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Started by Anastasia, August 06, 2011, 10:56:41 AM

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Nephrite

<Kotono> Merc, is song of fortune supposed to be a circumstance or a competence bonus? You aren't consistent.
<Kotono> I usually aim for consistency with formatting more than anything else.
<Kotono> So since they're already like that, the occasional bleed in just rolls with it.
<Kotono> With how finicky parts of 3.5 can be, being consistent's important.
<Kotono> Anyway, Neph'n'Merc: The bones are fine. Most of the adjustments are typos and consistency things (song of fortune, above).
<Harley> Yeah, that was my bad. I'd initially made it circumstance, but when I was tying theme together, I realized it was more of a competence bonus, improvement of the improved competence ability which is why that became a prereq
<Harley> So it should be competence
<Kotono> I'd probably not use a circumstance bonus and just turn it to an untyped bonus. Those are meant to be situtational and cover a bonus that no other quite gets.
* Kotono nods.
* Iddy is now known as Rhaqa
<Harley> Untyped or competence is what I was shooting for near the end.
<Harley> I think competence makes perfect sense though. It's absolutely an improvement on inspire competence, from a +2 bonus to +5.
<Harley> The only reason to make it untyped is so that it would stack
* Kotono nods.
<Harley> That said, inspire competence is +2 to all within 30ft, song of fortune is +5 to a specific target (with improvements) within 30ft. So it doesn't just overwrite competence
<Kotono> You could just make it an ability that upgrades inspire competence. Whatever.
<Harley> And I think it's fine to make it same type bonus
* Kotono nods.
<Harley> Based on your reasoning, Destined Strike -should- be untyped though. That one wouldn't be very good to have as competence bonus since so many things give competence bonuses there.
<Harley> And I have it as a circumstance bonus right now which you noted doesn't really fit with abilities but more situational things.
<Fieri> http://www.theage.com.au/world/man-drowns-himself-using-murdered-wifes-head-police-20160105-gm04w8.html
<Fieri> what the fuck
<Harley> Given the focus on destiny/fate, insight really might have made the most sense for the bonuses' type, but I think competence for song of fortune and untyped for destined strike gives the better mechanical balance.
<Kotono> That's fine.


It looks like most of the bonuses just needed to be shifted to untyped ones. I'll sort that out as I go along.

Anastasia

Quote from: Corwin on January 19, 2016, 02:04:18 PM
For the purpose of Hidden Dawn, what CR was the unbeatable archangel of light?

20. Not his real CR, but he wasn't fighting you all out nor was there any realistic chance of beating him. The CR of the encounter was also deflated due to the fact he used abilities more specialized in massive area of effect than power. His dispel+blindness and his 40d6 light fire wave can go up to a continent in range when needed.

The challenge was 'can you survive 7 rounds of being blasted full out', with the possibility of the battle ending sooner through discussion or managing to deal real, serious damage to him.

Lore time: Salandriel is similar to the Angel of Last Resort, though Salandriel's stronger. There's several reasons for this, mostly related to the personalities involved. Salandriel's also far more independent, while the Angel of Last Resort is wholeheartedly a servant of Queen Morwel. For reference, I'd put a proper Angel of Last Resort encounter at CR 40. There's a ton of buildup to it and a lot of theatrics* leading to a grand final encounter where judgment is passed.

So Salandriel is at least CR 41 if you fought him in a serious battle.

*One of the reasons he's weaker. Morwel makes a production out of it. That Mysticism domain, y'know?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Nephrite on January 19, 2016, 02:08:42 PM
<Kotono> Merc, is song of fortune supposed to be a circumstance or a competence bonus? You aren't consistent.
<Kotono> I usually aim for consistency with formatting more than anything else.
<Kotono> So since they're already like that, the occasional bleed in just rolls with it.
<Kotono> With how finicky parts of 3.5 can be, being consistent's important.
<Kotono> Anyway, Neph'n'Merc: The bones are fine. Most of the adjustments are typos and consistency things (song of fortune, above).
<Harley> Yeah, that was my bad. I'd initially made it circumstance, but when I was tying theme together, I realized it was more of a competence bonus, improvement of the improved competence ability which is why that became a prereq
<Harley> So it should be competence
<Kotono> I'd probably not use a circumstance bonus and just turn it to an untyped bonus. Those are meant to be situtational and cover a bonus that no other quite gets.
* Kotono nods.
* Iddy is now known as Rhaqa
<Harley> Untyped or competence is what I was shooting for near the end.
<Harley> I think competence makes perfect sense though. It's absolutely an improvement on inspire competence, from a +2 bonus to +5.
<Harley> The only reason to make it untyped is so that it would stack
* Kotono nods.
<Harley> That said, inspire competence is +2 to all within 30ft, song of fortune is +5 to a specific target (with improvements) within 30ft. So it doesn't just overwrite competence
<Kotono> You could just make it an ability that upgrades inspire competence. Whatever.
<Harley> And I think it's fine to make it same type bonus
* Kotono nods.
<Harley> Based on your reasoning, Destined Strike -should- be untyped though. That one wouldn't be very good to have as competence bonus since so many things give competence bonuses there.
<Harley> And I have it as a circumstance bonus right now which you noted doesn't really fit with abilities but more situational things.
<Fieri> http://www.theage.com.au/world/man-drowns-himself-using-murdered-wifes-head-police-20160105-gm04w8.html
<Fieri> what the fuck
<Harley> Given the focus on destiny/fate, insight really might have made the most sense for the bonuses' type, but I think competence for song of fortune and untyped for destined strike gives the better mechanical balance.
<Kotono> That's fine.


It looks like most of the bonuses just needed to be shifted to untyped ones. I'll sort that out as I go along.

That's fine, we'll work it out as needed.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

For Neph. This never got polished but it's a start. It's raw and still has notes attached.

Things bard casting does

- Sonic effects in general, music thematics
- Summon monster spells, new one each level at 1-1 progression.
- Cure spells (but not heal until 7th).

Decide on wish/limited wish, note.
-
Books: SRD, SC, paused there on 7th, CM, BoED, BoVD (9th only, likely),

TODO: Lords of madness fix and check.

Paused at level 11 and the Faerinaal spells.

7th: Brain SpiderSC, Dream CastingSC, Eladrin FormBoED, Greater Shadow Conjuration, Heal, Hiss of SleepSC, Insanity, Instant Summons, Mage's Magnificent Mansion, Mass Cure Serious Wounds, Mass Hold Person, Mass Invisibility, Phase Door, Probe ThoughtsSC, Sequester, Simulacrum, SolipsismSC, Summon Monster 7, Symbol of Fear, Symbol of Persuasion, TransfixSC, True Seeing, Vision,
8th: Greater Shadow Evocation, Lion's RoarSC, Maddening WhispersSC, Mass Cure Critical Wounds, Regenerate, Scintillating Pattern, Screen, Shifting PathsSC, Spread of ContentmentBoED, Summon Monster 8, Superior InvisibilitySC
9th: Dominate Monster, End to StrifeBoED, Foresight, Magic Disjunction, Mass Hold Monster, Programmed AmnesiaSC, Reaving DispelSC, Shades, Sublime RevelryBoED, Summon Monster 9, UnbindingSC
10th: Mass Heal, Miracle of UncursingHome, Summon Monster 10Home
11th: Faerinaal's Internal RevoltHome, Faerinaal's LullabyHome, Purr of SharessHome, Superb DispellingHome
12th: Beauty TriumphantHome, Glorious RallyHome, Mass RegenerateHome, Thunderous VoiceHome
13th:

4 per day max, 4 known.

Spells Known



   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Level7th8th9th10th11th12th13th
211------
222------
233------
2441-----
2542-----
2643-----
27441----
28442----
29443----
304441---
314442---
324443---
3344441--
3444442--
3544443--
36444441-
37444442-
38444443-
394444441

Spells per Day



   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Level7th8th9th10th11th12th13th
210------
221------
232------
2430-----
2541-----
2642-----
27430----
28441----
29442----
304430---
314441---
324442---
3344430--
3444441--
3544442--
36444430-
37444441-
38444442-
394444430



<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

If a character has Arcane Disciple, can they pick the domain spells for their epic level spells?

Anastasia

Domain spells for epic are largely incomplete. If there isn't one for it (ask me which domain it is and I can do a very quick search by editing the spell list), we can make one. If you're a prepared caster, you can sub in a lower level domain spell, but that's not an option for you. What domain is it?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

I was thinking Fate made the most sense.

Nephrite

#3637
Also, are there any epic feats that affect Bardic music or Words of Creation?

EDIT: Actually, I see one, Epic Inspiration, but it's a 3.0 feat. Could it be repurposed into a 3.5 one?

EDIT2: Do the songs that specify you can add a person per 3 levels still increase past 20? For example, can I use Inspire Heroics on 3 people? (15, 18, then 21)

Anastasia

None for words of creation, it didn't get epic support.

Bardic music has some in the SRD's Epic section. http://www.d20srd.org/srd/epic/classProgressions.htm#epicBard Epic bard's bonus feat list covers them.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

So Epic Inspiration is basically just an Epic version of Song of the Heart?

Would it be fair to have it affect the same (additional) abilities that Song of the Heart does, such as Haunting Melody?

Anastasia

Quote from: Nephrite on January 19, 2016, 07:17:50 PM
So Epic Inspiration is basically just an Epic version of Song of the Heart?

Would it be fair to have it affect the same (additional) abilities that Song of the Heart does, such as Haunting Melody?

How does Song of the Heart boost Haunting Melody?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

It increases the DC by 1.

Anastasia

I'm going to rule no, as that's explicitly noted extra text in Song of the Heart.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

That's fine. So Epic Inspiration increases things by 1 the same way Song of the Heart does, just sans any of the extra stuff. I assume it is still doubled by Words of Creation?

Also, it got buried in my endless edits, but do the songs that specify you can add a person per 3 levels still increase past 20? For example, can I use Inspire Heroics on 3 people? (15, 18, then 21)

Anastasia

Generally yes, though check if uncertain.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?