Thanks! Seeking further clarifications for the following:
2) Secondly, a clarification on magic items with several stacking abilities. I've done this a lot in B3, but I find myself rusty now. And when that happens, it's always a good time to reevaluate what you know.
From the SRD page on creating magical items:
Multiple Similar Abilities
For items with multiple similar abilities that don’t take up space on a character’s body use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities.
Multiple Different Abilities
Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that do take up a space on a character’s body each additional power not only has no discount but instead has a 50% increase in price.
I remember that when making an item with several different abilities we would have the most expensive power be paid in full as it serves as the base for the item, and every other (cheaper) additions to it had a 50% surcharge. But have we ever used the multiple similar abilities item creation rule? I'm asking because I have an idea for one, obviously, and I've seen you simply sum up all the similar components instead of either giving discounts or placing surcharges on them while tallying things up, so I'm not clear how it would work.
Generally not. Admittedly with B3 I tended to err on the side of expensive since Afina's nightmarish pixie works endless DM nightmare item creation focus made it irrelevant.
Let's use an example, since I'm not clear on how I should work, only on how things worked in B3.
I want to make a Ring of Wizardry I through IX.
20,000 gp (I), 40,000 gp (II), 70,000 gp (III), 100,000 gp (IV) are from the SRD
140,000gp (V), 180,000gp (VI), 230,000gp (VII), 280,000gp (VIII), 340,000gp (IX) are from your progressive cost formula (pre-epic)
Would the Ring of Non-Epic Wizardry cost 20,000gp+40,000gp+70,000gp+100,000gp+140,000gp+180,000gp+230,000gp+280,000gp+340,000gp = 1,400,000gp, or were you merely summing things up for a quick and dirty cost estimate?
linkCha-ching. That's an expensive epic magic item. Um, lemme do some math real quick. It's 340k for a Ring of Wizardry 9 alone.
> roll 20000+40000+70000+100000+140000+180000+230000+280000+340000
<Kobot> Kotono rolled 20000+40000+70000+100000+140000+180000+230000+280000+340000 --> {1400000}
1.4 million for what you want. Yeah, no.
Would it cost 20,000gp*0.5+40,000gp*0.5+70,000gp*0.5+100,000gp*0.5+140,000gp*0.5+180,000gp*0.5+230,000gp*0.5+280,000gp*0.75+340,000gp*1 = 940,000gp, as per the multiple similar abilities?
Or would it cost as if there are multiple different abilities? 20,000gp*1.5+40,000gp*1.5+70,000gp*1.5+100,000gp*1.5+140,000gp*1.5+180,000gp*1.5+230,000gp*1.5+280,000gp*1.5+340,000gp*1 = 1,930,000gp?
Boosting the Hope Diamond with Divine Favor functionality (+3 luck to Attack and to Damage). Amusingly, the Luckstone is made with Divine Favor at the base, so presumably the CL used there is sufficient, and the weird duration of Divine Favor (1 minute) is not an issue. Do you have any formula you could provide for me to use for this? Luckstones in Balmuria have gone 20,000gp for +1, 40,000gp for +2, 80,000gp for +3 (slotless items, of course).
Okay, the bonus divine power gives and the bonus a luckstone gives are different. Which one do you want to add here? Divine favor's bonuses to the item?
I know! I just meant that I want to have a slotless item that gives a constant +3 luck to attack and to damage, same as divine favor. I merely noted that divine favor is already used to make luckstones with a +3 bonus (to saves), so as far as CL goes there are no issues (you asked me about CL values before when I brought it up).
I just don't know if you're allowing this item for me, and if so how much it would cost. I just want to round things out so I don't have to keep on recasting divine favor from my infinite slots. Also, that looks lame.
How about the Bright Scale Cloak? Current version is [95,000gp]: Adds 4d10 holy damage to any breath weapon used by the wearer. What's the formula for it, if I want to turn it into a 6d10 or 8d10 or 10d10 bonus?
I don't have my notes from that long ago, so I'd have to rework it from scratch. Looking at the number it was probably fiat. Let me run some numbers later today.
Thanks! Will eagerly await this.