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D&D Monster Game

Started by Ebiris, March 02, 2008, 04:11:17 PM

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Ebiris

Since it wasn't posted previously, although I did mention in chat.

Starting gold is 9,800gp. Any gold that isn't spent at chargen is lost - you won't be starting the game with a sack of gold and gems.

Ebiris

#16
Vrock stats for Nihasa's new form.

Racial attribute modifiers are +12 str, +4 dex, +14 con, +4 int, +6 wis, +6 cha

You get 10 outsider hit dice. Your racial skills for these levels are Concentration, Diplomacy, Hide, Intimidate, Knowledge (any one), Listen, Move Silently, Search, Sense Motive, Spellcraft, Spot, Survival.

You get a racial bonus of +8 to listen and spot checks.

You are large. This means you get -1 AC, -1 to hit, +4 grapple, -4 hide. You occupy a 10 foot square, and your reach is 10 feet.

You get +11 natural armour, damage reduction 10/good, Darkvision 60ft, Immunity to Electricity and Poison, Resistance to Acid, Cold, and Fire 10, Spell Resistance equal to 7 + hit dice, Telepathy 100ft.

You have lots of natural attacks. You get 2 claws that do 2d6 + str, 1 bite that does 1d8 + 1/2 str, and 2 talons that do 1d6 + 1/2 str. You attack with your claws at your full attack bonus (bab + str), Your bite and talons attack at full attack bonus -5.

Spell likes are mirror image, telekinesis, greater teleport (self + 50lbs only) at will, and heroism once per day.

Spores (Ex) - A vrock can release masses of spores from its body once every 3 rounds as a free action. The spores automatically deal 1d8 points of damage to all creatures adjacent to the vrock. They then penetrate the skin and grow, dealing an additional 1d4 points of damage each round for 10 rounds. At the end of this time, the victim is covered with a tangle of viny growths. (The vines are harmless and wither away in 1d4 days.) A delay poison spell stops the spores' growth for its duration. Bless, neutralize poison, or remove disease kills the spores, as does sprinkling the victim with a vial of holy water. Other demons are immune to these spores.

Stunning Screech (Su) - Once per hour a vrock can emit a piercing screech. All creatures except for demons within a 30-foot radius must succeed on a  Fortitude save or be stunned for 1 round. The save DC equal to 10+ half your hit dice + your constitution modifier.

Dance of Ruin (Su) - To use this ability, a group of at least three vrocks must join hands in a circle, dancing wildly and chanting. At the end of 3 rounds of dancing, a wave of crackling energy flashes outward in a 100-foot radius. All creatures except for demons within the radius take 20d6 points of damage (Reflex half). Stunning, paralyzing, or slaying one of the vrocks stops the dance. The save DC is equal to 10 + half your hit dice + your charisma modifier.

Once per day a vrock can attempt to summon 2d10 dretches or another vrock with a 35% chance of success. This ability is the equivalent of a 3rd-level spell. Note that summoning a vrock in this manner means you will owe it a favour, so the ability should not be used lightly. On the other hand, no one cares about dretches, so there's no real penalty for summoning them.