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Loot and Artifacts: Gimme!

Started by Anastasia, April 17, 2018, 02:47:16 PM

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Nephrite

Spending 10,000 gold on the following:

Angel's Food Cake: Heals 2d10 points of damage, 1d4 points of ability score damage to one ability and grants a +1 alchemical bonus to saving throws for 10 minutes. 500 gold.

Chocolate Angel's Food Cake: Heals 2d10 points of damage, 1d4 points of ability score damage to one ability and grants a +1 alchemical bonus to armor class for 10 minutes. 500 gold.

Vanilla Angel's Food Cake: Heals 2d10 points of damage, 1d4 points of ability score damage to one ability and grants a +1 alchemical bonus to caster level checks for 10 minutes. 500 gold.

Princess Croissant: This snack really makes you feel and act like a princess! Grants a +2 alchemical bonus to Charisma for 10 minutes. 2,000 gold.

Muirfinn Special: Lots of fresh greens and seafood. Feeds your mind with a sage's wisdom. Heals 4d10 points of damage and grants a +2 alchemical bonus to Wisdom for 10 minutes, as well as a +1 alchemical bonus to caster level checks. 4,000 gold.


3x Moore Pudding: Sweet and yet packs a big punch. Grants a +1 bonus to bard level to determine bardic music effects for 10 minutes. 500 gold.

Nephrite

#706
-2800 for books and a good lead.

Iron Dragoon

This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Moore Fire Loot

Heaps of flawed obsidian equipment - Heaps of it but flawed, would require magic and most of it's being handled/sorted by others.
2 flawed obsidian scimitars for Kaja - No value, he's keeping them to keep them so the minimal gold value isn't important.
Dozens of quivers and bows, hundreds of arrows, all non magical. - 431 gold total.
Quiver of Plenty: 1500 gold.
17 magic arrows: Various minor enchanted arrows, worth a total of 4,500 gold.
Quiver of Plenty: 1500 gold.
Quiver of Plenty: 1500 gold.
Various non magical treasures: 82094 gold.
Book, ring, dagger and quill. - All tied together into something powerful using blood magic. Together they're worth 250000 gold, in theory.
Longsword+2, defending. - 18000 gold.
Scythe+1, keen. - 8000 gold.
Chainmail+3, resistance to cold 10 - 13000 gold.
Adul: Mithral Full Plate+5. If the wearer is a paladin, they gain a +5 sacred bonus to K:P, K:R and Spellcraft checks. 55000 gold.
Warlock's Candle: This candle can be lit and consumed to grant a warlock an extra 2d6 damage to eldritch blast, this lasts for 12 hours. 5000 gold.
Exorcist's Balm: This ring grants a sacred exorcist a +1 bonus to their chosen foe ability. - 15000 gold.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

<Steph> I might have made a terrible mistake

Anastasia

Is that the armband on the previous page or am I being dumb about something else, Cor?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

You said that my loot post was just the first part.
<Steph> I might have made a terrible mistake

Anastasia

OH. Sorry shit, my bad. Yes. That's incoming this weekend.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#713
Part 2 of that horde Seira liberated.

Magic Items

For the sake of brevity, I'm only listing notable mage related items as well as the epic items. A total for the other non epic magic items is provided at the end. If you're looking for a particular non epic item, mention it and I'll check my short form notes if it would be in there.

Wand of Metamagic, Empower: 32500 gold.
Eldotha's Circlet: Grants a +6 enhancement bonus to Intelligence as well as a the benefits of a +1 bonus to caster level (identical to a ring of arcane might and does not stack with it): 96000 gold.
Mage's Friend: Once per day as a swift action, this ring grants you a +1 insight bonus to the save DC and caster level of the next spell you cast this turn. 15000 gold.
Spellbook of the Zephyr: Breeze, Deep Breath, Gust of Wind, Whispering Wind, Capricious Zephyr, Wind Wall, Cyclonic Blast: 850 gold.
Spellbook of the Ninth Circle: Absorption, Body of the Astral Deva, Gate, Magic Disjunction, Prismatic Sphere, Summon Elemental Monolith, Summon Monster 9, Teleportation Circle, Transmute Rock to Lava, Wish. 4500 gold.

Other magic items worth 1034843 gold.

Epic Magic Items

Hunter's Arrow

This serrenwood longbow+8, all-bane is said to be the crowning achievement of an elf hero lost to legend. Stories whisper that he channeled his hatred for his enemies into his bow, and that each one he slew left behind a tiny bit of ghostly essence in the bow. When wielded by a creature with the favored enemy ability, they always treat ethereal or ghostly creatures as favored enemies. Use the highest favored enemy bonus the creature has to determine the bonus damage.

Ghost Tiger

Ghost Tiger is leather armor+6, ghost touch. This armor grants the superlative agility and power of a tiger, giving the wearer a +8 enhancement bonus to Strength and Dexterity. As a standard action once per day, the wearer can summon a ghostly tiger to aid them in battle. Treat this as a dire tiger under the effects of an ethereal jaunt spell (CL 21st) that lasts for as long as the dire tiger is summoned. The summoned tiger's natural weapons are treated as being ghost touch weapons. The tiger stays for up to 10 minutes or until slain. Regardless of what happens to it, the tiger can be summoned again the next day in perfect health.

Ghost Tiger uses the improved maximum dexterity cap (x7) Craft (Armorsmithing) epic skill usages. It has a maximum dexterity bonus of +13, six higher than usual.

Crown of Dreams

These circlets are made by the eladrin of might by harvesting fragments of Queen Morwel's dream. It appears to be a thin, purple-red circlet set with a large ruby. The wearer is immune to sleep effects of all kinds, as well as effects that would disturb or disrupt his sleep (such as the nightmare spell). The wearer constantly sees fragments of potential from the dreams of everyone, granting them vast insight. This grants the wearer a +8 enhancement bonus to Wisdom, as well as constant true seeing.

Saint's Cloak

This weathered cloak appears unremarkable, yet greatly augments the abilities of a paladin. A saint's cloak allows a paladin to smite evil an additional time per day, as well as grants a +10 sacred bonus to damage rolls when the paladin smites evil. The paladin may manifest white wings and fly at will with a speed of 60ft (perfect) as well as the protective aura of an angel (caster level equals the paladin's hit dice). The paladin's attacks count as good and lawful to overcome damage reduction. If a creature that is not a paladin wears this cloak, it offers no benefit.

Legends say these cloaks were once worn by Tyr, Torm or Raziel and are not made, but instead gifted by those deities.

Girded Mail

This is adamantine chainmail+6, heavy fortification that grants a +8 enhancement bonus to Strength when worn. These armors are relatively common (for epic magic items), said to be made in the House of Knowledge. Grand masters of magical item crafting are said to be given a task to be honored as a true grand master, and this is one of the creations often assigned as a test. Most bear a maker's mark, but not all.

Eldath's Tears

A small glass reliquary worn around the neck and filled with a fluid claimed to be Eldath's tears. Any creature who wears this reliquary is affected by an end to strife spell centered on them (caster level 25th). The creature who wears it is automatically affected, normal resistances and immunities do not apply. Additionally, the creature gains damage reduction 15/adamantine and epic.

Endless Spellbook of the Tenth Circle

This book is identical to a blessed book, except that it has 5,000 pages. The following spells are already written within it: Body Softening, Celestial Valor, Circle of Spiritual Protection, Create Living Spell, Hellball, Summon Monster X, True Vulnerability, Unseen Needle. Despite the name and theme, spells of any level can be recorded within it.

Grand Finale

This deep crystal rapier+7 has the abilities of a crystal echoblade. A bard wielding it can draw on one additional power. Once per day as a standard action, the bard can expend four uses of bardic music to super charge this rapier with sonic power. This power immediately erupts out and deals 1d8+1 sonic damage per effective level for bardic music. For example, a bard who performs bardic music as a 28th level bard would deal 28d8+28 sonic damage. This damage is dealt to all enemies within 100ft of the bard. A DC 42 Fortitude save halves this damage.

There's no legends of such a blade, which seems unlikely. Perhaps it is a story lost to the ages?

Myciska

An adamantine mace+6, holy, defending, fiendbane and construct bane, this mace was the personal weapon of a cleric of Bahamut who lost her live in a tumble into the River Styx. It was recovered and resanctified, then said to be lost when a dragonborn went rogue and defected to Tiamat. Deals from there are obscure and spotty, but it's thought the mace was returned to Bahamut through unclear circumstances. What it's doing here isn't immediately obvious.

Dragon's Glory

This circlet changes to fit on any head that wears it, even a massive draconic head. When worn by a creature with a breath weapon, it reduces the interval for a breath weapon to recharge by 2 rounds (minimum no recharge time). This one is enchanted further and has the properties of a ring of defense+6 and a ring of greater invisibility.

These circlets are known to be made by great wyrms on occasion, and those who are willing to wear such...undraconic things often enchant them even further.  This one has the mark of a gust of wind blowing over a forest on the inside of the band.

Overwhelming Offense

This staff allows you to cast powerfully destructive spells to destroy your enemies. It has 38 charges left. You note Velsharoon's sigil is on the staff's tip as well.

Hellball (1 charge)
Queen's Displeasure (1 charge)
Greater Fire Storm (1 charge)
Greater Polar Ray (2 charges)

Blade of the Celestial Knight

These are made in an unknown heavenly forge somewhere in Arcadia. They sporadically appear in Creation, usually in the hands of powerful mortal knights of good alignment. In the hands of a creature that is not a knight, the blade of the celestial knight is a bastard sword+2. In the hands of a knight, a Blade of the Celestial Knight is a bastard sword+7, defending and holy. The wielder gains a +2 sacred bonus to Will saves, attack rolls and damage rolls when using their fighting challenge ability. This bonus only applies to the target of fighting challenge and stacks with the normal benefits it offers.

Blade of the the Celestial Knight uses the improved design and improved damage type Craft (Weaponsmithing) epic skill usages. It deals a base of 1d12 damage and deals piercing and slashing damage.

Portable Army

This set of statuettes number 5,000 in total. When a command word is spoken, these statuettes become a life sized army that obeys your every command. All members of the army are treated as large animated objects with maximum hit points per hit die and a +2 bonus to all attack rolls. Any losses are replenished at a rate of one soldier a day, so long as at least one soldier remains. Another command word causes the soldiers to return to statuettes.

Artifacts

Finger of Balum

This is said to be the finger of Balum, a demon lord slain by the Red Knight. It is long and red, nearly a foot long and ice cold to the touch. A gold ring is stuck to the finger, unable to be removed by any means. Chaotic creatures of all stripes are drawn to the finger, they find it fascinating and wish to own it. This is known to override any distaste for demons or evil that a chaotic creature might normally possess. When this finger is held by a creature who is of non chaotic or evil alignment, they suffer 30 points of damage and automatically drop the finger. When held by a creature that is either chaotic or evil in alignment, it grants them several benefits.

First of all, the holder gains the benefits of a ring of chaotic fury. This is the powers of the ring on the finger, channeled through the artifact. Secondly, the wearer gains a +3 anarchic bonus (if chaotic) to attack rolls and a +3 profane bonus to damage rolls (if evil), both apply for chaotic evil creatures. Finally, the creature gains the chaotic subtype as long as they hold the finger.

The finger is not a weapon, but it functions as a dagger+3, anarchic if used in such a manner.

The Finger of Balum is a minor artifact.

Mage's Dice

This set of two dice is made of mithral. When you prepare spells, you may roll the dice. If the result is an odd number, you may prepare an additional spell of all spell levels equal or lower than the result on the dice. If the result is an even number, you may prepare one less spell of all spell levels equal to or lower than the result of the dice instead. All gains and losses vanish the next day and are not permanent. The dice can be rolled up to eight times per day, but no more than two times per day by any one creature. Alter reality, a wish or a miracle spell can recover lost spell slots, but this also removes any spell slots gained and renders the dice ineffective for that creature for one week.

You can't gain or lose spell slots of a higher level than you can cast, and any result cannot place your spells per day for any given level lower than zero.

Legends say that these dice are a tiny fragment of metal from the Spawning Stone of Limbo, forged by the hands of a nameless slaad lord lost to history.

Mage's Dice are a minor artifact.

Lore

There's a heap of lore here that needs to be touched on IC. Kascha and Elle are working on it.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Quote from: Anastasia on October 09, 2019, 10:19:59 PM
Moore Fire Loot

Heaps of flawed obsidian equipment - Heaps of it but flawed, would require magic and most of it's being handled/sorted by others.
2 flawed obsidian scimitars for Kaja - No value, he's keeping them to keep them so the minimal gold value isn't important.
Dozens of quivers and bows, hundreds of arrows, all non magical. - 431 gold total.
Quiver of Plenty: 1500 gold.
17 magic arrows: Various minor enchanted arrows, worth a total of 4,500 gold.
Quiver of Plenty: 1500 gold.
Quiver of Plenty: 1500 gold.
Various non magical treasures: 82094 gold.
Book, ring, dagger and quill. - All tied together into something powerful using blood magic. Together they're worth 250000 gold, in theory.
Longsword+2, defending. - 18000 gold.
Scythe+1, keen. - 8000 gold.
Chainmail+3, resistance to cold 10 - 13000 gold.
Adul: Mithral Full Plate+5. If the wearer is a paladin, they gain a +5 sacred bonus to K:P, K:R and Spellcraft checks. 55000 gold.
Warlock's Candle: This candle can be lit and consumed to grant a warlock an extra 2d6 damage to eldritch blast, this lasts for 12 hours. 5000 gold.
Exorcist's Balm: This ring grants a sacred exorcist a +1 bonus to their chosen foe ability. - 15000 gold.


Does anyone on our side object to donating the Adul to the Authority of Generosity? It seems like that's something that'd be right up his alley in terms of giving to someone.

Other than that, Moore would want to work magic on fixing all the flawed obsidian items (including Kaja's) which we can either handwave or do IC, so let me know.

He would like to do something with the spooky blood items to make them not be spooky blood items, if at all possible.

The rest we would sell.

Anastasia

Adul can be donated, no one's married to it.

Xandra would suggest keeping Exorcist's Balm, as the party has cooperated with a sacred exorcist before (Ebony).
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

No objections to holding onto it.

Nephrite

Since the weapons are being donated / given away and no profit is (directly) being made with them, I will not count them here.

Selling everything except Adul, which is being given to the Authority of Generosity and the two below.

Book, ring, dagger and quill. - All tied together into something powerful using blood magic. Together they're worth 250000 gold, in theory. -- Reminder, Moore would like to do something with this IC to make it not require blood and maybe just require... I don't know, maybe something similar to Sanctified magic?

Exorcist's Balm: This ring grants a sacred exorcist a +1 bonus to their chosen foe ability. - 15000 gold.


The total to the rest comes to 135,525‬ gold, which I will add to Hope's Landing's total.

Anastasia

Alyssa Loot

Chest of Platinum Coins:

3500 platinum coins, for a total of 35000 gold.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Seira Tribute

10 golden treasure chests, each with 3,000 gold in precious coins within. An offering to the Dragon Princess, because dragons like to lay on gold, right?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?