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Started by Anastasia, August 06, 2011, 10:56:41 AM

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Corwin

<Steph> I might have made a terrible mistake

Iron Dragoon

#5611
As an annotation:

Swapping Might of the Planetar for Retributive Enveration for my Grand Weaver 2: Adaptable Tapestry slot.

Also requesting the adding of this modification to Rain of Desolation thanks to Yuth:

Rain of Devastation
Abjuration/Evocation [Acid]
Level: Drd 12, Sor/Wiz 12, Water 12
Components: V, S, F
Casting Time: 1 standard action
Range: Medium (100ft + 10ft/level)
Area: Cylinder (40ft radius, 80ft high)
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Spell Resistance: No
This spell summons a searing acid rain. Creatures within it are struck by a rain of viscous, clinging globules of acid as the magic around them is stripped away. All creatures within the radius are treated as being affected by a targeted greater dispel magic (maximum dispel check modifier of +30). Creatures exposed to this rain take 5d6 points of acid damage. This damage rises by 2d6 for each spell or spell-like ability dispelled by this spell, to a maximum of 50d6. This
Focus
A white crystal in the shape of a teardrop, worth no less than 2,000 gold.
This is not the greatest post in the world, no... this is just a tribute.

Corwin

Done with Jaela, barring purchases and misunderstandings re: my posted stuff. Onwards!

Some Lucy stuff.

1) There's a 3.0 Feat from Races of Renown - Bastards and Bloodlines named Lost Tradition. According to my understanding it allows you to use a different stat with a casting class (ie if you wanted Wis-based Favored Souls). This basically means spell DCs and bonus spells. If it is allowed I would like it to make my Archivist Cha-based rather than Int-based. Of course, if there's another way to do it that I overlooked, please let me know.
2) Confirming that when we get Stat X to AC untyped permanently from a class feature (in Lucy's case, Cha), and a spell like Beauty Triumphant gives the same Stat X to AC as a named bonus (in that case, deflection) temporarily they stack for the spell's duration due to the different bonus types.
3) Mage of the Arcane Order doesn't have an epic progression, but I'm presuming that lvl11 gives me spells, +0BAB and opens up the next level of Spellpool spells (10-12) in line with previous Spellpool advances. If I'm mistaken on anything, just say the word.
4) Do the succubus traits draw from succubus HD or overall HD? I know Spell Resistance goes off total HD with the way you treat it, but what about Energy Drain or the Succubus SLAs?
5) Perhaps related to that, her DR is 10/cold iron. Does it gain 'epic' due to her level alone to become 10/cold iron and epic?
6) I'm presuming she's starting play with no funds but keeps her original items.
<Steph> I might have made a terrible mistake

Corwin

#5613
Lucy post #2, Magic!

A) Like we talked earlier, I'm interested in going with an acid theme. Assuming there's no issue, it means a palette swap on relevant spells and feats.

Searing Spell gains a Corrosive Spell variant where it comes to feats, and spells like Chain Lightning, Delayed Blast Fireball, Iceberg or Polar Ray gain [Acid] variants in addition to their originals. I don't want to use energy substitution on the original spells, but rather have the variants as spells known if there is no issue.

Also, going by the last posts in the thread Iddy is aiming for an acid approach, actually? Iddy, are you cool with this?

Searing Spell
Spoiler: ShowHide

(Sandstorm, p. 53)

[Metamagic]

Your fire spells are so hot that they can damage creatures that normally have resistance or immunity to fire.
Prerequisite

Benefit

A searing spell is so hot that it ignores the resistance to fire of creatures affected by the spell, and affected creatures with immunity to fire still take half damage. This feat can be applied only to spells with the fire descriptor. Creatures with the cold subtype take double damage from a searing spell. Creatures affected by a searing spell are still entitled to whatever saving throw the spell normally allows. A searing spell uses up a spell slot one level higher than the spell's actual level.


B) I'd like to verify how Arcane Spellsurge would work.

Specifically, what about interactions with Spellpool? Does it speed up spell retrieval from the Spellpool? What about after the spell had been called, does it affect the casting time?

I believe the answers are no and yes, but would like a confirmation.

Arcane Spellsurge
Spoiler: ShowHide

( Dragon Magic, p. 64)

Universal
Level: Sorcerer 7, Wizard 7, Wu Jen 7,
Components: V, S,
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level

Green and yellow sparks fly off your body as a light breeze picks up, lifting loose debris and swirling around with a faint howl.

This spell speeds the flow of magic through you, hastening your spellcasting ability. Casting times for arcane spells are reduced as follows:
Normal Casting Time New Casting Time
1 standard action 1 swift action
1 full round 1 standard action
2-10 rounds 1 round less than normal

Arcane spellsurge has no effect on any spell with a casting time of greater than 1 minute or a casting time not listed on the table. You can't choose to ignore this effect; that is, you can't opt to cast a spell using its normal casting time. Thus, if all your spells normally have casting times of 1 standard action, they take 1 swift action instead, and because you can't take more than one swift action in a round, you won't be able to cast multiple spells per round while under the effect of arcane spellsurge. (If you have available spells with casting times of 1 full round, you are still able to cast more than one of those spells per round). However, a sorcerer or other spontaneous arcane caster could cast a metamagic spell (as a standard action) and a normal spell (as a swift action) in the same round.

This spell doesn't stack with any other effect that reduces a spell's casting time.

Special: If you are of the dragonblood subtype (see page 4), you can cast this spell as a swift action.


Calling a Spell from the Spellpool
Spoiler: ShowHide

Calling a spell from the Spellpool can be done at any distance but requires the caster to have an open, unused spell slot of the appropriate level. Wizards preparing spells for the day decide at that time whether to leave some spell slots open. A spellcaster can call only for a spell of a level that he could normally cast. He can call a number of spells per day whose total levels are equal to or less than half his caster level (round down, minimum one). For example, Turial Edemont, a 5th-level wizard/4th-level mage of the Arcane Order can call one 4th-level spell per day, two 2nd-level spells per day, or any other combination of spells whose levels do not exceed four, assuming he has slots available and his Spellpool debt isn't too high.
When a caster calls a spell, he takes a full-round action to concentrate on his focus (which provokes attacks of opportunity). The spell appears in the caster's mind at the beginning of his next turn and can be used immediately. However, if he does not cast the called spell within a number of minutes equal to his caster level, it fades from his mind as though cast. A wizard cannot learn a called spell, despite its temporary presence in his consciousness, though of course he could later attempt to learn the spell through standard means.


C) Wings of Flurry. As you'll recall, I brought up that it's listed under both banned and changed spells in the houserules. I believe the banned version is the mistake, given the spell was adjusted and that it's not a lvl2 spell but a lvl4 one. Unless you meant to write Wings of Cover? Lucy had both in Lost Realm without issues, so let me know if you want to change anything there.

D) Mage of the Arcane Order has the New Spell feature. The way it's written is a bit unclear in my situation, given that Lucy does actually use spellbooks (an arcane one due to the Arcane Preparation feat, and a divine one called a prayerbook from Archivist).
It's not quite what the ability is for, but can I use it to learn a non-wizard spell instead of my spell known? Like that cache of divine spells prepared as arcane that Baleruk grabbed, or something from the bard list?

Quote- 21 levels worth of divine spells converted to arcane spells: Aid, Holy Aura, Holy Smite, Holy Word. Medi spent a lot of time researching magic and made several potent breakthroughs. They've been lost to the ages, but these conversions survive. This is similar to Ebony's training as an Exalted Arcanist, but the spells can be used by any arcane caster. -Baleruk

New Spell
Spoiler: ShowHide

When a mage of the Arcane Order reaches 5th level, and again at 8th level, a fellow wizard allows the character to copy a spell from his or her spellbook (chosen by the player, subject to the DM's approval). He does not need to make a Spellcraft check to copy the spell into his own spellbook, although specialist wizards still cannot learn spells from prohibited schools. Spellcasters who do not use spellbooks gain no benefit from this ability.


E) Can Superior Shadow Evocation exist?

At present, the Shadow Conjuration and Shadow Evocation spells are:

QuoteShadow Evocation lvl5 (20%)
Shadow Evocation, Greater lvl8 (60%)

Shadow Conjuration lvl4 (20%)
Shadow Conjuration, Greater lvl7 (60%)
Shades lvl9 (80%)

To go with the pattern, Superior Shadow Evocation would be a lvl10 spell that mimics evocation but up to 9th level and 80% real.
<Steph> I might have made a terrible mistake

Anastasia

#5614
Anyway, Hope mount bonuses are live.

- Hope reaches level 31.
- 2 and 11 on 2d12 for a total of 35 hit points and a grand total of 557 hit points.
- +2 BAB for a total of 31.
- +2 spell resistance for a total of 36.
- Skills go up as normal.
- Gains Epic Toughness(30) as a new feat. This puts his hit points at 619.

Now for the mount bonuses besides hit dice.

- +2 natural armor. AC is now 55.
- +1 Strength for a total of 34. More damage is good.
- +1 Intelligence for a total of 17.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

#5615
For Simmer:

Living Fires of Purity
Spoiler: ShowHide
Huge Ooze
Hit Dice: 25d10 (125 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 15 (-2 size, +1 Dex, 6 Deflection)
Base Attack/Grapple: +18/+23
Attack: Slam +21 (1d8+4 plus burning)
Full Attack: Slam +21 (1d8+4 plus burning)
Space/Reach: 15 ft./15 ft.
Special Attacks: Engulf, burning
Special Qualities: Ooze Traits, DR 10/Magic, 35 SR
Saves: +16 Fort, +14 Ref, +14 Will
Abilities: 16 Str, 13 Dex, 16 Con, 0 Int, 13 Wis, 16 Cha
Skills: —
Feats: —
Environment: Any
Organization: Solitary
Challenge Rating: 18
Treasure: None
Alignment: Always neutral
Advancement: 2–6 HD (Medium);
7–12 HD (Large); 13–20 HD
(Huge)
Level Adjustment: —


Living Lingering Flames
Spoiler: ShowHide
Huge Ooze
Hit Dice: 27d10 (135 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 15 (-2 size, +1 Dex, 6 Deflection)
Base Attack/Grapple: +20/+25
Attack: Slam +23 (1d8+4 plus burning)
Full Attack: Slam +23 (1d8+4 plus burning)
Space/Reach: 15 ft./15 ft.
Special Attacks: Engulf, burning
Special Qualities: Ooze Traits, DR 10/Magic, 37 SR
Saves: +17 Fort, +15 Ref, +15 Will
Abilities: 16 Str, 13 Dex, 16 Con, 0 Int, 13 Wis, 16 Cha
Skills: —
Feats: —
Environment: Any
Organization: Solitary
Challenge Rating: 19
Treasure: None
Alignment: Always neutral
Advancement: 2–6 HD (Medium);
7–12 HD (Large); 13–20 HD
(Huge)
Level Adjustment: —


Living Delayed Blast Fireball
Spoiler: ShowHide
Huge Ooze
Hit Dice: 25d10 (125 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 17 (-2 size, +2 Dex, 7 Deflection)
Base Attack/Grapple: +18/+23
Attack: Slam +21 (1d8+4 plus burning)
Full Attack: Slam +21 (1d8+4 plus burning)
Space/Reach: 15 ft./15 ft.
Special Attacks: Engulf, burning
Special Qualities: Ooze Traits, DR 10/Magic, 35 SR
Saves: +16 Fort, +15 Ref, +15 Will
Abilities: 17 Str, 14 Dex, 17 Con, 0 Int, 14 Wis, 17 Cha
Skills: —
Feats: —
Environment: Any
Organization: Solitary
Challenge Rating: 19
Treasure: None
Alignment: Always neutral
Advancement: 2–6 HD (Medium);
7–12 HD (Large); 13–20 HD
(Huge)
Level Adjustment: —


Living Horrid Wilting
Spoiler: ShowHide
Huge Ooze
Hit Dice: 20d10 (100 hp)
Initiative: +2
Speed: 60 ft. (12 squares)
Armor Class: 17 (-2 size, +2 Dex, 7 Deflection)
Base Attack/Grapple: +18/+23
Attack: Slam +21 (1d8+6 plus Necromancy)
Full Attack: Slam +21 (1d8+6 plus Necromancy)
Space/Reach: 15 ft./15 ft.
Special Attacks: Engulf, Necromancy
Special Qualities: Ooze Traits, DR 10/Magic, 30 SR
Saves: +18 Fort, +16 Ref, +16 Will
Abilities: 18 Str, 15 Dex, 18 Con, 0 Int, 15 Wis, 18 Cha
Skills: —
Feats: —
Environment: Any
Organization: Solitary
Challenge Rating: 18
Treasure: None
Alignment: Always neutral
Advancement: 2–6 HD (Medium);
7–12 HD (Large); 13–20 HD
(Huge)
Level Adjustment: —
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Mirima reaches level 25 and 26.

- Fighter 16 and Arcane Duelist 16.
- 5 and 6 for a total of 25 hit points and a grand total of 332 hit points.
- +2 BAB for a total of 24.
- +1 to all saves. Yeah, the only action she's getting this level up is in her bonus feats. Fighter plus a gap in AD's progression, unfortunate.
- Skills go up as normal.
- Gains two new feats. She goes with Improved Critical(Elven Courtblade)(F16) and Greater Blur (AD16).
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

NOW HEAR THIS!!!

Remember, shop update in 45 minutes. This is aimed at working tortles, so be advised.

Yuthirin

Yuuge thanks.

Yuuge. Just tremendous thanks. You wouldn't believe the thanks we've got. They're tremendous. Very advanced.
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Iron Dragoon

But is it the best thanks?
This is not the greatest post in the world, no... this is just a tribute.

Nephrite


Yuthirin

What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Corwin

Quote from: Corwin on April 28, 2016, 08:17:47 PM
A reminder about posting the tower shield book in case it slipped through the cracks.

I'll finally read it!
<Steph> I might have made a terrible mistake