Figure out how it's going to be packaged. It's kind of silly having one executable run the whole game if we're releasing in episodes; it's probably possible to get a parameter passed to the EXE or something that will determine which 'episode' it shows, which at least satisfies the intuitive sense there.
This is more of a problem for when "Episode 2" rolls around, isn't it? Something we'll have to deal with eventually, but one we can ignore for now.
Possibly work out the thin build/autoupdater script in proper graphical form. The current version works, but dumps output to stdout, which is suboptimal on Windows because it just leaves the user hanging endlessly. This is a lower priority; it was originally conceived of to save us hosting space on Github, but there's really no reason to host the downloads there at all.
As awesome as this is, it's definitely unacceptable without a proper GUI, and not worth waiting for. Using our space on Github is possible for now since we have enough to spare, but even then, multi-part RARs hosted on Mediafire is almost considered a standard. Making a torrent is also a possibility. (I'm not sure on the specifics of that, but.) Can always offer more than one option as well.
Anyway, as far as everything else goes, I think we're pretty much good to go. Minor error combing of course, but pretty much everything is in place, the music is good, the whole story flows from beginning to end, etc.
Still could use a better logo. I suppose the credits sequence probably needs to be re-worked a bit as well.