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Started by Anastasia, April 28, 2014, 03:56:16 AM

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Anastasia

#210
For when being a charger needs more spice.

Alternate Class Feature: Line Breaker

The Red Knight's tactics have honed you into a line breaker, the cavalry that pierces enemy lines and leads to breakthroughs.

Class: Knight

Deity: The Red Knight

Level: 5th

Replaces: If you select this alternate class feature, you do not gain shield ally or improved shield ally.

Benefit: You add your knight level as a bonus to weapon damage rolls when you charge.

At 14th level, any weapon you wield is treated as a valorous weapon, dealing double damage on a charge. This doesn't stack with the valorous weapon special property.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

These are intended for Lixer's cornugon Necrolytes, one of two options to make the lich transformation not a dead capstone for the class. I rarely change out capstones, but this case requires it due to the quirks of dread necromancer.

Alternate Class Feature: Necrolyte

These fell fiends serve Lixer, the new Lord of the First and Archdevil of Undeath, and gain greater power over the dead.

Class: Dread Necromancer

Deity: Lixer

Level: 20th

Replaces: If you select this alternate class feature, you do not gain lich transformation.

Benefit: You double the number of hit dice of undead you can control by command undead. Undead you command gain a +4 morale bonus to attack and damage rolls.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

The second option for the Necrolytes. They can choose whichever they prefer if they  make it that far.

Alternate Class Feature: Lichfiend

Fiends who serve Lixer can become undead, but in a slightly different way than normal creatures do.

Class: Dread Necromancer

Deity: Lixer

Level: 20th

Special Requirement: You must be an outsider with the evil subtype to choose this alternate class feature.

Replaces: If you select this alternate class feature, you do not gain lich transformation.

Benefit: You gain the lichfiend template (LM pg 157). You do not need to meet the prerequisite of five spell like abilities for it. You add your Charisma modifier in place of your (now non existent) Constitution modifier to determine bonus hit points.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#213
A prestige class for the factotum who dabbles in the ways of good. It's slightly unfocused as is the nature of the factotum, but it provides a variety of holy themed abilities.

Also to say it flat out: What the text at the end of the capstone means is don't be abusive with the ability. Spamming factotum abilities is fine and expected with it, but not making infinite loops or infinitely large numbers with it. In other words, if it feels abusive, then don't do it. I don't think there's anything in factotum that can do that besides cunning surge, but it's possible something in one of the factotum PrCs I've made could be troublesome. Consider this a preemptive warning and clarification.


Perfectus

Hit Die

d8

Requirements

Alignment

Any exalted

Skills

Concentration 4 ranks, Knowledge (Religion) 8 ranks

Feats

Any two exalted feats

Special

Must have the Arcane Dilettante, Inspiration and Opportunistic Piety class features.

Class Skills

A perfectus treats all skills as class skills, just like a normal factotum.

Skill Points at Each Level

6 + Intelligence modifier

LevelBase Attack BonusFortitude SaveReflex SaveWill SaveSpecial
1+0+0+0+2Exalted dilettante, factotum abilities
2+1+0+0+3Channel energy
3+2+1+1+3Exalted inspiration+1
4+3+1+1+4Cunning energy
5+3+1+1+4Cunning save 1/day
6+4+2+2+5Cunning paragon
7+5+2+2+5Exalted inspiration+2
8+6+2+2+6Holy magic
9+6+3+3+6Quick energy
10+7+3+3+7Cunning save 2/day, perfect inspiration

Factotum Abilities (Ex)

A perfectus' class level stacks with his factotum level for the following abilities: arcane dilettante, inspiration and opportunistic piety.

Exalted Dilettante (Ex)

You are granted greater insight into sanctified magic, the blessings of the Heavens inspiring you. You may now select sanctified spells as well as sorcerer/wizard spells for arcane dilettante.

Channel Energy (Su)

At 2nd level, your knowledge of channeling energy becomes far deeper. You gain the channel energy ability of a good aligned cleric. Your factotum level stacks with your perfectus level for the sake of channel energy. Likewise, it stacks with any other classes that grant channel energy. You no longer need to spend inspiration points to channel energy. You lose your opportunistic piety ability, though this does not negatively affect your ability to qualify for this class.

Exalted Inspiration (Su)

You train your inspiration through heavenly revelation, granting you greater feats of inspiration against the wicked. Whenever you use your cunning insight, cunning knowledge or cunning defense ability against evil, the bonus granted rises by one. At 7th level the bonus granted increases to two.

Generally, you have to use your ability directly against an evil creature, evil spell or other evil thing to gain this bonus. Using cunning insight to boost an attack roll against a barbazu would grant this bonus, but it would not grant a bonus against a mindless, neutrally aligned golem he was fighting against. Cunning knowledge would grant its bonus if you used a skill against evil creatures, such as attempting a Hide check to hide from a succubus. Non evil creatures that fight with evil creatures are not subject to this.

Cunning Energy (Ex)

At 4th level, you can use your Intelligence modifier in place of your Charisma modifier to determine your daily uses of channel energy as well as the save DC for it.

Cunning Save (Su)

A perfectus values others as is the nature of good, and learns how to save them when the chips are down. This is identical to a factotum's cunning dodge ability, except it only costs 2 inspiration points to use and may not be used on yourself, but instead on any adjacent creature.

At 10th level, you may use cunning save two times per day.

Cunning Paragon (Su)

At 6th level, you know how to stand as a paragon to inspire others. As a standard action, you may spend 2 points of inspiration to grant all allies a +2 perfection bonus to attack rolls, skill checks and saving throws for one round.

Holy Magic (Ex)

With greater learning of the ways of holiness, formerly impossible magic becomes possible. You may select spells of the good domain for arcane dilettante, even if they are not normally on the sorcerer/wizard spell list. These spells are spells of the level they are in the good domain.

Quick Energy (Ex)

At 9th level, you can spend 1 point of inspiration when you channel energy. If you do, that use of channel energy is a swift action.

Perfect Inspiration (Su)

At 10th level, all the glory above resonates within you, and for a few brief moments you can capture some of the glory in yourself, a tidal wave of inspiration that drives you. Once per day as a free action, you can channel this inspiration. Until the beginning of your next turn, your have infinite inspiration points.

The infinite inspiration points from this ability do not apply to any ability that would grant extra actions in battle, or any ability that could create arbitrarily large numbers through applying inspiration points.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#214
Epic Perfectus

Hit Die

d8

Skill Points at Each Additional Level

6 + Intelligence modifier.

LevelBase Attack BonusSpecial
11+8Exalted inspiration+3
12+9-
13+9Bonus feat
14+10Cunning save 3/day
15+11Exalted inspiration+4
16+12Bonus feat
17+12-
18+13-
19+14Bonus feat, exalted inspiration+5
20+15Cunning save 4/day

Exalted Inspiration (Su)

At 11th level and every four levels thereafter, the perfectus's exalted inspiration bonus rises by 1.

Cunning Save (Su)

At 15th level and every five levels thereafter, the perfectus gains another daily use of cunning save.

Bonus Feats

An epic perfectus gains an epic bonus feat at level 13 and every 3 levels thereafter.

Epic Perfectus Bonus Feat List

Arcane Knowledge, Arcane Mastery, Armor Skin, Aura of Inspiration, Energy Resistance, Epic Font of Inspiration, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Trapfinding, Fast Healing, Improved Cunning Insight, Improved Cunning Knowledge, Source of Inspiration, Superior Initiative.

Arcane Knowledge [Epic]
Prerequisite: Arcane Dilettante (6 spells), int 23
Benefit: You gain an additional two spells per day with Arcane Dilettante.
Special: You may select this feat more than once. Its benefits stack.

Arcane Mastery [Epic]
Prerequisite: Arcane Dilettante (6 spells), int 25
Benefit: Select two spells from an arcane spell list that do not appear on the sorcerer/wizard spell list. You may now prepare these two spells with Arcane Dilettante. You may not select a spell of a higher level than you can cast with Arcane Dilettante.

Aura of Inspiration [Epic]
Prerequisite: Source of Inspiration, cha 25
Benefit: Your inspiration is like an aura, affecting all those close to you. This functions as Source of Inspiration, except as noted here. All allies within 30ft gain the benefit of your inspiration. Doing this is extraordinarily taxing and requires an additional 6 points of inspiration per use, on top of what the ability already costs.

Epic Font of Inspiration [Epic]
Prerequisite: Font of Inspiration, int 19
Benefit: Your maximum inspiration rises by four points.
Special: You may select this feat more than once. Its benefits stack.

Improved Cunning Insight [Epic]
Prerequisite: Cunning Insight, int 21
Benefit: The bonus you gain from using Cunning Insight now equals your Intelligence modifier + 2.
Special: You may select this feat more than once. Each time you choose this feat, the bonus to Cunning Insight rises by 2.

Improved Cunning Knowledge [Epic]
Prerequisite: Cunning Knowledge, int 23
Benefit: You may now use your Cunning Knowledge skill up to three times per day on a single skill.
Normal: You can only use Cunning Knowledge once per day on a particular skill.

Source of Inspiration [Epic]
Prerequisite: Font of Inspiration, cha 19
Benefit: Your inspiration is potent enough to aid other people. You may give the benefit of the following abilities to any ally within 30ft: Cunning Insight, Cunning Knowledge, Cunning Defense, Cunning Strike and Cunning Breach. You use your Intelligence or Factotum level where appropriate to determine bonuses from these abilities, not the target's. Using inspiration in this way is intensive and requires an additional 3 points of inspiration per use, on top of what the ability already costs.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Alternate Class Feature: Commanding Knight

A particularly commanding knight may surpass the norm and encourage his allies to far greater heights.

Class: Knight

Level: 6th

Replaces: If you select this alternate class feature, you do not gain shield ally or improved shield ally.

Benefit: You may select a single minor aura from the marshal's list of auras. You may project this aura as a marshal of your knight level.

At 14th level, you may select a second minor aura from the marshal's list of auras. You may still only manifest one minor aura at a time.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Alternate Class Feature: Shield Warrior

A knight's shield is not just a tool of defense, but the weapon that shatters his foes.

Class: Knight

Level: 2nd

Replaces: If you select this alternate class feature, you do not gain mounted combat as a bonus feat.

Benefit: You gain improved shield bash as a bonus feat. You gain proficiency with all shields, including tower shields.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Alternate Class Feature: Shield Champion

Every blow of a knight's shield weakens the resolve of his enemies and strengthens his own.

Class: Knight

Level: 4th

Replaces: If you select this alternate class feature, you do not gain test of mettle.

Benefit: Whenever you successfully deal damage to a creature with a melee or ranged attack with your shield, you gain a +2 morale bonus to saving throws and armor class, while your target suffers a -2 morale penalty to saving throws and armor class. These penalties last until the beginning of your next turn.

At 10th and 16th level, the bonus and penalty both increase by 1.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

This one's a little different due to the nature of epic warmage and how epic magic works for us. A preset list isn't desirable

Epic Warmage

By and large, the epic warmage provided in Complete Arcane is sufficient for this campaign. Make the following substitutions:

- Epic warmages gain base attack bonus at the same rate as an epic wizard.
- Advanced learning does not continue into epic for the epic warmage.
- Substitute campaign appropriate feats in place of banned epic feats, such as automatic metamagic in place of automatic silent spell and epic crafting in place of the various epic item crafting feats.
- Replace the spell section with the following:

Spellcasting

At 21st level and every level thereafter, the epic warmage's spellcasting improves. His caster level increases as normal. Further, once the epic warmage obtains the Epic Spell Capacity feat, he gains spells of 10th level and higher. Unlike non epic casting, the epic warmage has no spell list for spells of 10th level or higher. Instead, he may choose 2 spells at each level. These spells may be of any level from 10th level to the highest level of spells he can cast. These spells are added to his spell list and may be cast normally. The epic warmage's spells per day use the same table as epic sorcerers.

The spells chosen must fit one of the following criteria:

The spell is an evocation that appears on the sorcerer/wizard spell list.

The spell fits the warmage based on their spell list for non epic spells.

Epic warmages do not gain spells known from level 21 and on until they obtain the Epic Spell Capacity feat. Once they do, they gain any spells they would have gained from level 21 onward.

The intent of this system is to allow warmages to build their own spell list of a size suitable to the spell selection a warmage gets, within the bounds of the non epic spells they can learn. Care must be taken to prevent abuse, such as by dual school spells that have one school as evocation.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

This ACF is an option for devout knights who follow the new Triad. It's a splash of immunities in place of armor mastery. I personally think fear immunity's much better than armor mastery, but I could see situations where it's otherwise.

Alternate Class Feature: Order of the Sainted Blade

Some knights trade skill with armor for a shield forged of faith.

Class: Knight

Deity: Helm, Ilmater or Tyr

Level: 4th

Replaces: If you select this alternate class feature, you do not gain armor mastery (medium) or armor mastery (heavy).

Benefit: You gain an aura of courage identical to a paladin's. At 9th level you gain divine health, also identical to the paladin ability of the same name.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

A swift action for an untyped +4 save booster is excellent stuff, though it's buried 8 levels into knight and requires giving up call to battle. Oh, and serving Dispater, so it's more of a neat toy for them than anything else. This is posted as an example of an ACF I might make for the bad guys.

Alternate Class Feature: Iron Resolve

A knight loyal to Dispater gains ways to instill the strength of iron into his allies.

Class: Knight

Deity: Dispater

Level: 8th

Replaces: If you select this alternate class feature, you do not gain call to battle.

Benefit: As a swift action, you can expend one use of your knight's challenge ability to instill the strength of iron into a single ally. This grants a +4 bonus to saving throws until the beginning of your next turn.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

For the lightning inclined knights of Barachiel.

Alternate Class Feature: Order of the White Rose

Knight sworn to Barachiel are born of thunder and lightning, and strike with that same force.

Class: Knight

Deity: Barachiel

Level: 5th

Replaces: If you select this alternate class feature, you do not gain bonus feats at 5th, 10th or 15th level.

Benefit: As a swift action, you can expend one use of your knight's challenge ability to cause a melee weapon that you hold to crackle with lightning. You deal an extra 1d6 points of electricity damage with that weapon until the end of your next turn. At 10th, 15th and 20th level, the damage rises by 1d6. This damage stacks with other sources of electricity damage, such as that from a shock weapon.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#222
Focused Hunter

Hit Die

d8

Requirements

Base Attack Bonus

+5

Feats

Improved Favored Enemy

Special

Favored enemy ability

Special

Able to cast 1st level divine spells

Class Skills

The focused hunter's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Diplomacy (Cha), Handle Animal (Cha), Hide (Dex), Knowledge (geography) (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Speak Language (None), Spot (Wis) and Survival (Wis).

Skill Points at Each Level

6 + Intelligence modifier.

LevelBase Attack BonusFortitude SaveReflex SaveWill SaveSpecialSpells
1+1+2+2+0Favored enemy, favored fearlessness-
2+2+3+3+0Bonus feat+1 divine
3+3+3+3+1Dispelling shot+1 divine
4+4+4+4+1Hunter's grace+1 divine
5+5+4+4+1Hunter's skill (1/day)-
6+6+5+5+2Bonus feat, greater dispelling shot+1 divine
7+7+5+5+2Favored freedom+1 divine
8+8+6+6+2Fatal strike-
9+9+6+6+3Hunter's skill (2/day)+1 divine
10+10+7+7+3Bane, bonus feat+1 divine

Favored Enemy (Ex)

Levels in focused hunter stack with ranger for all aspects of favored enemy. If you don't have any levels in ranger, you are treated as a 1st level ranger and gain a favored enemy as normal.

Favored Fearlessness (Ex)

At 1st level, the focused hunter is empowered, no longer afraid of what she fights against. She gains immunity to any fear effect from her favored enemies. She is still subject to fear effects from creatures who are not her favored enemies.

Bonus Feat

At 2nd, 6th and 10th level, the focused hunter gains a bonus feat from the following list.

Azure Enmity, Favored Dodge, Favored Power Attack, Hunter's Insight, Intimidate The Enemy, Nemesis, No Threat To Me, Tactical Advantage.

Dispelling Shot (Su)

Starting at 3rd level, the focused hunter can make a dispelling shot. This is a standard action and may be any ranged or melee attack against a favored enemy. If it hits, the favored enemy is treated as being affected by a targeted dispel magic. The dispel modifier equals your hit dice and may exceed the normal cap for dispel magic.

Hunter's Grace (Su)

At 4th level, the focused hunter adds her Wisdom modifier (if positive) to any saving throws against the attacks of her favored enemies. This applies to anything a favored enemy does that would provoke a saving throw.

Hunter's Skill (Su)

Once per day at 5th level, the focused hunter may take 10 on a single attack roll, saving throw or check against a favored enemy. At 9th level she may use this two times per day.

Greater Dispelling Shot (Su)

At 6th level, the focused hunter's dispelling shot becomes far more powerful. Favored enemies hit by dispelling shot are treated as being affected by a targeted greater dispel magic. All other aspects of dispelling shot remain the same.

Favored Freedom (Su)

By 7th level, the focused hunter cannot be held down by her favored enemies. She is treated as being under a freedom of movement spell at all times, except only against her favored enemies.

Fatal Strike (Ex)

The focused hunter's strikes are devastating to her favored enemies. She deals maximum damage with melee or ranged attacks against her favored enemies.

Bane (Su)

At 10th level, the focused hunter's wrath is felt in every blow she makes against her favored enemies. Any weapon she wields against her favored enemies is treated as a bane weapon against them. This stacks with a bane weapon, the bane of enemies epic feat and similar abilities.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#223
For my own reference, nothing more.

Level 21+ Dwarven Defender progression.

LevelBase Attack BonusAC bonusSpecial
21+21+8Defensive stance 11/day
22+22+8Damage reduction 15/-
23+23+9Defensive stance 12/day
24+24+9Trap sense+6
25+25+10Bonus feat, defensive stance 13/day
26+26+10Damage reduction 18/-
27+27+11Defensive stance 14/day
28+28+11Trap sense+7
29+29+12Defensive stance 15/day
30+30+12Bonus feat, damage reduction 21/-
31+31+13Defensive stance 16/day
32+32+13Trap sense+8
33+33+14Defensive stance 17/day
34+34+14Damage reduction 24/-
35+35+15Bonus feat, defensive stance 18/day
36+36+15Trap sense+9
37+37+16Defensive stance 19/day
38+38+16Damage reduction 27/-
39+39+17Defensive stance 20/day
40+40+17Bonus feat, trap sense+10
41+41+18Defensive stance 21/day
42+42+18Damage reduction 30/-
43+43+19Defensive stance 22/day
44+44+19Trap sense+11
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#224
Epic Angelic Champion

Hit Die

d8

Skill Points At Each Additional Level

8 + Intelligence modifier

LevelBase Attack BonusSpecialSpells
11+11-+1 divine
12+12-+1 divine
13+13Bonus feat, heaven's gift+1 divine
14+14-+1 divine
15+15-+1 divine
16+16Bonus feat+1 divine
17+17Heaven's gift+1 divine
18+18-+1 divine
19+19Bonus feat+1 divine
20+20-+1 divine

Heaven's Gift (Su)

At 13th level and every 4 levels thereafter, the epic angelic champion may select another heaven's gift.

Bonus Feats

An epic angelic champion gains an epic bonus feat at level 13 and every 3 levels thereafter.

Epic Angelic Champion Bonus Feat List

Armor Skin, Automatic Metamagic, Bane of Enemies, Bonus Domain, Enhance Spell, Epic Spell Capacity, Epic Spell Focus, Epic Spell Penetration, Great Smiting, Ignore Material Components, Improved Alignment Based Casting, Improved Combat Casting, Improved Metamagic, Intensify Spell, Permanent Emanation, Spell Stowaway, Spontaneous Domain Access. Additionally, any epic exalted feat may be selected.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?