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Knowledge shall lead the...

Started by Anastasia, December 25, 2019, 07:09:09 PM

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Corwin

"We're not pushed to our limits yet!" Seira cheerfully responds, making her way north.

How many doors lead north? Checking all of them for Perception 114.
<Steph> I might have made a terrible mistake

Anastasia

Just two together and neither of them are locked or trapped.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira opens the double doors and looks past!
<Steph> I might have made a terrible mistake

Anastasia

Ahead is a large, oversized courtyard. No open sky or no water - it's dry. However, the pearl and coral ceiling is full of lion's heads like before, each one looking straight down, mouths open wide. In those mouths are faint shimmers of light that catch your eyes - the glows of portals.

The ground is empty and barren, and there's doors to the north, east and west.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

She doesn't usually rely on it, but Seira ensures that Donald and Ranbar are safe from rays before dashing across the courtyard. They're still going north, after all!

Two swifts on Ray Deflection, crossing the courtyard with my speed of 230ft.
<Steph> I might have made a terrible mistake

Anastasia

Donald nods in approval as Ranbar dashes along.

Nothing happens.

You reach the northern door without the slightest incident.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira checks the door!

Perception 114, if it's safe I'll open the northern door and step through.
<Steph> I might have made a terrible mistake

Anastasia

It's not trapped but it is locked.

Donald stays on alert as you do, eyes upwards. "So what's with the lions?"
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"I suspect that the more rooms with them we pass, the more charges they'll get. And eventually, excitement!"

23:27 <Seira> roll 1d20+105+15 disable device
23:27 <Penuche> Seira invokes Penuche's magic: < 126 > [d20=6]

That said, I'd like to use my Knowledge checks of ~120 to see if there's something I'd know IC about the lion-headed portals.
<Steph> I might have made a terrible mistake

Anastasia

Nothing specific - it's just too vague for knowledge to be useful here.

You also undo the lock with sublime skill.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"Quickly, inside!" Seira declares, opening the door and stepping past.
<Steph> I might have made a terrible mistake

Anastasia

The party rushes in. Ahead is a hallway north, pitted and torn. It looks like hunks of it have been torn out, gouges torn into the stone. It goes north to doors north at the end, and just before that are doors to the east and to the west.

Not that you have time to react to it. A huge iron ball, spiked and big enough to flatten the three of you like a pancake, appears in front of the doors to the north and begins to roll in your direction. At the same time you feel the quaint feeling of antimagic, no hazard to any of you at all. It settles over the hall, even as the ball rushes forward fast.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Since the hallways are so large she might as well make use of it! Seira grows to her draconic form in an instant, meeting the spiked ball with a charge of her own! Yet just before she is about to make contact, a wall of force springs up in front of her target to stop it dead in its tracks, allowing Seira's draconic neck to reach in between the spikes to take a sizeable bite out of it!

Swift for DRAGONS, swift for Wall of Force, charging~

19:22 <Seira> roll 1d20+81+10
19:22 <Penuche> Seira invokes Penuche's magic: < 95 > [d20=4]
19:24 <Seira> roll 6d10+97+10
19:24 <Penuche> Seira invokes Penuche's magic: < 137 > [d10=3,8,5,9,4,1]
<Steph> I might have made a terrible mistake

Anastasia

Okay, so walk me through this. It's like this?

Seira  Wall of Force  Ball.

How is Seira biting it through the wall of force? Feel free to explain and I'll go with if it's reasonable.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Perhaps I wasn't clear enough, so basically it's like this:

S            B
S     W    B
S            B

Seira (gargantuan) Wall of Force (smaller) Ball (larger than wall)

So ideally I'll hit it above the wall of force, I imagined it more to be a barrier to stop the ball rather than block the hallway entirely top to bottom.
<Steph> I might have made a terrible mistake