Loot thread 3: Booty, broads and booze!

Started by Anastasia, August 23, 2011, 02:41:49 PM

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Nephrite

#2010
I'm handling the math like so:

557,091.1 total gold from all other sources,
+100000 from the sword
-118000 because they're not selling the greatsword

539071.1/4

134774.275 gold divided between the 4 parties.

Aurora buys the Greatsword which reduces their total gold to gained to the fund to 16774.275 and +1 Greatsword.

39333.33 gold for the other three added to their totals from the purchase of the weapon.

So the final tally is as follows:

174107.605 for Moore, Finnegan and Surru, and +1 Thinaun Greatsword+5 and 16774.27 gold for Aurora Fund.

Please feel free to double check math here.

Iron Dragoon

I see how you got messed up a bit. We're not vendoring the Greatsword. The value of it gets included, Aurora is just buying out our shares of it, effectively. So it'd be:

557,091.1 (Less for the Rapier)+100k for repaired sword: 657,091.1/4=164,272.77 each.
This is not the greatest post in the world, no... this is just a tribute.

Nephrite


Iron Dragoon

#2013
Okay, buying time:

Necklace of Natural Attacks+8: necklace is 128000*3=384000 + Wounding at +2 bonus cost of 2x2x2000gp=8000x1.5 for adding for 12000gp gold for 396,000 total. 396,000/4(discount)=99,000gp.

Gauntlets of Fell the Greatest Foe, Wounding: 3(Spell Level)x5(CL)x2,000gpx4(Duration multi)=120,000gp/4= 30,000gp.

Total for the two is 129,000 after discounts, leaving Surraruthru with 107,972.77 gp.

Surraruthru is selling his old gloves, Gloves of the Starry Sky, for 2,200 gp. Leaving him with 110,172.77

To add some variance/fancyness to his hoard, some of this cash will be converted to gems:

3 ea. Diamonds, Ruby, Sapphires. Let's say one of each 1" diameter and 2" diameter.
This is not the greatest post in the world, no... this is just a tribute.

Nephrite

#2014
I'll have to get some help on the math, but Moore would like to have a ring made of the following:

+15 to Diplomacy
+15 Perform (Oratory)
+15 Perform (String Instruments)

The above is 5,625gp x3, right?

EDIT: What type of bonuses are these, anyway? Competence? Enhancement?

How much is a +5 Knowledge Prism? I don't see a cost listed anywhere for them.

What would be involved in boosting the bonus of the Vest of Legends from +5 to +15?

EDIT2: Is getting permanent Freedom of Movement too strong?

EDIT3: I'd like to add Harmonizing to the Divine Inspiration Harp if possible. I probably need to dig up all the things that went into it originally...

EDIT4: What would it cost to add the Anklet of Translocation power (teleport 10ft 2/day) to my Boots of Temporal Acceleration? Either that or the Belt of Wide Earth teleport effect (He doesn't need the carrying capacity part) (MIC, 204) to his own belt?

EDIT5: Is it possible to add the Third Eye (Clarity) effect (MIC, 141) to Cloud Dancer's Mask?

EDIT6: He'd also like to look into the cost of adding the Soulfire property to his armor (+4, it's from BoED) maybe trade the "death effects" into "ability damage" and just keep it as a +4 enhancement? Your call on this.

More to come, probably...

Either way I know he'll get this so far:

Amulet of Natural Armor, 12.5k after discounts

Iron Dragoon

The Formula for Skill Bonus is the Bonus^2x100 gp. For +15, that means it'd be 22,500 for the first (Diplo), and 22,500x1.5 for second and third for being additional effects, or 33,750 gp each, totaling 90,000. After discounts, that's 22,500 gp.

I'm not sure if rings have slot affinity for skill bonuses. If they do not, then it's an additional 1.5 multiplier, so: 22,500(x1.5)+33,750(x1.5)+33,750(x1.5)= 135,000. After discounts that would be 33,750 gp.

As for the Knowledge Prism, I'm not sure which bonus you're meaning. Prisms cover Dusty Rose (+AC, Insight), Vibrant Purple (Spell Storing), Pale Green (Competence Bonus to Attack/Save/Skill/Ability Check), and Orange (+Caster Level).
This is not the greatest post in the world, no... this is just a tribute.

Nephrite

So noted on the math -- thanks, that always causes me trouble.

As for the prism, It's an item a few people have (I think Vul'lath and Sylvie?) I wasn't sure where it came from or if we could make them ourselves.

Iron Dragoon

Quote from: Iron Dragoon on January 06, 2017, 08:06:22 PM
I'm not sure if rings have slot affinity for skill bonuses. If they do not, then it's an additional 1.5 multiplier, so: 22,500(x1.5)+33,750(x1.5)+33,750(x1.5)= 135,000. After discounts that would be 33,750 gp.

Correction on this, it's not a multiplier to each effect, but the total cost of the item, so it'd be 22,500+33,750+33,750x1.5= 106,875/4= 26,718.75gp
This is not the greatest post in the world, no... this is just a tribute.

Nephrite

Here's an update on the Aurora Fund:

This post has the most recent tally as 212275.54

This post, add 110,114gp

This post, add 19,200

Plus 46,272.77 from the most recent adventure brings the Aurora Fund to 387862.31



Ebiris

Unless anyone objects we'll spend 50,000gp on upgrading the laboratory so Simmer can make living spells.

That puts the Aurora fund at 337,862.31gp.

Nephrite

No objections. Did you still want to go with that idea to make the robot ninja assassin things?

Ebiris

Nah, that got rejected for upgrading our defences in other ways. I dunno whatever came of that, though.

Nephrite

Speaking of, since it seems like we're doing a lot of training, why don't we repair the actual training rooms? It's only 30k and would probably help a lot.

Iron Dragoon

Quote from: Nephrite on January 10, 2017, 12:49:51 PM
Speaking of, since it seems like we're doing a lot of training, why don't we repair the actual training rooms? It's only 30k and would probably help a lot.

I'm good with that.
This is not the greatest post in the world, no... this is just a tribute.

Corwin

Quote from: Nephrite on January 10, 2017, 12:04:48 PM
Here's an update on the Aurora Fund:

This post has the most recent tally as 212275.54

This post, add 110,114gp

This post, add 19,200

Plus 46,272.77 from the most recent adventure brings the Aurora Fund to 387862.31

And this sword! Might as well keep Aurora belongings together with the fund.

Thinaun Greatsword+5, keen and frost. This weapon is brand new, like the mace. It has a name engraved into the hilt: Auril's Mercy. 118,000 gold.

And the efreet blood gem:

- Blood Gem: This small ruby is hollowed out and filled with burning blood from a powerful fire elemental. A creature with the fire subtype that swallows the gem whole gains a +1 natural armor bonus, this stacks with any existing bonuses. Creatures without the fire subtype are immolated, taking 2d12 points of fire damage per hit die they possess. For example, a creature with 8 hit dice takes 16d12 points of fire damage.
<Steph> I might have made a terrible mistake