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7: Beach Episode

Started by Sierra, June 18, 2011, 02:36:22 PM

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Sierra

<El-Cideon> The upper levels of the prison liberated, the heroes are free to move on as the prisoners calm down and settle to wait for their oppressors to be overthrown. (OOC: your move, guys. If you wanted to heal up or something, feel free to roll for it)
* Eliaphas is drafted into wandmule.
<Eliaphas> roll 10d8+10 corben
<Rei-chan> 6,0Eliaphas rolled :6,0 10d8+10 1,0corben --> 6,0[ 10d8=35 ]4,0{45}
<Eliaphas> roll 10d8+10 eliaphas
<Rei-chan> 6,0Eliaphas rolled :6,0 10d8+10 1,0eliaphas --> 6,0[ 10d8=42 ]4,0{52}
<Eliaphas> roll 5d8+5 madeline
<Rei-chan> 6,0Eliaphas rolled :6,0 5d8+5 1,0madeline --> 6,0[ 5d8=25 ]4,0{30}
* Madeline changes topic to '6Corben: (4) 122/137, Eliaphas: 92/102, Madeline: 96/96| 4FlameArrowCount: 14'
* Corben changes topic to '6Corben: 122/137, Eliaphas: 92/102, Madeline: 96/96| 4FlameArrowCount: 14'
<Madeline> "Let's explore the northern regions of the castle," suggests Madeline, glancing between Corben and Eliaphas. "We can start from the northwest, and work our way clockwise."
* Corben shrugs, not having much in the way of objections. "And we make noise, to draw attention away from them?"
<Eliaphas> "There was a tunnel under the prison, I would prefer to see where it leads first," Eliaphas offers an alternative.
<Madeline> "Ah, that would be wise," replies Madeline.
<Madeline> Since that seems to be the new plan, Madeline starts trooping off to the lower levels of the prison.
* Eliaphas leads the way down to explore it!
<El-Cideon> Madeline finds a dimly lit corridor downstairs, with a door on either side and the tunnel descending into darkness as it turns around to the west. Of course, this is familiar to Eliaphas, who'd halted previously at the next turn, as the tunnel bent south.
* Madeline scoots ahead to inspect the tunnel, undeterred by darkness!
<Madeline> roll 1d20+33 stealthing it up
<Rei-chan> 6,0Madeline rolled :6,0 1d20+33 1,0stealthing it up --> 6,0[ 1d20=19 ]4,0{52}
<Eliaphas> Since he has a glowing crossbow Eliaphas follows behind Madeline and makes no effort at hiding.
<Corben> Likewise, Corben sees no need for stealth when one of their jobs now is to draw the monsters away from the rescued prisoners.
<El-Cideon> The corridor winds down and around counterclockwise before terminating in a longer, straight expanse. A series of metal hatches are set into the floor here, in recesses along the wall. Five of them, ten feet apart, each with handles set into the lid. A lever and a crank jut from the wall across from each of these. There is also a shelf at the end of the corridor, bearing assorted small objects.
<El-Cideon> OOC: perception, folks
<Eliaphas> roll 1d20+21
<Rei-chan> 6,0Eliaphas rolled :6,0 1d20+21 --> 6,0[ 1d20=15 ]4,0{36}
<Madeline> roll 1d20+18
<Rei-chan> 6,0Madeline rolled :6,0 1d20+18 --> 6,0[ 1d20=13 ]4,0{31}
<Corben> roll 1d20+17
<Rei-chan> 6,0Corben rolled :6,0 1d20+17 --> 6,0[ 1d20=2 ]4,0{19}
<El-Cideon> As the group enters the end of the corridor, *something* sweeps forward and stumbles into Madeline! Footsteps scuff against the stone in the darkness, but nothing is seen before her. (OOC: init)
<Eliaphas> roll 1d20+9
<Rei-chan> 6,0Eliaphas rolled :6,0 1d20+9 --> 6,0[ 1d20=12 ]4,0{21}
<Corben> roll 1d20+12
<Rei-chan> 6,0Corben rolled :6,0 1d20+12 --> 6,0[ 1d20=4 ]4,0{16}
<El-Cideon> roll 1d20+10
<Rei-chan> 6,0El-Cideon rolled :6,0 1d20+10 --> 6,0[ 1d20=18 ]4,0{28}
* El-Cideon changes topic to '6Corben: 122/137, Eliaphas: 92/102, Madeline: 96/96| 4FlameArrowCount: 14  ?!? > Eliaphas > Corben'
<Madeline> roll 1d20+9
<Rei-chan> 6,0Madeline rolled :6,0 1d20+9 --> 6,0[ 1d20=7 ]4,0{16}
* El-Cideon changes topic to '6Corben: 122/137, Eliaphas: 92/102, Madeline: 96/96| 4FlameArrowCount: 14  ?!? > Eliaphas > Corben = Madeline'
<El-Cideon> A figure blinks into existence before Madeline--humanoid, lanky and unearthly thin, body a silvery gray. It carries only the suggestion of a human expression, the faintest impressions of features on its face. Its hands are little but long, spindly claws--which it quickly slashes at Madeline!
<El-Cideon> roll 1d20+17 1
<Rei-chan> 6,0El-Cideon rolled :6,0 1d20+17 1,01 --> 6,0[ 1d20=5 ]4,0{22}
<El-Cideon> roll 1d20+17 2
<Rei-chan> 6,0El-Cideon rolled :6,0 1d20+17 1,02 --> 6,0[ 1d20=13 ]4,0{30}
<El-Cideon> roll 1d6+1+2d6
<Rei-chan> 6,0El-Cideon rolled :6,0 1d6+1+2d6 --> 6,0[ 1d6=5 2d6=10 ]4,0{16}
<El-Cideon> roll 1d6+1+2d6
<Rei-chan> 6,0El-Cideon rolled :6,0 1d6+1+2d6 --> 6,0[ 1d6=5 2d6=10 ]4,0{16}
<El-Cideon> OOC: also roll fort
<Madeline> roll 1d20+12 fort
<Rei-chan> 6,0Madeline rolled :6,0 1d20+12 1,0fort --> 6,0[ 1d20=7 ]4,0{19}
<El-Cideon> *Something* oozes off the creature's claws, but Madeline manages to fight off its sickening effects!
<El-Cideon> OOC: E
* Madeline changes topic to '6Corben: 122/137, Eliaphas: 92/102, Madeline: 64/96| 4FlameArrowCount: 14  ?!? > Eliaphas > Corben = Madeline'
* Eliaphas quickly raises his crossbow and launches a pair of bolts at it!
<Eliaphas> roll 1d20+17
<Rei-chan> 6,0Eliaphas rolled :6,0 1d20+17 --> 6,0[ 1d20=7 ]4,0{24}
<Eliaphas> roll 1d20+12
<Rei-chan> 6,0Eliaphas rolled :6,0 1d20+12 --> 6,0[ 1d20=16 ]4,0{28}
<El-Cideon> OOC: both hit
<Eliaphas> roll 2d10+6+2d6+2d6 fire/electricity
<Rei-chan> 6,0Eliaphas rolled :6,0 2d10+6+2d6+2d6 1,0fire/electricity --> 6,0[ 2d10=11 2d6=8 2d6=5 ]4,0{30}
<El-Cideon> Two bolts thud home, embedding themselves in the creature's torso and drawing forth a gush of green ichor!
<El-Cideon> OOC: and C/M
<Madeline> Madeline stumbles back onto her knee, and fires a quartet of arrows into the creature from point-blank!
<Madeline> roll 1d20+22 rsms
<Madeline> roll 1d20+22 rsms
<Rei-chan> 6,0Madeline rolled :6,0 1d20+22 1,0rsms --> 6,0[ 1d20=12 ]4,0{34}
<Rei-chan> 6,0Madeline rolled :6,0 1d20+22 1,0rsms --> 6,0[ 1d20=11 ]4,0{33}
<Madeline> roll 1d20+17
<Rei-chan> 6,0Madeline rolled :6,0 1d20+17 --> 6,0[ 1d20=3 ]4,0{20}
<Madeline> roll 1d20+12
<Rei-chan> 6,0Madeline rolled :6,0 1d20+12 --> 6,0[ 1d20=7 ]4,0{19}
<Madeline> OOC: should all be at +1, actually
<El-Cideon> OOC: then first three hit
<Madeline> roll 1d8+8+2d6+1d6+1d6
<Rei-chan> 6,0Madeline rolled :6,0 1d8+8+2d6+1d6+1d6 --> 6,0[ 1d8=6 2d6=11 1d6=3 1d6=6 ]4,0{34}
<Madeline> roll 1d8+8+2d6+1d6+1d6
<Madeline> roll 1d8+8+2d6+1d6+1d6
<Madeline> roll 1d8+8+2d6+1d6+1d6
<Rei-chan> 6,0Madeline rolled :6,0 1d8+8+2d6+1d6+1d6 --> 6,0[ 1d8=2 2d6=2 1d6=6 1d6=1 ]4,0{19}
<Rei-chan> 6,0Madeline rolled :6,0 1d8+8+2d6+1d6+1d6 --> 6,0[ 1d8=6 2d6=4 1d6=4 1d6=4 ]4,0{26}
<Rei-chan> 6,0Madeline rolled :6,0 1d8+8+2d6+1d6+1d6 --> 6,0[ 1d8=8 2d6=5 1d6=3 1d6=4 ]4,0{28}
<El-Cideon> Whatever the monster it is, it topples backwards to the floor, driven several feet along the ground by the force of the killing arrows! (OOC: free act again)
* Eliaphas merely grunts, slips a few more bolts into his clip, and continues onwards.
<Corben> "You okay?" Corben asks, pausing by Madeline.
<El-Cideon> Eliaphas finds that the tunnel ends just after the last of recessed floor hatches. The shelf at the end of the corridor holds two coils of fine silk rope and two glass vials, one filled with a light blue liquid, the other milky gray.
<Madeline> "I will be alright," replies Madeline, glancing at her chest. "It is mostly superficial. Infection is the real threat."
* Eliaphas decides to try opening the hatch farthest up the corridor. Lifting it up and then messing with the lever if that proves difficult.
<Madeline> Madeline finds herself more interested in the knicknacks at the edge of the corridor, inspecting them for mystic potency!
<Madeline> roll 2#1d20+18 ID checks, blue, grey
<Rei-chan> 6,0Madeline rolled :6,0 2#1d20+18 1,0ID checks, blue, grey --> 6,0[ 1d20=17 ]4,0{35}, 6,0[ 1d20=5 ]4,0{23}
<El-Cideon> The hatch has a wheel on the lid that easily allows Eliaphas to open it. Beneath the hatch is a narrow, vertical cell. There's just enough space inside for a person to stand--and one is presently doing so, slumped as much as the little space inside allows. A middle-aged man, naked, imprisonment not entirely banishing a certain natural weightiness. He blinks up at the light. "...Who?" a ragged voice rasps.
<Madeline> Madeline pockets them, before turning to the voice with faint horror.
<Eliaphas> "A servant of the Lord," Eliaphas answers, his revulsion at this as much as every other horror here buried deep down. He reaches down to offer the man a hand up, "Your jailers are dead."
* Corben keeps watch in case of anyone attempting to sneak up on them.
* Madeline starts to pry up the other hatches, frantically inspecting each one for any other solitary prisoners.
<El-Cideon> The man takes Eliaphas's hand and, with some difficulty, clambers up out of the cell. Broad patches of skin around his body are raw and red, as if swathes had simply been ripped away. He nods, rubbing at several days' growth of beard. "The villagers...how many left?"
<Eliaphas> "A few dozen," Eliaphas replies, uttering a prayer to heal the man somewhat, knowing he'll likely need many more for the others in solitary here. "Upstairs, we'll take you once the others are free down here."
<Eliaphas> roll 1d8+5
<Rei-chan> 6,0Eliaphas rolled :6,0 1d8+5 --> 6,0[ 1d8=7 ]4,0{12}
<El-Cideon> Madeline finds the second cell is empty, the third contains an elderly man, motionless and unresponsive, the fourth holds a young woman. Tangled, matted red hair, blankly staring eyes. Scarcely an inch of her body isn't covered with welts, but she seems to be breathing, at least.
<El-Cideon> The fifth cell is also empty. More than that, you can feel cold air blowing out from it.
<Madeline> Madeline checks the man to see if he's at least alive; she can't help him if he's dead- before trying to get both him and the woman out of their cells, with only small words of encouragement.
<El-Cideon> The man feels cold to the touch. He appears dead. The young woman doesn't react behind a little flinch whenever she hears anything.
<Madeline> "C'mon, you've got a chance at life here," mumbles Madeline, willing to hoist the woman out herself if she doesn't respond.
* Eliaphas goes to heal the other survivor before taking them both upstairs to join the other prisoners.
<Eliaphas> roll 1d8+5
<Rei-chan> 6,0Eliaphas rolled :6,0 1d8+5 --> 6,0[ 1d8=6 ]4,0{11}
<Corben> "Not just life," Corben adds to Madeline's words. "Freedom, outside this cursed place!"
<El-Cideon> The wounded man sighs in relief as his wounds mend, and nods. The woman flinches slightly at Madeline's touch, but offers no response to being removed beyond shivering. Her eyes show no response to any of you.
<Madeline> "Her mind's gone. She'll need time to recover," replies Madeline, grimacing.
<Eliaphas> "Being around others will help. All have suffered here, they will understand," Eliaphas bows his head solemnly for a moment.
<Madeline> "Let's take her upstairs. The last hatch leads somewhere, I think. There's a draft passing through it."
<Corben> "Can you see where?" Corben asks, willing to watch over Madeline while Eliaphas brings the rescued prisoners upstairs.
<Madeline> Madeline heads over to peer down the hatch and take a look.
<El-Cideon> The trip back upstairs is undisturbed. The portly man is greeted by the villagers as the mayor; Elena rushes forward to take hold of the redheaded woman with an, "Oh! Marguerite, you poor dear. I told you not to talk back to her..."
<El-Cideon> Madeline can feel little gusts of air blowing up from around the edges of the cell...it doesn't *look* like it leads anywhere, though. There's just a steel cage, barely wide enough for one person, sitting in a stone oubliette.,
<Madeline> "I might've been mistaken..." notes Madeline, briefly inspecting the prison for magic.
<Corben> "Let me try?" Corben asks, unsheathing his falcion.
<Madeline> "By all means." Madeline retreats from the cell.
<Corben> No metal can hold against the glory of Crom! Corben cuts a sizeable hole in the cell, enough for them to peer past!
<El-Cideon> The floor of the cell is apparently metal instead of stone--once cut through, you can see just past the cell's bottom is the outside. You can catch a glimpse of a rocky fall, at least a hundred feet below, and hear the sound of waves.
<Corben> "Waves?" Corben asks, frowning.
* Eliaphas returns to join the others and peers down at the water. Did Mistvalken appear near the sea in the 'real' world?
<Madeline> Madeline squints to the bottom!
<Madeline> OOC: I've got 120ft darkvision, so
<El-Cideon> There were no significant bodies of where near the town recently overcome by the mist. Certainly not one large enough to account for waves.
<El-Cideon> The view through the aperture here is a narrow one, but Madeline can make out what look like crude steps going down the side of a rock wall, below that an uneven tumble of loose boulders and scree.
<Madeline> "There are steps traversing downwards. Should we continue? It may lead to an underground river," replies Madeline. Was Mistvalken built over one to begin with?
<El-Cideon> OOC: that's probably worth an arcana roll, actually.
<Madeline> roll 1d20+11 i'm better at practice than theory
<Rei-chan> 6,0Madeline rolled :6,0 1d20+11 1,0i'm better at practice than theory --> 6,0[ 1d20=1 ]4,0{12}
<Corben> "Maybe, Mistvalken disappeared and returned again," Corben suggests. "If so, we can scout, and get everyone to safety."
<Madeline> "It's too much to hope for. I don't know how this place was built, but I know a lot of unusual measures were taken," replies Madeline. "But I want to inspect it anyway. We know something is underneath the castle, don't we? Something that gives it power over dead things. Perhaps if we can destroy it, our time here will be made easier."
<Corben> "A worthy goal," Corben agrees. "Do we need a bigger hole to go through?"
<Madeline> "I can probably slip through," replies Madeline, attempting just that.
<El-Cideon> The bottom of the cell looks large enough for one person at a time to slip through. Indeed, it looks designed for that. However, the steps are several dozen feet down from where you stand.
<Madeline> It is no problem for Madeline, armed with a pair of immovable rods!
<Eliaphas> "It's worth taking the chance," Eliaphas agrees, lowering himself to the bottom of the cell and then clambering down the cliff-face onto the steps.
<Eliaphas> roll 1d20+16 climb
<Rei-chan> 6,0Eliaphas rolled :6,0 1d20+16 1,0climb --> 6,0[ 1d20=9 ]4,0{25}
* Corben grabs one of the ropes left conveniently nearby just in case!
<Madeline> OOC: I can like use them as a ladder, so I think I'll be okay?
<El-Cideon> Employing this unconventional mountaineering technique, Madeline descends--and finds herself out in the open. The rock wall of the prison tower spire looms all along your north view, but to the other sides...open water as far as you can see. The steps, you see once you touch down on them, circle around to the eastern side of the spire and head down to the rock and surf below.
<El-Cideon> Eliaphas has little trouble climbing down behind her.
* Corben brings one of the lengths of rope with him, while securing the other outside the cell and climbing down with it towards the stairs.
* Madeline takes a look at the sky- perhaps it could give them a clue as to their location. She pockets her tools and decides to start traversing the cliffside.
<Corben> roll 1d20+10 my climbing!
<Rei-chan> 6,0Corben rolled :6,0 1d20+10 1,0my climbing! --> 6,0[ 1d20=2 ]4,0{12}
<El-Cideon> The sky, as ever, is shrouded in mist. You can only get the impression of a late afternoon lurking behind clouded skies.
<El-Cideon> The stairs circumnavigate the spire until they've wound around to the north side, at which point they touch down on the ground. An uneven, rocky shore proceeds forty or so feet before giving way to gentle, rolling waves and water as far as you can see--except on this north side, where a promontory joins up with a much larger mass of black rock that looms behind sight to the north and the east. There's a shelf of pebbles along the eastern side that looks easily traversable.
<Madeline> "This must simply lead to the lands stolen by Mistvalken," notes Madeline, shaking her head. "There may be no purpose to continuing. At the least, the sea won't hold an escape for the civilians."
<Eliaphas> "Hmm..." Eliaphas looks upwards at the castle above. "There may be caverns or the like that would still give us another method of moving about the castle. I would like to investigate the rocks a moment longer."
<Madeline> "Very well. We have come this far, after all," replies Madeline, opting to proceed to the promontory.
<Corben> "And if nothing else, we'll be warned of the way our enemies can travel," Corben agrees.
<El-Cideon> You do, in fact, shortly come to a cavern entrance as you walk along in the shadow of Mistvalken. Very large, dozens of feet in height and width, opening into darkness, broad enough for a deep gulf of water to flow along into the interior. Just outside the cavern is a long spit of rock, upon which sits a man. Dressed in ragged traveling leathers, bedraggled, scraggly gray hair and even more untidy beard. He appears to be fishing.
<El-Cideon> A glance up also shows another cavern, hundreds of feet up in the mists, barely visible from here. There is no obvious way to reach it.
<Eliaphas> "An escapee?" Eliaphas decides not to leave anything to chance. "Do you serve the Lord Norusk, or the Duke Varas?" he demands, approaching the fisherman.
<El-Cideon> His head whips round at the sound of your voice, blue eyes go wide. He drops the fishing pole, scrambles to his feet drawing a sword. "Haunts! Haunts in my yard! Don't step on the flowers, got 'em just right finally." He squints at Eliaphas, shuffles forward a little. "Little solid for haunts...I don't serve nobody. Whatcha be wantin'?"
<Eliaphas> "We want to know what sort of man lives in the shadow of Mistvalken," Eliaphas returns with a glance above.
<El-Cideon> "A man dear tired of fish!" he says, slapping his stomach.
<Madeline> "You don't appear to be allied with the denizens, but how is it that you remain unscathed?" asks Madeline. "Are you a warrior of skill?"
<Corben> "What is your name?" Corben asks, deciding to be direct. "Where did you come from?"
<El-Cideon> "Name! Name...where did I leave it..." He pats down his pockets, suddenly jerks a finger in the air. "Jerrick's what they called me. Came here looking for treasures and glory. Years ago, must have been dozens, hundreds even! Me and the rest o' the gang." He sighs. "All gone now. Worms got 'em. Or so I figure, I, uh, I wasn't around to see the end of things, but some things a man doesn't have to see to know! Hiding down here since. Nobody looks 'round here much. Just me and Clyde. Bird women swoop down for lunch sometimes, but ol' Jerrick just hides then."
<Corben> "...Clyde?"
<El-Cideon> "Sure! Lives in the cave. Hardworkin' fellow, never has to time to stop and talk, but he don't mind much if I talk much as I like while he's on the job. C'mon, I'll introduce you." He turns to the cavern, drags the sword on rock for a moment before remembering to return it to its sheath. "What'll I call you folks? Good to have names on you before the worms get you."
<Eliaphas> "Eliaphas, Madeline, and Corben," the inquisitor cuts through the introductions quickly, following the mentally damaged man.
<El-Cideon> The cavern is only dimly lit from the outside, but there's enough to see where you're going for now. He walks along the edge of the gulf of water before striding towards a grimed stone bridge spanning the channel. "Good to meetchou, all of you. No visitors in so long, so long! Started to think I was crazy when I saw ya!" He laughs, walks along the east side of the channel until he approaches a large depression carved into the wall of the cavern.
<Madeline> "I have a feeling. One of inexplicable dread," murmurs Madeline.
<Corben> "You think Clyde is dead?" Corben asks Madeline quietly.
<El-Cideon> Inside this depression are two things: a pulley-like mechanism of some sort, and a great stone figure shaped vaguely like a man. This being winds the pulley constantly, without ceasing or looking around at your appearance. A little farther on, you can see a narrow, precarious staircase climbing up into darkness.
<Madeline> "No, I expected something like this," notes Madeline, eyeing the apparent golem. "In the worst case, it would be hostile."
<El-Cideon> A series of buckets rises along this wall, carrying water up above in precise match to the speed of the stone figure's movements.
<El-Cideon> "Clyde!" Jerrick beams. "We got visitors!"
<El-Cideon> Clyde does not react. "He's overwhelmed," Jerrick says.
<Madeline> roll 1d20+11 ka
<Rei-chan> 6,0Madeline rolled :6,0 1d20+11 1,0ka --> 6,0[ 1d20=16 ]4,0{27}
<Corben> "Where do the stairs lead?" Corben asks Jerrick, gesturing at them.
<Madeline> Madeline approaches the golem with some trepidation. "Halt," she commands!
<El-Cideon> "Worm country," Jerrick whispers. "Don't want to go up there! I ran off and never gonna go back." He shivers with the recollection. "We were looking for another way up into the tower, and everywhere Andy told us to go, just more worms, here, there, everywhere! EVERYWHERE, I tell you! One of 'em even popped out of Alan and oh, I ran then, shames me to admit."
<El-Cideon> The golem continues its work, undisturbed by Madeline's command.
* Madeline moves to inspect the pully in an attempt to divine it's purpose.
<Eliaphas> "What kind of worms? Flesh eating ones?" Eliaphas seeks clarification.
<El-Cideon> The mechanism obviously keeps the water buckets in continuous motion. Full ones go up into the unseen reaches, empty ones come down.
<El-Cideon> "Ohhh, yeah!" Jerrick says. "Big and red and they spit acid and got a ring o' teeth like daggers and DON'T LET THE LITTLE ONES GET ALL OVER YOU that's what happened to Alan and then next we knew they were comin' out of him. Oh, you had to make me remember, breakfast ain't sitting so well now."
<Corben> "We have a way up," Corben speaks. "Another way. No worms. Want to come?"
<El-Cideon> "Go? Go where? Up's got maids and headless monsters and...well, if there's no worms, it's a step over that. But what about Clyde? Who'll talk to him while he's workin'?"
* Corben genuinely hasn't got an answer for that.
<Eliaphas> "If he has faith he can talk to the Lord," Eliaphas responds.
<Corben> But thankfully, Eliaphas does!
<El-Cideon> "Ah! I'll leave him my good book." Jerrick ambles over to a collection of debris next to a bedroll in a dry corner of the cavern, and pulls out a battered book. "Got it all memorized anyway. Clyde, well, he like won't stop to turn the pages, but I'm sure its presence'll be inspiring enough." He sets it on a ledge in front of the golem, which does not react in any way.
<El-Cideon> Jerrick beams.
<Madeline> "I do not relish the thought of engaging worms, large or small," admits Madeline. "Shall we head back, then, and avoid such a confrontation?"
<El-Cideon> "I'm not goin' anywhere there's WORMS!" Jerrick agrees.
<Corben> "Can you use a sword?" Corben asks, with the question of Clyde's loneliness thus answered.
<El-Cideon> "Sure I can! Be nutty to come here if I couldn't use a weapon at all, right?"
<Eliaphas> "At the very least we can take Jerrick up to join the other townspeople so he can have more company," Eliaphas agrees, heading for the stairs.
<El-Cideon> "Ohhh, the other stairs!" He says on divining your chosen route. "Climbed up there once, didn't see anyplace to go. Every now and then a body falls outta the roof, so I figured I'd stay clear."
<Corben> "No bodies will fall there again!" Corben swears. "And there are weapons, now, for you to use. On the maids and the headless ones, if you need to."
<El-Cideon> "Well, that's a relief! Not right, bodies falling from the sky, that's not something that's supposed to come down from the sky."
<El-Cideon> The trek back up is uneventful, apart from Jerrick looking askance at every shadow for WORMS. The villagers are a little unnerved seeing you come back with another stranger--a crazy-looking armed fighter, no less--but this passes quickly enough.
<Madeline> "The good news, is that it seems unlikely he will attack other humans," notes Madeline, glancing at Elena.