Memorised Spells

Started by Ebiris, January 31, 2007, 02:08:30 PM

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Ebiris

Marie's spells via Imbue Familiar with Spell Ability

Telekinesis, Wall of Force, Perfect Summons, Enervation, Rainbow Pattern, Mass Snake's Swiftness

Corwin

#1
Seira's going with....

lvl0:
[D] Flare
Detect Poison
Detect Magic
Prestidigitation

lvl1:
[D] Invested in Lagann
[RoW] Mage Armor [18hr, precast]
[RoW] Sniper's Shot [swift] x3
Master's Touch [swift, 18min, proficiency with held weapon/shield]
Critical Strike [swift] x3
Nerveskitter [Immediate, special] x2

lvl2:
[D] Scorching Ray [standard]
False Life [18hr, precast]
Glitterdust [standard, 21 rounds, Will partial, no SR, medium]
Fearsome Grapple [immediate, 18 rounds, +8 to grapple]
Deflect [1 attack/+9 shield] [immediate] x3

lvl3:
[D] Empowered Scorching Ray [standard]
Dragonskin [standard, 180min]
Melf's Unicorn Arrow [standard, ranged touch, no save/SR, Bullrush DC19+2/arrow, medium]
Steeldance [standard, crystal daggers keen/wounding: +32/1d4+17, 18 rounds, SC p206]
Ray of Exhaustion [standard, Fort partial, SR, close]
Ray of Dizziness [standard, no save, SR, medium] x2

lvl4:
[D] Invested in Lagann
[RoW] Assay Spell Resistance [swift, 18 rounds, +10 vs SR on a single opponent] x2
[RoW] Quickened True Casting [swift, +10 vs SR on one spell] x2
Quickened Shield [swift, 18min]
Orb of Fire [standard, Fort partial, no SR, close]
Dimensional Anchor [standard, SR, medium]
Greater Mirror Image [immediate, 18 rounds] x2

lvl5:
[D] Invested in Lagann
Overland Flight [18hr, precast]
Empowered Orb of Fire [standard, Fort partial, no SR, close]
Greater Fireburst [standard, Ref half, SR, SC p94]
Dancing Blade [standard, 18 rounds, no SR, PHB2 p110]
Empowered Enervation [standard, no save, SR, close]

lvl6:
[D] Twinned Empowered Scorching Ray [standard]
Superior Resistance [24hr, precast]
Empowered Greater Fireburst [standard, Ref half, SR, SC p94]
Empowered Moonbow [standard, no save, SR, medium, SC p144]
Twinned Melf's Unicorn Arrow [standard, ranged touch, no save/SR, Bullrush DC19+2/arrow, medium]
Twinned Ray of Exhaustion [standard, Fort partial, SR, close]

lvl7:
[D] Delayed Blast Fireball
Quickened Greater Invisibility [swift, 18 rounds]
Quickened Bloodstar [swift, Fort neg, SR, 18 rounds, medium, SC p34]
Limited Wish
Bite of the Werebear [standard, 18 rounds]
[Bonus] Waves of Exhaustion [standard, 60ft cone, no save, SR]
[Bonus] Grasping Hand [standard, 18 rounds, +39 touch/+43 grapple, +16 bullrush, SR, medium]
[Bonus] Twinned Enervation [standard, no save, SR, close]

lvl8:
[D] Invested in Lagann
Greater Stunning Breath [swift, 2d4 rounds, Fort neg, SC p211]
Twinned Moonbow [standard, no save, SR, medium, SC p144]

lvl9:
[D] Invested in Lagann
Wish

Contingency: Voice of the Dragon, when entering negotiations [in mechanical terms, any manner of debate that requires the use of diplomacy/intimidate/bluff/charisma check]
Permanency: Greater Magic Fang (+5), Interplanar Telepathic Bond (with Amaryl)


Lagann: Wish, Power Word: Stun, Wall of Force, Greater Invisibility, Targeting Ray
Lagann/Ring of Minor Spell-Storing: Benign Transposition x3
Lagann/Ring of Teleport

Lagann/Contingency: Repair Critical Damage if reduced to half HP or less. [SC p173, repairs 4d8+20 points of damage to constructs]
Lagann/Permanency: See Invisibility (CL20), Greater Magic Fang (+5)

Lagann's Spell DC: 19 + spell level
Lagann's Arcane Spells: lvl1, lvl3, lvl5, lvl7, lvl8


Spell DC: 21 + spell level
Fire Spell DC: 25 + spell level
Domain Spell DC: 26 + spell level
SLA DC: 17 + spell-like ability level
Fire SLA DC: 21 + spell-like ability level
CL 18
Fire CL 21

* Pearl of Power
[D] -- Domain slots
[RoW] -- Slots from a Ring of Wizardry
[Bonus] -- Spells in bonus slots

Arcane Spells:
lvl0 [DC21]: (4) 4
lvl1 [DC22]: (4+4+3) 11
lvl2 [DC23]: (4+3) 7
lvl3 [DC24]: (4+3) 7
lvl4 [DC25]: (4+4+2) 10
lvl5 [DC26]: (4+2) 6
lvl6 [DC27]: (4+2) 6
lvl7 [DC28]: (3+2) 5
lvl8 [DC29]: (2+1) 3
lvl9 [DC30]: (1+1) 2
[normal + int bonus]

http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#fireDomain
Fire Domain: 0—flare; 1st—burning hands; 2nd—scorching ray; 3rd—fireball; 4th—wall of fire; 5th—cone of fire (as cone of cold, but deals fire damage instead of cold damage); 6th—summon monster VI (fire creatures only); 7th—delayed blast fireball; 8th—incendiary cloud; 9th—meteor swarm.

Perishables:
Spoiler: ShowHide

Potions:
3 potions of Cat's Grace.
1 potion of Bull's Strength

Oils:
5 oils of Bless Weapon
2 vials of Silversheen

Scrolls/Components:
2 scrolls of Gate (lvl9, held for the experiments on the Wastes with Saul)
1 scroll of Prismatic Sphere (lvl9)
1 scroll of Greater Teleport (lvl7)
4 scroll of Heal [lvl6, cl11, wis16, div]
1 scroll of Teleport (lvl5)
2 scrolls of Divine Power [lvl4, cl7, wis14, div]
4 scrolls of Restoration [lvl4, cl7, wis14, div]
1 scroll of See Invisibility
1 scroll of Invisibility
1 scroll of Dispel Magic
1 scroll of Shatter.
1 scroll of Backbiter.
4 scrolls of True Strike.
1 scroll of Eagle's Splendor.
1 scrolls of Knock
1 scroll of Cat's Grace
2 scrolls of Bear's Endurance
3 scrolls of Lesser Restoration [lvl2, cl3, wis12, div]
4 scrolls of Endure Elements
3 scrolls of Mage Armor


Magical Focuses:
Contingency (1,500gp)
Spell Matrix, Lesser (500gp)
Gemjump (500gp), used for the entrance chamber to the mountain lair in Sylica


Spells Known: http://www.soulriders.net/forum/index.php?topic=100516
<Steph> I might have made a terrible mistake

Jo'ou Ranbu

Berlioz will take...

Level 0

Detect Magic
Lullaby x2

Level 1

Cure Light Wounds
Charm Person

Taishyr

#3
To Greenrot

L0: Detect Magic x2, Light x1, Create Water x1, Amanuensis x2
L1: (Protection from Chaos) x1, Sign x2, Bless x2, Nightshield x1, Protection from Evil x1
L2: {Calm Emotions} x1, Lesser Restoration x4*
L3: (Magic Circle against Chaos) x1, Dispel Magic x1, Downdraft x1*, Remove Disease x2 **
L4: (Order's Wrath) x1*, Neutralize Poison x1*, Death Ward x1
L5: (Dispel Chaos) x1, Plane Shift x1







Battle Spellset

L0: Detect Magic x2, Light x1, Create Water x1, Amanuensis x2
L1: (Protection from Chaos) x1, Sign x3, Entropic Shield x1, Nightshield x1, Protection from Evil x1
L2: {Calm Emotions} x1, Shield Other x1, Resist Energy x1, Lesser Restoration x2
L3: (Magic Circle against Chaos) x1, Dispel Magic x2, Downdraft x1, Knight's Move x1
L4: (Order's Wrath) x1, Divine Power x1, Death Ward x1
L5: (Dispel Chaos) x1, Plane Shift x1

Normal spellset

L0: Detect Magic x2, Light x1, Create Water x1, Amanuensis x2
L1: (Protection from Chaos) x1, Sign x2, Divine Favor x1, Entropic Shield x1, Nightshield x2
L2: {Calm Emotions} x1, Shield Other x1, Eagle's Splendor x1, Lesser Restoration x2
L3: (Divination) x1, Invisibility Purge x1, Dispel Magic x2, MCagainstE x1
L4: (Discern Lies) x1, Sending x1, Restoration x1
L5: (Detect Scrying) x1, True Seeing x1

Cast every day: Detect Scrying.

Spells: (Oracle/Law/Planning/Inquisition)
Cleric: Caster level 9th (9(+4) when casting dispels)
0: 6+dom
1: 5+dom
2: 5+dom
3: 4+dom
4: 2+dom
5: 1+dom

(Law Domain spells: Protection from Chaos, Calm Emotions, Magic Circle against Chaos, Order's Wrath, Dispel Chaos, Hold Monster, Dictum, Shield of Law, Summon Monster IX)
(Planning Domain spells: Deathwatch, Augury, Clair(audience/voyance), Status, Detect Scrying, Heroes' Feast, Scrying (Greater), Discern Location, Time Stop)
(Oracle Domain spells: Identify, Augury, Divination, Scrying, Commune, Legend Lore, Scrying (Greater), Discern Location, Foresight)
(Inquisition Domain spells: Detect Chaos, Zone of Truth, Detect Thoughts, Discern Lies, True Seeing, Geas, Dictum, Shield of Law, Imprisonment)

Corwin

#4
Saul's Cleric spells

lvl0:
CMW
Detect Poison x2
Mending
Purify Food and Drink x2

lvl1:
Detect Chaos
Detect Undead x2
Obscuring Mist x2
Shield of Faith x2
[D] Detect Secret Doors

lvl2:
Align Weapon x2
Silence x2
Shatter
Make Whole x2
[D] Gembomb

lvl3:
Create Food and Water x5
Remove Disease
[D] Clairaudience/Clairvoyance

lvl4:
Freedom of Movement x3 (Seira, Antenora, Marie, 150min)
Create Food and Water
Restoration
[D] Sending

lvl5:
Cure Light Wounds, Mass
Hallow
Commune
Wall of Stone
[D] True Seeing

lvl6:
Heal
Heroes's Feast x2
[D] Find the Path

lvl7:
Cure Serious Wounds, Mass (3d8+15)
Regenerate
[D] Legend Lore



Saul's Wizard spells

lvl0:
Detect Magic x2
Mage Hand
Prestidigitation

lvl1:
Ray of Enfeeblement
Ray of Clumsiness
Ray of Targetting
True Casting
Shield
Nerveskitter

lvl2:
Resist Energy
Glitterdust
Gust of Wind x3
Web

lvl3:
Haste
Shrink Item x3
Antidragon Aura (Seira/Marie/Antenora, 15min)
Lava Breathing (Seira/Marie/Antenora, 6hr)

lvl4:
Greater Mirror Image
Stone Shape x4

lvl5:
Transmute Rock to Mud
Transmute Mud to Rock x2
Telepathic Bond (Seira/Marie/Antenora, 180min)

lvl6:
Superior Resistance (Marie, 24hr)
Greater Heroism x2 (Antenora/Marie, 15min)

lvl7:
Lesser Wish x2

Contingency: Magic Circle vs Evil if Saul falls under the effects of mind control.

Permanency: Tongues, See Invisibility
<Steph> I might have made a terrible mistake

Corwin

#5
Abagail:

lvl0:
Detect Magic, Arcane Mark, Prestidigitation, Acid Splash

lvl1
Grease, Mage Armor, Ray of Enfeeblement x2, Locate City, Shield

lvl2
Resist Energy, Glitterdust, Web, Scorching Ray, False Life, Alter Self

lvl3
Tongues x2, Fly, Haste, Displacement

lvl4
Black Tentacles, Summon Monster IV x2, Secure Shelter, Dimensional Anchor

lvl5
Animal Growth, Passwall, Teleport, Call Zelekhut

lvl6
Superior Resistance, Mass Bull's Strength, Greater Heroism, Summon Monster VI

lvl7
Alacritous Cogitation, Limited Wish

Arcane Spells:
lvl0 [DC16]: (4) 4
lvl1 [DC17]: (4+2) 6
lvl2 [DC18]: (4+2) 6
lvl3 [DC19]: (4+1) 5
lvl4 [DC20]: (4+1) 5
lvl5 [DC21]: (3+1) 4
lvl6 [DC22]: (3+1) 4
lvl7 [DC23]: (1+1) 2
[normal + int bonus]

CL14
Permanency: Arcane Sight, See Invisibility
Contingent Conjuration: Call Kolyarut if Abagail finds herself in a combat situation (mechanically, if init has been rolled).
Contingency: Lesser Globe of Invulnerability if targetted by a hostile lvl1-3 spell (a spell that doesn't have 'harmless' listed in the save section).
<Steph> I might have made a terrible mistake

Corwin

Valar:

lvl0:
Detect Poison x2
Light x2
Purify Food and Drink x2

lvl1:
[D] Enlarge Person
Detect Evil
Divine Favor
Entropic Shield x2
Remove Fear x2
Shield of Faith x2

lvl2:
[D] Bull's Strength
Align Weapon x2
Bear's Endurance
Remove Paralysis
Resist Energy
Restoration, Lesser x2
Silence

lvl3:
[D] Magic Vestment
Invisibility Purge x3
Magic Vestment
Remove Blindness/Deafness
Remove Disease
Wind Wall

lvl4:
[D] Spell Immunity
Death Ward x2
Dimensional Anchor x2
Divine Power x2
Neutralize Poison

lvl5:
[D] Righteous Might
Break Enchantment
Inflict Light Wounds, Mass x3
Plane Shift
Spell Resistance
True Seeing

lvl6:
[D] Stoneskin
Blade Barrier
Dispel Magic, Greater x2
Heal x2
Heroes's Feast

lvl7:
[D] Grasping Hand
Holy Word x2
Word of Chaos x2
Restoration, Greater

lvl8:
[D] Sunburst
Earthquake
Spell Immunity, Greater x3

lvl9:
[D] Prismatic Sphere
Energy Drain x2
Miracle
Storm of Vengeance


Divine Spells:

lvl0 [DC20]: 6
lvl1 [DC21]: (5+3+1) 8+1
lvl2 [DC22]: (5+3+1) 8+1
lvl3 [DC23]: (5+2+1) 7+1
lvl4 [DC24]: (5+2+1) 7+1
lvl5 [DC25]: (5+2+1) 7+1
lvl6 [DC26]: (4+2+1) 6+1
lvl7 [DC27]: (4+1+1) 5+1
lvl8 [DC28]: (3+1+1) 4+1
lvl9 [DC29]: (3+1+1) 4+1

Cleric + Domain (Sun/Strength)

CL23
<Steph> I might have made a terrible mistake

Ebiris

#7
Since Dune asked, here's a generic set of spells for Syala to have prepared on any typical day

Level 0: Create Water, Detect Magic, Detect Poison, Mending, Purify Food and Drink x2
Level 1: Entangle, Goodberry, Produce Flame x2, Speak with Animals, Hide from Animals, Faerie Fire
Level 2: Animal Messenger, Barkskin, Flame Blade, Soften Earth and Stone, Wood Shape, Lesser Restoration
Level 3: Plant Growth, Speak with Plants, Stone Shape, Wind Wall, Greater Magic Fang
Level 4: Command Plants, Freedom of Movement, Repel Vermin, Summon Nature's Ally IV
Level 5: Wall of Thorns, Summon Nature's Ally V, Death Ward
Level 6: Stone Tell, Transport via Plants