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Started by Iron Dragoon, March 14, 2008, 07:15:26 PM

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Iron Dragoon

(Dead in Succubus Form)
Name: Nihasa
Race: Vrock
Alignment: Chaotic Evil
Deity: Malcanthet
Level: Outsider-10/Barbarian-2
Height: 8'
Weight: 500
Eyes: Silver
Hair/Feathers: Red

Stats-

Hit Points: 166
Armor Class: 23
Initative: - standard

Str: 30/+10
Dex: 16-+3
Con: 28/+9
Int: 14/+2
Wis: 17/+3
Cha: 16/+3

Saving Throws-

Fortitude: +19
Reflex: +10
Will: +10

Total Attack Bonus (TAB)-

Melee: +22 (BAB:12+Str:10)
Ranged: +15 (BAB:12+Dex:3)

Claw Attack-
TAB: +22; 3d6+10

Bite-
TAB: +22; 1d8+5

Talon-
TAB: +22; 1d6+5

<Multi-Attack/Rapidstrike Round: Claw- +22, Claw- +22, Claw- +17, Bite- +20, Talon- +20, Talon- +20

Skills -

Bluff: +18
Concentration: +24
Intimidate: +18 
Listen: +18
Move Silently: +18
Search: +17
Sense Motive: +18
Spellcraft: +17
Spot: +18
Survival +9

Feats/Special Abilities:

Power Attack
Multi-Attack
Imp. Natural Attack (Claw)
Quicken Spell-Like Ability: Mirror Images
Rapidstrike
Rage- 1/day
Uncanny Dodge
Fast Movement
-
Telepathy- 100 ft.
Spores: 1d4 Damage for 10 rounds, usable once per 3 rounds
Stunning Screech- DC 25
Dance of Ruin
Mirror Images
Telekinesis
Greater Teleport
Heroism- 1/day +2 bonus on Attack Rolls, Saves, and Skill Checks
Summon Demon- 2d10 Dretch or 35% Vrock
-
Damage Reduction: 10 (Good/Iron)
Immunity: Electricity/Posion
Resistance: 10 (Acid/Cold/Fire)
Spell Resistance: 19

Equipment/Money:

Platinum: 0Gold: 9
Copper: 0
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

#1
Here's the stats, bio and basic notes coming.

Demara

Succubus 6/Sorcerer 1/Rogue 1/Arcane Duelist 2/Assassin 1/Variant Fighter 1(Bonus feat->SA)

Size/Type: Medium Outsider. (Evil, Chaotic, Extraplanar.)
Hit dice: 8+5d8+1d4+1d6+2d8+1d6+44+11 (108 HP)
Initiative: +3
Speed: 30 ft, fly 50 ft(Average)
Armor Class: 36 (+9 natural, +12 charisma, +3 dex, +1 armor, +1 deflection)
BAB/Grapple: +8/+9
Attack: Claw+10 or Rapier+11
Full Attack: 2 claws+11(1d6+1) or Rapier+12/+7(1d6+2 18-20)
Space/Reach: 5/5ft
Special Attacks: Energy Drain, Spell like abilities, summon vrock, +3d6 sneak attack, death attack, spells.
Special Qualities: Damage Reduction 10/Iron or good, darkvision 60 ft, immunity to electricity and poison, resistance to acid, cold and fire 10, spell resistance 24, telepathy 100 ft, tongues, apparent defense.
Saves: Fort+12, Ref+15, Will+22
Abilities: Str 12, Dex 16, Con 18, Int 17, Wis 13, Cha 34.
Skills: Bluff+26, Concentration+11, Diplomacy+24, Disguise+19, Hide+11, Intimidate+24, Listen+18, Move Silently+11, Search+9, Spot+22, Knowledge: Planes+6, Knowledge: Arcana+6, Knowledge: Religion+6, Spellcraft+5, Perform: Dance+17, Tumble+8, Escape Artist+4, Disable Device+5, Sense Motive+4, Use Magical Device+15
Feats: Dodge, Mobility, Combat Expertise, Weapon Finesse, Eschew Materials, Improved Toughness, Force of Personality.
Gear: Masterwork Rapier(Effectively a rapier+1), Gloves of Dexterity+2, Bracers of Armor+1, Ring of Protection+1, Cloak of Resistance+1, Potion of Haste, Scroll of Undetectable Alignmentx5

Succubus powers

Spell likes are Tongues (always on), and the following at will: Charm Monster, Detect Good, Detect Thoughts, Ethereal Jaunt (self plus 50 pounds of objects only), Suggestion, Greater Teleport (self plus 50 pounds of objects only). Caster level 12th.

You get +9 natural armour, Damage Reduction 10/Cold Iron or Good, Darkvision 60ft, Immunity to Electricity and Poison, Resistance to Acid, Cold, and Fire 10, Spell Resistance equal to 12 + hit dice, Telepathy 100ft, and a 1d6 claw attack (2 claws on a full attack)

Once per day a succubus can attempt to summon 1 vrock with a 30% chance of success. This spell-like ability is the equivalent of a 3rd-level spell. Note that summoning a vrock in this manner means you will owe it a favour, so the ability should not be used lightly.

A succubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The succubus's kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the succubus. The victim must succeed on a Will save (DC 13 + Cha mod) to negate the effect of the suggestion. The DC 13 + Cha mod for the Fortitude save to remove a negative level.

As a Supernatural Ability you can assume the form of any Small or Medium humanoid.

Sorcerer and Assassin Spells

DC is 10+12+spell level.

0: Detect Magic, Mage Hand, Arcane Mark, Prestidigitation. 4 charges per day.
1: True Strike, Shield. 5 charges per day.

DC is 10+3+spell level.

1: Obscuring Mist, Critical Strike(+1d6 on flatfooted, +4 insight on crit confirms, doubled crit range. Lasts one round.) 1 per day. Critical Strike will be memorised unless it's noted differently.

Rogue Abilites

Trapfinding

Can find high difficulty or magical traps with a search check. This would be nice if my relevant checks weren't mediocre. Oh well.

Arcane Duelist Stuff

Chosen Weapon

Rapier. If said wepaon is lost, a new one can be converted in seven days.

Enchant Chosen Weapon

Makes my rapier +1.

Apparent Defense

Charisma bonus to AC.

Assassin Skills

Death Attack

Study for 3 rounds and sneak attack. If successful and they fail a DC 14 save, they die or are paralysed.

Poison Use

No chance of self poisoning. Yahoo.

---

Demara is a succubus. That says most of what you know about her, except she's a strange little succubi. Unlike most who look pretty and sleep their way to the top, Demara is more hands on. She's always had a taste for learning and stealth; she's learned how to use that and her force of personality very well. She's learned a little bit of everything and blended it to her tastes.

Demara appears as a beautiful, vibrant woman with curly brown/black hair and rather human features. She favors a few pieces of 'jewelry'(Really her magical items and protections); a red cloak, delicately carved iron bracers, hand fitting white gloves and a simple golden ring. She attempts to look like an adventurer if she must run across mortals; disguise self is particularly useful here to cover up more demonic features.

---

Misc

Silver dagger from cultist.
5-6 doses of poison(Black Lotus?)
Bag of coins
Short Sword
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

#2
Teresa
Chaotic Evil Succubus Blackguard (lvl6)

Hit Dice: 95hp (12HD)
Initiative: +3
Speed: 30 ft. (6 squares), fly 50 ft. (average)
AC: 28 (13 touch)
BAB/Grapple: +12/+14
Attack: Claw +14 melee (1d6+2) or Claymore +15 (2d6+4, 19-20/×2)
Full Attack: 2 claws +14 melee (1d6+2) or Claymore +15/+10/+5 (2d6+4, 19-20/×2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Energy drain, spell-like abilities, summon demon, smite good, aura of despair, command undead, sneak attack
Special Qualities: Damage reduction 10/steel or good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 24, telepathy 100 ft., detect good, tongues, change shape
Saves: Fort +24, Ref +21, Will +21
Abilities: STR 14 (+2), DEX 16 (+3), CON 16 (+3), INT 16 (+3), WIS 16 (+3), CHA 32 (+11)
Bluff (9) +20, Concentration (14) +17, Diplomacy (14) +29, Disguise (1) +12, Escape Artist (1) +4, Handle Animal (1) +12, Hide (5) +8, Intimidate (14) +27, Knowledge/Arcana (5) +8, Knowledge/Nobility and Royalty (5) +8, Knowledge/Planes (5) +8, Knowledge/Religion (5) +8, Listen (9) +20, Move Silently (0) +3, Ride (2) +5, Spot (9) +20, Survival (1) +4, Use Magic Device (7) +18, Use Rope (1) +4.
Feats: Power Attack, Cleave, Improved Sunder, Divine Might, Battle Blessing
Items: Mithral breastplate +1 (5,200gp, armor check -1), Claymore (Silver Greatsword +1, 2,530gp), Wand of Detect Magic/49charges (350gp), Wand of Cure Light Wounds/45charges (750gp), Scroll of Undetectable Alignment x3 (450gp), Scroll of Desecrate (200gp), Scroll of Summon Monster III (375gp), 1 set of Explorer's Outfit (20gp)
Spell-Like Abilities: At will—charm monster (DC 25), detect good, detect thoughts (DC 23), ethereal jaunt (self plus 50 pounds of objects only), suggestion (DC 24), greater teleport (self plus 50 pounds of objects only). Caster level 12th.

-Proficiency with all simple and martial weapons, with all types of armor, and with shields.
-Smite Good (Su): 2/day, +11 to hit/+6 damage
-Aura of Despair (Su): The blackguard radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws.
-Command Undead (Su): 14/day, command and rebuke undead.
-Sneak Attack: +1d6

Blackguards choose their spells from the following list:

2 lvl1 DC14: cause fear, corrupt weapon, cure light wounds, doom, inflict light wounds, magic weapon, summon monster I*.
2 lvl2 DC15: bull's strength, cure moderate wounds, darkness, death knell, eagle's splendor, inflict moderate wounds, shatter, summon monster II*.
2 lvl3 DC16: contagion, cure serious wounds, deeper darkness, inflict serious wounds, protection from energy, summon monster III*.
* Evil creatures only.

-A succubus's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
-Energy Drain (Su): A succubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The succubus's kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the succubus. The victim must succeed on a DC 24 Will save to negate the effect of the suggestion. The DC is 24 for the Fortitude save to remove a negative level.
-Summon Demon (Sp): Once per day a succubus can attempt to summon 1 vrock with a 30% chance of success. This ability is the equivalent of a 3rd-level spell. Note that summoning a vrock in this manner means you will owe it a favour, so the ability should not be used lightly.
-Change Shape (Su): An succubus can assume the form of any Small or Medium humanoid. While using your change shape ability, you get a +10 circumstance bonus on Disguise checks.

-----

Teresa believes in the approach of hiding in plain sight, when in the presence of mortals. To appear in their midst as yet another adventurer, ephemeral and ethereal, forever outside their reach. Her mere presence would start a chain reaction that would doom the mortals, she firmly thinks, and if some self-righteous priest or paladin came to challenge her, all the better, as they would serve as a handy demonstration of the dangerous zealotry of the so-called forces of light by attacking her without just cause. She is subservient to her superiors on the surface, but tends to push her boundaries, only holding something approaching loyalty to her queen. That, along with the arrogant confidence she projects casually, has caused several of those attempting to hold onto her leash during her training to see her as a problem child. Nevertheless, her skills were not in doubt, and now she finally is about to get her chance to prove her worth at last.

Teresa's preferred features for when visiting Prime are much like her natural ones. The tips of her ears become round, her wings nonexistent. Her waist-length, pale silver hair gains color, becoming a mesmerising, almost silvery blonde. Her eyes, much the same shade of silver, in turn darken to a deep brown. A set of clothing used by the more experienced mortal travelers serves her faithfully, mithral armor often worn atop that and seeming to match the outfit's leather skirt. She keeps a spare for the clothes, just in case the ones she wears get ruined beyond repair. A massive sword is sheathed at her back; while Teresa has no problems using it, and has in fact trained extensively to be able to take on most mortals in a fight, she considers it just one more prop for her to use towards her goal. In the end, it is yet another way of placing herself out of reach of the common men, even as she stays so alluringly close, tempting them into greater and greater insanity. Of course, there is certain pleasure to be gained from toying with upstart mortals and watching as despair and frustration mount while they are unable to do anything to her. Teresa is quite certain that is how such an encounter would go, based on her training.
<Steph> I might have made a terrible mistake

Sierra

#3
Inuga

Chaotic Evil Succubus 6/Fiend of Corruption 6

Abilities: 10 STR (-), 11 DEX (-), 16 CON (+3), 20 INT (+5), 14 WIS (+2), 30 CHA +10
HP: 88 (35 Outsider + 17 Fiend of Corruption + 36 CON mod)
Saves: +13 Fort, +10 Ref, +12 Will
AC: 20
BAB: 10
Skills: 48+60+37: Bluff +25 (10+5), Concentration +12 (9), Diplomacy +31 (10+5+6), Disguise +20 (10), Escape Artist +9 (9), Gather Information +14 (4), Intimidate +22 (10+2), Knowledge (Arcana) +9 (5), Knowledge (Geography) +9 (5), Knowledge (History) +10 (5), Knowledge (Nobility) +10 (5), Knowledge (Planes) +10 (5), Knowledge (Religion) +10 (5), Listen +21 (11+8), Search +14 (9), Sense Motive +16 (14), Spot +21 (11+8)
Damage Reduction: 10 (Good/Iron)
Immunity: Electricity/Poison
Resistance: 10 (Acid/Cold/Fire)
Spell Resistance: 24

Inventory: 30gp

Book (taken from Arisa): Unidentified
Elemental Gem x4 (One each of Air, Earth, Fire, and Water) (9000gp total)
Jewelry (2095gp): Includes two large sapphires (~1,000 gp each) swindled from St. Cuthbert's~
Potions: 4x Restoration, 1x Remove Curse, 2x Cure Light Wounds, 2x Remove Disease, 1x Neutralise Poison
Scrolls (taken from Arisa): Mage Armour, Haste, Magic Circle Againast Evil
Silver dagger (taken from cultist)
Stick (taken from Arisa): Unidentified

Feats (purchased):

Boost Spell-Like Ability x2
Improved Flight
Improved Natural Armor
Improved Natural Attack
-
Spell likes are Tongues (always on), and the following at will: Charm Monster, Detect Good, Detect Thoughts, Ethereal Jaunt (self plus 50 pounds of objects only), Suggestion, Greater Teleport (self plus 50 pounds of objects only). Caster level 12th.
-
Fiend of Corruption feats:

Suggestion: Three times per day, DC25 (27 with Boost Spell-Like Ability) (-2 penalty to target's save if target is already charmed)
Fiend's Favor: Once per day, +3 to touched creature's ability of my choice, lasts one day. -3 penalty to same ability the day after it expires, lasts one day.
Mind Shielding: Immune to Detect Thoughts, Discern Lies, and any attempt to discern my alignment.
Mark of Justice: Once per day, used to cement an individual's descent into immorality.
Fienish Graft: Once per month.
Major Creation: Three times per day.
Geas/Quest: Once per day.
Temptation: Offers Good creatures the option to change alignment to Evil.
Grant Wish
Soul Bargain

---

DCs for commonly used Succubus abilities:

Charm: 24 (26 with Boost Spell-Like Ability)
Detect Thoughts: 22
Suggestion: 23 (25 with Boost Spell-Like Ability) (-2 penalty to target's save if target is already charmed)

---

Desc. and background to come (really!)