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Spells Known

Started by Corwin, June 01, 2008, 06:31:50 PM

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Corwin

Pretty much a thread/post to keep track of the non-SRD stuff I know without spamming the main Spells Memorized thread. Wish I'd thought of this ages ago. Update in (slow) progress, as stuff are being moved to the blessed book.

Spells Known:
http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm
lvl0: Caltrops (SC), Electric Jolt (SC), Sonic Snap (SC), Silent Portal (SC), Amanuensis (SC), Launch Bolt (SC), Launch Item (SC), Repair Minor Damage (SC), Stick (SC)
lvl0: all PHB spells (19) + 9 SC/CA/custom spells, 28x0.5=14 pages total.

lvl1: Backbiter [CA, p99]. Benign Transposition [SC, p27]. Blades of Fire [SC, p31, swift]. Burning Hands [D, Fire]. Corrosive Grasp [p53, lvl1, Swift, touch 1d8 acid, 1round/level]. Golem Strike [p106-17, lvl1, Swift, 1 round, SA golems]. Instant Search, p124, lvl1 [Swift, +2 insight Search]. Instant Locksmith, p124, lvl1 [Swift, +2 insight DD/Open Lock]. Lesser Deflect [PHB2, p110]. Lesser Orb of Acid [SC, p150-151]. Lesser Orb of Fire. Lesser Orb of Cold. Lesser Orb of Electricity. Lesser Orb of Sound. Pass Without Trace (arcane). Raging Flame [SC, p164, only affects nonmagical fires]. Shock and Awe [SC, p189, swift]. Ray of Clumsiness [SC, p166, 1d6+5 dex penalty, range 50ft, duration 21min, no save, SR]. Weapon Shift [SC, p237].

Critical Strike [SC, p56]. Master's Touch [SC, p139, swift]. Nerveskitter [SC, p146-147, immediate]. Sniper's Shot [SC, p194]. Targetting Ray [SC, p219, caps at +5]. True Casting [CM, p121].
lvl1: all PHB spells (42) + 24 SC/CA/CM/custom spells, 66x1=66 pages total.

lvl2: Body of the Sun [SC, p35]. Create Magic Tattoo [SC, p55]. Dispelling Touch [PHB2, p111]. Electric Loop [SC, p78]. *Helical Mirage. *Heroic Aspirations. Malevolent Miasma [SC, p137]. Scorching Ray [D]. Wall of Gloom [CA, p130, creatures of 7HD or higher not affected]. Whirling Blade [SC, p238]. Portal Alarm [SC, p160]. Produce Flame [Fire]. Quick Potion [SC, p164]. Rebuke [SC, p170]. Seeking Ray [PHB2, p125]. Sure Strike [PHB2, p127].

Deflect [PHB2, p110]. Fearsome Grapple [SC, p90].
lvl2: all PHB spells (50) + 16 SC/CA/PHB2/custom spells + 1 Fire Domain spell, 67x2=134 pages total.

lvl3: Analyze Portal [SC, p10]. Antidragon Aura [SC, p14]. Avoid Planar Effects [SC, page 19]. *Balor Nimbus [SC, p24, level adjusted]. Bite of the Wererat [SC, p28]. Chain Missile [SC, p44-45]. Evard's Menacing Tentacles [PHB2, p114]. Fireball [D]. Glyph of Warding (arcane). *Greater Alter Self [http://www.soulriders.org/forum/index.php?topic=100182.msg1011704#msg1011704]. Icelance [SC, p119]. *Lava Breathing. Manyjaws [SC, p138]. Regroup [PHB2, p123-124]. Resist Energy [Fire]. Scattering Trap [SC, p124-125]. Sign of Sealing [SC, p189-190]. Spell Vulnerability [SC p200]. *Umut's Greater Magic Missile. Weapon of Energy [SC, p236-237].

*Dragonskin [SC, page 73]. Melf's Unicorn Arrow, p120-121, lvl3 (Standard, ranged touch 1d8+8/5 attacks) [PHB2]. Mind Poison (Standard, 1d16+1d16 Wis damage, DC 31) [SC, p141]. Ray of Dizziness [SC, p166-167]. Sonorous Hum [SC, page 196]. Spider Poison [SC p201, Touch, 1d6 Str damage, 1d6 secondary damage after a minute, DC31 Fort negates, SR]. Steeldance [SC, p206, two daggers, duration of 21 rounds, weapons become magical for beating DR, to hit +32 (CL+Int), damage 1d4+11].
lvl3: all PHB spells (45) + 25 SC/CA/PHB2/custom spells, 70x3=210 pages total.

lvl4: Attune Form [SC, p17]. Bite of the Werewolf [SC, p29]. Burning Blood [SC, p40-41]. Channeled Pyroblast [PHBII, p107]. Dragon Breath [SC, p73]. *Dragon Breath, Swift [As SC, p73, swift activation/1 round duration]. Greater Resistance [SC, p174]. Improved Portal Alarm [SC, p160]. Mystic Surge [PHB2, p122]. Ray of Deanimation [SC, p166]. Spell Enhancer (Swift, 1rnd, +2CL/+1DC for next spell that round) [SC, p198]. Wall of Fire [D, Fire].

Assay Spell Resistance (Swift, 1round/lvl) [SC, p17]. Bloodstar [SC, p34]. Flame Whips [SC, p95]. *Greater Mirror Image [PHB2, p121]. Orb of Force [SC, p151]. Orb of Fire [SC, 151]. Orb of Acid [SC, 151]. Orb of Electricity [SC, 151]. Orb of Sound [SC, 151]. Orb of Cold [SC, 151]. Ray Deflection [SC, p166]. Voice of the Dragon [SC, p232].
lvl4: all PHB spells sans Polymorph (40) + 23 SC/CA/PHB2/custom spells, 63x4=248 pages total.

lvl5: Cone of Fire [D, http://www.d20srd.org/srd/spells/coneOfCold.htm]. Draconic Might [SC, page 72]. Lesser Dragon Ally [SC, page 72]. Nightstalker's Transformation [SC, page 148]. Prismatic Ray [SC, page 162]. Fire Shield [Fire].

Acid Sheath (Standard, 1round/lvl) [SC, p7]. Bite of the Wereboar [SC, p28]. Dancing Blade [PHB2, p110]. Fireburst, Greater (Standard, 15d10 fire/15ft radius) [SC, p94]. Lesser Spell Matrix [SC, page 199]. Moonbow [SC, p144].
lvl5: all PHB spells sans Baleful Polymorph (42) + 10 SC/CA/PHB2/custom spells, 52x5=260 pages total.

lvl6: Bite of the Weretiger [SC, p26]. Chasing Perfection [PHB2, p108]. Fire Seeds [Fire]. Gemjump [SC, p101]. Interplanar Telepathic Bond (Standard, 10min/lvl) [SC, p125]. Overwhelm [PHB2, p122]. Seal Portal (Standard, permanent, material component, seals Gate) [SC, p181]. Spectral Touch (Standard, 1round/lvl) [SC, p197]. Summon Monster VI [D, fire creatures].

Fleshshiver [SC, p95]. Howling Chain [SC, p116]. Ray of Entropy [SC, p167]. Resistance, Superior (Standard, 24hr, +6 resistance bonus on saves) [SC, p174].
lvl6: all PHB spells sans Circle of Death and Undeath to Death (41) + 11 SC/CA/PHB2/custom spells + 1 Fire Domain spell, 53x6=318 pages total.

lvl7: Delayed Blast Fireball [D]. Fire Storm [Fire].

Bite of the Werebear [SC, p28].
lvl7: all PHB spells sans Finger of Death (34) + 1 SC/CA/PHB2/custom spells + 1 Fire Domain spell, 36x7=252 pages total.

lvl8: Excavate [SC, p85]. Ghostform [SC, p103]. Incendiary Cloud [D, Fire].

Greater Plane Shift [SC, p159]. Greater Stunning Breath [SC, p211]. Superior Invisibility [SC, p125].
lvl8: all PHB spells sans Symbol of Death and Polymorph Any Object (33) + 5 SC/CA/PHB2/custom spells, 38x8=304 pages total.

Blessed Book: 14+66+134+210+248+260+318+252+304=1806/2000 pages.

lvl9: *Superior Dragonshape.
lvl9: all PHB spells sans Power Word Kill and Wail of the Banshee (22) + 0 SC/CA/PHB2/custom spells, 22x9=198 pages total.


*Burning Blood -- It seems to be a save each round to negate the damage and the debilitating effects, but on top of SR it doesn't apply to all the uncrittable types like elementals and such. It's not explicitely written, but I'd imagine if the creature has energy resistance for acid and fire that the 1d8 of damage doesn't surpass, they don't get the debilitating effect even on a failed fort save. (It's fine then.)

*Corrosive Grasp and Spectral Touch seem a bit unclear, yes. I'd treat them as you casting the spell the first round, and the spell then checking against fort/sr each subsequent round, where you'd need to touch a target. I'd like to suggest that it works like stunning fist and you basically declare which of your natural/unarmed attacks that manage to make contact with the enemy gets to test against enemy fort/sr, or just make a single touch attack that round instead. (We'll try those.)

*Mind Poison: Well, Spider Poison is lvl3 that does 1d6/1d6 str damage with the same save formula. The formula is what makes the spell viable, so would using 1d6/1d6 wis work for Mind Poison? (We can try that. It it turns into shivering touch-like issues it'll go right out the door, though. I'm not going to lie, I'm wary of those sorta spells.)

*Lava Breathing [As Water Breathing, but for lava. Does not protect against fire otherwise, simply allows air to be intaken.]
*Dragonskin [As Dragonskin, but without energy resistance, SC, page 73]
*Greater Mirror Image (Change the duration to 1/round level and it's fine. It's a good combat spell but a little better balanced then.)

Helical Mirage
Transmutation
Level: Sorcerer/wizard 2
Components: V, S
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round

You visualize a green helix taking root in your weapons, your very will seeping into them as energy.

Any weapon that can be affected by Weapon Finesse and is wielded by the you briefly acquires grooves along its surface, giving it the illusion of a spiral at a glance. Instead of using the Strength modifier, youuse the higher of your Intelligence or Charisma modifiers as a bonus on attack rolls and damage rolls.



Heroic Aspirations
Transmutation
Level: Sorcerer/wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: Yes

Your heart swells with righteous justice, while your mind rejects the concept of the impossible. Strength of spirit and body join together to substitute a basic skill one would normally take years to master with nothing but effort and will.

The spell temporarily grants the subject the benefits of the Weapon Finesse feat. For the duration of the spell, the subject may use the feat in question as if it is one the creature had selected.

Material Component: A potion of Cat's Grace, which you drink (and whose effect is subsumed by this spell's effect).


Umut's Greater Magical Missile
Evocation[Force]
Components: V, S, M.
Casting time: Special, see below.
Range: Long(400 ft + 40 ft/level.)
Target: One creature per missile.
Duration: Instantaneous
Saving Throw: None.
Spell Resistance: Yes.

This spell works as Magic Missile, with a maximum of ten missiles. At the caster's discretion they may double the number of missiles  they generate, this turns the casting time from a standard action to a full round action. Further, the caster is dazed next round;  there is no save against this effect. Creatures that are immune to being dazed cannot double the number of magical missiles.

Material Component: A tiny metal slingshot of special make, costing no less than 100 GP.


Superior Dragonshape
Transmutation (Polymorph)
Level: Sor/Wiz 9
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 24 hours
Saving Throw: Will negates (harmless)
Spell Resistance:    Yes (harmless)

You feel a fire burning deep within you as soon as the magic is cast, liquid flames trailing the arcane words invoking it and licking at your lips! With your arcane might and powerful heritage wedded together such, what could possibly stand in your way?

Your ability to transform to your alternate shape, whether granted by a spell or innate to you, is quickened. The time needed to switch such forms is reduced to a swift action. Transformations that take longer than a full round action to trigger cannot be quickened with this spell.





*Banned spells, so I can keep track (more added later)

Spell Compendium:

Battle Hymn, p25, lvl4 (Standard, 1round/lvl)
Thunderlance
Wraithstrike
<Steph> I might have made a terrible mistake