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Started by Sierra, January 05, 2013, 01:41:21 PM

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Ebiris

Julia makes some purchases in or before arriving in Solata for her various plans.

Wand of Magic Circle vs Evil - 11,250gp
Wand of Dimensional Anchor - 21,000gp

3x Black onyx worth 375gp (15hd) - 1,125gp
2x Black onyx worth 500gp (20hd) - 1,000gp

5,000gp worth of black diamond dust (I'm designating that as the material component of Animate Dread Warrior. 250gp per hd)

Amethyst worth 100gp (magic jar spell focus)

All told comes to 39,475gp. Leaving her with 1,949.025gp walking around money.

Sierra

Rosey drops 10k gold on enough diamonds for 2x Raise Dead. Just in case!

Ebiris

Julia buys a scroll of teleport for 1,125gp.

Corwin

#138
-5,000gp to resurrect a dryad.
-19,500gp for Staff of Teleport (50 charges) at CL9.
<Steph> I might have made a terrible mistake

Carthrat

#139
Stephanie Grabs..

+ Wand of Divine Favour, CL9 (6,750)
+ Dusty Rose Ioun Stone (5,000)
+ +1 to armour (making it a mithril chain shirt of displacement +2) (4,000)
+ Repair My Dagger (60gp)

Total Spent: 15810
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Carthrat

Bought a +1 Silver Dagger for 2322.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Sierra

#141
Found within a sarcophagus inside a floating stone head on the negative energy plane:

-16,568 gp

-A pile of gems and jewelry collectively worth 8,400 gp.

-Earthplate Armor: this is a set of +1 full plate with the following ability 1/day as a standard action: Stoneskin (CL 9th) and tremorsense 5 ft granted upon activation, duration 90 minutes. Value 41,650 gp.

-Fiendhelm: the abilities of this helmet function only for Evil creatures. Such a wearer will find that her attacks are now evil-aligned for the purposes of overcoming damage reduction, and she may use the following abilities 1/day: Dispel Good, Inflict Critical Wounds, Resist Energy (elec or fire only). CL = character level, saving throw DCs CHA-based. Value 10,000 gp.

-Gauntlets of Energy Transformation: 3/day, as a swift action, these gauntlets may be used to change the energy type of a held weapon for 1 round (I.E., a flaming weapon might function instead as a frost weapon). Value 1,000 gp.

-Ring of the Icy Soul: the wearer gains ice resistance 20, but suffers fire vulnerability. Value 18,000 gp.

-Ring of Mystic Lightning: the wearer gains a +1 competence bonus to caster level for electricity spells. The ring also has 3 charges per day: 1 may be expended for +2d6 damage on an electricity spell, 2 charges for +3d6, and 3 charges for +4d6. Value 7,500 gp.

-Yridia's Horn: this +3 shocking burst glaive was once the horn of a great blue dragon, and it yet hums and crackles with a sort of life and electricity. 1/day, as a standard action, the glaive may be used to fire a powerful bolt of electricity (14d8, 100-ft line, ref DC 27 halves damage). However, the bearer most overcome the distant drake's rage at the theft of its horn--failure of a DC 25 will save forces the bearer to cower for 1 round (failure does not expend the glaive's daily charge). Value 72,308 gp.

Sierra

#142
Lying upstairs amidst the pile of destroyed knights:

2x ranseur
2x greatsword
4x full plate

Potions collected by Alice:

5x potion of CLW
2x potion of CMW
1x potion of Gaseous Form
1x potion of Rage
1x potion of Remove Fear

Scrolls found by Julia (all CL 6th):

3rd circle: Halt Undead, Haste, Ray of Exhaustion, Vampiric Touch
2nd circle: Command Undead, False Life, Mirror Image, Summon Swarm
1st circle: Hypnotism, Ray of Enfeeblement, Sleep, True Strike

In the apprentice's chest:

Deathguardian Bracers (value 6,000 gp): These enchanted bracers allow an arcane caster to exchange uncast spells for temporary protection. As an immediate action, the wearer may sacrifice a prepared spell (or uncast spell slot, for spontaneous casters) to gain DR/- equal to twice the level of the spell sacrificed until the start of her next turn. There is no limit to how often the bracers may be activated in a day, provided the wearer retains spells to sacrifice.
Headband of Intellect +4 (value 16,000 gp): as per SRD.

In the master chemist's bedroom:

Amulet of Natural Armor +3 (value 18,000 gp): as per SRD.
Cloak of Resistance +3 (value 9,000 gp): as per SRD.
Efreeti Bottle (value 145,000 gp): as per SRD with the following exception: once the bottle's Wish function has been attained, it ceases functioning altogether.
Ring of Force Shield (value 8,500 gp): as per SRD.
Ring of Protection +3 (value 18,000 gp): as per SRD.

Power gems for the deactivated golem with instructions to attack (variously) mortal intruders, undead, or research subjects.

Ebiris

Julia will trade in her amulet of natural armour +1 for the improved +3 version, assuming no objections.

Sierra

#144
Posting Julia's recruits here because let's face loot is what undead are to her. >.> Eb, I'll leave it to you to roll for them and track health going forward, but here are the present HP counts for your commandeered soldiers:

Axe Knight A: 53/60
Axe Knight B: 51/60
Captain A: 90/90
Captain B: 59/90

~

Royal Guards ~ Axe Knights
Neutral Evil Fighter 8 (Undead ~ Augmented Humanoid, Dread Warrior)
Languages: Common
Proficiencies: All simple weapons, all martial weapons, all armor, shields
HP: 60 (8d12+8)
Initiative: +6
Speed: 20 ft (in armor)
Armor Class: 21 (+1 DEX, +1 dodge, +9 armor), touch 12, flat-footed 19
BAB/CMB/CMD: +8/+14/26
Attack: +17 to hit and 1d12+12 damage with greataxe (x3 on crit)
Full Attack: +17/+12 melee
Space/Reach: 5 ft/5 ft
Special Attacks: N/A
Special Qualities: Darkvision 60 ft, undead traits, +4 racial bonus to Climb/Perception
Saves: Fort +6, Ref +4, Will +2
Abilities: STR 22 (+6), DEX 14 (+2), CON -- (-), INT 4 (-3), WIS 10 (+0), CHA 4 (-3)
Class Skills: Climb, Craft, Handle Animal, Intimidate, Knowledge: Dungeoneering, Knowledge: Engineering, Profession, Ride, Survival, Swim
Skills (8 skill points): Climb +9 (1), Perception +11 (7)
Feats: Improved Initiative, Toughness, Weapon Focus (greataxe), Weapon Specialization (greataxe), Greater Weapon Focus (greataxe), Dodge, Power Attack, Cleave
Possessions: Greataxe +1, full plate +1

~

Royal Guards ~ Captains

Guard Captains
Neutral Evil Fighter 12 (Undead ~ Augmented Humanoid, Death Knight)
Languages: Common, Abyssal
Proficiencies: All simple weapons, all martial weapons, all armor, shields
HP: 90 (12d12+12)
Initiative: +6
Speed: 20 ft (in armor)
Armor Class: 27 (+1 DEX, +1 dodge, +10 armor, +5 natural), touch 12, flat-footed 25
BAB/CMB/CMD: +12/+18/30 (+4 on sunder attempts)
Attack: +21 to hit and 2d4+13 damage with spiked chain, +17 to hit and 1d8+9+1d6 acid damage with composite longbow (x3 on crit), +18 to hit and 1d8+2 (and 1 CON) damage with touch (will DC 18 halves/negates CON damage)
Full Attack: +21/+16/+11 melee, +17/+12/+7 ranged
Space/Reach: 5 ft/10 ft
Special Attacks: Abyssal Blast (1/day: range 880 ft, radius 20 ft, 12d6 fire/divine damage, ref DC 18 halves)
Special Qualities: Darkvision 60 ft, undead traits, fear aura (radius 15 ft, affects 5 HD and below enemies as Fear, will DC 18 negates), DR 15/magic, immunities (cold/elec/polymorph), SR 22, turn immunity
Saves: Fort +8, Ref +6, Will +8
Abilities: STR 22 (+6), DEX 14 (+2), CON -- (-), INT 12 (+1), WIS 14 (+2), CHA 14 (+2)
Class Skills: Climb, Craft, Handle Animal, Intimidate, Knowledge: Dungeoneering, Knowledge: Engineering, Profession, Ride, Survival, Swim
Skills (36 skill points): Climb +10 (6), Intimidate +11 (6), Perception +14 (12), Ride +11 (6), Survival +11 (6)
Feats: Improved Initiative, Toughness, Exotic Weapon Proficiency (spiked chain), Weapon Focus x2 (spiked chain, longbow), Weapon Specialization (spiked chain, longbow), Dodge, Iron Will, Power Attack, Cleave, Improved Sunder
Possessions: Composite longbow +2 (STR 20), spiked chain +2, full plate +2, corrosive arrow x40/43

Sierra

Also, Istradi will greedily take Julia's old amulet along with the cloak and both rings, assuming she can get away with all of that.

Sierra

Inside the Rendering level repair room, Julia finds:

-4x potion of CMW
-A brilliant crimson gem compromised by hairline fractures.

Sierra

#147
Julia discovers the following magical items in the Carniplex storeroom and infirmary:

-Aroma of Curdled Death (value 4,500 gp): One round after applying this elixir to a person's skin, a cloud of gas is generated surrounding the individual which lasts 1 minute. During this time, any living creature coming within a 10-ft radius must pass a DC 17 fort save or suffer the effects of a Cloudkill spell for each round that they persist within that radius.

-Flesheater (value 12,000 gp): Twice per day, as a standard action, this scepter may be activated to envelop one target within 30 feet in a cloud of tiny and voracious fiendish insects. The target must pass a DC 18 fort save or take 3d6 damage per round for the next 4 rounds.

-Harrow Rod (value 14,000 gp): Three times per day, as a standard action, this rod may be activated to spew forth corrosive bile in a 30-ft cone, dealing 9d6 acid damage to all creatures therein. A DC 17 ref save halves the damage.

-Spider Rod (value 15,000 gp): Each of this rod's two abilities can be used three times per day. The wielder may: inflict poison upon an enemy via melee touch attack (1d6 CON damage initial and secondary, fort DC 16 negates); or entangle 1 target within 100 ft via ranged touch attack (on hit the target is entangled for 1 minute; ref DC 20 negates but the target still suffers halved speed for the duration of the effect).

-Strand of Acid Pearls (value 10,700 gp): Each of this chain's seven pearls can be thrown 50 feet to explode into a 20-ft radius, 20-ft high cylindrical cloud of acid. The pearls come in various sizes which deal differing amounts of damage: two for 3d6 damage each, two for 5d6 each, two for 7d6 each, and one for 9d6. Ref DC 19 halves damage in all cases.

And various chemicals:

-Potions: Cure Light Wounds x3, Neutralize Poison x2

-Decanter of Endless Water (value 9,000 gp): as per SRD.

-Elixir of Love x2 (value 150 gp each): as per SRD.

-Elixir of Truth x2 (value 500 gp each): as per SRD.

-Eversmoking Bottle (value 5,400 gp): as per SRD.

-Stone Salve (value 4,000 gp): as per SRD.

-Unguent of Timelessness (value 300 gp): As per SRD, albeit this extra-large bottle contains enough substance to treat one large creature or two medium creatures.

Ebiris

Julia takes the Harrow Rod for now.

Sierra

-Carried by the skeletal demon priestess:

Heart of Stone (value 65,000 gp): This misshapen and calcified organ is in fact the petrified heart of a demon. This unusual object may be employed to serve one of three disparate functions:
-When crushed, the heart will erupt into a cloud of petrifying gas that turns all creatures within a 15-ft radius (including the destroyer of the heart) permanently into stone. Fort DC 24 negates.
-The heart may be implanted into the body of a living creature of small or medium size with success on a DC 30 Heal check. Failure on this roll means that the subject does not survive the operation, but on success the heart resumes organic function within its new host and imparts the following advantages: Toughness as a bonus feat; electricity resistance 20; DR 2/- (if the base creature already possesses DR/-, enhance the existing reduction by this amount); spell resistance 18; and a permanent +2 bonus to Constitution and Charisma.
-The heart may be implanted into the body of an undead creature of small or medium size which retains its fleshy anatomy. With success on a DC 25 heal check, the operation is successful; the heart may still be implanted on failure, but the subject suffers 12d6 damage from the clumsiness of the operation. If the subject remains intact after the operation, it gains the following bonuses: Great Fortitude as a bonus feat; the benefit of Unholy Toughness (bonus HP equal to Charisma bonus x HD); spell resistance 18; and a permanent +2 bonus to Strength.

Robe of Arcane Might (value 21,000 gp): This robe grants the wearer a +4 armor bonus to AC. Additionally, the wearer is granted a +1 competence bonus to caster level with enchantment spells.

Cloak of Thorns (value 26,000 gp): This cloak grants the wearer a +2 enhancement bonus to any existing natural armor bonus. Additionally, any creature striking the wearer with a natural or non-reach weapon suffers 1d4+3 piercing damage.

Ring of Force Shield (value 8,500 gp): As per SRD.

Ring of Protection +3 (value 18,000 gp): As per SRD.


-Carried by the skeletal warrior:

Destroyer (value 62,325 gp): This +3 adamantine keen falchion ignores the first 5 points of an item's hardness when striking an object. Successfully breaking an object held by another character grants the wielder a +1 morale bonus to attack and damage rolls until the end of their next turn.

Mithril Breastplate +3 (value 13,350 gp)


-Carried by the skeletal inquisitor:

Judgement (value 62,325 gp): Wielders of any lawful alignment gain a +1 morale bonus to all attack and damage rolls while using this +3 undead bane heavy repeating crossbow. Additionally, all wielders of the weapon gain a +2 sacred bonus to will saves against mind-affecting spells and effects.

Mithril Full Plate +3 (value 19,650 gp)

Runestaff of Necromancy (value 32,000 gp): This staff allows the bearer to cast the following spells (each 3/day) by sacrificing a prepared arcane spell or unused spell slot of the same level or higher:

Cause Fear (1st level)
Ghoul Touch (2nd level)
Halt Undead (3rd level)
Enervation (4th level)
Waves of Fatigue (5th level)
Circle of Death (6th level)

Runestaff of the Undead Slayer (value 37,000 gp): This staff allows the bearer to cast the following spells (each 3/day) by sacrificing a prepared arcane spell or unused spell slot of the same level or higher:

Detect Undead (1st level)
Searing Light (3rd level)
Death Ward (4th level)
Disrupting Weapon (5th level)
Undeath to Death (6th level)


-Carried by the skeletal archer:

Falling Leaves (value 62,325 gp): While carrying this +3 longbow, roll 1d6 at the start of each of your turns. On a result of 1-2 the weapon gains the flaming burst quality until the start of your next turn; on 3-4, the frost burst quality; on 5-6, the shock burst quality. Additionally, elven users gain a +1 morale bonus to all attack and damage rolls while using this bow.

Mithril Chain Shirt +3 (value 10,250 gp)