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List of the vanquished (dead NPC thread)

Started by Sierra, November 29, 2008, 05:24:43 PM

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Sierra

So, I decided to make a thread for your slain enemies because it's fun sharing this stuff. First up is Orange-kun himself, I.E., he whose corpse was so considerately desecrated by Targo.

Magnus Cyrano, Clueless Rebel Scum   CL3

Non-heroic 12

Init: +6
Sense: Perception +5
Languages: English
-
Defenses: Ref 21 Fort 18 Will 10
HP: 73
FP: N/A
Threshold: 28
-
Speed: 6 (4 when in armor)
Melee: Unarmed +5 (1d4+7)
Ranged: Heavy Repeating Blaster -1 (3d10+6, 2-square radius); Missile Launcher +4 (6d6+6, 2-by-2 square)
Base Attack Bonus: +9   Grp: +10
Attack Options: N/A
Special Actions: N/A
Psi Powers Known: N/A
-
Abilities: STR 12 (+1) DEX 10 (-) CON 16 (+3) INT 8 (-1) WIS 8 (-1) CHA 12 (+1)
Talents: N/A
Feats: Armor Proficiency x3 (Light, Medium, Heavy), Skill Training, Improved Defenses, Improved Damage Threshold x2, Toughness, Skill Focus
Skills: Deception +12, Persuasion +17
Possessions: "Ultralight" Battle Armor, Heavy Repeating Blaster, Missile Launcher

Summary: HP and armor. That's all he had going for him. He didn't even have any heroic levels, so even FP and second wind were denied him. And check out the epic attack rolls (no weapon proficiences; granted, he only had AoE weapons, so that barely matters--except for Forrest). It should be pretty obvious how he got any followers at all (apart from them being total morons, that is). SK, baby! The "Ultralight" armor is just standard Heavy Battle Armor renamed because he's an idiot.

He was pretty much just supposed to be a comically dumb roadblock, yes.

~

Slastyaranov, Crazy Russian Assassin   CL10

Soldier 5/Scoundrel 5

Init: +13
Sense: Perception +11
Languages: English, Russian
-
Defenses: Ref 25 (22 flat-footed) Fort 24 Will 22
HP: 100
FP: 10
Threshold: 24
-
Speed: 6
Melee: Vibroblade +13 (2d6+12)
Ranged: Heavy Blaster Pistol +12 (3d8+5), Heavy Blaster Rifle +12 (3d10+5), Frag Grenade +12 (4d6+5), Zipline +12 (1d8+5)
Base Attack Bonus: +8   Grp: +12
Attack Options: N/A
Special Actions: Shake It Off
Psi Powers Known: N/A
-
Abilities: STR 18 (+4) DEX 16 (+3) CON 14 (+2) INT 12 (+1) WIS 13 (+1) CHA 10 (-)
Talents: Melee Smash, Devastating Attack (Advanced Melee Weapons), Weapon Specialization (Advanced Melee Weapons), Skirmisher, Knack, Lucky Shot
Feats: Armor Proficiency x2 (Light, Medium), Weapon Focus x4 (Advanced Melee Weapons, Pistols, Rifles, Simple Weapons), Weapon Proficiency x4 (Advanced Melee Weapons, Pistols, Rifles, Simple Weapons), Point Blank Shot, Dodge, Mobility, Combat Reflexes, Shake It Off
Skills: Endurance +12, Initiative +13, Mechanics +11, Perception +11
Possessions: Heavy Blaster Pistol, Heavy Blaster Rifle, Vibroblade, Frag Grenade x2, Hip Holster, Bandolier, Power Pack x4, All-Temperature Cloak, Security Kit, Targeting Scope, Zipline

Summary: If you go back and glance at the log, it may be apparent that I forgot about him having Point Blank Shot. Doubt it would've made much difference, though. I also probably should've treated the zipline gun as an exotic weapon (I think I had pistol in mind at the time). Oh well, live and learn. Basically a no-frills tank (he took a second wind late in the fight, which made it drag out even longer); the fight really drove home that fighters with nifty feats >>> ones that just won't die.

~

Kartch Garabedian, Epileptic Pirate Captain   CL8

Scoundrel 7/Gunslinger 1

Init: +12
Sense: Perception +10
Languages: English, Spanish, French
-
Defenses: Ref 25 (22 flat-footed) Fort 17 Will 21
HP: 44
FP: 9
Threshold: 17
-
Speed: 6
Melee: Unarmed +2 (1d4+5)
Ranged: Heavy Blaster Pistol +10 (3d8+4), +8 and 4d8+4 with Rapid Shot; Hold-out Blaster Pistol +10 (3d4+4), +8 and 4d4+4 with Rapid Shot
Base Attack Bonus: +6   Grp: +7
Attack Options: Quick Draw, Rapid Shot, Sneak Attack (1d6)
Special Actions: Disruptive, Walk the Line, Hyperdriven
Psi Powers Known: N/A
-
Abilities: STR 13 (+1) DEX 16 (+3) CON 9 (-1) INT 14 (+2) WIS 12 (+1) CHA 12 (+1)
Talents: Disruptive, Sneak Attack, Walk the Line, Hyperdriven, Multiattack Proficiency (Pistols)
Feats: Point Blank Shot, Weapon Proficiency x2 (Pistols, Simple Weapons), Precise Shot, Quick Draw, Deadeye, Rapid Shot, Dodge, Combat Reflexes, Mobility, Weapon Focus (Pistols)
Skills: Acrobatics +12, Initiative +12, Mechanics +11, Perception +10, Persuasion +10, Pilot +12, Stealth +12
Possessions: Heavy Blaster Pistol, Hold-out Blaster Pistol, Hip Holster, Concealed Holster, Security Kit

Summary: Prestige class level? Oh yes. Negative CON mod? Oh no! He was supposed to be ball lightning, but Hatbot hated him and made him miss everything and just look pathetic. Boo, Hatbot. In retrospect, I really should've had him spend some of those force points. CON was deliberately his worst stat to reflect him being one sickly motherfucker, though I didn't play that up as much as I'd intended to.

~

Karma, Mysterious Psychic Girl   CL6

Psionist 6

Init: +4
Sense: Perception +11
Languages: English
-
Defenses: Ref 19 (17 flat-footed) Fort 18 Will 20
HP: 62
FP: 8
Threshold: 18
-
Speed: 6
Melee: Combat Gloves +5 (1d6+2)
Ranged: Hold-out Blaster Pistol +7 (3d4+3), Ion Pistol +7 (3d6+3, half damage against bios)
Base Attack Bonus: +6   Grp: +5
Attack Options: N/A
Special Actions: Adept Negotiator, Force Persuasion, Master Negotiator
Psi Powers Known: (Psionics +15) Battle Strike, Mind Trick, Negate Energy, Force Stun
-
Abilities: STR 8 (-1) DEX 13 (+1) CON 12 (+1) INT 10 (-) WIS 16 (+3) CHA 15 (+2)
Talents: Adept Negotiator, Force Persuasion, Master Negotiator
Feats: Psi Sensitivity, Weapon Proficiency x3 (Pistols, Psionic Weapons, Simple Weapons), Psi Boon, Psi Training, Strong in Psionics, Skill Focus (Psionics), Coordinated Attack, Martial Arts I
Skills: Perception +11, Pilot +9, Psionics +15
Possessions: Combat Gloves, Ion Pistol, Hip Holster, Hold-out Blaster Pistol, Concealed Holster

Summary: I am sad that you couped her, but at least she got to have fun first. She didn't get to show off the Talents, but hey, making Wil flee in terror was amusing enough. She was set up for diplo, but it was nice to see her actually be able to take a hit in a fight. Also, check out my awesome rebranding powers with the renamed Jedi/Force skills. Whoa, originality!

Corwin

Yes, like with that Force Stun. Anyway, I only couped her cause she sucked and hated fire. Otherwise I'm all for recruiting crazy girls to our banner.
<Steph> I might have made a terrible mistake

Carthrat

[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Sierra

Maybe you should! Every truly successful corporation has a distinctive logo, right?