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Started by VySaika, September 05, 2010, 10:02:50 PM

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VySaika

A place to post Vic's sheet, as well as for me to post any allied NPCs that start tagging along.
All About Monks
<Marisa> They're OP as fuck
<Marisa> They definitely don't blow in 3.5
<Marisa> after a certain level they basically just attack repeatedly until it dies
<Marisa> they're immune to a bunch of high level effects
<Marisa> just by being monks

Taishyr

#1
Victory "Victor" Paran
Age: 24
Gender: M
Race: Venturan Human
Height: 5'9"
Weight: 160 lb
Skin: Tan-brown
Hair: Black, shortcropped. Victor has a set of hair dyes that he uses on occasion: right now the right side and the back of his head is dyed a crimson red.
Eyes: Blue.

Brawler 2//Wanderer 2

HP: 18/18 (L1/2 Automax, +1 Con * 2 Levels)
BAB: +2
Full Attack: +4 (+2 BAB, +2 Dex); 1d6 damage.
Init: +2
AC: 15 (10 + 3 Wis + 2 Dex)
Fort: +4, Ref: +5, Will: +6
+4 Fort (racial) against poison/disease

STR: 11 (+0)
DEX: 15 (+2)
CON: 12 (+1)
INT: 15 (+2)
WIS: 16 (+3)
CHA: 10 (+0)

Skills:
Balance, Climb, Concentration, Craft, Diplomacy, Escape Artist, Gather Information, Handle Animal, Heal, Hide, Intimidate, Jump, Knowledge(Local, Nature, Geography), Listen, Move Silently, Perform, Profession, Ride, Speak Language, Spellcraft, Spot, Survival, Swim, Tumble, Use Rope

Balance: 3             (1 Ranks + 2 Dex)
Climb: 1               (1 Ranks + 0 Str)
Concentration: 2       (1 Ranks + 1 Con)
Craft (Trapmaking): 6  (2 Ranks + 2 Int + 2 Racial - FL)
Diplomacy: 1           (1 Ranks + 0 Cha)
Escape Artist: 3       (1 Ranks + 2 Dex)
Gather Info: 3         (3 Ranks + 0 Cha)
Handle Animal: 2       (2 Ranks + 0 Cha)
Heal: 4                (1 Ranks + 3 Wis)
Intimidate: 1          (1 Ranks + 0 Cha)
Jump: 1                (1 Ranks + 0 Str)
Know: Arcane: 3        (1 Ranks + 2 Int)
Know: Lorant: 4        (2 Ranks + 2 Int)
Know: Nature: 5        (3 Ranks + 2 Int)
Know: Religion: 3      (1 Ranks + 2 Int)
Know: Tech: 4          (2 Ranks + 2 Int)
Know: Venture: 4       (2 Ranks + 2 Int)
Notice: 8              (5 Ranks + 3 Wis)
Perform (Singing): 1   (1 Ranks + 0 Cha)
Profession (Cook): 5   (2 Ranks + 3 Wis)
Profession (Dyes): 4   (1 Ranks + 3 Wis)
Ride: 3                (1 Ranks + 2 Dex)
Speak Language: -      (none taken yet)
Spellcraft: 3          (1 Ranks + 2 Int)
Stealth: 5             (3 Ranks + 2 Dex)
Survival: 7            (4 Ranks + 3 Wis)
Swim: 1                (1 Ranks + 0 Str)
Tumble: 6              (4 Ranks + 2 Dex)
Use Rope: 3            (1 Ranks + 2 Dex)

Weapon/Armor Proficiencies:
Basic, Druid Weapons, Personal Firearms
(club, dagger, dart, quarterstaff, hand axe, sickle, shortspear, sling, and spear, guns)
Light Armor

Feats:
1st: Weapon Finesse
Bonus: Improved Unarmed Strike
Bonus: Improved Grapple
Bonus: Combat Reflexes

Languages: Aldan, Lorish, Rashali

Equipment:
AGUNI-SSP: 1d10 (18-20 x2) piercing, range increment 40 ft. Light. Jams on a natural 1, requires a 15 DC(Craft of type not possessed) to repair, 20 to unjam as a full-round action.
Ironshod quarterstaff: 1d6 (x2) bludgeoning, two-handed.
Sling: 1d4 (x2) bludgeoning, range increment 50 ft. Light.

Bedroll, backpack, flint and steel, spyglass, torches (3), cook's tools, camping gear, small clay pot (carries dyes), ink, artisan's tools (trapmaking),

Moneys:
3 steel, 7 silver


Spells:
L0: 3 (Light, Purify Food & Drink, Resistance)
L1: 1 (Produce Flame)

Traits:
Powerful Immune System: Thanks to medical advances and aggressive vaccinations, Venturans have a +4 racial bonus on fortitude saves against poison and disease.
Easy Task: Venturans may Take 5 on any skill check they possess five or more ranks in even during stressful situations that would prevent them from Taking 10.
Flurry of Blows: Take two attacks, each with -2 to hit. This improves by one whenever a new iteration would be gained normally.
Evasion: If Victor makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor and is not helpless.

Pathfinder Animal Companion: As yet unchosen.
Wild Empathy: A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.



VySaika

#2
Name: Shelly Veres
Class: Ranger 2//Adept 2
Alignment: CN
Race: Venturan
Gender: Female
Age: 23
Height: 5'7"
Weight: 142lbs

COMBAT STATS

HP: 20
AC: 15 (10 +2 Dex +3 Armor) Touch 12/FF 13

Melee Attack: Shortsword +4 (1d6+2, 19-20/x2)
Ranged Attack: Shortbow +4 (1d6+2, 20/x3) or AGUNI-SSP +4 (1d10, 18-20/x2)
Ranged Full Attack: Shortbow +2/+2 or AGUNI-SSP +2/+2
Grapple: +4
Initiative: +2
Speed: 30ft

Fort: +5 (+9 vs Poison/Disease)
Ref: +5
Will: +2

GENERAL STATS

STR: 14/+2
DEX: 15/+2
CON: 14/+2
INT: 15/+2
WIS: 9/-1
CHA: 11/+0

Languages: Alden, Lorish

Skills: Concentration+2, Climb+7*, Craft(Bowyer)+4, Heal+4, Jump+7*, Know(Lorant)+5, Know(Nature)+4, Know(Acrana)+4, Notice+4, Prof(Herbalist)+2, Search+5, Spellcraft+5, Stealth+7*, Survival+6, Swim+4*
*-Armor Check Penalty of -1 applies. Not counted in total.

Feats: Point Blank Shot(1st), Track(Rgr1), Rapid Shot(Rgr2)

Proficiencies: Basic Weapons, Bows, Personal Firearms, Light Blades

Special Abilities: Favored Enemy(Animals)+2, Wild Empathy+2, Focused Learning(Survival), Easy Task(May take 5 on the skills in blue at any time)

MAGIC

Adept CL 2 (DC=12+Spell level)

Spells Known
0th-Light, Mending, Purify Food and Drink (3/day)
1st-Bless (2/day)

STUFF

Equipped Items
Weapon: AGUNI-SSP Handgun
Weapon: Shortbow(20 arrows)
Weapon: Shortsword
Armor: Studded Leather

Carried Items
Backpack
Bedroll
Camping Gear
First Aid Kit
Rope(Hemp, 50ft)

Wealth
8 steel coins
8 silver coins
All About Monks
<Marisa> They're OP as fuck
<Marisa> They definitely don't blow in 3.5
<Marisa> after a certain level they basically just attack repeatedly until it dies
<Marisa> they're immune to a bunch of high level effects
<Marisa> just by being monks

VySaika

#3
Name: Kennet Taver
Class: Warlock 2//Mystic 2
Alignment: CE
Race: Lorish
Gender: Female
Age: 19
Height: 5'4"
Weight: 113lbs

COMBAT STATS

HP: 14
AC: 15(10 +3 dex +2 armor) Touch 13/FF 12

Melee Attack: Dagger +0(1d4 19-20/x2)
Ranged Attack: Eldritch Blast +4 touch (1d6 magic 20/x2)
Grapple: +0
Initiative: +3
Speed: 30ft

Fort: +2
Ref: +3
Will: +5

GENERAL STATS

STR: 9/-1
DEX: 17/+3
CON: 15/+2
INT: 15/+2
WIS: 15/+2
CHA: 17/+3

Languages: Lorish

Skills: Concentration+7, Heal+4, Intimidate+8, Know(Arcana)+7, Know(Lorant)+7, Know(Religion)+5, Notice +7, Sense Motive+7, Spellcraft+7, Survival+5, Use Magic Device+5.

Feats: Toughness(b), Endurance(1st)

Proficiencies: Basic Weapons

Special Abilities: Magic Domain, Detect Magic at will, Eldritch Blast 1d6

MAGIC

Mystic CL 2 (DC=12+Spell level)

Spells Known
0th-Purify Food and Drink, Read Magic, Create Water, Detect Poison, Mending (6/day)
1st-Lesser Vigor, Doom (5/day)

Warlock Invocations
Devil's Sight(Darkvision 30ft + see in magical darkness. 24 hour duration)
Darkness(20ft radius magical darkness. Grants 20% miss chance concealment. 20min duration)

STUFF

Equipped Items
Armor: Leather armor
Weapon: Dagger

Carried Items
Backpack

Wealth
7 steel coins
All About Monks
<Marisa> They're OP as fuck
<Marisa> They definitely don't blow in 3.5
<Marisa> after a certain level they basically just attack repeatedly until it dies
<Marisa> they're immune to a bunch of high level effects
<Marisa> just by being monks