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Started by Anastasia, December 26, 2012, 11:30:09 PM

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Anastasia

Okay. What tier? I need to know that since it regulates price and damage. Tier 1 would be 75 gil and need a result of 7, while tier 2 would be 350 gil and need a result of 9. Tier 2 weapons have the potential for a second ability if you wanna go for that. I'm assuming you don't have enough gil to make tier 3 or higher realistic.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Tier one is fine, since I don't really even use the weapon for anything.

EDIT: At least, I don't think weapon strength has any bearing on my abilities, anyway.

Anastasia

It doesn't, the geomancy abilities don't draw on it. Okay, make your synthesis check in #dunes with Hatbot and post the results. I'll post the expenses and results in loot.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

[15:02] <Nephrite> roll 2d6+4 Tier 1 synthesis weapon check
[15:02] * Hatbot --> "Nephrite rolls 2d6+4 Tier 1 synthesis weapon check and gets 14." [2d6=5, 5]

VySaika

I will spend 350gp to ask Morrie to make me a Tier 2 scarf with the +2 PWR Attribute Bonus ability! Would I need to spend more to get a second ability?
All About Monks
<Marisa> They're OP as fuck
<Marisa> They definitely don't blow in 3.5
<Marisa> after a certain level they basically just attack repeatedly until it dies
<Marisa> they're immune to a bunch of high level effects
<Marisa> just by being monks

Anastasia

Nah, don't worry about that. I'll handle any secondary stuff. Go ahead and have Morrie roll and post the results then, assuming he's game.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

VySaika

<@Gatewalker> Cool. Game for synthing me up a scarf, Neph?
<Nephrite> No pressure, no pressure...
<Nephrite> roll 2d6+4 Tier 2 Scarf. BIG MONEY BIG MONEY BIG MONEY... STOP!
* Hatbot --> "Nephrite rolls 2d6+4 Tier 2 Scarf. BIG MONEY BIG MONEY BIG MONEY... STOP!  and gets 11." [2d6=4, 3]
<@Gatewalker> ~
All About Monks
<Marisa> They're OP as fuck
<Marisa> They definitely don't blow in 3.5
<Marisa> after a certain level they basically just attack repeatedly until it dies
<Marisa> they're immune to a bunch of high level effects
<Marisa> just by being monks

Taishyr

Reber Rup~

+1 Res/Mnd, Shieldbearer get, Shield equipped. HP now at 50, MP at 35.

Anastasia

The leather shield you guys got, I assume?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Merc

Quote from: Anastasia on January 30, 2013, 02:21:41 PMFor Grim Reaper, make sure you understand that going first=/=pre-emptive round. More on this in a bit since I'm gonna talk about initiative in a few posts.
I'm aware. It won't be that useful at the moment, however I will be grabbing First Strike after job changing to Warrior. Which -does- let me act in pre-emptive rounds.

Quote from: Anastasia on January 30, 2013, 02:21:41 PMI'm not planning for skimping on boss fights and there's no way you'll gain a level without at least one, and in fact will probably have more. Level 1 was an anomaly since y'all really needed a level up for durability and resources.
Quote from: Anastasia on January 30, 2013, 02:35:58 PM8. Rule of boss HP shenanigans. Notorious monster, boss and final boss HPs are subject to DM discretion. Sometimes I want 'em higher, sometimes I want 'em lower. <--- This one is in house rules now. Doesn't matter for y'all except as a heads up. Normal enemies will continue to use the normal formula. Other enemies will use the normal formulas as a base and then see revision as I deem fit. For example, I modified the Red Bone's hit points. RAW he had 200, but in prep I decided that was too high.
Same as Gate, I don't care what goes behind the screen. If you think you have to mess with stats for DM discretion, go for it. I might question stuff like the imps, but at the end of the day, it's not a huge thing for me either.

Was the Red Bone a boss, out of curiosity, or just a notorious creature? Above implies boss, so wondering if we got destiny points for beating it.

Quote from: Anastasia on January 30, 2013, 02:35:58 PMAs for new house rules? First of all, how do you all like initiative? We're using a simple system and it moves fast. On the other hand, it doesn't really factor in anything else besides the fact that you're the heroes. Do you all like this or would you prefer another initiative method? I'm fully aware that going first is a distinct advantage for all y'all. While we're on the subject, the turn order has been the order in which your hit points are listed in the #dunes topic. Want me to switch that around at all? It's entirely arbitrary.
I like that the system is fast, though I worry about the fact that enemies can gang up on someone without any one of us getting a chance to act in between, like with other systems where init can space characters out. Whenever someone other than Crow gets ganged up on, they're probably going unconscious.

It's working out okay so far anyway.

Quote from: Anastasia on January 30, 2013, 02:21:41 PMImage looks good except see Aura Bolt about 1/session things. More on this in another post too.
Quote from: Anastasia on January 30, 2013, 02:35:58 PMSecondly, I'm not so fond of 1/session abilities. While it's a clean and easy way to determine what can be used, it does invite some silliness. For example, only being able to use an ability once a week if that's how long passes in one session, while in another you can use it once an hour if a chain of sessions is full of time consuming combat. Do y'all want this changed? If so, any suggestions on what you'd like?
I don't have any issue with calling a session just the once a week session we meet, personally, even if time silliness occurs. It jsut means we can use it once every time we meet together, which I'm okay with.

1/in-game day is probably a good way of handling concerns you have though.

I don't particularly think that 1/battle meets the intent of the abilities, and while it'd be -really- nice, and not particularly game breaking, still think I'd disagree with this one.

Quote from: Anastasia on January 30, 2013, 02:35:58 PMThird, how have you all liked the enemy drop system so far? I've modeled it after FF4, with several possible drops and the possibility of rare and unusual items. That tent that dropped from an imp was massively useful, for instance. I'm also trying to make enough drops so that the party's total gil is split between enemy gil+treasure chest gil+treasure chest items+dropped items+other things.
I like it.

Quote from: Anastasia on January 30, 2013, 02:35:58 PMFinally, let's talk about summons and limit breaks. It's entirely possible they'll come up, but they're largely in the realm of the DM. If summons come into play, they'll most likely be in a modified form to better handle what fits into the plot. Limit breaks will be relatively unaltered if they come up, but obtaining them is left to the DM. It probably won't be for at least another level or two, as I don't want to add that complication to things yet. I'm also mildly wary of Destiny stockpiling+limit break spam to do hideous things to bosses. Nothing I can't handle, but the thought crossed my mind.
I don't really care about summons, personally. As with Gate, Santos isn't a summoner.

Limit break spam wouldn't work for more than two rounds anyway, simply because you have to be below 25% HP to use them. Crow is the only tank that'd probably be okay with hanging around 25% or lower HP for a few rounds once we get to higher levels. We could still stockpile so -all- of us limit break around the same time, but that's about the worst of it?

I haven't really looked at the limit break rules yet because I knew they weren't coming for a while, but I'll probably start looking at them after we hit next level. I think they're a cool part of the game.
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Anastasia

Quote from: Merc on January 30, 2013, 10:50:34 PMWas the Red Bone a boss, out of curiosity, or just a notorious creature? Above implies boss, so wondering if we got destiny points for beating it.

He sure was. From the boss fight loot post:

QuoteBoss battle! The Gate of Skeletons opens!

Each member of the party gains 1 point of destiny!
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Merc

I'm a terrible reader. In my defense, that tuesday was sucky as hell for me. =p
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Taishyr

#102
Quote from: Anastasia on January 30, 2013, 07:21:51 PM
The leather shield you guys got, I assume?

Aye.

No problem with you shenaniganing stats as you please/feel is needed. Also zero issue with drop system.

Initiative... I have no issue with how it works right now, though I may be requesting to go first in initiative orders instead of last on a few "rounds" due to Banish, as an example. Would it be alright if I simply requested to go first OOC as monsters were resolving?

1/session changing to 1/in-game day seems the cleanest fit, though I'd honestly not object to them being once a battle. Whatever you're most comfortable with as a DM, I suppose.

Re: summons, Janus would eventually like a "summon"... but if it works more like FF6/7/8/9 as opposed to FF10/12, that's actually preferable. Spending the destiny to summon one could just give a buff that could be turned off to give the Astra Burst skill or whatever it's called.

I also have limit ideas, and outside of one, all of them would be buffs. I don't see any need to add them as a complication yet, either, though. They can wait.

Merc

Although we aren't there yet, a question on limit breaks:

Status Effect requires an opposed Force or Finesse roll (page 169). Would it be the limit break user that decides which of the two to use, or is it you picking whatever is most beneficial for the target?
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Anastasia

Depends on the status.

Generally it's force unless it's one of the ones suggested for finesse on page 156. If in doubt about a status, ask me.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?