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Yes, a sci-fi game!

Started by Sierra, June 25, 2008, 08:29:09 AM

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Sierra

So, I'm planning on running a game in a futuristic setting, perhaps six hundred years in the future. Humanity has spread to more than half a dozen other star systems and some of the new worlds begin to approach Earth in sophistication, wealth and population. Sufficiently so to develop plans for independance, in some cases, a fact which has not gone unnoticed by the central government. The UES (United Earth States) government itself is increasingly run by geriatrics, as medical technology extends the human lifespan almost without limit (for those who can afford the treatments). The demographic effect of this is almost inevitable, with whole generations of youths heading for the border worlds in search of better opportunities, leaving the Earth itself a stagnant overseer increasingly out of touch with the new powers rising around it.

Compounding this is the development of psychic abilities in one of the early colonies. One of the first humans to exhibit such traits exploited them to found what eventually became a dynasty before his charisma and uncanny knack for reading the intentions of others became recognized for the supernatural abilities they actually were, and by this time he and his family were too well-entrenched to remove. Branches of this dynasty eventually migrated to other star systems; they are less influential elsewhere but are almost uniformly wealthy. The psionist families remain tightly-knit, secretive, and the subject of rampant speculation (and, in some areas, paranoia) in the popular imagination.

The PCs will be something akin to a mercenary squad in a frigid world on the edge of human colonization. Out of necessity on an underdeveloped world far from the central government's control, such groups are commonly hired by local businesses for security or even by local law enforcement to help wipe out bandits. Of course, it's only a matter of time before they get drawn between larger powers...

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This will be an IRC game. Anything else is too slow for my tastes. I'd like to run twice a week, if possible. Looking for three to five players--four would be perfect, but three is an acceptable minimum to run something.

Thus far, Eb, Cor and Carthrat have expressed interest. Given that none of 'em are in the U.S., I'm inclined to run this in the AM (my time) on weekends. I can afford to be up extremely late (or get up extremely early) then and often do so anyway. Hours are negotiable, of course, so let me know what your schedule is if you're interested. 8AM-5PM EST on weekdays is out due to me being at work, of course.

Although this is not a Star Wars game, it will run using the Star Wars Saga Edition book because I find the mechanics suitable for the setting. Anything relating to nonhuman races will be thrown out because there aren't any, and anything Jedi-related will get a flavor overhaul to fit in with this setting's psionists. For plot reasons, none of the PCs will have psychic abilities.

Carthrat

[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Ebiris


Dracos

*Reads* Good luck, sounds cool ^_^  *adds to topic for others*
Well, Goodbye.

Jon

I am likely too busy to play, but this sounds pretty cool, so congrats on cooliosity.

Iron Dragoon

I'm interested, depending on schedule. I'm Centeral time zone. I'm open for gaming Saturday morning (have Drac's game on Saturday nights), Sunday Evening (have Eb's game Sunday Morning), and pretty much any day of the week after about 2:30-3:00 PM.

Note on weekdays: Would be best for me to not play on weekdays. My college classes are all night classes, which I have two days a week. My schedule for them changes every nine weeks. I can *try* to set them up so that our game nights are free, but if there's a class I need... School takes priority.
This is not the greatest post in the world, no... this is just a tribute.