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Random DM nagging.

Started by Anastasia, August 06, 2011, 10:56:41 AM

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Anastasia

Rosa reaches level 22.

- Skullclan hunter 12 and Fighter 21.
- 5 on a d10 for a total of 11 hit points and a grand total of 251 hit points.
- +1 BAB for a total of 22.
- +1d6 sneak attack for a total of 10d6. This is nice.
- Skills go up as normal.

Meh. Level 22 is such a dead level for almost everyone. Rosa's no different.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

http://www.soulriders.net/forum/index.php/topic,103706.msg1063473.html#msg1063473

I'm slowly phasing in epic skill usages as I finish them. Consider this a demo of one of Sense Motive's epic skill usages. It's not greatly changed from the ELH incarnation. The main benefit is that it is a swift action, giving you a use for your swift actions.

DC 50

Discern Alignment

The character can discern a character's alignment. A character can only try this check once per character, and the character must be both visible and within 30ft. If the character targeted is displaying a false alignment with the Bluff skill, this becomes an opposed check. Success reveals the true alignment of the character, a failure with a check total of 50 or above shows the false alignment and a failure with a check total of 49 or less shows nothing. Discerning alignment is a swift action.

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Speaking of, I'm posting weapon/armor skills early, since it's highly relevant for Afina. These offer ways to improve armor and weapons and are best combined with enchantments and special materials for optimum results.

Craft (Armorsmithing)



   
   
   
   
   
   
TaskDC modifier
Improved Armor Check Penalty+10
Improved Maximum Dexterity Cap+10
Improved Arcane Spell Failure+10
Improved Armor Bonus+20
Ethereal Armor+40

Master armorers can make armor far superior to that of normal smiths.

The character can add multiple effects from the following options. The increases to DC stack. For example, improving the maximum dexterity cap and armor bonus of a set of armor once each increases the total DC by 30. Any armor modified must be masterwork.

Improved Armor Check Penalty

The character can make armor a step above masterwork armor. Improved Armor Check Penalty reduces the armor check penalty of the armor by 2. This can be applied multiple times to a single set of armor, each time reducing the armor check penalty of the armor by 2 (minimum 0) and increasing the total DC by an additional 10.

Improved Maximum Dexterity Cap

The character's crafted armors are easier to move in. The maximum dexterity cap of the armor rises by 2. This stacks with special materials that also raise an armor's maximum dexterity cap, such as mithral. This can be applied multiple times to a single set of armor, each time increasing the maximum dexterity cap of the armor by 2 and increasing the total DC by an additional 10.

Improved Arcane Spell Failure

The character's armors are suited to mages. This reduces the arcane spell failure of the armor by 10%. This can be applied multiple times to a single set of armor, each time reducing the arcane spell failure of the armor by 10% (minimum 0%) and increasing the total DC by an additional 10.

Improved Armor Bonus

The character creates armor that is tougher than the norm. The armor's armor bonus to armor class increases by 1. This stacks with any enhancement bonus the armor has. This can be applied multiple times to a single set of armor, each time increasing the armor bonus of the armor by 1 and increasing the total DC by an additional 20.

Ethereal Armor

The character can make armor so solid that it can stop ghosts and touch attacks. The armor's armor bonus now applies to touch armor class. This includes any enhancement bonus the armor possesses.

These give ways to make armor better and help them compete with bracers of armor and the like.

Craft (Weaponsmithing)



   
   
   
   
   
   
TaskDC modifier
Improved Masterwork Weapon+15
Improved Design+15
Improved Range+20
Improved Damage Type+20
Improved Critical Multiplier+40

The character's weapons are unbelievably well made and downright deadly.

The character can add multiple effects from the following options. The increases to DC stack. For example, improved masterwork weapon and improved design increases the total DC by 30. Any weapon modified must be masterwork.

Improved Masterwork Weapon

The character's weapons are superior to masterwork weapons. The weapon's enhancement bonus to attack rolls rises by 1. This can be applied multiple times to a single weapon, each time increasing the weapon's enhancement bonus to attack rolls by 1 and increasing the total DC by an additional 15.

Improved Design

The character's weapons are deadlier and strike with great force. The weapon's damage dice increase by one die size. For example, an improved design longsword deals a base of 1d10 damage instead of 1d8 damage. A weapon that deals damage by d12s instead converts to d6s, with 2d6 for each 1d12 of damage converted. This can be applied multiple times to a single weapon, each time increasing the weapon's damage dice size by 1 and increasing the total DC by an additional 15.

Improved Range

The character can make weapons that fly far and true. The weapon's range increment doubles. A weapon without an existing range increment gains no benefit from this effect. This can be applied multiple times to a single weapon, each time doubling the weapon's range increment and increasing the total DC by an additional 20. Remember that two doublings equal a tripling and so forth.

Improved Damage Type

The character knows how to modify weapons to deal a different type of damage than normal. The weapon gains the ability to deal a second type of damage from the following list: bludgeoning, piercing and slashing. A weapon that already deals all three types of damage cannot be further improved with this effect.

Improved Critical Multiplier

The character's weapons are extraordinarily deadly when they hit true. The weapon's critical multiplier increases by 1. For example, a longsword would deal x3 damage on a critical hit.

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Merc

#3618
Iddy's BAB/saves came up in chat, and I gave them a quick check.

I suspect that he did not switch over to epic saves (save progression ends at level 20, and then +1 to all saves at 23 and every 3+), as it's mathematically impossible to have a base reflex +13 bonus. His stats aren't maximized by any means (due to the quirk of the gestalt method used in this game), but they would be possible outside of the reflex bonus.

"mathy stuff": ShowHide

For Beguiler, BAB@23: BAB+11
For racial/dip classes, best possible BAB@23: BAB+6

For Beguiler, saves @20: BAB+10, Fort+6, Ref+6, Will+12
For racial/dip classes, best saves @20: BAB+5, Fort+3, Ref+5, Will+13
(For levels 21-23: ignoring level 5 of Nighmare Spinner and Dread Witch, since those all give +0 to all saves, and ignoring level 4 of any of his choices since they're identical)

At level 23, every save would get +1.

Assuming it were possible to time saves so there was no overlap and didn't have to worry about level order (it's not), the -best- he could hope for at level 23: BAB+18, Fort+10, Ref+12, Will+26

Since his current base stats show Ref+13, there's got to be something wrong. As noted above, Iddy probably didn't switch over to epic saves.


Allowing for overlap and the progression of classes, best base stats I managed to get out of his build was:
BAB+16, Fort+10, Ref+12, Will+23

"mathy stuff part 2": ShowHide

For best stats above, Iddy would have to have built the character as follows:
Side A - Beguiler full time, easy

Side B -
1-8: Racial Dragon
9: Wizard 1
10: Dread Witch 1
11: Dread Witch 2
12: Nightmare Spinner 1
13: Nightmare Spinner 2
14: Dread Witch 3
15: Dread Witch 4
16: Nightmare Spinner 3
17: Nightmare Spinner 4
18: Wizard 2
19: Bard 1
20: Wizard 3
21: Wizard 4
22: Either NS 5 or DW 5
23: The other class at 5

Technically speaking, since Wizard, NS and DW have same exact BAB/save progressions, you could switch them up a bit and still get the same result.


"mathy stuff part 3": ShowHide

The above depended on manipulating levels for maximizing, but not very organic. Just for fun, for a more organic build:

Side A:
1-23: Beguiler 1-23

Side B:
1-8: Racial
9-12: Wizard 1-4
13: Bard 1
14-18: Nightmare Spinner 1-5
19-23: Dread Witch 1-5

The saves resulting would be: BAB+13, Fort+9, Ref+11, Will+22
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Yuthirin

Dear Mr. Kotono,

I am writing in reference to the current situation with the Tablet of Destiny. I have a request that I am hoping you can acquiesce to.

Please see to fixing the character photos, as I have forgotten what everyone looks like.

I would really appreciate it if you could deal with this matter urgently.

Yours sincerely,

Tortle McSquidface
Resident Meatbag.
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Corwin

Fire immune people should've received half damage, right? Kascha, for example?

Seconding the McSquid, I've bugged you about this as well! It'd be a blessed effort much appreciated by all!
<Steph> I might have made a terrible mistake

Anastasia

Picture are on the agenda, just haven't gotten to them. Busy DM + eye issues.

Kascha's not fire immune, her protection got dispelled.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Also, it's worth noting that my reply to 'why isn't xyz done' is almost certainly going to be 'I'm busy' or 'eye trouble'. Just saying.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

As a reminder, Mirajane also has:
1 spear: Sharp Sunshine. Longspear+5, holy. Deals a base of 1d12 damage and deals quadruple damage on a critical hit. Due to the composition of the spear head, it deals both piercing and slashing damage. Three times per day as a standard action, the wielder can invoke the spear to cast a consecrated, maximized searing light spell (caster level 20th).

Didn't see it on the cheatsheet, and since its bonus is not from GMW it wouldn't have gotten dispelled.
<Steph> I might have made a terrible mistake

Anastasia

It's in loot, but thanks for the reminder. I'll add that next time I update her spoiler section.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Posting as per your request, Dune.
-Iddy's char isn't blinded since he immunes light.
-Mirajane gets +7 to saves from Hidden Dawn, so her save results should be fairly higher. Perhaps even enough to pass this guy's DCs.
<Steph> I might have made a terrible mistake

Anastasia

On returning his quarters to rest, Moore feels a rush of energy into his body. Morniel's voice is heard, "You have proven your worth."

---

You catch up to the others, so get your level groove on, Moore.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

You got it boss. Can I presume the reworked Fatesinger is okay to utilize as posted to you?

Anastasia

I believe it was fine except for some technical stuff? Check what I said, but basically if I said it's fine, it's fine.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

For the purpose of Hidden Dawn, what CR was the unbeatable archangel of light?
<Steph> I might have made a terrible mistake