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Random DM nagging.

Started by Anastasia, August 06, 2011, 10:56:41 AM

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Anastasia

Quote from: Corwin on January 29, 2012, 02:54:05 AM-I know you're reposting that list of priorities, but why not clean it up and eliminate what is irrelevant/done?

I will for the next one, but ideally I want to leave them a time or two. Gives a sense of getting things done and progression. Or something.

Quote-My own priority has to be doing something about Elrisa's old allies. A plane shift over to give diplomacy a chance and seeing how the place looks at the same time should go quickly and painlessly.

Duly noted.

Quote-What do we know about Bloodletting Peak?
-Do we have any reason to believe Ilsenine is there?

I refer these questions to Eb, as he's been gathering information on this stuff.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

We know next to nothing about Bloodletting Peak. It is built into the side of a boiling adamantine mountain. Gathgorian lives there when not on the front lines.
Our only reason to believe Ilsenine is there is that she is Gathgorian's 'concubine'.

Corwin

IC, I'm for it!

OOC, I have to note that we know nothing about the place (or even where it it/how to get to it?), that Gath-what's his name is apparently an epic paragon creature who'll kill us all if he's home, and that this place used to belong to the old lord of Avernus. Going there without a plan even if Ilsenine is there would be all sorts of horrible, so do we actually have said plan?
<Steph> I might have made a terrible mistake

Ebiris

If I haven't managed to summon and interrogate a devil with useful knowledge by the time everyone's home I'd like to go to hell and find a devil that lives near the place and abduct it for interrogation which will hopefully provide names of devils that work there who can be summoned and interrogated.

Corwin

I like this, let's do this tuesday or something? Or even monday if we just go together for that.
<Steph> I might have made a terrible mistake

Anastasia

On returning to her room, Ithea finds a scrap of parchment on her bed. It reads the following.

Do not trust the messenger.

The future ends crossblades with the perfect cornugon.

Be ready for metal above you.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#606
Posted the incantation from Tenraluus.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

No comments about my drawing. I know it's bad, let's not linger on it.

Part 1.

Map 1: Outside grounds.



Red is the boiling mountainside, brown is the outer wall and white is the courtyard. Past the end of the courtyard are the main gates into Bloodletting Peak.

Map 2: 1st floor.



Section described by number, according to Tenraluus.

1. Entryway. The broken weapons and armaments of foes Gathgorian has defeated can be found on display here. Note that 7 is a one way passage from 6, more on that below.

2. Choke point hallway with defensive positions.

3. Choke point hallway with defensive positions.

4. War room. Strategy for Blood War battles can be discussed here. The walls are often covered with maps of battlefields of Avernus and other Hellish planes.

5. Pennant room. Here the pennants of captured foes mount the walls.

6. Magma fountains. Here displays of boiling adamantite flow freely in vairous geometric and even clockwork shapes. Note that 12 is a one way passage from 11, more on that below.

7. Plain hallway. A one way passage to 1, to flank foes who defeat the first defensive line.

8. Choke point hallway with reinforced defenses, more than the previous hallways.

9. Torture room. No devils defend it, woe to any who foolishly enter.

10. Choke point hallway with defensive positions.

11. Room of 9999 skulls. Here the skulls of 9999 defeated foes stand in mute testament to Gathgorian's might. It includes skulls that not even Tenraluus or his spy can identify, as well as that of dragons, heroic mortals and dozens of other dangerous opponents.

12. Choke point hallway with defensive positions.

13. Torture room. No devils defend it, woe to any who foolishly enter.

14. Stairs descending down at the end of a fortified hallway.

15. Stairs ascending up at the end of a fortified hallway.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Part 2.

Map 3: Sub-level.



1. Entry. Nondescript and functional.

2. Lesser Devil's quarters. Here any demon below the rank of cornugon resides. The quarters are filthy and full of squalor.

3. Greater Devil's quarters. Here are the quarters where the cornugons reside. The quarters are spartan but clean and functional. There are two stairways here, leading to one way trapdoors up to the floor above, rooms 6 and 11.

Map 4: 2nd floor.



1. Entry. Concentric defensive lines ring this room, just in case.

2. Library. This library is full of proper diabolical writings and war theories. It is available to any devil who wishes to enrich their understanding of Hell's dogma; in fact, study is mandatory for at least 9 hours per week.

3. Hallway. Undefended, instead carpeted with rich gray and velvet.

4. Gathgorian's outer chamber. Here 33 of the cornugons not on duty reside.  The room is full of works of art depicting Gathgorian's various victories, as well as propaganda about them. Past this room lies Gathgorian's quarters, and what is in there is largely a mystery. Good luck!
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#609
Miscellaneous custom material I've been working on. Feedback welcome.

[spoiler]

Greater Angelskin
Abjuration [Good]
Level: Paladin 4
Components: V, S, DF.
Casting Time: 1 standard action.
Range: Touch.
Target: 1 good creature touched.
Duration 1 round/level.
Saving Throw: None.
Spell Resistance: No.

This spell functions much like Angelskin, except that the target gains damage reduction 10/evil and magic.

Mass Angelskin
Abjuration [Good]
Level: Paladin 6
Components: V, S, DF
Casting Time: 1 standard action.
Range: Close (25ft + 5ft 2/levels.)
Target: One good creature/level, none of which can be more than 30ft apart.
Duration: 1 round/level.
Saving Throw: None.
Spell Resistance: No.

This spell functions much like Angelskin, except that the targets gain damage reduction 15/evil and epic.

Rallying Touch
Conjuration (Healing)
Level: Pal 5
Components: V, S, F/DF
Casting Time: 1 standard action.
Range: Personal.
Target: You.
Duration: 1 round/level.
Saving Throw: None.
Spell Resistance: No.

By supercharging your hands with positive energy, you make them natural amplifiers for your healing energies. Whenever you lay on hands, the target heals as normal. In the next round, they heal additional hit points equal to 50% of the hit points you healed them for the round before. This takes no further expenditure of your lay on hands pool.

Focus

A white, transparent diamond filled with positive energy. This diamond must be filled on the Positive Energy Plane and can be worth no less than 5,000 gold.

Barachiel's Smite
Evocation [Electricity, Good]
Level: Pal 6
Components: V, S, DF
Casting Time: 1 swift action.
Range: Personal.
Target: You.
Duration: 1 round or until expended.
Saving Throw: None.
Spell Resistance: No.

You channel the wrath and glory of the Herald of Celestia into your blade, which resonates when you smite evil. If you smite evil with this spell in effect, your blade explodes in heavenly lightning. Your smite deals an extra 5d6 points of lightning damage. The lightning damage produced by this spell ignores the lightning resistance and immunity of the target. In addition, the target hears an overwhelming burst from a trumpet. They must succeed on a fortitude save or be paralyzed for 1d4 rounds.

If you attempt to smite evil and miss, this spell is not expended. Once you successfully smite evil once, the spell is expended. If you do not smite a target within the duration, the spell fades and is wasted. In addition, if you smite a creature that is not evil, the spell is likewise wasted with no effect.

Eyes of Truth
Evocation [Good]
Level: Pal
Components: V, S, DF
Casting Time: 1 standard action.
Range: Personal.
Target: You.
Duration: 10 min/level.
Saving Throw: None.
Spell Resistance: No.

You channel the pure light of Chronias, revealing all lies. Your detect evil ability is treated seven levels higher to defeat opposed caster level checks against spells that would hide the alignment of a creature, such as nondetection. You also have a chance to overcome spells, abilities and magical items that hide alignment and do not normally allow a check to be overcome, such as mind blank or a ring of mind shielding. You make an opposed caster level check with a +7 bonus, if you match or exceed the caster level of the effect, it is overcome. For effects that do not have a caster level, use the total hit dice of the creature using it. In addition, the true form of disguised, polymorphed or otherwise altered evil creatures is seen as a ghostly image above the creature.

I'm really not sure about this PrC. I'm thinking about taking a few things as epic feats and turning to scrap. Honest point is that I simply don't like AoO focused builds and I have an inherent difficulty objectively analyzing and fine-tuning them.

Reactionary

Hit Die

d10

Requirements

Feats

Combat Reflexes, Supernatural Instincts.

Epic Feats

Improved Combat Reflexes.



   
   
   
   
   
   
   
   
   
   
   
LevelBase Attack BonusSpecial
1+1Spellcasting harrier
2+2Supernatural disruption
3+3Tenacious pursuit
4+4Unrelenting counter
5+5Bonus feat, enhanced reach +5ft
6+6Homing instincts
7+7Flexible opportunity
8+8Opportunity of attack
9+9Double opportunity
10+10Bonus feat, enhanced reach +10ft

Spellcasting Harrier

At 1st level the <PrC name> gains Spellcasting Harrier as a bonus feat. If he already possesses this feat, he may choose another feat he qualifies for.

Supernatural Disruption (Ex)

When you successfully deal damage on an AoO caused by a supernatural ability (from your Supernatural Instincts feat), the target must make a concentration check or lose the action, as if it was a disrupted spell. The DC for this check is equal to the damage you inflict with your AoO. Supernatural abilities disrupted in this way are lost and wasted, plus if the ability has a limited number of uses, this disrupted use counts against the limit for it.

Tenacious Pursuit (Ex)

At 3rd level, the <PrC name> learns how to never let a foe go without one last lick. Whenever a foe uses a 5ft step or the withdraw action and you threaten them, they provoke an attack of opportunity. A successful AoO does not disrupt the action, unless it would do so due by killing the target or otherwise incapacitating them, such as by a property of the attack.

Unrelenting Counter (Ex)

At 4th level, the <PrC name> grows yet more skilled at his chosen art, able to hit targets normally defended from his reprisals. Any tumble check to avoid provoking an AoO from the <PrC name) automatically fails. Feats and abilities that allow you to ignore AoOs for moving or other actions that would normally provoke them, such as Spring Attack, are ineffective against the <PrC name>. Thus these moves provoke AoOs as normal against him.

Enhanced Reach (Ex)

The ability of the <PrC name> is so great that he can strike far farther than normal to punish his opponents with AoOs. The reach of the <PrC name> increases by 5ft at level 5 and every 5 levels thereafter.

Homing Instincts (Ex)

At 6th level, the <PrC name> now ignores cover and concealment for attacks of opportunity. Cover relative to your target does not stop your AoOs. Further, total concealment does not stop your attacks of opportunity, nor do you suffer any miss chance from concealment or total concealment. This applies to AoOs only, normal attacks still suffer the miss chance from concealment or total concealment.

Flexible Opportunity (Ex)

At 7th level, the <PrC name> can use one person's folly to strike another. Whenever a target provokes an AoO for you, you may use this AoO against any target you threaten.

Opportunity of Attack (Ex)

Whenever a target attacks the 8th level <PrC name> and he threatens the attacker, this action provokes an AoO. A target can only provoke one AoO per round in this fashion. You do not gain the benefit of this ability while in Robliar's Gambit or any other ability that causes normal attacks to provoke AoOs.

Double Opportunity (Ex)

At 9th level, your skills as a <PrC name> reach the utmost. Whenever a target provokes an AoO from you, you may make two attacks. They may be at different targets you threaten, thanks to your Flexible Opportunity ability.

Prismatic Touch
Evocation
Level: Duskblade 5, Sor/Wiz 5
Components: V, S.
Casting Time: 1 standard action.
Range: Touch.
Target: Creature touched.
Duration: Instantaneous.
Saving Throw: See text.
Spell Resistance: Yes.

On casting this spell, your hand is surrounded with rainbow light. A successful melee touch attack blinds a creature of six or less hit dice for 2d4 rounds. In addition, they are affected as if targeted by a Prismatic Spray spell. Roll the results as normal and apply that to the target.

Black Ice Touch
Necromancy
Level: Duskblade 6
Components: V, S.
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

Calling on the sigil of portals, you transform your hand into a momentary conduit to the quasi-elemental plane of Vacuum. Your touch attack deals 1d6 points of cold damage per level (maximum 15d6) and deals 1d4 negative levels to the target. These negative levels fade in one hour per caster level (maximum 15 hours).

Greater Ghoul Touch
Necromancy
Level: Duskblade 6
Components: V, S, M
Range: Touch.
Target: Creature touched.
Duration: Permanent.
Saving Throw: Fortitude negates.
Spell Resistance: Yes.

This spell functions as Ghoul Touch, except as noted here. The paralysis and carrion stench are permanent. The carrion stench affects creatures in a 60ft radius of the target (except you).
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Updating. What else needs to be added? The order listed isn't the order of priority, this is just keeping them all listed. Italics is in progress.

1. Get apples of Idun for the sage.
2. Save Elrisa's old allies from the human-dwarf alliance.
3. Talk to Tannin. (Currently away on Ithea's latest request.)
4. Find out about the devils with Afina's Queen and Tepen's soul so both can be liberated.
5. Find another green dragon so you can recruit Gisfal.
6. PCs get a weapon suitable for murdering Lixer.
7. Slaughter Lixer and take his stuff.
8. Save Ilsenine from the Bloodletting Peak.

Also, Adrian, Misalea and Drena will be unavailable until further notice due to a diplomatic trip to Mechanus. If you need anything from 'em, speak up now.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Merc

We said they'd need money for a lawyer, do they have money on them? Taking money from Aurora funds? They come back briefly to get money when it comes up?
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Anastasia

Good question. On checking? None of them have much cash, so giving them some money for this may indeed be required.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Merc

How much does Morniel recommend? Aurora funds are 1,774g for reference.
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Anastasia

Morniel would recommend 10,000 gold to start with. More may be needed depending on how complex matters become, but that's a good start.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?