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DM Nagging: It's pretty much my job

Started by Anastasia, April 12, 2018, 12:35:58 PM

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Iron Dragoon

Mage of the Arcane Order gives bonus metamagic feats at level 2 and 9. If those levels correspond to character levels 22 and 29, which are Epic levels, can I take Epic level metamagic feats for them?
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Quote from: Iron Dragoon on April 13, 2018, 01:08:32 AM
Mage of the Arcane Order gives bonus metamagic feats at level 2 and 9. If those levels correspond to character levels 22 and 29, which are Epic levels, can I take Epic level metamagic feats for them?

You cannot. Classes that grant bonus feats can only be epic feats under the following circumstances:

1. The class explicitly says they can be.
2. It is a bonus feat from a class's epic progression.
3. It is a bonus feat from an epic prestige class.

Even if you're epic level, getting bonus feats from a non epic class doesn't mean you can select epic feats with them.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Donald preview. Items are under the same clause as Antenora, while his spells need a review due to how dragon disciple and duskblade work. It's minor and on the todo list.

Spoiler: ShowHide


Donald Smurth

Duskblade 30//Fighter 18/Dragon Disciple (Copper) 12

Size/Type: Medium Dragon (Augmented Elf)
Hit Dice: 18d10+12d12+270+30 (483 hp)
Initiative: +5
Speed: 30ft, fly 30ft (average)
Armor Class: 64 (+5 dex, +18 armor, +11 shield, +1 ws, +4 perfection, +5 deflection, +7 natural, +3 luck)
Base Attack/CMB/CMD: +30/+46/85
Attack: Guardianil+60 (1d10+34 19-20 x2) or claw+46 (1d4+14)
Full Attack: Guardianil+60/+55/+50/+45 (1d10+34 19-20 x2) and bite+41 (1d6+7)
Space/Reach: 5ft/5ft
Special Attacks: Spell-like abilities, spells, arcane channeling, quick cast 6/day, spell power+7, breath weapon(6d8 acid, 1d4 rounds, DC 34).
Special Qualities: Immunity to acid, paralysis and sleep, darkvision 60ft, low light vision, armored mage(medium armor, heavy shield), arcane attunement, blindsense 60ft, luck of the fool, unkillable.
Saves: Fort +32, Ref +22, Will +32
Abilities: Abilities: Str 43, Dex 20, Con 28, Int 24, Wis 8, Cha 20
Skills: Climb+49, Concentration+42, Craft(Religious Icons)+39, Knowledge(Arcana)+39, Knowledge(Nature)+39, Knowledge(Planes)+39, Knowledge(Religion)+39, Ride+38, Spellcraft+39, Swim+49   
Feats: Fey Heritage(B), Endurance(1), Exotic Weapon Proficiency(Bastard Sword)(F1), Protection Devotion(H), Combat Casting(D2), Toughness(F2), Power Attack(3), Weapon Focus(Bastard Sword)(F4), Steadfast Determination(6), Weapon Specialization(Bastard Sword)(F6), Melee Weapon Mastery(Slashing)(F8), Fey Legacy(9), Greater Weapon Focus(Bastard Sword)(F10), Arcane Strike(12), Greater Weapon Specialization(Bastard Sword)(F12), Shield Specialization(F14), Shield Ward(15), Combat Expertise(F16), Improved Combat Expertise(18), Weapon Supremacy(Bastard Sword)(F18)
Epic Feats: Epic Spell Capacity(21), Epic Weapon Focus(Bastard Sword)(24), Automatic Quick Cast(D24), Epic Weapon Specialization(Bastard Sword)(27), Automatic Quick Cast(D28), ?(30)
Alignment: Chaotic Good

Racial powers: [spoiler]

Luck of the Fool (Su)

It's said that Tymora watches over fools. Donald is certainly lucky, gaining a +3 luck bonus to armor class and saving throws.

Unkillable (Ex)

If an effect or attack would reduce Donald to 0 HP or below, he is allowed a DC 10 Constitution check. Success prevents him from going below one HP. For each check after the first per day, the DC goes up by 3.


Duskblade powers:
Spoiler: ShowHide


Donald casts as a 30th level duskblade. His spell DCs are 16 + spell level. All of Donald's 0-4th level spells are automatically quickened. He may quicken any 5th level or higher spell as a free action 5 times per day.

[6/day]0: Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue*.
[12/day1: Blade of BloodPHB2, Obscuring Mist, Ray of Enfeeblement, Resist Energy, Shocking Grasp*, True Strike.
[12/day]2: Animalistic Power, Scorching Ray, See Invisibility, Touch of Idiocy*.
[12/day]3: Dispelling TouchPHB2*, Greater Magic Weapon, Ray of Exhaustion, Vampiric Touch*.
[9/day]4: Enervation, Fire Shield, Interposing Hand, Shout.
[9/day]5: Chain Lightning, Disintegrate, Polar Ray, Sonic ShieldPHB2
[10/day]6: Black Ice TouchHome*, Greater Dispel Magic, Swift EtherealnessPHB2, Waves of Exhaustion
[9/day]7: Crushing Hand, Greater Shout, Horrid Wilting, Meteor Swarm
[3/day]8: Energy Drain, Magic Disjunction

* Can be used with arcane channeling.

PHB2 - Player's Handbook 2

Arcane Attunement (Sp)

You can use the spell like powers dancing lights, detect magic, flare, ghost sound and read magic a combined total of times per day equal to 3 + your int modifier. These spell-like powers do not count against your total of spells known or spells per day.

Armored Mage (Ex)

Normally, armor of any time interferes with an arcane spellcaster's gestures, which can cause spells to fail if these spells have a somatic component. A duskblade's limited focus and specialized training, however, allows you to avoid arcane spell failure as long as you stick to medium armor and heavy shields. This training does not extend to heavy armor. This ability does not apply to spells gained from a different spellcasting class.

Arcane Channeling (Su)

Beginning at 3rd level, you can use a standard action to cast any touch spell you know and deliver the spell through your weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved. If used as a full attack action, the spell affects each target you hit in melee combat that round. Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round.

Quick Cast (Ex)

Beginning at 5th level, you can cast one spell each day as a swift action, so long as the casting time of the spell is 1 standard action or less. You can use this ability twice per day at 10th level, three times per ady at 15th level and so on.

Spell Power (Ex)

Starting at 6th level, you can more easily overcome the spell resistance of any opponent you successfully injure with a melee attack. If you have injured an opponent with a melee attack, you gain a +2 bonus on your caster level check to overcome spell resistance for the remander of this encounter. This bonus increases by 1 at 11th, 16th and 18th level.


Gear:
Spoiler: ShowHide


[Weapon]Guardianil: Bastard sword+8, grants a +4 perfection bonus to armor class to the wielder and all allies within 30ft when unsheathed. Shining Defense: Use as a free action when fighting defensively or using total defense, grants damage reduction 20/- and 50 temporary hit points. Both last for one round.
[Armor]Armor of Swiftness: Mithral full plate+10, maximum dex of +7, arcane spell failure of 15% and an ACP of 2. Can bestow up to 15 rounds of haste per day spread out as the user wants. Additionally, this haste grants Donald the ability to cast two quickened spells per round when active.
[Shield]Donald's Shield: Heavy Steel Shield+8. 3/day as a free action, sacrifice shield bonus for one round, breath weapon's damage dice and DC rise by the AC bonus during that time.

[Head]Angel's Helm: +5 deflection bonus to AC and +5 resistance bonus to saves. Attacks are good aligned to overcome damage reduction. Grants the following 1/day SLAs: cure critical wounds, dispel evil, holy word, protection from energy, resist energy and restoration.
[Waist]Titan's Belt: +10 enhancement bonus to Strength, +6 other ability scores except Wisdom. 3/day as free action, make weapon deal damage as two size categories larger for one round..
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

> roll 1d8 Latha
<Kobot> Kotono rolled 1d8 Latha --> [ 1d8=5 ]{5}
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

So unless Yuth curve balls hard here with a compelling argument, sub boards it is. Okay. What do each of you want your sub-board named? Feel free to include a brief description as well.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

No ideas on board name.

I'm trying to come up with the best way to deal with a mass number of weapons. Portable hole is the best I came up with so far, but that seems a bit cumbersome/clumsy considering the level of power we're running.

What other options are there, though? I mean I guess some kind of weapon vault maybe? But unless there's some kind of mass teleport object or the like, that's still slow. Ideas?
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Latha preview. Same note on items as others, she's pretty  much settled. A few feat tweaks and that's it, she'll get her flames of the sun feat again soon.

Spoiler: ShowHide


Latha, Diamond Angel of Radiance

Astral Deva 30//Cleric 30

Size/Type: Medium Outsider (Angel, Good, Lawful)
Hit Dice: 30d8+300 (505 hp)
Initiative: +8
Speed: 50ft, fly 100ft (good)
Armor Class: 60 (+8 dex, +15 natural, +9 deflection, +10 shield, +8 armor)
Base Attack/CMB/CMD: +30/+40/67
Attack: Glorious Duty+47 (1d8+17 plus 3d6 holy and 1 negative level (6d6 and 2 negative levels on crit))
Full Attack: Glorious Duty+47/+42/+37/+32 (1d8+17 plus 3d6 holy and 1 negative level (6d6 and 2 negative levels on crit))
Space/Reach: 5ft/5ft
Special Attacks: Spell-like abilities, stun(DC 35), absolute light, spells, channel energy 12/day (15d6; DC 36).
Special Qualities: Damage reduction 40/epic, evil and silver, spell resistance 43, immunity to acid, cold and petrification, resistance to electricity and fire 20, protective aura, tongues, telepathy 200ft, darkvision 120ft, low-light vision, diamond angel of radiance, evasion.
Saves: Fort +32, Ref +40, Will +34
Abilities: Str 30, Dex 26, Con 30, Int 26, Wis 34, Cha 28
Skills: Concentration+43, Craft(Armorsmithing)+61, Craft(Sunlight)+41, Craft(Weaponsmithing)+41, Diplomacy+42, Escape Artist+41, Hide+41, Intimidate+42, Knowledge(Local: Sylica)+41, Knowledge(Planes)+41, Knowledge(Religion)+41, Listen+45, Move Silently+41, Sense Motive+45, Spot+45, Survival+45, Use Rope+41
Feats: Craft Magic Arms and Armor(B), Endurance(B), Diehard(B), Words of Creation(B), Shield Specialization(1), Empower Turning(C1), Craft Wondrous Item(3), Shield Ward(6), Power Attack(9), Sun Devotion(12), Energize Spell(15), Consecrate Spell(18)
Epic Feats: Epic Spell Capacity(21), Bonus Domain(Law)(C23), Epic Crafting(24), Bonus Domain(Glory)(C26), Shield Barrier(27), Vivacious Spell(C29), Shield Evasion(30)
Alignment: Lawful Exalted

Racial powers: [spoiler]

Spell-Like Abilities

Always active-detect evil, see invisibility, true seeing. At will-aid, continual flame, daylight, discern lies, dispel evil, greater teleport, heat metal, holy aura, holy smite, holy word, flame strike, invisibility (self only), greater plane shift, remove curse, remove disease, remove fear, searing light, superb dispelling, sunbeam. 7/day-cure moderate wounds. 1/day-blade barrier, heal, heroism, waves of fatigue, sunburst. Caster level 30th. The save DCs are 19 + spell level.

Stun (Su)

If Latha strikes an opponent twice in one round with her mace, that creature must succeed on a DC 35 Fortitude save or be stunned for 1d6 rounds. The save DC is Strength based.

Absolute Light (Su)

Glorious sunlight surrounds Latha, burning those who live in wickedness. Any evil creature within 30ft of Latha takes 7d6 points of damage per round.

Diamond Angel of Radiance (Su)

Latha's true form is that of a body of pure sunlight, as bright as the sun. This glory grants her several abilities. She gains her Charisma modifier as a deflection bonus to armor class, her damage reduction rises by 10 and she sheds true sunlight within a 70ft radius. Within Sylica this radius becomes unlimited, Latha often serves as part of the sun for the realm.

Latha may assume a normal form as a swift action. While in this form she loses the benefits of this ability.


Cleric powers:
Spoiler: ShowHide


Latha casts as a 30th level cleric (caster level 31st for spells with the good or lawful descriptor) with access to the Good, Glory, Law and Sun domains. The save DCs are 22 + spell level. Her metamagic options are Consecrate Spell (+1), Energize Spell (+1) and Vivacious Spell (+3).

[6/day]0: Detect Magicx3, Resistance, Guidance, Cure Minor Wounds
[8+1/day]1: (Protection from Chaos), Bless, Divine Favorx3, Entropic Shield, Guiding LightSC, Nimbus of LightSC
[8+1/day]2: (Bless Weapon), Close WoundsSC, Divine Insightx4SC, Divine PresenceCC, Spiritual Weaponx2,
[8+1/day]3: (Searing Light), Awaken SinSC, Continual Flame, Magic Circle against Chaos, Shield of Wardingx3SC, Soul of Lightx2DM
[8+1/day]4: (Fire Shield), Assay Spell Resistancex2SC, Dimensional Anchorx2, Light of Purityx2CC, Wall of Goodx2SC
[7+1/day]5: (Holy Sword), Condemnationx2PHB2, Life's Gracex3SC, Righteous Mightx2,
[6+1/day]6: (Bolt of GlorySC), Healx3, Light of Couragex3CC
[6+1/day]7: (Energized Bolt of Glory), Energized Bolt of Glory, Energized Lucent LanceSCx3, Consecrated Lucent Lancex2
[6+1/day]8: (Consecrated Energized Fire Seeds), Energized Consecrated Lucent Lancex6
[5+1/day]9: (Prismatic Sphere), Mass Heal, Miraclex3, Soul Bind.
[5+1/day]10: (Vivacious Sunbeam), Celestial Valorx2Home, Miracle of HealthHome, Naeys' Life FontHome, Vivacious Righteous SmiteBoED
[5+1/day]11: (Vivacious Sunburst), Latha's SunmantleHome, Superb Dispellingx2Home, Vivacious Fire Storm, Vivacious Heat DrainSC.
[5+1/day]12: (Energized SunlanceHome), Legion's GatesHome, Wrath of the Heavensx4Home.
[1+1/day]13: (Consecrated Energized Sunlance), Mass Energy ImmunityHome

Domain powers

Good: +1 caster level to spells with the good descriptor.
Glory: +2 bonus to the DC of turn undead and +1d6 damage.
Law: +1 caster level to spells with the lawful descriptor.
Sun: Empower Turning as a bonus feat.


Gear:
Spoiler: ShowHide


[Weapon]Glorious Duty: Heavy mace+7, holy power. Three bonus daily uses of sun devotion and increases the bonus damage from it by 7.
[Armor]Bracers of Armor+8.
[Shield]Aegis of the Tarrasque: Heavy Steel Shield+7, +2 bonus to Constitution. Grants Diehard and Endurance as bonus feats. 50% miss chance against lines, cones and rays.

[Head]Silver Halo: Increases aura of protection's bonuses to +7 deflection and +7 resistance, these bonus apply to all attacks, not only evil ones. Grants a +6 bonus to all ability scores.
[Ring 1]Ring of Nondetection: Constant nondetection, caster level 20.

[Crafting]Hammer of Smithing: +20 competence bonus to Craft (Armorsmithing) checks.


Custom Material: [spoiler]

Flames of the Sun [Epic]
Prerequisite: Cha 25, Sun Devotion, ability to turn undead.
Benefit: When you turn undead, brilliant sunfire fills the area. This fire has no effect on living beings, but undead turned take extra damage equal to your hit dice. Undead vulnerable to sunlight take double damage from these flames.

Vivacious Spell [Epic, Exalted]
Prerequisite: Consecrate Spell, Energize Spell
Benefit: A spell modified this feat is transformed into pure bright, life-filled energy. Any damage the spell inflicts becomes divine typed damage and the spell gains the good descriptor. In addition, the spell deals double damage to undead and evil outsiders. A vivacious spell uses a spell slot three levels higher than the actual spell's level.

Latha's Sunmantle
Abjuration
Level: Sanctified 11

This spell functions as sunmantle with greater and new abilities. Latha's sunmantle grants damage reduction 20/- and the tendril of light counter attack deals 20 points of damage. In addition, the warded creature is immune to ability damage, ability drain, level drain and negative energy.

Sacrifice

1d6 points of Strength damage.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Okay, progress report. Iddy, Yuth, Neph, Cor and Eb, how are your PCs coming?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

I have the idea of a PC in my head. It's pretty good!

Haven't decided on epic feats or spells but the class breakdown and pre-epic feats are basically set.

Anastasia

Quote from: Ebiris on April 13, 2018, 03:48:53 PM
I have the idea of a PC in my head. It's pretty good!

Haven't decided on epic feats or spells but the class breakdown and pre-epic feats are basically set.

Awesome. Could you post it here so we could all see it?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Paladin 5/Duskblade 13/Witch Slayer 5/Abjurant Champion 5/Fighter 2//Sorcerer 30.

Ebiris

Oh, call my board 'The Chartreuse Legion' with the description of 'Marie says it was Antenora's idea but she disavows it.'

Yuthirin

Quote from: Anastasia on April 13, 2018, 12:04:56 PM
So unless Yuth curve balls hard here with a compelling argument, sub boards it is. Okay. What do each of you want your sub-board named? Feel free to include a brief description as well.
ONLY FAST BALLS HERE
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Yuthirin

Quote from: Anastasia on April 13, 2018, 03:47:30 PM
Okay, progress report. Iddy, Yuth, Neph, Cor and Eb, how are your PCs coming?
I plan to bring Tryll & Calleigh forward.
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

Quote from: Yuthirin on April 13, 2018, 06:51:24 PM
Quote from: Anastasia on April 13, 2018, 03:47:30 PM
Okay, progress report. Iddy, Yuth, Neph, Cor and Eb, how are your PCs coming?
I plan to bring Tryll & Calleigh forward.

Okay, cool. He gains 3 levels to reach level 30.

One note relevant to you: Note that DvR1+ and the paragon template do not mix, read the paragon template for more information. Bear that in mind for future planning.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?