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Started by Anastasia, February 17, 2011, 12:53:25 AM

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Anastasia

Sern the Invincible.

Fighter 8//Barbarian(Trapkiller ACF) 8.

Size/Type: Medium Humanoid (Human)
Hit Dice: 8d12+64+8 (126 hp)
Initiative: +1
Speed: 40ft
Armor Class: 19 (+1 dex, +8 armor)
Base Attack/Grapple: +8/+11
Attack: Dragonbone+15 (2d8+8)
Full Attack: Dragonbone+15/+10 (2d8+8)
Space/Reach: 5ft/5ft
Special Attacks: Rage 5/day
Special Qualities: Trapfinding, fast movement, improved uncanny dodge, damage reduction 1/-
Saves: Fort +19, Ref +3, Will +10 (Does not fail fort saves automatically on a 1)
Abilities: Str 16, Dex 13, Con 26, Int 12, Wis 11, Cha 11   
Skills:  Climb+14, Handle Animal+11, Intimidate+11, Jump+14, Listen+11, Ride+12, Survival+11, Swim+14
Feats: Endurance(H), Steadfast Determination(1), Toughness(F1), Weapon Focus(Dragonbone)(F2), Diehard(3), Weapon Specialization(Dragonbone)(F4), Extra Rage(6) Power Attack(F6), Melee Weapon Mastery(F8)
Epic Feats: -
Alignment: Neutral

Gear:

Dragonbone: Said to be the leg bone of a mighty wyrm, this long, heavy bone is Sern's weapon. The truth of the matter is anyone's guess, but it can smack the everloving hell out of something! It functions as a large masterwork greatclub.
Masterwork Mithral Full Plate
Giant's Girdle: Sern's family has long held a girdle said to have been crafted by giants in the sky. Again, the truth of the matter is anyone's guess, but in this case the belt is magical. It grants a +6 enhancement bonus to constitution, grants a +5 resistance bonus to fortitude saves and allows the user to use weapons one size larger than themselves without penalty.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Serenity's story isn't here, though you can gleam a part or two of it from the stat block. More on that in another topic. I bent the rules a few times with her: K:N/R isn't on her class skills list, Moon Beam isn't a fourth level arcane spell and her stats are a bit high.

Duchess Serenity, Guardian of the Gate to the New World, Descended from the Sky, Order of the Blue Orchid, Protector of Templeton, OoW, HoL, ect al.

Healer 9//Sorcerer 9

Size/Type: Medium Humanoid(Human)
Hit Dice: 9d8+27+9 (78 hp)
Initiative: +7
Speed: 30ft
Armor Class: 13 (+3 dex)
Base Attack/Grapple: +4/+4
Attack: Staff of the Moon+7 ranged touch(10d6)
Full Attack: Staff of the Moon+7 ranged touch(10d6)
Space/Reach: 5ft/5ft
Special Attacks: Spells.
Special Qualities: Healing Hands, cleanse abilities, divine grace.
Saves: Fort +15 Ref +12, Will +21
Abilities: Str 10, Dex 17, Con 16, Int 20, Wis 22, Cha 22  
Skills:  Bluff+18, Concentration+15, Diplomacy+18, Handle Animal+18, Heal+21, Knowledge(Arcana)+17, Knowledge(Nature)+17, Knowledge(Nobility and Royalty)+17, Knowledge(Religion)+17, Sense Motive+18, Spellcraft+17(11)
Feats: Improved Initiative(H), Protection Devotion(1), Eschew Material Components(S1), Skill Focus(Heal)(HL2), Toughness(3), Reach Spell(S5), Augment Healing(6), Extend Spell(9)
Epic Feats: -
Alignment: Neutral Exalted.

Healer powers:
Spoiler: ShowHide


Spells

Serenity casts as a 9th level healer.

Spell Charges: 6/8/7/6/5/4

0: Create Waterx2, Cure Minor Woundsx2, Deathwatch, Purify Food and Drink.
1: Cure Light Woundsx3, Divine Inspirationx2, Sanctuaryx2, Twilight Luck.
2:  Ayaillia's Radiant Burst, Calm Emotions, Close Wounds, Cure Moderate Wounds, Reached Cure Light Wounds, Lesser Restorationx2.
3: Brilliant Enamination, Cure Serious Wounds, Reached Cure Moderate Wounds, Hammer of Righteousness, Path of the Exalted, Restoration,
4: Cure Critical Wounds, Death Ward, Freedom of Movement, Panacea, Greater Luminous Armor.
5: Mass Cure Moderate Wounds, Reached Cure Critical Wounds, Raise Dead, True Seeing.

Healing Hands (Ex)

Serenity adds her charisma modifier as hit point recovery to spells cast from the healing subschool. For example, cure light wounds heals 1d8+5+6 hit points when Serenity casts it.

Cleanse Paralysis (Su)

Once per day Serenity can remove paralysis, as if casting cure paralysis.

Cleanse Disease (Su)

Once per day Serenity can remove disease, as if casting cure disease.

Cleanse Fear (Su)

Once per day Serenity can remove fear, as if casting remove fear.

Cleanse Poison (Su)

Once pr day Serenity can remove poison, as if casting neutralize poison.

Cleanse Blindness (Su)

Once per day Serenity can remove blindness, as if casting cure blindness.

Effortless Healing (Ex)

Serenity may cast spells from the healing subschool without provoking attacks of opportunity.

Divine Grace (Su)

Serenity adds her charisma modifier as a bonus to her saving throws. (Replaces unicorn companion.)


Sorcerer powers
Spoiler: ShowHide


Serenity casts as a 9th level sorcerer with access to the Moon Domain.

Spell Charges

6/8/8/7/5

Spells Known

0: Detect Magic, Detect Poison,  Disrupt Undead, Flare, Light, Mending, Prestidigitation, Resistance.
1: (Faerie Fire), Color Spray, Mage Armor, Magic Missile, Shield, Ray of Enfeeblement.
2: (Moonbeam), Bear's Endurance, Glitterdust, Mirror Image, See Invisibility.
3: (Moon Blade), Dispel Magic, Fly, Magic Circle Against Evil.
4: (Fear), Moon Bolt, Resilient Sphere.


Gear:
Spoiler: ShowHide


Staff of the Moon: This artifact was in Serenity's grasp when she fell from the sky above. It has stayed in her possession ever since. As a standard action, the staff can fire forth a silvery bolt of light with a range of 30 feet. On a successful ranged touch attack it deals 10d6 points of damage.

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Adamarchus Goldamora, Soldier of Light.

Paladin 5(Holy Warrior variant)/Marshal 3//Rogue 8

Size/Type: Medium Humanoid(Human)
Hit Dice: 5d10+3d8+24+8 (71 hp)
Initiative: +4
Speed: 30ft
Armor Class: 16 (+5 armor, +1 dodge)
Base Attack/Grapple: +8/+11
Attack: Bastian's Crosser+13 (2d4+6 19-20 x4)
Full Attack: Bastian's Crosser+13/+8 (2d4+6 19-20 x4)
Space/Reach: 5ft/5ft
Special Attacks: Sneak attack+4d6, smite evil 4/day, auras.
Special Qualities: Evasion, trapfinding, penetrating strike, improved uncanny dodge, aura of good, detect evil, divine grace, lay on hands(20 hp), aura of courage, divine health, turn undead(2nd level, 7/day), special mount.
Saves: Fort +14, Ref +10, Will +9
Abilities: Str 17, Dex 11, Con 16, Int 10, Wis 12, Cha  18
Skills:  Bluff+15, Diplomacy+18, Disguise+15, Gather Information+15, Intimidate+15, Listen+12, Perform(Oratory)+15, Sense Motive+12, Spot+12, Tumble+11, Use Magic Device+15
Feats: Improved Initiative(H), Dodge(1), Toughness(3), Extra Smiting(P4), Law Devotion(6), Skill Focus(Diplomacy)(M1)
Epic Feats: -
Alignment: Lawful Good

Auras: 2 minor known, one major. Minor: Motivate Dexterity, Master of Tactics(Cha to damage on damage rolls when flanking.). Major: Motivate Attack(+1 to  attack rolls.)
Law Devotion: +2 sacred to AC or attack 1/day. Lasts one minute, can be changed with a swift action.

Gear:

Bastian's Crosser: A heavy scythe, known to be magical. Not a typical paladin's weapon, taken as a victory trophy from a cult. It's name comes from it's unique ability to rally enemies to it's holder's side. Functions as a scythe+2, keen. Once per day on a successful hit, the wielder may forsake dealing any damage. Instead the victim is targeted by a charm monster spell(DC 20 negates, the penalty for being hostile is not applied.)
Mithral Breastplate
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Rei, Justice of the Flames.

Size/Type: Medium Humanoid(Human)
Hit Dice: 9d8+18+9 (67 hp)
Initiative: +4
Speed: 30ft
Armor Class: 23 (+4 dex, +5 deflection, +4 dodge)
Base Attack/Grapple: +6/+7
Attack: Mars Fire Soul+11 ranged touch (10d6 fire damage) or Mars Fire Soul Bird+11 ranged touch (15d6 fire damage)
Full Attack: Mars Fire Soul+11 ranged touch (10d6 fire damage)  or Mars Fire Soul Bird+11 ranged touch (15d6 fire damage)
Space/Reach: 5ft/5ft
Special Attacks: Senshi attacks, ofuda.
Special Qualities: Senshi traits, resistance to fire 20.
Saves: Fort +10, Ref +15, Will +13
Abilities: Str 12, Dex 19, Con 15, Int 12, Wis 17, Cha 21 
Skills:  Concentration+15,  Handle Animal+17, Knowledge(Religion)+13, Perform(Singing)+17, Sense Motive+15, Tumble+16
Feats: Iron Will(H), Ability Focus(Ofuda)(1), Weapon Focus(Senshi Attacks)(3), Toughness(6), Dodge(9)
Epic Feats: -
Alignment: Neutral Good.

Mars Fire Soul (Sp)

As a standard action, Sailor Mars may bring her hands together and focus. From this focus a ball of pure flame jets out at it's target. This is treated as a ranged touch attack with a range of 40 feet.  A successful strike deals 10d6 points of fire damage. This is the equivalent of a 3rd level spell with a caster level of 9.

Mars Fire Soul Bird (Sp)

As a standard action, Sailors Mars can channel her Fire Soul through the spiritual power of an ofuda. This forges it into a phoenix deadset on burning it's target to ashes. This is treated as a ranged touch attack with a range of 60 feet. A successful strike deals 15d6 points of fire damage. In addition, the Fire Soul Bird can correct it's course in flight. This allows it to ignore the miss chance from cover and concealment. This is the equivalent of a 4th level spell with a caster level of 9..

Detect Evil (Su)

Due to a lifetime of strict spiritual training and her own innate psychic gifts, Rei has several powerful spiritual abilities.  She may detect evil as a paladin equal to her hit dice. Rei detects all evil within range of detect evil, she need not study a particular direction. She still must spend the normal time concentrating to detect the power of the evil.

Ofuda (Su)

As a standard action, Rei may infuse a paper ofuda with the power to paralyze evil. Once done she can throw them at her target. Treat this as a ranged touch attack with a range of 30 feet. Creatures so struck are treated as being afflicted by a hold monster spell. A DC 20 will save negates or allows the creature to break free as normal for hold monster.  The save DC is charisma based.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?