament
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on October 09, 2018, 02:03:48 PM
Destroying unholy smite and fallen's lament scrolls.

Forsaken charm and robes of archmagi, black go into our 'evil shit storage'

Sandrinus's Boots are offered to Antenora with a suggestion that she find a way to add the magic from her boots of the battle charger to them.

Ring of protection +3/+5 vs ranged and scrolls of detect good, dominate monster, and hellball are given to Ebony. If she doesn't have any use for them she can give them to someone in Aurora or sell them, it's all good.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 09, 2018, 08:43:07 PM
Quote from: Nephrite on October 07, 2018, 03:17:30 PM
Sell the daggers.

Jetina can have the Cane, and we can maybe find a way to move that magic effect to something else?

She has it for now and can investigate that later.

QuoteMoore will take the Bracers and do some IC reasearch on Syllen.

Sure thing.

QuoteLet's donate the Philosopher's Ring to the Authority of Generosity, unless someone wants to puzzle out the Riddle of Life.

No objection. He thanks you for the donation, it will be used well.

QuoteWhat is Syllen's Switch?

Syllen's Switch
Transmutation
Level: Sor/Wiz 7
Components: V, S, M
Casting Time: 1 standard action
Range: Short (25ft + 5ft 2/levels)
Target: One ongoing spell; see text
Duration: Instantaneous
Saving Throw: Will negates; see text
Spell Resistance: No

This spell changes the energy type and damage of an ongoing spell as you see fit. You may only cast this spell on an ongoing spell that deals acid, cold, electricity, fire or sonic damage, such as a wall of fire. You may change the energy type of the spell to acid, cold, electricity, fire or sonic damage. This change affects the spell until its duration expires. A wall of fire changed to electricity damage would deal electricity damage instead of fire damage. Additionally, the spell's appearance may change to reflect the altered element. Other aspects of the spell may be changed at the DM's discretion, such as a flaming sphere changed to cold damage freezing objects it touches rather than setting flammable objects on fire.

Syllen's switch allows a saving throw only if the targeted spell is being actively directed or controlled by the spellcaster. For the sake of this spell, that means a spell being actively directed like a flaming sphere or a spell being concentrated on such as a wall of fire. Otherwise, no saving throw is allowed.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on October 09, 2018, 08:52:18 PM
What do the daggers sell for?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 09, 2018, 08:57:26 PM
Quote from: Ebiris on October 09, 2018, 02:03:48 PM
Destroying unholy smite and fallen's lament scrolls.

Done.

QuoteForsaken charm and robes of archmagi, black go into our 'evil shit storage'

Cool, cool. Refresh me on where you have all that listed?

QuoteSandrinus's Boots are offered to Antenora with a suggestion that she find a way to add the magic from her boots of the battle charger to them.

Only after you thoroughly cleanse them with magic and holy power, because who wants arcanaloth cooties fur all over their feet? Anyway, added to her sheet and she'll probably get that add-on done. I believe the price is trivial even with MIC's doubler, if it is, I'll assume it's done and not worry about it.

Quick note, the +15 Acrobatics was meant to competence. Hate when a word gets dropped and it's important.

QuoteRing of protection +3/+5 vs ranged and scrolls of detect good, dominate monster, and hellball are given to Ebony. If she doesn't have any use for them she can give them to someone in Aurora or sell them, it's all good.

Ebony will hand them out in Aurora. See B3's loot thread for that in case it ever ends up mattering.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 09, 2018, 09:02:58 PM
QuoteLamundas: Dagger+5, unholy. When wielded by a pixie, one half of any damage this dagger deals is healed by the wielder.

This dagger, Moore?
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on October 09, 2018, 09:03:32 PM
That dagger.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 09, 2018, 09:08:18 PM
Price would be equivalent to a +9 weapon, though Xandra and a few others might comment if you start selling evil equipment like that. It is an unholy weapon.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on October 09, 2018, 09:10:56 PM
Oh gosh fine let's give it to Jovar for them to recycle then. >:(
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 09, 2018, 09:36:29 PM
Quote from: Nephrite on October 09, 2018, 09:10:56 PM
Oh gosh fine let's give it to Jovar for them to recycle then. >:(

Jovar: W-well fine! It-it's not like I like you or anything, Moore! Idiot!
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on October 09, 2018, 09:41:10 PM
They better give it to some upstanding pixie!
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on October 11, 2018, 10:54:39 AM
Quote
Cool, cool. Refresh me on where you have all that listed?

There's a section at the bottom of Alicia's inventory for it.

There's also a thread in B1 as well with a few items that never got ported over.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 11, 2018, 11:15:37 AM
Feel free to cross post those here and port those over, too.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on October 11, 2018, 12:11:35 PM
From this (http://www.soulriders.net/forum/index.php/topic,100665.0.html) thread.

So Alicia also has the following:
Unholy Shortsword +1
Skull of Golgotha (Tomb Tainted Soul feat, Summon Undead III 1/day)
Nine Lives Slayer (+2 longsword, does 1d6+1 con damage on crit 9 times before losing ability)
Robe of the Black Archmagi

Also Seira has this:

Todesurteil: This lantern sheds life draining green light in a thirty foot radius. Each round a being is exposed to it, they suffer one point of vile consitution drain. This can only be healed by a Restoration spell cast in a sanctified area.

Just in case she ever wants to do anything with it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 11, 2018, 12:13:01 PM
Quote from: Corwin on September 11, 2018, 12:22:50 PM
The Decanter of Endless Water (9,000gp) is made with Control Water, is it possible to make a smaller item of endless drinking water with Create Water (lvl0 cantrip at CL1)? And if so, how much would it cost?

How about an endless item of Create Food and Water (lvl3 spell at CL5)?

Taking a glance at my old Barrel of Endless Bounty* and a bit of quick research via google, it seems like it can comfortably feed 18 people a day?

*This barrel can produce up to 100 pounds of food per day. All of the food is attuned to Seira's tastes. The food so produced is fresh and safe to eat. A dispel magic on the barrel will render it non operational until it's filled with food again. [2,000gp]

That's not RAW unreasonable.

I'd rule a source of endless drinking water would be a decent amount for balance reasons, so as not to trivialize it entirely. Less than the decanter, but more what I imagine the cantrip would cost. Lemme math that real quick. 1k? RAW legal but I don't like that, I'd fiat boost it to..mmm.  How much output would you expect from it and how many people would you say an individual one should provide for?

Endless Create Food and Water? Mmmm. 30k RAW, arguably too cheap for what it does on a societal scale. It balances better if it's the baseline plain cruel and clear water (or whatever it is) that Create Food and Water produces. But whatever, we'll roll with 30k there for now.

Total honesty, the food barrel's underpriced by any RAW metric. It's an early work and it shows. That cat's out of the bag so I'm not going to change it too much, bu tI'll treat it like an MIC item and apply a doubler to it. 4k, done.

Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 11, 2018, 01:25:11 PM
Ooh, nice! Speaking of evil stuffs, are you doing anything with that thing that was made with the death of hope in a soul?
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on October 11, 2018, 01:27:52 PM
No. Since hope is Seira's thing if you think you can do anything with it I'll happily hand it over.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 11, 2018, 01:31:15 PM
Yep, I'll give it a try. In fact, it could be a good test case for how purifications work from the deity side. Maybe I'll find a cute devoted priestess to do it for me~
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on October 11, 2018, 01:32:42 PM
Forsaken Charm: +1 profane bonus to caster level of spells. Said to be made by the death of hope in a soul.

Given to Seira.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on October 11, 2018, 11:25:11 PM
-50g for some Divination(s)
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on October 12, 2018, 03:59:38 PM
1 gold for a fountain wish.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 15, 2018, 11:20:07 AM
QuoteI'd rule a source of endless drinking water would be a decent amount for balance reasons, so as not to trivialize it entirely. Less than the decanter, but more what I imagine the cantrip would cost. Lemme math that real quick. 1k? RAW legal but I don't like that, I'd fiat boost it to..mmm.  How much output would you expect from it and how many people would you say an individual one should provide for?

Quoting this in case it got lost in the back and forth.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 15, 2018, 01:13:54 PM
Quote from: Anastasia on October 11, 2018, 12:13:01 PM
That's not RAW unreasonable.

I'd rule a source of endless drinking water would be a decent amount for balance reasons, so as not to trivialize it entirely. Less than the decanter, but more what I imagine the cantrip would cost. Lemme math that real quick. 1k? RAW legal but I don't like that, I'd fiat boost it to..mmm.  How much output would you expect from it and how many people would you say an individual one should provide for?

Endless Create Food and Water? Mmmm. 30k RAW, arguably too cheap for what it does on a societal scale. It balances better if it's the baseline plain cruel and clear water (or whatever it is) that Create Food and Water produces. But whatever, we'll roll with 30k there for now.

Total honesty, the food barrel's underpriced by any RAW metric. It's an early work and it shows. That cat's out of the bag so I'm not going to change it too much, bu tI'll treat it like an MIC item and apply a doubler to it. 4k, done.

This did get lost in the shuffle, so it's nice to see.

Endless drinking water fountain should suffice for a village's population, and for a town... let's say four city blocks? So large towns would need more than the one, placed strategically. It seeks to emulate the drinking fountains that were set in city squares/near churches in the Europe of the middle ages and in use all the way into the 20th century.

*gruel, I hope. I'm not magicking up cruel water.

Right. Let's call them gnomish prototypes. Thanks!
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on October 15, 2018, 10:29:54 PM
-125 gold for Divinations.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 16, 2018, 01:31:18 PM
Alicia's Daemonhunt

Chunk of strange semi life material that provided the ghostly garden
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 17, 2018, 01:31:44 PM
Seira's Shar Smash

1 black sword
1 strange bowl
2 chakrams
3 rings
1 anklet
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 24, 2018, 11:18:20 AM
Warrior's Spelltome

This artifact is a wealth of lore about the arcane and martial blended together. To most, it is a tome with nothing interesting within. To those with martial and arcane training, the book is an invaluable wellspring of insights. To benefit from the Warrior's Spelltome, the reader must fulfill the following prerequisites:

- At least 3 levels in a class that grants +1 base attack bonus every level (such as fighter, paladin or barbarian).
- The ability to cast 2nd level arcane spells.
- Three feats that can be selected as fighter bonus feats. They do not need to be taken with actual fighter bonus feats, but only be eligible to taken as fighter bonus feats.

Those that read the tome find it full of practical advice on blending fighting ability and arcane magic together, as well as sections of Alicia's dogma. It takes a minimum of a week's study to learn the secrets within the tome. When this reading is done, the reader gains new insight which manifests as a bonus feat from the list below. The exact feat is chosen by the book (or Alicia if she wishes).

Arcane Strike, Battle Caster, Combat Casting, Exotic Weapon Proficiency, Eschew Materials, Extend Spell, Improved Initiative, Knowledge Devotion, Practiced Spellcaster, Toughness, Weapon Focus.

Additionally, the reader gains inspiration for a new spell. This may be an existing spell or a new spell, but is no higher than the higher spell the reader can cast minus one. Developing this spell takes only a single day, after which the reader gains it as a spell known or in their spellbook, as applicable.

Backend Stuff

Alicia understands the book perfectly and can discern where it is at any time (barring the actions of other deities or certain rare situations). She can choose the exact benefits anyone who reads gets, as it is her divine power supplying them. This is treated as a deific gift. As such, a reader who does not qualify for one from Alicia may be required to go on a quest before gaining the benefit of reading the tome. A reader that chooses to accept and follow Alicia as a result of the tenets of the faith expressed in the book is counted as advancing Alicia's interests and thus qualifies.

As blood created this book, blood can destroy it. Should the blood of Shar or the blood of a quasi power or higher that serves Shar touch the Warrior's Spelltome, it is destroyed for all time. Alicia is fully aware of this.

In time Alicia could adjust the feats offered by the book or even change it further within theme. This would require hands on time with the book but allows customization. This will get harder the more its used, so if you want to change something, soonest is best. Right now the artifact is remade and reborn, in a phase where change is possible.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on October 25, 2018, 03:02:33 PM
Moore gives Melia his Brightwater writ and 5000 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 25, 2018, 04:00:19 PM
Quote from: Anastasia on October 17, 2018, 01:31:44 PM
Seira's Shar Smash

1 black sword
1 strange bowl
2 chakrams
3 rings
1 anklet

Hi! First of all, can I get this appraised, please?
Second, if this is all from within the structure, what about Amaryl's catch?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 25, 2018, 04:14:28 PM
Quote from: Corwin on October 01, 2018, 03:37:59 PM
I'll put my avatar on reading the ledgers, yeah. Let's see if it's anything good.

No price on the Hakimi ring? And Amaryl didn't grab anything from the inventory?

You answered on the Hakimi ring front, but not re: Amaryl, I'm afraid. Also, it's been a couple days, I think? Has my avatar decyphered the ledgers into something legible and profitable?

An extra question, are the magic carpets (https://www.dandwiki.com/wiki/SRD:Carpet_of_Flying) the 5x5 variants costing 20,000gp?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 25, 2018, 05:11:54 PM
Quote from: Corwin on October 25, 2018, 04:00:19 PM
Quote from: Anastasia on October 17, 2018, 01:31:44 PM
Seira's Shar Smash

1 black sword
1 strange bowl
2 chakrams
3 rings
1 anklet

Hi! First of all, can I get this appraised, please?
Second, if this is all from within the structure, what about Amaryl's catch?

Thank you, forgot to do this. Doing so now. (Blame Disgaea, I am.) Reply in the next post.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 25, 2018, 05:42:28 PM
Seira's Shar Smash

Sorrowful Sword: Large greatsword+6. Any damage this blade deals is vile damage. As a swift action, you may attempt to absorb a spell cast on you into the blade. Make an opposed caster level check, the sword has a modifier of 1d20+33. Success absorbs and negates the spell, failure has the spell unaffected.
Bowl of Lost Treasures: This bowl can steal treasures from up to ten creatures at once. It steals the magic item the creature values the most (as if by a Soul's Treasure Lost spell), except they are absorbed into the bowl rather than being destroyed. With the proper command word, objects absorbed by the bowl can be freed from it.
Dead Moons: 2 chakrams+6, unholy and returning. When both chakrams strike the creature, a delayed blast fireball modified by the corrupt spell metamagic is cast (CL24th), centered on where the creature stands.  The thrower of Dead Moons is immune to this fireball.
Ring of the Stalker: Grants a +15 competence bonus to Stealth checks and the ability to use greater invisibility (CL10th) once per day.
Shadowbond Ring: Grants a +1 bonus to caster level to spells that draw on shadows, such as shadow evocation.
Ring of Protection+5, grants a +2 profane bonus to saving throws.
Oulil Anklet: +10ft bonus to land movement speed. 
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 25, 2018, 05:53:30 PM
Only the sword and chakrams are evil? How are the rest of the items priced?

Did Seven have no gear at all?

EDIT: Wait, Ring of Protection gives a profane bonus so it's probably also evil.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 26, 2018, 06:23:19 AM
This will be a post to summarize my item wishlist for the foreseeable future and to try and figure out how things work for me, money-wise.

1) Let's start with that last one! My economy and projects are assumed to advance my plot-based goals and provide anything I might wish, but specific combat-enhancing or exceptionally expensive items (those I can't easily create myself with divine powers, currently up to 4,500gp) I would need to pay for with gold. Is that correct?

Further, if I want an item costing 100,000gp to make, and Elle can make it, do I pay 100,000gp for it or 50,000gp?

2) Secondly, a clarification on magic items with several stacking abilities. I've done this a lot in B3, but I find myself rusty now. And when that happens, it's always a good time to reevaluate what you know.

From the SRD page on creating magical items (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#magicItemGoldPieceValues):
QuoteMultiple Similar Abilities
For items with multiple similar abilities that don't take up space on a character's body use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities.

Multiple Different Abilities
Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that do take up a space on a character's body each additional power not only has no discount but instead has a 50% increase in price.

I remember that when making an item with several different abilities we would have the most expensive power be paid in full as it serves as the base for the item, and every other (cheaper) additions to it had a 50% surcharge. But have we ever used the multiple similar abilities item creation rule? I'm asking because I have an idea for one, obviously, and I've seen you simply sum up all the similar components instead of either giving discounts or placing surcharges on them while tallying things up, so I'm not clear how it would work.

3) Now, onto the specific items I'm looking into.

Cord of Dispelling (http://www.soulriders.net/forum/index.php/topic,101784.msg1076549/topicseen.html#msg1076549). At present I have it at +7, and my goal is to advance it to +10.

Ring of Wizardry. At present I have a Ring of Wizardry I through IV, and I'm wavering between slowly advancing it all the way to IX or skipping ahead and just adding one of the epic spell levels to it instead.

Boosting the Hope Diamond with Divine Favor functionality (+3 luck to Attack and to Damage) (http://www.soulriders.net/forum/index.php/topic,104100.msg1112615.html#msg1112615). Amusingly, the Luckstone is made with Divine Favor at the base, so presumably the CL used there is sufficient, and the weird duration of Divine Favor (1 minute) is not an issue. Do you have any formula you could provide for me to use for this? Luckstones in Balmuria have gone 20,000gp for +1, 40,000gp for +2, 80,000gp for +3 (slotless items, of course).

Pearls of Power. Continuing the advance, pretty much. How much would X through XV each cost?

Aegis upgrade question. It's an artifact, but can I upgrade it from +6 to +10 if I wished, for example? The artifact part is its special ability, not its AC bonus.

How about the Bright Scale Cloak? Current version is [95,000gp]: Adds 4d10 holy damage to any breath weapon used by the wearer. What's the formula for it, if I want to turn it into a 6d10 or 8d10 or 10d10 bonus?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 26, 2018, 01:59:57 PM
Stone of Goldenfire

This stone was given to Seira Aryn after a successful spar against Pistis Sophia. It is soaked in the insight of the misty hills of Solania and bolstered by the flames that eternally burn with Seira. The stone is small enough to comfortably fit within a human's closed hand and is primarily blue with bands of milky white as well as large flecks of gold.

When held by a good aligned creature or a worshiper of Seira, the stone grants a +15 insight bonus to any Knowledge checks about goldenfire.  Additionally, they find the ideas and philosophy of goldenfire spoken to them over time, heard in their mind and teaching them more about it. This can lead the holder to discover goldenfire and how to use it safely. They gain a +4 bonus to any checks to learn or master goldenfire, or against any saving throws from it, including any provoked from trying to learn it.

A neutral creature that holds the stone gains no benefit unless they worship Seira. An evil creature that holds or touches the stone takes 3d10 points of goldenfire damage. This damage is taken per round if the stone is held. There is no saving throw against this damage, but it ends once the stone is no longer held. If the holder of the stone is slain by a non good creature, that creature automatically takes 3d10 goldenfire damage.

Seira can provoke this goldenfire damage at will if she holds the stone. Doing so for her is a swift action.

Backend Stuff

Seira understands the stone perfectly and can discern where it is at any time (barring the actions of other deities or certain rare situations).

This stone is tied to the hope of someone who refuses to give up, even in an impossible battle. Should it be held by a good creature who willingly submits to and embraces evil in battle, the stone will be shattered and destroyed.

In time Seira could adjust the powers of the stone or even change it further within theme. This would require hands on time with the stone but allows customization. This will get harder the more its used, so if you want to change something, soonest is best. Right now the artifact is remade and reborn, in a phase where change is possible.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 26, 2018, 11:19:30 PM
Moore gift from Ilsenine

Tear of Lifasa

This small piece of amber grants a +2 sacred bonus to saves against the spells and spell like abilities of fiends as well as a +5 bonus to maximum hit points.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 27, 2018, 09:35:07 AM
Since Seira wanted pricing. Evil items are in red.

Sorrowful Sword: Large greatsword+6. Any damage this blade deals is vile damage. As a swift action, you may attempt to absorb a spell cast on you into the blade. Make an opposed caster level check, the sword has a modifier of 1d20+33. Success absorbs and negates the spell, failure has the spell unaffected. 350,000 gold.
Bowl of Lost Treasures: This bowl can steal treasures from up to ten creatures at once. It steals the magic item the creature values the most (as if by a Soul's Treasure Lost spell), except they are absorbed into the bowl rather than being destroyed. With the proper command word, objects absorbed by the bowl can be freed from it. 244,000 gold.
Dead Moons: 2 chakrams+6, unholy and returning. When both chakrams strike the creature, a delayed blast fireball modified by the corrupt spell metamagic is cast (CL24th), centered on where the creature stands.  The thrower of Dead Moons is immune to this fireball. 287,500 gold.
Ring of the Stalker: Grants a +15 competence bonus to Stealth checks and the ability to use greater invisibility (CL10th) once per day. 44,500 gold.
Shadowbond Ring: Grants a +1 bonus to caster level to spells that draw on shadows, such as shadow evocation. 25,000 gold.
Ring of Protection+5, grants a +2 profane bonus to saving throws. 62,000 gold.
Oulil Anklet: +10ft bonus to land movement speed: 3,000 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 27, 2018, 10:14:06 AM
Quote from: Corwin on October 25, 2018, 05:53:30 PM
Only the sword and chakrams are evil? How are the rest of the items priced?

Did Seven have no gear at all?

EDIT: Wait, Ring of Protection gives a profane bonus so it's probably also evil.

Correct on what's evil.

Seven Loot

Dylisal: Earthbone Steel Heavy Mace+8, profane burst and impact. No price because Earthbone Steel is essentially priceless. You pay favors and other such things for it, not money.
Nightfall: Bracers of Armor+14. Grants a +2 profane bonus to the caster level of spells from the evil domain. 280,000 gold.
Seven: This circlet has powers wrapped in anathema. You'll need personal attention or more to work out its secrets.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 27, 2018, 11:02:11 AM
It is my understanding that this is something I can purify myself because it is both a mudane item and a non-epic one:
Ring of Protection+5, grants a +2 profane bonus to saving throws. 62,000 gold.

Assuming this is so, would it become the following?
Ring of Protection+5, grants a +2 sacred bonus to saving throws. 62,000 gold.

I presume I cannot purify this myself:
Nightfall: Bracers of Armor+14. Grants a +2 profane bonus to the caster level of spells from the evil domain. 280,000 gold.

Is that because the item is a named item, or because it's epic? Or both?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 03, 2018, 02:09:37 PM
Quote from: Corwin on October 27, 2018, 11:02:11 AM
It is my understanding that this is something I can purify myself because it is both a mudane item and a non-epic one:
Ring of Protection+5, grants a +2 profane bonus to saving throws. 62,000 gold.

Assuming this is so, would it become the following?
Ring of Protection+5, grants a +2 sacred bonus to saving throws. 62,000 gold.

Yeah, that would be fine.

QuoteI presume I cannot purify this myself:
Nightfall: Bracers of Armor+14. Grants a +2 profane bonus to the caster level of spells from the evil domain. 280,000 gold.

Is that because the item is a named item, or because it's epic? Or both?

Both. It's one of those in totality situations.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 03, 2018, 02:13:35 PM
Quote from: Corwin on October 25, 2018, 04:14:28 PMYou answered on the Hakimi ring front, but not re: Amaryl, I'm afraid. Also, it's been a couple days, I think? Has my avatar decyphered the ledgers into something legible and profitable?

Yes on the ledgers. I'll go over those once the current situation is cleared, or I may write them up over the weekend.

QuoteAn extra question, are the magic carpets (https://www.dandwiki.com/wiki/SRD:Carpet_of_Flying) the 5x5 variants costing 20,000gp?

Yes.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 04, 2018, 09:20:26 AM
Quote from: Corwin on October 26, 2018, 06:23:19 AM1) Let's start with that last one! My economy and projects are assumed to advance my plot-based goals and provide anything I might wish, but specific combat-enhancing or exceptionally expensive items (those I can't easily create myself with divine powers, currently up to 4,500gp) I would need to pay for with gold. Is that correct?

Yes, essentially.

QuoteFurther, if I want an item costing 100,000gp to make, and Elle can make it, do I pay 100,000gp for it or 50,000gp?

If an NPC can make it, half price.

Quote2) Secondly, a clarification on magic items with several stacking abilities. I've done this a lot in B3, but I find myself rusty now. And when that happens, it's always a good time to reevaluate what you know.

From the SRD page on creating magical items (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#magicItemGoldPieceValues):
QuoteMultiple Similar Abilities
For items with multiple similar abilities that don't take up space on a character's body use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities.

Multiple Different Abilities
Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that do take up a space on a character's body each additional power not only has no discount but instead has a 50% increase in price.

I remember that when making an item with several different abilities we would have the most expensive power be paid in full as it serves as the base for the item, and every other (cheaper) additions to it had a 50% surcharge. But have we ever used the multiple similar abilities item creation rule? I'm asking because I have an idea for one, obviously, and I've seen you simply sum up all the similar components instead of either giving discounts or placing surcharges on them while tallying things up, so I'm not clear how it would work.

Generally not. Admittedly with B3 I tended to err on the side of expensive since Afina's nightmarish pixie works endless DM nightmare item creation focus made it irrelevant.

Quote3) Now, onto the specific items I'm looking into.

Cord of Dispelling (http://www.soulriders.net/forum/index.php/topic,101784.msg1076549/topicseen.html#msg1076549). At present I have it at +7, and my goal is to advance it to +10.

Okay, seems straightforward.

QuoteRing of Wizardry. At present I have a Ring of Wizardry I through IV, and I'm wavering between slowly advancing it all the way to IX or skipping ahead and just adding one of the epic spell levels to it instead.

Okay, let's slow that down one sec. From the section that discusses the epic rings of wizardry and the formulas there:

QuoteThe formulas for certain epic magic items are noted here for reference. Any theoretical is merely a theoretical, no promise of such an item being available is implied or intended.

...

The market price improves by a fixed amount each spell level. This starts at 20,000 gold and increases by 10,000 gold every two levels. For example, a ring of wizardry 1 is 20,000 gold, a ring of wizardry II is 40,000 gold. At that point, the modifier rises by 10,000 to 30,000, so a ring of wizardry (III) is 70,000 gold and a ring of wizardry (IV) is 100,000 gold.

For reference, a theoretical ring of wizardry X would be 400,000 gold and a theoretical ring of wizardry XI would be 470,000 gold.

This is to remind people of yes, anything listed as a theoretical is not assumed and you should talk to me first.

That being said and my nagging duty successfully discharged, what's your reasoning here? That may help clarify what boost you really want.

QuoteBoosting the Hope Diamond with Divine Favor functionality (+3 luck to Attack and to Damage) (http://www.soulriders.net/forum/index.php/topic,104100.msg1112615.html#msg1112615). Amusingly, the Luckstone is made with Divine Favor at the base, so presumably the CL used there is sufficient, and the weird duration of Divine Favor (1 minute) is not an issue. Do you have any formula you could provide for me to use for this? Luckstones in Balmuria have gone 20,000gp for +1, 40,000gp for +2, 80,000gp for +3 (slotless items, of course).

Okay, the bonus divine power gives and the bonus a luckstone gives are different. Which one do you want to add here? Divine favor's bonuses to the item?

QuotePearls of Power. Continuing the advance, pretty much. How much would X through XV each cost?

Spell level squared * 1000. FYI it seems to be the same formula as cloaks of resistance, only using the spell level in place of the resistance bonus. Examples:

> roll 5*5*1000
<Rei-chan> Kotono rolled : 5*5*1000 --> {25000}
> roll 9*9*1000
<Rei-chan> Kotono rolled : 9*9*1000 --> {81000}[/quote]

QuoteAegis upgrade question. It's an artifact, but can I upgrade it from +6 to +10 if I wished, for example? The artifact part is its special ability, not its AC bonus.

I'd rule you need to improve it some other way, probably something that will happen with nodes. You don't simply improve artifacts like that, generally.

I'd consider divine crafting or whatever the SDA is about making artifacts sufficient to allow directly altering them.

QuoteHow about the Bright Scale Cloak? Current version is [95,000gp]: Adds 4d10 holy damage to any breath weapon used by the wearer. What's the formula for it, if I want to turn it into a 6d10 or 8d10 or 10d10 bonus?

I don't have my notes from that long ago, so I'd have to rework it from scratch. Looking at the number it was probably fiat. Let me run some numbers later today.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on November 04, 2018, 10:04:13 AM
Thanks! Seeking further clarifications for the following:

Quote from: Anastasia on November 04, 2018, 09:20:26 AM
Quote2) Secondly, a clarification on magic items with several stacking abilities. I've done this a lot in B3, but I find myself rusty now. And when that happens, it's always a good time to reevaluate what you know.

From the SRD page on creating magical items (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#magicItemGoldPieceValues):
QuoteMultiple Similar Abilities
For items with multiple similar abilities that don't take up space on a character's body use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities.

Multiple Different Abilities
Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that do take up a space on a character's body each additional power not only has no discount but instead has a 50% increase in price.

I remember that when making an item with several different abilities we would have the most expensive power be paid in full as it serves as the base for the item, and every other (cheaper) additions to it had a 50% surcharge. But have we ever used the multiple similar abilities item creation rule? I'm asking because I have an idea for one, obviously, and I've seen you simply sum up all the similar components instead of either giving discounts or placing surcharges on them while tallying things up, so I'm not clear how it would work.

Generally not. Admittedly with B3 I tended to err on the side of expensive since Afina's nightmarish pixie works endless DM nightmare item creation focus made it irrelevant.

Let's use an example, since I'm not clear on how I should work, only on how things worked in B3.

I want to make a Ring of Wizardry I through IX.
20,000 gp (I), 40,000 gp (II), 70,000 gp (III), 100,000 gp (IV) are from the SRD
140,000gp (V), 180,000gp (VI), 230,000gp (VII), 280,000gp (VIII), 340,000gp (IX) are from your progressive cost formula (pre-epic)

Would the Ring of Non-Epic Wizardry cost 20,000gp+40,000gp+70,000gp+100,000gp+140,000gp+180,000gp+230,000gp+280,000gp+340,000gp = 1,400,000gp, or were you merely summing things up for a quick and dirty cost estimate?

link (http://www.soulriders.net/forum/index.php/topic,104100.msg1109310/topicseen.html#msg1109310)
QuoteCha-ching. That's an expensive epic magic item. Um, lemme do some math real quick. It's 340k for a Ring of Wizardry 9 alone.

> roll 20000+40000+70000+100000+140000+180000+230000+280000+340000
<Kobot> Kotono rolled 20000+40000+70000+100000+140000+180000+230000+280000+340000 --> {1400000}

1.4 million for what you want. Yeah, no.

Would it cost 20,000gp*0.5+40,000gp*0.5+70,000gp*0.5+100,000gp*0.5+140,000gp*0.5+180,000gp*0.5+230,000gp*0.5+280,000gp*0.75+340,000gp*1 = 940,000gp, as per the multiple similar abilities?

Or would it cost as if there are multiple different abilities? 20,000gp*1.5+40,000gp*1.5+70,000gp*1.5+100,000gp*1.5+140,000gp*1.5+180,000gp*1.5+230,000gp*1.5+280,000gp*1.5+340,000gp*1 = 1,930,000gp?


Quote
QuoteBoosting the Hope Diamond with Divine Favor functionality (+3 luck to Attack and to Damage) (http://www.soulriders.net/forum/index.php/topic,104100.msg1112615.html#msg1112615). Amusingly, the Luckstone is made with Divine Favor at the base, so presumably the CL used there is sufficient, and the weird duration of Divine Favor (1 minute) is not an issue. Do you have any formula you could provide for me to use for this? Luckstones in Balmuria have gone 20,000gp for +1, 40,000gp for +2, 80,000gp for +3 (slotless items, of course).

Okay, the bonus divine power gives and the bonus a luckstone gives are different. Which one do you want to add here? Divine favor's bonuses to the item?

I know! I just meant that I want to have a slotless item that gives a constant +3 luck to attack and to damage, same as divine favor. I merely noted that divine favor is already used to make luckstones with a +3 bonus (to saves), so as far as CL goes there are no issues (you asked me about CL values before when I brought it up).

I just don't know if you're allowing this item for me, and if so how much it would cost. I just want to round things out so I don't have to keep on recasting divine favor from my infinite slots. Also, that looks lame.

Quote
QuoteHow about the Bright Scale Cloak? Current version is [95,000gp]: Adds 4d10 holy damage to any breath weapon used by the wearer. What's the formula for it, if I want to turn it into a 6d10 or 8d10 or 10d10 bonus?

I don't have my notes from that long ago, so I'd have to rework it from scratch. Looking at the number it was probably fiat. Let me run some numbers later today.

Thanks! Will eagerly await this.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 08, 2018, 08:13:54 AM
Belated Amaryl Loot because seriously, Disgaea 5 is that good.

Shadow's Embrace

This cloak functions as a ring of defense+8. It gives the wearer the ability to use shadow walk at will (CL25th) and mindrape once per day (CL25th). Three times per day the wearer of this cloak may summon 1d8 greater shadows with maximum hit points per hit die.

Various minor objects and things worth 200,000 gold that she's cashed out.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on November 08, 2018, 08:18:33 AM
Nice! Is it evil? And what's it priced at?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 08, 2018, 08:22:27 AM
It can use mindrape and summon undead. It's evil.

Amaryl didn't get that far, she wants it tossed into the vault for purification, destruction or simply being kept out of the grubby mitts of Sharrans. (If you need a price, ask me later today once I've had more sleep.)
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on November 08, 2018, 09:26:29 AM
Seira Loot from Fire (Seira, Amaryl, Omni) - divided three ways

To be sold:
Chainmail+5. (25,000gp)

Flying Carpetx2: SRD standard. (2x20,000gp = 40,000gp)

Beautiful Treasure Chest: 20,000 gold. A masterwork of Hassan Firan, a half efreet, half fire elemental artisan of some renown in the City of Brass.

8390370 copper pieces
930281 silver pieces
100000 gold pieces
100000 gold pieces
100000 gold pieces
=>
476,931.8gp

Amaryl: Various minor objects and things worth 200,000 gold that she's cashed out.

25,000gp+40,000gp+476,931.8gp+20,000gp+200,000gp = 761,931.8gp /3 = 253,977.26gp

To be kept:
Ledgers: Various ledgers written in a code. With magic and time they should be cracked, or you can simply read them yourselves, as a deity is beyond such problems.

Each sack is a an expanded bag of holding, but it only functions for what is within it - one for copper coins, one for silver, three for gold. The last works for gemstones even if it has none in there right now.

Shadow's Embrace: This cloak functions as a ring of defense+8. It gives the wearer the ability to use shadow walk at will (CL25th) and mindrape once per day (CL25th). Three times per day the wearer of this cloak may summon 1d8 greater shadows with maximum hit points per hit die. -- Evil!

Ring of Hakimi: Grants fast healing 4, a +5 deflection bonus to armor class, constant feather falling and a +2 insight bonus to attack rolls. Only functions if worn by those of the Hakimi efreet bloodline. One of the family's signet rings. Ring of Hakimi's hard to price since it's tied to a bloodline. Makes it something you can't sell easily, though it isn't an artifact.

Parchment Sheet: This one's best explained IC, so bring it up with someone there soon or otherwise just check on it yourself.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on November 08, 2018, 09:35:19 AM
Seira Loot from Vacuum (Seira, Amaryl, Elle, Donald, Sanzha) - divided five ways

To be sold:
Bowl of Lost Treasures: This bowl can steal treasures from up to ten creatures at once. It steals the magic item the creature values the most (as if by a Soul's Treasure Lost spell), except they are absorbed into the bowl rather than being destroyed. With the proper command word, objects absorbed by the bowl can be freed from it. 244,000 gold.

Ring of the Stalker: Grants a +15 competence bonus to Stealth checks and the ability to use greater invisibility (CL10th) once per day. 44,500 gold.

Shadowbond Ring: Grants a +1 bonus to caster level to spells that draw on shadows, such as shadow evocation. 25,000 gold.

Ring of Protection+5, grants a +2 sacred bonus to saving throws. 62,000 gold. (purified)

Oulil Anklet: +10ft bonus to land movement speed: 3,000 gold.

244,000gp+44,500gp+25,000gp+62,000gp+3,000gp = 378,500gp /5 = 75,700gp

To be kept:
Dylisal: Earthbone Steel Heavy Mace+8, profane burst and impact. No price because Earthbone Steel is essentially priceless. You pay favors and other such things for it, not money.

Nightfall: Bracers of Armor+14. Grants a +2 profane bonus to the caster level of spells from the evil domain. 280,000 gold.

Seven: This circlet has powers wrapped in anathema. You'll need personal attention or more to work out its secrets.

Sorrowful Sword: Large greatsword+6. Any damage this blade deals is vile damage. As a swift action, you may attempt to absorb a spell cast on you into the blade. Make an opposed caster level check, the sword has a modifier of 1d20+33. Success absorbs and negates the spell, failure has the spell unaffected. 350,000 gold.

Dead Moons: 2 chakrams+6, unholy and returning. When both chakrams strike the creature, a delayed blast fireball modified by the corrupt spell metamagic is cast (CL24th), centered on where the creature stands.  The thrower of Dead Moons is immune to this fireball. 287,500 gold.

Comments:
I'm getting the Anklet since an untyped bonus to speed, even just land speed, is very nice. I'll pay for it out of my share when I calculate my money.
Is anyone in my Node interested in the Bowl of Lost Treasures? It's an interesting way to fight, but I doubt it suits me much.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 08, 2018, 02:20:41 PM
Alicia's time adventure

Sword of the Eons: Bastard Sword+6. When this sword wounds a creature with a lifespan that is not immortal, the creature ages 1d8 years. The wielder's lifespan increases by 1 week for each year a creature is aged in this manner.
Sphere of Circles: Once per day, a sorcerer may use this sphere to combine up to 3 lesser spells per day into a spell per day of a higher spell level. For example, 3 3rd level spells could be combined to provide an extra 9th level spell for the day. This sphere cannot provide spell levels of a higher level than the user can cast. Extra spells granted by this item vanish after 24 hours.
Dawnshard: When exposed to the light of the dawn, the holder of this shard gains a +3 bonus to armor class for 24 hours. 
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 09, 2018, 11:57:03 AM
The rest later, doing this one on request.

QuoteI know! I just meant that I want to have a slotless item that gives a constant +3 luck to attack and to damage, same as divine favor. I merely noted that divine favor is already used to make luckstones with a +3 bonus (to saves), so as far as CL goes there are no issues (you asked me about CL values before when I brought it up).

I just don't know if you're allowing this item for me, and if so how much it would cost. I just want to round things out so I don't have to keep on recasting divine favor from my infinite slots. Also, that looks lame.

RAW an item of continuous divine favor with the sufficient minimal CL and slotless would be 180,000 gold. I don't know if this precisely balances with other things, but honestly this boat has sailed with alter reality being prevalent anyway. If you wanna blow that money on it, feel free. I think more than anything else it's a mistake, it feels like number inflation for the sake of it, as I don't feel you've had many problems keeping up numerically. But eh, as I said it's basically in play with alter reality so whatever.

> roll 1*9*2000
<Rei-chan> Kotono rolled : 1*9*2000 --> {18000}
> roll 18000*4
<Rei-chan> Kotono rolled : 18000*4 --> {72000}
> roll 72000/2
<Rei-chan> Kotono rolled : 72000/2 --> {36000}
> roll 72000+72000+36000
<Rei-chan> Kotono rolled : 72000+72000+36000 --> {180000}
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 09, 2018, 11:05:26 PM
Alyssa Loot from Court of Stars

1 bunch of ethereal sharpened wire.
1 sorcerous book
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 10, 2018, 09:32:49 PM
Quote from: Corwin on November 04, 2018, 10:04:13 AMLet's use an example, since I'm not clear on how I should work, only on how things worked in B3.

I want to make a Ring of Wizardry I through IX.
20,000 gp (I), 40,000 gp (II), 70,000 gp (III), 100,000 gp (IV) are from the SRD
140,000gp (V), 180,000gp (VI), 230,000gp (VII), 280,000gp (VIII), 340,000gp (IX) are from your progressive cost formula (pre-epic)

Would the Ring of Non-Epic Wizardry cost 20,000gp+40,000gp+70,000gp+100,000gp+140,000gp+180,000gp+230,000gp+280,000gp+340,000gp = 1,400,000gp, or were you merely summing things up for a quick and dirty cost estimate?

link (http://www.soulriders.net/forum/index.php/topic,104100.msg1109310/topicseen.html#msg1109310)
QuoteCha-ching. That's an expensive epic magic item. Um, lemme do some math real quick. It's 340k for a Ring of Wizardry 9 alone.

> roll 20000+40000+70000+100000+140000+180000+230000+280000+340000
<Kobot> Kotono rolled 20000+40000+70000+100000+140000+180000+230000+280000+340000 --> {1400000}

1.4 million for what you want. Yeah, no.

Would it cost 20,000gp*0.5+40,000gp*0.5+70,000gp*0.5+100,000gp*0.5+140,000gp*0.5+180,000gp*0.5+230,000gp*0.5+280,000gp*0.75+340,000gp*1 = 940,000gp, as per the multiple similar abilities?

Or would it cost as if there are multiple different abilities? 20,000gp*1.5+40,000gp*1.5+70,000gp*1.5+100,000gp*1.5+140,000gp*1.5+180,000gp*1.5+230,000gp*1.5+280,000gp*1.5+340,000gp*1 = 1,930,000gp?

They'd fall under multiple similar, seems to be exactly on point for it.

Quote
QuoteHow about the Bright Scale Cloak? Current version is [95,000gp]: Adds 4d10 holy damage to any breath weapon used by the wearer. What's the formula for it, if I want to turn it into a 6d10 or 8d10 or 10d10 bonus?

I don't have my notes from that long ago, so I'd have to rework it from scratch. Looking at the number it was probably fiat. Let me run some numbers later today.

Thanks! Will eagerly await this.
[/quote]

For now I'm going to put the kibosh on this. It's one half needing to work and the other that it's something unique and special to you rather than an off the shelf item. It's more likely to improve through nodes. Ask me again in a little while.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 10, 2018, 09:40:38 PM
Quote from: Corwin on November 08, 2018, 09:35:19 AMComments:I'm getting the Anklet since an untyped bonus to speed, even just land speed, is very nice. I'll pay for it out of my share when I calculate my money.Is anyone in my Node interested in the Bowl of Lost Treasures? It's an interesting way to fight, but I doubt it suits me much.

Amaryl will get the bowl if needed, if only to lock it up. While it's not innately evil, she still feels it's too Sharran to let into the open market. She'll pay for that and the shadowbond ring as needed, with the ring being under the same logic.

Assuming the Ring of the Stalker is clean and clear, Elle's going to suggest holding onto it as a gift for someone else. It's really a wish list sort of item for a rogue or stealth type. It's a not a hill she'll die on, just a suggestion.



Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on November 11, 2018, 01:49:14 AM
Given that I personally looked into this stuff, if it's evil its evilness is beyond me to discover, Elle. I guess she can buy it? Same for Amaryl, I think the logic's weird but hey it's cool if she wants to, we don't lack for essential gear. Amusingly, Emily has shadow evocation and shadow conjuration because they're very nice for sorcs, and I bet she's not the only one.

Also, a ledgers (http://www.soulriders.net/forum/index.php/topic,104121.msg1130236.html#msg1130236) reminder. Even if you tell me I won't know IC till things resolve.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on November 12, 2018, 10:50:34 PM
> Also, I need to buy some ioun stones. Did you ever do like a full set discount? And alternate bonus types?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on November 14, 2018, 01:08:02 PM
Seira's gear adjustment

My Ring of Wizardry is upgraded to Ring of Wizardry I-IX [470,000gp/940,000gp] on account of multiple similar abilities (http://www.soulriders.net/forum/index.php/topic,104121.msg1130882.html#msg1130882).
The Hope Diamond is upgraded with +3 luck to attack and to damage (http://www.soulriders.net/forum/index.php/topic,104121.msg1130748.html#msg1130748) at the cost of [90,000gp/180,000gp], its Cord of Dispelling (http://www.soulriders.net/forum/index.php/topic,101784.msg1076549/topicseen.html#msg1076549) feature is upgraded to +10 [115,000gp/230,000gp] and its Pearls of Power feature is upgraded to I-VII [70,000gp/140,000gp].

That leaves me with 1,677.26gp.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on November 14, 2018, 01:31:50 PM
I was reminded that I already have Boots of Speed, so I'll be adding the Oulil Anklet to them. There goes the remainder of my money.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 14, 2018, 11:17:19 PM
Quote from: Corwin on November 11, 2018, 01:49:14 AMGiven that I personally looked into this stuff, if it's evil its evilness is beyond me to discover, Elle. I guess she can buy it? Same for Amaryl, I think the logic's weird but hey it's cool if she wants to, we don't lack for essential gear. Amusingly, Emily has shadow evocation and shadow conjuration because they're very nice for sorcs, and I bet she's not the only one.

Shar has dominion over shadows. Amaryl doesn't want power over shadows spreading, since that's something Shar has dominion over. The logic's pretty clear to me, for what that's worth. That covers the ring. Replace shadows with loss for the bowl and there you go.

QuoteAlso, a ledgers (http://www.soulriders.net/forum/index.php/topic,104121.msg1130236.html#msg1130236) reminder. Even if you tell me I won't know IC till things resolve.

There's a shitload of efreet stuff going down right now, so let's roll that into all the prep that's going to happen in the next few days. Just go into IC and you'll get all the expo about it you want.

Realistically, I'm super stacked up right now with level ups, so I'd rather delegate that to a bit of IC time. I'm probably going to need to miss Monday for catching up unless the weekend goes better than I expect, so I'm trying not to add to my workload here.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 14, 2018, 11:18:30 PM
Quote from: Iron Dragoon on November 12, 2018, 10:50:34 PM
> Also, I need to buy some ioun stones. Did you ever do like a full set discount? And alternate bonus types?

There's no standard discount for buying a set. Perhaps you could negotiate one with a particular buyer, but nothing's guaranteed. For that matter, it depends on how you define a set. There's a lot of ioun stones in the SRD alone, let alone in other sources of the advances Kascha made in them.

What do you mean by alternate bonus types, and to which stones do you mean?
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on November 14, 2018, 11:20:17 PM
Quote from: Anastasia on November 14, 2018, 11:18:30 PM
What do you mean by alternate bonus types, and to which stones do you mean?

Like the bonus to AC or stats, or the competence bonus on attacks and stuff. Like making a luck version or something for the attack and sacred or whatever for the others.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 14, 2018, 11:26:14 PM
Quote from: Iron Dragoon on November 14, 2018, 11:20:17 PM
Quote from: Anastasia on November 14, 2018, 11:18:30 PM
What do you mean by alternate bonus types, and to which stones do you mean?

Like the bonus to AC or stats, or the competence bonus on attacks and stuff. Like making a luck version or something for the attack and sacred or whatever for the others.

It depends. Quote me the stone in question and what you'd like to change it to.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on November 14, 2018, 11:34:26 PM
Quote from: Anastasia on November 14, 2018, 11:26:14 PM
Quote from: Iron Dragoon on November 14, 2018, 11:20:17 PM
Quote from: Anastasia on November 14, 2018, 11:18:30 PM
What do you mean by alternate bonus types, and to which stones do you mean?

Like the bonus to AC or stats, or the competence bonus on attacks and stuff. Like making a luck version or something for the attack and sacred or whatever for the others.

It depends. Quote me the stone in question and what you'd like to change it to.

Okay, so...

Dusty Rose Prisim, 5,000gp: +1 insight to AC. Change this to Luck.
Stat bonuses (All for the sake of getting them done in one go), 8,000gp: +2 enhancement bonus to <stat>. Change to Sacred or luck. Or insight?
Pale Green Prism, 30,000gp: +1 competence bonus on attack rolls, saves, skill checks, and ability checks. Change to insight and/or luck.
Orange Prism, 30,000gp: +1 Caster Level. Normal is untyped, so any other type.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on November 15, 2018, 02:33:38 AM
I'd like to try my hand at making a Cauldron-based Mission Arch. Unlike Aurora's, the intention is to use it solely for the mundane forces and not the officers.

I'm playing with a few designs, but first I need to see what's acceptable and whether I'm pricing them right.

Example: Chasing Perfection (lvl6 spell, CL11 needed to cast, duration of 1min/level, material component 50gp)
I'd like use-activated or continuous activation, so the formula from the SRD should be: 6spell level x 11CL x 2000use-activated/continuous x2duration + 50material component x 100when use-activated/continuous, which comes down to 264,000 + 5,000 = 269,000gp (134,500gp to make).

Also, what I really want is to make my elementals wiser and smarter for most of the day, so could I use one of Iddy's dragon princess spells as the template?
8SL x 15CL x 2000 x 1.5per hour spell = 360,000gp (180,000gp to make).

What if I used two of Iddy's spell, the ones for Wis and Int? Would they work like multiple similar abilities, so the cost of adding the second spell would be half (360,000+360,000x0.5 = 540,000gp)?

Since it became apparent recently that smarter elementals serving me are better, but that you'd prefer I didn't summon goal-oriented elementals, I thought of trying this method. Please tell me if it works to achieve what I want.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 15, 2018, 01:12:01 PM
Quote from: Iron Dragoon on November 14, 2018, 11:34:26 PM
Quote from: Anastasia on November 14, 2018, 11:26:14 PM
Quote from: Iron Dragoon on November 14, 2018, 11:20:17 PM
Quote from: Anastasia on November 14, 2018, 11:18:30 PM
What do you mean by alternate bonus types, and to which stones do you mean?

Like the bonus to AC or stats, or the competence bonus on attacks and stuff. Like making a luck version or something for the attack and sacred or whatever for the others.

It depends. Quote me the stone in question and what you'd like to change it to.

Okay, so...

Dusty Rose Prisim, 5,000gp: +1 insight to AC. Change this to Luck.

RAW same price, since any non typical bonus falls into the same formula on the SRD. If I'd allow is the more salient question, which is 'maybe/probably'.

QuoteStat bonuses (All for the sake of getting them done in one go), 8,000gp: +2 enhancement bonus to <stat>. Change to Sacred or luck. Or insight?

Generally off limits. You may find things like this occasionally, but making those is usually off the table. This is an intentional choice on my end to combat ability score bloat.

QuotePale Green Prism, 30,000gp: +1 competence bonus on attack rolls, saves, skill checks, and ability checks. Change to insight and/or luck.

More expensive, I'd have to check formulas and past items.

QuoteOrange Prism, 30,000gp: +1 Caster Level. Normal is untyped, so any other type.

Think I'll disallow that to prevent everyone wanting x number of ioun stones, each with a different +1 bonus to CL.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 16, 2018, 02:38:20 PM
Alicia's time adventure

Sword of the Eons: Bastard Sword+6. When this sword wounds a creature with a lifespan that is not immortal, the creature ages 1d8 years. The wielder's lifespan increases by 1 week for each year a creature is aged in this manner.
Sphere of Circles: Once per day, a sorcerer may use this sphere to combine up to 3 lesser spells per day into a spell per day of a higher spell level. For example, 3 3rd level spells could be combined to provide an extra 9th level spell for the day. This sphere cannot provide spell levels of a higher level than the user can cast. Extra spells granted by this item vanish after 24 hours.
Dawnshard: When exposed to the light of the dawn, the holder of this shard gains a +3 bonus to armor class for 24 hours. 
Timekeeper's Helmet: This helmet grants a +1 bonus to armor class, though that it not its true powers. The wearer of this helmet is always aware of the exact time and date (in whatever format is most familiar to them), as well as always ready to go at a moment's notice. This grants them a +2 bonus to initiative.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on November 18, 2018, 01:44:27 PM
Dawnshard: When exposed to the light of the dawn, the holder of this shard gains a +3 bonus to armor class for 24 hours. 

This is given to Latha.

Sphere of Circles: Once per day, a sorcerer may use this sphere to combine up to 3 lesser spells per day into a spell per day of a higher spell level. For example, 3 3rd level spells could be combined to provide an extra 9th level spell for the day. This sphere cannot provide spell levels of a higher level than the user can cast. Extra spells granted by this item vanish after 24 hours.

Alicia keeps this for herself.

Sword of the Eons: Bastard Sword+6. When this sword wounds a creature with a lifespan that is not immortal, the creature ages 1d8 years. The wielder's lifespan increases by 1 week for each year a creature is aged in this manner.
Timekeeper's Helmet: This helmet grants a +1 bonus to armor class, though that it not its true powers. The wearer of this helmet is always aware of the exact time and date (in whatever format is most familiar to them), as well as always ready to go at a moment's notice. This grants them a +2 bonus to initiative.

These are stored in case they're ever needed.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on November 21, 2018, 11:29:01 PM
-10k gold to pay off dragons @2500 ea/4.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 22, 2018, 07:59:44 PM
Quote from: Ebiris on November 18, 2018, 01:44:27 PM
Dawnshard: When exposed to the light of the dawn, the holder of this shard gains a +3 bonus to armor class for 24 hours. 

This is given to Latha.

Sphere of Circles: Once per day, a sorcerer may use this sphere to combine up to 3 lesser spells per day into a spell per day of a higher spell level. For example, 3 3rd level spells could be combined to provide an extra 9th level spell for the day. This sphere cannot provide spell levels of a higher level than the user can cast. Extra spells granted by this item vanish after 24 hours.

Alicia keeps this for herself.

Sword of the Eons: Bastard Sword+6. When this sword wounds a creature with a lifespan that is not immortal, the creature ages 1d8 years. The wielder's lifespan increases by 1 week for each year a creature is aged in this manner.
Timekeeper's Helmet: This helmet grants a +1 bonus to armor class, though that it not its true powers. The wearer of this helmet is always aware of the exact time and date (in whatever format is most familiar to them), as well as always ready to go at a moment's notice. This grants them a +2 bonus to initiative.

These are stored in case they're ever needed.

Latha takes the shard with thanks. In her hands the shard is always active, befitting her nature as a sun. Rest goes without incident.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 22, 2018, 07:59:58 PM
Cor, I had something to do for you here, right? Link me to it, please?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on November 23, 2018, 11:55:12 AM
Quote from: Anastasia on November 03, 2018, 02:13:35 PM
Quote from: Corwin on October 25, 2018, 04:14:28 PMYou answered on the Hakimi ring front, but not re: Amaryl, I'm afraid. Also, it's been a couple days, I think? Has my avatar decyphered the ledgers into something legible and profitable?

Yes on the ledgers. I'll go over those once the current situation is cleared, or I may write them up over the weekend.

This.

The other thing is here (http://www.soulriders.net/forum/index.php/topic,104121.msg1129543.html#msg1129543). I wanted it to reflect the use of the purified Forsaken Charm (http://www.soulriders.net/forum/index.php/topic,104208.msg1129561.html#msg1129561).
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 23, 2018, 01:41:18 PM
Stone of Goldenfire v2

This stone was given to Seira Aryn after a successful spar against Pistis Sophia. It is soaked in the insight of the misty hills of Solania and bolstered by the flames that eternally burn with Seira. The stone is small enough to comfortably fit within a human's closed hand and is primarily blue with bands of milky white as well as large flecks of gold.

When held by a good aligned creature or a worshiper of Seira, the stone grants a +15 insight bonus to any Knowledge checks about goldenfire.  Additionally, they find the ideas and philosophy of goldenfire spoken to them over time, heard in their mind and teaching them more about it. This can lead the holder to discover goldenfire and how to use it safely. They gain a +4 bonus to any checks to learn or master goldenfire, or against any saving throws from it, including any provoked from trying to learn it.

A neutral creature that holds the stone gains no benefit unless they worship Seira. An evil creature that holds or touches the stone takes 3d10 points of goldenfire damage. This damage is taken per round if the stone is held. There is no saving throw against this damage, but it ends once the stone is no longer held. If the holder of the stone is slain by a non good creature, that creature automatically takes 3d10 goldenfire damage.

Finally, hope and power sleep within the stone. If used to save a nearly lost world, more powers may emerge.

Seira can provoke this goldenfire damage at will if she holds the stone. Doing so for her is a swift action.

Backend Stuff

Seira understands the stone perfectly and can discern where it is at any time (barring the actions of other deities or certain rare situations).

This stone is tied to the hope of someone who refuses to give up, even in an impossible battle. Should it be held by a good creature who willingly submits to and embraces evil in battle, the stone will be shattered and destroyed.

In time Seira could adjust the powers of the stone or even change it further within theme. This would require hands on time with the stone but allows customization. This will get harder the more its used, so if you want to change something, soonest is best. Right now the artifact is remade and reborn, in a phase where change is possible.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on November 23, 2018, 04:15:14 PM
Thanks! Also, I see that the Mission Arch (http://www.soulriders.net/forum/index.php/topic,104121.msg1131208.html#msg1131208) question hasn't been answered yet. At the time you said you had to think about it?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 26, 2018, 04:07:28 PM
Quote from: Corwin on November 15, 2018, 02:33:38 AM
I'd like to try my hand at making a Cauldron-based Mission Arch. Unlike Aurora's, the intention is to use it solely for the mundane forces and not the officers.

I'm playing with a few designs, but first I need to see what's acceptable and whether I'm pricing them right.

Example: Chasing Perfection (lvl6 spell, CL11 needed to cast, duration of 1min/level, material component 50gp)
I'd like use-activated or continuous activation, so the formula from the SRD should be: 6spell level x 11CL x 2000use-activated/continuous x2duration + 50material component x 100when use-activated/continuous, which comes down to 264,000 + 5,000 = 269,000gp (134,500gp to make).

Also, what I really want is to make my elementals wiser and smarter for most of the day, so could I use one of Iddy's dragon princess spells as the template?
8SL x 15CL x 2000 x 1.5per hour spell = 360,000gp (180,000gp to make).

What if I used two of Iddy's spell, the ones for Wis and Int? Would they work like multiple similar abilities, so the cost of adding the second spell would be half (360,000+360,000x0.5 = 540,000gp)?

Since it became apparent recently that smarter elementals serving me are better, but that you'd prefer I didn't summon goal-oriented elementals, I thought of trying this method. Please tell me if it works to achieve what I want.

Price on the chasing perfection part looks right, though I'll run the math once I'm not DMing.

I'm not going to allow non enhancement bonus magic items like that, or things that skirt around it like that. Same reason you things like +insight to an ability score or other non enhancement bonuses are so rare.

Best way to get them smarter is a bigger + mental ability scores spell that works through enhancement.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on November 26, 2018, 05:16:22 PM
Fox's Cunning works just as well, the reason I thought of Iddy's spells is that they last through the day. Could you please give me an estimate of how much a mission arch running off Fox's Cunning (or a higher-level variant) would cost, if all it does is provide people with +4 enhancement to Int for the day?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 27, 2018, 12:43:41 PM
Mmm.

4th-5th level? Very tentatively? I'd have to do some homework, can you think of any spells that do enhancement bonuses to ability scores long term?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on November 27, 2018, 01:39:27 PM
Hmm. There's Nixie's Grace, which is 10min/level. Absorb Strength and Abyssal Might (from BoVD) that's also 10min/level.

Crown of Might (lvl3) is 1hr/level. That's what I found for spells granting enhancement bonuses for a longer duration. Haven't checked the home spells.

That said, a Headband of Intellect works 24/7 while based off Fox's Cunning, so since we're talking about a continuously working item in the form of the Arch, perhaps a basic spell is just as good?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 29, 2018, 12:30:03 PM
Seira gift.

Dragon Statue

This statue is made of gold and with rubies for eyes and accents. It is a skillfully made, two foot long and three foot fall replica of a dragon perching atop a hoard. It is worth 20,000 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on November 30, 2018, 01:19:09 PM
Noted on my sheet.

Speaking of noting things on sheets, I would like Amaryl and Elle to add their own purchases:
Amaryl got the Bowl of Lost Treasures and the Shadowbond Ring.
Elle got the Ring of the Stalker.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 30, 2018, 08:36:51 PM
Moore, what do you want to loot from the Battle of Lunia?
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on November 30, 2018, 08:41:15 PM
The dragon, at least, though I think he'd just go donate that to Bahamut's Palace. In fact, yes, he'd just go donate it. If they want to give him something in trade he'll accept it, but the idea is to just be nice.

What is the traditional... I dunno, way of handling the rest? There's going to be so much stuff and I doubt much of it would be of any use to anyone on our end. I'm not even sure what we're "tagged" for, if that makes sense?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 30, 2018, 08:42:30 PM
Quote from: Corwin on November 30, 2018, 01:19:09 PM
Noted on my sheet.

Speaking of noting things on sheets, I would like Amaryl and Elle to add their own purchases:
Amaryl got the Bowl of Lost Treasures and the Shadowbond Ring.
Elle got the Ring of the Stalker.
Quote from: Corwin on November 30, 2018, 01:19:09 PM
Noted on my sheet.

Speaking of noting things on sheets, I would like Amaryl and Elle to add their own purchases:
Amaryl got the Bowl of Lost Treasures and the Shadowbond Ring.
Elle got the Ring of the Stalker.

Done.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 30, 2018, 08:44:12 PM
Quote from: Nephrite on November 30, 2018, 08:41:15 PM
The dragon, at least, though I think he'd just go donate that to Bahamut's Palace. In fact, yes, he'd just go donate it. If they want to give him something in trade he'll accept it, but the idea is to just be nice.

What is the traditional... I dunno, way of handling the rest? There's going to be so much stuff and I doubt much of it would be of any use to anyone on our end. I'm not even sure what we're "tagged" for, if that makes sense?

Anything non evil is fair game, if you defeated the owner and claimed it as a spoil of war. In the event Celestia has need of something, an item is evil or is suspected of being cursed, malicious or otherwise unsafe? You'll be given fair compensation for it and expected to hand it over.

There's also a lot of after the fact looting and taking, within reason, as those who risked themselves are fairly entitled to claim rewards. The archon and angel commanders usually make sure it's fair, equitable and reasonable to everyone.

Celestia takes a fair bit for use, possible destruction, containment, study or myriad other uses.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on November 30, 2018, 08:55:59 PM
Okay.

In that case, anything off the dragon (can Kaja use that gemstone at all, or is it ONLY dragons and not half dragons? If it's any dragon type then Kaja can use it, otherwise it goes to Bahamut's Palace).

Let me know if this ends up working out:

*Moore is epecially looking for anything that would be a noteworthy upgrade for either himself, or his team. YMMV on what that means exactly, but I'm a bit doubtful he's going to find any upgrades for himself here.
*Beyond upgrades, he's also looking for anything that may be somehow unique or special, or even without a price. He is looking to trade for that Ring from Brightwater, after all.
*Anything stolen (i.e. clearly not Efreet but within the remains of the Efreet) that he found he would want to work on returning.
*Finally, he'd also be looking for anything especially high in monetary value, as he wants to give their coffers a bit of an increase.


I can be more specific if you need me to be.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 30, 2018, 09:00:28 PM
Please do. Be as specific as you like.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 30, 2018, 09:00:56 PM
FYI, Kaja will loot scimitars for his hoard/collection, a few valuables and odds and ends. Jetina may grab a few things if they suit her and maybe a flying carpet.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on November 30, 2018, 09:12:09 PM
Oh, yes, let's totally get flying carpets for everyone. Let's get a total of 10, to have some as a backup. Oh, if there are any portable holes or things like that, Moore would want to grab one or two extra, just in case.


I will expand on my ideas:


*Moore is epecially looking for anything that would be a noteworthy upgrade for either himself, or his team. YMMV on what that means exactly, but I'm a bit doubtful he's going to find any upgrades for himself here.
-If Kaja needs armor, let's see if we can find him some decent pieces.
-Jetina could use some too. Specifically here any empty slots they may have.
-If there's nothing of any interest (beyond what you mentioned) then let's just grab stuff to sell / trade with Jovar for and work on upgrades for everyone after this.

*Beyond upgrades, he's also looking for anything that may be somehow unique or special, or even without a price. He is looking to trade for that Ring from Brightwater, after all.
-Specifically things that are named, or may be from other planes/historical in significance, like the flute Adrian found.
-I doubt there are any artifacts/minor artifacts that will be found, but he'd be curious about those.
-Maybe anything like notes, orders, etc. that might give them a tactical edge or would give them an idea of some targets to hit or anything like that.


*Anything stolen (i.e. clearly not Efreet but within the remains of the Efreet) that he found he would want to work on returning.
-I think this one is self-explanatory, but anything that clearly doesn't belong with the efreet.
-If there is something stolen that would still be of interest/use to them then we can work that out.

*Finally, he'd also be looking for anything especially high in monetary value, as he wants to give their coffers a bit of an increase.
-I'd say he's specifically looking for gold values above 20,000 for this sort of thing, though obviously selling a bunch of +1 sctimiars adds up.
-Ideally, the coffers are at about 300,000 right now, he'd like to get that to 800,000 or more to create some items after this is all over. If this number is unreasonable due to the amount that they're trying to share with the other armies, then Moore will defer to those in charge.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 01, 2018, 07:35:31 PM
Okay, this took awhile to sort out. Gimme a d100, there's a ton of luck here in what you scavenge. Sorry about the delay.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on December 01, 2018, 07:45:13 PM
[18:44] <Nephrite> roll 1d100
[18:45] <Penuche> Nephrite invokes Penuche's magic: < 38 > [d100=38]



Not the 100 I was hoping for, alas.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 01, 2018, 09:06:02 PM
Quick note: Kaja doesn't need armor, he runs epic dragonscale husk. Speaking of, need to check if that went up this level, I forgot to. Anyway, he already has a +16 armor bonus because of that, so he's fine.

Some of this is things you took, other parts are scavenge and a few are awarded to you on request.

Efreet Flying Carpet, 5 by 5: This carpet is identical to a 5ft by 5ft carpet in the SRD, except that a single efreet's weight does not count towards the weight capacity. 21,000 gold.
Efreet Flying Carpet, 5 by 5: This carpet is identical to a 5ft by 5ft carpet in the SRD, except that a single efreet's weight does not count towards the weight capacity. 21,000 gold.
Efreet Flying Carpet, 5 by 5: This carpet is identical to a 5ft by 5ft carpet in the SRD, except that a single efreet's weight does not count towards the weight capacity. 21,000 gold.
Efreet Flying Carpet, 5 by 10: This carpet is identical to a 5ft by 10ft carpet in the SRD, except that a single efreet's weight does not count towards the weight capacity. 37,000 gold.
Efreet Flying Carpet, 5 by 10: This carpet is identical to a 5ft by 10ft carpet in the SRD, except that a single efreet's weight does not count towards the weight capacity. 37,000 gold.
Efreet Flying Carpet, 5 by 10: This carpet is identical to a 5ft by 10ft carpet in the SRD, except that a single efreet's weight does not count towards the weight capacity. 37,000 gold.
Efreet Flying Carpet, 5 by 10: This carpet is identical to a 5ft by 10ft carpet in the SRD, except that a single efreet's weight does not count towards the weight capacity. 37,000 gold.

Obsidian Scimitar+2, flame. This obsidian is treated to be as hard as steel, but counting as silver to overcome damage reduction. 24,000 gold.
Obsidian Scimitar+2, flame. This obsidian is treated to be as hard as steel, but counting as silver to overcome damage reduction. 24,000 gold.
Obsidian Scimitar+3, flame and keen. This obsidian is treated to be as hard as steel, but counting as silver to overcome damage reduction. 24,000 gold.

Large Breastplate+1: 1000 gold.
Large Full Plate Armor+3: 9000 gold.
Armor of the Burning Bey: Full Plate Armor+5. Creatures that strike the wearer in melee suffer a searing burning ray spell, caster level 18th. All three rays are fired at once at the attacker, this applies each time a creature strikes the wearer. 108,300 gold.

Firestep Boots: Allows the wearer to teleport next to any source of fire within 100ft, so long as it is the size of a torch or larger. This is a swift action and may be used 3/day. 38,500 gold.
Ring of Salam-Dar: Grants a +4 deflection bonus to armor class. If the wielder uses a weapon with the flaming special quality, they deal an extra 1d4 points of fire damage. 45,000 gold.
Ring of Elemental Command, Fire: As the SRD. 200,000 gold.
Necklace of Wound Sealing: If the wearer is reduced to 0 hit points or less, they immediately heal 1d4+5 hit points. This can prevent death if the HP healed is sufficient to do so. 40,000 gold.
Harp, gold and wyverngut string, with rubies. Formerly enchanted, but the events of the battle shattered the magic on it. 12,000 gold.

Pyroclastic Dragon Corpse: Could be worth some money, including or not the heartscale. Depends if you're still giving it to Bahamut or not.

From cashed out plunder, items confiscated by Celestia and for war expenses, Hope's Landing is given 300,000 gold for any expenses.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on December 01, 2018, 09:22:31 PM
Ah, I forgot about his armor bonus. Fair enough.

*Can we possibly improve the flying carpets at all? I'd ideally like to try and get then up to 60 or 90 feet fly speeds, and I'd be fine with transforming them entirely into something that isn't a carpet.

*Kaja can have the scimitars. If he doesn't want the duplicate +2 one, we can sell it.

*I'm guessing Cresiel wants the armor of the Burning Bae.

*I have absolutely no idea what to do with the jewelry.  Suggestions here are appreciated.

*Any way of trying to figure out what the magic on the harp -used- to be?

*Moore would consult with someone from Bahamut's Palace if they want to do anything with the corpse. He's going to give the heartscale.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 03, 2018, 01:10:16 PM
1. Possibly, I'd have to do homework to find pricing.
2. He'll take all the scimitars.
3. Yeah, he'll take it, albeit it'll need adjusting first since he has a really high Dex score. He'll see about working something out there.
4. That sounds like a great thing to ask your node about!
5. Sure, the right spells could do it. I assume you'll have access to them (via brute forcing Wishes to mimic if need be), so give me Spellcraft.
6. Bahamut's Palace will take the entire thing and scale with thanks. Considering the realities of war, they assume you could use more soldiers. Would you like a small detachment of dragonborn spirits deployed to Hope's Landing?
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on December 03, 2018, 01:16:44 PM
1. OK
2. OK
3. OK
4. I thought that was what I was doing!!!!
5. Take 10 for 96 on Spellcraft.
6. Moore will be happy to take some dragonborn spirits.

Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on December 04, 2018, 10:37:05 PM
2000 gold to Melia for some merconaries.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on December 04, 2018, 11:12:24 PM
I need a response on that harp, by the way, and what magic it used to have.

We're keeping all the carpets to do something with.

Donate the armor(s) to Celestia, along with these items:
Firestep Boots: Allows the wearer to teleport next to any source of fire within 100ft, so long as it is the size of a torch or larger. This is a swift action and may be used 3/day. 38,500 gold.
Ring of Salam-Dar: Grants a +4 deflection bonus to armor class. If the wielder uses a weapon with the flaming special quality, they deal an extra 1d4 points of fire damage. 45,000 gold.
Ring of Elemental Command, Fire: As the SRD. 200,000 gold.

Necklace of Wound Sealing goes to the Authority of Generosity. He's sure to find some worthy hero somewhere who needs it.

This ends up not changing our cash out options at all, and that's fine.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on December 04, 2018, 11:22:47 PM
Moore would like to buy three of the following from Jovar:

Replica Aurora Sending Orb: At-will use of Sending, with no word limit and as a standard action.

I believe we agreed the cost to be 60,000 gold, so three is 180k.

Moore doesn't mind paying for it if necessary.

Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on December 07, 2018, 03:16:23 PM
Dylisal: Earthbone Steel Heavy Mace+8, profane burst and impact. No price because Earthbone Steel is essentially priceless. You pay favors and other such things for it, not money. <-- delivered to Yan-C-Bin for destruction in return for his agreement to fight on my side against dao slavers and their allies in our war, abiding by our fantasy geneva convention.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 10, 2018, 10:33:46 PM
Seira gifts to Emily

Staff of Fiery Fire: Scorching Ray (1 charge), Fireball (1 charge), Cone of Fire (2 charges). [CL9, 40/50 charges]
Rod of Metamagic, Lesser Extend
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 11, 2018, 12:07:26 PM
Alicia realm treasure.

Harp of Liberation

This harp grants a +10 competence bonus to Perform (String Instruments) checks. When used with a bard's song of freedom ability, it grants a +5 bonus to the caster level of the caster level of break enchantment.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on December 14, 2018, 11:06:52 PM
Okay. All the reagents will be taken (but likely get donated somewhere)

I have absolutely no idea how they'd transport the golems but that is something he'd want to do. ... actually, could they somehow fit the golems into a portable hole? It DOES have double the space...

Alternatively, if they can't manage to move the golems for now, he'll  inform Celestia about them and tell them there are likely slave souls inside of them and to try and help them if possible. Worst case, they get new golems.

He'll take all the scrolls and spellbooks to investigate, though the scrolls will likely just get given to the troops, so don't worry too much there.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 14, 2018, 11:11:32 PM
Quote from: Nephrite on December 04, 2018, 11:22:47 PM
Moore would like to buy three of the following from Jovar:

Replica Aurora Sending Orb: At-will use of Sending, with no word limit and as a standard action.

I believe we agreed the cost to be 60,000 gold, so three is 180k.

Moore doesn't mind paying for it if necessary.

There's no need to pay - however, in this case, they'd like a donation equalling the price donated to various charities and goodly causes across the planes. This is offscreen stuff by and large, so just mark it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 14, 2018, 11:12:03 PM
Quote from: Nephrite on December 14, 2018, 11:06:52 PM
Okay. All the reagents will be taken (but likely get donated somewhere)

I have absolutely no idea how they'd transport the golems but that is something he'd want to do. ... actually, could they somehow fit the golems into a portable hole? It DOES have double the space...

Alternatively, if they can't manage to move the golems for now, he'll  inform Celestia about them and tell them there are likely slave souls inside of them and to try and help them if possible. Worst case, they get new golems.

He'll take all the scrolls and spellbooks to investigate, though the scrolls will likely just get given to the troops, so don't worry too much there.

The golems will be retrieved, the rest will be sorted out after you return.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 18, 2018, 04:50:39 PM
Io Treasures

Armor of the Courageous

This mithral full plate armor+7 grants the wearer immunity to fear. If they are already immune to fear, such as by having a paladin's aura of courage class feature, all allies within 100ft gain immunity to fear. If the wearer has access to the courage domain, the spells of the courage domain are cast with a +3 bonus to caster level. The spells cloak of bravery and greater cloak of bravery are tripled in range, area and duration when you cast them.

This armor has a maximum dexterity 3 points higher than normal, an armor check penalty 3 points lower than normal and an armor bonus 3 points higher than usual. These are all the result of epic skill usages for Craft (Armorsmithing).

Philosopher's Friend

This darkwood quarterstaff+6 grants a +15 competence bonus to Intelligence and Wisdom based skill checks when in hand. The holder's mental abilities expand with the reflections of the ages, granting a +4 bonus to Intelligence and Wisdom. Finally, the staff may cast sequester once per day (caster level 30th), except that the target does not become comatose.

Philosopher's Friend is a minor artifact.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on December 19, 2018, 01:54:59 PM
Any objections to Seira using the Philosopher's Friend in this dungeon?
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on December 19, 2018, 01:55:33 PM
None, Alicia's hands are full with her sword.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 19, 2018, 01:56:54 PM
Antenora, Oberuth and Amaryl really line up with it so they don't care.

Jetina could marginally use it but isn't invested so sure, she doesn't care.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on December 19, 2018, 01:57:59 PM
Nope, Moore was just going to carry it since he generally doesn't go in on melee unless there's an emergency. Feel free to use it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on December 26, 2018, 12:36:07 AM
Did we pick up any good stuff on Ice?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 26, 2018, 04:46:07 AM
Yes, I need to go back to your last loot post and update it all. That will be in the morning.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 26, 2018, 08:53:59 PM
Quote from: Anastasia on September 25, 2018, 04:45:36 PM
Tryll Loot

3 sets of ice-covered armor
1 set of damaged ice covered armor
3 frozen icicle blades
1 damaged icicle blade
2 pouches with coins
1 silvery ring with a blue gemstone
2 spell scrolls
1 icy wand-like object
1 iced over mace
Ice golem fragments

Quoting this so I don't have to find them again. More incoming.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on December 26, 2018, 08:58:31 PM
And the bits of the little whirlwind ice golem!
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 26, 2018, 10:09:06 PM
Added.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 27, 2018, 12:23:18 PM
Blue ice breastplate+3, greater cold resistance. 56000 gold.
Blue ice breastplate+4. 19000 gold.
Blue ice breastplate+3, greater cold resistance. 5600 gold.
Damaged blue ice armor: If repaired, this would be blue ice breastplate+2, light fortification and greater fire resistance.
Blue ice bastard sword+2, grants the wielder the benefits of the snowcasting feat. 12000 gold.
Blue ice bastard sword+2, grants the wielder the benefits of the snowcasting feat. 12000 gold.
Blue ice bastard sword+2, grants the wielder the benefits of the snowcasting feat. 12000 gold.
Damage icicle blade: Same as the last three, just needs repairs.
Pouch with 392 gold, 23 silver, 58 copper
Pouch with 48 gold, 238 silver, 482 copper
Ring of Ice and Water Walking: As a ring of water walking, but also lets you cross ice safely and with no loss of speed or risk of slipping. 20000 gold.
Scroll of Iceball (As fireball, but ice): 375 gold.
Scroll of Cone of Cold: 1125 gold.
Staff of Frost, 0 charges. It has no charges left, but it can be replenished if it is immersed in super chilled water under the light of a full moon. 56250 gold.
Heavy Mace+5, frost. If wielded by a character with the ability to smite and access to the cold or winter domains (or the winter's champion feat), it deals extra cold damage on smites equal to the extra damage of the smite. 197000 gold.
Ice golem fragments: Fragments of a broken golem. 2000 gold as research material, more potentially if you have an idea.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 27, 2018, 01:31:38 PM
Io Treasures

Armor of the Courageous

This mithral full plate armor+7 grants the wearer immunity to fear. If they are already immune to fear, such as by having a paladin's aura of courage class feature, all allies within 100ft gain immunity to fear. If the wearer has access to the courage domain, the spells of the courage domain are cast with a +3 bonus to caster level. The spells cloak of bravery and greater cloak of bravery are tripled in range, area and duration when you cast them.

This armor has a maximum dexterity 3 points higher than normal, an armor check penalty 3 points lower than normal and an armor bonus 3 points higher than usual. These are all the result of epic skill usages for Craft (Armorsmithing).

Philosopher's Friend

This darkwood quarterstaff+6 grants a +15 competence bonus to Intelligence and Wisdom based skill checks when in hand. The holder's mental abilities expand with the reflections of the ages, granting a +4 bonus to Intelligence and Wisdom. Finally, the staff may cast sequester once per day (caster level 30th), except that the target does not become comatose.

Philosopher's Friend is a minor artifact.

Tears

This adamantine longsword+7 is the crystallization of a warrior's sheer determination to endure through his problems and past this. When wielded, it grants the wielder their Constitution modifier as a bonus to armor class, as well as immunity to ability penalties, ability damage and ability drain to Constitution. The wielder may use Constitution in place of Dexterity for initiative checks.

This weapon has a critical multiplier of x3, one higher than a normal longsword. This is the result of epic skill usages for Craft (Weaponsmithing).

Tears is a minor artifact.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on December 29, 2018, 03:33:36 PM
Quote from: Anastasia on December 27, 2018, 12:23:18 PM
Blue ice breastplate+3, greater cold resistance. 56000 gold.
Blue ice breastplate+4. 19000 gold.
Blue ice breastplate+3, greater cold resistance. 5600 gold.
Damaged blue ice armor: If repaired, this would be blue ice breastplate+2, light fortification and greater fire resistance.
Blue ice bastard sword+2, grants the wielder the benefits of the snowcasting feat. 12000 gold.
Blue ice bastard sword+2, grants the wielder the benefits of the snowcasting feat. 12000 gold.
Blue ice bastard sword+2, grants the wielder the benefits of the snowcasting feat. 12000 gold.
Damage icicle blade: Same as the last three, just needs repairs.
Pouch with 392 gold, 23 silver, 58 copper
Pouch with 48 gold, 238 silver, 482 copper
Ring of Ice and Water Walking: As a ring of water walking, but also lets you cross ice safely and with no loss of speed or risk of slipping. 20000 gold.
Scroll of Iceball (As fireball, but ice): 375 gold.
Scroll of Cone of Cold: 1125 gold.
Staff of Frost, 0 charges. It has no charges left, but it can be replenished if it is immersed in super chilled water under the light of a full moon. 56250 gold.
Heavy Mace+5, frost. If wielded by a character with the ability to smite and access to the cold or winter domains (or the winter's champion feat), it deals extra cold damage on smites equal to the extra damage of the smite. 197000 gold.
Ice golem fragments: Fragments of a broken golem. 2000 gold as research material, more potentially if you have an idea.
What would be needed to repair the damaged items?

And I was hoping to see if I could learn the inner workings of golem creation from studying that little guy.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 29, 2018, 03:35:32 PM
Someone skilled in item creation and some money to fix them.

You'd need to take some time studying them. Gimme an K:A check?
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on December 29, 2018, 03:50:07 PM
[blockquote]Rolled 1d20+53 : 17 + 53, total 70[/blockquote]
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 30, 2018, 07:15:16 AM
It's a start. You'd need more golem remains to study, but it's a start.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 01, 2019, 09:35:13 PM
Io Treasures

Armor of the Courageous

This mithral full plate armor+7 grants the wearer immunity to fear. If they are already immune to fear, such as by having a paladin's aura of courage class feature, all allies within 100ft gain immunity to fear. If the wearer has access to the courage domain, the spells of the courage domain are cast with a +3 bonus to caster level. The spells cloak of bravery and greater cloak of bravery are tripled in range, area and duration when you cast them.

This armor has a maximum dexterity 3 points higher than normal, an armor check penalty 3 points lower than normal and an armor bonus 3 points higher than usual. These are all the result of epic skill usages for Craft (Armorsmithing).

Philosopher's Friend

This darkwood quarterstaff+6 grants a +15 competence bonus to Intelligence and Wisdom based skill checks when in hand. The holder's mental abilities expand with the reflections of the ages, granting a +4 bonus to Intelligence and Wisdom. Finally, the staff may cast sequester once per day (caster level 30th), except that the target does not become comatose.

Philosopher's Friend is a minor artifact.

Tears

This adamantine longsword+7 is the crystallization of a warrior's sheer determination to endure through his problems and past this. When wielded, it grants the wielder their Constitution modifier as a bonus to armor class, as well as immunity to ability penalties, ability damage and ability drain to Constitution. The wielder may use Constitution in place of Dexterity for initiative checks.

This weapon has a critical multiplier of x3, one higher than a normal longsword. This is the result of epic skill usages for Craft (Weaponsmithing).

Tears is a minor artifact.

Scroll of Polar Howl: A normal spell scroll of the spell the blue ice dragon attempted to cast on you.
Scroll of Iosodaelanaja's Endless Sight
Scroll of Danatha's Improvisation
Scroll of Sorrow's Touch

Purple Key

A key painted purple, made of what appears to be common iron.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 03, 2019, 05:22:38 PM
Iddy horror loot

5 giant pearls: Each pearl crackles with electricity and is roughly the size of a man's forearm. They're enormous by pearl standards to say the least. What will you do with them?
Horror scales: These scales can be used to make powerful armor - an armor bonus one higher than usual and an armor check penalty four lower than usual. You have enough to make two sets of armor.
Horror components: The insides of the horrors crackle with electricity and strange energies. You could sell this for 24,000 gold or keep them and develop them into unique material components. Up to you.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on January 03, 2019, 06:07:42 PM
Quote from: Anastasia on January 03, 2019, 05:22:38 PM
Iddy horror loot

5 giant pearls: Each pearl crackles with electricity and is roughly the size of a man's forearm. They're enormous by pearl standards to say the least. What will you do with them?

First, let's get them valued. Then, let's find out what they can be used for for both equipment and guild purposes.

Quote from: Anastasia on January 03, 2019, 05:22:38 PM
Horror scales: These scales can be used to make powerful armor - an armor bonus one higher than usual and an armor check penalty four lower than usual. You have enough to make two sets of armor.

I want one set for me; I plan to RP building an armor set between pops and Alyssa. Her gear's sorely lacking, so this is a step in that direction. The other, does anyone in the node want a set? If not, then it goes to the guild.

Quote from: Anastasia on January 03, 2019, 05:22:38 PM
Horror components: The insides of the horrors crackle with electricity and strange energies. You could sell this for 24,000 gold or keep them and develop them into unique material components. Up to you.

Ugh, I want the money, but... Keep 'em. Let's see what we can do with them.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 03, 2019, 09:32:27 PM
The pearls are something unknown. However, through various contacts, the guild gets an offer for 60,000 gold per pearl. This is an extraplanar offer.

Jarem will take a set of armor made of it as a memento as well as a resource later, though his current armor is unlikely to be changed since it's good for him.

Okay, you get 40 of the following optional material component.

Thunder Marrow

The marrow from the bones of these creatures is charged with powerful electricity. When used with a spell that deals electricity damage, it adds an extra 1d4 points of sonic damage to the damage dealt.

You also get 60 of the following component

Aquatic Tooth

The teeth of these creatures are powerful components for magic fang and greater magic fang spells. When used with either of the spells, it increases the caster level by 1.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on January 03, 2019, 09:34:45 PM
Any way to figure out what could be made with the pearls?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 04, 2019, 12:08:48 PM
Time and research, mostly. Since you aren't sure what they are, that means it takes effort to price them and account for any unusual properties.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 04, 2019, 01:14:51 PM
Io Treasures

Armor of the Courageous

This mithral full plate armor+7 grants the wearer immunity to fear. If they are already immune to fear, such as by having a paladin's aura of courage class feature, all allies within 100ft gain immunity to fear. If the wearer has access to the courage domain, the spells of the courage domain are cast with a +3 bonus to caster level. The spells cloak of bravery and greater cloak of bravery are tripled in range, area and duration when you cast them.

This armor has a maximum dexterity 3 points higher than normal, an armor check penalty 3 points lower than normal and an armor bonus 3 points higher than usual. These are all the result of epic skill usages for Craft (Armorsmithing).

Philosopher's Friend

This darkwood quarterstaff+6 grants a +15 competence bonus to Intelligence and Wisdom based skill checks when in hand. The holder's mental abilities expand with the reflections of the ages, granting a +4 bonus to Intelligence and Wisdom. Finally, the staff may cast sequester once per day (caster level 30th), except that the target does not become comatose.

Philosopher's Friend is a minor artifact.

Tears

This adamantine longsword+7 is the crystallization of a warrior's sheer determination to endure through his problems and past this. When wielded, it grants the wielder their Constitution modifier as a bonus to armor class, as well as immunity to ability penalties, ability damage and ability drain to Constitution. The wielder may use Constitution in place of Dexterity for initiative checks.

This weapon has a critical multiplier of x3, one higher than a normal longsword. This is the result of epic skill usages for Craft (Weaponsmithing).

Tears is a minor artifact.

Scroll of Polar Howl: A normal spell scroll of the spell the blue ice dragon attempted to cast on you.
Scroll of Iosodaelanaja's Endless Sight
Scroll of Danatha's Improvisation
Scroll of Sorrow's Touch
Scroll of Lightning's Rise

Purple Key

A key painted purple, made of what appears to be common iron.

4 copies of Melody of the Winds

Each of these scores teaches a single character the Wind's Song feat as a bonus feat. Only a character with bardic music can use this item. Each one can be used once and is then powerless.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on January 04, 2019, 10:26:49 PM
Sell all but two. Keep two for research.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 04, 2019, 10:27:56 PM
That's 3 pearls at 60k, for a total of 180k.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 08, 2019, 03:24:07 PM
Io Treasures

Armor of the Courageous

This mithral full plate armor+7 grants the wearer immunity to fear. If they are already immune to fear, such as by having a paladin's aura of courage class feature, all allies within 100ft gain immunity to fear. If the wearer has access to the courage domain, the spells of the courage domain are cast with a +3 bonus to caster level. The spells cloak of bravery and greater cloak of bravery are tripled in range, area and duration when you cast them.

This armor has a maximum dexterity 3 points higher than normal, an armor check penalty 3 points lower than normal and an armor bonus 3 points higher than usual. These are all the result of epic skill usages for Craft (Armorsmithing).

Philosopher's Friend

This darkwood quarterstaff+6 grants a +15 competence bonus to Intelligence and Wisdom based skill checks when in hand. The holder's mental abilities expand with the reflections of the ages, granting a +4 bonus to Intelligence and Wisdom. Finally, the staff may cast sequester once per day (caster level 30th), except that the target does not become comatose.

Philosopher's Friend is a minor artifact.

Tears

This adamantine longsword+7 is the crystallization of a warrior's sheer determination to endure through his problems and past this. When wielded, it grants the wielder their Constitution modifier as a bonus to armor class, as well as immunity to ability penalties, ability damage and ability drain to Constitution. The wielder may use Constitution in place of Dexterity for initiative checks.

This weapon has a critical multiplier of x3, one higher than a normal longsword. This is the result of epic skill usages for Craft (Weaponsmithing).

Tears is a minor artifact.

Scroll of Polar Howl: A normal spell scroll of the spell the blue ice dragon attempted to cast on you.
Scroll of Iosodaelanaja's Endless Sight
Scroll of Danatha's Improvisation
Scroll of Sorrow's Touch
Scroll of Lightning's Rise

Purple Key

A key painted purple, made of what appears to be common iron.

4 copies of Melody of the Winds

Each of these scores teaches a single character the Wind's Song feat as a bonus feat. Only a character with bardic music can use this item. Each one can be used once and is then powerless.

Horizon's Flute

This plain flute pushes back the seemingly impossible and makes them a little more possible. When played by a bard who succeeds on a DC 40 Perform (Wind Instruments) check, it grants a single listener the following benefit. When a creature who hears this makes a skill check, a natural result of 20 automatically succeeds, so long as a sufficiently high skill check can succeed. While it doesn't allow the truly impossible, anything just short of that can theoretically be done with this. You can't take 20 on a skill when under the effects of horizon's flute.

Each usage of this ability counts as a daily use of bardic music.

Horizon's Flute is a minor artifact.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on January 11, 2019, 12:03:28 AM
Blue ice breastplate+3, greater cold resistance. 56000 gold.
Blue ice breastplate+4. 19000 gold.
Blue ice breastplate+3, greater cold resistance. 56000 gold.
Blue ice bastard sword+2, grants the wielder the benefits of the snowcasting feat. 12000 gold.
Blue ice bastard sword+2, grants the wielder the benefits of the snowcasting feat. 12000 gold.
Blue ice bastard sword+2, grants the wielder the benefits of the snowcasting feat. 12000 gold.
Pouch with 392 gold, 23 silver, 58 copper
Pouch with 48 gold, 238 silver, 482 copper
Ring of Ice and Water Walking: As a ring of water walking, but also lets you cross ice safely and with no loss of speed or risk of slipping. 20000 gold.
Heavy Mace+5, frost. If wielded by a character with the ability to smite and access to the cold or winter domains (or the winter's champion feat), it deals extra cold damage on smites equal to the extra damage of the smite. 197000 gold.

Sold or otherwise liquidated.

Dana, Benyen, Miranda, Debonah, & Tryll each get 76,894g.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 11, 2019, 12:04:36 AM
Cool. Any other loot to do while we're here?
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on January 11, 2019, 12:06:30 AM
Might talk to a golemsmith and again see an ice crafter if there's one available. Doesn't need RP unless you feel the need for it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 11, 2019, 12:09:36 AM
Sure. We can sort this out OOC a bit later, though. For now, back to thread.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 11, 2019, 05:44:04 PM
Tryll Loot

Heart Finder Ruby

This ruby is worth 80,000 gold by itself. Additionally, it can be used as focus to help locate any Heart Rubies that are present on a plane. Spin the arrow and it'll point you in a direction and glow pink if there are Heart Rubies to find. If there's multiple, it points at the closest. The enchantment is designed to collapse after it is used to find two rubies and it will not function in Brightwater.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 14, 2019, 10:44:56 PM
Shirt of the Depths

This chain shirt is made of the scales of a strange creature, cunningly made with magic. It has an armor bonus four higher than normal for a chain shirt (+8 total) and an arcane spell failure of 20% lower than usual (0%). The wearer gains resistance to electricity 30 and can breathe water as well as air. Creatures that strike the wearer with successful melee attack take 2d6 points of electricity damage. Multiple attacks causes this damage multiple times.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 15, 2019, 02:06:23 PM
Io Treasures

Armor of the Courageous

This mithral full plate armor+7 grants the wearer immunity to fear. If they are already immune to fear, such as by having a paladin's aura of courage class feature, all allies within 100ft gain immunity to fear. If the wearer has access to the courage domain, the spells of the courage domain are cast with a +3 bonus to caster level. The spells cloak of bravery and greater cloak of bravery are tripled in range, area and duration when you cast them.

This armor has a maximum dexterity 3 points higher than normal, an armor check penalty 3 points lower than normal and an armor bonus 3 points higher than usual. These are all the result of epic skill usages for Craft (Armorsmithing).

Armor of the Courageous is a minor artifact.

Philosopher's Friend

This darkwood quarterstaff+6 grants a +15 competence bonus to Intelligence and Wisdom based skill checks when in hand. The holder's mental abilities expand with the reflections of the ages, granting a +4 bonus to Intelligence and Wisdom. Finally, the staff may cast sequester once per day (caster level 30th), except that the target does not become comatose.

Philosopher's Friend is a minor artifact.

Tears

This adamantine longsword+7 is the crystallization of a warrior's sheer determination to endure through his problems and past this. When wielded, it grants the wielder their Constitution modifier as a bonus to armor class, as well as immunity to ability penalties, ability damage and ability drain to Constitution. The wielder may use Constitution in place of Dexterity for initiative checks.

This weapon has a critical multiplier of x3, one higher than a normal longsword. This is the result of epic skill usages for Craft (Weaponsmithing).

Tears is a minor artifact.

Scroll of Polar Howl: A normal spell scroll of the spell the blue ice dragon attempted to cast on you.
Scroll of Iosodaelanaja's Endless Sight
Scroll of Danatha's Improvisation
Scroll of Sorrow's Touch
Scroll of Lightning's Rise
Scroll of Bredanalundalum's Wit
Scroll of Ghostblood
Scroll of Zephyr's Soul
Scroll of Thunderous Voice

Purple Key

A key painted purple, made of what appears to be common iron.

4 copies of Melody of the Winds

Each of these scores teaches a single character the Wind's Song feat as a bonus feat. Only a character with bardic music can use this item. Each one can be used once and is then powerless.

Horizon's Flute

This plain flute pushes back the seemingly impossible and makes them a little more possible. When played by a bard who succeeds on a DC 40 Perform (Wind Instruments) check, it grants a single listener the following benefit. When a creature who hears this makes a skill check, a natural result of 20 automatically succeeds, so long as a sufficiently high skill check can succeed. While it doesn't allow the truly impossible, anything just short of that can theoretically be done with this. You can't take 20 on a skill when under the effects of horizon's flute.

Each usage of this ability counts as a daily use of bardic music.

Horizon's Flute is a minor artifact.

Platinum Key

A key made of solid platinum and shining bright.

Sorcerer's Insight

This ring grants a +2 to the DC of all sorcerer spells when worn as well as a +1 bonus to caster level. Three times per day as a swift action, the wearer may invoke the ring to instantly regain a spell per day she has just expended. Finally, once per day, the sorcerer can cast a spell with a +5 bonus to caster level and a -5 penalty to any dispel checks to counter or dispel the spell.

Sorcerer's Insight is a minor artifact.

Living Scroll

A strange scroll that seems to be alive?
Used.

Adamantine Key

A key made of adamantine.

Small Book

A small book created by Moore with the living scroll.

Gauntlets of the Precipice

These gauntlets increase the bonus to attacks when charging by +2 to +4 total and grant freedom of movement when charging. When the wearer strikes a target at the end of the charge, she may choose to teleport (as by a dimensional door spell) as a swift action. This may be used up to three times per day.

Gauntlets of the Precipice are a minor artifact.

Gold Key

A key made of gold.

Shifting Key

A key made of changing materials, always shifting in your grasp.

Commander's Helmet

This helmet grants a +15 competence bonus to Charisma based skills and a +6 enhancement bonus to Charisma. The wearer's voice is clear and powerful, able to be heard clearly for 100ft per hit die of the wearer. Yet the greatest function of the helmet is future seeing, allowing the wearer to have an instinctive grasp of which of her strategies are wise. This grants a +20 competence bonus to any check related to leading soldiers and planning battles, as well as the ability to 'sense' flawed plans. This works through powerful divination magic, able to foil any non epic protections to provide this, even if a plan would appear sound with the information the wearer has on hand.

Commander's Helmet is a minor artifact.

Life's Emerald

This emerald functions as an ioun stone that grants a +10 enhancement bonus to Constitution.

Io's Tome

This tome is said to have knowledge to allow a deity to become One. How this works is not clear.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on January 22, 2019, 11:51:13 AM
-20k for info.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 22, 2019, 10:50:45 PM
Let me know how y'all want to sort all this?

Io Treasures

Armor of the Courageous

This mithral full plate armor+7 grants the wearer immunity to fear. If they are already immune to fear, such as by having a paladin's aura of courage class feature, all allies within 100ft gain immunity to fear. If the wearer has access to the courage domain, the spells of the courage domain are cast with a +3 bonus to caster level. The spells cloak of bravery and greater cloak of bravery are tripled in range, area and duration when you cast them.

This armor has a maximum dexterity 3 points higher than normal, an armor check penalty 3 points lower than normal and an armor bonus 3 points higher than usual. These are all the result of epic skill usages for Craft (Armorsmithing).

Armor of the Courageous is a minor artifact.

Philosopher's Friend

This darkwood quarterstaff+6 grants a +15 competence bonus to Intelligence and Wisdom based skill checks when in hand. The holder's mental abilities expand with the reflections of the ages, granting a +4 bonus to Intelligence and Wisdom. Finally, the staff may cast sequester once per day (caster level 30th), except that the target does not become comatose.

Philosopher's Friend is a minor artifact.

Tears

This adamantine longsword+7 is the crystallization of a warrior's sheer determination to endure through his problems and past this. When wielded, it grants the wielder their Constitution modifier as a bonus to armor class, as well as immunity to ability penalties, ability damage and ability drain to Constitution. The wielder may use Constitution in place of Dexterity for initiative checks.

This weapon has a critical multiplier of x3, one higher than a normal longsword. This is the result of epic skill usages for Craft (Weaponsmithing).

Tears is a minor artifact.

Scroll of Polar Howl: A normal spell scroll of the spell the blue ice dragon attempted to cast on you.
Scroll of Iosodaelanaja's Endless Sight
Scroll of Danatha's Improvisation
Scroll of Sorrow's Touch
Scroll of Lightning's Rise
Scroll of Bredanalundalum's Wit
Scroll of Ghostblood
Scroll of Zephyr's Soul
Scroll of Thunderous Voice

4 copies of Melody of the Winds

Each of these scores teaches a single character the Wind's Song feat as a bonus feat. Only a character with bardic music can use this item. Each one can be used once and is then powerless.

Horizon's Flute

This plain flute pushes back the seemingly impossible and makes them a little more possible. When played by a bard who succeeds on a DC 40 Perform (Wind Instruments) check, it grants a single listener the following benefit. When a creature who hears this makes a skill check, a natural result of 20 automatically succeeds, so long as a sufficiently high skill check can succeed. While it doesn't allow the truly impossible, anything just short of that can theoretically be done with this. You can't take 20 on a skill when under the effects of horizon's flute.

Each usage of this ability counts as a daily use of bardic music.

Horizon's Flute is a minor artifact.

Platinum Key

A key made of solid platinum and shining bright.

Sorcerer's Insight

This ring grants a +2 to the DC of all sorcerer spells when worn as well as a +1 bonus to caster level. Three times per day as a swift action, the wearer may invoke the ring to instantly regain a spell per day she has just expended. Finally, once per day, the sorcerer can cast a spell with a +5 bonus to caster level and a -5 penalty to any dispel checks to counter or dispel the spell.

Sorcerer's Insight is a minor artifact.

Small Book

A small book created by Moore with the living scroll.

Gauntlets of the Precipice

These gauntlets increase the bonus to attacks when charging by +2 to +4 total and grant freedom of movement when charging. When the wearer strikes a target at the end of the charge, she may choose to teleport (as by a dimensional door spell) as a swift action. This may be used up to three times per day.

Gauntlets of the Precipice are a minor artifact.

Commander's Helmet

This helmet grants a +15 competence bonus to Charisma based skills and a +6 enhancement bonus to Charisma. The wearer's voice is clear and powerful, able to be heard clearly for 100ft per hit die of the wearer. Yet the greatest function of the helmet is future seeing, allowing the wearer to have an instinctive grasp of which of her strategies are wise. This grants a +20 competence bonus to any check related to leading soldiers and planning battles, as well as the ability to 'sense' flawed plans. This works through powerful divination magic, able to foil any non epic protections to provide this, even if a plan would appear sound with the information the wearer has on hand.

Commander's Helmet is a minor artifact.

Life's Emerald

This emerald functions as an ioun stone that grants a +10 enhancement bonus to Constitution.

Io's Tome

This tome is said to have knowledge to allow a deity to become One. How this works is not clear.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on January 23, 2019, 03:23:36 AM
I figure that the things given to us... are ours. Thus:

Armor of the Courageous - Jetina
Tears - Oberuth
4 copies of Melody of the Winds - Seira x1, Moore x1, Alicia x2
Horizon's Flute - Moore
Sorcerer's Insight - Amaryl
Small Book - Moore
Gauntlets of the Precipice - Antenora
Commander's Helmet - Seira
Life's Emerald - Alicia

Looking up scrolls was a pain, you better appreciate it!

These were general rewards:
Scroll of Polar Howl: A normal spell scroll of the spell the blue ice dragon attempted to cast on you.
Scroll of Iosodaelanaja's Endless Sight
Scroll of Danatha's Improvisation
Scroll of Sorrow's Touch
Scroll of Lightning's Rise

These were trades:
Scroll of Bredanalundalum's Wit - Alicia
Scroll of Ghostblood - Seira
Scroll of Zephyr's Soul - Seira
Scroll of Thunderous Voice - Moore

Nongear:
Ability boosts from exciting dinner - all
Siren's Voice - Jetina

That just leaves the following two things:

Philosopher's Friend
Io's Tome

On the tome, let's timeshare it? I propose that I read it as prep for Sanzha's ascension, give it to Moore so he can decide whether to go for it, and Alicia last but not least?

I obviously would like Philosopher's Friend, but it wasn't given to me so if someone wants it as well, say so and we'll figure out some sort of trade or whichever?
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on January 23, 2019, 09:25:18 AM
Moore already has a Knowledge Prism, so it wouldn't be terribly difficult for him to eventually get something similar to Philosopher's Friend anyway. He also doesn't get much of a benefit from it as an actual weapon, so he's totally fine with Seira having it. He'll likely ask to borrow it when he goes to the Far Realm.

He's also fine with the idea with Io's tome.

For the scrolls, Moore will just jot down all of the magical information on them for use later.

Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on January 23, 2019, 11:55:59 AM
Seira may as well get the general scrolls since she can actually put them in her spellbook and get the most use from them. I'm happy with the split otherwise.

So recording for posterity, team Alicia gets:
Life's Emerald - This emerald functions as an ioun stone that grants a +10 enhancement bonus to Constitution.
Scroll of Bredanalundalum's Wit
Gauntlets of the Precipice
2x Melody of the Winds

A melody each is given to Marie and Ebony.
Antenora keeps her gauntlets.
The scroll is stowed away.
Life's Emerald stowed away.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 23, 2019, 01:07:50 PM
Sylica trophy

Fiendish War Banner

When raised and carried, this banner gives all fiends within 200ft a +1 morale bonus to attack rolls, weapon damage rolls and saving throws.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 23, 2019, 01:18:15 PM
Moore bounty

5,000 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 23, 2019, 01:43:06 PM
Seira elemental stuff

Elemental Crystal

This crystal swirls with elemental power. If given to an elemental, it permanently strengthens them. If used for research, it can aid prismatic and elemental research.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on January 23, 2019, 01:46:46 PM
Can I have an estimate how they're strengthened? Also, who is eligible? Is Omni? Are Zaaman Rul or Chan?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 23, 2019, 02:09:04 PM
OOCwise, they'd gain a hit die or two. It wouldn't work on anything equal or stronger to an elemental monolith.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 25, 2019, 06:54:36 PM
QuoteArmor of the Courageous - Jetina
Tears - Oberuth

Taken and taken.

Quote4 copies of Melody of the Winds - Seira x1, Moore x1, Alicia x2]

Done.

Melody of the Winds [Bardic]
Prerequisite: Perform 13 ranks, bardic music
Benefit: As a standard action, you can expend a daily use of bardic music to grant yourself and all allies within 100ft a fly speed of 30ft (good). This lasts for as long as you perform and five rounds after.

Let me know who is using the scrolls and getting the bonus feats from them.

QuoteHorizon's Flute - Moore
Sorcerer's Insight - Amaryl

Done.

QuoteSmall Book - Moore
Gauntlets of the Precipice - Antenora
Commander's Helmet - Seira
Life's Emerald - Alicia

Done as well.

QuoteThese were general rewards:
Scroll of Polar Howl: A normal spell scroll of the spell the blue ice dragon attempted to cast on you.
Scroll of Iosodaelanaja's Endless Sight
Scroll of Danatha's Improvisation
Scroll of Sorrow's Touch
Scroll of Lightning's Rise

Okay, who is taking those?

QuoteThese were trades:
Scroll of Bredanalundalum's Wit - Alicia
Scroll of Ghostblood - Seira
Scroll of Zephyr's Soul - Seira
Scroll of Thunderous Voice - Moore

Done.

QuotePhilosopher's Friend
Io's Tome

On the tome, let's timeshare it? I propose that I read it as prep for Sanzha's ascension, give it to Moore so he can decide whether to go for it, and Alicia last but not least?

I obviously would like Philosopher's Friend, but it wasn't given to me so if someone wants it as well, say so and we'll figure out some sort of trade or whichever?

No one who went there really wants it - wrong party composition. Anyone inf Seira's node would love it except Sanzha. Up to y'all, just want a decision on who gets it here.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on January 25, 2019, 07:22:33 PM
By the looks of things no one is contesting Philosopher's Staff so I'm taking it.
For the general scrolls, I can take those too and make copies for anyone interested.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 25, 2019, 07:56:46 PM
If anyone objects to that, say so now. If no one has by tomorrow at normal session time, it carries.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on January 27, 2019, 05:41:48 PM
No objections.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 27, 2019, 09:09:48 PM
Then loot is done and should be distributed.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 27, 2019, 09:10:29 PM
Also, are those melody of the winds scrolls being used or not? Let me know so if so, I can update them.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on January 27, 2019, 09:39:20 PM
Yes, just haven't done Marie since she's away from Sylica. Ebony can have hers delivered.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on January 28, 2019, 01:41:22 AM
Yes, it will happen IC with Sanzha.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on January 29, 2019, 11:00:02 PM
Quote from: Anastasia on January 14, 2019, 10:44:56 PM
Shirt of the Depths

This chain shirt is made of the scales of a strange creature, cunningly made with magic. It has an armor bonus four higher than normal for a chain shirt (+8 total) and an arcane spell failure of 20% lower than usual (0%). The wearer gains resistance to electricity 30 and can breathe water as well as air. Creatures that strike the wearer with successful melee attack take 2d6 points of electricity damage. Multiple attacks causes this damage multiple times.

Okay, want to add the following to this:

Commander (p.9 MiC, 2000gp*2=4000): +2 Competence on Diplo, +1 Morale on Will saves, -5 to Hide.

Easy Travel (p.10 MiC, 1500gp*2=3000): Carry Medium Load as Light, walk up to 10 hours/day before Con checks.

Sonic Resistance, Greater (Magic Armor SRD, 42000gp): As sonic resistance, except it absorbs the first 30 points of sonic damage per attack.

Soulfire (p.112 BoED, +4): This armor's wearer is immune to all death spells, magical death effects, and energy drain, and any negative energy effects (such as from chill touch or inflict spells).

Styptic (p.15 MiC, +1 bonus): Do not suffer ongoing blood loss for any reason, automatic stabilize, 25% chance to be unaffected by blood-draining attack that depletes Con.

Mithrilmist Shirt (p.20 MiC, 3400gp*2=6800): 7/day fill space with silver mist, grants concealment against attacks but does not hinder your vision.

Total: 25,000(+5)+55,800=80,800gp. This leaves Alyssa with 136,907gp.

She also wants to add a Cloak of Weaponry effect (p.89 MiC, 2300gp*2=4600): Store a single weapon of up to 25lbs, medium to her Cloak of Displacement. 4600*1.5= 6900gp.

That leaves her with a total of 130,007gp.

She also noticed that she hadn't split the loot between the node after the levithan battle and will now offer to split that 130k four ways if anyone wants some >.>
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 30, 2019, 09:09:49 PM
Quote from: Iron Dragoon on January 29, 2019, 11:00:02 PM
Quote from: Anastasia on January 14, 2019, 10:44:56 PM
Shirt of the Depths

This chain shirt is made of the scales of a strange creature, cunningly made with magic. It has an armor bonus four higher than normal for a chain shirt (+8 total) and an arcane spell failure of 20% lower than usual (0%). The wearer gains resistance to electricity 30 and can breathe water as well as air. Creatures that strike the wearer with successful melee attack take 2d6 points of electricity damage. Multiple attacks causes this damage multiple times.

Okay, want to add the following to this:

Commander (p.9 MiC, 2000gp*2=4000): +2 Competence on Diplo, +1 Morale on Will saves, -5 to Hide.

Easy Travel (p.10 MiC, 1500gp*2=3000): Carry Medium Load as Light, walk up to 10 hours/day before Con checks.

Sonic Resistance, Greater (Magic Armor SRD, 42000gp): As sonic resistance, except it absorbs the first 30 points of sonic damage per attack.

First two are fine. Second is 66k in the SRD, not 42k. HOWEVER, it is houseruled down to 44k. So in essence add 2k to the price.

QuoteSoulfire (p.112 BoED, +4): This armor's wearer is immune to all death spells, magical death effects, and energy drain, and any negative energy effects (such as from chill touch or inflict spells).

Okay, at this point, what is the armor's total stat line? Before anything else in this post, up to soulfire.

Styptic (p.15 MiC, +1 bonus): Do not suffer ongoing blood loss for any reason, automatic stabilize, 25% chance to be unaffected by blood-draining attack that depletes Con.

Mithrilmist Shirt (p.20 MiC, 3400gp*2=6800): 7/day fill space with silver mist, grants concealment against attacks but does not hinder your vision.

Total: 25,000(+5)+55,800=80,800gp. This leaves Alyssa with 136,907gp.

She also wants to add a Cloak of Weaponry effect (p.89 MiC, 2300gp*2=4600): Store a single weapon of up to 25lbs, medium to her Cloak of Displacement. 4600*1.5= 6900gp.

That leaves her with a total of 130,007gp.

She also noticed that she hadn't split the loot between the node after the levithan battle and will now offer to split that 130k four ways if anyone wants some >.>
[/quote]
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on January 30, 2019, 09:18:18 PM
Total bonus is +5 for Soulfire and Syptic, everything else has a flat cost.

Total: 25,000(+5)+55,800=80,800gp.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 30, 2019, 09:19:56 PM
Okay then, rest of it's fine. I don't normally allow adding unique armors on like that, but in this case I'll let it ride.

Okay, people need money so split that and post how much everyone gets?
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on February 01, 2019, 04:45:17 PM
Quote from: Anastasia on January 30, 2019, 09:19:56 PM
Okay, people need money so split that and post how much everyone gets?

32,000 each.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 01, 2019, 10:43:39 PM
I'm largely avoiding doing a ton of shopping this game, but Alyssa's node is new and bare enough that I feel okay with it for them.

Jarem has 50615+32000=82615 gold. He'll spend 4k to add called to his armor as a quality of life thing. 78615 gold left. He'll spend 8k to get Gauntlets of War, which are so up his alley. 70615 gold left. He's done.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on February 02, 2019, 03:36:34 PM
Knight's Gauntlets

These gauntlets grant a +2 enhancement bonus to Strength. When worn by a creature with levels in in the knight class, they are counted as five levels higher to determine the bonus from shield block as well as the morale bonus to attack rolls and Will saves from fighting challenge. A character without levels in knight gains no benefit from this, though they can still benefit from the Strength bonus.

Crossposting as requested.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 13, 2019, 12:44:19 PM
Moore Realm Loot

Inner Hope: Dagger+1, defending.
Outer Hope: Dagger+1, holy.

If wielded at the same time (through TWF for example), their enchantment bonus rises by +2 to +3.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on February 13, 2019, 04:20:14 PM
-5k to Professor Tinsel.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on February 13, 2019, 10:47:15 PM
-5k for circlet.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 19, 2019, 04:47:12 PM
Seira Efreet Attack

Scimitar+1
Potion of Cure Light Wounds
Ring of Protection+2
Scimitar+2, flaming
Tower Shield+1
Tower Shield+1
Tower Shield+3
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 26, 2019, 11:34:29 AM
Alyssa Sahuagin Interlude

Loot and salable goods worth 38631 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on February 26, 2019, 11:30:45 PM
Quote from: Anastasia on February 26, 2019, 11:34:29 AM
Alyssa Sahuagin Interlude

Loot and salable goods worth 38631 gold.

Split 5 ways (node + order share) is 7,726.2gp each.

After the Item Familiar update, she's left with 2,728.2gp.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on February 28, 2019, 11:15:18 PM
What's the value of this?

Nicker's Fancy: Cold iron dagger+5, wounding and ghost touch. When the wielder deals damage with this weapon, they can choose to do minimum damage with it, treating all dice rolled as being a 1 (including extra damage dice, such as sneak attack). If they do, the damage ignores damage reduction except for damage reduction that cannot be bypassed or unique types of damage reduction, such as the damage reduction possessed by many abominations.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 28, 2019, 11:36:08 PM
200k.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on February 28, 2019, 11:36:41 PM
I will def. sell that. Do you wanna do it here or IC?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 28, 2019, 11:37:45 PM
Here's fine.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on February 28, 2019, 11:38:56 PM
Sold Nicker's Fancy for 200k, then.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 28, 2019, 11:40:51 PM
Okay, back to your thread in a moment.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on March 01, 2019, 11:05:35 PM
Purchasing the following:

Essence of Dryad: 400 gold.
Regrets of a Frozen Troll: 900 gold.
Rosenwort: 1,000 gold.
Blood of a Sky Dragon: 1,400 gold.
Tears of a Marut: 2,200 gold.
Eye of an Erinyes: 2,500 gold.
Heart of the Vampire: 3,000 gold.

Total: 11,400. Current remaining funds: 191,328.2gp
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on March 02, 2019, 05:28:41 PM
Spending 120k to add Wounding to Life-Drinker.

This leaves Alyssa with 71,328.2gp.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 02, 2019, 10:41:11 PM
Looks good.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 04, 2019, 06:07:17 PM
Seira Efreet Attack

Scimitar+1
Potion of Cure Light Wounds
Ring of Protection+2
Scimitar+2, flaming
Tower Shield+1
Tower Shield+1
Tower Shield+3
Bits of treasure from the treasure golem
Adamantine spear
Efreet misc papers + gold + coins
Locked drawer contents
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on March 04, 2019, 09:01:55 PM
-10,800gp for Radiance Elemental essence.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on March 06, 2019, 05:16:30 PM
-5k for diamond carving of an eye.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 08, 2019, 10:50:31 PM
Gauntlets of Fond Memories

These gauntlets count as gauntlets+3 for the sake of making attacks, but that is not their true purpose. When worn, they grant a +5 bonus to Concentration checks. Additionally, they grant a +3 bonus to CMB when you use telekinesis.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on March 11, 2019, 01:03:23 AM
Since Alyssa got new guantlets, selling the Truke Strike Gauntlets (That I've literally never used) for 5,250gp.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 11, 2019, 10:05:45 PM
Quote from: Iron Dragoon on March 11, 2019, 01:03:23 AM
Since Alyssa got new guantlets, selling the Truke Strike Gauntlets (That I've literally never used) for 5,250gp.

Cool, done.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on March 15, 2019, 07:36:18 PM
Wanna put:

Inspiring (Armor)

Inspiring armors are made to be functional and are often versatile, with hidden mundane functions. An inspiring armor grants the wielder two additional points of inspiration in an encounter. Points granted this way are expended first. Points form multiple magical items that grant bonuses to inspiration do not stack, you can only gain the benefit of one per encounter.

Moderate transmutation; CL 8th; Craft Magic Arms and Armor, fox's cunning. Price +3 bonus.

on them gauntlets I dun got. 9000gp cost.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on March 15, 2019, 09:51:51 PM
I am circling back on loot posts since I finally have a bit of downtime.

Here (http://www.soulriders.net/forum/index.php/topic,104121.msg1132372.html#msg1132372) you posted about doing something with all those carpets we got. Can we? Maybe make cloaks or something? Ideally, I'd like to get 90 ft fly speeds for Kaja and Jetina so they can keep up more easily.

Cresiel also never futzed with that armor of the Burning Blade, so he may want to do that.

Just as an addendum, we have two other Stupendous Stones of Sending. Kaja can have one and Jetina the other, since Xandra and Cresiel have other ways to communicate to the group in case of an emergency.

I'd also like to check the status of our own in-house Arch thing (http://www.soulriders.net/forum/index.php/topic,104201.msg1124867.html#msg1124867) from way back that's been in the cooker for a while.

ONE MORE THING, I think the Teleport Beacon was being fixed, so that should have been done by now too.

ONE MORE THING, JACKIE, we have 583776 gold, so I would encourage our stalwart members to find something to spend it on in these trying times.

Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on March 15, 2019, 10:01:50 PM
I'm tired of locked doors getting in my way, on that note. Yeah, we can bash them, but that takes time.


Darling Door Defeater, casts Knock (CL 2) unlimited times per day.

3x2x2000 = 12000 gold.


Any objections? No? Great.

Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 15, 2019, 10:14:47 PM
Cresiel objects. He thinks you should shell out for a higher caster level - just in case.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on March 15, 2019, 10:22:10 PM
I mean, if we're going to do that, then we might as well make something that just casts Disintegrate!
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 15, 2019, 10:24:07 PM
Oh sure, but sometimes you don't want to destroy something if you don't have to.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on March 15, 2019, 10:34:50 PM
Well, that's fair. Fine then, CL 30 knock. We will open EVERY door.

3x30x2000 = 180,000 gold. It'd better be worth it!!!!!!


But real talk, if other people want to make purchases, they should make them before this, as this is more of a luxury than anything.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 15, 2019, 10:40:05 PM
I'll look over the weekend.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 18, 2019, 01:15:42 PM
Seira Efreet Attack

Scimitar+1 - 2000 gold
Potion of Cure Light Wounds - 50 gold
Ring of Protection+2 - 8000 gold.
Scimitar+2, flaming - 18000 gold.
Tower Shield+1 - 1000 gold.
Tower Shield+1 - 1000 gold.
Tower Shield+3 - 9000 gold.
Assorted coins and surviving gems from the treasure golem: 34,290 gold.
Golem Slayer: Adamantine Spear+1, construct bane. This spear has been charged with Seira's energies as a result of her deeds and has the potential to become more, if given time to develop and proper guidance.
3,043 gold in various coins.
Defensive Diagrams: An analysis and study of the wards and protections in the previous dungeon, along with how to maintain and bypass them as needed.
Promissory Note: With your planar knowledge, you can tell this is a mercane note for access to a treasure vault, which will be presented and opened on demand.
Iron Note: Again, this is for access to unspecified amount of currency, held in trust in Dis. It is payable on demand.
Silver Note: This note is for 12,000 'Demynin 8-golds' from Damjin Creditory in Corelle. Your planar knowledge identifies this as a marid city in Water.
Adamantine Dimensional Block Statue: Blocks all teleportation and dimensional travel in a 1 mile radius.
Armor of the Burning Fanatic: Full Plate+3. When worn by a character with the True Believer (Sultan of the Efreet) feat, it becomes Full Plate+6 and grants a +2 profane bonus to Charisma and grants them maximum hit points per hit die. 
Easa Alnaar: Greatclub+6. Said to be a work Kassim of the Honored Flame, this club has a critical multiplier of x5 on a critical hit and can strike ethereal creatures. These two properties are not magical and function even in an antimagic field.
Hamawi Ring: A signet ring of the Hamawi family. Grants a permanent protection from chaos and protection from good spell, CL10th.
Boots of the Battle Charger: As the MIC item.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on March 18, 2019, 01:18:31 PM
What about my efreet statue of dimensional blocking? And did the unlamented dude that charged me 'for the Sultan' have anything?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 18, 2019, 10:05:51 PM
Bowl of Many Eyes

This bowl allows you to scry on a single person as if by a scrying spell (caster level 15th; DC 25). Unlike normal scrying devices, you can scry on up to five different targets at the same time. The bowl's magic allows you to track and manage all five without any difficulty.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on March 19, 2019, 03:52:02 PM
QuoteSilver Note: This note is for 12,000 'Demynin 8-golds' from Damjin Creditory in Corelle. Your planar knowledge identifies this as a marid city in Water.

Handed to Sanzha to be collected while she takes care of Salmon's recruitment.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 19, 2019, 05:42:35 PM
So noted.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on March 19, 2019, 10:25:45 PM
Note of some sort of concealment for the bowl's scrying.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 20, 2019, 10:42:59 PM
Quote from: Iron Dragoon on March 19, 2019, 10:25:45 PM
Note of some sort of concealment for the bowl's scrying.

How much are you looking to spend on it?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 20, 2019, 10:43:30 PM
Quote from: Corwin on March 19, 2019, 03:52:02 PM
QuoteSilver Note: This note is for 12,000 'Demynin 8-golds' from Damjin Creditory in Corelle. Your planar knowledge identifies this as a marid city in Water.

Handed to Sanzha to be collected while she takes care of Salmon's recruitment.

Done. Make sure to bring it up next time you see her in case it gets lost in the shuffle. You usually have a ton going on.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 20, 2019, 10:44:27 PM
Quote from: Corwin on March 18, 2019, 01:18:31 PM
What about my efreet statue of dimensional blocking? And did the unlamented dude that charged me 'for the Sultan' have anything?

Edited in.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 20, 2019, 10:45:45 PM
Quote from: Nephrite on March 15, 2019, 10:34:50 PM
Well, that's fair. Fine then, CL 30 knock. We will open EVERY door.

3x30x2000 = 180,000 gold. It'd better be worth it!!!!!!


But real talk, if other people want to make purchases, they should make them before this, as this is more of a luxury than anything.

How much of a budget is there with node funds?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 20, 2019, 10:46:49 PM
Okay, I think I'm caught up here. If I'm not provide nagging and a link so I can sort it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on March 20, 2019, 10:47:33 PM
Quote from: Anastasia on March 20, 2019, 10:45:45 PM
Quote from: Nephrite on March 15, 2019, 10:34:50 PM
Well, that's fair. Fine then, CL 30 knock. We will open EVERY door.

3x30x2000 = 180,000 gold. It'd better be worth it!!!!!!


But real talk, if other people want to make purchases, they should make them before this, as this is more of a luxury than anything.

How much of a budget is there with node funds?

We have 580,000 gold, plus the good will of Jovar to whom we've donated a whole bunch of crap to.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 20, 2019, 11:10:28 PM
Cresiel's going to cash in that credit and the fact that a solar isn't meant to be using non magical gear. His chain shirt is now a chain shirt+5.

Kaja will spend 3,000 gold for an adamantine scimitar and then get it enhanced to +3 with frost and defending for another 50,000 gold. He names it Gleam. Then another 20k for a Crystal Helm of Mindarmor for +4 insight Will.

Any suggestions for anyone, Moore?
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on March 20, 2019, 11:20:39 PM
Spend gold to find a way to make those carpets into flying cloaks for Kaja and Jetina.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 21, 2019, 12:00:31 AM
Quote from: Nephrite on March 20, 2019, 11:20:39 PM
Spend gold to find a way to make those carpets into flying cloaks for Kaja and Jetina.

Like that grant an innate flight speed when worn?
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on March 21, 2019, 12:02:05 AM
Yes, that'd be perfect.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 21, 2019, 12:02:30 AM
Link me to the carpets?
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on March 21, 2019, 12:03:25 AM
http://www.soulriders.net/forum/index.php/topic,104121.msg1132372.html#msg1132372 here you go
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 21, 2019, 12:06:50 AM
The carpets are a bit pricier than a single person at will flying, so we'll straight convert and assume the lost value covers it.

Capes of Flight

Grants a fly speed of 40ft (good).
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 21, 2019, 12:07:46 AM
Done for Kaja. Jetina already has a fly speed.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on March 21, 2019, 12:10:53 AM
Yes, it's bad. It needs to be better than 30.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 21, 2019, 12:11:39 AM
It's also 30ft (perfect) vs 40ft (good). She'd rather have the maneuverability.

This sounds like you want to improve the cloaks.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on March 21, 2019, 12:12:49 AM
I'd like to be able to get them to 90 ft fly speeds, if possible.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 21, 2019, 12:29:22 AM
It sounds like a permanent greater flight spell would do. That's an 8th level spell in the SC topic, so...

> roll 8*15*2000
<Penuche> Kotono invokes Penuche's magic: < 240000 >

Minus the baseline cost of the carpet, which is 37000 gold. So 203000 to upgrade one.

Fast fly speeds be expensive. One of those little things Aurora was spoiled on.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on March 21, 2019, 12:32:31 AM
If you just made it into a 1/day cast that could cut the cost to 40,600, correct? I mean, wouldn't that mean that it lets you fly for 15 hours?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 21, 2019, 12:42:28 AM
You could, sure.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on March 21, 2019, 11:24:11 AM
Is Cresiel going to use the Burning Bay armor? It's from a few pages back, hard to copy links on my phone.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on March 21, 2019, 12:41:19 PM
Quote from: Anastasia on March 20, 2019, 10:42:59 PM
Quote from: Iron Dragoon on March 19, 2019, 10:25:45 PM
Note of some sort of concealment for the bowl's scrying.

How much are you looking to spend on it?

Whatever I need to, honestly. My current funds are limited, so whatever I can afford then improve later.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 21, 2019, 09:54:52 PM
Quote from: Nephrite on March 21, 2019, 11:24:11 AM
Is Cresiel going to use the Burning Bay armor? It's from a few pages back, hard to copy links on my phone.

Not as a primary armor, but it could be situationally useful. He has a really high Dex score, and he generally wants armor that works with that. He'd need to improve its max dex to make it make sense.

It's on his sheet as reserve armor.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 21, 2019, 09:56:11 PM
Quote from: Iron Dragoon on March 21, 2019, 12:41:19 PM
Quote from: Anastasia on March 20, 2019, 10:42:59 PM
Quote from: Iron Dragoon on March 19, 2019, 10:25:45 PM
Note of some sort of concealment for the bowl's scrying.

How much are you looking to spend on it?

Whatever I need to, honestly. My current funds are limited, so whatever I can afford then improve later.

Give me a ballpark on what you want to spend right now. This is purely custom work.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on March 21, 2019, 10:07:59 PM
Okay. Let's get two cloaks of 1/day Greater Flight for both Jetina and Kaja. We'll cover the cost by just selling the rest of the carpets and using them for material so the two cloaks are sufficiently tailored to them.

We can always just upgrade them to permanent versions later if people want, or do that now with the money we have. I'll be happy to hear opinions on that.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 22, 2019, 11:53:53 AM
Quote from: Nephrite on March 21, 2019, 10:07:59 PM
Okay. Let's get two cloaks of 1/day Greater Flight for both Jetina and Kaja. We'll cover the cost by just selling the rest of the carpets and using them for material so the two cloaks are sufficiently tailored to them.

We can always just upgrade them to permanent versions later if people want, or do that now with the money we have. I'll be happy to hear opinions on that.


Done. Jetina's is a reserve cloak for the moment due to a conflict with her cloak of resistance, I'll hash that out a bit later.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on March 22, 2019, 12:08:46 PM
Quote from: Anastasia on March 21, 2019, 09:56:11 PM
Quote from: Iron Dragoon on March 21, 2019, 12:41:19 PM
Quote from: Anastasia on March 20, 2019, 10:42:59 PM
Quote from: Iron Dragoon on March 19, 2019, 10:25:45 PM
Note of some sort of concealment for the bowl's scrying.

How much are you looking to spend on it?

Whatever I need to, honestly. My current funds are limited, so whatever I can afford then improve later.

Give me a ballpark on what you want to spend right now. This is purely custom work.

Up to 50k
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on March 22, 2019, 01:01:14 PM
Quote from: Anastasia on March 18, 2019, 01:15:42 PM
Seira Efreet Attack

Scimitar+1 - 2000 gold
Potion of Cure Light Wounds - 50 gold
Ring of Protection+2 - 8000 gold.
Scimitar+2, flaming - 18000 gold.
Tower Shield+1 - 1000 gold.
Tower Shield+1 - 1000 gold.
Tower Shield+3 - 9000 gold.
Assorted coins and surviving gems from the treasure golem: 34,290 gold.
3,043 gold in various coins.

The above stuff will be sold and the proceeds divided three ways (Seira, Lagann, Oraga).

76,383 /3 = 25,461gp each

Quote
Adamantine Dimensional Block Statue: Blocks all teleportation and dimensional travel in a 1 mile radius.
Golem Slayer: Adamantine Spear+1, construct bane. This spear has been charged with Seira's energies as a result of her deeds and has the potential to become more, if given time to develop and proper guidance.
Defensive Diagrams: An analysis and study of the wards and protections in the previous dungeon, along with how to maintain and bypass them as needed.

I'm keeping that for study and to increase our defenses as needed.

Quote
Promissory Note: With your planar knowledge, you can tell this is a mercane note for access to a treasure vault, which will be presented and opened on demand.
Iron Note: Again, this is for access to unspecified amount of currency, held in trust in Dis. It is payable on demand.
Silver Note: This note is for 12,000 'Demynin 8-golds' from Damjin Creditory in Corelle. Your planar knowledge identifies this as a marid city in Water.

Once we cash in on this stuff, it'll be divided three ways.

Quote
Armor of the Burning Fanatic: Full Plate+3. When worn by a character with the True Believer (Sultan of the Efreet) feat, it becomes Full Plate+6 and grants a +2 profane bonus to Charisma and grants them maximum hit points per hit die. 
Easa Alnaar: Greatclub+6. Said to be a work Kassim of the Honored Flame, this club has a critical multiplier of x5 on a critical hit and can strike ethereal creatures. These two properties are not magical and function even in an antimagic field.
Hamawi Ring: A signet ring of the Hamawi family. Grants a permanent protection from chaos and protection from good spell, CL10th.
Boots of the Battle Charger: As the MIC item.

We'll hold onto this for now. Is the armor evil due to the profane bonus? If so, I'm interested in giving a quest to Oraga to redeem it. Also, I'd appreciate having an Oraga sheet so I know what he needs. I have no idea whether the club would be a good fit for him!
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on March 22, 2019, 01:18:55 PM
Incidentally, I'd like Elle to make me a couple of Monk's Belts. One for myself and one for my avatar, so it's not the degraded discount gear avatars get. My avatar will also get her very own Rogue's Vest and Earrings of Disguise. The rest of the money will go into Bright Scale Tonics.

6,500gp/13,000gp
6,500gp/13,000gp
9,000gp/18,000gp
2,400gp/4,800gp

=>24,400gp +1,000gp (1 tonic)
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 22, 2019, 03:31:50 PM
Quote from: Iron Dragoon on March 22, 2019, 12:08:46 PM
Quote from: Anastasia on March 21, 2019, 09:56:11 PM
Quote from: Iron Dragoon on March 21, 2019, 12:41:19 PM
Quote from: Anastasia on March 20, 2019, 10:42:59 PM
Quote from: Iron Dragoon on March 19, 2019, 10:25:45 PM
Note of some sort of concealment for the bowl's scrying.

How much are you looking to spend on it?

Whatever I need to, honestly. My current funds are limited, so whatever I can afford then improve later.

Give me a ballpark on what you want to spend right now. This is purely custom work.

Up to 50k

That'll add needing a DC 15 caster level check to overcome it and see the sensors (such as with detect invisibility or similar divinations).
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on March 22, 2019, 05:11:29 PM
Can it be improved later?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 22, 2019, 05:14:26 PM
Sure.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on March 22, 2019, 05:14:51 PM
Then sure, why not.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 22, 2019, 05:23:15 PM
Done.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on March 28, 2019, 06:19:11 PM
I'm interested in an advanced variant of the Scabbard of Keen Edges where the act of drawing my sword automatically casts Keen Edge on my weapon. For ease, it'd function 3 times a day, same as the original.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 01, 2019, 11:53:00 AM
Ysgard War Loot

Okay, got a question for you before I hash all this out. How much is Alicia planning to take directly and how much (of what's usable) is meant to be filtered back in as replacement and plunder for your forces?
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on April 01, 2019, 11:55:26 AM
Unless it's an artifact or high grade epic item (like +11 total enhancement bonus minimum) I don't care about it and it can be assumed to be claimed by regular army guys or sold for Sylica's overall economy.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 01, 2019, 12:15:40 PM
Broken Portal Stone

This stone was found in what is now called Demon's Valley, laying amid the destroyed portals. Normally nothing for concern, but on checking it, Syala found that approximately every few minutes, it emits a weak but powerful pulse of magic. Conjuration magic of the teleportation subschool in particular. The burst varies and never seems to go anywhere, nothing more than broken fragments trying to open a portal in vain.

While not seeming to be a true artifact, dispelling it failed and anti magic only slowed the occurrence of the pulses. It most likely has origins with a deity or something close to one. It's noted as a curiosity.

Demnossa

This pair of heavy adamantine bracers was recovered in the caves around Demon's Valley, the previous owner of them nowhere to be seen. When worn by a character with a base Strength of 24 or less, they are treated as carrying a heavy load and gain no benefits. When worn by a character with a base Strength of 25 or higher, they grant a +2 bonus to Strength and multiply the wearer's carrying capacity by factor of 10.

Yet the true powers of Demnossa only emerge when worn by a character with a base Strength score of 25 or higher, as well as at least 10 levels of a class with good base attack bonus progress (as a fighter) and the Great Ability (Strength) feat. They gain the above bonus to Strength and carrying capacity, as well as an iron body spell (caster level 24th) at all times.

For the sake of this, a character's base Strength score is their Strength score, including any permanent bonuses but before any other bonuses, such from magical items.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on April 01, 2019, 12:19:03 PM
We'll try taking the broken portal stone to the astral plane to see if it does anything there.

Syala and Anty both qualify for the full benefits of Demnossa, so if either of them want it by all means.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 01, 2019, 12:21:53 PM
Antenora relies on mobility and Syala has monk movement speed boosts, so both want to avoid the speed halving of iron body. It's a good item, just a bad fit for them in particular.

Latha notes someone in one of the nodes can almost certainly make good use of it, and is best kept to trade to them.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on April 01, 2019, 12:24:33 PM
Yeah, Jarem, Ianvasah, Bastian, Kaja, and Benyen could all use it. We'll hang onto it for next time we run into any of them.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 01, 2019, 03:40:47 PM
Broken Portal Stone (updated)

This stone was found in what is now called Demon's Valley, laying amid the destroyed portals. Normally nothing for concern, but on checking it, Syala found that approximately every few minutes, it emits a weak but powerful pulse of magic. Conjuration magic of the teleportation subschool in particular. The burst varies and never seems to go anywhere, nothing more than broken fragments trying to open a portal in vain.

If the stone is within 30ft of a gate spell when it lets forth a pulse, the stone sinks into the ground at the base of the portal. So long as the stone is there, it is treated as a real portal. The spell will not expire and no concentration is needed to maintain it. If the stone is removed from the ground, the portal instantly vanishes.

The stone is damaged. It currently has a 15% chance of breaking and becoming worthless if used. It rises by 5% each time this check is made. Repairing the stone would take money (irrelevant for Alicia here due to resources), a DC 50 K:A check and a DC 80 K:P check.

While not seeming to be a true artifact, dispelling it failed and anti magic only slowed the occurrence of the pulses. It most likely has origins with a deity or something close to one. It's noted as a curiosity.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 01, 2019, 04:21:43 PM
Portal Stone

This stone was found in what is now called Demon's Valley, laying amid the destroyed portals. Normally nothing for concern, but on checking it, Syala found that approximately every few minutes, it emits a weak but powerful pulse of magic. Conjuration magic of the teleportation subschool in particular. The burst varies and never seems to go anywhere, nothing more than broken fragments trying to open a portal in vain.

If the stone is within 30ft of a gate spell when it lets forth a pulse, the stone sinks into the ground at the base of the portal. So long as the stone is there, it is treated as a real portal. The spell will not expire and no concentration is needed to maintain it. If the stone is removed from the ground, the portal instantly vanishes.

While not seeming to be a true artifact, dispelling it fails and anti magic does not slow the occurrence of the pulses. It most likely has origins with a deity or something close to one. It's noted as a curiosity.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 04, 2019, 01:47:32 PM
Boots of the Swift Hero

These boots grant a 20ft enhancement bonus to movement speed and a +2 bonus to initiative. These bonuses rise to 30ft and +3, respectively, if the wearer Dexterity score is 21 or higher.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on April 04, 2019, 01:52:36 PM
I'll give the boots to Latha.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 04, 2019, 02:02:07 PM
Done.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 05, 2019, 03:24:22 PM
Moore Loot

A curious chunk of ice rimmed rock
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 18, 2019, 02:39:09 PM
Seira's Time Trip

Book of What May Have Been

Once a day, this book can show you a history that never was. It grows hazier the further in the past the point of departure is and around extremely powerful entities.

Sword of Yesterday

This greatsword+1 becomes a greatsword+8, keen and temporal banishing when in the past instead of the Present. A temporal banishing weapon that strikes a time traveler forces them to make a Will save (DC30) or be forced back to the time they came from.

Orb of Yesterday

This orb allows yesterday to be seen, all within 20ft of it. Any creatures that touches it sees the last 24 hours around the orb instantly.

Shield of Yesterday

This shield is a heavy steel shield+2 in the present. When in the past, it becomes a heavy steel shield+8, temporal fortress. A temporal fortress weapon grants a +6 bonus to saves versus chronomancy.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 25, 2019, 10:19:21 PM
Quote from: Anastasia on April 05, 2019, 03:24:22 PM
Moore Loot

A curious chunk of ice rimmed rock

Icestone: This strange rock absorbs cold and darkness naturally. If used to make magical items related to cold or darkness, it will enhance the effects of them. 
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on April 25, 2019, 10:25:17 PM
We don't really have much use for that, so we can donate it to Jovar if they want to use it for something.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 25, 2019, 10:33:28 PM
Jovar will find some use for it, no doubt.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 07, 2019, 07:42:12 PM
Dragodan Loot

Shadow's Victory

This long sword+9, ghost touch and unholy is made of shadow stuff hard as adamantine and with double the base hit points of adamantine. As a free action, the wielder can have Shadow's Victory become any type of bladed weapon. Regardless of the form, it appears as a steel weapon with a serrated edge.

For every shadow within 400ft of the wielder, Shadow's Victory grants the wielder a +1 morale bonus to attack rolls, weapon damage rolls, armor class, saving throws and ability checks (maximum +20). If the total morale bonus +5 or higher, the wielder gains immunity to critical hits. If the total morale bonus is +10 or higher, the wielder gains a fly speed equal to a greater shadow's fly speed and the ability to pass through solid objects as they wish. If the total morale bonus is +20, Shadow's Victory deals double damage against living creatures.

Oblivion's Paean

Oblivion's Paean is full plate armor+8. This armor increases the wearer's strike of oblivion class feature's damage by 2d4 points of damage. The wearer's caster level for spells with the darkness or evil descriptors rises by 1. Spells with both descriptors rise by 3 instead.

Deathseeker's Ring

This ring functions as a ring of rapid healing, except that the healing increases by 1 point per 20 living creatures with 20 or more hit dice slain. The ring's rate of fast healing is currently fast healing 12.

Deathseeker's Ring is a minor artifact.

Ring of Defense+8.

This ring grants a +8 deflection bonus to armor class and a +8 resistance bonus to saving throws.

Black Medal

This slotless item grants a +2 profane bonus weapon damage rolls.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on May 08, 2019, 10:08:55 AM
The sword, armour, and medal just go into secure storage. I'll give the ring of defence to Latha when she gets back. I'll hold onto the deathseeker's ring for potential trade/reward later.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 08, 2019, 11:26:04 AM
Quote from: Ebiris on May 08, 2019, 10:08:55 AM
The sword, armour, and medal just go into secure storage. I'll give the ring of defence to Latha when she gets back. I'll hold onto the deathseeker's ring for potential trade/reward later.

Sounds good. Important: Remind me of this ring once Latha does get back.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 11, 2019, 01:18:00 AM
This is the first 12 rooms along. The rest will come tomorrow.

Iddy Loot

An array of artwork, furnishings, valuable inlays, carpeting and other things of richness and value: 242,403 gold. - This is lumped together for the sake of effort and not detailing dozens of opulently appointed rooms. If you're looking for anything in particular or have questions, say so and I'll go into it.

Each room's plaque notes the contents of the room and who they are the property of. This function is intact. Jarem notes that he's pretty sure some rooms were partly looted and the others were fully looted. So it's very much a case of what's left.

Room 1: Shalumafar

Contents

1,000 platinum coins: 10000 gold.
20 gold ingots: 500 gold each, 10000 gold total.
Music Box made in Mechanus, which plays a melancholy tune when opened: 2,200 gold.
A book detailing market prices and fluctuations for ores and metals in planar trading hubs: No obvious value, but it covers the last 1,000 years or so.

Room 2: Empty.

Room 3: Alumar Starwarden

Contents

Qualles: This cloak of elvenkind grants a +15 competence bonus to Stealth checks and a +6 enhancement bonus to Dexterity. When worn by an elf, they gain a +2 bonus to Dexterity (stacks with the enhancement bonus), a +2 to attack rolls with long swords or longbows and a +5 bonus to saves against enchantment spells and effects. However, Qualles is cursed. Any who wear it suffer 4d10 damage per round and are nauseated (no save). As it is cursed, no price is provided.
Star Shot: Longbow+5, anarchic. Gains the ghost touch, holy and keen properties under star light or in the hands of a star elf. Star Shot is cursed. Whenever an arrow is fired from it, one of the wielder's fingers are sliced away by the razor sharp bowstring. This deals 3d10 damage as well as results in the loss of a finger. A DC 20 Dexterity check avoids this fate. This check must be repeated for each arrow and any result of a natural 1 always fails this check, no matter how the total. As it is cursed, no price is provided.
Star Sword: Longsword+5, holy. Gains the ghost touch, keen and frost properties under star light or in the hands of a star elf. Star Sword is cursed. Any attack with it has a 25% chance to strike an adjacent ally instead. If there is no adjacent allies, the attack instead targets the wielder. As it is cursed, no price is provided.

Room 4: Wylsafir

22,222 gold coins. They're notably all of identical mintage from Dis: 22,222 gold.
2 ounces of living iron: 4000 gold.
222,222 silver coins. They're notably all of identical mintage from Dis: 22,222 gold.
2 ounces of living iron: 4000 gold.
2,222 platinum coins and 2 gold coins. They're notably all of identical mintage from Dis: 22,222 gold.
2 ounces of living iron: 4000 gold.
222 soul larvae, preserved and kept asleep by magic: No value, as they're immortal souls used as fiendish currency and resources. Unless you wanna cash in that sort of thing.
2 ounces of living iron: 4000 gold.
2 diamonds: 2,222 gold each, 4,444 gold total.

Room 5: Empty.

Room 6: Empty.

Room 7: Sandalphon

A curious network of glass tubes large enough to fit Hanna, in the shape of a massive infinity symbol. Within these glass tubes a never ending stream of blue light races within: No obvious value, you'd have to investigate.
12 glass vials, stoppered, each with a tiny amount of the same blue light within: See above.
A spellbook ensorcelled to never open. What lies within is blocked with intensely powerful magic, penetrating it won't be a casual task.
The corpse of a nalfeshnee, intact and preserved by magic: No obvious value, you'd have to shop it around, but notable as fiend bodies usually dissolve into another material instead.
Masterwork cold iron dagger: 4 gold.
Potion of Regeneration: Grants regeneration 1 for 1 minute. The details of this potion are steeped in mystery.
Glimmeye: Anyone who attempts to analyze this pendant carved to resemble an eye has an overwhelming feeling it is best not examined any closer. As such, no one has pushed their luck yet.

Room 8: D'ylaran

A writ to Brightwater, worth 12,000 gold and redeemable on demand.
A writ to Nocturnal, worth 8,500 gold and redeemable on demand.
Gwinnan's Travel Logs, Volume 2: Air: 150 gold.
Gwinnan's Travel Logs, Volume 3: Fire: 150 gold.
Gwinnan's Travel Logs, Volume 4: Magma: 150 gold.
Gwinnan's Travel Logs, Volume 5: Earth: 150 gold.
Gwinnan's Travel Logs, Volume 6: Water: 150 gold.
Gwinnan's Travel Logs, Volume 7: Steam: 150 gold.
Gwinnan's Travel Logs, Volume 8: Deep Ethereal: 150 gold.
Gwinnan's Travel Logs, Volume 9: Limbo: 150 gold.
I'm Sorry: 150 gold.

Room 9: Empty.

Room 10: Myez Windfal

Iron Collar and Chains: 25 gold.
Iron Collar and Chains: 25 gold.
Iron Collar and Chains: 25 gold.
Iron Collar and Chains: 25 gold.
Iron Collar and Chains: 25 gold.
Iron Collar and Chains: 25 gold.
Iron Collar and Chains: 25 gold.
Iron Collar and Chains: 25 gold.
Iron Collar and Chains: 25 gold.
Iron Collar and Chains: 25 gold.
Iron Collar and Chains: 25 gold.
Iron Collar and Chains: 25 gold.
A child's doll, worn and broken: No obvious value.

Room 11: Rosier

Gold and Platinum Chain: 1,400 gold.
A gold plated human heart: 1,950 gold.
54,390 gold coins: 54390 gold.
Fragment: A strange metal fragment that radiates an eternally fading aura of magic, impossible to identify and yet never fades away. No obvious value.
Silver Chalice, inlaid with dragon fangs: 2,400 gold.
Witch Staff: This staff functions as a quarterstaff+6, impact. Yet it is only truly mighty when used by a witch. When it is, the witch gains her Charisma modifier as a bonus to armor class and a +2 bonus to the caster level and save DCs of any witch spells. This is a minor artifact.

Room 12: Empty.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 11, 2019, 03:01:45 AM
First 12 rooms:

What is Living Iron? Anything I can roll to find out if something like Effulgent Epuration would be a solid defense against whatever's guarding Glimmeye? What can I do to investigate the strange fragment?

And I'm def. working on the spellbook. What do I need to do to start that? Same with the network of tubes and the vials.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 11, 2019, 01:37:34 PM
Second batch of rooms. 10 more rooms to go after this, almost there.

Room 13: Aziz Nasari

Menacer: Large Frystalline Warhammer+5, base damage of 3d12: 55,000 gold.
8 applications of purple worm poison, augmented 10 steps to DC 35: 1400 per application, 11200 gold total.
Statue of Tempus astride two nightmares, life sized and superb quality: 8,500 gold.
A red hair ribbon: No magic, seemingly no value.
Ruby, perfect quality and the size of a human head known as 'Flaming Dawn': 175,000 gold.

Room 14: Empty

Room 15: Empty

Room 16: Empty

Room 17: Gumalakin Manybrood

5,000 soul larvae: No price, see above.
500 gold ingots: 500 gold each, 250000 gold total.

Room 18: Inbar Hamawi

Darkskull: 60,000 gold.
Spellbook: Contains the following spells: Tinder Spark, Burning Hands, Seething Eyebane, Devil's Tongue, Fangs of the Vampire King, Fireball, Forbidden Speech, Delayed Blast Fireball, Mindrape, Wish, Belial's Mercy, Corruptor's Touch, Volcanic Genesis, Swept Into Immolation, Firescape: 5000 gold.
Spellbook: Contains the following spells: Animate Dead, Symbol of Pain, Create Undead, Acid Cry, Blackfire, Create Greater Undead, Veil of Undeath, Plague of Undead: 2800 gold.
Armor of the Abyssal Horde: 442,000 gold.

Room 19: Lagathos Smothers

Full Body Mirror, made of gold and high quality glass: 2,000 gold.

Room 20: Empty

Room 21: Empty

Room 22: Empty

Room 23: Empty

Room 24: Abdul Nasr al-Hariq

Nine Stars: These nine jet opals are each the size of a fist and pure black. Together they form a set known as Nine Stars. Each opal is worth 30,000 gold individually and together they're worth 350,000 gold. However, they are cursed. They can only be picked up and moved by 'someone of royal efreet blood'.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 11, 2019, 06:43:12 PM
Room 25: Empty

Room 26: Empty

Room 27: Empty

Room 28: Shadin Fescion

A single treasure chest. This chest is impossible to open by conventional means.

Room 29: Dolmaya Augurson

Tome of Intelligence: This tome increases the reader's intelligence by 1 point. Ineffective if the user's base intelligence score is 30 or higher.
Queen's Collection: A collection of royal jewelry including five crowns, a scepter and several pieces of stunning jewelry. It's said to have belonged to a long forgotten mortal empress who made an entire world bend the knee. 280,550 gold.
Mayados: Longbow+8. When wielded by royalty, this bow grants the wielder damage reduction 25/adamantine and epic, resistance to energy (all five elements) 50 and the spellcasting of a 13th level fatemaker.
The Ocean: This painting is a lost work of Queen Morwel, showing a vibrant oceanscape. Once per day as a full round action, the painting may be invoked to bring forth the oceans. Each round, four Tsunami spells originate from the painting, each going in one of the four cardinal directions (north, south, east, west). This deluge lasts for 10 minutes. 300,000 gold.

Room 30: Empty

Room 31: Empty

Room 32: Madalum XXII

Two broken plates of high quality: No value.

Room 33: Empty

Room 34: Empty
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 11, 2019, 06:55:06 PM
Can I use the skeleton key on the chest?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 11, 2019, 06:56:12 PM
Refresh me on what it does?
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 11, 2019, 07:10:01 PM
Skeleton Key: This brass key can unlock any locked, sealed or barred door or object as if by a knock spell (caster level 25th). At the user's option, objects or doors unlocked with this ring automatically re-lock in one minute's time. No lock needs to be present, the key merely needs to be pressed against the door or object to be opened.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 11, 2019, 07:14:38 PM
Quote from: Iron Dragoon on May 11, 2019, 03:01:45 AM
First 12 rooms:

What is Living Iron?

Living Iron is as follows:

Spoiler: ShowHide


Living Iron

Living iron appears like any other iron on first glance. When examined, it seems to squirm and writhe in a fluid-like manner. Living iron is said to have a little of the will of Dis within it and is exclusively mined from there. Living iron is suitable for weapons and armor and counts as cold iron. When one ounce is used as an optional material component for a spell that directly creates or invokes iron (wall of iron, iron body and so on), it grants a +3 bonus to the spell's caster level. Any iron created by the spell seems to writhe and slither, like iron slime.

The best use for living iron is creating prosthetic made of iron and constructs made of iron. Prosthetics made of living iron are capable of having full function compared to natural body parts. Constructs made partially of living iron have a pool of life energy to draw from, granting them +2 hit points per hit die. While useful, the expense of living iron means it is rarely seen save in golems made by Dispater.

An ounce of living iron costs 2,000 gold and a pound costs 32,000 gold.


QuoteAnything I can roll to find out if something like Effulgent Epuration would be a solid defense against whatever's guarding Glimmeye?

You could study it, but you'd have ignore that feeling of it being a really bad idea.

QuoteWhat can I do to investigate the strange fragment?

That's up to you. How do you want to investigate it?

QuoteAnd I'm def. working on the spellbook. What do I need to do to start that? Same with the network of tubes and the vials.

Give me K:A twice, once for the tube'n'vials and once for the spellbook.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 11, 2019, 07:14:50 PM
Quote from: Iron Dragoon on May 11, 2019, 07:10:01 PM
Skeleton Key: This brass key can unlock any locked, sealed or barred door or object as if by a knock spell (caster level 25th). At the user's option, objects or doors unlocked with this ring automatically re-lock in one minute's time. No lock needs to be present, the key merely needs to be pressed against the door or object to be opened.

You could try, sure. Will you?
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 11, 2019, 07:15:23 PM
I will!
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 11, 2019, 07:22:40 PM
CL check.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 11, 2019, 07:23:39 PM
[blockquote]Rolled 1d20+25 : 20 + 25, total 45[/blockquote]
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 11, 2019, 07:58:08 PM
It works. Inside the chest is...

Demmlar: This greataxe+6, celestial bane and unholy power has a base damage of 2d12 and deals x4 damage on a critical hit. Any celestial slain by this weapon explodes in a burst of unholy power, dealing 2d4 damage per hit die of the slain celestial to all good aligned creatures within 120ft. A Reflex save (equal to 10 + slain celestial's hit dice) halves this damage. This weapon is covered in symbols that you can tell are related to the faith of Umberlee.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 11, 2019, 07:59:46 PM
Can I try the key on the spellbook?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 11, 2019, 08:02:15 PM
If you like.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 11, 2019, 08:03:24 PM
Why not, it's basically a free attempt.

[blockquote]Rolled 1d20+25 : 19 + 25, total 44[/blockquote]
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 11, 2019, 08:07:40 PM
No good, it doesn't work.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 11, 2019, 08:17:22 PM
Quote from: Anastasia on May 11, 2019, 07:14:38 PM
QuoteAnything I can roll to find out if something like Effulgent Epuration would be a solid defense against whatever's guarding Glimmeye?

You could study it, but you'd have ignore that feeling of it being a really bad idea.

Sure. Life's full of adventures borne from bad ideas. Before I do anything directly to it, though, I'd want to get a more general idea of what it is. Any references to it through history or what the symbol is, and then start with if there's any trap/curse magic on it.

Quote from: Anastasia on May 11, 2019, 07:14:38 PM
QuoteWhat can I do to investigate the strange fragment?

That's up to you. How do you want to investigate it?

I'd say something like K:Geography/Nature/Planes to get even an idea of what it is, came from, or properties are, then more indepth with Detect Magic or some sort of deeper divination of what it is.

Quote from: Anastasia on May 11, 2019, 07:14:38 PM
QuoteAnd I'm def. working on the spellbook. What do I need to do to start that? Same with the network of tubes and the vials.

Give me K:A twice, once for the tube'n'vials and once for the spellbook.

K:A (+3 to this if Terrain applies)

[blockquote]Rolled 1d20+45 : 14 + 45, total 59[/blockquote]

K:A (+3 to this if Terrain applies)

[blockquote]Rolled 1d20+45 : 1 + 45, total 46[/blockquote]
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 12, 2019, 01:02:45 AM
Post 1: 416,653
Spoiler: ShowHide
An array of artwork, furnishings, valuable inlays, carpeting and other things of richness and value: 242,403 gold.
Room 1: Shalumafar
1,000 platinum coins: 10000 gold.*
20 gold ingots: 500 gold each, 10000 gold total.*
Music Box made in Mechanus, which plays a melancholy tune when opened: 2,200 gold.*

Room 4: Wylsafir
22,222 gold coins. They're notably all of identical mintage from Dis: 22,222 gold.*
222,222 silver coins. They're notably all of identical mintage from Dis: 22,222 gold.*
2,222 platinum coins and 2 gold coins. They're notably all of identical mintage from Dis: 22,222 gold.*
2 diamonds: 2,222 gold each, 4,444 gold total.*

Room 8: D'ylaran
A writ to Brightwater, worth 12,000 gold and redeemable on demand.*
A writ to Nocturnal, worth 8,500 gold and redeemable on demand.*

Room 10: Myez Windfal
Iron Collar and Chains: 25 gold.*
Iron Collar and Chains: 25 gold.*
Iron Collar and Chains: 25 gold.*
Iron Collar and Chains: 25 gold.*
Iron Collar and Chains: 25 gold.*
Iron Collar and Chains: 25 gold.*
Iron Collar and Chains: 25 gold.*
Iron Collar and Chains: 25 gold.*
Iron Collar and Chains: 25 gold.*
Iron Collar and Chains: 25 gold.*
Iron Collar and Chains: 25 gold.*
Iron Collar and Chains: 25 gold.*

Room 11: Rosier
Gold and Platinum Chain: 1,400 gold.*
A gold plated human heart: 1,950 gold.*
54,390 gold coins: 54390 gold.*
Silver Chalice, inlaid with dragon fangs: 2,400 gold.*


Post 2: 252,000
Spoiler: ShowHide
Room 17: Gumalakin Manybrood
500 gold ingots: 500 gold each, 250000 gold total.*

Room 19: Lagathos Smothers
Full Body Mirror, made of gold and high quality glass: 2,000 gold.*


room 3: 0

Total value: 668,653

6 way split (Alyssa, Jarem, Emily, Ianvasah, Bastian, Soldiers): 111,442.16gp/ea

For the next post, let me know if any NPCs are interested in any specific items.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 12, 2019, 01:47:34 AM
Items of interest/plans:

Post 1:

Room 1: Shalumafar
Spoiler: ShowHide
A book detailing market prices and fluctuations for ores and metals in planar trading hubs: No obvious value, but it covers the last 1,000 years or so. (Possible gift to Waukeen or someone high up in her faith as a trinket)


Room 3: Alumar Starwarden
Spoiler: ShowHide
Qualles: This cloak of elvenkind grants a +15 competence bonus to Stealth checks and a +6 enhancement bonus to Dexterity. When worn by an elf, they gain a +2 bonus to Dexterity (stacks with the enhancement bonus), a +2 to attack rolls with long swords or longbows and a +5 bonus to saves against enchantment spells and effects. However, Qualles is cursed. Any who wear it suffer 4d10 damage per round and are nauseated (no save). As it is cursed, no price is provided.
Star Shot: Longbow+5, anarchic. Gains the ghost touch, holy and keen properties under star light or in the hands of a star elf. Star Shot is cursed. Whenever an arrow is fired from it, one of the wielder's fingers are sliced away by the razor sharp bowstring. This deals 3d10 damage as well as results in the loss of a finger. A DC 20 Dexterity check avoids this fate. This check must be repeated for each arrow and any result of a natural 1 always fails this check, no matter how the total. As it is cursed, no price is provided.
Star Sword: Longsword+5, holy. Gains the ghost touch, keen and frost properties under star light or in the hands of a star elf. Star Sword is cursed. Any attack with it has a 25% chance to strike an adjacent ally instead. If there is no adjacent allies, the attack instead targets the wielder. As it is cursed, no price is provided.
(Break the curses/purify all of it)


Room 4: Wylsafir
Spoiler: ShowHide
2 ounces of living iron: 4000 gold.
2 ounces of living iron: 4000 gold.
2 ounces of living iron: 4000 gold.
2 ounces of living iron: 4000 gold.
(Keep for future use. I feel like there's something interesting I could do with it, but nothing immediately comes to mind. Maybe something to use to improve my shield?)
222 soul larvae, preserved and kept asleep by magic: No value, as they're immortal souls used as fiendish currency and resources. Unless you wanna cash in that sort of thing. (Not sure what I can really do with these. Did a quick google on them, but it seems like a necromancy thing, primarily. I suppose I could give them to someone in Celestia to be destroyed or purified? I'm not entirely sure what they could be. I'd do some investigation into it before I just get rid of them, though.)


Room 7: Sandalphon
Spoiler: ShowHide
A curious network of glass tubes large enough to fit Hanna, in the shape of a massive infinity symbol. Within these glass tubes a never ending stream of blue light races within: No obvious value, you'd have to investigate. (Research and figure out what it's for.)
12 glass vials, stoppered, each with a tiny amount of the same blue light within: See above. (Research and figure out what it's for.)
A spellbook ensorcelled to never open. What lies within is blocked with intensely powerful magic, penetrating it won't be a casual task. (Break it open. SPELLS!)
The corpse of a nalfeshnee, intact and preserved by magic: No obvious value, you'd have to shop it around, but notable as fiend bodies usually dissolve into another material instead. (Similar to the larvae. Not sure what I could use it for, but I'd do some quick research into it's uses. Otherwise I'm sure someone in Brightwater will buy it.)
Masterwork cold iron dagger: 4 gold. (Missed this in the totaling of material wealth. Sell it or give it to whoever.)
Potion of Regeneration: Grants regeneration 1 for 1 minute. The details of this potion are steeped in mystery. (Research to figure out how to dupilicate.)
Glimmeye: Anyone who attempts to analyze this pendant carved to resemble an eye has an overwhelming feeling it is best not examined any closer. As such, no one has pushed their luck yet. (Research and figure out what it's for.)


Room 8: D'ylaran
Spoiler: ShowHide
Gwinnan's Travel Logs, Volume 2: Air: 150 gold.
Gwinnan's Travel Logs, Volume 3: Fire: 150 gold.
Gwinnan's Travel Logs, Volume 4: Magma: 150 gold.
Gwinnan's Travel Logs, Volume 5: Earth: 150 gold.
Gwinnan's Travel Logs, Volume 6: Water: 150 gold.
Gwinnan's Travel Logs, Volume 7: Steam: 150 gold.
Gwinnan's Travel Logs, Volume 8: Deep Ethereal: 150 gold.
Gwinnan's Travel Logs, Volume 9: Limbo: 150 gold.
I'm Sorry: 150 gold.
(Read, then possibly archive or sell)


Room 10: Myez Windfal
Spoiler: ShowHide
A child's doll, worn and broken: No obvious value. (Obviously a keepsake of some sort. Possible divinations to see the history.)


Room 11: Rosier
Spoiler: ShowHide
Fragment: A strange metal fragment that radiates an eternally fading aura of magic, impossible to identify and yet never fades away. No obvious value. (Research for use.)
Witch Staff: This staff functions as a quarterstaff+6, impact. Yet it is only truly mighty when used by a witch. When it is, the witch gains her Charisma modifier as a bonus to armor class and a +2 bonus to the caster level and save DCs of any witch spells. This is a minor artifact. (Do we know anyone who could use this? NPCs/Allies? Otherwise sell.)


Post 2:

Room 13: Aziz Nasari
Spoiler: ShowHide
Menacer: Large Frystalline Warhammer+5, base damage of 3d12: 55,000 gold. (Anyone want? If not, sell. Possibly to someone in Celestia.
8 applications of purple worm poison, augmented 10 steps to DC 35: 1400 per application, 11200 gold total. (Anyone want? I don't think we have a poisoner. Sell if not.)
Statue of Tempus astride two nightmares, life sized and superb quality: 8,500 gold. (Seems like a possible gift. If no one knows a Tempest bro, then sell.)
A red hair ribbon: No magic, seemingly no value. (Obviously a keep sake. Possible divinations for the story)
Ruby, perfect quality and the size of a human head known as 'Flaming Dawn': 175,000 gold. (Since it's a got a specific name, it's got a history. Check for anything interesting there, then possibly sell if it doesn't open anything interesting.)


Room 17: Gumalakin Manybrood
Spoiler: ShowHide
5,000 soul larvae: No price, see above. (Same as the others.)


Room 18: Inbar Hamawi
Spoiler: ShowHide
Darkskull: 60,000 gold. (Can this be purified? If not either destroy or sell if possible.)
Spellbook: Contains the following spells: Tinder Spark, Burning Hands, Seething Eyebane, Devil's Tongue, Fangs of the Vampire King, Fireball, Forbidden Speech, Delayed Blast Fireball, Mindrape, Wish, Belial's Mercy, Corruptor's Touch, Volcanic Genesis, Swept Into Immolation, Firescape: 5000 gold. (MINE. Spells. Copy them as I can, put into library for others to copy.)
Spellbook: Contains the following spells: Animate Dead, Symbol of Pain, Create Undead, Acid Cry, Blackfire, Create Greater Undead, Veil of Undeath, Plague of Undead: 2800 gold. (MINE. Spells. Copy them as I can, put into library for others to copy.)
Armor of the Abyssal Horde: 442,000 gold. (We got any unarmed plate wearers with enough UMD to trick the negative levels in the rolodex? If not sell, I guess.)


Room 24: Abdul Nasr al-Hariq
Spoiler: ShowHide
Nine Stars: These nine jet opals are each the size of a fist and pure black. Together they form a set known as Nine Stars. Each opal is worth 30,000 gold individually and together they're worth 350,000 gold. However, they are cursed. They can only be picked up and moved by 'someone of royal efreet blood'. (We know anyone with cash and a grudge against efreet? Would make great bait. If not, then sell in general.)


Post 3:

Room 28: Shadin Fescion
Spoiler: ShowHide
A single treasure chest. This chest is impossible to open by conventional means.
Inside - Demmlar: This greataxe+6, celestial bane and unholy power has a base damage of 2d12 and deals x4 damage on a critical hit. Any celestial slain by this weapon explodes in a burst of unholy power, dealing 2d4 damage per hit die of the slain celestial to all good aligned creatures within 120ft. A Reflex save (equal to 10 + slain celestial's hit dice) halves this damage. This weapon is covered in symbols that you can tell are related to the faith of Umberlee. (Hooo, that's gonna piss a lot of people we know off. We know anyone who might have a use? If not either sell or destroy.)


Room 29: Dolmaya Augurson
Spoiler: ShowHide
Tome of Intelligence: This tome increases the reader's intelligence by 1 point. Ineffective if the user's base intelligence score is 30 or higher. (Mine. Use immediately.)
Queen's Collection: A collection of royal jewelry including five crowns, a scepter and several pieces of stunning jewelry. It's said to have belonged to a long forgotten mortal empress who made an entire world bend the knee. 280,550 gold. (Torn on this. I kind of want to keep it around for personal use if I ever make it back to my prime to take it over, honestly. Other ideas are welcome, though.)
Mayados: Longbow+8. When wielded by royalty, this bow grants the wielder damage reduction 25/adamantine and epic, resistance to energy (all five elements) 50 and the spellcasting of a 13th level fatemaker. (Do we know any royalty? If so, sell. Though, does Alyssa count as royalty now? Not that she'd use it.)
The Ocean: This painting is a lost work of Queen Morwel, showing a vibrant oceanscape. Once per day as a full round action, the painting may be invoked to bring forth the oceans. Each round, four Tsunami spells originate from the painting, each going in one of the four cardinal directions (north, south, east, west). This deluge lasts for 10 minutes. 300,000 gold. (Definitely give back to Morwel. Trying to build bridges here.)
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 12, 2019, 10:42:04 PM
Quote from: Iron Dragoon on May 11, 2019, 08:17:22 PMSure. Life's full of adventures borne from bad ideas. Before I do anything directly to it, though, I'd want to get a more general idea of what it is. Any references to it through history or what the symbol is, and then start with if there's any trap/curse magic on it.

Give me K:A in that case along with K:R and K:P.

Quote from: Anastasia on May 11, 2019, 07:14:38 PMI'd say something like K:Geography/Nature/Planes to get even an idea of what it is, came from, or properties are, then more indepth with Detect Magic or some sort of deeper divination of what it is.

Sure, give me those checks along with a spellcraft check.

QuoteK:A (+3 to this if Terrain applies)

(http://www.soulriders.net/SMFTest/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+45 : 14 + 45, total 59

K:A (+3 to this if Terrain applies)

(http://www.soulriders.net/SMFTest/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+45 : 1 + 45, total 46

The tubes and vials are some sort of energy system. It's based on certain planar patterns of energy generation, using energy to create more energy ex nihilo. It is shunting this energy almost imperceptibly to another location, somewhere in the Elemental Planes.

The spell book you can't quite figure out. You suspect it may be an artifact of some kind, or enchanted by a grand arch wizard of some kind. Unfortunately, you can't tell with it in your hands - a worrying sign.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 12, 2019, 10:46:16 PM
Emily would like the contents of Room 3 as a gift to her parents.

A note on Nine Stars: How are you going to sell them when you can't pick them up or move them?
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 12, 2019, 10:55:32 PM
K:A/Terrain/Cunning Knowledge/Bibliotheca:

[blockquote]Rolled 1d20+86 : 7 + 86, total 93[/blockquote]

K:R/Terrain/Cunning Knowledge/Bibliotheca:

[blockquote]Rolled 1d20+86 : 7 + 86, total 93[/blockquote]

K:P/Terrain/Cunning Knowledge/Bibliotheca:

[blockquote]Rolled 1d20+86 : 18 + 86, total 104[/blockquote]

K:Geo/Terrain/Cunning Knowledge/Bibliotheca:

[blockquote]Rolled 1d20+86 : 4 + 86, total 90[/blockquote]

K:N/Terrain/Cunning Knowledge/Bibliotheca:

[blockquote]Rolled 1d20+86 : 2 + 86, total 88[/blockquote]

K:P/Terrain/Bibliotheca:

[blockquote]Rolled 1d20+63 : 1 + 63, total 64[/blockquote]
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 12, 2019, 10:56:13 PM
Which rolls are for what, Iddy?
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 12, 2019, 10:56:50 PM
Quote from: Anastasia on May 12, 2019, 10:46:16 PM
A note on Nine Stars: How are you going to sell them when you can't pick them up or move them?

Can't I shove them around with TK?
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 12, 2019, 10:58:00 PM
Did them in order as requested. First three for the first item.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 12, 2019, 10:58:53 PM
Quote from: Iron Dragoon on May 12, 2019, 10:56:50 PM
Quote from: Anastasia on May 12, 2019, 10:46:16 PM
A note on Nine Stars: How are you going to sell them when you can't pick them up or move them?

Can't I shove them around with TK?

You try and it fails. Whatever this curse is, it doesn't yield easily.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 12, 2019, 10:59:47 PM
There's gotta be a way or they wouldn't have teleported with the building.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 12, 2019, 11:06:38 PM
The human eye is a symbol of a few things - often of insight, vision or wisdom. While no deity uses it in that precise form, organizations have throughout time. So by itself this isn't any great help - useful to narrow things down later and narrow down what it may do, but not decisive by itself. Find more information and you can slot it in and figure it out.

The shard is familiar now that you delve deep. It is a fragment of Telluy Winds, a long lost spear. An artifact, it was torn apart (but not destroyed) when the wielder, a forgotten hero, battled and overcame an avatar of Fraz'Urb-luu. It is said that if all the fragments can be found, the spear will reassemble itself.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 12, 2019, 11:09:05 PM
I'll keep researching the eye thing. As safely as I can.

Can the shard be used to divine the location of the other pieces?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 12, 2019, 11:11:57 PM
Possibly on the shard.

Okay, I'm sure you have a lot of things to do/research/look up from this loot post. Go gather them up in one post I can answer at once, not miss anything, and afte rthat we'll see to the final divvying of loot.

Also yes, the gems teleported so there has to be some way to move them.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 12, 2019, 11:38:09 PM
Okay, lesse.

On the spellbook, can I do DM or Greater Arcane Sight to figure out what spells are on it?

On the tubes, can I identify the planar pattern to identify what type of energy it is, to better narrow down where it might be going? Or divinations to see where it's going? It's gotta have an energy signature of some sort.

For the nine stars, can I TK lift whatever thing they're resting on?

For the eye thingy, I'd make a drawing/copy of it to take around to other libraries I have access to in order to help narrow it down further, and keep working that route. DM if possible to ID what kind of magic/protection is on it, but I'd do some heavy defenses like Effulgent Epuration or Absorption before.

I'd start trying to divine the other locations of the shards.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 12, 2019, 11:38:34 PM
I'm good with Emily taking that stuff.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 13, 2019, 11:04:12 AM
Before I get to this? Iddy, were you going to investigate the names on the vaults as well? Want to do this in one big post if possible.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 13, 2019, 12:16:04 PM
Yes I was. I mentioned it in chat, but didn't post. Sorry.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 13, 2019, 12:51:50 PM
Quote from: Iron Dragoon on May 12, 2019, 11:38:09 PM
Okay, lesse.

On the spellbook, can I do DM or Greater Arcane Sight to figure out what spells are on it?

You could try, sure.

QuoteOn the tubes, can I identify the planar pattern to identify what type of energy it is, to better narrow down where it might be going? Or divinations to see where it's going? It's gotta have an energy signature of some sort.

K:P.

QuoteFor the nine stars, can I TK lift whatever thing they're resting on?

They're resting on within a simple holding box. The box does not move to telekinesis.

QuoteFor the eye thingy, I'd make a drawing/copy of it to take around to other libraries I have access to in order to help narrow it down further, and keep working that route. DM if possible to ID what kind of magic/protection is on it, but I'd do some heavy defenses like Effulgent Epuration or Absorption before.

Cool. Describe your defenses here in totality?

QuoteI'd start trying to divine the other locations of the shards.

Sure, what means are you using?

For the following rolls, include who you are rolling with in the roll, so I don't have to check other posts for it. Rolls that do not will be discarded.

QuoteShalumafar

K:P for him.

QuoteAlumar Starwarden

K:L(One you don't have) or K:R or a bardic knowledge/lore ability.

QuoteWylsafir

K:P.

QuoteSandalphon

K:A or K:R.

QuoteD'ylaran

K:N.

QuoteMyez Windfal

K:P.

QuoteRosier

K:P or K:R.

QuoteAziz Nasari

K:P.

QuoteGumalakin Manybrood

K:R or K:P.

QuoteInbar Hamawi

K:P.

QuoteAbdul Nasr al-Hariq

K:P.

QuoteShadin Fescion

K:R or K:N.

QuoteDolmaya Augurson

K:R or K:P.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 13, 2019, 08:02:53 PM
Quote from: Anastasia on May 13, 2019, 12:51:50 PM
Quote from: Iron Dragoon on May 12, 2019, 11:38:09 PM
Okay, lesse.

On the spellbook, can I do DM or Greater Arcane Sight to figure out what spells are on it?

You could try, sure.

Let's do that. Greater Arcane Sight because it's automatic and better/faster.

Quote from: Anastasia on May 13, 2019, 12:51:50 PM
QuoteOn the tubes, can I identify the planar pattern to identify what type of energy it is, to better narrow down where it might be going? Or divinations to see where it's going? It's gotta have an energy signature of some sort.

K:P.

Alyssa (K:P/Terrain/Bibliotheca):
[blockquote]Rolled 1d20+63 : 13 + 63, total 76[/blockquote]

Quote from: Anastasia on May 13, 2019, 12:51:50 PM
QuoteFor the nine stars, can I TK lift whatever thing they're resting on?

They're resting on within a simple holding box. The box does not move to telekinesis.

Can I tell if the magic on them would be fooled by a sample of royal efferet blood? I.E. cover a plate or something and then move the plate with TK?

Quote from: Anastasia on May 13, 2019, 12:51:50 PM
QuoteFor the eye thingy, I'd make a drawing/copy of it to take around to other libraries I have access to in order to help narrow it down further, and keep working that route. DM if possible to ID what kind of magic/protection is on it, but I'd do some heavy defenses like Effulgent Epuration or Absorption before.

Cool. Describe your defenses here in totality?

Well, Effulgent Epuration creats 1 silvery sphere per CL, and each sphere can completely negate any spell or spell-like ability, regardless of level, that direct targets me.

That's probably the vastly superior choice of the two, so I'd go with that, unless I get the inkling that whatever it does won't target me directly.

Quote from: Anastasia on May 13, 2019, 12:51:50 PM
QuoteI'd start trying to divine the other locations of the shards.

Sure, what means are you using?

Probably start with a standard Divination via Devout Factotum, then going from the leads from that, Discern Location.

Quote from: Anastasia on May 13, 2019, 12:51:50 PM
For the following rolls, include who you are rolling with in the roll, so I don't have to check other posts for it. Rolls that do not will be discarded.

QuoteShalumafar

K:P for him.

Alyssa (K:P/Terrain/Bibliotheca):
[blockquote]Rolled 1d20+63 : 2 + 63, total 65[/blockquote]

Quote from: Anastasia on May 13, 2019, 12:51:50 PM
QuoteAlumar Starwarden

K:L(One you don't have) or K:R or a bardic knowledge/lore ability.

Alyssa (K:R/Terrain/Bibliotheca):
[blockquote]Rolled 1d20+63 : 11 + 63, total 74[/blockquote]

Quote from: Anastasia on May 13, 2019, 12:51:50 PM
QuoteWylsafir

K:P.

Alyssa (K:P/Terrain/Bibliotheca):
[blockquote]Rolled 1d20+63 : 3 + 63, total 66[/blockquote]

Quote from: Anastasia on May 13, 2019, 12:51:50 PM
QuoteSandalphon

K:A or K:R.

Alyssa (K:R/Terrain/Bibliotheca):
[blockquote]Rolled 1d20+63 : 12 + 63, total 75[/blockquote]

Quote from: Anastasia on May 13, 2019, 12:51:50 PM
QuoteD'ylaran

K:N.

Alyssa (K:N/Terrain/Bibliotheca):
[blockquote]Rolled 1d20+63 : 13 + 63, total 76[/blockquote]

Quote from: Anastasia on May 13, 2019, 12:51:50 PM
QuoteMyez Windfal

K:P.

Alyssa (K:P/Terrain/Bibliotheca):
[blockquote]Rolled 1d20+63 : 20 + 63, total 83[/blockquote]

Quote from: Anastasia on May 13, 2019, 12:51:50 PM
QuoteRosier

K:P or K:R.

Alyssa (K:P/Terrain/Bibliotheca):
[blockquote]Rolled 1d20+63 : 3 + 63, total 66[/blockquote]

Quote from: Anastasia on May 13, 2019, 12:51:50 PM
QuoteAziz Nasari

K:P.

Alyssa (K:P/Terrain/Bibliotheca):
[blockquote]Rolled 1d20+63 : 11 + 63, total 74[/blockquote]

Quote from: Anastasia on May 13, 2019, 12:51:50 PM
QuoteGumalakin Manybrood

K:R or K:P.

Alyssa (K:R/Terrain/Bibliotheca):
[blockquote]Rolled 1d20+63 : 9 + 63, total 72[/blockquote]

Quote from: Anastasia on May 13, 2019, 12:51:50 PM
QuoteInbar Hamawi

K:P.

Alyssa (K:P/Terrain/Bibliotheca):
[blockquote]Rolled 1d20+63 : 3 + 63, total 66[/blockquote]

Quote from: Anastasia on May 13, 2019, 12:51:50 PM
QuoteAbdul Nasr al-Hariq

K:P.

Alyssa (K:P/Terrain/Bibliotheca):
[blockquote]Rolled 1d20+63 : 3 + 63, total 66[/blockquote]

Quote from: Anastasia on May 13, 2019, 12:51:50 PM
QuoteShadin Fescion

K:R or K:N.

Alyssa (K:R/Terrain/Bibliotheca):
[blockquote]Rolled 1d20+63 : 15 + 63, total 78[/blockquote]

Quote from: Anastasia on May 13, 2019, 12:51:50 PM
QuoteDolmaya Augurson

K:R or K:P.

Alyssa (K:R/Terrain/Bibliotheca):
[blockquote]Rolled 1d20+63 : 20 + 63, total 83[/blockquote]
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 13, 2019, 11:21:50 PM
QuoteLet's do that. Greater Arcane Sight because it's automatic and better/faster.

In that case, give me a Will save. -4 penalty.

QuoteAlyssa (K:P/Terrain/Bibliotheca):
(http://www.soulriders.net/SMFTest/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+63 : 13 + 63, total 76

You believe it's linked to the Quasi Elemental Plane of Lightning.

QuoteCan I tell if the magic on them would be fooled by a sample of royal efferet blood? I.E. cover a plate or something and then move the plate with TK?

Possibly, if you could get your hands on royal efreet blood.

QuoteWell, Effulgent Epuration creats 1 silvery sphere per CL, and each sphere can completely negate any spell or spell-like ability, regardless of level, that direct targets me.

That's probably the vastly superior choice of the two, so I'd go with that, unless I get the inkling that whatever it does won't target me directly.

I meant what you'd have active when you do this, not what they do. Should've been clearer.

QuoteProbably start with a standard Divination via Devout Factotum, then going from the leads from that, Discern Location.

We'll cover this IC then, it may be complex and we'll go from there. Also, remember discern location is banned.

QuoteShalumafar

K:P for him.

Rolled 1d20+63 : 2 + 63, total 65

Shalumafar is a relative non entity in planar politics. A mercane, you only know him due to his name being mentioned in a few trade works in the Inner Planes and Mechanus. He has no real ties to the rest of the mercane, doing what he wishes but getting no support to them. This is because his father was exiled - the reasons why vary, from costing the Consortium millions of gold coins to siring Shalumafar with a high mercane's daughter to betraying them to another group for money. It's not really clear which if any of those are true, but most mercane want nothing to do with him.

QuoteAlumar Starwarden

K:L(One you don't have) or K:R or a bardic knowledge/lore ability.

Rolled 1d20+63 : 11 + 63, total 74

Alumar Starwarden is a minor Truefriend within the annals of Arvandor. Truefriends - the sort called saints in other faiths and sometimes even in this faith - are elven heroes of great renown. You can't recall what he's done - likely some mortal business - but you at least know the name.

QuoteWylsafir

K:P.

Rolled 1d20+63 : 3 + 63, total 66

Wylsafir is a recently deceased devil.  A baron in the service to either Lixer or possibly Dispater (but probably Lixer you record), he died in some intrigue within Dis. The details aren't really apparent to your knowledge - to be fair, that's common enough in Hellish dealings.

QuoteSandalphon

K:A or K:R.

Rolled 1d20+63 : 12 + 63, total 75

An archmage from another Prime, one who keeps a fairly low profile. Nonetheless a few of his spells have spread across Creation and his name is known for them. You recall a few whisperings that he has become an outsider, perhaps a fiend or a creature of pure chaos. Alternately you have heard he became a lich. He's kept a fairly low profile regardless of what he has become. Regardless, he's been around long enough that he's surely become something immortal, as otherwise he would have long passed from old age.

QuoteD'ylaran

K:N.

Rolled 1d20+63 : 13 + 63, total 76

D'ylaran is an Unseelie Fey. He began life as a half blood when an Unseelie satyr violated a sea elf. D'ylaran is said to be a natural monster, a killer and a tormentor. He gained the attention of the Unseelie thanks to his blood, and in time became one of the Unseelie Queen's personal torturers. He is now a full blooded fey, a unique fey who serves at the pleasure of the Queen of Air and Darkness. His cold nature is said to suit the Queen well, and in turn never flinches from what he must do to get what he wants out of prisoners.

You also recall he tormented and murdered several of Chauntea's clergy. Powerful clergy of Chauntea are under command to capture him so he may face justice if this ever happen. As he spends the vast majority of his time in the Unseelie Court, he's more or less safe from that.

QuoteMyez Windfal

K:P.

Rolled 1d20+63 : 20 + 63, total 83

Myez Windfal is a mercane. He deals in various good, focusing more on having an established trade route and friends than any one type of merchandise. It's said he's dabbled in almost anything and knows people across all the planes, people who owe him favors or call him a friend. Hugely well connected high and low. Also said to be filthy rich.

QuoteRosier

K:P or K:R.

Rolled 1d20+63 : 3 + 63, total 66

Rosier is a Duke (Duchess in this case) of Hell. In particular she is the Duchess of Witches. She is a fallen celestial, one who cast everything she has aside and became bitter. She fell around the same time as Belial, cast out for horrid deeds. She serves Belial in the Fourth Hell and has guided far too many witches into Hell's eternal torment. She uses sex as power and guides her witches to do the same, as well as teaching mortal women and witches to be manipulators on par with erinyes or succubi.

QuoteAziz Nasari

K:P.

Rolled 1d20+63 : 11 + 63, total 74

The son of a relatively minor efreet noble, one with ties to the slave trade. He's something of a fixer for them, dealing with various issues and generally earning leverage, power and wealth that way. He's said to be good at it, but doesn't make a lot of noise - he's said not to be strong enough to deal with the truly top tier problems, so he avoids too much attention.

QuoteGumalakin Manybrood

K:R or K:P.

Rolled 1d20+63 : 9 + 63, total 72

You recall that Gumalakin is a revered goblin and now a proxy of Bane. A warlike tyrant, he leads great hordes of goblins in the eternal battles of the Blood War. He's considered an exceptionally good commander as well as a skilled sorcerer as well. He's often held as a goblin for mortal goblins to emulate.

QuoteInbar Hamawi

K:P.

Rolled 1d20+63 : 3 + 63, total 66

Inbar Hamawi is a formerly common efreet that married into the Hamawi family, an important efreet noble family. She is a vile thing that serves Kossuth as a cleric, doing whatever she sees fit to be stronger and strengthen herself. She gets along well with her husband, Firuz Hamawi. Whispers say that she'll soon replace or gain favor over Firuz's first wife, though you also know enough to know this would be politically difficult for him to do.

QuoteAbdul Nasr al-Hariq

K:P.

Rolled 1d20+63 : 3 + 63, total 66

Ah, this one you know. Abdul is the Emir of the Burning Nightmares and Knight Commander of the Order of the Burning Heart. An efreet prince in other words, said to be a towering and physically overpowering specimen of efreet manhood. He is a bastard child from a former Sultan of the Efreet. He was allowed to linger at the fringes of the court, unrecognized, and in time secured himself a place in the court. It is said he is naturally intimidating and violent, but that it hides a deep cunning that is what truly dooms his foes. He is legitimized and holds all the wealth and power an efreet emir can be expected to hold.

It's said that he carved a bloody path to his position, but in reality you've also read that it was mostly threats and guile that won him the title of emir. Reports vary.

QuoteShadin Fescion

K:R or K:N.

Rolled 1d20+63 : 15 + 63, total 78

Shadin Fescion is a Seelie Fey who serves as a diplomat to Chauntea's court. By all reports he's a kind soul, not the type to have powerful unholy weapons stored away with a slave holding bank. He keeps a low profile though, no one of true importance on the planar stage.

QuoteDolmaya Augurson

K:R or K:P.

Rolled 1d20+63 : 20 + 63, total 83

The name rings a bell. You have a think, recalling all your memories under Bibliotheca Arcana. It comes to you, an ancient snipped written and recorded countless times over the eons, passed down from crumbling book of lore to new book, then crumbling books ages later. Dolmaya Augurson, an ancient mortal empress who made an entire world kneel to her. Said to be so powerful as to challenge the divine, she is said to have ruled for thousands of years before vanishing. Little else is known of her.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 14, 2019, 11:07:08 AM
Since I know it's dangerous, active defenses would be Effulgent Epuration, Epic Mage Armor, Superior Resistance, Shield, Energy Immunity (All but fire), and Elemental Body (Fire). I think that's it.

I'd also ha e either Emily or Jarem present just in case of oh shit healing or emergency dispel or whatever.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 14, 2019, 12:32:47 PM
Learner Loot

Ahnvae: This black cloak grants a +15 competence bonus to Stealth checks. When worn at night and similar conditions of darkness, this bonus rises to +25 and grants several additional benefits. The wearer never leaves tracks or signs of his passing, as if affected by a pass without trace spell (CL20). The wearer is scentless and cannot be tracked by scent.

Kormault: A pair of black iron bracers, these turn the wearer's unarmed attacks or natural weapons into +8 keen and valorous weapons. The wearer's unarmed strikes and natural weapons also count as adamantine and epic to overcome damage reduction.

Guenhyvar: This golden bracelet grants any vampire who wears it a +2 bonus to Charisma and a +4 bonus to their dominate special attack. To gain these powers, a vampire must feed on a virgin of the opposite sex of great beauty.  Until that is done, this bracelet gives no benefits. Non vampires who wear it suffer 3d6 points of negative energy damage and the bracelet slides off their arm.

Nevaeaf: This ring grants the wearer damage reduction 5/-, or damage reduction 10/- if they are of the blood of the Daoin. Unlike normal types of item granted damage reduction, those with the blood of Daoin can stack this damage reduction with a permanent impenetrable damage reduction.

Itas: This ring is a ring of defense+5 that grants resistance to positive energy 30.

The rest of his equipment is non magical - rings and bracers of fine make and material, if you want to sell them or keep them.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on May 14, 2019, 12:42:48 PM
Melia can have the cloak so she can do her job better.

Does Kaja want the bracers? We don't have any monks, but we could donate them to Pistis Sophia if we can't use them.

Holy moly melt the awful vampire thing and sell it's components or something unless there's some good vampire we're aware of?

I don't think the ring is of much use, but if someone disagrees that's fine. I'd just sell it otherwise or donate it to Jovar.

Sell the rest, donate the gold to Lathanders clergy  with a "keep fighting vampires" note.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 14, 2019, 02:07:33 PM
Quote from: Nephrite on May 14, 2019, 12:42:48 PM
Melia can have the cloak so she can do her job better.

Done. Mention this the next time you talk to her, would you?

QuoteDoes Kaja want the bracers? We don't have any monks, but we could donate them to Pistis Sophia if we can't use them.

Kaja does not.

In fairness, Pistis Sophia will politely turn them down as well. She's anti materialism, remember.

QuoteHoly moly melt the awful vampire thing and sell it's components or something unless there's some good vampire we're aware of?

Nope, so melted down. The metal  value is worth 300 gold.

QuoteI don't think the ring is of much use, but if someone disagrees that's fine. I'd just sell it otherwise or donate it to Jovar.

Which ring? There are two rings.

QuoteSell the rest, donate the gold to Lathanders clergy  with a "keep fighting vampires" note.

Done.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on May 14, 2019, 02:20:17 PM
Sorry, I meant Nevaeaf.

I think Itas is safe to sell too.

It sounds like we need to find a home for the monk bracers. By the way my phone keeps auto correcting bracers to beavers.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 14, 2019, 06:28:04 PM
Quote from: Anastasia on May 13, 2019, 11:21:50 PM

You believe it's linked to the Quasi Elemental Plane of Lightning.

Can I figure out what it can be used for? Or figure out a way to trace it?

QuotePossibly, if you could get your hands on royal efreet blood.

On list for next trip to Brightwater, or if Bastian wants to hunt around for some. If Jarem or Emily can track down some Efreet royal, I guess we can go kill one, too.

QuoteI meant what you'd have active when you do this, not what they do. Should've been clearer.

See here: http://www.soulriders.net/forum/index.php/topic,104121.msg1146463.html#msg1146463

QuoteWe'll cover this IC then, it may be complex and we'll go from there. Also, remember discern location is banned.

Sounds good. I'll figure something else out other than Discern Location, then. Commune or something.

For the people from the vault names, you mentioned Jarem wanted to talk, so I'll hold off on dumping anything from them until that happens.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on May 14, 2019, 08:53:58 PM
I actually meant like, to give to Pistis Sophia to give to someone else, but so noted on the anti materialism part of things.

Let's sell Itas and send its gold over to Aurora with a note of "Keep fighting vampires" too.


So that leaves Kormault and Nevaeaf, which we don't really have much use for. I'm assuming a "Daoin" is a high-ranking dao or something? Blech.

I'll put it out there for anyone in the other nodes who might be able to make use of them, and we can work something out.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 14, 2019, 10:36:29 PM
Quote from: Nephrite on May 14, 2019, 08:53:58 PM
I actually meant like, to give to Pistis Sophia to give to someone else, but so noted on the anti materialism part of things.

Let's sell Itas and send its gold over to Aurora with a note of "Keep fighting vampires" too.


So that leaves Kormault and Nevaeaf, which we don't really have much use for. I'm assuming a "Daoin" is a high-ranking dao or something? Blech.

I'll put it out there for anyone in the other nodes who might be able to make use of them, and we can work something out.


Sounds good all around.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 14, 2019, 10:38:23 PM
Quote from: Iron Dragoon on May 14, 2019, 06:28:04 PMCan I figure out what it can be used for? Or figure out a way to trace it?

Possibly so, moreso if you go visit and work there. It would take effort, it's hardly trivial magic.

QuoteOn list for next trip to Brightwater, or if Bastian wants to hunt around for some. If Jarem or Emily can track down some Efreet royal, I guess we can go kill one, too.

Okay, so noted.

QuoteSee here: http://www.soulriders.net/forum/index.php/topic,104121.msg1146463.html#msg1146463

Will save, -6 penalty. Good luck.

QuoteSounds good. I'll figure something else out other than Discern Location, then. Commune or something.

For the people from the vault names, you mentioned Jarem wanted to talk, so I'll hold off on dumping anything from them until that happens.

Cool.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 14, 2019, 10:43:15 PM
Quote from: Anastasia on May 14, 2019, 10:38:23 PM
QuoteSee here: http://www.soulriders.net/forum/index.php/topic,104121.msg1146463.html#msg1146463

Will save, -6 penalty. Good luck.

Will/Superior Resistance/Cunning Insgiht:

[blockquote]Rolled 1d20+29 : 5 + 29, total 34[/blockquote]
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 15, 2019, 12:10:50 AM
A mere look at the eye like this burns your eyes horribly, but fortunately nothing else happens, beyond ruining the attempt.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 15, 2019, 12:11:13 AM
Again! >.>
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 15, 2019, 12:15:39 AM
Another Will save.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 15, 2019, 12:16:43 AM
Assuming same -6 here.

Will/Superior Resistance/Cunning Insight:


[blockquote]Rolled 1d20+29 : 19 + 29, total 48[/blockquote]
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on May 15, 2019, 07:55:50 AM
Quote from: Nephrite on May 14, 2019, 08:53:58 PM
So that leaves Kormault and Nevaeaf, which we don't really have much use for. I'm assuming a "Daoin" is a high-ranking dao or something? Blech.

I'll put it out there for anyone in the other nodes who might be able to make use of them, and we can work something out.

I think both are awesome, so I'd be interested in a trade pending IC meetup once I take out an army or two.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on May 15, 2019, 10:08:29 AM
So noted!
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 15, 2019, 12:06:32 PM
Quote from: Iron Dragoon on May 15, 2019, 12:16:43 AM
Assuming same -6 here.

Will/Superior Resistance/Cunning Insight:


(http://www.soulriders.net/SMFTest/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+29 : 19 + 29, total 48

Your eyes burn but this time you withstand it.

Ocular Key: This pendant is the key to a forbidden room, somewhere in Creation. Take it to that place and it shall open up a mighty magical barrier.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 15, 2019, 12:08:46 PM
Fucking awesome. Now, I'm gonna need a bit of advice/guidance. What's the best way to track it down? Divination fora spell keyed to it or the spell energy?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 15, 2019, 12:10:55 PM
Jarem would suggest divinations, but understanding something so well guarded may well be divination warded as well. He's suggest a minimum of commune level spells.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 15, 2019, 12:14:46 PM
Works. I can do that, but that's all yes/no questions right? I'm gonna have to put a list together.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 15, 2019, 12:15:20 PM
Sure, there's no hurry and can be done whenever.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 15, 2019, 12:29:06 PM
Okay, so now that this is all sorted, refresh me on what loot/money your NPCs are getting?
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 15, 2019, 08:26:27 PM
Straight cash:

Total value: 668,653

6 way split (Alyssa, Jarem, Emily, Ianvasah, Bastian, Soldiers): 111,442.16gp/ea

Selling these:

Menacer: Large Frystalline Warhammer+5, base damage of 3d12: 55,000 gold.
8 applications of purple worm poison, augmented 10 steps to DC 35: 1400 per application, 11200 gold total.
Statue of Tempus astride two nightmares, life sized and superb quality: 8,500 gold.

Still to be investigated:
Ruby, perfect quality and the size of a human head known as 'Flaming Dawn': 175,000 gold. Is there anything to this beyond just being a f'n huge ruby?
Darkskull: 60,000 gold. Dunno what this could be used for? Otherwise I'll sell it.
Demmlar: This greataxe+6, celestial bane and unholy power has a base damage of 2d12 and deals x4 damage on a critical hit. Any celestial slain by this weapon explodes in a burst of unholy power, dealing 2d4 damage per hit die of the slain celestial to all good aligned creatures within 120ft. A Reflex save (equal to 10 + slain celestial's hit dice) halves this damage. This weapon is covered in symbols that you can tell are related to the faith of Umberlee. Need to do some investigation on how this came to be in the bank vault run by a fiend/Inevitable under the name of a good diplomat.

Need to read these (at least a summary)"
Gwinnan's Travel Logs, Volume 2: Air: 150 gold.
Gwinnan's Travel Logs, Volume 3: Fire: 150 gold.
Gwinnan's Travel Logs, Volume 4: Magma: 150 gold.
Gwinnan's Travel Logs, Volume 5: Earth: 150 gold.
Gwinnan's Travel Logs, Volume 6: Water: 150 gold.
Gwinnan's Travel Logs, Volume 7: Steam: 150 gold.
Gwinnan's Travel Logs, Volume 8: Deep Ethereal: 150 gold.
Gwinnan's Travel Logs, Volume 9: Limbo: 150 gold.
I'm Sorry: 150 gold.

To be used as bait/in-road making:
Armor of the Abyssal Horde: 442,000 gold. Sell to someone as bait. If no one's interested, sell I guess.
Nine Stars: These nine jet opals are each the size of a fist and pure black. Together they form a set known as Nine Stars. Each opal is worth 30,000 gold individually and together they're worth 350,000 gold. However, they are cursed. They can only be picked up and moved by 'someone of royal efreet blood'. Trying to find Royal Efreet blood. Otherwise, continue to try and move, then sell as bait.
Queen's Collection: A collection of royal jewelry including five crowns, a scepter and several pieces of stunning jewelry. It's said to have belonged to a long forgotten mortal empress who made an entire world bend the knee. 280,550 gold. Try to return to make allies.
Mayados: Longbow+8. When wielded by royalty, this bow grants the wielder damage reduction 25/adamantine and epic, resistance to energy (all five elements) 50 and the spellcasting of a 13th level fatemaker. Same as above.
The Ocean: This painting is a lost work of Queen Morwel, showing a vibrant oceanscape. Once per day as a full round action, the painting may be invoked to bring forth the oceans. Each round, four Tsunami spells originate from the painting, each going in one of the four cardinal directions (north, south, east, west). This deluge lasts for 10 minutes. 300,000 gold. Return to Morwel.

So as of now, selling those three items nets an additional 74,700gp, new total is 743,353gp.

Intended split is 6 way (Alyssa, Jarem, Emily, Ianvasah, Bastian, Soldiers): 123,892gp each.

That said, I'm not sure what our soldiers get paid or what a reasonable wage/split would be?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 15, 2019, 09:50:25 PM
Gwinnan's Travel Logs, Volume 3: Fire.

Gwinnan is a traveling elf, taking in the sights of the planes by his magic and his wits. This book touches on the basics of the Plane of Fire, information that can be found commonly in various ancient tomes. However, there is one tidbit in particular that is of unusual interest.

"There are many different tribes and kingdoms within Fire, but none were stranger than the Defilers of Water. They are a group of devoted efreeti who take burning rock and craft it into great boats. These huge boats are then painstakingly crafted to the finest detail, said to take centuries of work. When done, the boat is taken to a portal that leads to the Astral, and then through there to a portal into Water. The boat, being of pure Fire, promptly explodes into a hundred-thousand pieces. I scoffed at this flagrant waste, yet each of the Defilers claimed they were striking great blows against Water. They insist that they are sponsored by the Sultan of the Efreet, and indeed possess considerable material wealth. Moreover, they use the reality altering power of wish to unhallow each boat before sending it into water, claiming that the Sultan personally grants this wish."

Gwinnan's Travel Logs, Volume 4: Magma.

Gwinnan is a traveling elf, taking in the sights of the planes by his magic and his wits. This book touches on the basics of the Para-Elemental Plane of Magma, information that can be found commonly in various ancient tomes. However, there is one tidbit in particular that is of unusual interest.

"My sojourn into Magma can be best described by my meeting with the Lavafriends. These earth and fire elementals smash into each other willingly, until they can smash no more and collapse. They repeat this day after day for weeks, until I at last decry the foolishness of this affair. I am told to be silent and watch one more day. This day they again smash into each other, but this time the earth melts and the fire cools. What were two are now one, a new magma para-elemental born. I found the entire display nauseating, moreso when the newly born para-elemental thanked its now deceased parents. Madness!"

Gwinnan's Travel Logs, Volume 5: Earth.

Gwinnan is a traveling elf, taking in the sights of the planes by his magic and his wits. This book touches on the basics of Earth, information that can be found commonly in various ancient tomes. However, there is one tidbit in particular that is of unusual interest.

"Of all the elementals and settlements deep in Earth, the ones that most confounded me were the Fleshknowers. These elementals are dedicated to understanding the way of what they call softs, beings of flesh and blood. As such, they abduct travelers and force them into teaching the elementals about the softs. It should be noted that the kidnapped creatures rarely mind in the end, as the elementals pay them what they would call a pittance: several pounds of precious metals and multiple large gemstones.

What knowledge the elementals gain is put to direct use. They open academies of twisted and misunderstood facts, to train elementals in how to deal with softs who attempt to bind them."

Gwinnan's Travel Logs, Volume 6: Water.

Gwinnan is a traveling elf, taking in the sights of the planes by his magic and his wits. This book touches on the basics of Water, information that can be found commonly in various ancient tomes. However, there is one tidbit in particular that is of unusual interest.

"In the many marid cities I visited, none were so enthralled me as the Knights of the Corals. These marid breed chaos-blooded sharks as mounts, trained to specialize in what they call the Tidal Waves - great charges of hundreds of marid knights. Moreover, they claimed to craft superior lances from coral to lead these charges. Aghast at such shameless thalassophilia, I scoffed at these claims. The knights mocked my scorn and drew their lances, then one threw it through the water. It traveled faster than if through air and pierced the sedimentary stones behind me. Wondrous things indeed, as they claim the lances are harder than adamantine!"

Gwinnan's Travel Logs, Volume 7: Steam.

Gwinnan is a traveling elf, taking in the sights of the planes by his magic and his wits. This book touches on the basics of Para-Elemental Plane of Steam. It provides the following information and traits about Steam, information that can be found commonly in various ancient tomes. In addition, there is one tidbit in particular that is of unusual interest.

"My journey through Steam was interrupted when I came on a particularly barbaric custom. I stumbled on a monastery of githzerai monks known as the Steamsworn, dedicated to mastering a style of fighting like the steam around them. This fighting style incorporates much of the gith tradition and in particular steam based magic. I could not help but show my shock at such a flagrant exhibition of aerial pyromancy, something they did not approve of. I found myself on the receiving end of several fists of steam!

Only my quickest spells saved me from an unfortunate end. The steam must addle their heads and cause their brains to leak out like so much steam."

Gwinnan's Travel Logs, Volume 8: Deep Ethereal

Gwinnan is a traveling elf, taking in the sights of the planes by his magic and his wits. This book touches on the basics of the Deep Ethereal, information that can be found commonly in various ancient tomes. However, there is one tidbit in particular that is of unusual interest.

"In all my travels in the Deep Ethereal, the most intriguing was the time I met the Solitary Mistwalker. This old angel is dedicated to wandering the mists and claimed great secrets await those who search the fog. He said he spent eons there, a search for greater secrets within. Stunned at this brazen display of homichlophilia, I displayed righteous indignation at his claims. The angel smiled and pointed ahead. What I saw was myself in mist, and on touching it old memories became known to me again. What curious things lie in this misty realm!"
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 15, 2019, 09:52:29 PM
QuoteArmor of the Abyssal Horde: 442,000 gold. Sell to someone as bait. If no one's interested, sell I guess.

Emily would object to it being outright sold, as it's the product of evil. She'd much rather have it traded or destroyed, or some other equitable solution that doesn't see it back in evil hands.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 15, 2019, 09:53:15 PM
Intended split is 6 way (Alyssa, Jarem, Emily, Ianvasah, Bastian, Soldiers): 123,892gp each.

That said, I'm not sure what our soldiers get paid or what a reasonable wage/split would be?


Up to you there.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 15, 2019, 09:56:03 PM
Intended split is 6 way (Alyssa, Jarem, Emily, Ianvasah, Bastian, Soldiers): 123,892gp each.

Jarem now has 194507 gold.

Emily now has 181507 gold.

Ianvasah now has 180374 gold.

Bastian now has 123892 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 15, 2019, 10:15:34 PM
Quote from: Anastasia on May 15, 2019, 09:52:29 PM
QuoteArmor of the Abyssal Horde: 442,000 gold. Sell to someone as bait. If no one's interested, sell I guess.

Emily would object to it being outright sold, as it's the product of evil. She'd much rather have it traded or destroyed, or some other equitable solution that doesn't see it back in evil hands.

I'm good with that, too. If she can find an opportunity for it, let's do it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 16, 2019, 08:24:27 PM
Jarem has 194507 gold.

He'll spend 75k on a helmet that grants true seeing as a hathran mask (ala the Fairy Glasses from B3 that were used from several people). That's 119507 gold left. He'll next spend 33750 gold to add a +15 competence bonus to Perception to this (includes 1.5 same item multiplier). 85757 gold left. He'll call it the Red Helmet. He's fine there for this trip.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 16, 2019, 08:38:46 PM
Emily has 181507 gold.

First she's going to tithe 20k, with 18150 gold going to Seira's church here and the remainder going to Waukeen's as a gesture of good will (aka please please please don't make me wash dishes and count coins for the next few eons pleaaase). 161507 gold left. She'll pay 40 (MIC doubler is in play) a ring of arcane might. 121507 gold left. She'll keep the rest for now, pending Alyssa's purchases, since she made promises there.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 16, 2019, 09:16:22 PM
Ianvasah has 180374 gold. She'll get an amulet of natual armor+5 with a wilding clasp attached for a total of 58k, leaving her with 122374 gold. She'll spend 75 on the true seeing mask. Done with 47374 gold left.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 19, 2019, 12:40:06 PM
Time for Alyssa to spend some money! Alyssa currently has 179,420.2gp.

Currently she has: Animated Mithral Twilight Heavy Steel Shield +1, 16,170gp: +2 AC, (Animated +2, Twilight +1). This is going to be improved.

She's going to upgrade the AC bonus to +5. That's 24,000*1.5=36,000.
She's going to add a Wand Chamber. That's 100gp*1.5=150.
She's going to add Inspiring (Armor) from homebrew. That's 9,000*1.5=13,500.

For approval:

She'd like to add the same effect from Bulwark of Antimagic from Draconomicon p. 118 (27,580*1.5=41,370) to the shield.
She'd like to add the same effect from Barricade Bulwark from MiC p. 16 (4,165*1.5*1.5=9,371.25) to the shield.
She'd like to add the Emphyreal Armor/Shield enchant from Book of Exalted Deeds p.112 (+2 bonus, 4,000*1.5=6,000) to the shield.

Assuming everything is approved, the total is: 106,391.25gp. This leaves her with 73,028.95gp.

She'd like to add a Cloak of Resistance effect to her current Cloak of Displacement and Weaponry, Minor, 28,600. It's a 25,000*1.5=37,500. That gives her 35,528.95gp

After this, she wants to buy a Eternal Wand of Vampiric Touch. Normally this is 10,900gp, but that's at CL 5. I'd like to bump the CL to 10. What would the total cost be on that since it's not a normal wand?

A raw skill bonus ring to replace the Black Signet Ring at a +20 bonus would be 20*20*100=40,000. Alyssa can't afford this solo currently, especially not after the Eternal Wand is figured out.

Would also like to inquire about an Epic version of Magic Eating for future use.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on May 20, 2019, 12:39:18 PM
Per request, posting that weapon/shield/armor enhancements are not done this way. The effective value is calculated, then the desired effective value, and the difference is what you pay. On the plus side, no x1.5 modifiers for the actual price (that's just for stuff like wand chambers which don't cost a +X to the item in enhancement costs, but are mere addons with a pure +GP cost).
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 20, 2019, 07:20:04 PM
Okay, redoing my loot purchase cause I did it wrong:

Currently she has: Animated Mithral Twilight Heavy Steel Shield +1, 16,170gp: +2 AC, (Animated +2, Twilight +1). Total of a +4 bonus.

She's going to upgrade the AC bonus to +5. That's +5.
She's going to add Inspiring (Armor) from homebrew. That's +3.
She'd like to add the Emphyreal Armor/Shield enchant from Book of Exalted Deeds p.112. That's +2.
She's going to add a Wand Chamber from Dungeonscape. That's 100gp*1.5=150.

The new enchantment bonus is 4+5+3+2=14. Per the Epic Level Rules post, +14 armor/shield: 196,000 GP. It was already a +4, -16,000gp, so 180,000gp. I can no longer afford this item. So, dumping the Emphyreal enchant drops it to +12 @ 144,000gp-16,000= 128,000gp. I have no one to discount this, so I'm left with... 179,420.2 -128,000= 51,420.2gp.

Now the question is, is the Cloak of Resistance addition the +5 cost of 25,000 multiplied by 50% to add since neither it nor the item it's being added to have enchantment bonus costs but flat costs?


A raw skill bonus ring to replace the Black Signet Ring at a +20 bonus would be 20*20*100=40,000. Alyssa can't afford this solo currently.

Would also like to inquire about an Epic version of Magic Eating for future use.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 20, 2019, 09:01:07 PM
Run what you're doing with your cloak by me real quick?
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 20, 2019, 09:02:13 PM
Adding +5 resistance bonus to the existing cloak:
Cloak of Displacement and Weaponry, Minor, 28,600: This item appears to be a normal cloak, but when worn by a character its magical properties distort and warp light waves. This displacement works similar to the displacement spell except that it only grants a 20% miss chance on attacks against the wearer. It functions continually. It can also store a single weapon of Medium size up to 25lbs, retrival is Swift.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 20, 2019, 09:10:24 PM
Yes, it's the price of a cloak of resistance+5 with the 1.5 modifier.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 20, 2019, 09:40:13 PM
Alright, I'll do that. That leaves me with 13,920.2gp.

I'm willing to put all of that towards a ring, but that's all I go. Can we sell it and the armor somewhere for at least half the value that will satisfy Emily?
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 20, 2019, 10:52:38 PM
I'll put oh 6500gp into the gift.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on May 21, 2019, 11:50:51 PM
-30k for a Death Ward wand CL 20
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 22, 2019, 11:48:07 PM
Corryn Loot

Ruined Clothes: Once fancy clothes, they're bloodstained, torn and worse.
Feldane: These iron bracers are carved with images of city walls, tall and imposing. They grant the benefits of bracers of armor+9. The wearer counts as two size categories larger for the sake of combat maneuvers, including CMB and CMD.
Sly Ring: Grants a +15 competence bonus to Charisma based skill checks, but only if the character has maximum ranks in Bluff and Diplomacy, as well as either elven blood or the great ability (charisma) feat.
Mender's Friend: Ring of Protection+5 that can use cure light wounds at will, CL 5th.
Gold ring set with a ruby: 2,490 gold.
Silver ring set with a sapphire: 1,675 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 22, 2019, 11:50:23 PM
Wow, that's nice. Is anyone interested in anything?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 22, 2019, 11:54:10 PM
Jarem wants Feldane.

Emily suggests trading or sending the Sly Ring to her parents, since elves. (She lacks the bluff training or inclination to learn it.)

Bastian would like Mender's Friend.

Ianvasah will pass, one of those sets that just doesn't hit her.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on May 23, 2019, 12:23:58 AM
Quote from: Anastasia on May 22, 2019, 11:54:10 PM
Jarem wants Feldane.

Done. It's his.

QuoteEmily suggests trading or sending the Sly Ring to her parents, since elves. (She lacks the bluff training or inclination to learn it.)

Don't really mind, but she sent three pieces of gear from the last batch to them. While it was cursed stuff, it's more than reasonable that I could have fixed that (eventually) and made a profit on it, so if she wants to send it that way, I'm gonna want at least a portion of it's value. We're pretty cash starved after upgrades and stuff.

QuoteBastian would like Mender's Friend.

Done, it's his.

QuoteIanvasah will pass, one of those sets that just doesn't hit her.

Alrighty. Ruined clothes are easily fixed with Prestidigitation and Mending, so I guess those spells and give it to Mom/Sis/Dad, if they're interested in it.

Selling the rings. Total from them is 4,165. Dividing it six ways doesn't massively improve life for anyone, so I guess the others can split it if they want, and give a share to the soldiers that went with us (gotta keep the help happy).

If they split it 5 ways, it's 833gp each.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on May 23, 2019, 01:42:49 AM
-2k for info
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 29, 2019, 12:49:00 AM
Tryll Reward from Sune

Radiant Mind: This is an epic torc of power preservation -3. The torc is ghostly and can be worn by ethereal or incorporeal creatures easily, and change to suit their bodies as needed. The torc is studded with crystals, these are equivalent to an epic cognizance crystal (33 points, already filled and ready to use). Finally, the torc grants you immunity to Intelligence damage and drain when worn.

Radiant Mind is a minor artifact.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 29, 2019, 01:01:31 AM
Dana's Reward from Sune

A golden treasure chest with a good number of heart shaped rubies within.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 29, 2019, 01:19:10 AM
Benyen's Reward from Sune

A voucher for credit in Brightwater worth 77,777 gold. This credit can be used to purchase anything from a reputable merchant here, no questions asked.

Sune has engraved in it that it will only be honored for Benyen, and others using it are criminals and thieves.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 04, 2019, 10:42:19 PM
Alyssa Loot

Treasure of the invisible assassin placeholder.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 06, 2019, 01:36:02 PM
Alicia Loot

Slayed and Zamar Nazari.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 09, 2019, 01:12:54 PM
Shards of the Broken Shield

These metal shards are part of a broken artifact and are thought to number in the thousands, if not tens of thousands. They spread far in wide when the shield was broken, propelled forth by the tremendous force that undid the artifact.

By itself, a shard radiates overwhelming abjuration but has no other effect. However, if swallowed, a shard provides the creature that swallowed it a permanent resistance to fire 1. This stacks with any other resistance to fire a creature has. This resistance can be increased by swallowing a number of shards equal to the number of shards for the last increase + 1, you can increase this resistance to fire by 1 point.

1 shard = resistance to fire 1.
3 shards (1+2) = resistance to fire 2.
6 shards (1+2+3) = resistance to fire 3.
10 shards (1+2+3+4) = resistance to fire 4.
15 shards (1+2+3+4+5) = resistance to fire 5.

So on and so forth.

Swallowing a shard is harmless. A swallowed shard remains within the creature's body.

It may be possible to restore the broken shield if every shard was gathered. As part of an artifact, one may be able to use these shards in other ways as well, but it would requires research.

> roll 1d10+2 Alicia
<Penuche> Kotono invokes Penuche's magic: < 3 > [d10=1]
> roll 1d10+2 Alyssa
<Penuche> Kotono invokes Penuche's magic: < 10 > [d10=8]
> roll 5d10+10 Seira since she was at ground zero and at the best place to get shards by a lot
<Penuche> Kotono invokes Penuche's magic: < 37 > [d10=7,1,3,8,8]

Alicia has 3 shards.
Alyssa has 10 shards.
Seira has 37 shards.

This will be crossposted to loot.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on June 09, 2019, 01:33:10 PM
Alicia gives 2 shards to Alyssa.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 09, 2019, 08:59:48 PM
Quote from: Anastasia on May 29, 2019, 01:01:31 AM
Dana's Reward from Sune

A golden treasure chest with a good number of heart shaped rubies within.

Total value is 77,777 gold, just updating as I clear out things.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 09, 2019, 09:15:18 PM
Quote from: Anastasia on June 04, 2019, 10:42:19 PM
Alyssa Loot

Treasure of the invisible assassin placeholder.

Zagar's Dart Bag: This bag produces an endless supply of darts+5 to throw. Darts created by this bag fade away after one minute. If poison is placed into the bag, the darts can be freely coated in that poison when produced, if desired: 110,000 gold.
Ring of Defense+4: 56,000 gold.
Milanus Tempt: This anklet gives the benefit of a nondetection spell, caster level 20th: 165000 gold.
Potion of Haste: 750 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 09, 2019, 09:29:01 PM
Anyone in the node want any of that?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 09, 2019, 11:19:33 PM
Quote from: Anastasia on June 06, 2019, 01:36:02 PM
Alicia Loot

Slayed and Zamar Nazari.

Taal Faaust

This armor is made of solid obsidian magically hardened and reinforced, the work of Zamar Nazari himself. It grants a +16 armor bonus to armor class and counts as +9 armor with the heavy fortification special ability. When worn by a creature with the fire subtype of a creature that slew the previous wearer, it has no armor check penalty, no arcane spell failure, an unlimited maximum dexterity and counts as light armor. Otherwise, the armor has an armor check penalty of -10, an arcane spell failure of 70% and a maximum dexterity of +0.

This armor is covered in armor spikes. These spikes are enchanted to be +5 weapons, though their main purpose is project a field of force. This field of force grants both the spikes and this armor the ghost touch special ability, as well as a +3 bonus to attack and damage rolls against incorporeal creatures.

Nazum

This is a warmace+7 that can be thrown with a range increment of 100ft, and instantly returns to the thrower's hand after the throw is complete. Once per day as a swift action, the warmace can inject an alchemical concoction into the wielder's hand that grants a +4 alchemical bonus to Strength for 2 rounds.

Ring of the Ruby Emir

This ring was once owned by the Ruby Emir, also known as Salah Awad, an ambitious young emir who rose high but ultimately flamed out within a century. The ring has five facets and the large ruby that adorns the ring can be adjusted to each facet. Each facet grants different powers to the wearer.

Oury: The wearer deals an additional 2d10 fire damage with melee attacks and any spells with the fire descriptor.
Kizzdy: A +3 insight bonus to attack rolls and weapon damage rolls.
Ivarizual: A +15 competence bonus to Charisma based skill checks.
Vyizmkily: Mass heal 3/day at CL 21st.
Wmir: No function, this function of the ring has been gouged out.

You notice that it's also a cypher rather than a language, your divine ability for languages and intellect are able to translate.

Oury: Fire.
Kizzdy: Battle.
Ivarizual: Adoration.
Vyizmkily: Deathbane.
Wmir: Shar.

Rune Piercings of Vigor

This set of piercings grant a +8 enhancement bonus to Strength, Dexterity and Constitution. According to the style of runes, these piercings have diabolical origins - the workings of the Fourth Hell in particular.

Rune Piercings of Hate

This set of piercings grant a +2 profane bonus to attack rolls.

Rune Piercings of Belial

This set of piercings can be invoked to cast masochism at will, CL 15th.

Rune Piercings of Fierna

This set of piercings grant a +10 profane bonus to Charisma and Dexterity based skill checks.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 09, 2019, 11:19:47 PM
Quote from: Iron Dragoon on June 09, 2019, 09:29:01 PM
Anyone in the node want any of that?

Doesn't really hit anyone.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 09, 2019, 11:21:29 PM
Alright. Sell unless another node wants it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on June 10, 2019, 08:00:00 AM
Quote
Taal Faaust

This armor is made of solid obsidian magically hardened and reinforced, the work of Zamar Nazari himself. It grants a +16 armor bonus to armor class and counts as +9 armor with the heavy fortification special ability. When worn by a creature with the fire subtype of a creature that slew the previous wearer, it has no armor check penalty, no arcane spell failure, an unlimited maximum dexterity and counts as light armor. Otherwise, the armor has an armor check penalty of -10, an arcane spell failure of 70% and a maximum dexterity of +0.

This armor is covered in armor spikes. These spikes are enchanted to be +5 weapons, though their main purpose is project a field of force. This field of force grants both the spikes and this armor the ghost touch special ability, as well as a +3 bonus to attack and damage rolls against incorporeal creatures.

Should the bolded 'of' there read 'or' instead?

Also I'll cast Legend Lore on the Ring of the Ruby Emir to see if I get any clues as to what the Wmir/Shar stuff is all about.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 10, 2019, 07:46:34 PM
Quote from: Iron Dragoon on June 09, 2019, 11:21:29 PM
Alright. Sell unless another node wants it.

Go ahead and tally up if no one else speaks up.

The bag's cool but it doesn't hit anyone in any node, I think.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 10, 2019, 08:32:37 PM
331,750gp total. 6 way split (5 PCs and NPC soldiers) 55,291gp to each.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 10, 2019, 08:38:01 PM
Quote from: Ebiris on June 10, 2019, 08:00:00 AM
Quote
Taal Faaust

This armor is made of solid obsidian magically hardened and reinforced, the work of Zamar Nazari himself. It grants a +16 armor bonus to armor class and counts as +9 armor with the heavy fortification special ability. When worn by a creature with the fire subtype of a creature that slew the previous wearer, it has no armor check penalty, no arcane spell failure, an unlimited maximum dexterity and counts as light armor. Otherwise, the armor has an armor check penalty of -10, an arcane spell failure of 70% and a maximum dexterity of +0.

This armor is covered in armor spikes. These spikes are enchanted to be +5 weapons, though their main purpose is project a field of force. This field of force grants both the spikes and this armor the ghost touch special ability, as well as a +3 bonus to attack and damage rolls against incorporeal creatures.

Should the bolded 'of' there read 'or' instead?

Also I'll cast Legend Lore on the Ring of the Ruby Emir to see if I get any clues as to what the Wmir/Shar stuff is all about.

Yes, or.

---

The Ruby Emir was a great efreet! Listen well, my friends, for he is what we should all strive to be under the guidance of the Grand Sultan, may he live forever. For the Ruby Emir was as graceful as a dancing flame at court and savage as an inferno when fighting those who would take everything the Sultan has given us. Lovely maidens fell in love with him and lesser nobles wanted to be him. Yet he merely served the Grand Sultan, a thousand blessings on him, with humility and loyalty. The same loyalty that the Crimson Firebrand gained from those who served him, perfect and pure as the Sultan's Flame.

Yet I say he was a great efreet. Tragedy! Betrayal! The Grand Sultan, the most puissant of hunters, was ambushed by deadly assassins, with his guard struck down and only the Ruby Emir near him. Look! For a day and a night the Ruby Emir stood with the Grand Sultan, the tempering and eternal flame of truth, and struck them down. No matter how many cowardly assassins came, the two stood triumphant. It is said that Ezrar Plains became a mountain from all the assassins slain, and to this day is called Bisala Mountain by those who are wise. The people who live there are courageous people, who never shirk their duty to the Grand Sultan, the lord of flame!

In the end, the truth of it was revealed - it was trickery! A vast army marched on the City of Brass, and without the Grand Sultan, the noble soldiers could not hold. It is here that the Ruby Emir proved himself one of the greatest efreet, for her cried, "My Sultan! Go! I vow to you that no assassin will follow! The flames of Fire shall be quenched before I allow any to follow!"

Not a single assassin followed.

Yet when it was over, the attack stopped and the enemies of the efreet slain, the Grand Sultan returned to his loyal servant. In spite of all the dead assassins, the Ruby Emir had given his life. Great was the Grand Sultan's sorrow, so great that his flames came forth and burnt all of the assassins to ash and stone and declared that all shall know this mountain as Bisala Mountain, for a courageous efreet fought there.

---

Salah Awad? A fool's name, son. Look to the motto of our family.

Yes. Flames that burn brightly burn fast. No flame gives up its fuel to another flame, unless it wishes to be little more than a weak slave. He was capable, a dynamic fire across the court. You can waste your time with the bard's stories all you like. Leave fellation to whores instead. The bards sing truly that he was remarkable, but they do not sing what matters. That for every advance and victory he won angered powerful nobles, that in his depthless lust for coin he stole for those who would crush him beneath their boots.

Control. We all lust for coin. We all demand what is ours by birth and rights. Son, you have pleased me with your skill there and murder of the tiefling scum who sought to impinge on our noble family. Not by doing it, that is merely your duty, but by the control you exercised. You did not rush, you did not expose yourself to vulnerability. You lured him in, you trapped him and you crushed him and all of his from a position of unassailable strength. I even tolerate his tana'ri wife that you have taken for you own, for it is your right in victory.

That control is something Salah Awad never had. Your great grandfather, the Emir of the Glass Swords, did much the same with the Ruby Emir. He lured him in, crushed in, betrayed him and ended him. He took back what was his and none knew of it, none could dare strike back. None could dare stand against us in yet another victory.

---

Know that those who dare to steal my power will find it fails them when they need it most. Like the fool you seek knowledge of, for I will give my power and wisdom to any who ask. Come to me, seeker of knowledge. Kneel to me and you will have more wisdom than you could ever imagine. Come.

I will show you the truth and I will show you power.

Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 10, 2019, 08:48:51 PM
Quote from: Iron Dragoon on June 10, 2019, 08:32:37 PM
331,750gp total. 6 way split (5 PCs and NPC soldiers) 55,291gp to each.

Sheets updated.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 10, 2019, 08:51:25 PM
Speaking of loot, Seira mentioned she'd be dropping by to deal with the armor. Could she purify the black signet ring?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 10, 2019, 08:52:32 PM
Paste it to refresh me?
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 10, 2019, 08:53:06 PM
Black Signet Ring: This gold and onyx ring is invisible when worn (as if by a superior invisibility spell). It grants a +20 competence bonus to Stealth checks and the ability to detect good at will (caster level 25th) as a free action. It grants a +5 profane bonus to saving throws against spells and spell-like abilities with the good descriptor, as well as supernatural and extraordinary abilities of celestials.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 10, 2019, 08:53:40 PM
Yeah, you two could work something out.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 11, 2019, 01:47:31 AM
Unless we can manage to be around at the same time for a solid session, it might be best to do it with one of the Node NPCs? I could meet the new one, the empress!
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 11, 2019, 09:45:36 AM
While it's sad, I think the rain of swords from the ~mile-long ooze is all I got. The one I examined IC was a greatsword+2, flaming. Please give me moneys for the ton of swords so I could buy cool stuff instead. Unless the dragons or the primals actually had something? We won, Zaaman Rul controls the field.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on June 11, 2019, 11:12:30 AM
Rune piercings and ring of ruby emir added to secure storage, taal faaust and nazum added to Sylican treasures.

The armour's actually an upgrade for Alicia, I just have a thing about wearing the armour of anyone I've killed. Feels like it's tempting fate.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 11, 2019, 11:28:49 AM
Quote from: Corwin on June 11, 2019, 09:45:36 AM
While it's sad, I think the rain of swords from the ~mile-long ooze is all I got. The one I examined IC was a greatsword+2, flaming. Please give me moneys for the ton of swords so I could buy cool stuff instead. Unless the dragons or the primals actually had something? We won, Zaaman Rul controls the field.

Understanding that some swords didn't survive or aren't that impressive? You get a total of...

406169 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 11, 2019, 11:29:45 AM
Quote from: Ebiris on June 11, 2019, 11:12:30 AM
Rune piercings and ring of ruby emir added to secure storage, taal faaust and nazum added to Sylican treasures.

The armour's actually an upgrade for Alicia, I just have a thing about wearing the armour of anyone I've killed. Feels like it's tempting fate.

Fair enough, up to you.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 11, 2019, 11:33:08 AM
Quote from: Anastasia on June 11, 2019, 11:29:45 AM
Quote from: Ebiris on June 11, 2019, 11:12:30 AM
Rune piercings and ring of ruby emir added to secure storage, taal faaust and nazum added to Sylican treasures.

The armour's actually an upgrade for Alicia, I just have a thing about wearing the armour of anyone I've killed. Feels like it's tempting fate.

Fair enough, up to you.

Do it!
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 11, 2019, 11:34:25 AM
Quote from: Anastasia on June 11, 2019, 11:28:49 AM
Quote from: Corwin on June 11, 2019, 09:45:36 AM
While it's sad, I think the rain of swords from the ~mile-long ooze is all I got. The one I examined IC was a greatsword+2, flaming. Please give me moneys for the ton of swords so I could buy cool stuff instead. Unless the dragons or the primals actually had something? We won, Zaaman Rul controls the field.

Understanding that some swords didn't survive or aren't that impressive? You get a total of...

406169 gold.

Right, thanks. That goes four-ways, so my guys better actually do something to get moneys next time.

What about my avatar's fight in Astral? Did anything she kill leave exciting stuff? Or even just money-worth stuff? Seira will share with Honeydip, if so.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 11, 2019, 07:53:04 PM
How's that tally out and who gets what there, Cor?

That's a fair point there - a lot is lost because things tend to fall in the Astral if left unattended, but there would've been plunder. Gimme a d100 and I'll work some things out with that roll.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 11, 2019, 11:47:46 PM
05:47 <Seira> roll 1d100
05:47 <Penuche> Seira invokes Penuche's magic: < 100 > [d100=100]
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 12, 2019, 12:02:24 PM
Are you prioritizing money or useful items here?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 12, 2019, 12:11:55 PM
You've intrigued me with useful items!
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 12, 2019, 09:23:44 PM
Orb of Possibilities

This red orb can be grasped and invoked (a full round action that provokes attacks of opportunity), doing so invokes a number of possibly useful or damaging blessings. Rather like a Deck of Many Things on first blush.

However, Seira and her divine perspective can see more. It is a minor artifact created by a force of darkness. For the righteous, it will harm them - be it by bad results or by good results that cause undesirable consequences short to long term. Those who are not righteous but are not evil will find it to give out almost all positive results, but always in a way that drives them towards wickedness. The evil find it truly random, giving bane and benefit with no preference.

It is a rigged game, a hateful thing that simply exists to tempt those who find it and make them suffer.

Sanishad

This short sword+6 keen and dragonbane shines with a blue sheen. It deals a base of 1d12 damage from epic crafting usages. When wielded against blue dragons, it becomes a dread weapon that grants a +5 insight bonus to saving throws against a blue dragon's breath weapon. This weapon is an intelligent weapon - or was, the intellect is deeply asleep and damaged.

Underground Choker

This choker is made by tempering a rare gray stone with the blood and blessing of Ogremoch. It is inlaid with Earthbone Steel and black diamonds, the work of Ogremoch, though not tainted by his evil - it's merely a thing of Earth. It grants the strength of stones, the wearer gains a +2 insight bonus to Strength.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 12, 2019, 11:21:54 PM
Is the choker an artifact? Is the sword evil? What does legend lore say about the origins and owners for these three?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 13, 2019, 03:31:08 AM
Quote from: Corwin on June 11, 2019, 11:34:25 AM
Quote from: Anastasia on June 11, 2019, 11:28:49 AM
Quote from: Corwin on June 11, 2019, 09:45:36 AM
While it's sad, I think the rain of swords from the ~mile-long ooze is all I got. The one I examined IC was a greatsword+2, flaming. Please give me moneys for the ton of swords so I could buy cool stuff instead. Unless the dragons or the primals actually had something? We won, Zaaman Rul controls the field.

Understanding that some swords didn't survive or aren't that impressive? You get a total of...

406169 gold.

Right, thanks. That goes four-ways, so my guys better actually do something to get moneys next time.

What about my avatar's fight in Astral? Did anything she kill leave exciting stuff? Or even just money-worth stuff? Seira will share with Honeydip, if so.

For maximum clarity, Seira, Elle, Donald and Ranbar each receive 101,542.25gp.

Incidentally, I hope Amaryl and Oraga killed something while off screen and got something nice for their troubles.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 13, 2019, 03:37:11 AM
Right, let's deal with stuff on the Alyssa side.

I understand the following cursed items are being given to me?

QuoteQualles: This cloak of elvenkind grants a +15 competence bonus to Stealth checks and a +6 enhancement bonus to Dexterity. When worn by an elf, they gain a +2 bonus to Dexterity (stacks with the enhancement bonus), a +2 to attack rolls with long swords or longbows and a +5 bonus to saves against enchantment spells and effects. However, Qualles is cursed. Any who wear it suffer 4d10 damage per round and are nauseated (no save). As it is cursed, no price is provided.
Star Shot: Longbow+5, anarchic. Gains the ghost touch, holy and keen properties under star light or in the hands of a star elf. Star Shot is cursed. Whenever an arrow is fired from it, one of the wielder's fingers are sliced away by the razor sharp bowstring. This deals 3d10 damage as well as results in the loss of a finger. A DC 20 Dexterity check avoids this fate. This check must be repeated for each arrow and any result of a natural 1 always fails this check, no matter how the total. As it is cursed, no price is provided.
Star Sword: Longsword+5, holy. Gains the ghost touch, keen and frost properties under star light or in the hands of a star elf. Star Sword is cursed. Any attack with it has a 25% chance to strike an adjacent ally instead. If there is no adjacent allies, the attack instead targets the wielder. As it is cursed, no price is provided.

Onwards!

Quote222 soul larvae, preserved and kept asleep by magic: No value, as they're immortal souls used as fiendish currency and resources. Unless you wanna cash in that sort of thing.
5,000 soul larvae: No price, see above.

I can deal with that shit if that's desired.

QuoteDarkskull: 60,000 gold. (Can this be purified? If not either destroy or sell if possible.)
Spellbook: Contains the following spells: Tinder Spark, Burning Hands, Seething Eyebane, Devil's Tongue, Fangs of the Vampire King, Fireball, Forbidden Speech, Delayed Blast Fireball, Mindrape, Wish, Belial's Mercy, Corruptor's Touch, Volcanic Genesis, Swept Into Immolation, Firescape: 5000 gold. (MINE. Spells. Copy them as I can, put into library for others to copy.)
Spellbook: Contains the following spells: Animate Dead, Symbol of Pain, Create Undead, Acid Cry, Blackfire, Create Greater Undead, Veil of Undeath, Plague of Undead: 2800 gold. (MINE. Spells. Copy them as I can, put into library for others to copy.)
Armor of the Abyssal Horde: 442,000 gold. (We got any unarmed plate wearers with enough UMD to trick the negative levels in the rolodex? If not sell, I guess.)

Darkskull is creepy as fuck, utterly unsalable.
Most of the spells are also super creepy and make the caster creepy by the very act of casting them, but actual spellbooks with them are not inherently evil.
On reflection the Armor actually could work out to be bait for the Hamawi family, I can help with that. It's super creepy as well, don't wear it.  :(

QuoteNine Stars: These nine jet opals are each the size of a fist and pure black. Together they form a set known as Nine Stars. Each opal is worth 30,000 gold individually and together they're worth 350,000 gold. However, they are cursed. They can only be picked up and moved by 'someone of royal efreet blood'.

The main focus of my visit. I'll move them for Alyssa, and see if I can uncurse them altogether.

QuoteInside - Demmlar: This greataxe+6, celestial bane and unholy power has a base damage of 2d12 and deals x4 damage on a critical hit. Any celestial slain by this weapon explodes in a burst of unholy power, dealing 2d4 damage per hit die of the slain celestial to all good aligned creatures within 120ft. A Reflex save (equal to 10 + slain celestial's hit dice) halves this damage. This weapon is covered in symbols that you can tell are related to the faith of Umberlee.

I'll be sure to see it with my own eyes if Chauntea decides to follow up.

QuoteBlack Signet Ring: This gold and onyx ring is invisible when worn (as if by a superior invisibility spell). It grants a +20 competence bonus to Stealth checks and the ability to detect good at will (caster level 25th) as a free action. It grants a +5 profane bonus to saving throws against spells and spell-like abilities with the good descriptor, as well as supernatural and extraordinary abilities of celestials.

There was a request to purify it, I'll look into it!

I think that's it? If I missed or misunderstood anything, let me know.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 13, 2019, 10:26:35 AM
That be it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 13, 2019, 12:07:30 PM
Quote from: Corwin on June 12, 2019, 11:21:54 PM
Is the choker an artifact? Is the sword evil? What does legend lore say about the origins and owners for these three?

Yes, a minor artifact. No, the sword is not evil.

Legend Lore on the first fails - whatever made it has obscured such measures. As for the other two Legend Lore would work. Do you want to wait for me to write up full legends for them or get the short version? I enjoyed doing that with Alicia's, but it takes time do to the writing there.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 13, 2019, 12:09:11 PM
I can wait!
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 13, 2019, 12:55:26 PM
So if I read this right, you're mostly stashing/destroying most of it with the following exceptions:

You'll pop over to move the gems for Alyssa. I assume this'll be offscreen assuming all goes well, unless you have reason to want it IC?

You want to purify the Black Signet Ring. That's strong and worthwhile enough where giving Emily (or someone, but Emily's the suitable one here) a quest for it is reasonable. Any preferences on a quest?

Let me know if I'm wrong on any of this.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 13, 2019, 12:57:52 PM
I actually hoped to do this IC. If it's that urgent, let's do it before Primus. The reason for that is that I want to get a feel for 'redemption' quests from the other side, and this is a good opportunity.

Iddy suggested Emily as the one meeting me, but it'd be cool if any other NPC(s) were free too.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 13, 2019, 12:58:57 PM
Sounds about right. Cor's gonna purify what he can, destroy the rest. He changed his mind about using the armor as bait, so I guess we're doing that. I dunno what that shakes out for money, if anything.

As for the quest and other NPCs, I'm fine with whoever is interested in going.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 13, 2019, 01:01:52 PM
Oh, you mean you're going to go there IC but just have Emily be the one to interact with you, or do you want her to come to the Cauldron?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 13, 2019, 01:02:36 PM
I'm going there on account of it being impossible to move the main reason for my visit.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 13, 2019, 01:29:06 PM
Cool, I'll get you moving shortly then.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 13, 2019, 10:33:47 PM
"The sword was like a bolt of lightning."

"Not this one again. Be silent."

"Not the searing white lightning from a thunderstorm. Not the crackling blue-white lightning of a mage's lightning bolt. It struck through Rodolamaluma's scales like they didn't matter. He shook, shook like prey he struck with his own breath. Never-"

"-seen it happen to your dragon."

"Don't spoil it. Rodolamaluma was the best dragon I ever rode. Scales harder than steel and he shook, fell and died. Died! My mount, all the power I put into it! Like from a pinprick!"

"..."

"It isn't real, I tell you. It isn't real."

"...*sigh*"

"Let me out! Let me out! RODOLAMALUMA, GET ME OUT! WE'LL RIDE AGAIN, NO SWORD WILL STOP US! LET ME OUT!"

---

The sword that pierces scale and steel alike. Wyrm's Pain. The last and final gift of the Magitarn. The Speaking Sword. Sanishad.

Said to be blue as a thunderbolt, any dragon who sees it knows true fear. Blue dragons, ever the foe of the Magitarn, see it and know their death has come. If I had that here, I could go up and challenge a dozen blue wyrms at once and emerge victorious!  The greatest sword of the greatest wizard to ever live, a weapon worthy of the divine!

Also said to be lost in the fall of Vyla, when the ground itself cracked and Hell was revealed. Lost in the time of the Hell and Shadow Walkers, never seen again since then. Likely buried beneath an entire castle, left to impale an alter of the Five-Fold Queen.

But not even my magic can find it, my friend. I'm sorry. I believe Sanishad is destroyed or buried beneath thousands of tons of stone, or perhaps lost in some crevice of the Infernos.

But...

Amando's Prophecies spoke of Sanishad slaying the Eastern Doom. The self-named doom that flies from the East. Maybe...maybe if...

I know not. Can a phantasm be found before it's too late? Can we succeed without Sanishad?

---

Choker.

---

Choker. Underground Choker make strong. STRONG! STRONG! STRONG LIKE EARTH! EARTH STRONG EARTH!

Choker! STRONG! STRONG LIKE OGREMOCH STRONG! STRONG LIKE EARTH STRONG! EARTH STRONG EARTH!

Choker? SMASH! STRONG LIKE SMASH! STRONG LIKE BOULDER! STRONG LIKE EARTH. EARTH STRONG EARTH!

CHOKER! TEAR! STRONG LIKE TEAR! STRONG LIKE SWORD! STRONG LIKE EARTH! EARTH STRONG EARTH!

CHOKER?! CHOKER! CHOKER! CHOKER! CHOKER! UNDEREARTH! UNDERGROUND! UNDERSTONE! UNDERROCK!

---

Those...

Those who...

Those who gain the favor of Ogremoch may one day see it. A simple thing, a choker of stone, yet studded with the holy metal and diamonds. It gives strength and is a sign of Ogremoch's favor. You know if you see it that the wearer is one of his chosen. Do nothing! Dare not oppose them and instead honor them. Ogremoch is as ancient as the stones, and he never forgets a slight.

Instead, treat them as honored royalty. Treat them as if they were the stones themselves. Those who disrespect those who wear the choker are entombed in the stones, crushed forever and ever and ever. Ground down every minute, every hour and every day.

Fear the Ogremoch! Fear the Elemental Prince. Fear him, for he is supreme.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 14, 2019, 04:57:44 AM
Choker STRONK, huh?

A follow up on the sword. The whole 'can we find it before it's too late' segment, how long ago has it happened to my understanding? If it's recent, I'll help! If it's not, I'm curious in hearing whether whoever that was succeeded.

Incidentally, did a dragon rider get put in the loony bin after his pet dragon got killed?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 14, 2019, 10:56:46 AM
Sure. How are you planning on finding out that information?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 14, 2019, 12:19:39 PM
How did you provide the information I do have? Unless I received a typed excerpt, there should be emotions, the feeling of time and so on attached to it given the first person nature of the story.

If you want me to deliver a detailed plan, I will need to receive all the relevant details from you first to make one. I was hoping to abstract that via divine power emulating divinations (and Divination), but I'm certainly capable of plotting this out if you want me to.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 18, 2019, 01:14:44 PM
Emily returns with...

The gems are now uncursed. Do with them what you please.

400,000 gold from the armor affair after Elle made something worthwhile out of it and got funds for it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 18, 2019, 02:01:43 PM
Good gets split 6 ways, all PCs minus Dolmaya with one share going to troops.

Jewels are to be saved for later. Did they wind up with any special properties?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 18, 2019, 02:06:06 PM
No, they're just uncursed and salable now.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 18, 2019, 05:22:07 PM
Quote from: Iron Dragoon on June 18, 2019, 02:01:43 PM
Good gets split 6 ways, all PCs minus Dolmaya with one share going to troops.

Jewels are to be saved for later. Did they wind up with any special properties?

That's 66,666 gold each.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 18, 2019, 10:26:43 PM
Plan for the Nine Stars:

The Crown of the Nine Stars:

These jewels were once the prized jewels of the Efreet Royalty. They have been purified and now serve as a beacon of Good's triumph over Evil and purification.

Each of these nine jet opals function similarly to an Ioun Stone, each imparting a different effect and each floating around the user's head. When all nine are used by a single person they impart additional effects and arrange themselves in a manner resentment of a ruler's crown.

1st Star: +1 CL.
2nd Star: +1 Insight bonus to AC.
3rd Star: Regenerate 1 point of damage per hour.
4th Star: +10 bonus to Spellcraft.
5th Star: +2 Inspiration Points. This bonus is unique and stacks with other bonuses of a similar type. If the user does not already have Inspiration from a class ability, they do not gain any bonus from this Star.
6th Star: Evasion (as the feat)
7th Star: Spell Immunity (as the spell), except the Star uses the character's total levels as it's own CL for duration. The duration provided by this Star can be activated at will, and the full duration can be spread out through multiple uses.
8th Star: Greater Spell Immunity (as the spell), except the Star uses the character's total levels as it's own CL for duration. The duration provided by this Star can be activated at will, and the full duration can be spread out through multiple uses.
9th Star: Control Weather (as the spell). This Star grants the user the use of the spell Control Weather 3/day. Using this Star requires concentration.

Additional effects: When all Nine Stars are used in conjunction, it imparts the user the additional bonus of the Energy Transformation Field. The effect is centered on the user, and the user must cast the spell to be linked with the field as well as concentrate on the effect.

Royalty bonus: If used by someone of Royalty who undergoes a ritual to bind the Stars to them, the Nine Stars transform becoming gem stones to suit the wearer and imparts the ability to dominate the area you're in (100 foot radius per CL) similar to the Planar Perinarch spell. This allows you control very nearly the fabric of the plane or prime you're in, allowing you to shape it at will. Binding the Crown to you will render it useless for anyone else until you are killed or the bond is broken.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 18, 2019, 10:47:50 PM
Quote from: Iron Dragoon on June 18, 2019, 10:26:43 PM
Plan for the Nine Stars:

The Crown of the Nine Stars:

These jewels were once the prized jewels of the Efreet Royalty. They have been purified and now serve as a beacon of Good's triumph over Evil and purification.

Each of these nine jet opals function similarly to an Ioun Stone, each imparting a different effect and each floating around the user's head. When all nine are used by a single person they impart additional effects and arrange themselves in a manner resentment of a ruler's crown.

1st Star: +1 CL.

A bit boring but also a classic.

Quote2nd Star: +1 Insight bonus to AC.

In B3 some advanced versions of those were made. I'd suggest them if you can afford the markup.

Quote3rd Star: Regenerate 1 point of damage per hour.

Pretty crappy in all truth. I'd definitely consider some sort of upgrade. Fast healing is probably too expensive, though, with the slotless modifier for ioun stones.

Quote4th Star: +10 bonus to Spellcraft.

I'd go for a higher bonus and make it a competence bonus, as is standard for skill boosters items.

Quote5th Star: +2 Inspiration Points. This bonus is unique and stacks with other bonuses of a similar type. If the user does not already have Inspiration from a class ability, they do not gain any bonus from this Star.

No idea how I'd price it, but expensive.

Quote6th Star: Evasion (as the feat)

Going to nix this one, go ahead and choose something else.

Quote7th Star: Spell Immunity (as the spell), except the Star uses the character's total levels as it's own CL for duration. The duration provided by this Star can be activated at will, and the full duration can be spread out through multiple uses.

I'd suggest shelling out for greater spell immunity if you can afford it. More useful.

Quote8th Star: Greater Spell Immunity (as the spell), except the Star uses the character's total levels as it's own CL for duration. The duration provided by this Star can be activated at will, and the full duration can be spread out through multiple uses.

I don't really see the point of having two doing spell immunity, I admit.

Quote9th Star: Control Weather (as the spell). This Star grants the user the use of the spell Control Weather 3/day. Using this Star requires concentration.

Seems a little unconnected to the other stars. I don't really have any problem with it otherwise, just noting.

QuoteAdditional effects: When all Nine Stars are used in conjunction, it imparts the user the additional bonus of the Energy Transformation Field. The effect is centered on the user, and the user must cast the spell to be linked with the field as well as concentrate on the effect.

Royalty bonus: If used by someone of Royalty who undergoes a ritual to bind the Stars to them, the Nine Stars transform becoming gem stones to suit the wearer and imparts the ability to dominate the area you're in (100 foot radius per CL) similar to the Planar Perinarch spell. This allows you control very nearly the fabric of the plane or prime you're in, allowing you to shape it at will. Binding the Crown to you will render it useless for anyone else until you are killed or the bond is broken.

Isn't Energy Transformation Field tremendously broken? I forget.

I'd suggest combining those two tiers of additional effects.

---

That all being said, I like the idea but I'd suggest finding a theme and sticking closer to it. Work the theme, come up with more because right now you have a case of unfocused bonuses.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 18, 2019, 11:22:47 PM
Quote from: Anastasia on June 18, 2019, 10:47:50 PM
Quote2nd Star: +1 Insight bonus to AC.

In B3 some advanced versions of those were made. I'd suggest them if you can afford the markup.

Found it in homebrew. I agree, at the minimum, the +6 is a solid investment, but beyond what I can afford at 180k. Still, that's probably what I'd aim for.

Quote from: Anastasia on June 18, 2019, 10:47:50 PM
Quote3rd Star: Regenerate 1 point of damage per hour.

Pretty crappy in all truth. I'd definitely consider some sort of upgrade. Fast healing is probably too expensive, though, with the slotless modifier for ioun stones.

I agree 1hp per hour is pretty weak, but I'm not sure what a straight upgrade would be. Just more HP and drop the duration? 5hp/minute? I'm not entirely sure what would be balanced here.

Quote from: Anastasia on June 18, 2019, 10:47:50 PM
Quote4th Star: +10 bonus to Spellcraft.

I'd go for a higher bonus and make it a competence bonus, as is standard for skill boosters items.

+20 Competence then, similar to the Epic Cloak of Elvenkind, at 40k in homebrew.

Quote from: Anastasia on June 18, 2019, 10:47:50 PM
Quote5th Star: +2 Inspiration Points. This bonus is unique and stacks with other bonuses of a similar type. If the user does not already have Inspiration from a class ability, they do not gain any bonus from this Star.

No idea how I'd price it, but expensive.

Hmmm.. Okay, so then something more in line with the general idea of Alyssa's skill based jack of all trades build... What about allowing take 10s on skill checks with some sort of restriction? Like X/day use or at max ranks?

Quote from: Anastasia on June 18, 2019, 10:47:50 PM
Quote6th Star: Evasion (as the feat)

Going to nix this one, go ahead and choose something else.

Okay... I meant this to be the solid defensive bonus one, so... What about something like... I guess Surge of Fortune as a constant? That's a round/level spell though so that'd be crazy expensive, but it's a level 5 spell so it's sorta low level. Maybe a higher level version with a bit of more bonus and something like 10 minutes/level aimed at like level 8 for the purpose of figuring costs? I dunno, could use ideas.

Quote from: Anastasia on June 18, 2019, 10:47:50 PM
Quote7th Star: Spell Immunity (as the spell), except the Star uses the character's total levels as it's own CL for duration. The duration provided by this Star can be activated at will, and the full duration can be spread out through multiple uses.

I'd suggest shelling out for greater spell immunity if you can afford it. More useful.

Quote8th Star: Greater Spell Immunity (as the spell), except the Star uses the character's total levels as it's own CL for duration. The duration provided by this Star can be activated at will, and the full duration can be spread out through multiple uses.

I don't really see the point of having two doing spell immunity, I admit.

Well, I figured I could be immune to two spells, but the spell level restriction is sorta limiting. I'll go with the Greater version, but I'm lacking ideas for what to do with the other star, then.

Quote from: Anastasia on June 18, 2019, 10:47:50 PM
Quote9th Star: Control Weather (as the spell). This Star grants the user the use of the spell Control Weather 3/day. Using this Star requires concentration.

Seems a little unconnected to the other stars. I don't really have any problem with it otherwise, just noting.

I agree, but I was looking for something to sorta segway into the whole Royalty and ruling an area feel of things, and that's about the only thing I could come up with. I could use ideas here, honestly.

Quote from: Anastasia on June 18, 2019, 10:47:50 PM
QuoteAdditional effects: When all Nine Stars are used in conjunction, it imparts the user the additional bonus of the Energy Transformation Field. The effect is centered on the user, and the user must cast the spell to be linked with the field as well as concentrate on the effect.

Royalty bonus: If used by someone of Royalty who undergoes a ritual to bind the Stars to them, the Nine Stars transform becoming gem stones to suit the wearer and imparts the ability to dominate the area you're in (100 foot radius per CL) similar to the Planar Perinarch spell. This allows you control very nearly the fabric of the plane or prime you're in, allowing you to shape it at will. Binding the Crown to you will render it useless for anyone else until you are killed or the bond is broken.

Isn't Energy Transformation Field tremendously broken? I forget.

I'd suggest combining those two tiers of additional effects.

Combining them is easy enough to edit in, mainly just cleaning up text.

Energy Transformation Field could be easily broken, yes. I didn't see it in houserules, though, so I sorta went with it. It basically siphons off a certain number of spell levels from each spell that enters the effect. The raw version of it implies that it absorbs *all* of the spell levels, but that's pretty unreasonable in the long run, I think. So maybe something along the lines of capping how many levels per spell it can pull or making it just pull residual magic without weakening the spells that enter it? A DM call here, but the intent is to link it to something like a summoning spell or an area heal to help friendly forces.

Quote from: Anastasia on June 18, 2019, 10:47:50 PM
That all being said, I like the idea but I'd suggest finding a theme and sticking closer to it. Work the theme, come up with more because right now you have a case of unfocused bonuses.

Agreed, but it was a first shot and I was hoping your input would help pear down what was a good option and not, with maybe a bit of guidance since you've made big epic magic items before and about the closest I've gotten is bolting a bunch of decent level things together. What's your ideas?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 19, 2019, 01:12:07 PM
Only commenting on theme now since that affects everything else first.

I'd suggest a theme like magic or spells for you. It's what Alyssa does and a lot of the stones work towards this as it is. Hone towards that. Things like one of the stones function as a ring of wizardry for example, or one acting as some kind of metamagic rod. Things like that. It'll be expensive though, this is looking to be a pretty grand undertaking.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 19, 2019, 01:14:25 PM
Hmm, I'll think on that. Those are good suggestions. And yes it is, but Alyssa is about to start focusing on resources anyway so building cash and stuff is about to be the focus so it's a good time.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 19, 2019, 01:46:46 PM
15k for smithing and seamstress shops.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 19, 2019, 11:33:42 PM
The Crown of the Nine Stars:

These jewels were once the prized jewels of the Efreet Royalty. They have been purified and now serve as a beacon of Good's triumph over Evil and purification.

Each of these nine jet opals function similarly to an Ioun Stone, each imparting a different effect and each floating around the user's head. When all nine are used by a single person they impart additional effects and arrange themselves in a manner resentment of a ruler's crown.

1st Star: +1 CL.
2nd Star: +6 Insight bonus to AC.
3rd Star: +75 Temporary HP for 1 round per character level, usable 3/day
4th Star: +20 competence bonus to Spellcraft.
5th Star: Functions as a Ring of Wizardry 1-4
6th Star: Enemy Detection (as the Rod)
7th Star: Greater Metamagic Quicken (as the Rod)
8th Star: Greater Spell Immunity (as the spell), except the Star uses the character's total levels as it's own CL for duration. The duration provided by this Star can be activated at will, and the full duration can be spread out through multiple uses.
9th Star: Functions as a Ring of Wizardry 5-9

Additional effects: When all Nine Stars are used in conjunction, it imparts the user the additional effect bonuses of the Rod of Absorption, except that by completing a 24 hour ritual, it's storage potential can be recharged. If used by someone of Royalty, the Nine Stars imparts the abilities of the Rod of Rulership, except the save is equal to the highest unused spell available to the user.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 20, 2019, 09:58:12 PM
First of all, since you're mimicking Ioun Stones, I'll paste a few of the custom ones Kascha's made and how the math worked out on that.

Kascha has 31695.4+13603.63=45300.03 gold. She's spending that to make a custom magical item. She's going to take a phylactery of undead turning and turn it into an ioun stone. But first she's going to build a wilding clasp into it so it works while in her alternate form. Additionally, she wants it to affect phoenix cry. RAW it doesn't since phoenix cry isn't channel energy, but it's a fairly minor distinction. I'll call that a small add on to even it out.

The base item is 11000 gold. A wilding clasp is +4000 gold for 15000. I'll call the add on for working with phoenix cry to be 3000 gold. 18000 gold. The price is doubled since ioun stone. 36000 gold.

Ioun Stone, Red Teardrop

This ioun stone strengthens the wearer's channel energy ability, increasing the dice from it by 2d6. This ioun stone works even if the wearer is in an alternate form and also applies to a phoenix's phoenix cry ability. Moderate necromancy; Craft Wondrous Item. CL 10th. Spells used: hallow. 36000 gold

---

Kascha has 677.4+67,018=67695.4 gold. She'll spend 36k (steam pixie discount, ignore for the sake of this) on a white sphere ioun stone. This can be invoked to cast mass heal (CL 20th) once per day as a standard action. The formula's below. The spell is centered on Kascha and she can choose the other targets at the time of casting. 31695.4 gold left. She'll hold on to the rest for now. She's probably get another item or two soon, but not right this moment.

Base price of a use-activated magic item is spell level*caster level*2000.

9*20*2000=360000 gold.

It's only usable once per day, so that results in the price being divided by 5.

360000/5=72000 gold.

However, an ioun stone has a x2 price multiplier.

72000*2=144000 gold.

Quote from: Iron Dragoon on June 19, 2019, 11:33:42 PM
The Crown of the Nine Stars:

These jewels were once the prized jewels of the Efreet Royalty. They have been purified and now serve as a beacon of Good's triumph over Evil and purification.

Each of these nine jet opals function similarly to an Ioun Stone, each imparting a different effect and each floating around the user's head. When all nine are used by a single person they impart additional effects and arrange themselves in a manner resentment of a ruler's crown.

1st Star: +1 CL.

No need to mention purification, I'd go with uncursed if you want accuracy. If you don't, carry on.

Ring of Arcane Might is 40k, so 80k after the modifier for Ioun Stones.

Quote2nd Star: +6 Insight bonus to AC.

90000 gold, 180k after ioun stone doubler.

Quote3rd Star: +75 Temporary HP for 1 round per character level, usable 3/day

There's no clear guidance on this sort of thing, but this was purchased by Kascha in B3.

Ioun Stone, Brass Lozenge

Three times per day as a standard action, this ioun stone can be drawn on to grant 20 temporary hit points. Moderate necromancy; Craft Wondrous Item. CL 10th. Spells used: false life. 48200 gold.[/quote]

Expensive, not sure how expensive. I'd peg it very gutshot around 150k?

Quote4th Star: +20 competence bonus to Spellcraft.

40k base and 80k after doubler.

Quote5th Star: Functions as a Ring of Wizardry 1-4

295k. Rings of wizardry start expensive and get more expensive fast.

Quote6th Star: Enemy Detection (as the Rod)

47k after the ioun stone doubler.

Quote7th Star: Greater Metamagic Quicken (as the Rod)

Quicken rods are banned, so please select something else.

Quote8th Star: Greater Spell Immunity (as the spell), except the Star uses the character's total levels as it's own CL for duration. The duration provided by this Star can be activated at will, and the full duration can be spread out through multiple uses.

96k, probably should be jacked up some for the CL adjuster and splitting up the duration. Also needs to set what spells it wards against on the first using of the day, I think.

Quote9th Star: Functions as a Ring of Wizardry 5-9

Hooooo boy.

3.02 million. Yeah, Rings of Wizardry 5 and up are epic magic items. They get expensive fast.

QuoteAdditional effects: When all Nine Stars are used in conjunction, it imparts the user the additional effect bonuses of the Rod of Absorption, except that by completing a 24 hour ritual, it's storage potential can be recharged. If used by someone of Royalty, the Nine Stars imparts the abilities of the Rod of Rulership, except the save is equal to the highest unused spell available to the user.

For the sake of rough and tumble math here, I'm going to just say that's 200k for now. That' snot the final price, but for the sake of getting a rough tally up.

4148000 is the very rough total I have, most of that from the epic ring of wizardry combo.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 20, 2019, 10:22:02 PM
If I cut it out here, I'm good with keeping it.

Quote from: Anastasia on June 20, 2019, 09:58:12 PM
No need to mention purification, I'd go with uncursed if you want accuracy. If you don't, carry on.

Ring of Arcane Might is 40k, so 80k after the modifier for Ioun Stones.

I just hadn't gotten around to cleaning up the uncursed thing since I figured it'd go through a few more iterations.

Why is this 80k when there's the Orange Prism stone for 30k on the SRD website? All I'm doing is mimicing that?

Quote from: Anastasia on June 20, 2019, 09:58:12 PM
Quote3rd Star: +75 Temporary HP for 1 round per character level, usable 3/day

There's no clear guidance on this sort of thing, but this was purchased by Kascha in B3.

Ioun Stone, Brass Lozenge

Three times per day as a standard action, this ioun stone can be drawn on to grant 20 temporary hit points. Moderate necromancy; Craft Wondrous Item. CL 10th. Spells used: false life. 48200 gold.

Expensive, not sure how expensive. I'd peg it very gutshot around 150k?[/quote]

That's fine, seems like something I'd still pursue at that price range.

Quote from: Anastasia on June 20, 2019, 09:58:12 PM
Quote5th Star: Functions as a Ring of Wizardry 1-4

295k. Rings of wizardry start expensive and get more expensive fast.

Oof. Yeah. Um. Other suggestions for this? Maybe a Lantern of Reavealing. Possibly an Epic version if it's not effective at our level? If not... Maybe a Mirror of Opposition type deal?

Quote from: Anastasia on June 20, 2019, 09:58:12 PM
Quote7th Star: Greater Metamagic Quicken (as the Rod)

Quicken rods are banned, so please select something else.

What about something like a Horn of Valhalla, except for some other creature? I'm not entirely sure what would be appropriate for Alyssa, RP-wise, so I could use suggestions?


Quote from: Anastasia on June 20, 2019, 09:58:12 PM
Quote8th Star: Greater Spell Immunity (as the spell), except the Star uses the character's total levels as it's own CL for duration. The duration provided by this Star can be activated at will, and the full duration can be spread out through multiple uses.

96k, probably should be jacked up some for the CL adjuster and splitting up the duration. Also needs to set what spells it wards against on the first using of the day, I think.

I'm good with that.

Quote from: Anastasia on June 20, 2019, 09:58:12 PM
Quote9th Star: Functions as a Ring of Wizardry 5-9

Hooooo boy.

3.02 million. Yeah, Rings of Wizardry 5 and up are epic magic items. They get expensive fast.

Okay, what about something that mimics the power from Initiate of Mystra? Maybe 1/day use?

Quote from: Anastasia on June 20, 2019, 09:58:12 PM
QuoteAdditional effects: When all Nine Stars are used in conjunction, it imparts the user the additional effect bonuses of the Rod of Absorption, except that by completing a 24 hour ritual, it's storage potential can be recharged. If used by someone of Royalty, the Nine Stars imparts the abilities of the Rod of Rulership, except the save is equal to the highest unused spell available to the user.

For the sake of rough and tumble math here, I'm going to just say that's 200k for now. That' snot the final price, but for the sake of getting a rough tally up.

4148000 is the very rough total I have, most of that from the epic ring of wizardry combo.

Good with that.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 21, 2019, 04:18:56 AM
Question about Ring of Arcane Might. Would it stack with the Orange Ioun Stone (for arcane casting), or is it one or the other?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 21, 2019, 12:16:58 PM
Lemme check.

The Ioun Stone is +1 caster level, period.

The Ring of Arcane Might is +1 arcane caster level for some things.

RAW they'd stack, it's two untyped bonuses.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 21, 2019, 10:35:29 PM
Moore, post what you traded away for reference.

Syllen's Ring

This ring grants a +5 deflection bonus to armor class.

If worn with Syllen's bracers, the deflection bonus and armor bonus to armor class on the rings and bracers both rises by 1. Additionally, the wearer can cast Syllen's Switch once per day as a spell-like ability.

These abilities may improve if you find more pieces of the set.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on June 21, 2019, 10:36:32 PM
Dusk's Requiem was traded away for this (Page 2 of this thread).
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on June 21, 2019, 11:27:32 PM
Nevaeaf: This ring grants the wearer damage reduction 5/-, or damage reduction 10/- if they are of the blood of the Daoin. Unlike normal types of item granted damage reduction, those with the blood of Daoin can stack this damage reduction with a permanent impenetrable damage reduction.

Kormault: A pair of black iron bracers, these turn the wearer's unarmed attacks or natural weapons into +8 keen and valorous weapons. The wearer's unarmed strikes and natural weapons also count as adamantine and epic to overcome damage reduction.

These have been handed off to Seira's team.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 22, 2019, 05:47:25 PM
Quote from: Nephrite on June 21, 2019, 11:27:32 PM
Nevaeaf: This ring grants the wearer damage reduction 5/-, or damage reduction 10/- if they are of the blood of the Daoin. Unlike normal types of item granted damage reduction, those with the blood of Daoin can stack this damage reduction with a permanent impenetrable damage reduction.

Kormault: A pair of black iron bracers, these turn the wearer's unarmed attacks or natural weapons into +8 keen and valorous weapons. The wearer's unarmed strikes and natural weapons also count as adamantine and epic to overcome damage reduction.

These have been handed off to Seira's team.

For my own reference, what are you going to do with those, Seira?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 22, 2019, 07:31:29 PM
QuoteWhy is this 80k when there's the Orange Prism stone for 30k on the SRD website? All I'm doing is mimicing that?

Fair point then.

QuoteOof. Yeah. Um. Other suggestions for this? Maybe a Lantern of Reavealing. Possibly an Epic version if it's not effective at our level? If not... Maybe a Mirror of Opposition type deal?

Any sort of revelation or true seeing is always popular.

QuoteWhat about something like a Horn of Valhalla, except for some other creature? I'm not entirely sure what would be appropriate for Alyssa, RP-wise, so I could use suggestions?

No problem with that. What's appropriate for Alyssa's a good question, I'd think about it and come up with something that fits.

QuoteOkay, what about something that mimics the power from Initiate of Mystra? Maybe 1/day use?

No.



Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 22, 2019, 07:59:07 PM
Quote from: Anastasia on June 22, 2019, 07:31:29 PM
QuoteWhy is this 80k when there's the Orange Prism stone for 30k on the SRD website? All I'm doing is mimicing that?

Fair point then.

Sounds good.

Quote from: Anastasia on June 22, 2019, 07:31:29 PM
QuoteOof. Yeah. Um. Other suggestions for this? Maybe a Lantern of Reavealing. Possibly an Epic version if it's not effective at our level? If not... Maybe a Mirror of Opposition type deal?

Any sort of revelation or true seeing is always popular.

Just realized I have true seeing on something else, so this would be redundant. What about a X/day Sculpt Spell thing? It's only a +1 level metamagic feat, for reference. A metamagic rod type deal-io?

Quote from: Anastasia on June 22, 2019, 07:31:29 PM
QuoteWhat about something like a Horn of Valhalla, except for some other creature? I'm not entirely sure what would be appropriate for Alyssa, RP-wise, so I could use suggestions?

No problem with that. What's appropriate for Alyssa's a good question, I'd think about it and come up with something that fits.

On re-reading it, it actually kind of sucks. Only summons level 5 creatures, which is laughable and useless at this level. Unless you're willing to do some sort of *massive* upgrade to it, I think it's best to pass on it.

Complete Arcane has a Ring of Spell-Battle on page 144.

Quote from: Anastasia on June 22, 2019, 07:31:29 PM
QuoteOkay, what about something that mimics the power from Initiate of Mystra? Maybe 1/day use?

No.

Okay. What about mimicing the effects of a Vest of the Archmagi?

Alternatively, what about something that enhances a class ability?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 22, 2019, 10:14:07 PM
Metamagic rod is possible, yeah.

I'd assume some sort of upgrade would be in the cards, but also expensive. Summons aren't cheap the way they priced it.

Depends on what class ability and how you bolster it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 22, 2019, 11:11:04 PM
Quote from: Anastasia on June 22, 2019, 10:14:07 PM
Metamagic rod is possible, yeah.

Awesome. Idea on the price? Since it's a +1 adjustment, I'm guessing it'd be the same price as other +1s? 3,000gp for lesser, 11,000gp for normal, and 24,500gp for greater?

Quote from: Anastasia on June 22, 2019, 10:14:07 PM
I'd assume some sort of upgrade would be in the cards, but also expensive. Summons aren't cheap the way they priced it.

Okay so ring of Spell-Battle effect, then. Would you consider an upgrade to it? Maybe 3/day for the redirect?

Quote from: Anastasia on June 22, 2019, 10:14:07 PM
Depends on what class ability and how you bolster it.

Was thinking something in either Horizon Walker or factotum. Maybe for Horizon Walker choosing a planar mastery and it upgrading the effect of it? Or for factotum maybe... I dunno, getting one additional use of Cunning Knowledge or cutting the cost of Cunning Mimicry by 1 or 2 inspiration?

The Archmagi Vest is probably better in the long run, but it's got same-type bonuses I already have, so I'd probably either focus on just a few of the abilities and try to cut the redundant ones to reduce cost?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 23, 2019, 11:14:07 AM
Quote from: Anastasia on June 22, 2019, 05:47:25 PM
Quote from: Nephrite on June 21, 2019, 11:27:32 PM
Nevaeaf: This ring grants the wearer damage reduction 5/-, or damage reduction 10/- if they are of the blood of the Daoin. Unlike normal types of item granted damage reduction, those with the blood of Daoin can stack this damage reduction with a permanent impenetrable damage reduction.

Kormault: A pair of black iron bracers, these turn the wearer's unarmed attacks or natural weapons into +8 keen and valorous weapons. The wearer's unarmed strikes and natural weapons also count as adamantine and epic to overcome damage reduction.

These have been handed off to Seira's team.

For my own reference, what are you going to do with those, Seira?

I'm pleasantly surprised, but haven't worked out yet what I'll trade for them. I believe I'll know my options better once I get a response on the evil items to be purified/cursed items to be uncursed.

If you mean on my side, Kormault is pretty much for me since I have both unarmed attacks and natural weapons.

The ring needs clarifications first. What is a Daoin? Next, I presume if I have a drop of their blood, I could UMD it to accept me as a viable target each time I put it on? Lastly, this segment:

QuoteUnlike normal types of item granted damage reduction, those with the blood of Daoin can stack this damage reduction with a permanent impenetrable damage reduction.

Does it mean that if my team has a barbarian with 3/- DR, by putting it on they will gain 8/- DR (13/- DR if they're of Daoin blood)?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 24, 2019, 11:18:46 PM
Iddy payment

Uncut gems and precious metals worth 24344 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 26, 2019, 12:07:13 AM
Moore's Wagon Giftbasket

Magical Wagon

This wagon's covered interior is enchanted. It has 15 times the space it should normally have inside. Rain, dust and other weather conditions do not penetrate within the interior of the wagon.

Two fine horses of good breeding and stock.

A heap of silver and mithral worth 342,458.3 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on June 26, 2019, 12:16:20 PM
Half of that will be donated to Bahamut's Palace or whatever is appropriate.

For my mental math ease, lets just keep 170000.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 26, 2019, 12:21:25 PM
Sounds good. Keeping the wagon and horses?
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on June 26, 2019, 12:55:59 PM
Yes.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 26, 2019, 01:44:36 PM
So Moore now has horsepower along with pixie power? Terrifying.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 27, 2019, 10:19:10 PM
Quote from: Iron Dragoon on June 22, 2019, 11:11:04 PMAwesome. Idea on the price? Since it's a +1 adjustment, I'm guessing it'd be the same price as other +1s? 3,000gp for lesser, 11,000gp for normal, and 24,500gp for greater?

Yes.

Quote from: Anastasia on June 22, 2019, 10:14:07 PM

Okay so ring of Spell-Battle effect, then. Would you consider an upgrade to it? Maybe 3/day for the redirect?

I'd consider it, write something up.

QuoteWas thinking something in either Horizon Walker or factotum. Maybe for Horizon Walker choosing a planar mastery and it upgrading the effect of it? Or for factotum maybe... I dunno, getting one additional use of Cunning Knowledge or cutting the cost of Cunning Mimicry by 1 or 2 inspiration?

The Archmagi Vest is probably better in the long run, but it's got same-type bonuses I already have, so I'd probably either focus on just a few of the abilities and try to cut the redundant ones to reduce cost?

Making class boosting gear is tough but can be worthwhile. I'd look at other items that boost classes, think about it and try your hand at it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 27, 2019, 11:42:26 PM
Quote from: Anastasia on June 27, 2019, 10:19:10 PM
Quote from: Iron Dragoon on June 22, 2019, 11:11:04 PMAwesome. Idea on the price? Since it's a +1 adjustment, I'm guessing it'd be the same price as other +1s? 3,000gp for lesser, 11,000gp for normal, and 24,500gp for greater?

Yes.

Quote from: Anastasia on June 22, 2019, 10:14:07 PM


Great, let's go with the greater then. 24.5k.

Quote from: Anastasia on June 22, 2019, 10:14:07 PM
Okay so ring of Spell-Battle effect, then. Would you consider an upgrade to it? Maybe 3/day for the redirect?

I'd consider it, write something up.

Hmm... How about this:

Greater Spell-Battle, 100,000gp:

Informs you of all spell-casting that occurs within 60 feet of you, allowing you a DC 15+Spell Level Spellcraft check to identify the spell being cast (even if you can't see its casting or effect; continuous effect.

Three times per day, when you succeed in identifying a spell in this manner, you can you can activate the effect to counter-spell that spell as if with a Greater Dispel Magic, or change the target of the spell to any target within 60 feet of you as an immediate action.

Quote from: Anastasia on June 22, 2019, 10:14:07 PM
QuoteWas thinking something in either Horizon Walker or factotum. Maybe for Horizon Walker choosing a planar mastery and it upgrading the effect of it? Or for factotum maybe... I dunno, getting one additional use of Cunning Knowledge or cutting the cost of Cunning Mimicry by 1 or 2 inspiration?

The Archmagi Vest is probably better in the long run, but it's got same-type bonuses I already have, so I'd probably either focus on just a few of the abilities and try to cut the redundant ones to reduce cost?

Making class boosting gear is tough but can be worthwhile. I'd look at other items that boost classes, think about it and try your hand at it.

Well, the easiest to find was extra turning from items... Reliquary Holy Symbol which is 1 extra turning for 1000gp and Nightstick from Liber Mortis grants 4 extra turn attempts for 7500gp, so...

Horizon Walker's Light, 75,000gp

This gem grants various bonuses to a Horizon Walker as long as they meet the following prerequisites:

1) They must have at least 2 Planar Terrain Masteries.
2) They must have traveled to at least 5 different planes and survived on their own.

If they meet these prerequisites, then at the beginning of each day, they can meditate on a specific plane they have mastery of. While meeting the requirements to activate the Terrain Bonus class feature, their bonuses raises by +1 to a total bonus of +4.

If they have five planar masteries, then they can select an additional Terrain or Planar Mastery which lasts for 24 hours. This ability can only function once per week.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 28, 2019, 10:12:35 PM
Ring's fine, I'll run the pricing later to see if it's about on target or not.

The vest is fine, though as it has an epic progression I'd drop the in total of +4 part. Numbers could be all over the place here with that.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 28, 2019, 10:55:30 PM
What vest? I meant the Vest of the Archmagi as an alternative, if you thought it was better/easier.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 28, 2019, 11:23:44 PM
For some reason I thought the gem was a vest. Dur.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 28, 2019, 11:24:28 PM
Ah. Okay. Well, I think that covers all the gems, then.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 30, 2019, 12:04:32 PM
Quote from: Corwin on June 23, 2019, 11:14:07 AMNevaeaf: This ring grants the wearer damage reduction 5/-, or damage reduction 10/- if they are of the blood of the Daoin. Unlike normal types of item granted damage reduction, those with the blood of Daoin can stack this damage reduction with a permanent impenetrable damage reduction.

Kormault: A pair of black iron bracers, these turn the wearer's unarmed attacks or natural weapons into +8 keen and valorous weapons. The wearer's unarmed strikes and natural weapons also count as adamantine and epic to overcome damage reduction.

For reference.

QuoteI'm pleasantly surprised, but haven't worked out yet what I'll trade for them. I believe I'll know my options better once I get a response on the evil items to be purified/cursed items to be uncursed.

Okay.

QuoteIf you mean on my side, Kormault is pretty much for me since I have both unarmed attacks and natural weapons.

I figured as much.

QuoteThe ring needs clarifications first. What is a Daoin? Next, I presume if I have a drop of their blood, I could UMD it to accept me as a viable target each time I put it on? Lastly, this segment:

Make a K:P check. This is pretty obscure and old stuff.

QuoteUnlike normal types of item granted damage reduction, those with the blood of Daoin can stack this damage reduction with a permanent impenetrable damage reduction.

It's possible you could if you had their blood and a sufficiently high UMD check, you think, sure.

QuoteDoes it mean that if my team has a barbarian with 3/- DR, by putting it on they will gain 8/- DR (13/- DR if they're of Daoin blood)?

Only if they're of the blood of Daoin does it stack.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 30, 2019, 12:08:49 PM
Taking 10 on int-based checks now gets me 121, I've got this.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 30, 2019, 12:22:53 PM
The Daoin are a long, long, long forgotten crossbreed of dao and mortals from an ancient Prime. Long and longer millions of years have passed since they roamed the Prime and the planes. The mortals they were born from were an unusual crossbreed of dwarves and elves, ones known for growing underground forests. In time these crossbreeds came under the influence of the dao, and that lead to the birth of the Daoin. What lore survives suggests they were unusually talented with any magic relating to stone and strength, as well as endurance.

Thus, finding a still living Daoin would be a trick and require investigation to find if one's even still out there somewhere.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 30, 2019, 01:02:59 PM
This all look right?

1st Star: +1 CL, as Orange Ioun Stone, 40k.
2nd Star: +6 Insight bonus to AC, 180k.
3rd Star: +75 Temporary HP for 1 round per character level, usable 3/day, 150k.
4th Star: +20 competence bonus to Spellcraft, 80k
5th Star: Greater Sculpt Spell (as the rod), 49k.
6th Star: Enemy Detection (as the Rod), 47k.
7th Star: Greater Spell-Battle, 200k
8th Star: Greater Spell Immunity (as the spell), except the Star uses the character's total levels as it's own CL for duration and the spell must be set at the start of the day. The duration provided by this Star can be activated at will, and the full duration can be spread out through multiple uses, 96k.
9th Star: Horizon Walker's Light, 150k.

Additional effects: When all Nine Stars are used in conjunction, it imparts the user the additional effect bonuses of the Rod of Absorption, except that by completing a 24 hour ritual, it's storage potential can be recharged. If used by someone of Royalty, the Nine Stars imparts the abilities of the Rod of Rulership, except the save is equal to the highest unused spell available to the user, 200k.

Total: 1,232,000gp

Rod of Greater Sculpt Spell, 24,500gp (49k after Ioun doubler)
The wielder can cast up to three spells per day without verbal components as though using the Sculpt Spell feat.

Greater Spell-Battle, 100,000gp (200k after Ioun doubler):

Informs you of all spell-casting that occurs within 60 feet of you, allowing you a DC 15+Spell Level Spellcraft check to identify the spell being cast (even if you can't see its casting or effect; continuous effect.

Three times per day, when you succeed in identifying a spell in this manner, you can you can activate the effect to counter-spell that spell as if with a Greater Dispel Magic, or change the target of the spell to any target within 60 feet of you as an immediate action.


Horizon Walker's Light, 75,000gp (150k after Ioun doubler):

This gem grants various bonuses to a Horizon Walker as long as they meet the following prerequisites:

1) They must have at least 2 Planar Terrain Masteries.
2) They must have traveled to at least 5 different planes and survived on their own.

If they meet these prerequisites, then at the beginning of each day, they can meditate on a specific plane they have mastery of. While meeting the requirements to activate the Terrain Bonus class feature, their bonuses raises by +1.

If they have five planar masteries, then they can select an additional Terrain or Planar Mastery which lasts for 24 hours. This ability can only function once per week.

Also on the Rod of Absorption thing, I think I worded it poorly. Do you want the ritual to take 24 hours to complete or just that it has to be done per day?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 30, 2019, 03:23:24 PM
QuoteKormault: A pair of black iron bracers, these turn the wearer's unarmed attacks or natural weapons into +8 keen and valorous weapons. The wearer's unarmed strikes and natural weapons also count as adamantine and epic to overcome damage reduction.

1) Is it possible to have them count as striking as alchemical silver on top of adamantine? Cold iron? All three? If so, how much would such an adjustment cost?

2) Can I join them with my Armband of the Spark?

QuoteArmband of the Spark [50,000gp]: This armband, when worn, allows the user to channel life energy. Three times per day, they may activate it's powers as a swift action. For the next minute, they may deal critical hits and precision damage to creatures normally immune to such.

If this is allowed, presumably the pricing would be 25,000gp? That is half of the price for the Armband of the Spark, which must be the cheaper of the two, but please let me know if I'm wrong.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 30, 2019, 03:30:21 PM
One last thing before I forget, I want Elle to make me a Bead of Karma [10,000gp/20,000gp].
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on July 01, 2019, 01:03:16 AM
Quote from: Corwin on June 14, 2019, 12:19:39 PM
How did you provide the information I do have? Unless I received a typed excerpt, there should be emotions, the feeling of time and so on attached to it given the first person nature of the story.

If you want me to deliver a detailed plan, I will need to receive all the relevant details from you first to make one. I was hoping to abstract that via divine power emulating divinations (and Divination), but I'm certainly capable of plotting this out if you want me to.

Reminder for this as well. I'm aiming to offer the sword to Honeydip since I took the choker and the Orb is kind of cursed, so I'd prefer to provide her with all the relevant information.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 03, 2019, 12:53:45 PM
Quote from: Corwin on June 30, 2019, 03:23:24 PM
QuoteKormault: A pair of black iron bracers, these turn the wearer's unarmed attacks or natural weapons into +8 keen and valorous weapons. The wearer's unarmed strikes and natural weapons also count as adamantine and epic to overcome damage reduction.

1) Is it possible to have them count as striking as alchemical silver on top of adamantine? Cold iron? All three? If so, how much would such an adjustment cost?

Changing them would be difficult, as they're threaded with adamantine. It isn't impossible, but Elle would need to experiment a bit and come up with a solution. She can investigate if you want. Less hard and more figuring out the base item and how to alter it - it's an old, old enchantment in a style not often seen these days. She could try to bull rush it, but she'd hate for something to go wrong.

Quote2) Can I join them with my Armband of the Spark?

Like into one set of bracers that have spark powers? Do they share a slot conflict?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 03, 2019, 12:53:55 PM
Quote from: Corwin on June 30, 2019, 03:30:21 PM
One last thing before I forget, I want Elle to make me a Bead of Karma [10,000gp/20,000gp].

Done.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on July 03, 2019, 01:25:10 PM
There is indeed a slot conflict.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on July 03, 2019, 01:28:13 PM
Quote from: Anastasia on July 03, 2019, 12:53:45 PM
Changing them would be difficult, as they're threaded with adamantine. It isn't impossible, but Elle would need to experiment a bit and come up with a solution. She can investigate if you want. Less hard and more figuring out the base item and how to alter it - it's an old, old enchantment in a style not often seen these days. She could try to bull rush it, but she'd hate for something to go wrong.

Sure, Elle, take your time.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 10, 2019, 10:11:54 PM
Quote from: Iron Dragoon on June 30, 2019, 01:02:59 PM
This all look right?

1st Star: +1 CL, as Orange Ioun Stone, 40k.
2nd Star: +6 Insight bonus to AC, 180k.
3rd Star: +75 Temporary HP for 1 round per character level, usable 3/day, 150k.
4th Star: +20 competence bonus to Spellcraft, 80k
5th Star: Greater Sculpt Spell (as the rod), 49k.
6th Star: Enemy Detection (as the Rod), 47k.
7th Star: Greater Spell-Battle, 200k
8th Star: Greater Spell Immunity (as the spell), except the Star uses the character's total levels as it's own CL for duration and the spell must be set at the start of the day. The duration provided by this Star can be activated at will, and the full duration can be spread out through multiple uses, 96k.
9th Star: Horizon Walker's Light, 150k.

Additional effects: When all Nine Stars are used in conjunction, it imparts the user the additional effect bonuses of the Rod of Absorption, except that by completing a 24 hour ritual, it's storage potential can be recharged. If used by someone of Royalty, the Nine Stars imparts the abilities of the Rod of Rulership, except the save is equal to the highest unused spell available to the user, 200k.

Total: 1,232,000gp

Rod of Greater Sculpt Spell, 24,500gp (49k after Ioun doubler)
The wielder can cast up to three spells per day without verbal components as though using the Sculpt Spell feat.

Greater Spell-Battle, 100,000gp (200k after Ioun doubler):

Informs you of all spell-casting that occurs within 60 feet of you, allowing you a DC 15+Spell Level Spellcraft check to identify the spell being cast (even if you can't see its casting or effect; continuous effect.

Three times per day, when you succeed in identifying a spell in this manner, you can you can activate the effect to counter-spell that spell as if with a Greater Dispel Magic, or change the target of the spell to any target within 60 feet of you as an immediate action.


Horizon Walker's Light, 75,000gp (150k after Ioun doubler):

This gem grants various bonuses to a Horizon Walker as long as they meet the following prerequisites:

1) They must have at least 2 Planar Terrain Masteries.
2) They must have traveled to at least 5 different planes and survived on their own.

If they meet these prerequisites, then at the beginning of each day, they can meditate on a specific plane they have mastery of. While meeting the requirements to activate the Terrain Bonus class feature, their bonuses raises by +1.

If they have five planar masteries, then they can select an additional Terrain or Planar Mastery which lasts for 24 hours. This ability can only function once per week.

Also on the Rod of Absorption thing, I think I worded it poorly. Do you want the ritual to take 24 hours to complete or just that it has to be done per day?

Yeah sure, we'll try that.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on July 11, 2019, 04:48:15 PM
-5k gold for Mercane
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 17, 2019, 11:55:22 AM
Quote from: Iron Dragoon on June 30, 2019, 01:02:59 PM
This all look right?

1st Star: +1 CL, as Orange Ioun Stone, 40k.
2nd Star: +6 Insight bonus to AC, 180k.
3rd Star: +75 Temporary HP for 1 round per character level, usable 3/day, 150k.
4th Star: +20 competence bonus to Spellcraft, 80k
5th Star: Greater Sculpt Spell (as the rod), 49k.
6th Star: Enemy Detection (as the Rod), 47k.
7th Star: Greater Spell-Battle, 200k
8th Star: Greater Spell Immunity (as the spell), except the Star uses the character's total levels as it's own CL for duration and the spell must be set at the start of the day. The duration provided by this Star can be activated at will, and the full duration can be spread out through multiple uses, 96k.
9th Star: Horizon Walker's Light, 150k.

Additional effects: When all Nine Stars are used in conjunction, it imparts the user the additional effect bonuses of the Rod of Absorption, except that by completing a 24 hour ritual, it's storage potential can be recharged. If used by someone of Royalty, the Nine Stars imparts the abilities of the Rod of Rulership, except the save is equal to the highest unused spell available to the user, 200k.

Total: 1,232,000gp

Rod of Greater Sculpt Spell, 24,500gp (49k after Ioun doubler)
The wielder can cast up to three spells per day without verbal components as though using the Sculpt Spell feat.

Greater Spell-Battle, 100,000gp (200k after Ioun doubler):

Informs you of all spell-casting that occurs within 60 feet of you, allowing you a DC 15+Spell Level Spellcraft check to identify the spell being cast (even if you can't see its casting or effect; continuous effect.

Three times per day, when you succeed in identifying a spell in this manner, you can you can activate the effect to counter-spell that spell as if with a Greater Dispel Magic, or change the target of the spell to any target within 60 feet of you as an immediate action.


Horizon Walker's Light, 75,000gp (150k after Ioun doubler):

This gem grants various bonuses to a Horizon Walker as long as they meet the following prerequisites:

1) They must have at least 2 Planar Terrain Masteries.
2) They must have traveled to at least 5 different planes and survived on their own.

If they meet these prerequisites, then at the beginning of each day, they can meditate on a specific plane they have mastery of. While meeting the requirements to activate the Terrain Bonus class feature, their bonuses raises by +1.

If they have five planar masteries, then they can select an additional Terrain or Planar Mastery which lasts for 24 hours. This ability can only function once per week.

Also on the Rod of Absorption thing, I think I worded it poorly. Do you want the ritual to take 24 hours to complete or just that it has to be done per day?

Okay, on consideration I'm just going to call the crown an even 1,000,000 gold in price rather than trying to adjust it any finer. I want to tinker with some prices and figure out something since I'm not sure this is worth the RAW price, so we'll take that and work from there.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on July 17, 2019, 12:18:02 PM
Sounds good.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 17, 2019, 12:43:19 PM
Moved over here since it's loot.

Quote from: Corwin on June 16, 2019, 11:11:53 AM
Purifications! What are the quests for these EVIL items?

Inevitable: This ring was worn by Agares, appearing as a wide band of dead gray metal that slowly twists into nothing as it loops around, ending just before it finishes making the ring, leaving a tiny gap in it. Any time a creature deals lethal damage to the wearer, they must make a DC 30 will save. Failure deals 18 points of damage, the wearer healing the same amount minus 1. In addition, it grants a +2 profane bonus to armor class and saving throws. [Inevitable radiates strong evil.]

To purify Inevitable, you must wear it while seeing to the restoration of lost life and then the creation of something that will restore more life than was lost. Both must be on a great scale, at least that of a large empire. Each day the ring is worn on this quest, the wearer loses 1 point from their maximum hit points. These hit points cannot be restored until the quest is finished.

If you have an exact quest that fulfills those parameters feel free, but it should be something that isn't easy nor quick. If it's something that could be done quickly, it's a bad choice here.

QuoteTodesurteil: This lantern sheds life draining green light in a thirty foot radius. Each round a being is exposed to it, they suffer one point of vile consitution drain. This can only be healed by a Restoration spell cast in a sanctified area.

This lantern can be purified by quenching the lantern's green light within one of the Seven Great Springs of healing in Empyrea, then have a phoenix willingly hold the lantern until it is slain by the Constitution drain, then immolated by the flames of the phoenix's rebirth.

QuoteSorrowful Sword: Large greatsword+6. Any damage this blade deals is vile damage. As a swift action, you may attempt to absorb a spell cast on you into the blade. Make an opposed caster level check, the sword has a modifier of 1d20+33. Success absorbs and negates the spell, failure has the spell unaffected. 350,000 gold.

To purify the Sorrowful Sword, you must have Mystra cast a holy spell which you absorb into the sword.

Yeah, this one's a bit of a softball with whom the party knows.

QuoteDead Moons: 2 chakrams+6, unholy and returning. When both chakrams strike the creature, a delayed blast fireball modified by the corrupt spell metamagic is cast (CL24th), centered on where the creature stands.  The thrower of Dead Moons is immune to this fireball. 287,500 gold.

To purify Dead Moons, the two chakrams must be placed on the living moon, anointed with holy oils and left there one week. Thereafter, they must be used in a quest to slay a creature of evil with both the fire subtype and at least 30 hit dice. You can construct any quest along these lines for a quester to fulfill, so long as it's a reasonable challenge for them.

QuoteNightfall: Bracers of Armor+14. Grants a +2 profane bonus to the caster level of spells from the evil domain. 280,000 gold.

Nightfall can be restored by being touched by the regrets of a fallen paladin who bears the hopes of a nation.

Decursing! Here my intent is to request Legend Lore (the long version), along with divine power'd creator and last owner names, and if possible the name of the person/being who cursed them.

QuoteQualles: This cloak of elvenkind grants a +15 competence bonus to Stealth checks and a +6 enhancement bonus to Dexterity. When worn by an elf, they gain a +2 bonus to Dexterity (stacks with the enhancement bonus), a +2 to attack rolls with long swords or longbows and a +5 bonus to saves against enchantment spells and effects. However, Qualles is cursed. Any who wear it suffer 4d10 damage per round and are nauseated (no save). As it is cursed, no price is provided.

Qualles was made by Ardunlan the Gold, an elven warrior who wore it for many adventures, including the slaying of Nolofar, the Plague from the Stones. The last owner is easy - Alumar Starwarden. Whatever cursed it wasn't a person - it was a force. Dark as these curses are, they weren't the result of an intelligent being.

QuoteStar Shot: Longbow+5, anarchic. Gains the ghost touch, holy and keen properties under star light or in the hands of a star elf. Star Shot is cursed. Whenever an arrow is fired from it, one of the wielder's fingers are sliced away by the razor sharp bowstring. This deals 3d10 damage as well as results in the loss of a finger. A DC 20 Dexterity check avoids this fate. This check must be repeated for each arrow and any result of a natural 1 always fails this check, no matter how the total. As it is cursed, no price is provided.

Star Shot was made by Ardulan the Gold, an elven warrior who wielded in many adventures, including the rout of the Twivel. The last owner is easy - Alumar Starwarden. Whatever cursed it wasn't a person - it was a force. Dark as these curses are, they weren't the result of an intelligent being.

QuoteStar Sword: Longsword+5, holy. Gains the ghost touch, keen and frost properties under star light or in the hands of a star elf. Star Sword is cursed. Any attack with it has a 25% chance to strike an adjacent ally instead. If there is no adjacent allies, the attack instead targets the wielder. As it is cursed, no price is provided.[/i]

Star Sword was made by Ardulan the Gold, an elven warrior who wielded in many adventures, including his last. It is said that he gave his life to defeat Rodal, The Ever-Night. The last owner is easy - Alumar Starwarden. Whatever cursed it wasn't a person - it was a force. Dark as these curses are, they weren't the result of an intelligent being.

Reforging. Technically somewhere between purification and remaking an item, perhaps at a loss. I'm wondering whether I could do it for these items (via Elle or a deity with Create Artifact) since Amaryl thinks they're icky but I can see ways to twist the underlying concept into cool items she'd use.

Quote[Storage]Bowl of Lost Treasures: This bowl can steal treasures from up to ten creatures at once. It steals the magic item the creature values the most (as if by a Soul's Treasure Lost spell), except they are absorbed into the bowl rather than being destroyed. With the proper command word, objects absorbed by the bowl can be freed from it.

[Storage]Shadowbond Ring: Grants a +1 bonus to caster level to spells that draw on shadows, such as shadow evocation.

Do you have anything in mind for these or just fishing for ideas here?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on July 17, 2019, 01:07:56 PM
So how would I go about decursing that set?

Quote
Do you have anything in mind for these or just fishing for ideas here?

Fishing for the bowl, really, though a ring which boost fire spells CL is both useful and non-shadowy.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 17, 2019, 01:22:19 PM
Give me a quick K:A and Spellcraft for the decursing. It's relevant. I'll handle that and the fishing in a single post.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on July 17, 2019, 01:23:54 PM
Taking 10 for K:A 122 and Spellcraft 107
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 17, 2019, 01:33:37 PM
Whatever cursed it was powerful, primal.

You'd need to be powerful to do it - a deity's alter reality should suffice, or a sufficiently powerful wish or miracle. Additionally, you'll need to find out what cursed it and find out a symbolic counter to it.

---

For the bowl, changing it so it functions as a Restore Soul's Treasure spell is possible.  That would be the simplest and easiest solution. You could try and get more exotic if you want beyond just a simple purification, though it's pretty focused so you'd lose something in it.

Making the ring into something that bolsters light is possible, and perhaps a closely related concept like life or fire. Exactly what would depend on what you're aiming for.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on July 17, 2019, 02:09:36 PM
Legend lore on Alumar Starwarden, please. I'd also like to know which deities he (?) and Ardunlan the Gold followed.

Re: the bowl, would Amaryl still object to it if instead of choosing what you held most dear the bowl, when activated, pulled in magic items in the following preset order? Weapons, armor, magic items. It could be used as a security system for the Cauldron or in army combat. Basically, the only reason we're not using it is because Amaryl thinks it's icky, so would that fix the matter for her?

Re: the ring, I'd like to make it a ring that bolsters fire for my own use. What do I need to do to make it happen?

As for the purifications, would anything change were I to aim for going through one of them myself?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 17, 2019, 02:37:27 PM
Quote from: Corwin on July 17, 2019, 02:09:36 PM
Legend lore on Alumar Starwarden, please. I'd also like to know which deities he (?) and Ardunlan the Gold followed.

Re: the bowl, would Amaryl still object to it if instead of choosing what you held most dear the bowl, when activated, pulled in magic items in the following preset order? Weapons, armor, magic items. It could be used as a security system for the Cauldron or in army combat. Basically, the only reason we're not using it is because Amaryl thinks it's icky, so would that fix the matter for her?

Re: the ring, I'd like to make it a ring that bolsters fire for my own use. What do I need to do to make it happen?

As for the purifications, would anything change were I to aim for going through one of them myself?

Alumar Starwarden is a minor Truefriend within the annals of Arvandor. Truefriends - the sort called saints in other faiths and sometimes even in this faith - are elven heroes of great renown. In particular, he faced down Three-Fold Shadow Walkers. A hero of skill and wisdom, he ultimately outsmarted them and laid them low through bowmanship and swordsmanship. That's his one legend, he hasn't done a ton else on that scale, but it's good enough to gain the title of Truefriend. According to the legends, he follows the Elf Father.

Ardulan the Gold served the elven pantheon in general, though he did favor Solonor Thelandira.

Like some sort of item storing system, or meant to be used offensively?

Let Elle do her thing and see how it comes out, or have someone else do it.

Possibly, depending on the item. Let me know if you have one in mind and I'll get back to you.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on July 17, 2019, 02:44:00 PM
Quote
Like some sort of item storing system, or meant to be used offensively?

Offensively, like a Cauldron security system that can be turned on. Presumably one that is either directed by a dedicated guard or can recognize invaders from defenders and focus exclusively on the former.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 17, 2019, 02:52:02 PM
Yeah, something like that could be worked out.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on July 17, 2019, 02:53:19 PM
Excellent. In that case, I'll have Elle make the changes to this and to the ring.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 18, 2019, 09:08:53 PM
Cresiel buys a ring of protection+5 for 50k.

Xandra upgrades her ring of defense to +5. This costs 56k.

Kaja will pass for the moment depending on how funds line up.

Jetina will get an amulet of retributive healing for 4k, it's 3/day from the MIC. Useful.

What's that put node funds at before I go on?

---

Cresiel could use a ring of protection, a cloak of resistance and basically anything to bolster his casting. Suggestions?

Xandra should upgrade her ring of defense and get some sort of casting booster. A ring of arcane might may make sense.

Kaja could use a save booster but he's pretty well set up.

Jetina basically all of the above except deflection/resistance.

That sound about right?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 18, 2019, 09:10:47 PM
I don't know if I'll get to Cor's stuff tonight, so I'm making it a todo in case I don't. Just heads up, it's morning or weekend bait.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on July 18, 2019, 09:12:23 PM
Quote from: Anastasia on July 18, 2019, 09:08:53 PM
Cresiel buys a ring of protection+5 for 50k.

Xandra upgrades her ring of defense to +5. This costs 56k.

Kaja will pass for the moment depending on how funds line up.

Jetina will get an amulet of retributive healing for 4k, it's 3/day from the MIC. Useful.

What's that put node funds at before I go on?

---

Cresiel could use a ring of protection, a cloak of resistance and basically anything to bolster his casting. Suggestions?

Xandra should upgrade her ring of defense and get some sort of casting booster. A ring of arcane might may make sense.

Kaja could use a save booster but he's pretty well set up.

Jetina basically all of the above except deflection/resistance.

That sound about right?

523776
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 18, 2019, 09:25:57 PM
Xandra will add a ring of arcane might to her ring of defense. That's 30k after the add on modifier.

Kaja could use some suggestions.

Also, you were talking about a ring? Could you post that here?

---

Cresiel could use a ring of protection, a cloak of resistance and basically anything to bolster his casting. Suggestions?

Xandra should upgrade her ring of defense and get some sort of casting booster. A ring of arcane might may make sense.

Kaja could use a save booster but he's pretty well set up.

Jetina basically all of the above except deflection/resistance.

That sound about right?
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on July 18, 2019, 09:28:32 PM
I am completely terrible when it comes to suggestions for folks who who damage with weapons. I will have to do some digging and thinking.


Here is the proposed ring:

Ring of Warmagic

This simple band of white gold is rather unassuming at first glance. If worn by a character without levels in Warmage, it provides no benefit whatsoever. When worn by a Warmage, this ring empowers them; your warmage level is treated as five levels higher to determine the damage bonus of warmage edge. In addition, the warmage may use their Sudden metamagics from Warmage class levels an additional time per day. Finally, they may add half of their Intelligence modifier to their Armor Class as an Insight bonus.

Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 18, 2019, 09:41:59 PM
First part is solid, second part's interesting but probably expensive. Third part feels a little off - it's rare to get half an ability modifier instead of the full ability modifier.

I can follow the reasoning for the first two, but I'm curious as to the reasoning for the third.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on July 18, 2019, 09:43:52 PM
It was really just to keep it in line with the bonuses warmages get and their focus on Intelligence. I can try and come up with something else, though.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 18, 2019, 09:46:36 PM
It feels a little extraneous to the class, yeah. The defensive ability they get is the ability to use armor without arcane spell failure, perhaps look into that and find a way to work with it?
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on July 18, 2019, 09:54:37 PM
How about this?

Ring of Warmagic

This simple band of white gold is rather unassuming at first glance. If worn by a character without levels in Warmage, it provides no benefit whatsoever. When worn by a Warmage, this ring empowers them; your warmage level is treated as five levels higher to determine the damage bonus of warmage edge. In addition, the warmage may use their Sudden metamagics from Warmage class levels an additional time per day. Finally, this ring increases the save DC of any evocation spell by 2.

I have no idea if 2 is too strong, "okay" or too weak, but I thought it fit the theme in a decent way.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 18, 2019, 10:12:23 PM
Quote from: Nephrite on July 18, 2019, 09:54:37 PM
How about this?

Ring of Warmagic

This simple band of white gold is rather unassuming at first glance. If worn by a character without levels in Warmage, it provides no benefit whatsoever. When worn by a Warmage, this ring empowers them; your warmage level is treated as five levels higher to determine the damage bonus of warmage edge. In addition, the warmage may use their Sudden metamagics from Warmage class levels an additional time per day. Finally, this ring increases the save DC of any evocation spell by 2.

I have no idea if 2 is too strong, "okay" or too weak, but I thought it fit the theme in a decent way.

That's a pretty big DC boost. On the other hand, it's for warmages and warmages have issues, so being a bit high on the optimization there's reasonable.

I'd suggest changing the DC boost to explicitly work only for your warmage spells to avoid shenanigans.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on July 18, 2019, 10:18:21 PM
Ring of Warmagic

This simple band of white gold is rather unassuming at first glance. If worn by a character without levels in Warmage, it provides no benefit whatsoever. When worn by a Warmage, this ring empowers them; your warmage level is treated as five levels higher to determine the damage bonus of warmage edge. In addition, the warmage may use their Sudden metamagics from Warmage class levels an additional time per day. Finally, this ring increases the save DC of any warmage spell by 2.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 18, 2019, 10:24:53 PM
As always, pricing class items is hard because you have to deal with both traditional balance and how the class itself balances. In this case, the ring really rewards taking many levels in warmage, which is certainly a mitigating factor for the price. Nonetheless, a warmage who runs warmage absolutely wants this ring, and a warmage based caster who prestige classes out wants it only slightly less.

A +5 damage bonus to every damaging spell, a +2 to DCs and possibly extra uses of sudden metamagic is an excellent package. All things considered I want this on the higher end of non epic, expensive but worth it for a high level warmage. I'm going to peg it at 90,000 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on July 18, 2019, 10:36:19 PM
I think that's a fair price for it. Does Xandra want one?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 18, 2019, 10:40:38 PM
Yes. We'll see how it balances out on her. She'll add it to her rink for 135k total from node funds.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on July 18, 2019, 10:49:23 PM
That brings us to 398776.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 18, 2019, 10:52:27 PM
Okay, that's about 400k to play with for the others. Let me know if you see anything that fits.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on July 18, 2019, 10:55:10 PM
I will troll through other sheets for anything.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 19, 2019, 02:00:55 PM
Cubic Monument

This cube is about the size of Hanna or so, hewn of solid stone from Jovar. It seems to be as much radiance as it is stone, filled with blessings for those that touch it. Those that touch it gain the following spells: Epic Mage Armor (CL24), Mind Blank (CL17) and Afina's Perfect Sight (CL27).
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 22, 2019, 10:38:49 AM
Bowl of Taking

This bowl can steal treasures from up to seven creatures per round as a full round action. It steals one object from each creature that the wielder chooses (or the most valuable otherwise, though artifacts cannot be taken by this). Items taken are absorbed into the bowl and can be retrieved with the proper command word. The bowl can hold up to 100 objects at a time.

Feel free to rename this and post so here, I gave it a generic name.

Firebond Ring

Grants a +1 bonus to the caster level of spells with the fire descriptor.

Was there a third item I had to work out here, Cor?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on July 22, 2019, 11:18:36 AM
There was indeed!

Main:
http://www.soulriders.net/forum/index.php/topic,104121.msg1151289.html#msg1151289

Responses:
http://www.soulriders.net/forum/index.php/topic,104121.msg1151304.html#msg1151304
http://www.soulriders.net/forum/index.php/topic,104121.msg1151307.html#msg1151307
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on July 22, 2019, 11:28:40 AM
Quote from: Anastasia on July 22, 2019, 10:38:49 AM
Bowl of Taking

This bowl can steal treasures from up to seven creatures per round as a full round action. It steals one object from each creature that the wielder chooses (or the most valuable otherwise, though artifacts cannot be taken by this). Items taken are absorbed into the bowl and can be retrieved with the proper command word. The bowl can hold up to 100 objects at a time.

Feel free to rename this and post so here, I gave it a generic name.

Firebond Ring

Grants a +1 bonus to the caster level of spells with the fire descriptor.

Okay! Thanks, first of all. They replace the following items on Amaryl's sheet (under Gear):

Quote[Storage]Bowl of Lost Treasures: This bowl can steal treasures from up to ten creatures at once. It steals the magic item the creature values the most (as if by a Soul's Treasure Lost spell), except they are absorbed into the bowl rather than being destroyed. With the proper command word, objects absorbed by the bowl can be freed from it.
[Storage]Shadowbond Ring: Grants a +1 bonus to caster level to spells that draw on shadows, such as shadow evocation.

I'd like the Firebond Ring, so if Amaryl could tell me how much it's worth I'll be happy to give her gold for actual purposes.
As for the Bowl, let's rename it the Bowl of Customs and put it to the defense of the Cauldron. She can use one of her followers to operate it whenever needed at the entrance, secured by the guards.

Now that I think about it, the bowl could probably be used to grab contraband too! Our portals into the Cauldron are tailored to prevent certain restricted items from traveling, I presume (and this is told upfront to any would-be travelers) but the main entrance from Astral wouldn't be regulated like that.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 23, 2019, 11:18:29 AM
Okay, Elle could add cold iron or silver, but not both. The adamantine's just too deeply worked into it as it is. Your call on which, Seira.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 23, 2019, 11:20:37 AM
Amaryl has 200k gold and you're her wife. You can just have the ring, she'll tap you if she needs money or an item from you.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 23, 2019, 11:35:02 AM
Okay, I got interrupted on this about halfway by something I had to do: So is that it or did I miss a step, Cor?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on July 23, 2019, 12:43:18 PM
Should I presume that Kormault is also reforged together with Armband of the Spark? If so, do I pay a surcharge of half the Armband's price (50,000gp) which I believe is the standard item combination cost?

Can I upgrade the bracers from +8 keen valorous (+10 overall) to +10 keen deadly precision (+12 overall)? If so, should I presume the price would be half the difference of the 88,000gp cost hike from +10 to +12 (since Elle is charging me creation cost)?

Better yet, can I get the +2d6 Sneak Attack enchantment from Backstabber rather than the 1d6 from Deadly Precision? Your adjusted price of 162,000gp and the fact that a +6 nonepic weapon costs 72,000gp suggests the ability itself is priced at 90,000gp. Is that about right?

Finally, how much does Elle need to cover the addition of silver to the adamantine damage? That's my preferred extra damage type.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on July 23, 2019, 12:47:20 PM
Quote from: Anastasia on July 22, 2019, 10:38:49 AM
Firebond Ring

Grants a +1 bonus to the caster level of spells with the fire descriptor.

The Shadowbond Ring was priced at 25,000 gold, so should I presume this new one is likewise?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 23, 2019, 10:47:14 PM
Moore Gift

Ring of Dragon's Due

This ring allows you to teleport to a particular room of the Silverbrow Consortium, where you'll receive 'priority service'.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 24, 2019, 10:19:49 PM
This shows me that I likely need more formalized rules for these sort of things rather than winging it. A to do is born. (DM whimpers.)

Quote from: Corwin on July 23, 2019, 12:43:18 PM
Should I presume that Kormault is also reforged together with Armband of the Spark? If so, do I pay a surcharge of half the Armband's price (50,000gp) which I believe is the standard item combination cost?

Yeah.

QuoteCan I upgrade the bracers from +8 keen valorous (+10 overall) to +10 keen deadly precision (+12 overall)? If so, should I presume the price would be half the difference of the 88,000gp cost hike from +10 to +12 (since Elle is charging me creation cost)?

No to deadly precision in place of valorous, that's not really related or an upgrade to it. Rest is fine.

QuoteBetter yet, can I get the +2d6 Sneak Attack enchantment from Backstabber rather than the 1d6 from Deadly Precision? Your adjusted price of 162,000gp and the fact that a +6 nonepic weapon costs 72,000gp suggests the ability itself is priced at 90,000gp. Is that about right?

I'm going to rule no, but also investigate the follow option in this booster pack, as the backstabbing weapon ability is highly relevant. +5 though so it's not cheap.

http://www.soulriders.net/forum/index.php/topic,103074.msg1093881.html#msg1093881

QuoteFinally, how much does Elle need to cover the addition of silver to the adamantine damage? That's my preferred extra damage type.

Negligible. Say 500.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on July 24, 2019, 10:54:13 PM
-100000 for currencies.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on July 25, 2019, 04:18:31 AM
Seeking further clarifications. The focus on reforging here and in the previous post is important! Let's take the case of Kormault for a sec. It's a non-artifact. It seems to be an epic item based on price, but that only restricts work on it to those with epic crafting.

Let's say I get Kormault as a drop. I can use it as is, obviously, but I might want to upgrade it. Upgrades exist to make it last longer and to suit the user more. From the example here, the first is allowed but the second is not.

However, what if I sold Kormault after getting it as a drop? And then asked an epic craftsman to make me a notKormault magic item that cost the same amount but redesigned the secondary effects on it? So long as that other item would be approved by you (ie it's not using some banned enchantment or results in some combo that creates undesirable game effects, it's not an artifact and it doesn't replicate class features wholesale), why can't I just remake parts of the original item instead of using this pretense?

Tackling this question from a different direction, I presume I can buy Backstabber since it's in your list of approved epic magical weapons. Having bought it, would I be allowed to upgrade it from a +6 enchantment weapon to a +13 enchantment weapon or not? Would I be allowed to tack on, say, Holy on it? If the answer to all of the above is yes, what if I wanted to create a greataxe instead of a short sword that's otherwise functionally identical to Backstabber? I'm lucky in that the approved weapon is made with my favorite weapon, but should it be dependent on that luck? If you say 'yes', then okay, I'll accept your judgement. I'd just prefer it to be made clear.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on July 25, 2019, 04:25:44 AM
The previous post was seeking rules clarifications, this one is about the practical changes to my gear.

I'll upgrade my gear as specified for now, resulting in +10 Keen Valorous Armbands of the Spark, a pair of black armbands that turn the wearer's unarmed attacks or natural weapons into +10 keen and valorous weapons. The wearer's unarmed strikes and natural weapons also count as adamantine, silver and epic to overcome damage reduction. Further, they allow the user to channel life energy. Three times per day, they may activate that power as a swift action. For the next minute, they may deal critical hits and precision damage to creatures normally immune to such.

Paying 69,500gp for the upgrade. My fluid funds are lowered to: 32,042.25
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on July 26, 2019, 10:50:04 PM
Returning these:

Fragment: A strange metal fragment that radiates an eternally fading aura of magic, impossible to identify and yet never fades away. No obvious value.
Witch Staff: This staff functions as a quarterstaff+6, impact. Yet it is only truly mighty when used by a witch. When it is, the witch gains her Charisma modifier as a bonus to armor class and a +2 bonus to the caster level and save DCs of any witch spells. This is a minor artifact.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on July 29, 2019, 11:43:52 PM
A dozen-ish crystals from the crystal cave in Celestia.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on July 30, 2019, 11:17:54 PM
All the gold nuggets from the bottom of a lake!
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 30, 2019, 11:21:17 PM
Moore loot

A dozen polished crystals
Many gold nuggets from the bottom of an underground waterway in Celestia
Lantern that sheds purple-green light.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 31, 2019, 02:46:06 PM
Iddy Ash Treasure

Full Plate+2. This armor is enchanted to radiate warmth constantly, which grants resistance to cold 10 and immunity to the extra damage from a frost or icy burst weapon, as well as similar effects.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 06, 2019, 12:42:51 AM
Filaurel, the Psionic Tome

This tome functions as a cognizance crystal except it has 50 power points that recharge daily. Additionally, the book can 'hold' up to 5 powers of up to 9th level. These powers become available to the holder of the book as if they knew those powers themselves, but only when they hold Filaurel.  These powers may be of any class. To add a new power to Filaurel, a character must manifest that power while holding Filaurel and focus on passing it to the tome. If they do, the power does not manifest normally (though power points are still expended) and the power becomes available. To dismiss a power takes a full round action while holding Filaurel.

Filaurel is an intelligent and has his own opinions on how to be used, though is generally agreeable.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on August 06, 2019, 01:05:15 AM
Nice. Is anything stored inside currently, or is it empty?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 06, 2019, 01:07:55 AM
Currently empty. Feel free to get people to fill it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on August 06, 2019, 01:13:28 AM
So to be clear, this book functionally allows you to know upt to five psionic powers that you don't actually know? They can be manifested at will like normal powers, and augmented/meta-psioniced just as though they were in your list?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 06, 2019, 01:14:28 AM
Yes.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on August 06, 2019, 01:28:05 AM
That's pretty neat. 5 free bonus powers as long as booky is happy. Plus a giant cognizance crystal.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on August 12, 2019, 10:16:59 PM
-5000 gold for a library guide.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on August 14, 2019, 03:17:00 PM
-7 platinum coins/700 70 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 14, 2019, 03:33:39 PM
Yeah, was about to say. Fixed so it's good.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 16, 2019, 04:28:48 PM
Shar Loot

Dweomerbane: Short sword+6, mage bane. Counts as cold iron to bypass damage reduction. Deals extra damage per strike equal to the highest level arcane spell active on the target. For example, a 5th level arcane spell being active grants +5 damage per strike.
Helmet of the Battlelord: This helmet allows the wearer to cast the following spells 1/day as an SLA: Haste, greater heroism, righteous might, recitation, greater mage armor, greater visage of the deity. All spells are CL 20th. The helmet can only grant each spell once per day, no matter how many people wear the helmet.
Albar's Ring: Grants a +1 bonus to inspiration per encounter and a +1 bonus to cunning insight and cunning knowledge.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on August 16, 2019, 04:43:49 PM
Hope the ring does Ranbar some good!
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 19, 2019, 07:03:30 PM
Ring added to Ranbar's sheet.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 22, 2019, 10:24:32 AM
Quote from: Corwin on July 25, 2019, 04:18:31 AM
Seeking further clarifications. The focus on reforging here and in the previous post is important! Let's take the case of Kormault for a sec. It's a non-artifact. It seems to be an epic item based on price, but that only restricts work on it to those with epic crafting.

Let's say I get Kormault as a drop. I can use it as is, obviously, but I might want to upgrade it. Upgrades exist to make it last longer and to suit the user more. From the example here, the first is allowed but the second is not.

However, what if I sold Kormault after getting it as a drop? And then asked an epic craftsman to make me a notKormault magic item that cost the same amount but redesigned the secondary effects on it? So long as that other item would be approved by you (ie it's not using some banned enchantment or results in some combo that creates undesirable game effects, it's not an artifact and it doesn't replicate class features wholesale), why can't I just remake parts of the original item instead of using this pretense?

Tackling this question from a different direction, I presume I can buy Backstabber since it's in your list of approved epic magical weapons. Having bought it, would I be allowed to upgrade it from a +6 enchantment weapon to a +13 enchantment weapon or not? Would I be allowed to tack on, say, Holy on it? If the answer to all of the above is yes, what if I wanted to create a greataxe instead of a short sword that's otherwise functionally identical to Backstabber? I'm lucky in that the approved weapon is made with my favorite weapon, but should it be dependent on that luck? If you say 'yes', then okay, I'll accept your judgement. I'd just prefer it to be made clear.

It depends. Yes generally, with a proviso that ask because some things are unusual or special. A lot of requests or changes are entirely reasonable and no big deal, but occasionally you run into an item or a change that doesn't work and needs to be discussed.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 22, 2019, 10:26:04 AM
Quote from: Anastasia on June 12, 2019, 09:23:44 PM
Orb of Possibilities

This red orb can be grasped and invoked (a full round action that provokes attacks of opportunity), doing so invokes a number of possibly useful or damaging blessings. Rather like a Deck of Many Things on first blush.

However, Seira and her divine perspective can see more. It is a minor artifact created by a force of darkness. For the righteous, it will harm them - be it by bad results or by good results that cause undesirable consequences short to long term. Those who are not righteous but are not evil will find it to give out almost all positive results, but always in a way that drives them towards wickedness. The evil find it truly random, giving bane and benefit with no preference.

It is a rigged game, a hateful thing that simply exists to tempt those who find it and make them suffer.

Sanishad

This short sword+6 keen and dragonbane shines with a blue sheen. It deals a base of 1d12 damage from epic crafting usages. When wielded against blue dragons, it becomes a dread weapon that grants a +5 insight bonus to saving throws against a blue dragon's breath weapon. This weapon is an intelligent weapon - or was, the intellect is deeply asleep and damaged.

Underground Choker

This choker is made by tempering a rare gray stone with the blood and blessing of Ogremoch. It is inlaid with Earthbone Steel and black diamonds, the work of Ogremoch, though not tainted by his evil - it's merely a thing of Earth. It grants the strength of stones, the wearer gains a +2 insight bonus to Strength.

QuoteLet's say that I get the choker, Honeydip gets the sword while I throw the orb into a vault fo rnow. Just want to settle this already.

Sure that's fine.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on August 22, 2019, 02:24:27 PM
Okay, so following that and the PM chat, I'm selling Kormault and then commissioning Kormault 2.0 from Elle, except it'd be +10 Deadly Precision Shattermantle. I saw you approve Deadly Precision and Shattermantle for IddyItems via a casual search so it should be okay? If not, please let me know.

Elle is a pro, my fluid funds go from 32,042.25gp to 7,042.25gp. 2,000gp to replenish my stock of holy fire tonics, so let's round out my cash to 5,000gp.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 22, 2019, 04:25:22 PM
Yeah, that's fine.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on August 22, 2019, 04:26:07 PM
Thanks, I'll adjust my sheet.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on August 22, 2019, 04:41:41 PM
I misread Deadly Precision, so since it's a +1 rather than a +2 enchantment, +10 Keen Deadly Precision Shattermantle is a go.

---
QuoteCrystalvein Greatsword. This greatsword functions as a greatsword+6, keen and wounding. This greatsword ignores any armor bonuses granted by force effects such as shield or mage armor. If a target is successfully hit by this greatsword, any force effects active on them or force spells being maintained by them are treated as being targeted by a dispel magic effect with a dispel modifier of +21.
Crystalvein Dagger x2. This dagger functions as a dagger+6, keen and wounding. These daggers ignore any armor bonuses granted by force effects such as shield or mage armor. If a target is successfully hit by one of the daggers, any force effects on them or force spells being maintained are treated as being targeted by a dispel magic effect with a dispel modifier of +21.

Dune, are they +9 weapons for pricing/upgrade purposes, or they merely counting as such?

Is there a way to increase the dispel magic effect?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on August 23, 2019, 04:50:31 AM
I don't know if this is the right place for it, but I've been pondering post-Shar how to fix this particular issue.

My main gear is all artifacts, correct? And while it's nice for my avatar(s), I feel my sword and shield need a boost. Had Dragon's Grace been a regular +7 sword, I could just pay to upgrade it. But I'd need to actually find a deity that can make artifacts to do that here, and even then it feels a bit like cheapening the concept of artifacts to throw money on the problem.

But at the same time, what can I actually do? Is the superior option to order a Backstabber from Elle and upgrade it to +14? I'd get double my current enchantment and mechanically upgrade my offensive routine (and keep the +2d6 to SA that Dragon's Grace gives while ignoring the fire staff aspect that I never use), but it's a bit like replacing my main weapon with a soulless replica. I suppose I could stab cool enemies with it and grant the new sword its own legend, and Alicia did do something like that, though that involved changing a whole weapon type so I don't know if that's the right call for me.

Dune, advice?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 23, 2019, 10:26:19 PM
Quote from: Corwin on August 22, 2019, 04:41:41 PM
I misread Deadly Precision, so since it's a +1 rather than a +2 enchantment, +10 Keen Deadly Precision Shattermantle is a go.

---
QuoteCrystalvein Greatsword. This greatsword functions as a greatsword+6, keen and wounding. This greatsword ignores any armor bonuses granted by force effects such as shield or mage armor. If a target is successfully hit by this greatsword, any force effects active on them or force spells being maintained by them are treated as being targeted by a dispel magic effect with a dispel modifier of +21.
Crystalvein Dagger x2. This dagger functions as a dagger+6, keen and wounding. These daggers ignore any armor bonuses granted by force effects such as shield or mage armor. If a target is successfully hit by one of the daggers, any force effects on them or force spells being maintained are treated as being targeted by a dispel magic effect with a dispel modifier of +21.

Dune, are they +9 weapons for pricing/upgrade purposes, or they merely counting as such?

Is there a way to increase the dispel magic effect?

+9 for the purposes of it, yeah. Which means they count as +9 already, they're pretty respectable weapons.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 23, 2019, 10:27:50 PM
Quote from: Corwin on August 23, 2019, 04:50:31 AM
I don't know if this is the right place for it, but I've been pondering post-Shar how to fix this particular issue.

My main gear is all artifacts, correct? And while it's nice for my avatar(s), I feel my sword and shield need a boost. Had Dragon's Grace been a regular +7 sword, I could just pay to upgrade it. But I'd need to actually find a deity that can make artifacts to do that here, and even then it feels a bit like cheapening the concept of artifacts to throw money on the problem.

But at the same time, what can I actually do? Is the superior option to order a Backstabber from Elle and upgrade it to +14? I'd get double my current enchantment and mechanically upgrade my offensive routine (and keep the +2d6 to SA that Dragon's Grace gives while ignoring the fire staff aspect that I never use), but it's a bit like replacing my main weapon with a soulless replica. I suppose I could stab cool enemies with it and grant the new sword its own legend, and Alicia did do something like that, though that involved changing a whole weapon type so I don't know if that's the right call for me.

Dune, advice?

Mmmm.

That's a reasonable issue.

Let me mull it over and compose a response over the weekend. I give you full authority to nag me on Monday if I haven't replied here, I want a day or so to sort out exactly what I want to say here.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on August 24, 2019, 05:44:10 AM
Quote from: Anastasia on August 23, 2019, 10:26:19 PM
Quote from: Corwin on August 22, 2019, 04:41:41 PM
I misread Deadly Precision, so since it's a +1 rather than a +2 enchantment, +10 Keen Deadly Precision Shattermantle is a go.

---
QuoteCrystalvein Greatsword. This greatsword functions as a greatsword+6, keen and wounding. This greatsword ignores any armor bonuses granted by force effects such as shield or mage armor. If a target is successfully hit by this greatsword, any force effects active on them or force spells being maintained by them are treated as being targeted by a dispel magic effect with a dispel modifier of +21.
Crystalvein Dagger x2. This dagger functions as a dagger+6, keen and wounding. These daggers ignore any armor bonuses granted by force effects such as shield or mage armor. If a target is successfully hit by one of the daggers, any force effects on them or force spells being maintained are treated as being targeted by a dispel magic effect with a dispel modifier of +21.

Dune, are they +9 weapons for pricing/upgrade purposes, or they merely counting as such?

Is there a way to increase the dispel magic effect?

+9 for the purposes of it, yeah. Which means they count as +9 already, they're pretty respectable weapons.

Excellent, which means if I want to make a +7 crystalvein greatsword I pay the difference between +9 and +10.

Anyways, I quoted that not just for the elementary math but also because you missed my other question. Is there a means for buffing the +21 dispel roll? At our current power it's close to useless, but if there was a way to increase it to +31 or higher through money/unique quests/node stuff, I'd love to know.

And now that I think about it, how hard is it to acquire crystalvein? Do I need to go to Salt in person, or can enough be purchased for a short sword, say?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 24, 2019, 12:45:42 PM
Yeah, you could come up with something to improve it. You could get even better quality crystalvein from Salt.

Normal crystalvein can rarely be purchased, but Tor Salinus is a thing. A big thing. The simplest way is to to Salt, but uuuuh that means you'll most likely die horribly to Tor Salinus.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on August 24, 2019, 01:29:34 PM
*triumph over Tor Salinus and seize control over Salt
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 24, 2019, 02:37:34 PM
One can hope. I figure he's on your list sooner or later.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 26, 2019, 03:50:07 AM
Quote from: Anastasia on August 23, 2019, 10:27:50 PM
Quote from: Corwin on August 23, 2019, 04:50:31 AM
I don't know if this is the right place for it, but I've been pondering post-Shar how to fix this particular issue.

My main gear is all artifacts, correct? And while it's nice for my avatar(s), I feel my sword and shield need a boost. Had Dragon's Grace been a regular +7 sword, I could just pay to upgrade it. But I'd need to actually find a deity that can make artifacts to do that here, and even then it feels a bit like cheapening the concept of artifacts to throw money on the problem.

But at the same time, what can I actually do? Is the superior option to order a Backstabber from Elle and upgrade it to +14? I'd get double my current enchantment and mechanically upgrade my offensive routine (and keep the +2d6 to SA that Dragon's Grace gives while ignoring the fire staff aspect that I never use), but it's a bit like replacing my main weapon with a soulless replica. I suppose I could stab cool enemies with it and grant the new sword its own legend, and Alicia did do something like that, though that involved changing a whole weapon type so I don't know if that's the right call for me.

Dune, advice?

Mmmm.

That's a reasonable issue.

Let me mull it over and compose a response over the weekend. I give you full authority to nag me on Monday if I haven't replied here, I want a day or so to sort out exactly what I want to say here.

Just a heads up - working on it but muscle relaxers leave me in a coma. I'll try and have a coherent response before session today.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 26, 2019, 12:09:59 PM
Before I begin, I want to say this is a valid issue and I'm glad you brought it up. I'd been coasting on this stuff awhile and this is a refresher that I need to tighten it up. This is as much brainstorming as explaining, so suggestions are more than welcome.

Disclaimer: Still on muscle relaxers and spacey, so if I botched anything or said anything really weird, it's not personal. I edited a few times but the sleepiness from muscle relaxers is not trivial for me.

Okay, I think the fundamental problem here isn't about artifacts and improving them (or the difficulties thereof). That's certainly an issue and one I'm going to get to later in this post, but I'm going to cover where I feel the rules aren't working first of all.

I think the greater problem is falling into the same trap B3 was falling into, one I wanted to avoid this game but it hasn't worked out. Namely, unlimited, unbound by caster level magical item advancement in epic. Make a +15 weapon? Sure, knock yourself out. One thing I didn't want to do this game is do a rehash of B6 on that front. Unfortunately, that seems to be where it's going because I'm not willing to put my foot down. That changes now.

While I don't have them ready after a weekend spent on muscle relaxers, within a few days rules for this are going to be pushed out and enforced. Something like +11 at level 21 and +1 higher at level whatever and every x levels thereafter will be the most likely outcome.

That being said, let's address the rest of this.

QuoteMy main gear is all artifacts, correct? And while it's nice for my avatar(s), I feel my sword and shield need a boost. Had Dragon's Grace been a regular +7 sword, I could just pay to upgrade it. But I'd need to actually find a deity that can make artifacts to do that here, and even then it feels a bit like cheapening the concept of artifacts to throw money on the problem.

But at the same time, what can I actually do? Is the superior option to order a Backstabber from Elle and upgrade it to +14? I'd get double my current enchantment and mechanically upgrade my offensive routine (and keep the +2d6 to SA that Dragon's Grace gives while ignoring the fire staff aspect that I never use), but it's a bit like replacing my main weapon with a soulless replica. I suppose I could stab cool enemies with it and grant the new sword its own legend, and Alicia did do something like that, though that involved changing a whole weapon type so I don't know if that's the right call for me.

We both agree about cheapening it.

I've been tossing out some bonuses here and there for y'all's gear in nodes and that's one way to keep them moving upwards.

Another is what you suggested with legends.

A third is some other way, a few ideas that I'm tossing around now. I don't have a concrete answer yet. At the least I think I'll turn up nodes improving your gear a bit and mull some other options as well. Let me get back to you on that, but it'll probably be something like a special node goal for improving your gears as needed. One not tied to NPCs, I suppose, and maybe with a recharge counter that decreases as you accomplish other node goals. I'll work something out here after some testing in the next day or two.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on August 26, 2019, 12:28:01 PM
Yeah aside from gaining that ring of wizardry and swapping out that worthless artifact ring Alicia hasn't upgraded her gear at all for the whole of B6. I don't really know how because she doesn't interact with the normal adventuring economy - between being able to spam create cheap magic items and having an entire heaven backing her up and functionally infinite gold she can make by altering her divine realm, money's pointless for her. But at the same time I don't want to just say, "I upgrade all my gear to the maximum enhancements possible," because that's lame and cheap.

But I really do want some upgrades especially on my weapon, going like 4 levels without upgrading that is a bit of a stretch at any level.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 26, 2019, 12:47:00 PM
Nit to pick: You did get +1 enhancement to Bonds as a node thing semi recently.

But upgrades are fair and yeah, you both have a point about it. Let me get back y'all once I have some clear headed design time.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on August 27, 2019, 02:54:07 PM
Marie gives the following away to Darmor:

Bracers of Celestial Protection: Grants a Protective Aura as angels possess.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on August 30, 2019, 05:23:14 PM
I'm spending 2 node charges to increase Aegis of the Tarrasque's +2 con bonus to +4 con.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 31, 2019, 10:45:21 PM
Quote from: Anastasia on August 26, 2019, 12:09:59 PMI think the greater problem is falling into the same trap B3 was falling into, one I wanted to avoid this game but it hasn't worked out. Namely, unlimited, unbound by caster level magical item advancement in epic. Make a +15 weapon? Sure, knock yourself out. One thing I didn't want to do this game is do a rehash of B6 on that front. Unfortunately, that seems to be where it's going because I'm not willing to put my foot down. That changes now.

Proposed progression for this. It's open for feedback now.



   
   
   
   
   
Base Caster LevelMaximum Total Enhancement Bonus
21-25+11
26-30+12
31-35+13
36-40+14

Note that this pattern continues infinitely.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 31, 2019, 10:45:43 PM
Quote from: Corwin on August 30, 2019, 05:23:14 PM
I'm spending 2 node charges to increase Aegis of the Tarrasque's +2 con bonus to +4 con.

Done, adjusting your tally in the node topic now.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on September 01, 2019, 03:55:17 PM
Dune, can I buy ki straps? From sword and fist, apparently.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 01, 2019, 07:35:35 PM
Quote from: Corwin on September 01, 2019, 03:55:17 PM
Dune, can I buy ki straps? From sword and fist, apparently.

The Sword and Fist one is superseded by the 3.5 version in the MIC. The MIC version is only +2, but those have been used before. I know Sylvie uses them offhand at least.

So no to the Sword and Fist Ki Straps, yes to the MIC Ki Straps.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on September 02, 2019, 09:06:28 AM
Thanks, I'll look into that.

Incidentally, I remembered what I was talking to you about a while back. Can my Armbands of the Spark (which when activated allow precise damage to immune, ie crit/sneak attack) also be used to stun (as via Stunning Fist, say) the unstunnable while activated? And if so, how many node points will it cost?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 02, 2019, 11:41:51 AM
I'd say yes within a defined range (things that would thematically make sense from the other functions of the armband), price uncertain. I'd gutshot +2 but that's not set in stone.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 02, 2019, 01:03:36 PM
Quote from: Anastasia on August 31, 2019, 10:45:21 PM
Quote from: Anastasia on August 26, 2019, 12:09:59 PMI think the greater problem is falling into the same trap B3 was falling into, one I wanted to avoid this game but it hasn't worked out. Namely, unlimited, unbound by caster level magical item advancement in epic. Make a +15 weapon? Sure, knock yourself out. One thing I didn't want to do this game is do a rehash of B6 on that front. Unfortunately, that seems to be where it's going because I'm not willing to put my foot down. That changes now.

Proposed progression for this. It's open for feedback now.



   
   
   
   
   
Base Caster LevelMaximum Total Enhancement Bonus
21-25+11
26-30+12
31-35+13
36-40+14

Note that this pattern continues infinitely.

Last call on this for feedback.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on September 02, 2019, 01:06:11 PM
It's probably okay? We can most likely loot better stuff but it won't be exactly what we need... best to see how our weapons and armour perform in practice, I guess?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 03, 2019, 10:51:43 AM
Okay then, adding this to the epic level rules.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 11, 2019, 11:57:09 AM
Arondaaq

This blade is a longsword+4 with a critical hit rate of 17-20 x4. All creatures within 400ft of it suffer 10 points of negative energy damage and 1 negative level each round, this quadruples for the wielder. Unlike the rest of Arondaaq's effects, the damage and negative levels can be blocked normally. This blade's wounds have several unique properties, all of which cause great harm to creatures.

Any wound from Arondaaq does not heal normally. No amount of rest will allow it to heal, nor will fast healing or regeneration. Magic is likewise ineffective at treating it, even a wish or miracle has no effect. Likewise, any object destroyed by Arondaaq cannot be repaired or restored, though Arondaaq has no special advantages in destroying objects beyond being a magical sword.

Any wound from Arondaaq gets worse over time, further stealing the life of the victim. Each wound from Arondaaq deals an extra 4 points of damage to the victim every 4 minutes, this damage is likewise impossible to heal. It is said that even a nick from this blade is inevitably fatal.

Arondaaq ignores any damage reduction a creature has, even damage reduction that is otherwise impenetrable. It is effective against the unique damage reduction of powerful creatures, such as abominations or deities with the supreme damage reduction salient divine ability.

Finally, Arondaaq can inflict critical hits on creatures otherwise immune to them, no matter the source of the immunity.

The drawback is that it is not safe to wield Arondaaq. It wounds the wielder as surely as any creature it strikes, sapping their life force and health. This is not as devastating as being wounded by the blade, but it strikes powerfully and true. It bypasses any wards the wielder has, as well as trying to wield it indirectly, such as with telekinesis or bestowing the dancing special ability on it. The exact injury Arondaaq causes the wielder is not consistent. Likewise, recovery from this damage is as difficult as being wounded by this blade.

The means to heal from Arondaaq are not clear. What is know that it can wound an avatar and the wound does not extend to the deity's true form. A mortal slain by Arondaaq passes on as normal, the wound does not persist after death and the transmigration of the soul. Likewise, an outsider slain by Arondaaq outside of its native plane reforms without the wound (though almost always with a considerable loss of power, barring the intervention of a deity). Additionally, the gnomish God-King drew on the power of the Fairest Star to survive injury from Arondaaq.

It is unclear if Arondaaq is effective against a supreme source of death and loss, such as Shar. The exact limits of the blade are not clear, and what limits it has, if any, are yours to discover if you risk wielding it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 12, 2019, 08:36:34 PM
Upgrades from the Mineral thing to node NPCs.

- Amaryl passes so that Ranbar gets more. She can live without it.
- Sanzha gets fire outsider bane. She's CN so holy doesn't work for her.
- Kascha gets holy.
- Elle gets holy.
- Donald passes as well, see Amaryl.
- Ranbar gets her enhancement bonus increased by 2 and fire outsider bane. 
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 12, 2019, 10:00:40 PM
Victory Arch

This arch in the Cauldron can be placed where Seira wishes, large enough for even an elder elemental to pass through. Those that activate the arch gain one of the following weapon properties to weapon weapon or natural weapon for 24 hours: corrosive, flaming, frost and shock. A creature can only benefit from this arch once per 24 hours.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 12, 2019, 11:20:34 PM
Moore Fire Loot

Heaps of flawed obsidian equipment
2 flawed obsidian scimitars for Kaja
Dozens of quivers and bows, hundreds of arrows, all non magical.
1 magical quiver.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on September 12, 2019, 11:21:39 PM
Also all of those flawed obsidian items.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on September 14, 2019, 03:53:07 PM
Quote from: Anastasia on September 12, 2019, 10:00:40 PM
Victory Arch

This arch in the Cauldron can be placed where Seira wishes, large enough for even an elder elemental to pass through. Those that activate the arch gain one of the following weapon properties to weapon weapon or natural weapon for 24 hours: corrosive, flaming, frost and shock. A creature can only benefit from this arch once per 24 hours.

That's honestly pretty disappointing, especially after 10 RL months. Why wouldn't the weapon properties all be cast on a weapon at the same time?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on September 14, 2019, 03:55:24 PM
Quote from: Anastasia on September 12, 2019, 08:36:34 PM
Upgrades from the Mineral thing to node NPCs.

- Amaryl passes so that Ranbar gets more. She can live without it.
- Sanzha gets fire outsider bane. She's CN so holy doesn't work for her.
- Kascha gets holy.
- Elle gets holy.
- Donald passes as well, see Amaryl.
- Ranbar gets her enhancement bonus increased by 2 and fire outsider bane. 

Cool, noted. Do my regular dudes (who are usually offscreen) get upgrades to Elemental Harmony Cauldron Steel weapons?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 16, 2019, 11:32:23 AM
Quote from: Corwin on September 14, 2019, 03:55:24 PM
Quote from: Anastasia on September 12, 2019, 08:36:34 PM
Upgrades from the Mineral thing to node NPCs.

- Amaryl passes so that Ranbar gets more. She can live without it.
- Sanzha gets fire outsider bane. She's CN so holy doesn't work for her.
- Kascha gets holy.
- Elle gets holy.
- Donald passes as well, see Amaryl.
- Ranbar gets her enhancement bonus increased by 2 and fire outsider bane. 

Cool, noted. Do my regular dudes (who are usually offscreen) get upgrades to Elemental Harmony Cauldron Steel weapons?

Yes.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 16, 2019, 11:32:59 AM
Quote from: Corwin on September 14, 2019, 03:53:07 PM
Quote from: Anastasia on September 12, 2019, 10:00:40 PM
Victory Arch

This arch in the Cauldron can be placed where Seira wishes, large enough for even an elder elemental to pass through. Those that activate the arch gain one of the following weapon properties to weapon weapon or natural weapon for 24 hours: corrosive, flaming, frost and shock. A creature can only benefit from this arch once per 24 hours.

That's honestly pretty disappointing, especially after 10 RL months. Why wouldn't the weapon properties all be cast on a weapon at the same time?

I didn't even think of it, honestly. Doing some math that is pretty underpowered for the money, so lemme revise.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 16, 2019, 11:33:38 AM
Victory Arch 2.0

This arch in the Cauldron can be placed where Seira wishes, large enough for even an elder elemental to pass through. Those that activate the arch gain the following weapon properties to a weapon or natural weapon for 24 hours: corrosive, flaming, frost and shock. A creature can only benefit from this arch once per 24 hours.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 16, 2019, 11:34:26 AM
Quote from: Nephrite on September 12, 2019, 11:21:39 PM
Also all of those flawed obsidian items.

Done.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 16, 2019, 04:23:48 PM
Weave's Gentle Tears: Large greatsword+7. As a swift action, you may attempt to absorb a spell cast on you into the blade. Make an opposed caster level check, the sword has a modifier of 1d20+33. Success absorbs and negates the spell, failure has the spell unaffected. An absorbed spell heals the wielder for 5 hit points per level of the spell.

Vile damage doesn't map to anything non evil besides things like frostburn, which doesn't really apply here. So it gets a +1 to the enhancement bonus as well as a healing kicker on absorbed spells.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on September 23, 2019, 02:40:42 PM
Remaining evil items and their purification quests

QuoteInevitable: This ring was worn by Agares, appearing as a wide band of dead gray metal that slowly twists into nothing as it loops around, ending just before it finishes making the ring, leaving a tiny gap in it. Any time a creature deals lethal damage to the wearer, they must make a DC 30 will save. Failure deals 18 points of damage, the wearer healing the same amount minus 1. In addition, it grants a +2 profane bonus to armor class and saving throws. [Inevitable radiates strong evil.]

To purify Inevitable, you must wear it while seeing to the restoration of lost life and then the creation of something that will restore more life than was lost. Both must be on a great scale, at least that of a large empire. Each day the ring is worn on this quest, the wearer loses 1 point from their maximum hit points. These hit points cannot be restored until the quest is finished.

If you have an exact quest that fulfills those parameters feel free, but it should be something that isn't easy nor quick. If it's something that could be done quickly, it's a bad choice here.

QuoteTodesurteil: This lantern sheds life draining green light in a thirty foot radius. Each round a being is exposed to it, they suffer one point of vile consitution drain. This can only be healed by a Restoration spell cast in a sanctified area.

This lantern can be purified by quenching the lantern's green light within one of the Seven Great Springs of healing in Empyrea, then have a phoenix willingly hold the lantern until it is slain by the Constitution drain, then immolated by the flames of the phoenix's rebirth.

QuoteDead Moons: 2 chakrams+6, unholy and returning. When both chakrams strike the creature, a delayed blast fireball modified by the corrupt spell metamagic is cast (CL24th), centered on where the creature stands.  The thrower of Dead Moons is immune to this fireball. 287,500 gold.

To purify Dead Moons, the two chakrams must be placed on the living moon, anointed with holy oils and left there one week. Thereafter, they must be used in a quest to slay a creature of evil with both the fire subtype and at least 30 hit dice. You can construct any quest along these lines for a quester to fulfill, so long as it's a reasonable challenge for them.

QuoteNightfall: Bracers of Armor+14. Grants a +2 profane bonus to the caster level of spells from the evil domain. 280,000 gold.

Nightfall can be restored by being touched by the regrets of a fallen paladin who bears the hopes of a nation.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on September 23, 2019, 02:41:45 PM
I presume the three elven items have been brute-force decursed? I lined about my intent to deal with the other two, but didn't roll for that IC (although I'll surely succeed).
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 23, 2019, 04:33:12 PM
Oh sorry, I meant to have a small post here about that to confirm that. Yes, they are decursed.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on September 23, 2019, 04:43:36 PM
Okay, then!

Quote
Qualles: This cloak of elvenkind grants a +15 competence bonus to Stealth checks and a +6 enhancement bonus to Dexterity. When worn by an elf, they gain a +2 bonus to Dexterity (stacks with the enhancement bonus), a +2 to attack rolls with long swords or longbows and a +5 bonus to saves against enchantment spells and effects.

Star Shot: Longbow+5, anarchic. Gains the ghost touch, holy and keen properties under star light or in the hands of a star elf.

Star Sword: Longsword+5, holy. Gains the ghost touch, keen and frost properties under star light or in the hands of a star elf.

What does Amaryl want to do with this set? Did she find an apprentice in the end?
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on September 26, 2019, 12:54:17 PM
-1025 gold for a Divination and a Commune.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 26, 2019, 12:57:36 PM
Moore Fire Loot

Heaps of flawed obsidian equipment
2 flawed obsidian scimitars for Kaja
Dozens of quivers and bows, hundreds of arrows, all non magical.
1 magical quiver.
17 magic arrows
2 magic quivers
Various non magical treasures
Book, ring, dagger and quill.
Longsword+2, defending.
Scythe+1, keen.
Chainmail+3, resistance to cold 10
Adul: Mithral Full Plate+5. If the wearer is a paladin, they gain a +5 sacred bonus to K:P, K:R and Spellcraft checks.
Warlock's Candle: This candle can be lit and consumed to grant a warlock an extra 2d6 damage to eldritch blast, this lasts for 12 hours.
Exorcist's Balm: This ring grants a sacred exorcist a +1 bonus to their chosen foe ability.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on September 27, 2019, 02:16:02 PM
Quote from: Corwin on September 23, 2019, 04:43:36 PM
Okay, then!

Quote
Qualles: This cloak of elvenkind grants a +15 competence bonus to Stealth checks and a +6 enhancement bonus to Dexterity. When worn by an elf, they gain a +2 bonus to Dexterity (stacks with the enhancement bonus), a +2 to attack rolls with long swords or longbows and a +5 bonus to saves against enchantment spells and effects.

Star Shot: Longbow+5, anarchic. Gains the ghost touch, holy and keen properties under star light or in the hands of a star elf.

Star Sword: Longsword+5, holy. Gains the ghost touch, keen and frost properties under star light or in the hands of a star elf.

What does Amaryl want to do with this set? Did she find an apprentice in the end?

Reminder about this so I can sort them out.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on September 27, 2019, 03:53:55 PM
Shadow's Victory: This long sword+9, ghost touch and unholy is made of shadow stuff hard as adamantine and with double the base hit points of adamantine. As a free action, the wielder can have Shadow's Victory become any type of bladed weapon. Regardless of the form, it appears as a steel weapon with a serrated edge.
For every shadow within 400ft of the wielder, Shadow's Victory grants the wielder a +1 morale bonus to attack rolls, weapon damage rolls, armor class, saving throws and ability checks (maximum +20). If the total morale bonus +5 or higher, the wielder gains immunity to critical hits. If the total morale bonus is +10 or higher, the wielder gains a fly speed equal to a greater shadow's fly speed and the ability to pass through solid objects as they wish. If the total morale bonus is +20, Shadow's Victory deals double damage against living creatures.

Traded to the Oinoloth for info on Rosewater.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 27, 2019, 04:48:17 PM
Quote from: Corwin on September 27, 2019, 02:16:02 PM
Quote from: Corwin on September 23, 2019, 04:43:36 PM
Okay, then!

Quote
Qualles: This cloak of elvenkind grants a +15 competence bonus to Stealth checks and a +6 enhancement bonus to Dexterity. When worn by an elf, they gain a +2 bonus to Dexterity (stacks with the enhancement bonus), a +2 to attack rolls with long swords or longbows and a +5 bonus to saves against enchantment spells and effects.

Star Shot: Longbow+5, anarchic. Gains the ghost touch, holy and keen properties under star light or in the hands of a star elf.

Star Sword: Longsword+5, holy. Gains the ghost touch, keen and frost properties under star light or in the hands of a star elf.

What does Amaryl want to do with this set? Did she find an apprentice in the end?

Reminder about this so I can sort them out.

Save them for the moment, she has plants once she finds someone good for them.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on September 28, 2019, 11:46:32 PM
Node update points! Current points: 4.

Spend 1 point to improve Belt of Magnificence from +4 to +6.
Spend 3 points on increasing AC bonus of Aegis of the Queen Regent from +5 to +8.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 29, 2019, 08:15:23 AM
Quote from: Iron Dragoon on September 28, 2019, 11:46:32 PM
Node update points! Current points: 4.

Spend 1 point to improve Belt of Magnificence from +4 to +6.
Spend 3 points on increasing AC bonus of Aegis of the Queen Regent from +5 to +8.


All unremarkable, upgrades done.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 01, 2019, 08:56:31 PM
Temple In Ash Loot

This was mostly supplies and salable things - nothing really epic since you got them early and it was a bit of a CF for all sides.

Total plunder: 101,497 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on October 01, 2019, 09:01:00 PM
Not really enough to quibble over. Split between the party and a share for the Realm it's 14,499.57 each.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 01, 2019, 09:14:59 PM
Emily and Jarem will pass on shares, and put theirs towards the crown instead.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on October 01, 2019, 09:16:27 PM
I'll make a note of it in a few.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 01, 2019, 09:19:59 PM
How close are you to it now?
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on October 01, 2019, 09:27:09 PM
Far. 172,875.91 gp of 1 million gp.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 01, 2019, 09:33:37 PM
Jarem and Emily are willing to chip in a bunch of mone for that, in the range of 400k+ total together. Can you chip in any?
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on October 01, 2019, 09:34:49 PM
That's already counting all of my 129k current money.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 01, 2019, 09:46:32 PM
Okay yeah, then about halfway. Money needs +++.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 03, 2019, 01:14:42 AM
Quote from: Corwin on September 02, 2019, 09:06:28 AM
Thanks, I'll look into that.

Incidentally, I remembered what I was talking to you about a while back. Can my Armbands of the Spark (which when activated allow precise damage to immune, ie crit/sneak attack) also be used to stun (as via Stunning Fist, say) the unstunnable while activated? And if so, how many node points will it cost?

Unless you've changed your mind since this post, I'm boosting my Armbands of the Spark to stun the unstannable with activation. In plain words, when activated I could deliver both precise damage and stuns to those immune to either of them.

2 node charges spent on this buff.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 04, 2019, 12:05:02 PM
Part 1 of Seira Vault: Gems and Art.

Gems

A sampling of the gems found here is provided below, along with a lump sum of the rest at the end.

Pearl: 230 gold.
Purple Chimestone: 820 gold.
Beryl: 100 gold.
Amethyst: 405 gold.
Blackened Ruby: 1400 gold.
Moonstone: 200 gold.
Large agate streaked with gold: 430 gold.
Blood garnet: 1800 gold.
Rainbow opal: 1000 gold.
Citrine: 355 gold.
Ocean Topaz: 830 gold.
Lapis Lazuli: 200 gold.
Large Onyx: 3200 gold.

Along with additional items worth 304,050 gold.

Art

A sampling of the goods found here is provided below, along with a lump sum of the rest at the end.

Pink Pearl Necklace: 2920.6 gold.
Gold Earrings with agates: 208 gold.
Dragon Leather Belt: 893.1 gold.
Silver Idol to Selune, decorated with moonstones: 5,190 gold.
Mask, black iron, inlaid with mithral: 2,209.4 gold.
Ornamental brass knuckles, studded with diamonds: 910 gold.
Set of 12 steel tankards, each designed around a type of dragon and with one each for Bahamut and Tiamat: 8140.5 gold.
A collection of 250 statuettes, each carved of nymphbone: 9200 gold.
Silver Inkpot, made in Arcadia: 300 gold.
Ornate gold and amber cork, sized to fit into most standard bottles: 800 gold.
Small gold bracelet: 250.3 gold.
Chess set, blackwood and ivory: 1429.4 gold. (Missing two white pawns.)
Black cloth belt drowned in zircons: 820.2 gold.
Malachite and icestone earrings, decorated with a snowflake motif to Auril: 1954.4 gold.
Several hundred silver arrowheads: 824 gold.
Bracers of electrum, designed with a storm motif: 414.6 gold.
Painting, showing a forest revel with pixies: 692 gold.
Approximately 12 barrels of gold nuggets of varying quality: 39506.5 gold.
Smilodon fur bracers: 400 gold.
Titan's tooth: 650 gold.
Cloak pin, gold and steel: 300 gold.
Painting, showing naked nymphs: 503 gold.
A gold toothpick, made in Baator: 50 gold.
Large pot, filled entirely with cooled gold: 2409.4 gold.
Mithral chain necklace, missing a locket attachment: 981.8 gold.
Jade carving of an owl: 300 gold.
Greatsword sheath, decorated with firestar gemstones: 9350.61 gold.
Amethyst dice set, lightly enchanted to increase durability: 1693 gold.
Painting, showing a cornucopia, signed by Oghma: 23600 gold.

Along with additional items worth 579,496 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on October 07, 2019, 01:23:43 PM
Spending 10,000 gold on the following:

Angel's Food Cake: Heals 2d10 points of damage, 1d4 points of ability score damage to one ability and grants a +1 alchemical bonus to saving throws for 10 minutes. 500 gold.

Chocolate Angel's Food Cake: Heals 2d10 points of damage, 1d4 points of ability score damage to one ability and grants a +1 alchemical bonus to armor class for 10 minutes. 500 gold.

Vanilla Angel's Food Cake: Heals 2d10 points of damage, 1d4 points of ability score damage to one ability and grants a +1 alchemical bonus to caster level checks for 10 minutes. 500 gold.

Princess Croissant: This snack really makes you feel and act like a princess! Grants a +2 alchemical bonus to Charisma for 10 minutes. 2,000 gold.

Muirfinn Special: Lots of fresh greens and seafood. Feeds your mind with a sage's wisdom. Heals 4d10 points of damage and grants a +2 alchemical bonus to Wisdom for 10 minutes, as well as a +1 alchemical bonus to caster level checks. 4,000 gold.


3x Moore Pudding: Sweet and yet packs a big punch. Grants a +1 bonus to bard level to determine bardic music effects for 10 minutes. 500 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on October 07, 2019, 11:24:43 PM
-2800 for books and a good lead.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on October 07, 2019, 11:37:17 PM
-1000 gp for everfire.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 09, 2019, 10:19:59 PM
Moore Fire Loot

Heaps of flawed obsidian equipment - Heaps of it but flawed, would require magic and most of it's being handled/sorted by others.
2 flawed obsidian scimitars for Kaja - No value, he's keeping them to keep them so the minimal gold value isn't important.
Dozens of quivers and bows, hundreds of arrows, all non magical. - 431 gold total.
Quiver of Plenty: 1500 gold.
17 magic arrows: Various minor enchanted arrows, worth a total of 4,500 gold.
Quiver of Plenty: 1500 gold.
Quiver of Plenty: 1500 gold.
Various non magical treasures: 82094 gold.
Book, ring, dagger and quill. - All tied together into something powerful using blood magic. Together they're worth 250000 gold, in theory.
Longsword+2, defending. - 18000 gold.
Scythe+1, keen. - 8000 gold.
Chainmail+3, resistance to cold 10 - 13000 gold.
Adul: Mithral Full Plate+5. If the wearer is a paladin, they gain a +5 sacred bonus to K:P, K:R and Spellcraft checks. 55000 gold.
Warlock's Candle: This candle can be lit and consumed to grant a warlock an extra 2d6 damage to eldritch blast, this lasts for 12 hours. 5000 gold.
Exorcist's Balm: This ring grants a sacred exorcist a +1 bonus to their chosen foe ability. - 15000 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 11, 2019, 01:27:08 PM
I want the rest of mine, too!
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 11, 2019, 05:47:53 PM
Is that the armband on the previous page or am I being dumb about something else, Cor?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 11, 2019, 07:57:05 PM
You said that my loot post was just the first part.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 11, 2019, 09:41:14 PM
OH. Sorry shit, my bad. Yes. That's incoming this weekend.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 11, 2019, 11:27:57 PM
Part 2 of that horde Seira liberated.

Magic Items

For the sake of brevity, I'm only listing notable mage related items as well as the epic items. A total for the other non epic magic items is provided at the end. If you're looking for a particular non epic item, mention it and I'll check my short form notes if it would be in there.

Wand of Metamagic, Empower: 32500 gold.
Eldotha's Circlet: Grants a +6 enhancement bonus to Intelligence as well as a the benefits of a +1 bonus to caster level (identical to a ring of arcane might and does not stack with it): 96000 gold.
Mage's Friend: Once per day as a swift action, this ring grants you a +1 insight bonus to the save DC and caster level of the next spell you cast this turn. 15000 gold.
Spellbook of the Zephyr: Breeze, Deep Breath, Gust of Wind, Whispering Wind, Capricious Zephyr, Wind Wall, Cyclonic Blast: 850 gold.
Spellbook of the Ninth Circle: Absorption, Body of the Astral Deva, Gate, Magic Disjunction, Prismatic Sphere, Summon Elemental Monolith, Summon Monster 9, Teleportation Circle, Transmute Rock to Lava, Wish. 4500 gold.

Other magic items worth 1034843 gold.

Epic Magic Items

Hunter's Arrow

This serrenwood longbow+8, all-bane is said to be the crowning achievement of an elf hero lost to legend. Stories whisper that he channeled his hatred for his enemies into his bow, and that each one he slew left behind a tiny bit of ghostly essence in the bow. When wielded by a creature with the favored enemy ability, they always treat ethereal or ghostly creatures as favored enemies. Use the highest favored enemy bonus the creature has to determine the bonus damage.

Ghost Tiger

Ghost Tiger is leather armor+6, ghost touch. This armor grants the superlative agility and power of a tiger, giving the wearer a +8 enhancement bonus to Strength and Dexterity. As a standard action once per day, the wearer can summon a ghostly tiger to aid them in battle. Treat this as a dire tiger under the effects of an ethereal jaunt spell (CL 21st) that lasts for as long as the dire tiger is summoned. The summoned tiger's natural weapons are treated as being ghost touch weapons. The tiger stays for up to 10 minutes or until slain. Regardless of what happens to it, the tiger can be summoned again the next day in perfect health.

Ghost Tiger uses the improved maximum dexterity cap (x7) Craft (Armorsmithing) epic skill usages. It has a maximum dexterity bonus of +13, six higher than usual.

Crown of Dreams

These circlets are made by the eladrin of might by harvesting fragments of Queen Morwel's dream. It appears to be a thin, purple-red circlet set with a large ruby. The wearer is immune to sleep effects of all kinds, as well as effects that would disturb or disrupt his sleep (such as the nightmare spell). The wearer constantly sees fragments of potential from the dreams of everyone, granting them vast insight. This grants the wearer a +8 enhancement bonus to Wisdom, as well as constant true seeing.

Saint's Cloak

This weathered cloak appears unremarkable, yet greatly augments the abilities of a paladin. A saint's cloak allows a paladin to smite evil an additional time per day, as well as grants a +10 sacred bonus to damage rolls when the paladin smites evil. The paladin may manifest white wings and fly at will with a speed of 60ft (perfect) as well as the protective aura of an angel (caster level equals the paladin's hit dice). The paladin's attacks count as good and lawful to overcome damage reduction. If a creature that is not a paladin wears this cloak, it offers no benefit.

Legends say these cloaks were once worn by Tyr, Torm or Raziel and are not made, but instead gifted by those deities.

Girded Mail

This is adamantine chainmail+6, heavy fortification that grants a +8 enhancement bonus to Strength when worn. These armors are relatively common (for epic magic items), said to be made in the House of Knowledge. Grand masters of magical item crafting are said to be given a task to be honored as a true grand master, and this is one of the creations often assigned as a test. Most bear a maker's mark, but not all.

Eldath's Tears

A small glass reliquary worn around the neck and filled with a fluid claimed to be Eldath's tears. Any creature who wears this reliquary is affected by an end to strife spell centered on them (caster level 25th). The creature who wears it is automatically affected, normal resistances and immunities do not apply. Additionally, the creature gains damage reduction 15/adamantine and epic.

Endless Spellbook of the Tenth Circle

This book is identical to a blessed book, except that it has 5,000 pages. The following spells are already written within it: Body Softening, Celestial Valor, Circle of Spiritual Protection, Create Living Spell, Hellball, Summon Monster X, True Vulnerability, Unseen Needle. Despite the name and theme, spells of any level can be recorded within it.

Grand Finale

This deep crystal rapier+7 has the abilities of a crystal echoblade. A bard wielding it can draw on one additional power. Once per day as a standard action, the bard can expend four uses of bardic music to super charge this rapier with sonic power. This power immediately erupts out and deals 1d8+1 sonic damage per effective level for bardic music. For example, a bard who performs bardic music as a 28th level bard would deal 28d8+28 sonic damage. This damage is dealt to all enemies within 100ft of the bard. A DC 42 Fortitude save halves this damage.

There's no legends of such a blade, which seems unlikely. Perhaps it is a story lost to the ages?

Myciska

An adamantine mace+6, holy, defending, fiendbane and construct bane, this mace was the personal weapon of a cleric of Bahamut who lost her live in a tumble into the River Styx. It was recovered and resanctified, then said to be lost when a dragonborn went rogue and defected to Tiamat. Deals from there are obscure and spotty, but it's thought the mace was returned to Bahamut through unclear circumstances. What it's doing here isn't immediately obvious.

Dragon's Glory

This circlet changes to fit on any head that wears it, even a massive draconic head. When worn by a creature with a breath weapon, it reduces the interval for a breath weapon to recharge by 2 rounds (minimum no recharge time). This one is enchanted further and has the properties of a ring of defense+6 and a ring of greater invisibility.

These circlets are known to be made by great wyrms on occasion, and those who are willing to wear such...undraconic things often enchant them even further.  This one has the mark of a gust of wind blowing over a forest on the inside of the band.

Overwhelming Offense

This staff allows you to cast powerfully destructive spells to destroy your enemies. It has 38 charges left. You note Velsharoon's sigil is on the staff's tip as well.

Hellball (1 charge)
Queen's Displeasure (1 charge)
Greater Fire Storm (1 charge)
Greater Polar Ray (2 charges)

Blade of the Celestial Knight

These are made in an unknown heavenly forge somewhere in Arcadia. They sporadically appear in Creation, usually in the hands of powerful mortal knights of good alignment. In the hands of a creature that is not a knight, the blade of the celestial knight is a bastard sword+2. In the hands of a knight, a Blade of the Celestial Knight is a bastard sword+7, defending and holy. The wielder gains a +2 sacred bonus to Will saves, attack rolls and damage rolls when using their fighting challenge ability. This bonus only applies to the target of fighting challenge and stacks with the normal benefits it offers.

Blade of the the Celestial Knight uses the improved design and improved damage type Craft (Weaponsmithing) epic skill usages. It deals a base of 1d12 damage and deals piercing and slashing damage.

Portable Army

This set of statuettes number 5,000 in total. When a command word is spoken, these statuettes become a life sized army that obeys your every command. All members of the army are treated as large animated objects with maximum hit points per hit die and a +2 bonus to all attack rolls. Any losses are replenished at a rate of one soldier a day, so long as at least one soldier remains. Another command word causes the soldiers to return to statuettes.

Artifacts

Finger of Balum

This is said to be the finger of Balum, a demon lord slain by the Red Knight. It is long and red, nearly a foot long and ice cold to the touch. A gold ring is stuck to the finger, unable to be removed by any means. Chaotic creatures of all stripes are drawn to the finger, they find it fascinating and wish to own it. This is known to override any distaste for demons or evil that a chaotic creature might normally possess. When this finger is held by a creature who is of non chaotic or evil alignment, they suffer 30 points of damage and automatically drop the finger. When held by a creature that is either chaotic or evil in alignment, it grants them several benefits.

First of all, the holder gains the benefits of a ring of chaotic fury. This is the powers of the ring on the finger, channeled through the artifact. Secondly, the wearer gains a +3 anarchic bonus (if chaotic) to attack rolls and a +3 profane bonus to damage rolls (if evil), both apply for chaotic evil creatures. Finally, the creature gains the chaotic subtype as long as they hold the finger.

The finger is not a weapon, but it functions as a dagger+3, anarchic if used in such a manner.

The Finger of Balum is a minor artifact.

Mage's Dice

This set of two dice is made of mithral. When you prepare spells, you may roll the dice. If the result is an odd number, you may prepare an additional spell of all spell levels equal or lower than the result on the dice. If the result is an even number, you may prepare one less spell of all spell levels equal to or lower than the result of the dice instead. All gains and losses vanish the next day and are not permanent. The dice can be rolled up to eight times per day, but no more than two times per day by any one creature. Alter reality, a wish or a miracle spell can recover lost spell slots, but this also removes any spell slots gained and renders the dice ineffective for that creature for one week.

You can't gain or lose spell slots of a higher level than you can cast, and any result cannot place your spells per day for any given level lower than zero.

Legends say that these dice are a tiny fragment of metal from the Spawning Stone of Limbo, forged by the hands of a nameless slaad lord lost to history.

Mage's Dice are a minor artifact.

Lore

There's a heap of lore here that needs to be touched on IC. Kascha and Elle are working on it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on October 12, 2019, 11:36:07 AM
Quote from: Anastasia on October 09, 2019, 10:19:59 PM
Moore Fire Loot

Heaps of flawed obsidian equipment - Heaps of it but flawed, would require magic and most of it's being handled/sorted by others.
2 flawed obsidian scimitars for Kaja - No value, he's keeping them to keep them so the minimal gold value isn't important.
Dozens of quivers and bows, hundreds of arrows, all non magical. - 431 gold total.
Quiver of Plenty: 1500 gold.
17 magic arrows: Various minor enchanted arrows, worth a total of 4,500 gold.
Quiver of Plenty: 1500 gold.
Quiver of Plenty: 1500 gold.
Various non magical treasures: 82094 gold.
Book, ring, dagger and quill. - All tied together into something powerful using blood magic. Together they're worth 250000 gold, in theory.
Longsword+2, defending. - 18000 gold.
Scythe+1, keen. - 8000 gold.
Chainmail+3, resistance to cold 10 - 13000 gold.
Adul: Mithral Full Plate+5. If the wearer is a paladin, they gain a +5 sacred bonus to K:P, K:R and Spellcraft checks. 55000 gold.
Warlock's Candle: This candle can be lit and consumed to grant a warlock an extra 2d6 damage to eldritch blast, this lasts for 12 hours. 5000 gold.
Exorcist's Balm: This ring grants a sacred exorcist a +1 bonus to their chosen foe ability. - 15000 gold.


Does anyone on our side object to donating the Adul to the Authority of Generosity? It seems like that's something that'd be right up his alley in terms of giving to someone.

Other than that, Moore would want to work magic on fixing all the flawed obsidian items (including Kaja's) which we can either handwave or do IC, so let me know.

He would like to do something with the spooky blood items to make them not be spooky blood items, if at all possible.

The rest we would sell.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 12, 2019, 11:57:47 AM
Adul can be donated, no one's married to it.

Xandra would suggest keeping Exorcist's Balm, as the party has cooperated with a sacred exorcist before (Ebony).
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on October 12, 2019, 12:37:16 PM
No objections to holding onto it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on October 15, 2019, 09:55:08 PM
Since the weapons are being donated / given away and no profit is (directly) being made with them, I will not count them here.

Selling everything except Adul, which is being given to the Authority of Generosity and the two below.

Book, ring, dagger and quill. - All tied together into something powerful using blood magic. Together they're worth 250000 gold, in theory. -- Reminder, Moore would like to do something with this IC to make it not require blood and maybe just require... I don't know, maybe something similar to Sanctified magic?

Exorcist's Balm: This ring grants a sacred exorcist a +1 bonus to their chosen foe ability. - 15000 gold.


The total to the rest comes to 135,525‬ gold, which I will add to Hope's Landing's total.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 16, 2019, 11:12:05 PM
Alyssa Loot

Chest of Platinum Coins:

3500 platinum coins, for a total of 35000 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 21, 2019, 10:58:30 PM
Seira Tribute

10 golden treasure chests, each with 3,000 gold in precious coins within. An offering to the Dragon Princess, because dragons like to lay on gold, right?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 21, 2019, 11:12:33 PM
This is true.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 21, 2019, 11:19:10 PM
Good. When's the last time you've had a good, old fashioned nap on piles of wealth and treasure?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 22, 2019, 02:56:59 PM
On a weekly basis offscreen
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 25, 2019, 04:35:48 PM
560,000gp transferred to Rald. I'll sort out the recent loot and subtract things properly over the weekend.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 27, 2019, 01:25:50 PM
Rosewater Loot

Loot of note is below, along with a summary of non notable loot after.

Only one was recovered, despite many Radiant Sisters being in the battle. Magic suggests there was a spell to recall them elsewhere, certainly a divine working, but something interfered or blocked this halo from being recalled.

Radiant Halo

This halo is a sign of Malcanthet's favor for the Radiant Sisters. It can shed bright light in any range from 5ft to 120ft and the color of it matches the hair of the Radiant Sister that wears it. The wearer of this halo gains a +6 resistance bonus to saving throws, a +6 armor bonus to armor class and +6 enhancement bonus to natural attacks. In addition, the wearer is immune to Charisma damage and drain of all kinds. A radiant halo takes up space on the body equal to a hat or helmet.

If a creature besides a Radiant Sister or Malcanthet attempts to wear the halo, they suffer 2d6 points of vile Charisma damage (this damage is not stopped by the halo's protections). A creature reduced to zero Charisma by this is slain and its soul is dragged down to the Razor Throne. Otherwise, the halo merely falls to the ground. A successful DC 48 Use Magic Device check allows a wearer to fool the halo for 24 hours.

Likewise, something stopped this locket from being properly recalled.

Heart Locket

This oversized locket appears to be a heart made of gold. Closer examination reveals it as a puzzle-box. Within each locket is a shrunken and imprisoned foe of Malcanthet, sealed away deep within. Closer examination shows that the puzzle itself changes over time, ensuring that it cannot easily be solved. Further, the powers of the locket allow the Radiant Sisters to draw might from the creature within.

As a full-round action, the holder of the locket can invoke it to channel the power of the imprisoned creature within into itself. This grants the benefits of a heal spell, one that heals 10 hit points per hit die of the imprisoned creature. This ability may be used once per day per 10 hit dice of the imprisoned creature. The use of this power is agonizing for the imprisoned creature, so much so that sound escapes the prison. A successful DC 48 Listen check by a creature within 20ft of the locket when this power is used can hear the screams of the bound creature.

There are only two ways to free a creature within. Malcanthet can do so as a full-round action, though she must be in contact with the locket. Otherwise, a creature must spend 6 hours attempting to solve the puzzle-box. Each hour of effort requires a successful DC 24 Intelligence check. A check's failure results in the failure of the effort, though a creature may choose to start over and try again as many times as they wish. If all six checks in a row are passed, the end of the sixth hour results in the puzzle being solved and the creature within being freed.

An imprisoned creature does not age or require food, drink, sleep or to breathe.

This locket holds Maleas, a tiefling warlock and paladin of freedom.

Voidchild Essence

One dose of Voidchild Essence; injury DC 52; 2d4 all/2d6 all + special.

Jade Staff

This quarterstaff+6, anarchic is made of solid jade magically hardened to the strength of adamantine. Colors and fractals continually undulate and curl around it, while the staff itself is engraved with small symbols of disruption, overthrow and chaos. When wielded against an opponent of lawful alignment, it counts as a bane weapon. Should it be used against an opponent with the lawful subtype, it counts as a dread weapon.

Then main power of the Jade Staff is the ability to use dominate monster at will, DC 35 and caster level 28th. Against lawful targets, the DC rises to 45 and spells or spell-like abilities of 9th level or less cannot protect against this domination.

The origins of this staff are not known, though stories say that it was hewn from the tooth of a balor who grew to the size of an elder titan.

Exoticist's Friend

A ring cast of Marrcryst, said to be crystals formed into the marrow of the bones of elder wyrms, this ring is imbued with a powerful enchantment. When worn and the wielder wields an exotic weapon they are proficient with, they deal an extra 2d6 points of damage with that weapon. If the wearer has levels in the Exotic Weapon Master class, they gain a bonus to attack and damage rolls with that weapon equal to their Exotic Weapon Master class level.

Pyleth

This circlet is invisible and warded by nondetection (CL15). When worn it replicates the effects of several magical items: a monk's belt, an orange ioun stone, a ring of improved climbing, a ring of improved swimming, a belt of magnificence+6, a circlet of intelligence+8 and a cloak of charisma+8. Additionally the wearer can invoke a salt armor spell (CL 18th) at will, but only on themselves.

There's a variety of other, non epic or otherwise not notable wealth, items and equipment worth 449,300 gold. If you're looking for a particular thing, mention it and I'll check if it's in there.

There's also a typical supply of evil magical items, unholy weapons and the like.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 27, 2019, 05:09:12 PM
Quote from: Anastasia on October 04, 2019, 12:05:02 PM
Part 1 of Seira Vault: Gems and Art.

Gems
Spoiler: ShowHide

A sampling of the gems found here is provided below, along with a lump sum of the rest at the end.

Pearl: 230 gold.
Purple Chimestone: 820 gold.
Beryl: 100 gold.
Amethyst: 405 gold.
Blackened Ruby: 1400 gold.
Moonstone: 200 gold.
Large agate streaked with gold: 430 gold.
Blood garnet: 1800 gold.
Rainbow opal: 1000 gold.
Citrine: 355 gold.
Ocean Topaz: 830 gold.
Lapis Lazuli: 200 gold.
Large Onyx: 3200 gold.

Along with additional items worth 304,050 gold.


Total of 315,020gp

Art
Spoiler: ShowHide

A sampling of the goods found here is provided below, along with a lump sum of the rest at the end.

Pink Pearl Necklace: 2920.6 gold.
Gold Earrings with agates: 208 gold.
Dragon Leather Belt: 893.1 gold.
Mask, black iron, inlaid with mithral: 2,209.4 gold.
Ornamental brass knuckles, studded with diamonds: 910 gold.
A collection of 250 statuettes, each carved of nymphbone: 9200 gold.
Silver Inkpot, made in Arcadia: 300 gold.
Ornate gold and amber cork, sized to fit into most standard bottles: 800 gold.
Small gold bracelet: 250.3 gold.
Chess set, blackwood and ivory: 1429.4 gold. (Missing two white pawns.)
Black cloth belt drowned in zircons: 820.2 gold.
Malachite and icestone earrings, decorated with a snowflake motif to Auril: 1954.4 gold.
Several hundred silver arrowheads: 824 gold.
Bracers of electrum, designed with a storm motif: 414.6 gold.
Approximately 12 barrels of gold nuggets of varying quality: 39506.5 gold.
Smilodon fur bracers: 400 gold.
Titan's tooth: 650 gold.
Cloak pin, gold and steel: 300 gold.
A gold toothpick, made in Baator: 50 gold.
Large pot, filled entirely with cooled gold: 2409.4 gold.
Mithral chain necklace, missing a locket attachment: 981.8 gold.
Jade carving of an owl: 300 gold.

Along with additional items worth 579,496 gold.


Keeping for now:
Silver Idol to Selune, decorated with moonstones: 5,190 gold.
Painting, showing a forest revel with pixies: 692 gold.
Set of 12 steel tankards, each designed around a type of dragon and with one each for Bahamut and Tiamat: 8140.5 gold.
Painting, showing naked nymphs: 503 gold.
Greatsword sheath, decorated with firestar gemstones: 9350.61 gold.
Amethyst dice set, lightly enchanted to increase durability: 1693 gold.
Painting, showing a cornucopia, signed by Oghma: 23600 gold.

Total of remaining: 647,245.7gp

Final tally: 315,020gp + 647,245.7gp = 962,265.7gp
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 27, 2019, 05:12:37 PM
Quote from: Anastasia on October 11, 2019, 11:27:57 PM
Part 2 of that horde Seira liberated.

Magic Items

For the sake of brevity, I'm only listing notable mage related items as well as the epic items. A total for the other non epic magic items is provided at the end. If you're looking for a particular non epic item, mention it and I'll check my short form notes if it would be in there.

Wand of Metamagic, Empower: 32500 gold.
Eldotha's Circlet: Grants a +6 enhancement bonus to Intelligence as well as a the benefits of a +1 bonus to caster level (identical to a ring of arcane might and does not stack with it): 96000 gold.
Spellbook of the Zephyr: Breeze, Deep Breath, Gust of Wind, Whispering Wind, Capricious Zephyr, Wind Wall, Cyclonic Blast: 850 gold.
Spellbook of the Ninth Circle: Absorption, Body of the Astral Deva, Gate, Magic Disjunction, Prismatic Sphere, Summon Elemental Monolith, Summon Monster 9, Teleportation Circle, Transmute Rock to Lava, Wish. 4500 gold.

Other magic items worth 1034843 gold.

Keeping all epic magic items and lore for now:
Spoiler: ShowHide

Epic Magic Items

Hunter's Arrow

This serrenwood longbow+8, all-bane is said to be the crowning achievement of an elf hero lost to legend. Stories whisper that he channeled his hatred for his enemies into his bow, and that each one he slew left behind a tiny bit of ghostly essence in the bow. When wielded by a creature with the favored enemy ability, they always treat ethereal or ghostly creatures as favored enemies. Use the highest favored enemy bonus the creature has to determine the bonus damage.

Ghost Tiger

Ghost Tiger is leather armor+6, ghost touch. This armor grants the superlative agility and power of a tiger, giving the wearer a +8 enhancement bonus to Strength and Dexterity. As a standard action once per day, the wearer can summon a ghostly tiger to aid them in battle. Treat this as a dire tiger under the effects of an ethereal jaunt spell (CL 21st) that lasts for as long as the dire tiger is summoned. The summoned tiger's natural weapons are treated as being ghost touch weapons. The tiger stays for up to 10 minutes or until slain. Regardless of what happens to it, the tiger can be summoned again the next day in perfect health.

Ghost Tiger uses the improved maximum dexterity cap (x7) Craft (Armorsmithing) epic skill usages. It has a maximum dexterity bonus of +13, six higher than usual.

Crown of Dreams

These circlets are made by the eladrin of might by harvesting fragments of Queen Morwel's dream. It appears to be a thin, purple-red circlet set with a large ruby. The wearer is immune to sleep effects of all kinds, as well as effects that would disturb or disrupt his sleep (such as the nightmare spell). The wearer constantly sees fragments of potential from the dreams of everyone, granting them vast insight. This grants the wearer a +8 enhancement bonus to Wisdom, as well as constant true seeing.

Saint's Cloak

This weathered cloak appears unremarkable, yet greatly augments the abilities of a paladin. A saint's cloak allows a paladin to smite evil an additional time per day, as well as grants a +10 sacred bonus to damage rolls when the paladin smites evil. The paladin may manifest white wings and fly at will with a speed of 60ft (perfect) as well as the protective aura of an angel (caster level equals the paladin's hit dice). The paladin's attacks count as good and lawful to overcome damage reduction. If a creature that is not a paladin wears this cloak, it offers no benefit.

Legends say these cloaks were once worn by Tyr, Torm or Raziel and are not made, but instead gifted by those deities.

Girded Mail

This is adamantine chainmail+6, heavy fortification that grants a +8 enhancement bonus to Strength when worn. These armors are relatively common (for epic magic items), said to be made in the House of Knowledge. Grand masters of magical item crafting are said to be given a task to be honored as a true grand master, and this is one of the creations often assigned as a test. Most bear a maker's mark, but not all.

Eldath's Tears

A small glass reliquary worn around the neck and filled with a fluid claimed to be Eldath's tears. Any creature who wears this reliquary is affected by an end to strife spell centered on them (caster level 25th). The creature who wears it is automatically affected, normal resistances and immunities do not apply. Additionally, the creature gains damage reduction 15/adamantine and epic.

Endless Spellbook of the Tenth Circle

This book is identical to a blessed book, except that it has 5,000 pages. The following spells are already written within it: Body Softening, Celestial Valor, Circle of Spiritual Protection, Create Living Spell, Hellball, Summon Monster X, True Vulnerability, Unseen Needle. Despite the name and theme, spells of any level can be recorded within it.

Grand Finale

This deep crystal rapier+7 has the abilities of a crystal echoblade. A bard wielding it can draw on one additional power. Once per day as a standard action, the bard can expend four uses of bardic music to super charge this rapier with sonic power. This power immediately erupts out and deals 1d8+1 sonic damage per effective level for bardic music. For example, a bard who performs bardic music as a 28th level bard would deal 28d8+28 sonic damage. This damage is dealt to all enemies within 100ft of the bard. A DC 42 Fortitude save halves this damage.

There's no legends of such a blade, which seems unlikely. Perhaps it is a story lost to the ages?

Myciska

An adamantine mace+6, holy, defending, fiendbane and construct bane, this mace was the personal weapon of a cleric of Bahamut who lost her live in a tumble into the River Styx. It was recovered and resanctified, then said to be lost when a dragonborn went rogue and defected to Tiamat. Deals from there are obscure and spotty, but it's thought the mace was returned to Bahamut through unclear circumstances. What it's doing here isn't immediately obvious.

Dragon's Glory

This circlet changes to fit on any head that wears it, even a massive draconic head. When worn by a creature with a breath weapon, it reduces the interval for a breath weapon to recharge by 2 rounds (minimum no recharge time). This one is enchanted further and has the properties of a ring of defense+6 and a ring of greater invisibility.

These circlets are known to be made by great wyrms on occasion, and those who are willing to wear such...undraconic things often enchant them even further.  This one has the mark of a gust of wind blowing over a forest on the inside of the band.

Overwhelming Offense

This staff allows you to cast powerfully destructive spells to destroy your enemies. It has 38 charges left. You note Velsharoon's sigil is on the staff's tip as well.

Hellball (1 charge)
Queen's Displeasure (1 charge)
Greater Fire Storm (1 charge)
Greater Polar Ray (2 charges)

Blade of the Celestial Knight

These are made in an unknown heavenly forge somewhere in Arcadia. They sporadically appear in Creation, usually in the hands of powerful mortal knights of good alignment. In the hands of a creature that is not a knight, the blade of the celestial knight is a bastard sword+2. In the hands of a knight, a Blade of the Celestial Knight is a bastard sword+7, defending and holy. The wielder gains a +2 sacred bonus to Will saves, attack rolls and damage rolls when using their fighting challenge ability. This bonus only applies to the target of fighting challenge and stacks with the normal benefits it offers.

Blade of the the Celestial Knight uses the improved design and improved damage type Craft (Weaponsmithing) epic skill usages. It deals a base of 1d12 damage and deals piercing and slashing damage.

Portable Army

This set of statuettes number 5,000 in total. When a command word is spoken, these statuettes become a life sized army that obeys your every command. All members of the army are treated as large animated objects with maximum hit points per hit die and a +2 bonus to all attack rolls. Any losses are replenished at a rate of one soldier a day, so long as at least one soldier remains. Another command word causes the soldiers to return to statuettes.

Artifacts

Finger of Balum

This is said to be the finger of Balum, a demon lord slain by the Red Knight. It is long and red, nearly a foot long and ice cold to the touch. A gold ring is stuck to the finger, unable to be removed by any means. Chaotic creatures of all stripes are drawn to the finger, they find it fascinating and wish to own it. This is known to override any distaste for demons or evil that a chaotic creature might normally possess. When this finger is held by a creature who is of non chaotic or evil alignment, they suffer 30 points of damage and automatically drop the finger. When held by a creature that is either chaotic or evil in alignment, it grants them several benefits.

First of all, the holder gains the benefits of a ring of chaotic fury. This is the powers of the ring on the finger, channeled through the artifact. Secondly, the wearer gains a +3 anarchic bonus (if chaotic) to attack rolls and a +3 profane bonus to damage rolls (if evil), both apply for chaotic evil creatures. Finally, the creature gains the chaotic subtype as long as they hold the finger.

The finger is not a weapon, but it functions as a dagger+3, anarchic if used in such a manner.

The Finger of Balum is a minor artifact.

Mage's Dice

This set of two dice is made of mithral. When you prepare spells, you may roll the dice. If the result is an odd number, you may prepare an additional spell of all spell levels equal or lower than the result on the dice. If the result is an even number, you may prepare one less spell of all spell levels equal to or lower than the result of the dice instead. All gains and losses vanish the next day and are not permanent. The dice can be rolled up to eight times per day, but no more than two times per day by any one creature. Alter reality, a wish or a miracle spell can recover lost spell slots, but this also removes any spell slots gained and renders the dice ineffective for that creature for one week.

You can't gain or lose spell slots of a higher level than you can cast, and any result cannot place your spells per day for any given level lower than zero.

Legends say that these dice are a tiny fragment of metal from the Spawning Stone of Limbo, forged by the hands of a nameless slaad lord lost to history.

Mage's Dice are a minor artifact.

Lore

There's a heap of lore here that needs to be touched on IC. Kascha and Elle are working on it.



Keeping this item:
Mage's Friend: Once per day as a swift action, this ring grants you a +1 insight bonus to the save DC and caster level of the next spell you cast this turn. 15000 gold.

The rest come up to 1,168,693gp
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 27, 2019, 05:15:49 PM
Righto. So our winnings from the golden demiplane thus far are 962,265.7gp + 1,168,693gp = 2,130,958.7gp.
We paid Rald 560,000gp. That brings our winnings down to 1,570,958.7gp.

That's split three ways, between Seira, Kascha and Elle. Each of us gets 523,652.9gp.

Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 27, 2019, 05:19:01 PM
I want Elle to make me an epic ring of wizardry. Can she? And if so, how much does each spell level cost from 10th to 15th so I have a decent estimate?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 27, 2019, 10:13:51 PM
Okay, quick check since I think it's just the quote boxes being off, but:

Quote

Keeping for now:
Silver Idol to Selune, decorated with moonstones: 5,190 gold.
Painting, showing a forest revel with pixies: 692 gold.
Set of 12 steel tankards, each designed around a type of dragon and with one each for Bahamut and Tiamat: 8140.5 gold.
Painting, showing naked nymphs: 503 gold.
Greatsword sheath, decorated with firestar gemstones: 9350.61 gold.
Amethyst dice set, lightly enchanted to increase durability: 1693 gold.
Painting, showing a cornucopia, signed by Oghma: 23600 gold.

You're keeping those?

Quote

Keeping all epic magic items and lore for now: (spoiler blocked omitted)

As well as these?

---

For now, go ahead and keep Elle and Kascha's money in the general fund, pending them possibly claiming anything or needing resources. At the moment neither of them needs that sort of money, quite frankly.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 27, 2019, 10:24:02 PM
Quote from: Corwin on October 27, 2019, 05:19:01 PM
I want Elle to make me an epic ring of wizardry. Can she? And if so, how much does each spell level cost from 10th to 15th so I have a decent estimate?

Well, rings of epic wizardry start at 5th level spells. Nitpicking aside, this is in the writeup for epic magic items:

QuoteEpic Wizardry: Change the market price to 140,000 gold (V), 180,000 gold (VI), 230,000 gold (VII), 280,000 gold (VIII), 340,000 gold (IX)

Pricing details:

QuoteThe market price improves by a fixed amount each spell level. This starts at 20,000 gold and increases by 10,000 gold every two levels. For example, a ring of wizardry 1 is 20,000 gold, a ring of wizardry II is 40,000 gold. At that point, the modifier rises by 10,000 to 30,000, so a ring of wizardry (III) is 70,000 gold and a ring of wizardry (IV) is 100,000 gold.

For reference, a theoretical ring of wizardry X would be 400,000 gold and a theoretical ring of wizardry XI would be 470,000 gold.

So in theory and if I allowed them, 400,000 for level 10, 470,000 for level 11, 550,000 for level 12, 640,000 for level 13, 740,000 for level 14 and 850,000 for level 15.

So expensive as anything if you wanted all of those on one ring. That also assumes Elle could make it, I'd rule she couldn't make a ring for a higher level of spells than she can cast.

I've been on the fence about a ring of epic wizardry that hits 10th level or higher spells, but we are getting into the range where a ruling is needed. I'm going to rule to allow them for now, see how it balances.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 28, 2019, 04:06:13 AM
Agreement with everything in these two posts. Will do a loot post of a ring of wizardry later.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on October 28, 2019, 08:57:55 AM
Oh, what about Violet's stuff? Or had the Adversary already looted her?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 28, 2019, 10:19:46 AM
Let's see how this goes, then! I'm gonna borrow from that money to make my epic ring of wizardry.

Selling the Ring of Wizardry I-IX, asking Elle to make a Ring of Wizardry I-XIV (she can cast lvl14 spells so we're good there).

Multiple similar abilities:

20,000gp*0.5 + 40,000gp*0.5 + 70,000gp*0.5 + 100,000gp*0.5 + 140,000gp*0.5 + 180,000gp*0.5 + 230,000gp*0.5 + 280,000gp*0.5 + 340,000gp*0.5 + 400,000*0.5 + 470,000*0.5 + 550,000*0.5 + 640,000*0.75 + 740,000*1 = 10,000 + 20,000 + 35,000 + 50,000 + 70,000 + 90,000 + 115,000 + 140,000 + 170,000 + 200,000 + 235,000 + 275,000 + 480,000 + 740,000 = [1,315,000gp/2,630,000gp]

My original ring cost [470,000gp/940,000gp]

Difference in cost comes down to 845,000gp.

Remaining Cauldron funds are 1,570,958.7gp - 845,000gp = 725,958.7gp
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 29, 2019, 01:32:03 PM
Quote from: Corwin on October 28, 2019, 04:06:13 AM
Agreement with everything in these two posts. Will do a loot post of a ring of wizardry later.

Cool.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 29, 2019, 01:35:32 PM
Quote from: Ebiris on October 28, 2019, 08:57:55 AM
Oh, what about Violet's stuff? Or had the Adversary already looted her?

Looted and gone.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on November 05, 2019, 08:28:04 AM
Belatedly getting to the loot.

Radiant halo is put in secure storage.

Marie (+12 int check, best in the group) will recruit a marshal if we have one to buff her int checks and spend as long as necessary to open the heart locket.

Voidchild essence is destroyed.

Jade staff gets given to Marie who will use it like a lava lamp in her and Antenora's room.

Alicia will take Exoticist's Friend.

Pyleth is held onto.

Money goes towards Sylica's general upkeep and improvement.

Unholy and evil trash items are destroyed.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 05, 2019, 12:06:28 PM
Quote from: Ebiris on November 05, 2019, 08:28:04 AM
Belatedly getting to the loot.

Radiant halo is put in secure storage.

Marie (+12 int check, best in the group) will recruit a marshal if we have one to buff her int checks and spend as long as necessary to open the heart locket.

I'm sure you have one worth a +6 boost somewhere, more if you made a serious effort or did something like call in Moore.

QuoteVoidchild essence is destroyed.

Jessica would like to study it first, if you don't mind.

QuoteJade staff gets given to Marie who will use it like a lava lamp in her and Antenora's room.

Antenora will promptly place in the far corner of one room, cover it with a drape cloth decorated with symbols of order and try her best not to think about it.

QuoteAlicia will take Exoticist's Friend.

Pyleth is held onto.

Makes sense for the first.

Pyleth is strong, though offhand it doesn't hit anyone on your node well. Latha does like it but it's not useful for her, nor anyone else. She'd suggest keeping it for trade.

QuoteMoney goes towards Sylica's general upkeep and improvement.

Unholy and evil trash items are destroyed.

Done.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on November 05, 2019, 12:26:40 PM
Jessica can study the poison if she wants, sure. And yeah Pyleth goes into the big pile of 'awesome items that may be traded sometime' inventory.

Hopefully we can meet Maleas IC but I'll roll for Marie's checks here to see how long it takes her since it'll basically be happening while Alicia and Jessica are cosplaying.

[16:24] <@Ebiris> roll 1d20+12+6 DC 24 1/6
[16:24] <Penuche> Ebiris invokes Penuche's magic: < 36 > [d20=18]
[16:24] <@Ebiris> roll 1d20+12+6 DC 24 2/6
[16:24] <Penuche> Ebiris invokes Penuche's magic: < 33 > [d20=15]
[16:25] <@Ebiris> roll 1d20+12+6 DC 24 3/6
[16:25] <Penuche> Ebiris invokes Penuche's magic: < 25 > [d20=7]
[16:25] <@Ebiris> roll 1d20+12+6 DC 24 4/6
[16:25] <Penuche> Ebiris invokes Penuche's magic: < 29 > [d20=11]
[16:25] <@Ebiris> roll 1d20+12+6 DC 24 5/6
[16:25] <Penuche> Ebiris invokes Penuche's magic: < 31 > [d20=13]
[16:25] <@Ebiris> roll 1d20+12+6 DC 24 6/6
[16:25] <Penuche> Ebiris invokes Penuche's magic: < 34 > [d20=16]


First try, so after 6 hours Marie and helpful Marshal type will welcome Maleas. Syala or Latha should be around for any necessary healing too.

Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on November 08, 2019, 04:24:31 PM
Quote from: Corwin on October 28, 2019, 10:19:46 AM
Remaining Cauldron funds are 1,570,958.7gp - 845,000gp = 725,958.7gp

We're providing Marianne and Lyris with 100,000gp in funds to significantly increase our involvement on Malana.

Remaining Cauldron funds are 625,958.7gp.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 08, 2019, 05:00:25 PM
So noted, money is spend. Good luck!
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on November 23, 2019, 09:33:42 AM
Quote
      Philosopher's Friend

        This darkwood quarterstaff+6 grants a +15 competence bonus to Intelligence and Wisdom based skill checks when in hand. The holder's mental abilities expand with the reflections of the ages, granting a +4 bonus to Intelligence and Wisdom. Finally, the staff may cast sequester once per day (caster level 30th), except that the target does not become comatose.

        Philosopher's Friend is a minor artifact.

        How much to double the competence bonus to skills to +30?


    - Improving a competence bonus to skill checks by +5. Cost: 1 point.

    So 1 point per +5.


        Can the +4 bonus to Int or Wis be raised to +6? If so, how much would it cost?


    3 points.

Right, then. Dropping 4 points to boost the Int and Wis bonus to +6, and the competence to related skills to 20.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on November 25, 2019, 11:32:15 PM
-5k for a expensive focus.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on November 26, 2019, 02:21:08 PM
-22500 for super hammer creation
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on November 26, 2019, 02:27:12 PM
Forging Hammer

This hammer grants a +15 competence bonus to Craft (Blacksmithing) checks. In Alyssa's hand it feels right, full of potential. For her it also applies to Craft: Armorsmithing and Weaponsmithing checks, and may grow more powerful in time.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 02, 2019, 09:02:44 PM
Moore pile o' loot

Various mundane items and minor magical items, as well as coins, treasure and other such things: 238,203 gold.
Waxan: Thinaun Dire Pick+4, wounding. 3/day can be invoked to antilife shell (CL15) as a standard action.
Supreme Champion's Armor: Dwarvencraft Earthbone Steel Full Plate+10. The armor bonus of this armor is 4 higher from epic skill usages of craft(armorsmithing).
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on December 02, 2019, 09:05:34 PM
Can Moore do some magical nonsense (Legend Lore or something similar) to find out how these items came to be in that Definitely Not Evil bag of holding?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 02, 2019, 09:08:00 PM
Sure, dredge up a spell that would work and we'll go from there.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 02, 2019, 10:15:37 PM
Waxan is said to be the lost sphere of Hajan, one of the ten Undying Barons of the Lich King Samold. A brute and a monster, he gave up his mortal life willingly to the embrace of undeath. It is said that hundreds of thousands of years ago he was defeated by brave heroes, one of which cast him into a portal beyond the mortal realms. It is said he was never seen again, lost somewhere in the planes. Waxan is noted to have a hatred for life and souls, repelling one and attracting the other. It's said that no man can cross running water when they hold it, similar to some types of vampires.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 02, 2019, 10:23:48 PM
Supreme Champion's Armor

It is said that there are places in Earth where elementals work at a task for eternity. The same elementals will preform the same tasks day in and day out until the final day of Creation. In those places great wonders can be obtained, but only the greatest of Earth dare tread these secret places. One such is said to be a place where Earthbone Steel is gathered and forged, where vastly powerful sets of armor are created. It is said to be the wellspring from which the Great Khan, the Elemental Princes and even Grumbar himself (should he care about such things) find arms and armor worthy of them.

A place where, should once in a million years a set of armor escape it, unleashes a pearl of vast value into Creation.

How Magamia got this armor is anyone's guess.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on December 02, 2019, 10:28:36 PM
Well, Waxan can go straight into some sort of awful bin of terrible things. We can donate it to Jovar if they want to try and make it not a horrible lich weapon.

Can anyone on our end use the Champion's Armor? Cresiel, maybe? I think he still was futzing with that Armor of the Burning Blade from some time ago, though.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 02, 2019, 10:32:55 PM
Armor of the Burning Bey and it just isn't a goo dfit for him.

He'll take the Earthbone Steel armor, as bonus of +30 armor to armor class is worth losing most of his dex bonus to AC.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on December 02, 2019, 10:43:20 PM
Okay, then would any of the other nodes use this?

Armor of the Burning Bey: Full Plate Armor+5. Creatures that strike the wearer in melee suffer a searing burning ray spell, caster level 18th. All three rays are fired at once at the attacker, this applies each time a creature strikes the wearer. 108,300 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on December 03, 2019, 11:33:10 AM
Alicia's group has no use for it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on December 03, 2019, 11:57:39 AM
Thanks, but only Donald actually wears armors like these with us, and his is super good.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on December 03, 2019, 09:27:50 PM
Okay. Dune, does the Authority of Generosity want the Burning Bey armor? If not (I'd be surprised if he didn't, but you never know) we can send it to Jovar.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 03, 2019, 10:02:54 PM
He'll take it with thanks, sure.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 03, 2019, 11:44:32 PM
Iddy Loot from a fool

Silver: 25 gold.
Several black volcanic glass tears: 530 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 04, 2019, 10:09:03 PM
Bastian has 246682 gold.

He wants to add +5 resistance to his ring and make it a ring of defense. That's 27500 gold for a new total of 219682 gold. He'll spend 180k on a dusty rose ioun stone+6. 39682 gold left. He's good.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on December 04, 2019, 10:25:17 PM
Moore's node funds are at 662,504, for whenever we get back and want to make purchases.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 04, 2019, 10:41:30 PM
Ianvasah will spend 180k + 8k for a wilding clasp enabled dusty rose ion stone+6 as well.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 05, 2019, 04:43:02 PM
Trials Prize

Frozen Oath

This is a longsword+7, icy blast. Each time you deal damage to an enemy in combat with Frozen Oath, you heal 4d8+20 hit points. This healing doubles on a critical hit.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on December 05, 2019, 05:19:02 PM
Cresiel can have it, it fits what he does pretty well.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on December 05, 2019, 05:38:18 PM
Can the node rewards be used to extend Seira's Aegis of the Tarrasque 50% miss chance for reflecting lines, cones and rays to all attacks? Effectively, a 50% miss chance?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 05, 2019, 09:28:39 PM
Cresiel updated with Frozen Oath.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 05, 2019, 09:32:01 PM
Quote from: Corwin on December 05, 2019, 05:38:18 PM
Can the node rewards be used to extend Seira's Aegis of the Tarrasque 50% miss chance for reflecting lines, cones and rays to all attacks? Effectively, a 50% miss chance?

I'll think about it. It's not a can it be done as much as a balance concern.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on December 06, 2019, 06:17:36 AM
Okay. Also, you forgot to adjust my node counter. It should be at 0/6 available. I spent those 4 pre-Moore quest door, you must've missed the posts about it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 06, 2019, 12:12:32 PM
Link me real quick?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on December 06, 2019, 01:04:20 PM
http://www.soulriders.net/forum/index.php/topic,104100.msg1163595.html#msg1163595
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 06, 2019, 01:23:57 PM
Done, thanks.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on December 06, 2019, 03:33:41 PM
Quote from: Corwin on November 08, 2019, 04:24:31 PM
Quote from: Corwin on October 28, 2019, 10:19:46 AM
Remaining Cauldron funds are 1,570,958.7gp - 845,000gp = 725,958.7gp

We're providing Marianne and Lyris with 100,000gp in funds to significantly increase our involvement on Malana.

Remaining Cauldron funds are 625,958.7gp.

We're providing Lagann with 38,500gp (instead of due to excellent mercantile contacts 45,000gp) to fund advances in Behemoth sciences!

Remaining Cauldron funds are 587,458.7gp.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on December 06, 2019, 06:03:15 PM
QuoteEarrings of Disguise [4,800gp] : Hat of Disguise, slotless.

Actually an artifact so should probably be priceless! Gifted to Laurenal.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 13, 2019, 03:28:44 PM
Alicia route treasure.

Blue Resolve

Breastplate+7, heavy fortification. Grants a +7 bonus to Will saves and Wisdom checks. Grants a +2 bonus to Wisdom.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 17, 2019, 02:30:18 PM
Alyssa route treasure.

Ring of the Enlightened Magi

This ring functions as a ring of wizardry I, II, III, IV, V and VI. Any spell cast by the wearer gains a +3 bonus to damage (if it applies to damage) as well as to any save DC it allows.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 19, 2019, 11:36:11 PM
Heaven's Joy

This is a longbow+12. Any arrow shot from it defeats any damage reduction that has evil as a component of it, save for deities who have the Supreme Damage Reduction salient divine ability. Any fiend or similar creatures injured by the bow must make a Will save (DC 70). Failure results in any souls they have a claim on and have not yet collected being freed of this claim. Any souls they hold, such as inside of a gemstone from a trap the soul spell, are instantly freed. Any soul freed by this will travel onto their proper afterlife, this cannot be diverted by any means short of a greater deity's direct intervention. Deities are not subject to this ability, but evil deities instead suffer an extra 21 points of damage per attack with Heaven's Joy.

Clarenyre Reborn

This greatsword is made of a metal similar to platinum, but far stronger. It is treated as being made of adamantine, but triple the normal hardness and fourteen times the hit points of adamantine. It is a greatsword+10 that bursts into flames when it strikes. It deals a base of 7d6 fire damage.  As divine fire, the damage from this blade ignores damage reduction, resistance to fire and immunity to fire. Once per round, the wielder can sacrifice the damage done by this sword to instead afflict the target with the effects of a vision of heaven spell (DC 70), except that it lasts seven rounds. This ignores immunity to mind affecting, though creatures normally immune to mind affecting gain a +10 bonus to the saving throw.

Amaryl takes the bow and Latha takes the greatsword.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 19, 2019, 11:37:27 PM
Also, since I want ot be clear on this, who took the Ring of Enlightened Magi?
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on December 19, 2019, 11:41:09 PM
It's in my pocket for now. I haven't decide who it would be best suited with yet.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 19, 2019, 11:41:28 PM
Okay, cool.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 19, 2019, 11:46:16 PM
Amaryl is now equipped with Heaven's Joy. I'm sure she'll use that well.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 19, 2019, 11:53:54 PM
Latha's updated. She's keeping her mace and shield as an option as well, she made herself a small item to take care of hot swapping.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 20, 2019, 03:43:25 PM
Jessica uses her own blood (and gets Syala to provide a few boosts) to create a few vials of Godsblood poison for her own use. Is anyone else in Sylica interested in a dose of their own to use?
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on December 20, 2019, 03:44:35 PM
Alicia is too paladinly to use poisons and Marie doesn't use any physical weapons it could be applied to anyway.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 20, 2019, 03:45:18 PM
Fair enough.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 20, 2019, 03:47:43 PM
Jessica will also quietly investigate if the other nodes have poison users who might benefit from this. It is dangerous as all hell to even handle if you aren't a deity and no deity wants their blood taken by a hostile party, but it is an option she'll investigate carefully.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on December 20, 2019, 03:49:17 PM
I don't think anyone has the skill for it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on December 20, 2019, 03:57:41 PM
Kaja is probably the only one who'd consider it, I think, but I'm not sure if you need any skills to actually apply poisons versus make them.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on December 20, 2019, 04:00:08 PM
I'll thank Jessica and ask for a dose for a trial run. I'll use it for a secondary weapon so I don't accidentally waste it on a mook.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 20, 2019, 04:01:38 PM
Quote from: Corwin on December 20, 2019, 04:00:08 PM
I'll thank Jessica and ask for a dose for a trial run. I'll use it for a secondary weapon so I don't accidentally waste it on a mook.

Sure. She'll ask for a bit of your blood to use for it though, to minimize any risk on her end. Assuming no problems with that, +1 dose for you.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 20, 2019, 04:02:17 PM
Quote from: Nephrite on December 20, 2019, 03:57:41 PM
Kaja is probably the only one who'd consider it, I think, but I'm not sure if you need any skills to actually apply poisons versus make them.

You do or there's a 5% chance you poison yourself. The outcome of this poison is total mental obliteration and it's an epic poison too, so a mistake is probably a disaster for Kaja.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on December 20, 2019, 04:04:32 PM
Yeah that's fine. I'm getting a ton of skill points anyway, I could put some into poisons.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on December 20, 2019, 04:18:34 PM
We can always ask Moonlight to help us apply them if need be, I assume she can do it safely. I don't see any reason for us to not at least keep some on hand, and Moore would be happy to help if Jessica needs any.

Of course, it's up to Jessica in the end.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 20, 2019, 04:47:15 PM
Okay, both of you get a vial of Godsblood poison then.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on December 21, 2019, 11:59:27 AM
Quote from: Anastasia on December 03, 2019, 11:44:32 PM
Iddy Loot from a fool

Silver: 25 gold.
Several black volcanic glass tears: 530 gold.

Tears have any real use?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on December 21, 2019, 01:10:05 PM
Quote from: Anastasia on October 11, 2019, 11:27:57 PM
Part 2 of that horde Seira liberated.

Lore

There's a heap of lore here that needs to be touched on IC. Kascha and Elle are working on it.

Reminder. I don't believe we got to it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on December 21, 2019, 01:50:29 PM
QuoteThis one has the mark of a gust of wind blowing over a forest on the inside of the band.

Who's it a mark of?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 25, 2019, 08:20:28 PM
Quote from: Corwin on December 21, 2019, 01:10:05 PM
Quote from: Anastasia on October 11, 2019, 11:27:57 PM
Part 2 of that horde Seira liberated.

Lore

There's a heap of lore here that needs to be touched on IC. Kascha and Elle are working on it.

Reminder. I don't believe we got to it.

Thanks, just include it in your todos in topic, you'll see what I mean when you check your board.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 25, 2019, 08:20:42 PM
Quote from: Corwin on December 21, 2019, 01:50:29 PM
QuoteThis one has the mark of a gust of wind blowing over a forest on the inside of the band.

Who's it a mark of?

Refresh me what that's on?
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on December 25, 2019, 08:37:52 PM
-250,000 for Realm Stuff.

Moore's node still has 412,000 gold to work with, so if people need armor upgrades (hint hint) now is a good time to invest.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 25, 2019, 08:40:42 PM
Misc Alyssa Loot

Golden Monkey Statue: A fine statue of solid gold, worth 4,350 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on December 26, 2019, 11:41:15 AM
I posted in my thread as you asked me too, please look there.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 26, 2019, 12:42:30 PM
QuoteDragon's Glory

    This circlet changes to fit on any head that wears it, even a massive draconic head. When worn by a creature with a breath weapon, it reduces the interval for a breath weapon to recharge by 2 rounds (minimum no recharge time). This one is enchanted further and has the properties of a ring of defense+6 and a ring of greater invisibility.

    These circlets are known to be made by great wyrms on occasion, and those who are willing to wear such...undraconic things often enchant them even further.  This one has the mark of a gust of wind blowing over a forest on the inside of the band.

Did you make any checks on it?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on December 26, 2019, 12:44:11 PM
No, I just didn't bother at the time. Anyways, my relevant knowledges would be at 135 while taking 10.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 26, 2019, 12:50:03 PM
It's the insignia of Paduraxafala, a bronze dragon said to have risen to power and died about 50,000 years ago. Ultimately ran afoul of Graz'zt's personal attentions and wasn't able to escape them.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 06, 2020, 01:41:05 PM
Iddy Adventure Loot

Gemstone scrying focus
Dagger
Damaged leather armor
Shards of a portion bottle
3 vials of what may be black lotus poison and enhanced
1 poisoned spike
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on January 15, 2020, 09:39:52 AM
Seira Loot from Campaign

8000 gold
Warmaster's Mace: Heavy Mace+3, frost. Deals a base of 2d6 damage
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on February 03, 2020, 10:42:15 PM
-49k gold for +7 amulet of natural armor.
-31k from Alyssa, -59k from Jarem for a +6 Dusty Rose Ioun Stone.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on February 07, 2020, 10:18:17 PM
-White Sphene Ioun Stone
-Moore's Marvelous Marvelcube
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 07, 2020, 11:20:01 PM
Moore Loot

Syllen's Shield

This shield is a heavy steel shield+5. When worn with Syllen's Bracers and Ring, the enhancement bonus of the shield rises by 1 and Syllen's Switch may be used twice per day. Additionally, the wearer gains resistance 20 to all five elements.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on February 10, 2020, 01:54:29 PM
Hey Iddy, do you want this for Alyssa?

Pyleth: This circlet is invisible and warded by nondetection (CL15). When worn it replicates the effects of several magical items: a monk's belt, an orange ioun stone, a ring of improved climbing, a ring of improved swimming, a belt of magnificence+6, a circlet of intelligence+8 and a cloak of charisma+8. Additionally the wearer can invoke a salt armor spell (CL 18th) at will, but only on themselves.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on February 10, 2020, 01:58:13 PM
Quote from: Ebiris on February 10, 2020, 01:54:29 PM
Hey Iddy, do you want this for Alyssa?

Pyleth: This circlet is invisible and warded by nondetection (CL15). When worn it replicates the effects of several magical items: a monk's belt, an orange ioun stone, a ring of improved climbing, a ring of improved swimming, a belt of magnificence+6, a circlet of intelligence+8 and a cloak of charisma+8. Additionally the wearer can invoke a salt armor spell (CL 18th) at will, but only on themselves.

It's a super nice item. Alyssa herself won't be able to use it as she's currently questing to get a +int item for the One test, which I'm fairly certain will fill the head slot. Once she passes the test, most of the bonuses won't stack with the +10 enhancements from DvR 0, sadly.

Same for Emily, since she's DvR 0 now. Dolmaya might have an interest, Dune?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 10, 2020, 07:31:29 PM
Dolmaya has a really good item there already. Your entire node has the problem of that being an awesome item that conflicts or just happens not to work well for them.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 11, 2020, 02:23:25 PM
Alicia gifts from Queen.

Root Wood

This material is wood taken from the deepest roots of the Queendom. This wood is a deep, dark brown that takes well to being polished. This material naturally cuts through dimensions and can protect when other materials cannot. Armor and shields made of root wood apply their armor or shield bonus to armor class to touch attacks of all kinds, including against ethereal creatures. Against spells that teleport a creature or send them to another plane, the wearer may add the armor or shield bonus to any saving throw against them. Weapons made of root wood are treated as ghost touch weapons and ignore any miss chance from concealment. Extraplanar creatures take an extra 5d6 points of damage from a root wood weapon.

Weapons, armors and shields made of root wood have triple the normal hit points than normal and hardness 30.

Root Wood Shield

This shield is a root wood heavy shield+8, bashing. It is also enchanted to be a weapon, a root wood heavy shield+8, impact and mighty smiting.

Root Wood Avenger

This sword is a root wood two bladed sword+8/+8. Each blade deals a base of 1d12 damage. The wielder gains a +4 morale bonus to attack rolls, weapon damage rolls, armor class, saving throws and ability checks when in combat.

Root Wood Slayer

This sword is a root wood bastard sword+8, keen. It deals triple damage on critical hits. Once per round as a swift action, the wielder may teleport up to 20ft.

Root Wood Staff

This staff is a root wood quarterstaff +8/+8. The wielder's armor and shield's (if any) armor and shield bonuses each rise by 2. This does not grant an armor or shield bonus if the wielder does not have one. Only an actual armor or shield qualifies, magic such as mage armor or shield does not, nor does bracers of armor.

Root Wood's Heart

This helmet is said to be made from the heart woods of the Roots of the Queendom themselves. When worn, this helmet grants the wearer the spellcasting of a 11th level cleric with access to the Chaos and Good domains. In addition this helmet grants a +10 enhancement bonus to Wisdom.

Only a chaotic good creature can wear Root Wood's Heart. All other creatures find it to be a mundane helmet.

Root Wood's Heart is a minor artifact.

Root Wood Piercer

This rapier is a root wood rapier+8, wounding. Any creature who is damaged by this weapon cannot teleport or leave the plane they are on by any means short of divine intervention for 1 minute (DC 45 Will negates). Multiple injuries stack for the duration.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on February 12, 2020, 02:00:52 PM
Can I use one of my node upgrade points to add Shattermantle (+1 equivalent, each hit reduces target's SR by 2 for one round) to Root Wood Avenger?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 12, 2020, 02:02:56 PM
Certainly. Just give me a confirmation if that's what you want to do and I'll update node points.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on February 12, 2020, 02:04:30 PM
Confirmed.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 12, 2020, 02:33:15 PM
Done.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on February 12, 2020, 03:06:29 PM
Seira is sending Donald and Ranbar to Alyssa to offer her condolences over the loss of Ianvasah and a gift to a mage that lost everything:

Endless Spellbook of the Tenth Circle

This book is identical to a blessed book, except that it has 5,000 pages. The following spells are already written within it: Body Softening, Celestial Valor, Circle of Spiritual Protection, Create Living Spell, Hellball, Summon Monster X, True Vulnerability, Unseen Needle. Despite the name and theme, spells of any level can be recorded within it.

Overwhelming Offense

This staff allows you to cast powerfully destructive spells to destroy your enemies. It has 38 charges left. You note Velsharoon's sigil is on the staff's tip as well.

Hellball (1 charge)
Queen's Displeasure (1 charge)
Greater Fire Storm (1 charge)
Greater Polar Ray (2 charges)
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 14, 2020, 11:19:35 PM
Quote from: Anastasia on February 11, 2020, 02:23:25 PM
Alicia gifts from Queen.

Root Wood

This material is wood taken from the deepest roots of the Queendom. This wood is a deep, dark brown that takes well to being polished. This material naturally cuts through dimensions and can protect when other materials cannot. Armor and shields made of root wood apply their armor or shield bonus to armor class to touch attacks of all kinds, including against ethereal creatures. Against spells that teleport a creature or send them to another plane, the wearer may add the armor or shield bonus to any saving throw against them. Weapons made of root wood are treated as ghost touch weapons and ignore any miss chance from concealment. Extraplanar creatures take an extra 5d6 points of damage from a root wood weapon.

Weapons, armors and shields made of root wood have triple the normal hit points than normal and hardness 30.

Root Wood Shield

This shield is a root wood heavy shield+8, bashing. It is also enchanted to be a weapon, a root wood heavy shield+8, impact and mighty smiting.

Jarem accepts this shield as a gift, as discussed in thread.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 14, 2020, 11:33:17 PM
Circlet of Bone and Scale.

This circlet forged by Alyssa grants a +2 enhancement bonus to Constitution and Intelligence.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on February 15, 2020, 09:40:58 PM
Quote from: Corwin on February 12, 2020, 03:06:29 PM
Seira is sending Donald and Ranbar to Alyssa to offer her condolences over the loss of Ianvasah and a gift to a mage that lost everything:

Endless Spellbook of the Tenth Circle

This book is identical to a blessed book, except that it has 5,000 pages. The following spells are already written within it: Body Softening, Celestial Valor, Circle of Spiritual Protection, Create Living Spell, Hellball, Summon Monster X, True Vulnerability, Unseen Needle. Despite the name and theme, spells of any level can be recorded within it.

Overwhelming Offense

This staff allows you to cast powerfully destructive spells to destroy your enemies. It has 38 charges left. You note Velsharoon's sigil is on the staff's tip as well.

Hellball (1 charge)
Queen's Displeasure (1 charge)
Greater Fire Storm (1 charge)
Greater Polar Ray (2 charges)

Got 'em. Thanks Cor.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 18, 2020, 05:28:45 PM
Alicia Loot

True Ring of Eternal Celerity

This ring has no set powers. Rather, it is an artifact attuned to the concepts of change and improvement. When worn it improves the wearer in a variable but potent way. However, any wearer must be sufficiently strong to do so. The ring bonds for life, unable to be removed under normal circumstances, though a deity would not be subject to this limitation. Regardless, once the ring is removed, it may be worn by another creature.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 23, 2020, 10:38:38 PM
A few NPCs have extra stuff they don't need anymore. They're offering it up if anyone in their node or another node could use it.

Antenora

Ring of Protection+5. Not likely to be in any use for long with divine rank going around, but it's available if it would help anyone.

Jessica

Ring of Wishes, 3 wishes left. She hardly needs it now with alter reality and someone may benefit from it far more.

Cresiel

Ring of Protection+5. See above and contingent on his survival vs Torm. I doubt this one will see action but just in case.

Kaja

Kaja has a selection of reserve scimitars. None are epic, but he'd be willing to hand one over if someone needs one. See his sheet for more information.

Xandra

Circlet of Magnificence+6 and Ring of Deflection+7. As long as Moore keeps her a proxy long term and/or she gets DvR0+.

Dolmaya

Reforged: Adamantine bastard sword+6, fiery blast and construct bane. This has sentimental value to her so she'd want it back one day, but a long term loan is possible.

Amaryl

Cauldron's Blast: Longbow+10, force and force generation. 3/day summon 1d4+1 celestial ellder elementals or 1 celestial elemental monolith. Another long term loan, but it's open if someone goes archery.

Elle

Staff of Evocation, 50 charges.

Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 25, 2020, 09:48:28 PM
Beastlands Loot

Hunter's Mercy: Heavy mace+3, impact, merciful and frost.
Hunter's Fury: Adamantine short sword+4, animalbane, plantbane and keen.
Spear of Many: Longspear+2. Can split into up to 8 copies of itself, each can be used as a normal longspear+2.
A great deal of gold from the Guardian's cavern.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on March 13, 2020, 04:16:44 AM
I'm wondering what Elle did for Oberuth gear-wise as per our agreement:
http://www.soulriders.net/forum/index.php/topic,104389.msg1170240.html#msg1170240

My preference was for her to make all of his gear into artifacts so that it'd always function, and to boost all she can, whether via masterwork upgrades or magical ones. Since the Cauldron is picking up the tab, let me know how much it alters our funds?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on March 13, 2020, 12:55:30 PM
Seira is going to cast Shield of Sylica on herself, so -10,000gp for that.
Available Cauldron funds are 577,458.7gp.

Also, did Elle and Sanzha like these and are keeping them?

For Sanzha:

Crown of Dreams

These circlets are made by the eladrin of might by harvesting fragments of Queen Morwel's dream. It appears to be a thin, purple-red circlet set with a large ruby. The wearer is immune to sleep effects of all kinds, as well as effects that would disturb or disrupt his sleep (such as the nightmare spell). The wearer constantly sees fragments of potential from the dreams of everyone, granting them vast insight. This grants the wearer a +8 enhancement bonus to Wisdom, as well as constant true seeing.

Grand Finale

This deep crystal rapier+7 has the abilities of a crystal echoblade. A bard wielding it can draw on one additional power. Once per day as a standard action, the bard can expend four uses of bardic music to super charge this rapier with sonic power. This power immediately erupts out and deals 1d8+1 sonic damage per effective level for bardic music. For example, a bard who performs bardic music as a 28th level bard would deal 28d8+28 sonic damage. This damage is dealt to all enemies within 100ft of the bard. A DC 42 Fortitude save halves this damage.

There's no legends of such a blade, which seems unlikely. Perhaps it is a story lost to the ages?

For Elle:

Eldath's Tears

A small glass reliquary worn around the neck and filled with a fluid claimed to be Eldath's tears. Any creature who wears this reliquary is affected by an end to strife spell centered on them (caster level 25th). The creature who wears it is automatically affected, normal resistances and immunities do not apply. Additionally, the creature gains damage reduction 15/adamantine and epic.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on March 13, 2020, 04:51:42 PM
Quote from: Anastasia on February 25, 2020, 09:48:28 PM
Beastlands Loot

Hunter's Mercy: Heavy mace+3, impact, merciful and frost.
Hunter's Fury: Adamantine short sword+4, animalbane, plantbane and keen.
Spear of Many: Longspear+2. Can split into up to 8 copies of itself, each can be used as a normal longspear+2.
A great deal of gold from the Guardian's cavern.

Does Jarem have any lieutenants that would like any of the weapons? A reward for service, so to speak?

As for the gold, however much it is, split it evenly between everyone who went.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 13, 2020, 07:15:47 PM
Quote from: Anastasia on February 23, 2020, 10:38:38 PM
A few NPCs have extra stuff they don't need anymore. They're offering it up if anyone in their node or another node could use it.

Antenora

Ring of Protection+5. Not likely to be in any use for long with divine rank going around, but it's available if it would help anyone.

Jessica

Ring of Wishes, 3 wishes left. She hardly needs it now with alter reality and someone may benefit from it far more.

Cresiel

Ring of Protection+5. See above and contingent on his survival vs Torm. I doubt this one will see action but just in case.

Kaja

Kaja has a selection of reserve scimitars. None are epic, but he'd be willing to hand one over if someone needs one. See his sheet for more information.

Xandra

Circlet of Magnificence+6 and Ring of Deflection+7. As long as Moore keeps her a proxy long term and/or she gets DvR0+.

Dolmaya

Reforged: Adamantine bastard sword+6, fiery blast and construct bane. This has sentimental value to her so she'd want it back one day, but a long term loan is possible.

Amaryl

Cauldron's Blast: Longbow+10, force and force generation. 3/day summon 1d4+1 celestial ellder elementals or 1 celestial elemental monolith. Another long term loan, but it's open if someone goes archery.

Elle

Staff of Evocation, 50 charges.



Last call on these if anyone's interested.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 13, 2020, 07:16:46 PM
Quote from: Corwin on March 13, 2020, 04:16:44 AM
I'm wondering what Elle did for Oberuth gear-wise as per our agreement:
http://www.soulriders.net/forum/index.php/topic,104389.msg1170240.html#msg1170240

My preference was for her to make all of his gear into artifacts so that it'd always function, and to boost all she can, whether via masterwork upgrades or magical ones. Since the Cauldron is picking up the tab, let me know how much it alters our funds?

I haven't applied those yet, so let me take a look and see.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 13, 2020, 07:37:44 PM
Oberuth no longer needs the following and will put them up to help defray any expenses.

Winged Boots (Constant fly spell, no activation needed): 30,000 gold.

All he really has is a big strength booster, a big con booster and a +6 saves/deflection/natural armor AC item. So he has a lot of room to work with. It's more of an IC consideration that a lot of flashy magic items he's not in love with, and...hm. Maybe set one of those upgraded dusty rose ioun stones into his amulet of health, a +8 one for a base of 320k, or 160k after Elle gets her discount for doing it herself. He'll call it good there, that's a big upgrade for the price and he doesn't want to go in super hard into burning your cash. Anything else is minor/artifacting things that isn't gold intensive.

Also posting his record of the Second Resort for reference and so I can remove it from his sheet.

[spoiler]

The Second Resort

This sword is the long-lost blade of the gnomish God-King. Lost for two millenia, it was recovered by the Crimson Guard and used by Seira Aryn in her mortal adventures. When Seira ascended, the blade passed onto Oberuth, who still owns it.

The Second Resort is a blade that counts as a short sword, long sword, great sword or bastard sword for the wielder. He may use it as any he wishes and it counts as such for feats. No matter how it is used, it has an enchantment bonus of +4 and deals 3d8 points of damage per hit with a critical hit range of 19-20 and a multiplier of x3. In addition, it has the following powers, which may each be used once per day.

Spellruin: On a successful melee strike, the user may elect to destroy 4d6 spell slots or spell charges. The target's highest level spells are lost first. This power has grown in tandem with Oberuth's occult slayer powers.
Smite: On a successful hit you deal an additional 6d8 points of damage. This damage is divine damage and ignores all resistances.
Maim: This power is not active for Oberuth, as the power for it has shifted to spellruin.
Lifetheft: On a successful melee strike, you may elect to heal one half of the damage this strike did to your target.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on March 13, 2020, 08:05:23 PM
Quote from: Corwin on March 13, 2020, 12:55:30 PM
Seira is going to cast Shield of Sylica on herself, so -10,000gp for that.
Available Cauldron funds are 577,458.7gp.

And now this!

Quote from: Anastasia on March 13, 2020, 07:37:44 PM
Oberuth no longer needs the following and will put them up to help defray any expenses.

Winged Boots (Constant fly spell, no activation needed): 30,000 gold.

All he really has is a big strength booster, a big con booster and a +6 saves/deflection/natural armor AC item. So he has a lot of room to work with. It's more of an IC consideration that a lot of flashy magic items he's not in love with, and...hm. Maybe set one of those upgraded dusty rose ioun stones into his amulet of health, a +8 one for a base of 320k, or 160k after Elle gets her discount for doing it herself. He'll call it good there, that's a big upgrade for the price and he doesn't want to go in super hard into burning your cash. Anything else is minor/artifacting things that isn't gold intensive.

So we're talking about 577,458.7gp + 30,000gp - 160,000gp. Also Elle makes all his gear into artifacts and could probably do the masterwork crafting upgrade there to boost the numbers a bit? Maybe make the armor ethereal? Oberuth can burn our cash if he wants more gear, it's fine.

For now, available Cauldron's funds are at 447,458.7gp.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 24, 2020, 11:29:56 AM
Quote from: Iron Dragoon on March 13, 2020, 04:51:42 PM
Quote from: Anastasia on February 25, 2020, 09:48:28 PM
Beastlands Loot

Hunter's Mercy: Heavy mace+3, impact, merciful and frost.
Hunter's Fury: Adamantine short sword+4, animalbane, plantbane and keen.
Spear of Many: Longspear+2. Can split into up to 8 copies of itself, each can be used as a normal longspear+2.
A great deal of gold from the Guardian's cavern.

Does Jarem have any lieutenants that would like any of the weapons? A reward for service, so to speak?

As for the gold, however much it is, split it evenly between everyone who went.

Sure.

Jarem'll pass on that for now.It's useful, but he knows the group is cash strapped so there will be other chances.

779920 total all sold, go ahead and split up shares.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on March 24, 2020, 11:34:08 AM
Since he's passing on them, we'll keep them as a general armory/backup dealio.

Gold: Split 6 ways is... 129,986.66 (repeating) each.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on March 25, 2020, 11:23:29 PM
Purchasing a Monk's Belt at 13k and a hand wrap version of the Necklace of Natural Attacks +6 for 72k*1.5=108k, total is 121k

Alyssa's new money total is: 8,986.66
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on March 28, 2020, 11:28:27 PM
Quote from: Corwin on March 13, 2020, 08:05:23 PM
Quote from: Corwin on March 13, 2020, 12:55:30 PM
Seira is going to cast Shield of Sylica on herself, so -10,000gp for that.
Available Cauldron funds are 577,458.7gp.

And now this!

Quote from: Anastasia on March 13, 2020, 07:37:44 PM
Oberuth no longer needs the following and will put them up to help defray any expenses.

Winged Boots (Constant fly spell, no activation needed): 30,000 gold.

All he really has is a big strength booster, a big con booster and a +6 saves/deflection/natural armor AC item. So he has a lot of room to work with. It's more of an IC consideration that a lot of flashy magic items he's not in love with, and...hm. Maybe set one of those upgraded dusty rose ioun stones into his amulet of health, a +8 one for a base of 320k, or 160k after Elle gets her discount for doing it herself. He'll call it good there, that's a big upgrade for the price and he doesn't want to go in super hard into burning your cash. Anything else is minor/artifacting things that isn't gold intensive.

So we're talking about 577,458.7gp + 30,000gp - 160,000gp. Also Elle makes all his gear into artifacts and could probably do the masterwork crafting upgrade there to boost the numbers a bit? Maybe make the armor ethereal? Oberuth can burn our cash if he wants more gear, it's fine.

For now, available Cauldron's funds are at 447,458.7gp.

He's pretty set, his gear's already taken care of on that front I believe.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on April 09, 2020, 08:02:29 AM
Seira wants to boost the Hope Diamond with Pearl of Power VIII and IX.
Since it's a convenient name for a collection of slotless items, I'm just buying each pearl separately.

To return to the question of how divine crafting works, how much would it cost?

Mortal Elle wants to make them, so it's half price since she has the relevant crafting feat. Thus, 32,000gp/64,000gp for the lvl8 pearl, and 40,500gp/81,000gp for the lvl9 pearl.

What about DvR1 Elle? DvR11 Elle?

QuoteDivine Rank   Maximum Market Price
1-5   4,500 gold
6-10   30,000 gold
11-15   200,000 gold (any non-epic item)

QuoteIf a deity has the item creation feat pertaining to the item she wishes to create, the cost (in gold) and creation times are halved. If she has the Craft Artifact salient divine ability, all item creation costs are halved. These discounts do not stack with one another.

Does Elle get the price down to 16,000gp/64,000gp for the lvl8 pearl if she has the relevant crafting feat and uses Create Items? Does she get the price down to 16,000gp/64,000gp for the lvl8 pearl if she has the relevant crafting feat, uses Create Items and the item's maximum market price falls under the divine rank listed in the accompanying table?

If the prices are unchanged, what purpose does the Create Items exist for? If it's to allow deities without the relevant crafting feats from making stuff, why does it explicitely note the second quote about the deity possessing the relevant item creation feat?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 13, 2020, 12:23:10 PM
Short version:

Mortal without Item Creation feat: Cannot create item.
Mortal with Item Creation feat: Can create item at half market price.
Deity without Item Creation feat: Can create item and uses market price.
Deity with Item Creation feat or Craft Artifact: Can create item and uses half market price.

A mortal needs the Item Creation feat to make anything. They follow all the normal rules, so if they don't have the relevant Item Creation feat, they can't make things.

Deities have a backdoor into it. They can create things related to their portfolio without the relevant item creation feats. Sune doesn't need Craft Wondrous Item to make a cloak of charisma, for example. Their limit is the market price of the item when they do it this way, or alternately, if they have the feats to do so, they can do it the mortal way at half price. A deity with the relevant item creation feat or Craft Artifact halves the price of the item for the sake of divine creation. In other words, they'd have a practical cap of 9k if they were a demigod, 60k if they were a lesser deity and so on because they halve the costs.

What you have to understand is that these are two different systems that do the same thing. Deities get special dispensation to create magical items independent of the normal rules of magic item creation. However, if they have the training to make them normally, it gets easier for them.

So Elle can still use Craft Wondrous Item to make magic items as normal for her, or she could make a wondrous item through her deific abilities. Obviously she'd usually use the feat for those. However, Elle lacks Brew Potion so she can't normally brew potions. However, she can create them through deific means up to her price cap as a demigoddess. What's more, thanks to Craft Artifact, she gets the discount as if she had Brew Potion.

In practice what this is meant to do is to make sure any deity can create relevant items for their faith and portfolio, without making a bunch of item creation feats mandatory. However, those feats do provide an extra benefit for the deity if they have it. 

Flavorwise, the creation of a magical item for normal vs deific means is different.

Example 1: Sylvie decides she wants to create wondrous items today. She takes Craft Wondrous Item as her floating feat. She makes a circlet of intelligence+2 through magic and forging it just so, then combining the ingredients and rituals together in just the right way. It's completed and her work is done.

Example 2: Sylvie decides she wants to create wondrous items today. She needs a circlet of intelligence+2, so she focuses her divine will and forges the circlet. Rather than the careful methods of item creation that a moral might use, a deity's will and power are called on. She focuses them together and ultimately the item is created with it's purpose set to aid her portfolio and faith.  It's completed and her work is done.

Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on April 13, 2020, 12:33:49 PM
Quote from: Anastasia on April 13, 2020, 12:23:10 PM
Deities have a backdoor into it. They can create things related to their portfolio without the relevant item creation feats. Sune doesn't need Craft Wondrous Item to make a cloak of charisma, for example. Their limit is the market price of the item when they do it this way, or alternately, if they have the feats to do so, they can do it the mortal way at half price. A deity with the relevant item creation feat or Craft Artifact halves the price of the item for the sake of divine creation. In other words, they'd have a practical cap of 9k if they were a demigod, 60k if they were a lesser deity and so on because they halve the costs.

So what does this mean for someone like Alyssa who has Portfolios for things only vaguely connected to items, but a crafting Domain (forging in this case)? And what are the limits of "forging?" Technically, everything from jewelry to armor to nails and pots and pans to door hinges are made by blacksmiths, so there's not really any built in rails for it.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 13, 2020, 12:34:51 PM
Do me a favor and paste your portfolio and domains real quick?
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on April 13, 2020, 12:35:58 PM
Quote from: Anastasia on April 13, 2020, 12:34:51 PM
Do me a favor and paste your portfolio and domains real quick?

Portfolio: Knowledge, Exploration, Potential
Domains: Magic, Knowledge, Travel, Forge
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 13, 2020, 12:43:15 PM
Basically a magic item related to knowledge, exploration or personal potential.

An example of the first may be an item that grants a bonus to knowledge checks or boosts something like bardic lore. An example of the second may be an item that boosts a Knowledge(Geography) check, an item that increases movement speed, an item that grants some form of teleportation or anything like that. The last would likely best manifest as stat boosting items to increase someone's potential and help them live up to it. You can apply it a few ways and some of is is thinking out how magical items would relate to your portfolio.

For example, Antenora can make scrolls of atonement on demand and these fit her portfolio. So would a scroll of consecrate. For say Jarem assuming he goes war domain, a potion of heroism would be something that would hit his portfolio dead on.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on April 13, 2020, 01:31:35 PM
Purchases:
Spoiler: ShowHide

Epic scrolls [CL39]
Scroll of Sensual Blessing [lvl12]
Scroll of Bibliotheca Arcana [lvl10]
Scroll of Epic Mage Armor [lvl11]
Scroll of Superb Dispelling [lvl11]
Scroll of Might of the Solar [lvl11]
Scroll of War's Echo [lvl13]
Scroll of Legion's Gate [lvl12]
Scroll of Glaciante's Spiteful Ward [lvl10]
Scroll of Many Moments of Prescience [lvl11]
Scroll of Three-Fold Breath [lvl11]
Scroll of Amea's Mental Partition [lvl11]
Scroll of Volcanic Genesis [lvl11]
Scroll of Greater Polar Ray [lvl13]
Scroll of Jaela's Teleport Block [lvl10]
Scroll of Burst of Glory [lvl12]
Scroll of Sunlance [lvl11]
Scroll of Mass Energy Immunity [lvl13]
Scroll of Cauldron's Hearth [lvl10]
(203x39x25)/2 = 98,962.5gp

Non-epic scrolls [CL39]
Scroll of Arcane Spellsurge [lvl7]
Scroll of Widened Perfect Summons [lvl4+1]
Scroll of Crown of Flames [lvl5]
Scroll of Body of the Sun [lvl2]
Scroll of Superior Invisibility [lvl9]
Scroll of Acid Sheath [lvl5]
Scroll of Fires of Purity [lvl6]
Scroll of Moonbow [lvl5]
Scroll of Reciprocal Gyre [lvl5]
Scroll of Ruby Ray of Reversal [lvl6]
Scroll of Scalding Touch [lvl7]
Scroll of Waves of Exhaustion [lvl7]
Scroll of Irresistible Dance [lvl8]
Scroll of Greater Stunning Breath [lvl7]
Scroll of Strength of the Dragon Princess [lvl8]
Scroll of Agility of the Dragon Princess [lvl8]
Scroll of Endurance of the Dragon Princess [lvl8]
Scroll of Insight of the Dragon Princess [lvl8]
Scroll of Mind of the Dragon Princess [lvl8]
Scroll of Beauty of the Dragon Princess [lvl8]
Scroll of Mind Blank [lvl8]
Scroll of Gate [lvl9]
Scroll of Seira's Phantom Battle [lvl4]
Scroll of Seira's Healing Flames [lvl4]
(157x39x25)/2 = 76,537.5gp

Other
2,000gp - +1 weapon
4,500gp - gift
3,900gp - Scroll of Beauty of the Dragon Princess [lvl8, CL39]


Cauldron funds were at 447,458.7gp (http://www.soulriders.net/forum/index.php/topic,104121.msg1173075.html#msg1173075). Purchases for items are at 185,900gp. Purchase of Glory of Hope (Spellpool) is at 200,000gp.

Available Cauldron funds are at 61,558.7gp.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 15, 2020, 03:52:36 PM
Seira's Diadem

This wrough reddish-gold diadem appealing and simple, well made. It grants a +15 competence bonus ot Charisma based skills and a +6 enhancement bonus to Charisma. The wearer's voice is clear and powerful, able to be heard clearly for 100ft per hit die of the wearer. Yet the greatest function of the diadem is future seeing, allowing the wearer to have an instinctive grasp of which of her strategies are wise. This grants a +20 competence bonus to any check related to leading soldiers and planning battles, as well as the ability to 'sense' flawed plans. This works through powerful divination magic, able to foil any non epic protections to provide this, even if a plan would appear sound with the information the wearer has on hand.

Seira's Diadem is a minor artifact.

Philosopher's Spectacles

These darkwood, gold and glass spectacles grant a a +20 competence bonus to Intelligence and Wisdom based skill checks when worn. The holder's mental abilities expand with the reflections of the ages, granting a +6 bonus to Intelligence and Wisdom. Finally, the spectacles may cast sequester once per day (caster level 30th), except that the target does not become comatose.

Philosopher's Spectacles are a minor artifact.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on April 23, 2020, 02:17:17 PM
I would like Elle to make me the Gauntlets of Heartfelt Blows. Apparently, before they were cost-equivalent to 20k?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 23, 2020, 06:15:11 PM
Yes. I might price them a little more these days, but even if I did, it's trivial money for your node. Go ahead.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on April 24, 2020, 09:03:36 AM
Paying 20,000gp for them for now.
Remaining funds are at 41,558.7gp.

Old funds (http://www.soulriders.net/forum/index.php/topic,104121.msg1174847.html#msg1174847)
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 30, 2020, 03:30:40 PM
Various bits of Seira realm loot

Gith Gifts

Most of these are little things, the sort of things sides give to lubricate the engines of trade and diplomacy. You do obtain a sampling of exotic goods from across the planes. None are of great magical power, but it ranges from unusual cloth, metals, materials, foods, spices, alchemical materials and much more. What you do with that sort of sampler is up to you.

Aurora Lore

This lorebook is a primer on the various vampires Aurora has dealt with in recent times. It grants a +10 bonus to Knowledge checks regarding vampires.

Bytopian Foods

The following foods have been discovered.

Two-Pear: A pear that once eaten, spontaneously reforms into a second pear. The second pear does not reform into a third pear. Tastes slightly stronger than a typical pear.
Gnomish Potatoes: Potatoes once favored by the gnomes of Bytopia. These potatoes are crisp, mild and excellent for all forms of cooking. Unlike normal potatoes, these grow on great, tall trees and fall to the ground. If left alone they burrow in sprout 1d3 normal potatoes, but this consumes the gnomish potato.

Vayley's Unusual Foods

Umagars: Several hundred of these tiny, flea like creatures are crushed into a paste and used as a meaty filling for a bun. The consumption of this meal grants a +1 bonus to Constitution if your Constitution is 15 or lower. Creatures with a higher Constitution score gain no benefit from it.
Fire Apples: Apples that are spicy and on fire. Fairly predictable fire elemental fare, but notable for the fact they help purge poisons from the body.
Cloudberry: This berry is the size of a fist and cloud white. These berries are said to only form once a century and only in places where many powerful minds reside. A creature that consumes this berry may treat any one Knowledge skill (chosen randomly from Knowledge skills it does not already have as class skills) as a class skill permanently. A creature can only benefit from one berry.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on April 30, 2020, 03:45:11 PM
Noted. Let's cultivate all this food!
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 30, 2020, 05:38:24 PM
Quote from: Corwin on April 30, 2020, 03:45:11 PM
Noted. Let's cultivate all this food!

Aye aye.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 30, 2020, 05:47:06 PM
Various bits of Alicia realm loot.

Aurora Lore

This lorebook is a primer on the various vampires Aurora has dealt with in recent times. It grants a +10 bonus to Knowledge checks regarding vampires.

Stonebreaker

This adamantine fullhammer+3 has a great deal of power over the earth. Against creatures with the earth subtype it functions as a +5 bane weapon that deals x5 damage on a critical hit.

Sunsteel

This metal looks to be a side effect of Latha's ascension, or perhaps a consequence of it from Sylica itself. It is identical to mithral except that anything made of it glows as if under a daylight spell (caster level 5th).

Sure we'll take Aurora's lore and the fullhammer and the bright metal.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on May 15, 2020, 04:53:39 AM
I'm interested in creating this (http://www.soulriders.net/forum/index.php/topic,101784.msg1065895.html#msg1065895) (or having Elle make it, if it's too expensive for dvr6 divine creation powers).
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on May 15, 2020, 05:12:09 AM
Right, so let's cover some gear stuff.

Quote from: Corwin on April 24, 2020, 09:03:36 AM
Paying 20,000gp for them for now.
Remaining funds are at 41,558.7gp.

Old funds (http://www.soulriders.net/forum/index.php/topic,104121.msg1174847.html#msg1174847)

Right, so purchases for divinely-created items (mostly a bunch of scrolls for posterity) were at 185,900gp. They're rolled back, and instead I'll just have Elle make Pearls of Power VIII and IX (72,500gp/145,000gp).

Other stuff I'm interested in are:

Boosting the Gauntlets of Heartfelt Blows with Ki Straps to add +2 to stunning fist DC so maybe it'll actually work! 5,000gp x1.5 increase for multiple different abilities (3,750gp/7,500gp). You approved the item before, but I didn't go into whether you wanted a price increase, so asking properly here.

Getting the Ring of Arcane Might (10,000gp/20,000gp) and merging it with with the Firebond Ring (Grants a +1 bonus to the caster level of spells with the fire descriptor). Would you allow it? If so, would it be multiple similar abilities (https://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#multipleSimilarAbilities) or multiple different abilities (https://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#multipleDifferentAbilities)?


Are the following items possible?

Pearl of Power X
Pearl of Power XI
Pearl of Power XII
Pearl of Power XIII
Pearl of Power XIV
Metamagic Rod (Fiery) lvl1-3
Metamagic Rod (Fiery) lvl7-9
Metamagic Rod (Fiery) lvl10-12
Metamagic Rod (Fiery) lvl13-15
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on May 15, 2020, 09:05:43 AM
I figured I'd use this arc to do an audit of our gear. I'm going to roll up several basic items together for me once some questions are resolved, probably, but for now let's focus on the others!

Amaryl

I want her to take Qualles. We've talked about this before, but I see she still isn't using it and it's gathering dust in our treasury.

Qualles: This cloak of elvenkind grants a +15 competence bonus to Stealth checks and a +6 enhancement bonus to Dexterity. When worn by an elf, they gain a +2 bonus to Dexterity (stacks with the enhancement bonus), a +2 to attack rolls with long swords or longbows and a +5 bonus to saves against enchantment spells and effects.

I do want to buff the stealth bonus to +30 competence. How much would it cost?

Incidentally, a question. Amaryl has the Bracers of Sublime Archery, I see.

Bracers of Sublime Archery: +3 competence bonus to ranged attack and damage rolls. Reduces the penalty for Manyshot to -1 per arrow.

But her attack routine is thus:

Full Attack: Heaven's Joy+63/+58/+53/+48 (1d8+37 plus skirmish/dragonfire strike 19-20 x3) or Manyshot+58/+58/+58/+58/+58/+58 (1d8+37 plus skirmish/dragonfire strike 19-20 x3) or 2 claws+36 (1d3+6)

Shouldn't Manyshot be at +62, since the penalty is just -1 with the bracers?

Also, Lumenvolo is showing its age, but it's also an artifact so I can't just throw money at it. Not sure what do to about it, but I'll keep an eye out for armors.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 15, 2020, 12:18:02 PM
Quote from: Corwin on May 15, 2020, 04:53:39 AM
I'm interested in creating this (http://www.soulriders.net/forum/index.php/topic,101784.msg1065895.html#msg1065895) (or having Elle make it, if it's too expensive for dvr6 divine creation powers).

This one isn't a question of it being possible, per se, but I'd really rather not start raiding B3 for items to copy. Moreso when it's metamagic reduction and frankly there's enough of that in play as it is. Let's not.

File this one under 'let Jaela keep her unique things for herself'.

Quote from: Corwin on May 15, 2020, 05:12:09 AMBoosting the Gauntlets of Heartfelt Blows with Ki Straps to add +2 to stunning fist DC so maybe it'll actually work! 5,000gp x1.5 increase for multiple different abilities (3,750gp/7,500gp). You approved the item before, but I didn't go into whether you wanted a price increase, so asking properly here.

That's fine, just remember the MIC doubler for the ki straps.

QuoteGetting the Ring of Arcane Might (10,000gp/20,000gp) and merging it with with the Firebond Ring (Grants a +1 bonus to the caster level of spells with the fire descriptor). Would you allow it? If so, would it be multiple similar abilities (https://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#multipleSimilarAbilities) or multiple different abilities (https://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#multipleDifferentAbilities)?

Knock yourself out. I'd put it under similar.

QuoteAre the following items possible?

Pearl of Power X
Pearl of Power XI
Pearl of Power XII
Pearl of Power XIII
Pearl of Power XIV

They may be, let me think about it and do the math over the weekend. Ask me in a post for a result on Monday.

QuoteMetamagic Rod (Fiery) lvl1-3
Metamagic Rod (Fiery) lvl7-9

Yes. I'd have to look up how I priced the normal one, but it's probably (not 100%, check) the same price as other +1 metamagic rods. Assuming I'm right off hand and fiery's +1.

QuoteMetamagic Rod (Fiery) lvl10-12
Metamagic Rod (Fiery) lvl13-15

Metamagic rods generally cap at epic, so those are out.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 15, 2020, 12:28:57 PM
Quote from: Corwin on May 15, 2020, 09:05:43 AM
I figured I'd use this arc to do an audit of our gear. I'm going to roll up several basic items together for me once some questions are resolved, probably, but for now let's focus on the others!

Amaryl

I want her to take Qualles. We've talked about this before, but I see she still isn't using it and it's gathering dust in our treasury.

Qualles: This cloak of elvenkind grants a +15 competence bonus to Stealth checks and a +6 enhancement bonus to Dexterity. When worn by an elf, they gain a +2 bonus to Dexterity (stacks with the enhancement bonus), a +2 to attack rolls with long swords or longbows and a +5 bonus to saves against enchantment spells and effects.

Sure. Bear in mind she already has a better stealth check bonus (+20) from her existing cloak and the other bonuses aren't huge for her, so it's more of a lateral trade up.

QuoteI do want to buff the stealth bonus to +30 competence. How much would it cost?

90k is the baseline, minus whatever a +15 booster cost.

QuoteIncidentally, a question. Amaryl has the Bracers of Sublime Archery, I see.

Bracers of Sublime Archery: +3 competence bonus to ranged attack and damage rolls. Reduces the penalty for Manyshot to -1 per arrow.

But her attack routine is thus:

Full Attack: Heaven's Joy+63/+58/+53/+48 (1d8+37 plus skirmish/dragonfire strike 19-20 x3) or Manyshot+58/+58/+58/+58/+58/+58 (1d8+37 plus skirmish/dragonfire strike 19-20 x3) or 2 claws+36 (1d3+6)

Shouldn't Manyshot be at +62, since the penalty is just -1 with the bracers?

Each additional arrow is a -2, so no. The bracers reduce the cumulative penalty to -1 per arrow. Note how the bracers also note it's -1 per arrow.

QuoteAlso, Lumenvolo is showing its age, but it's also an artifact so I can't just throw money at it. Not sure what do to about it, but I'll keep an eye out for armors.

That'll probably improve some with adventures and node goals for her.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 15, 2020, 10:07:05 PM
If you're wondering where the gold for Alyssa's last adventure went, that and more went into it as they helped pay for this. For those of you scoring at home, this is a mildly altered version of the crown that I priced at 1 million gold.

Crown of the Ten Stars

This crown was used to crown a demigoddess as the master of her realm. It is fitted with ten beautiful gemstones that each provide a unique benefit to the wearer.

1st (Orange Diamond): +1 bonus to caster level, as an orange ioun stone.
2nd (Ruby): +6 insight bonus to armor class.
3rd (Moonstone): Can be activated 3/day as a standard action to grant the wearer 75 temporary hit points.
4th (Amethyst): +30 competence bonus to Spellcraft checks.
5th (Sapphire): As a greater metamagic rod of sculpt spell.
6th (Black Diamond): As a rod of enemy detection.
7th (Emerald): As a ring of greater spellbattle.
8th (Clear Crystal): As greater spell immunity, except the wearer must set the spells chosen at the beginning of the day.
9th (Sunstone): +2 bonus to inspiration per encounter.
10th (Purple Diamond): As a rod of absorption, except that a day long ritual can be performed to recharge its storage potential.

When worn by royalty, the Crown of the Ten Stars also grants the abilities of a rod of rulership, except it has no limit to the amount of time it can be used and that the save DC is 40.

Crown of the Ten Stars is a minor artifact.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 19, 2020, 10:33:35 PM
Byloths loot.

Shortsword+3, unholy.
Full Plate Armor+5.
Ring of Protection+4.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on May 27, 2020, 03:04:44 AM
Quote from: Anastasia on May 15, 2020, 12:28:57 PM
Quote from: Corwin on May 15, 2020, 09:05:43 AM
I figured I'd use this arc to do an audit of our gear. I'm going to roll up several basic items together for me once some questions are resolved, probably, but for now let's focus on the others!

Amaryl

I want her to take Qualles. We've talked about this before, but I see she still isn't using it and it's gathering dust in our treasury.

Qualles: This cloak of elvenkind grants a +15 competence bonus to Stealth checks and a +6 enhancement bonus to Dexterity. When worn by an elf, they gain a +2 bonus to Dexterity (stacks with the enhancement bonus), a +2 to attack rolls with long swords or longbows and a +5 bonus to saves against enchantment spells and effects.

Sure. Bear in mind she already has a better stealth check bonus (+20) from her existing cloak and the other bonuses aren't huge for her, so it's more of a lateral trade up.

QuoteI do want to buff the stealth bonus to +30 competence. How much would it cost?

90k is the baseline, minus whatever a +15 booster cost.

Okay. So 90,000gp for the +30 variant, minus 22,500gp for the +15 variant. That comes down to 33,750gp/67,500gp.

Amaryl gets Qualles++
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on May 27, 2020, 03:11:35 AM
Quote from: Corwin on May 15, 2020, 05:12:09 AM
Right, so let's cover some gear stuff.

Quote from: Corwin on April 24, 2020, 09:03:36 AM
Paying 20,000gp for them for now.
Remaining funds are at 41,558.7gp.

Old funds (http://www.soulriders.net/forum/index.php/topic,104121.msg1174847.html#msg1174847)

Right, so purchases for divinely-created items (mostly a bunch of scrolls for posterity) were at 185,900gp. They're rolled back, and instead I'll just have Elle make Pearls of Power VIII and IX (72,500gp/145,000gp).

Other stuff I'm interested in are:

Boosting the Gauntlets of Heartfelt Blows with Ki Straps to add +2 to stunning fist DC so maybe it'll actually work! 5,000gp x1.5 increase for multiple different abilities (3,750gp/7,500gp). You approved the item before, but I didn't go into whether you wanted a price increase, so asking properly here.

Getting the Ring of Arcane Might (10,000gp/20,000gp) and merging it with with the Firebond Ring (Grants a +1 bonus to the caster level of spells with the fire descriptor). Would you allow it? If so, would it be multiple similar abilities (https://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#multipleSimilarAbilities) or multiple different abilities (https://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#multipleDifferentAbilities)?

Gauntlets of Heartfelt Blows++ get (7,500gp/15,500gp upgrade price).
Firebond Ring of Arcane Might get (40,000 x0.75 multiple similar abilities, 15,000gp/30,000gp upgrade price).

Cauldron funds: 41,558.7gp + 20,000gp (refunds) + 185,900gp (refunds) - 33,750gp (Qualles upgrade for Amaryl) - 72,500gp (Pearls of Power VIII and IX) - 7,500gp (Gauntlets of Heartfelt Blows upgrade) - 15,000gp (Rings ugprade) = 118,708.7gp
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on May 27, 2020, 03:46:12 AM
Quote from: Anastasia on May 15, 2020, 12:18:02 PM
QuoteAre the following items possible?

Pearl of Power X
Pearl of Power XI
Pearl of Power XII
Pearl of Power XIII
Pearl of Power XIV

They may be, let me think about it and do the math over the weekend. Ask me in a post for a result on Monday.

QuoteMetamagic Rod (Fiery) lvl1-3
Metamagic Rod (Fiery) lvl7-9

Yes. I'd have to look up how I priced the normal one, but it's probably (not 100%, check) the same price as other +1 metamagic rods. Assuming I'm right off hand and fiery's +1.

QuoteMetamagic Rod (Fiery) lvl10-12
Metamagic Rod (Fiery) lvl13-15

Metamagic rods generally cap at epic, so those are out.

Reminder, I guess?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 27, 2020, 12:32:18 PM
Quote from: Corwin on May 27, 2020, 03:04:44 AM
Quote from: Anastasia on May 15, 2020, 12:28:57 PM
Quote from: Corwin on May 15, 2020, 09:05:43 AM
I figured I'd use this arc to do an audit of our gear. I'm going to roll up several basic items together for me once some questions are resolved, probably, but for now let's focus on the others!

Amaryl

I want her to take Qualles. We've talked about this before, but I see she still isn't using it and it's gathering dust in our treasury.

Qualles: This cloak of elvenkind grants a +15 competence bonus to Stealth checks and a +6 enhancement bonus to Dexterity. When worn by an elf, they gain a +2 bonus to Dexterity (stacks with the enhancement bonus), a +2 to attack rolls with long swords or longbows and a +5 bonus to saves against enchantment spells and effects.

Sure. Bear in mind she already has a better stealth check bonus (+20) from her existing cloak and the other bonuses aren't huge for her, so it's more of a lateral trade up.

QuoteI do want to buff the stealth bonus to +30 competence. How much would it cost?

90k is the baseline, minus whatever a +15 booster cost.

Okay. So 90,000gp for the +30 variant, minus 22,500gp for the +15 variant. That comes down to 33,750gp/67,500gp.

Amaryl gets Qualles++

Done.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 27, 2020, 12:40:37 PM
Quote from: Corwin on May 27, 2020, 03:11:35 AM
Quote from: Corwin on May 15, 2020, 05:12:09 AM
Right, so let's cover some gear stuff.

Quote from: Corwin on April 24, 2020, 09:03:36 AM
Paying 20,000gp for them for now.
Remaining funds are at 41,558.7gp.

Old funds (http://www.soulriders.net/forum/index.php/topic,104121.msg1174847.html#msg1174847)

Right, so purchases for divinely-created items (mostly a bunch of scrolls for posterity) were at 185,900gp. They're rolled back, and instead I'll just have Elle make Pearls of Power VIII and IX (72,500gp/145,000gp).

Other stuff I'm interested in are:

Boosting the Gauntlets of Heartfelt Blows with Ki Straps to add +2 to stunning fist DC so maybe it'll actually work! 5,000gp x1.5 increase for multiple different abilities (3,750gp/7,500gp). You approved the item before, but I didn't go into whether you wanted a price increase, so asking properly here.

Getting the Ring of Arcane Might (10,000gp/20,000gp) and merging it with with the Firebond Ring (Grants a +1 bonus to the caster level of spells with the fire descriptor). Would you allow it? If so, would it be multiple similar abilities (https://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#multipleSimilarAbilities) or multiple different abilities (https://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#multipleDifferentAbilities)?

Gauntlets of Heartfelt Blows++ get (7,500gp/15,500gp upgrade price).
Firebond Ring of Arcane Might get (40,000 x0.75 multiple similar abilities, 15,000gp/30,000gp upgrade price).

Cauldron funds: 41,558.7gp + 20,000gp (refunds) + 185,900gp (refunds) - 33,750gp (Qualles upgrade for Amaryl) - 72,500gp (Pearls of Power VIII and IX) - 7,500gp (Gauntlets of Heartfelt Blows upgrade) - 15,000gp (Rings ugprade) = 118,708.7gp

Goes without incident.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 27, 2020, 12:45:55 PM
Quote from: Corwin on May 27, 2020, 03:46:12 AM
Quote from: Anastasia on May 15, 2020, 12:18:02 PM
QuoteAre the following items possible?

Pearl of Power X
Pearl of Power XI
Pearl of Power XII
Pearl of Power XIII
Pearl of Power XIV

They may be, let me think about it and do the math over the weekend. Ask me in a post for a result on Monday.

QuoteMetamagic Rod (Fiery) lvl1-3
Metamagic Rod (Fiery) lvl7-9

Yes. I'd have to look up how I priced the normal one, but it's probably (not 100%, check) the same price as other +1 metamagic rods. Assuming I'm right off hand and fiery's +1.

QuoteMetamagic Rod (Fiery) lvl10-12
Metamagic Rod (Fiery) lvl13-15

Metamagic rods generally cap at epic, so those are out.

Reminder, I guess?

We'll try the pearls, the formula is level of spell recovered squared * 1000. For example a level 10 pearl runs 100k, which would look like 10*10*1000. A level 11 spell would look like 11*11*1000 and cost 121000 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on May 27, 2020, 02:51:05 PM
Going to use my Unlimited Wealth to have Latha whip up some stuff.

Marie requests the following:

Fantasia

This gossamer gown cloaks the body with sheer unreality. As a standard action it can be made to appear in any style or colour that the wearer desires, although under the effect of true seeing it appears like a figure-hugging gown made of stained glass presenting limitless possibilities within its facets - anyone who perceives it in this manner must make a DC TBA will save or be dazed for as long as they can see the dress. The wearer also gains several potent benefits from its cloak.

+35 competence bonus to bluff, disguise, escape artist, sleight of hand, and stealth checks.
Concealment granting 20% miss chance, which can be activated or disabled as a free action (true seeing or similar effects defeat this).
+4 caster level to Illusion spells.
+20% bonus to the 'reality' of Illusion spells with the Shadow subschool such as Shadow Conjuration.

Fantasia is a major artifact.

As far as pricing goes, 183,750 x 5 for the skill bonuses, 24k for displacement, not sure on pricing for the CL boost or shadow spell boost. Minimum of a million gp easy. But it's an artifact so it's priceless!

Not sure on how to calculate the DC for the true seeing daze effect, obviously I don't want it to be an anemic 'magic item minimum CL' DC because this is an artifact. Could have it peg off the wearer's abilities, can you do that for artifacts? Either that or work out some kind of respectable number.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 27, 2020, 06:05:36 PM
Before anything else, are you sure about the price of those skill boosts? I did the math and a +35 competence bonus is 122,500 gold by my reckoning.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on May 27, 2020, 06:13:47 PM
I used the same price scheme as armour uses for skill boosting enhancements which is a +1.5x multiplier. Same as the multiple different abilities surcharge.

Though the item would go in the robe slot rather than be armour.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 27, 2020, 10:52:18 PM
Right.

- Daze on sight.
- Bunch of skill boosters.
- Miss chance as a particular non epic item.
- +4 CL illusions.
- +20% bonus to the reality of shadow spells (Jessica sneezes).

Skill boosters are fine, as is the miss chance since I'm pretty sure that's a non epic item that you could trivially do with an SLA and/or alter reality. There's a few things that boost CLs of a particular school or subschool, but most aren't common, and at worst there are plain CL boosters to model it off of. Daze on sight, DC aside, isn't really moving the needle either. The only difficult one is the shadow spell booster. It's not really important here how much it costs, but my gutshot would be 'a lot'.

I confess, I didn't imagine 1m+ artifacts being the first request from this. I was thinking about skill boosters or a backup weapon or some item that fulfills a random hole in someone's setup. But that's okay - moreso because you've also passed up a lot of chances and treasure the way you've played this as well, so that counts for a lot of credit. You stuck to the premise of not needing money and you've cashed in on that, so fair enough. So possible balance issues aside, I don't really have any problem with this.

Just don't start popping out major, 1m+ artifacts all the time, all y'all.

Aaaanyway, with that boost, how crazy do Marie's shadows get? Walk me through where you're going with that mechanically.

Designwise for divine artifacts that have a DC, I usually assign a thematic and fitting DC without regard for the normal processes. For example, the alignment changing feature of Beezlebub's Impeccable has a DC of 70. There's no math involved, it's just the right number both for the numerology and the level of the deity. Likewise, the save DC of Bel's (possibly former) belt is 54, which is a little low for him but it was intentionally the result of 9*6.

Basically stick a reasonable number on there and call it good.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on May 28, 2020, 07:49:50 AM
Honestly the skill boosters are all I really wanted, I just thought it'd be interesting to combine it all together in a cool artifact rather than having a bunch of slotless items.

Anyway I figure the shadow boost would be expensive since it's the sort of thing you only really get from focused prestige classes.

But you know what's really funny? Marie doesn't actually have any shadow spells. Not even one, not even in her SLAs from the Illusion domain. I just thought it needed one more ability to round it out as a meaningful artifact so went with that as being in keeping with its theme.

So lets drop it for a deflection bonus to AC equal to the wearer's charisma? Utterly meaningless to a deity but it's a nice prize if anyone ever loots her (or her avatar ever loans a copy out).

As for the DC on that daze, how about... 53? It's in the right ball-park power wise and it's a prime number, done.

Also should it be a major or minor artifact? I mean compared to artifacts we got back in B1 obviously it's way stronger, like seriously check out Nichtrusten.

Quote
Nichtrusten: This gray armor counts as a breastplate+2. In addition, the wearer gains their charisma modifier as a deflection bonus to armor class. This counts as an artifact.

But is it really major? Can something that was just made be major or does it have to accumulate meaning over time?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 28, 2020, 12:12:05 PM
Quote from: Ebiris on May 28, 2020, 07:49:50 AM
Honestly the skill boosters are all I really wanted, I just thought it'd be interesting to combine it all together in a cool artifact rather than having a bunch of slotless items.

Anyway I figure the shadow boost would be expensive since it's the sort of thing you only really get from focused prestige classes.

But you know what's really funny? Marie doesn't actually have any shadow spells. Not even one, not even in her SLAs from the Illusion domain. I just thought it needed one more ability to round it out as a meaningful artifact so went with that as being in keeping with its theme.

So lets drop it for a deflection bonus to AC equal to the wearer's charisma? Utterly meaningless to a deity but it's a nice prize if anyone ever loots her (or her avatar ever loans a copy out).

Sure, that's fine.

QuoteAs for the DC on that daze, how about... 53? It's in the right ball-park power wise and it's a prime number, done.

Also should it be a major or minor artifact? I mean compared to artifacts we got back in B1 obviously it's way stronger, like seriously check out Nichtrusten.

http://www.soulriders.net/forum/index.php/topic,103088.msg1134909.html#msg1134909

QuoteAn artifact is a divine or quasi divine magic item beyond the means of mortals to create in normal circumstances. It is not a matter of lost lore as a matter of purpose. In Creation, every artifact has some purpose, some meaning towards the greater search for the Answer. Minor artifacts are relatively trivial things, minor points of minimal importance. Many do not have any obvious connection to such matters, as they may address small questions or points rather than great matters of good and evil. Major artifacts always have a history and a clear purpose, something that works towards the Answer in some way - perhaps obliquely or perhaps obviously, but always towards that. Many artifacts, especially major artifacts, are aligned towards law, chaos, good or evil due to this.

I'd look at it and decide which of those fits better. It doesn't matter terribly much at the end of the day for Marie's purposes.

Quote
Nichtrusten: This gray armor counts as a breastplate+2. In addition, the wearer gains their charisma modifier as a deflection bonus to armor class. This counts as an artifact.

But is it really major? Can something that was just made be major or does it have to accumulate meaning over time?

It depends, but I'd call that a minor artifact.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on May 28, 2020, 12:23:14 PM
Final version.

Fantasia

This gossamer gown cloaks the body with sheer unreality. As a standard action it can be made to appear in any style or colour that the wearer desires, although under the effect of true seeing it appears like a figure-hugging gown made of stained glass presenting limitless possibilities within its facets - anyone who perceives it in this manner must make a DC 53 will save or be dazed for as long as they can see the dress. The wearer also gains several potent benefits from its cloak.

+35 competence bonus to bluff, disguise, escape artist, sleight of hand, and stealth checks.
Concealment granting 20% miss chance, which can be activated or disabled as a free action (true seeing or similar effects defeat this).
+4 caster level to Illusion spells.
Add the wearer's charisma modifier as a deflection bonus to armour class.

Fantasia is a minor artifact.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 28, 2020, 04:49:02 PM
Looks good all around.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 28, 2020, 07:44:37 PM
Benyen has a 77,777 gold writ of credit to Brightwater. He spends 50k of that on a necklace of natural armor+5. 27, 777 credit left. He spends 18k more to upgrade his ring of protection+4 to +5, 9,777 gold left. Done.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 01, 2020, 04:21:37 PM
Alicia Misc Loot

Box of the Soul

This box can contain a soul as if a proper gemstone for a Trap the Soul or Soul Bind spell, or similar magic. It can equal a gemstone of up to 30,000 gold value. The soul within is protected by divinations as if by a sequester spell (caster level 28th). On a touch, the box can tell the holder the name, race, gender and eternal disposition of the soul held within.

The box can be reused as many times as desired. It does not break, even if a spell would cause it to break or be consumed. It can still be destroyed with normal force, as it is not an artifact.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 01, 2020, 11:01:50 PM
Loan from Emily: 49k

2x Greater Rod of Purify Spell (Dolmaya, Alyssa)
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on June 03, 2020, 03:47:25 PM
Traveling funds: -7,500gp to Gaggar, -5,200gp to Valjan-Red, -2,000gp to the inn at Ferrum's Crown, -50,000gp to an erinyes in Ferrum's Crown for all of his store's nonEvil souls, +10,000gp via devil payment, +15,000gp via devil payment.

-39,700gp spent overall.

Previous funds: 118,708.7gp (http://www.soulriders.net/forum/index.php/topic,104121.msg1177716.html#msg1177716)

Cauldron funds: 79,008gp
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 10, 2020, 10:04:00 PM
Benyen and Dana blow almost all their gold to add electricity immunity to Benyen's ring of heroic acrobatics.  This leaves Dana 525 gold.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 10, 2020, 11:21:19 PM
Alyssa treasure from Hellhole

1 giant yellow gemstone
Marilith gear
Lots of platinum and adamantine coins

The kukri has been drenched in the blood of the divine for eons and drank in that power. It is a kukri+6, keen. It is also a bloodfeeding weapon, but with sextupled benefits. It can store up to 60 blood points and can store these points for up to 6 hours. When you activate this weapon to spend blood points, you can spend up to 30 and each point does an extra 12 points of damage.

This unnamed kukri is a minor artifact.

The second bottle is some kind of poison - the bile of a demon lord, you suspect.

The third is full of the blood of a demon lord. What's more, you can sense a presence lingers within it, watching and waiting.

The fourth is the eye of a demon lord. Should this eye be consumed, it will replace both eyes of the creature and grant them a +30 profane bonus to Perception checks, darkvision 600ft and low-light vision. This nameless eye is a minor artifact.

The greave is stained by the blood of a god and left to marinate in that power for ages. Despite being a mere greave, it grants a +10 armor bonus to armor class when worn with no maximum dexterity bonus, armor check penalty or arcane spell failure. Instead, the wearer's blood comes forth to form liquid armor around them to provide this protection. This does not harm the creature at all. The creature gains immunity to all effects that make them bleed, as well as anything that would drain their blood, such as a vampire's bite.

This lost greave is a minor artifact.

This heard is the cursed heart of a demon lord. Great and dark power rests within it.

Finally, the book is merely enchanted to resist the passage of time.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 22, 2020, 11:56:23 PM
Moore Loot

There's a great deal of marid wealth here - marid coins, artwork, precious stones, fine clothing and other things of value. It's all old and well preserved. Sylvie notes a lot of the porcelain, silverware and other such things are of stunning quality, and frankly suggests you keep some for personal use when you have to impress someone.

Mystery's Reward

This silver sword is not one of the famous silver swords of the githyanki, and is instead featureless, like a slab of perfectly polished and reflective silver. This functions as a greatsword+5. Any reflection in the sword is the truth of things, as if by a true seeing spell. For example, a creature under an alter self spell would be seen in their true form in their reflection in the sword.

Ring of Voices

This ring grants a +15 competence bonus to Diplomacy and Intimidate checks, but this is a mere side effect of its powers. When worn by a bard, they may use their bardic music an additional 3 times per day and the DC of the suggestion and mass suggestion bardic musics increases by 3.

Zamza

This riverine scimitar is lined with an adamantine edge to slice through even the hardiest opponent. It is a riverine scimitar+6, undead bane that grands the holder a +8 enhancement bonus to Constitution. Three times per day as a swift action, the wielder may hurl Zamza into the ground. Doing so provokes a great wave equivalent to a tsunami spell (CL21st, DC 35) in a direction of the wielder's choosing. Undead damaged by the tsunami take an extra 50% damage, as if the spell was energized.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on July 23, 2020, 12:02:05 AM
Does Sanzha want any part of it for her own, including the notable stuff?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 23, 2020, 12:04:10 AM
Sanzha is going to claim some choice pieces as a price for her own labors. She might grab the ring as well, maybe.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on July 23, 2020, 12:16:41 AM
She can have the ring if she'd like, Moore would just try and combine it with his Ring of Energetic Voices anyway, and he probably ought to work on that as a project to make it something for his personal use anyway.

Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on July 23, 2020, 11:15:52 AM
I assume that Kaja would want Zamza, even if he'll never use the tsunami portion, but he might!

I think Mystery's Reward is cool, but the effect of it isn't too useful for us. If anyone doesn't want it for any reason, we can donate it to the Authority of Generosity since I'm sure he'd find someone who could make full and complete use of it.

We'll definitely use the high-quality things for decorative purposes and maybe pass some into the trader's hands to help energize that a bit.


If we believe any of it would belong to any particular marid household let's find a way to get it returned to them. We may as well use it as an opportunity to bolster relations with them a little.

Anything else left over we will handwave as turning into some sort of wealth as it's probably time to spend a bit on updating our own equipment.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 23, 2020, 12:28:25 PM
Okay then.

Sanzha: Ring of Voices + some of the fine art and treasure.
Sylvie: Some of the fine art and treasure.
Jetina: Pass.
Cresiel: A marid flute as a souvenir.

Kaja: Zamza.

I'll do sheet adjustments after session.
Title: Re: Loot and Artifacts: Gimme!
Post by: Yuthirin on July 23, 2020, 10:56:12 PM
-5000g to pay off the weird old man
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on July 26, 2020, 01:51:41 PM
Moore would like to request a Dusty Rose Prism Ioun Stone of +10 insight to AC from Jovar. The math used doesn't seem to line up with the SRD, but using the previous math provided for a +8 one it would appear a +10 one is 400,000?

I mean, for all that the money is meaningless to Jovar, obviously.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 29, 2020, 10:15:01 PM
Alyssa treasure from Hellhole

Sickly Yellow Quartz Gemstone: 65,000 gold.
Longsword+5, keen and flaming.
Longsword+6, celestial bane and unholy.
Adamantine Longsword+5, keen and with an x3 critical hit multiplier.
Cold Iron Longsword+8, deals all vile damage.
Longsword+6, keen and frost.
Longsword+5. Creatures slain by this sword are absorbed into it body and soul (DC 42 Fort negates).
Breastplate+10, grants a +5 insight bonus to all saves.
Dromen's Bucklers: These floating bucklers function as an animated heavy steel shield+5.
18490 platinum coins
4920 adamantine coins, each worth 25 gold.

The kukri has been drenched in the blood of the divine for eons and drank in that power. It is a kukri+6, keen. It is also a bloodfeeding weapon, but with sextupled benefits. It can store up to 60 blood points and can store these points for up to 6 hours. When you activate this weapon to spend blood points, you can spend up to 30 and each point does an extra 12 points of damage.

This unnamed kukri is a minor artifact.

The second bottle is some kind of poison - the bile of a demon lord, you suspect.

The third is full of the blood of a demon lord. What's more, you can sense a presence lingers within it, watching and waiting.

The fourth is the eye of a demon lord. Should this eye be consumed, it will replace both eyes of the creature and grant them a +30 profane bonus to Perception checks, darkvision 600ft and low-light vision. This nameless eye is a minor artifact.

The greave is stained by the blood of a god and left to marinate in that power for ages. Despite being a mere greave, it grants a +10 armor bonus to armor class when worn with no maximum dexterity bonus, armor check penalty or arcane spell failure. Instead, the wearer's blood comes forth to form liquid armor around them to provide this protection. This does not harm the creature at all. The creature gains immunity to all effects that make them bleed, as well as anything that would drain their blood, such as a vampire's bite.

This lost greave is a minor artifact.

This heard is the cursed heart of a demon lord. Great and dark power rests within it.

Finally, the book is merely enchanted to resist the passage of time.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on July 29, 2020, 10:39:50 PM
Quote from: Anastasia on July 29, 2020, 10:15:01 PM
Alyssa treasure from Hellhole

Sickly Yellow Quartz Gemstone: 65,000 gold.
Anything special about this? Sickly implies cursed or something to me.

Quote
Longsword+5, keen and flaming.
Longsword+6, celestial bane and unholy.
Adamantine Longsword+5, keen and with an x3 critical hit multiplier.
Cold Iron Longsword+8, deals all vile damage.
Longsword+6, keen and frost.
Longsword+5. Creatures slain by this sword are absorbed into it body and soul (DC 42 Fort negates).

Anyone interested in any of these? If not, can I get values on them (hard for me to figure on a phone). Alyssa suggests considering some of us gifting o e to a great servant we may have.

Quote
Breastplate+10, grants a +5 insight bonus to all saves.
Dromen's Bucklers: These floating bucklers function as an animated heavy steel shield+5.
Alyssa doesn't have a shield bonus yet, so she's interested in the shield. Breastplate is up for grabs/sale. Possible gift.

Quote
18490 platinum coins
4920 adamantine coins
Will be figured up after selling unclaimed stuff.

Quote
The kukri has been drenched in the blood of the divine for eons and drank in that power. It is a kukri+6, keen. It is also a bloodfeeding weapon, but with sextupled benefits. It can store up to 60 blood points and can store these points for up to 6 hours. When you activate this weapon to spend blood points, you can spend up to 30 and each point does an extra 12 points of damage.

This unnamed kukri is a minor artifact.
Interested in this as a backup weapon or as a gift to another deity if no one else wants it. The Red Knight would probably be interested. Or that one who's follower I had to argue with.

Quote
The second bottle is some kind of poison - the bile of a demon lord, you suspect.
Always useful. We need someone who can poison so either save or sell.


Quote
The third is full of the blood of a demon lord. What's more, you can sense a presence lingers within it, watching and waiting.

Investigate the power. Need to know what we're dealing with to know if it's usable.

Quote
The fourth is the eye of a demon lord. Should this eye be consumed, it will replace both eyes of the creature and grant them a +30 profane bonus to Perception checks, darkvision 600ft and low-light vision. This nameless eye is a minor artifact.

Any way to purify this?

Quote
The greave is stained by the blood of a god and left to marinate in that power for ages. Despite being a mere greave, it grants a +10 armor bonus to armor class when worn with no maximum dexterity bonus, armor check penalty or arcane spell failure. Instead, the wearer's blood comes forth to form liquid armor around them to provide this protection. This does not harm the creature at all. The creature gains immunity to all effects that make them bleed, as well as anything that would drain their blood, such as a vampire's bite.

This lost greave is a minor artifact.

Ew-y but useful. Anyone interested?

Quote
This heard is the cursed heart of a demon lord. Great and dark power rests within it.

Same as before. What exactly is the power? Can it be purified?

Quote
Finally, the book is merely enchanted to resist the passage of time.

Personal library fodder.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 29, 2020, 10:52:19 PM
Sickly is just the shade of yellow it is. It's not cursed or anything.

Emily will point out longsword 2 and 4 are evil and should not be sold, but dealt with in some way or another. Six isn't - it's unsavory, but it's not intrinsically evil. Barely.

Jarem's interested in the longswords since they're around the level of his.

Shields go to Alyssa then.

Emily would like the breastplate as she wants to get it modified.

Alyssa's welcome to the kukri.

At this point Emily will point out that selling demon lord anything is a categorically bad idea. It's either going to be used for terrible ends or...used for terrible ends, knowing the sorts who would use the blood of a demon lord.

Investigate the blood IC if you're going to. Feel free to do so IC in thread after these posts here. Same with the eye. Heart too.

Dolmaya suggests that you keep the greave for study, simply due to how unique it is.

Enjoy the book in your library.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on July 29, 2020, 10:55:41 PM
Alright. I'll add the swords to the purify investigation list.

Dolmaya and Alyssa will work on the greaves.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on July 30, 2020, 11:20:30 PM
Yuth abomination trip

1 beaten up and defeated statue, formerly animated, claimed by Jayne
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on August 03, 2020, 09:48:58 PM
Gold from the Hellpit:
372,900 gp total. Split between Alyssa, Jarem, Emily, Bastian, and Dolmaya, that's... 74,580 gp each.

Alyssa owes Emily 49k, so it shakes out to: Jarem, Bastian, Dolmaya: 74,580 gp each. Alyssa: 25,580 gp. Emily: 123,580 gp.

Also, as Alyssa is getting more properly outfitted now, she will return this to Dolmaya:
Son's Lament: Cold iron rapier+6, keen, fey bane and anarchic. Deals a base of 1d10 damage.

She also has these up for grabs:
Circlet of Bone and Scale: This circlet forged by Alyssa grants a +2 enhancement bonus to Constitution and Intelligence.
Dusty Rose Ioun Stone +6: +6 Insight Bonus to AC.

I imagine the circlet will be display fodder, but the Ioun Stone will be good for anyone who doesn't have an Insight bonus to AC yet.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 04, 2020, 09:59:10 PM
Quote from: Nephrite on July 26, 2020, 01:51:41 PM
Moore would like to request a Dusty Rose Prism Ioun Stone of +10 insight to AC from Jovar. The math used doesn't seem to line up with the SRD, but using the previous math provided for a +8 one it would appear a +10 one is 400,000?

I mean, for all that the money is meaningless to Jovar, obviously.


http://www.soulriders.net/forum/index.php/topic,103074.msg1093881.html#msg1093881

500k. This booster talks about them and the math involved.

That aside, who's it for?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 04, 2020, 10:04:06 PM
Okay Iddy.

Longsword+6, keen and frost. - Jarem will take this as he mentioned interest and it's a good backup weapon.

Breastplate+10, grants a +5 insight bonus to all saves. - Emily grabs this.

Does that impact the money y'all divvy up?
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on August 04, 2020, 10:21:31 PM
Quote from: Anastasia on August 04, 2020, 09:59:10 PM
Quote from: Nephrite on July 26, 2020, 01:51:41 PM
Moore would like to request a Dusty Rose Prism Ioun Stone of +10 insight to AC from Jovar. The math used doesn't seem to line up with the SRD, but using the previous math provided for a +8 one it would appear a +10 one is 400,000?

I mean, for all that the money is meaningless to Jovar, obviously.


http://www.soulriders.net/forum/index.php/topic,103074.msg1093881.html#msg1093881

500k. This booster talks about them and the math involved.

That aside, who's it for?

Derp, I didn't even see it was just flat on the page. I even checked there for formulas.

It's for Moore.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 04, 2020, 10:24:07 PM
What's your current AC?
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on August 04, 2020, 10:25:36 PM
92.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on August 12, 2020, 10:25:56 PM
Alyssa recieved: +1 DC Amulet.

Selling:  Amulet of Natural Armor +7

Using gold from the sale to enchant the +1 DC amulet with +7 natural armor.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 12, 2020, 10:28:50 PM
Okay, so noted. Go post so back in your thread, Iddy.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on August 13, 2020, 01:37:06 PM
Seira loot from the CUBE OF DOOM:

Ring of great swordsmanship, that grants a +2 insight bonus to attack and weapon damage rolls when worn.
Misc non epic treasures
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on September 01, 2020, 12:06:09 PM
Quote from: Anastasia on August 04, 2020, 10:24:07 PM
What's your current AC?

Just poking on this one.
Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on September 11, 2020, 10:20:03 PM
-200000 gold for a super old dragon scale.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on September 17, 2020, 04:17:25 PM
(Fake) Syllen's Rapier

This rapier is a rapier+5. When used with Syllen's Bracers, Shield and Ring, each piece becomes stronger.

Syllen's Bracers becomes bracers of armor+10 and grants damage reduction 20/cold iron and slashing.

Syllen's Shield becomes a heavy steel shield+10 and grants resistance 50 to all five elements.

Syllen's Ring becomes a ring of protection+10 and grants Syllen's Switch as an at will spell-like ability.

(Fake) Syllen's Rapier becomes a rapier+10. No other powers, it's the keystone for your entire fake so it's consumed with activating the others to the utmost you can.

Finally, you can tell now. There's a spell hidden within every piece, part of a greater spell. While the last part is not there, three parts are now available for you to study.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on September 30, 2020, 04:47:34 PM
Alicia no longer has this:

Root Wood Avenger: This sword is a root wood two bladed sword+8 shattermantle/+8 shattermantle. Each blade deals a base of 1d12 damage. The wielder gains a +4 morale bonus to attack rolls, weapon damage rolls, armor class, saving throws and ability checks when in combat.

This material is wood taken from the deepest roots of the Queendom. This wood is a deep, dark brown that takes well to being polished. This material naturally cuts through dimensions and can protect when other materials cannot. Armor and shields made of root wood apply their armor or shield bonus to armor class to touch attacks of all kinds, including against ethereal creatures. Against spells that teleport a creature or send them to another plane, the wearer may add the armor or shield bonus to any saving throw against them. Weapons made of root wood are treated as ghost touch weapons and ignore any miss chance from concealment. Extraplanar creatures take an extra 5d6 points of damage from a root wood weapon.

Weapons, armors and shields made of root wood have triple the normal hit points than normal and hardness 30.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 01, 2020, 12:52:18 PM
Scissors of Unbinding

These scissors seem capable undoing unnatural bonds, all it takes it to cut something (or a creature/object if it's something that isn't visible or present to cut). Treat these scissors as an exotic weapon that deals 1d6 points of damage, has a +8 enhancement bonus and a dread weapon against Sharrans.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 12, 2020, 10:21:49 PM
Seira and Moore Loot

Wildaros, the Lifestone

Once an artifact to the destruction of magic, this has become something different due to its time within the greatest of all tarrasques. When carried on person, this grants a +2 bonus to the caster level of antimagic field, dispel magic and similar spells, as well as a +2 bonus to dispel checks as well as counterspelling.

For each spell that you dispel or counter, you gain 5 temporary hit points, to a maximum of 100. When 100 hits points is reached, there is a 5% chance that the bearer of Wildaros converts those hit points to a permanent +1 bonus to maximum hit points. A creature can gain as many bonus maximum hit points as their Constitution score.

Finally, the bearer of Wildaros gains immunity to negative energy and negative levels.


Green Crystal: This crystal is identical to steel in most ways. A weapon made of this crystal deals double damage to undead creatures, while armor made from it grants fast healing 20 to the wearer and a +2 bonus to Constitution. You have two large crystals of this, which is enough for 9 weapons or 2 suits of armor each.

Orange-Green Crystal: This crystal is identical to adamantine in most ways. A weapon made of this crystal grants a +8 bonus to attack rolls against non living creatures, while armor made from it grants a +5 bonus to the caster level of conjuration (healing) spells. You have two large crystals of this, which is enough for 8 weapons or 2 suits of armor each.

Red-Green Crystal: This crystal is not suitable to be used in weapons or armor. If a large chunk is as an optional material component with a spell, the spell heals 10 hit points per caster level to any living creature affected by the spell. This stacks with any other healing the spell provides. You have two large crystals of this, which is enough for 50 optional material components.

Title: Re: Loot and Artifacts: Gimme!
Post by: Nephrite on October 14, 2020, 02:03:04 PM
RE: Crystals

Moore would be curious what they might be able to do with a green crystal as a shield and the mock up Set Piece Syllen stuff. Other than that and Jetina wanting the Orange Green for something (probably doesn't have to be armor in her case) Seira can keep everything else. :)
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 14, 2020, 02:10:45 PM
Jetina will insist on some of the red green crystals as well. They're just too valuable should she not be there or be incapacitated, and she wants a few to experiment with. They can turn virtually any innocent spell into a powerful healing spell.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on October 14, 2020, 04:51:27 PM
So basically we each take half the crystals like I suggested? Sounds like a brilliant plan!
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 14, 2020, 07:19:58 PM
Okay, wish lists from both sides.

Seira

Ranbar would like an orange-green crystal weapon if possible. Her base weapon isn't all that great so starting anew is no great burden to her. The huge bonus to attack rolls is quite nice.

Elle wants a few of the optional material components. To be able to turn one of her spells into a powerful healing spell is way too good to pass up. They're emergency options for her but a worthwhile one. She'd also point out Waukeen gave them the hint that lead them to this, so if they can spare something from this it may be a nice gesture. She'll leave that political decision to Seira.

Moore

Jetina wants a set of orange-green crystal as a backup set of armor. IT doesn't need to be special, just something she can call on if she needs a massive boost to her CL for healing spells. This has happened a few times, but so far the rolls have gone in her favor.

Kaja would like a scimitar made out of either material, but he's not married to the idea since it's a luxury good for him.

Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 16, 2020, 02:43:16 PM
Alicia Loot

Gemstone of Truth

Anyone who holds this gem can discern truth from lies, as if by a discern lies spell (CL 50th, save DC 50). It grants a +50 competence bonus to Sense Motive, and has deeper powers if properly cut, polished and refined into a true gemstone.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on October 21, 2020, 02:12:21 PM
Greater Gemstone of Truth

Anyone who wears this pendant can discern truth from lies, as if by a discern lies spell (CL60th, save DC 60). It grants a +60 competence bonus to Sense Motive. The wearer sees through all illusions short of deific illusions, and gains a +10 competence bonus to any saving throw against them, and is entitled to one whenever he first sees such an illusion, as if he actively disbelieved the illusion.

The wearer can see the truth behind lies and twisted truths from the 666th layer of the Abyss, and with this, can find the power to undo such lies, though it is exceedingly difficult and requires extraordinarily powerful magic or divine will. Any dispel checks to do so (but not rank checks should alter reality or divine measures be used) gain a +10 competence bonus.

Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on November 26, 2020, 10:53:12 AM
Quote from: Anastasia on October 12, 2020, 10:21:49 PM
Green Crystal: This crystal is identical to steel in most ways. A weapon made of this crystal deals double damage to undead creatures, while armor made from it grants fast healing 20 to the wearer and a +2 bonus to Constitution. You have two large crystals of this, which is enough for 9 weapons or 2 suits of armor each.

Orange-Green Crystal: This crystal is identical to adamantine in most ways. A weapon made of this crystal grants a +8 bonus to attack rolls against non living creatures, while armor made from it grants a +5 bonus to the caster level of conjuration (healing) spells. You have two large crystals of this, which is enough for 8 weapons or 2 suits of armor each.

Red-Green Crystal: This crystal is not suitable to be used in weapons or armor. If a large chunk is as an optional material component with a spell, the spell heals 10 hit points per caster level to any living creature affected by the spell. This stacks with any other healing the spell provides. You have two large crystals of this, which is enough for 50 optional material components.

A cheerful reminder! (http://www.soulriders.net/forum/index.php/topic,104425.msg1184805/topicseen.html#msg1184805)

Quote"How about layering the Aegis with the green crystal?" Seira's avatar asks, popping in. "And, in fact, would it be possible to make shields rather than armors for the same effect? Does that alter the amount of available material any?"

Elle considers this, "Shields should work and use slightly less than a full set of armor. I'll have to do some measuring, but you could squeeze a bit more out of them that way. As to augmenting existing equipment, possibly. At least the Aegises should be uniquely suited for it."
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 01, 2020, 12:28:11 PM
Cool. To refresh myself, use enough of it to upgrade the shield further, yes? Paste it's baseline stats for you for me?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on December 01, 2020, 04:06:57 PM
Ethereal Aegis of the Tarrasque (Animated):

These artifact shields are made from hundreds of flattened layers of the Tarrasque's shell woven together with the strongest smith-work and searing fire. They are then polished with powdered diamond and the blood of a demigod. Once completed each shield is perfectly reflective, never needing to be polished or buffed.

The Aegis of the Tarrasque counts as an animated heavy steel shield +6. When carried the user gains some of the impossible endurance of the Tarrasque. They gain a +4 bonus to constitution and are treated as having the Endurance and Diehard feats. If the user already possesses Endurance, the benefits are tripled. If the user already possesses Diehard, they do not die until -30 hit points.

The most powerful aspect of the shield is its ability to reflect lines, cones and rays. Any such attack targeted at the user has a 50% chance of being harmlessly deflected away. As this is not an illusion or displacement effect, True Seeing has no effect on this miss chance. Normal ranged attacks like arrows are not affected.

I used Node points to boost the Con bonus from +2 to +4 here (http://www.soulriders.net/forum/index.php/topic,104121.msg1156652.html#msg1156652).
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 02, 2020, 11:57:55 AM
Thank you.

Grants both green crystal power boosts, Elle's skilled enough to do it and as noted, it's tarrasque shell which is uniquely receptive to it.

From her research on this Elle thinks she can now use to upgrade non tarrasque equipment, but only if she does it personally (though in her professional opinion another divine crafter such as Latha could figure it out too, or do it if taught it). Having a deity level crafter available to your node is handy, who knew?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 02, 2020, 12:00:48 PM
Iddy manor loot

Most of the loot is mundane wealth that isn't worth going into here. A great deal of coinage was taken along with some art and treasures, though some remains. Besides some recovered intelligence information and lorebooks, there's not a lot powerful enough to be on a divine level of interest. However, the manor itself is fully intact. Besides the information, the lorebooks could be added to your library.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on December 02, 2020, 12:30:15 PM
I suppose make copies of the lore books for Sulia and Queen.

If they don't have any interest in the manor, if possible, can I move it to my realm?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 02, 2020, 12:45:37 PM
If you want to, sure. It'll take a smidge of doing but that's all offscreen stuff.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on December 02, 2020, 12:49:52 PM
Let's do that. I can make it into a personal mansion for now and work on turning it into a movable combat fortress.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 03, 2020, 11:03:51 AM
Sure. Make a note of it in your realm for later reference.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 15, 2020, 10:56:45 PM
Iddy Ethereal Loot

3 broken swords
3 broken armors
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on December 31, 2020, 01:01:31 PM
Razalim

This blade, in Seira's hands, is of remarkable power. It is a scimitar+12. Any creature of 20 or less hit dice that views Razalim must make a DC 48 Will save or be hypnotized by the blade. Such creatures take no actions save to watch Razalim. This effect lasts as long as the creature can see Razalim or until the wielder of Razalim attacks them. During this time, anything the bearer of Razalim says is treated as a suggestion, as the spell with a save DC of 48. Creatures that succeed on the initial saving throw are immune to Razalim's hypnotic powers for 24 hours. There is no limit to the number of creatures that can be hypnotized by Razalim at any one time, so long as they can all see the scimitar. Creatures with 21 or more hit dice are not at risk of hypnosis, but must make the same Will save or be distracted by scimitar. This inflicts a -4 penalty on attack rolls against the wielder, as well as a -4 penalty to armor class against attacks with Razalim. Both types of hypnosis are mind-affecting effects.

In addition to the above powers, Razalim grants a +30 competence bonus to Charisma based skill checks. Razalim counts as silver for the sake of bypassing damage reduction, but does not inflict the -1 penalty to damage that alchemical silver does.

Against natives of Fire or creatures with the fire subtype, Razalim acts as a dread weapon with a critical hit range of 18-20 and with a x4 critical hit multiplier. Such creatures are subject to critical hits from Razalim even if they are otherwise immune to them.

Razalim's magic is far more active in Seira's hands. However, it seems to hypnotize and allure her when held, even in spite of her divine nature. Elle notes she isn't sure how far this runs, but it may be possible that it could completely compromise Seira.
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on January 12, 2021, 12:10:24 PM
Quote from: Anastasia on December 02, 2020, 11:57:55 AM
Thank you.

Grants both green crystal power boosts, Elle's skilled enough to do it and as noted, it's tarrasque shell which is uniquely receptive to it.

From her research on this Elle thinks she can now use to upgrade non tarrasque equipment, but only if she does it personally (though in her professional opinion another divine crafter such as Latha could figure it out too, or do it if taught it). Having a deity level crafter available to your node is handy, who knew?

Nice! Upgraded to +6, then~
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on February 02, 2021, 03:43:17 PM
-1 greater gemstone of truth.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 12, 2021, 02:40:59 PM
Seira's Imix adventure

- Millions of copper, brass and other small value coins.
- A sheathed short sword.
- A large jewelry box.
- A set of 24 crystal vials, likely meant for potions.
- A box of bright red powder, about 50 pounds of it.
- An old, rusty ring of keys.
- Dragon eggs, alive.
- Many gargoyle statues.
- Scrap metal.
- Soul gems.
- Time gem.
- Potions.
- Golden goblets.

The vials are enchanted. If properly filled with water and a tiny bit of diamond dust, they'll produce a special potion that  heals 4d8+25 hit points. This takes 20 gold worth of diamond dust and 5 gold of specially purified water to produce. Each vial produces 1 dose and all 24 vials have to be filled at once for any to be properly enchanted.

Once enchanted these potions last indefinitely, but more cannot be made until all the doses are used and the vials reunited.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on February 17, 2021, 02:53:59 PM
Can I get a loot post for Urvala by the way, in case it has any useful functions beyond enabling skill copying?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on February 17, 2021, 03:57:36 PM
Oh, certainly. I'll do so after session.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on April 01, 2021, 03:26:59 PM
Is there a cost modifier for a rarer bonus type for an ability + item? Like sacred or untyped? Or is it still the standard Bonus squared × 1,000 gp?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 01, 2021, 09:33:48 PM
Generally, I prefer not to offer them for sale. They exist occasionally, but the real reason is that I don't want them to become de rigueur.  It just leads to stat bloat.

No untyped bonuses to ability scores can be purchased as items regardless, just to stop the same problem only worse.

Look, I'm aware at this level it's within y'all's power to make. I merely don't want these to become spammed and meaningless except to drive everyone's numbers higher.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 30, 2021, 12:19:45 PM
Quick check before I start Seira loot today: Anything in particular you want to focus on?
Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on April 30, 2021, 12:26:29 PM
Two aspects. One is trapped souls or any other sealed prisoners that Imix had and we ended up leaving with. If there's someone who is recruitable or a Daoin, it'd be interesting!

The second is sacred/holy artifacts that Imix had, and anything boosting dispel/counterspell/metamagic/fire DC, stuff in that lane.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on April 30, 2021, 01:18:45 PM
Zyvlyn loot.

Shadow's Cloak

This cloak functions as a cloak of resistance+6 that also grants a +20 competence bonus to Stealth checks. It grants darkvision 200ft when worn, as well as low-light vision. Spells from the shadow subschool gain a +2 bonus to caster level, as well as an extra point of damage per damage die if the spell deals damage.

Shadow's Blade

This shortsword+8, celestial dread and human dread adds the wielder's Dexterity modifier to damage in addition to their Strength modifier. When used with two weapon fighting, it also deals 1 points of Strength, Dexterity and Constitution damage a hit.

Nightfall

This weapon is currently in the shape of a shortsword but can take any weapon's shape as a swift action. Regardless of shape is a +6 weapon that deals double damage against paladins.

Black Star

A heavy mace+7, this mace is stronger when used with power attack and two hands. When used so, you triple the number you subtract from your attack roll as a bonus to damage. For example, if you use this mace two handed and take a -5 penalty to attack rolls with power attack, you deal 15 extra points of damage. Additionally, 3/day as an immediate action when you make a successful strike with Black Star, this mace may cast utterdark (CL34th).

Syvengal

This whip+9 functions as a bane weapon against any target. The wielder's Charisma gains a +10 enhancement bonus. Additionally, any Intimidate checks against creatures who have taken damage from this whip gain a +30 bonus.

Castle

These bracers are bracers of armor+12 that also grant resistance to acid, cold, electricity, fire and sonic 50.

Spellbreak Bead

There are three of these beads left. When broken, a 30ft area is subjected to a superb dispelling with a +30 dispel check. It breaks where you want it do, and requires no contact or ranged attack roll to do so. You can use more than one sphere at a time, each sphere past the first grants an additional +3 bonus to the dispel check (maximum +42).
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on May 04, 2021, 09:59:12 AM
No real use for any of that and there's always a concern about using stuff closely tied to Shar, so into the vault it all goes.

Except the beads. Jessica can have them since they're disposable and she lacks a high tier dispel option.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 04, 2021, 08:53:50 PM
Quote from: Ebiris on May 04, 2021, 09:59:12 AM
No real use for any of that and there's always a concern about using stuff closely tied to Shar, so into the vault it all goes.

Except the beads. Jessica can have them since they're disposable and she lacks a high tier dispel option.

Jessica will pass them to Latha to see if she can make more of them. She can, they're just very powerful expendable items.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 05, 2021, 10:10:50 AM
Seira Loot For Imix Part 1

First of all what you got personally:

Millions of copper, brass and other small value coins. - This is still worth a decent chunk of gold, though unless you need exacts I won't bother going into exact numbers.

A sheathed short sword.

A non magical short sword. I presume this goes into the Cauldron's general use for something or another or is a trophy. Let me know.

A large jewelry box.

A well enough made jewelry box worth 120 gold. It's not exceptional but it's hardly poor quality.

A set of 24 crystal vials, likely meant for potions.

The vials are enchanted. If properly filled with water and a tiny bit of diamond dust, they'll produce a special potion that  heals 4d8+25 hit points. This takes 20 gold worth of diamond dust and 5 gold of specially purified water to produce. Each vial produces 1 dose and all 24 vials have to be filled at once for any to be properly enchanted.

Once enchanted these potions last indefinitely, but more cannot be made until all the doses are used and the vials reunited.

An old, rusty ring of keys.

An old ring of keys. Any use for them or desire to hold onto them, Seira?

Dragon eggs, alive.

Dragon eggs. I presume you have a plan for them?

Many gargoyle statues.

They're decent art if you want them for something in particular. Otherwise they're simply gargoyle statues.

Scrap metal.

It's scrap metal. Useful as supplies for pure gold piece value but not much else.

Soul gems.

Ah yes, this heap of gems. Plans?

Time gem.

Going to do anything with this?

Potions.

Heaps and heaps of low level potions. Considering you can create your own potions on demand or mimic them with alter reality, this is mostly supplies for the Cauldron, unless you have other plans.

Golden goblets.

Some nice golden goblets, each one worth a decent amount of gold.

Imix's drops will be part 2 and all the other stuff after will be part 3.

Title: Re: Loot and Artifacts: Gimme!
Post by: Corwin on May 06, 2021, 08:08:25 AM
Quote from: Anastasia on May 05, 2021, 10:10:50 AM
Seira Loot For Imix Part 1

First of all what you got personally:

Millions of copper, brass and other small value coins. - This is still worth a decent chunk of gold, though unless you need exacts I won't bother going into exact numbers.

A sheathed short sword.

A non magical short sword. I presume this goes into the Cauldron's general use for something or another or is a trophy. Let me know.

A large jewelry box.

A well enough made jewelry box worth 120 gold. It's not exceptional but it's hardly poor quality.

A set of 24 crystal vials, likely meant for potions.

The vials are enchanted. If properly filled with water and a tiny bit of diamond dust, they'll produce a special potion that  heals 4d8+25 hit points. This takes 20 gold worth of diamond dust and 5 gold of specially purified water to produce. Each vial produces 1 dose and all 24 vials have to be filled at once for any to be properly enchanted.

Once enchanted these potions last indefinitely, but more cannot be made until all the doses are used and the vials reunited.

An old, rusty ring of keys.

An old ring of keys. Any use for them or desire to hold onto them, Seira?

Scrap metal.

It's scrap metal. Useful as supplies for pure gold piece value but not much else.

Potions.

Heaps and heaps of low level potions. Considering you can create your own potions on demand or mimic them with alter reality, this is mostly supplies for the Cauldron, unless you have other plans.

Golden goblets.

Some nice golden goblets, each one worth a decent amount of gold.

Imix's drops will be part 2 and all the other stuff after will be part 3.

All this will go into our vaults, after getting expertly vetted. It wouldn't do to leave some unnoticed trap, and it's good practice for our rogues and appraises as training.

Quote
Dragon eggs, alive.

Dragon eggs. I presume you have a plan for them?

Many gargoyle statues.

They're decent art if you want them for something in particular. Otherwise they're simply gargoyle statues.

Soul gems.

Ah yes, this heap of gems. Plans?

Time gem.

Going to do anything with this?

We'll handle this stuff semi-IC, I'll bring it up once the current business is done. Incidentally, we'll place the gargoyles at the Cauldron's (volcano) promenade, Minas Estel.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 06, 2021, 12:25:05 PM
Cool, cool. Part 2 of loot will be tonight or tomorrow, this morning had some DM work and some personal stuff interfere.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 07, 2021, 09:40:09 AM
Loot Part 2, Imix's drops.

All objects here are minor artifacts unless noted otherwise.

Ring of Fire Domination

This ring is a plain golden band set with hundreds of small ruby shards. When worn it functions as a ring of protection+8 and a ring of elemental command (fire) with all save DCs set to 50 and any spells that deal damage maximized. Any elemental with the fire subtype with less than 30 hit dice that sees this ring is cowed, this grants you a +40 bonus to any Charisma based checks against them and a -10 morale penalty to armor class and saving throws against your attacks.

Ioun Stone, Molten Steel Sphere

An ioun stone made of hundreds of melted ioun stones and other objects of power. It grants a +5 bonus to attack rolls. However, to use the stone and gain its benefits, a new user must sacrifice 500 hit dice of creatures with the water subtype to the stone. The souls of the creatures are absorbed by the stone and can only be freed by the destruction of it.

Necklace of the Mind Blaze

This curious necklace grants a +2 bonus to Intelligence as well as a +20 competence bonus to any skill checks related to the Elemental Plane of Fire, as well as creatures and objects native to it.

Part 3 will be things you looted directly from his palace afterwards.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on May 14, 2021, 11:13:38 AM
Loot Part 3, Looted Objects.

There's a heap of mundane treasure as well as non epic magic items. These are mostly handwaved, but if you need something in particular along these lines speak up. You also grabbed several interesting things which are detailed below.

Feel free to make Knowledge checks on any that interest you.

Flaming Spellbook Set

A collection of fire themed spellbooks, encoded and enchanted. You can handle this but it'll take some time to unweave Imix's protections and harvest any spells from it. From what you can tell, there's several unknown spells within those pages.

Great Firestone Bomb

There are 28 of these little spheres of volcanic glass. They can be thrown up to 100ft and explode into a fireball that deals 25d6+25 points of fire damage. This fire damage is treated as searing, which ignores resistance to fire and deals half damage to creatures immune to fire. In all other aspects this is treated as the fireball spell.

Watersoul Harp

A lost harp said to once be owned by one of the Padishas of the Marid. This harp grants a +20 competence bonus to Perform (String Instruments) checks, and this bonus doubles to +40 in the hands of a marid. When used to perform bardic music, any marid or creature with the water subtype affected by that bardic music gains a +4 bonus to attack rolls, weapon damage rolls and skill checks.

Menchos

Adamantine greataxe+11, chaos dread and keen. Deals a base damage of 3d12 and deals x4 damage on a critical hit. Grants the benefits of a shield of law spell (CL48) when held. Can be invoked three times per day to cast order's wrath that deals 200 damage to chaotic creatures before the saving throw and has doubled area (60ft cube) (CL48).

Menchos is a minor artifact.

Staff of True Fire

This unique staff regenerates one charge per day and repairs any damage to itself over one minute's time. It is capable of repairing itself even if disintegrated. It has a maximum of 50 charges and is fully charged.

Meteor Swarm (Maximized and Empowered) (1 charge)
Imix's Burning Scream (1 charge)
Summon Primal Elemental (Fire or Magma only) (1 charge)

Ring of Ultimate Protection

This ring functions as a ring of protection+10 and a cloak of resistance+10. It grants fast healing 5 when worn as well as immunity to poison. The wearer gains the benefits of a nondetection spell (CL40). Finally, the wearer gains resistance 100 to all five types of energy damage.

Hunter's Sigil

This emblem of a fist takes the place of a cloak or cape as a magical item. When worn by a ranger, they gain a +2 bonus all of their favored enemies. Should they manage to defeat a favored enemy with more hit dice with them in single combat, this bonus becomes permanent and they no longer need the sigil to gain this bonus.

Hunter's Sigil is a minor artifact.

Water's Embrace

This breastplate is made of a mix of blue ice and riverine. It functions as a breastplate+10 that grants a +6 bonus to saving throws against fire. At will as a swift action, the wearer can gain the benefits of an elemental body spell (water only). This lasts until the wearer dismisses it or no longer wears Water's Embrace.

If the wearer wishes, as a full round action Water's Embrace can bestow on them the half water elemental template. There is also a 1% chance per use of elemental body that this happens regardless. Once it does, Water's Embrace vanishes and that wearer will never find it again.

Water's Embrace is a minor artifact.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 03, 2021, 10:16:10 PM
Moore Loot

A cut diamond bigger than Moore is.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 09, 2021, 09:32:47 PM
Alyssa Pandemonium Loot

A bunch of possibly damaged materials and items.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 22, 2021, 11:13:20 AM
Abyss Pandemonium Loot

58,490 gold in various damaged or salvageable goods, coin and miscellaneous treasure. This is a damaged mess but there's value here from what you sucked in.
113,400 gold in minor magical items of no note. Useful things but largely beneath your interest level.

Graven Blade: Longsword+6, keen. Grants a +20 competence bonus to Survival checks when carried or wielded. It can track creatures it has wounded and tasted the blood within the past day, as if by a find the path spell.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 22, 2021, 12:38:41 PM
Quote from: Anastasia on June 22, 2021, 11:13:20 AM
Abyss Pandemonium Loot

58,490 gold in various damaged or salvageable goods, coin and miscellaneous treasure. This is a damaged mess but there's value here from what you sucked in.
113,400 gold in minor magical items of no note. Useful things but largely beneath your interest level.

Graven Blade: Longsword+6, keen. Grants a +20 competence bonus to Survival checks when carried or wielded. It can track creatures it has wounded and tasted the blood within the past day, as if by a find the path spell.


Nice. Is anyone interested in the sword?
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 22, 2021, 12:41:35 PM
Not really, it doesn't hit anyone in the group. Dolmaya will claim it if no one else does, or perhaps Jarem to have a reserve weapon.
Title: Re: Loot and Artifacts: Gimme!
Post by: Iron Dragoon on June 22, 2021, 12:44:07 PM
That's fine then, they can decide between themselves. Alyssa might suggest it would do well as a reward for one of their minions.

That means, splitting the gold between Bastian, Emily, Honeydip, and Alyssa comes out to... 42,972.5 gp each.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 22, 2021, 12:46:25 PM
Okay, I'll sort that out shortly. In the meantime, go reply in your thread and I'll get you moving.
Title: Re: Loot and Artifacts: Gimme!
Post by: Anastasia on June 25, 2021, 12:52:22 PM
Yarus Loot

Tartarian Embrace

This cloak grants a +2 profane bonus to all ability scores when in the Lower Planes. If you have done the following three acts, this bonus increases to +4: Overcome a celestial with 21 or more hit dice in single combat, committed an act of vast evil of your own free will and finally sacrificed 300 hit dice worth of good aligned creatures.

Anklet of the Nine Rivers

This anklet allows a creature to walk over water at their land movement speed. Any squares of water the creature walks over may be transmuted to any other non magical liquid the creature knows of. It is a free action to transmute the water and any transmuted water may be walked over as if it were still water.

Boots of the Timewalker

These boots function as boots of swiftness and 1/day can use time stop (caster level 40th).

Vaumbrale

Full plate+12. This armor has no maximum dexterity cap, no armor check penalty and no arcane spell failure. This armor adds +1 spell per day to every level of the wearer's non epic spells as well as the highest level of epic spells the wearer can cast. 

Onyxar

This black ring grants a permanent unholy aura spell (CL 40th) and the wearer's melee and ranged attacks deal an extra 2d6 points of vile damage. If the wearer has sneak attack or skirmish, that extra damage becomes vile damage.
Title: Re: Loot and Artifacts: Gimme!
Post by: Ebiris on June 29, 2021, 10:09:15 AM
Tartarian Embrace and Onyxar go into secure storage.

Jessica gets Anklet of the Nine Rivers.

Alicia takes Boots of the Timewalker.

Vaumbrale gets held onto for now.