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Treasures of the forest

Started by Anastasia, March 23, 2013, 11:19:46 PM

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Anastasia

Commander's Sword

Greatsword+2, ghost touch. Three times per day as a swift action, grants 10 temporary hit points to the wielder. These hit points vanish if the sword is no longer being used.

Thane's Wand

Wand of Lightning Bolt (8d6), 9 charges left.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

#346
Perception +15 and I do have trapfinding. Potentially relevant are knowledge (arcana) +6, use magic device +12, heal +15, and profession (farmer) +15.

Priority for loot is magic items > portable valuables > exotic if not necessarily valuable stuff > everything else

Basically do a room by room search, taking 10 and quickly tearing the place apart, grabbing anything shiny and having Myann appraising anything borderline, then moving on.

Works?

Nephrite

#347
I am fine with Eb's suggestion.

I don't mind using my Wand of Detect Magic for this if we need to, by the way. It has 42 charges.

Relevant modifiers to appraise, perception and any relevant knowledge skills. Also note if anyone has trapfinding. I'd like these for the whole party. If your style of searching begs any other modifiers (such as stealth if you're trying to be sneaky, for example), list those too. +12 Perception, +6 Alchemy, +12 K:N and +12 Profession (Herbalism)
Any spells/abilities/ect that might matter. Detect Secret Doors maybe?

Anastasia

Quick question: DM lasts 1 min/level. Assuming this search takes over an hour (highly likely), you'll be dipping into wand charges then. How many charges does your wand have, Gildas? Just edit it into your post.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Myann goes along with it. Her relevant mods are: Appraise+10, Knowledge(Arcana)+12, Knowledge(Nature)+12, Perception+14, Profession(Cook)+4, Profession(Herbalist)+10
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

#350
Eb's suggestion is quite reasonable.

I have trapfinding, Detect Magic 4/day (giving me 36 minutes of detection) and flawless stride so that any rubble in the place doesn't impede me.

Skills: Acrobatics (9) +16, Climb (4) +15,  Knowledge/Arcana (9) +14, Knowledge/Dungeoneering (9),  Knowledge/Nature (9) +13, Knowledge/Religion (9) +13, Perception (9) +13, Profession/Herbalism (9) +13, Spellcraft (9) +15
<Steph> I might have made a terrible mistake

Corwin

<Steph> I might have made a terrible mistake

Corwin

Forgot to list -1gp for the gem tree shrine.
<Steph> I might have made a terrible mistake

Anastasia

Okay, so y'all are searching for treasures. Things that aren't portable will be disregarded unless they're exceptional or otherwise noteworthy. You can assume this includes a lot of stonework and larger pieces of art. If there's something oversized you want to keep an eye out for, speak up and I'll mention if you saw anything that fits that bill.

The palace is sprawling and well designed. It has four stories and several interconnecting subbasements.

Fourth Floor

This is mainly viewing rooms, entertainment and suites of rooms. The back windows show an excellent view of a magma-fall plunging into a lake of lava farther down. Despite the relative closeness, it's not any warmer there; the back walls look to be enchanted to redirect the heat. Treasures are found here and there, in little cubbies mixed with trinkets lying in the open.

Treasures here are:

Magic Items

Unidentified potion
Mace of Blood: As SRD. Note this is a cursed item and further handling it is at your peril.
Ring of Salvation: Grants a +1 deflection bonus to armor class. This bonus increases to +3 deflection if the wearer is below 50% hit points.

Spellcraftings for this set of magic items:
Spoiler: ShowHide


> roll 1d20+15 Feather Spellcraft vs potion
* Hatbot --> "Kotono rolls 1d20+15 Feather Spellcraft vs potion and gets 20." [1d20=5]
> roll 1d20+12 Gildas Spellcraft vs potion
* Hatbot --> "Kotono rolls 1d20+12 Gildas Spellcraft vs potion and gets 14." [1d20=2]

> roll 1d20+15 Feather Spellcraft vs mace
* Hatbot --> "Kotono rolls 1d20+15 Feather Spellcraft vs mace and gets 26." [1d20=11]
> roll 1d20+12 Gildas Spellcraft vs mace
* Hatbot --> "Kotono rolls 1d20+12 Gildas Spellcraft vs mace and gets 28." [1d20=16]

> roll 1d20+15 Feather Spellcraft vs ring
* Hatbot --> "Kotono rolls 1d20+15 Feather Spellcraft vs ring and gets 27." [1d20=12]
> roll 1d20+12 Gildas Spellcraft vs ring
* Hatbot --> "Kotono rolls 1d20+12 Gildas Spellcraft vs ring and gets 25." [1d20=13]


Portable valuables

36 platinum coins. This platinum emits a constant, low level hum and is of amazing purity. Each coin is worth 1.40 of the face value, for a total of 50.4 platinum.
96 gold coins. These coins are slightly less bulky than surface standard coins but made of purer gold. The difference equals out to a 1.07 modifier, so the coins are worth a total of 102.72 gold. Oddly, several of the coins have irregular mushrooms engravings instead of the face of the deceased thane, these coins notably lack the dust the other coins have accumulated. Myann scowls and mutters about Sidhe, but the gold content isn't changed.
172 silver coins. In comparison to the above, the local silver coins are alloyed with copper. This results in coins only worth 0.85 of the face value, for a total of 146.2 silver.
120 copper coins. These coins are made of a rich, pure copper worth 1.39 the normal value of a copper piece. These coins are worth 166.8 copper.
84 rustless steel coins. While this currency has no value in the Vastwoods, the metal is worth about 65 gold if brought up and melted down. Note that these were found in one cache and nowhere else.
Amber and gold earrings: 99 gold.
A ceremonial gauntlet made of wrought silver and gold: 320 gold.
Carved ivory statuette. Where the dwarves got ivory is anyone's guess: 70 gold.
Silver knife with an emerald pommel stone: 518 gold.
A set of 5 belt buckles made of polished electrum: 20 gold each, 100 gold total.
A talisman of beaten gold: 140 gold.
Dragon comb, a gold dragon with ruby eyes: 698 gold.
Miniature sailing ship, made of darkwood: 50 gold.

Exotic objects

14 feathers from an unknown bird. They are a vivid purple.
A shrunken chair small enough to fit into your hand.
A map of the shrikes. Based on a cursory examination, the city's layout has changed since the fall.

Misc

Nothing. No traps of trouble this floor. Next floor shortly.

Myann's appraise rolls: [spoiler]

> roll 1d20+20 Myann appraise (+10 since appraising touch is hour/level) gold coins
* Hatbot --> "Kotono rolls 1d20+20 Myann appraise (+10 since appraising touch is hour/level) gold coins and gets 33." [1d20=13]

> roll 1d20+20 earrings
* Hatbot --> "Kotono rolls 1d20+20 earrings and gets 40." [1d20=20]

The rest were 21 and below so auto-pass.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Third Floor

This floor is less opulent and is mostly rooms. Nothing too fancy here but it's not the working areas, either.

Magic Items

Club+1, animalbane.

Portable valuables

68 gold coins. With the modifiers above, it comes to a total of 72.76 gold.
160 silver. With the modifiers above, it comes to a total of 136 silver.
109 copper. With the modifiers above, it comes to a total of 151.51 copper.
A book on dwarvish lore: 25 gold.
Stone statuette studded with opal: 235 gold.

Exotic objects

-

Misc

Searching about, the party finds a secret compartment in the back of a closet. It has a trap, but the mechanical spring has long since given. You find the following gemstones inside.

Elbaite: 505 gold.
Dark green lazulite: 36 gold.
Orange spinel: 739 gold.
Strawberry red quartz: 50 gold.
Violane: 76 gold.
Yellow spinel: 140 gold.

Second floor next.

Rolls: [spoiler]

> roll 1d20+20 Myann book
* Hatbot --> "Kotono rolls 1d20+20 Myann book and gets 40." [1d20=20]
Spellcraft rolls: [spoiler]

> roll 1d20+15 Feather Spellcraft vs club
* Hatbot --> "Kotono rolls 1d20+15 Feather Spellcraft vs club and gets 34." [1d20=19]
> roll 1d20+14 Gildas Spellcraft vs club, largely academic here
* Hatbot --> "Kotono rolls 1d20+14 Gildas Spellcraft vs club, largely academic here and gets 31." [1d20=17]

> roll 1d20+20 Myann statue
* Hatbot --> "Kotono rolls 1d20+20 Myann statue and gets 28." [1d20=8]

> roll 1d20+15 perception John
* Hatbot --> "Kotono rolls 1d20+15 perception John and gets 29." [1d20=14]
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#355
Second Floor

This floor is dedicated to the palace guards by and large. Stairways skirt around the edges of it and go onto higher floors.

Magic Items

Steel Extreme Shield (RoS 158; magical and unidentified).
Mountain's Might: Dwarvencraft Mountain Plate+3 (RoS 158) The weight (225 pounds) makes it highly problematic, but I'm listing it here in case y'all wanna get creative.
Apelleon: Dwarvencraft Greataxe+1. Grants a +2 enhancement bonus to Intelligence and Wisdom when wielded. The bonus to Intelligence and Wisdom increases to +6 if a dwarf wieldes Apelleon.

Spellcraft:
Spoiler: ShowHide


* Hatbot --> "Kotono rolls 1d20+15 Feather vs shield and gets 20." [1d20=5]
> roll 1d20+14 Gildas vs shield
* Hatbot --> "Kotono rolls 1d20+14 Gildas vs shield and gets 23." [1d20=9]
> roll 1d20+15 Feather vs armor
* Hatbot --> "Kotono rolls 1d20+15 Feather vs armor and gets 21." [1d20=6]
> roll 1d20+14 Gildas vs armo
* Hatbot --> "Kotono rolls 1d20+14 Gildas vs armo and gets 32." [1d20=18]
> roll 1d20+15 Feather vs axe
* Hatbot --> "Kotono rolls 1d20+15 Feather vs axe and gets 33." [1d20=18]
> roll 1d20+14 Gildas vs axe
* Hatbot --> "Kotono rolls 1d20+14 Gildas vs axe and gets 18." [1d20=4]


Portable valuables

A tome on dwarven warfare: 35 gold
A tome on dwarven tactics: 45 gold
Ceremonial dagger, inlaid with chrysoprase: 300 gold
A tome on dwarven military organization: 20 gold.

Exotic objects

There's a collection of dwarvencraft(RoS 159) weapons. This covers most everything that's eligible in the SRD for weapons, feel free to take one or two if you want. Myann probably will for her collection. Post what you want once I'm done with all these looting posts.

Appraise rolls:
Spoiler: ShowHide


> roll 1d20+20 Myann book
* Hatbot --> "Kotono rolls 1d20+20 Myann book and gets 27." [1d20=7]
> roll 1d20+20 Myann book 2
* Hatbot --> "Kotono rolls 1d20+20 Myann book 2 and gets 31." [1d20=11]
> roll 1d20+20 Myann book 3
* Hatbot --> "Kotono rolls 1d20+20 Myann book 3 and gets 38." [1d20=18]


Misc

About halfway through, the party begins to feel tired. Yesterday's battles have taken a toll and the party is deeply fatigued. The party is fatigued. In addition, this inflicts a -1 on further rolls for the rest of the treasure hunting. This will reflected in further rolls from the first floor and lower.

Saves:
Spoiler: ShowHide


> roll 1d20+12 fort John
* Hatbot --> "Kotono rolls 1d20+12 fort John and gets 15." [1d20=3]
> roll 1d20+9 fort Feather (-3 con damage)
* Hatbot --> "Kotono rolls 1d20+9 fort Feather (-3 con damage) and gets 17." [1d20=8]
> roll 1d20+14 Gildas (-1 con damage)
* Hatbot --> "Kotono rolls 1d20+14 Gildas (-1 con damage) and gets 15." [1d20=1]
> roll 1d20+10 Myann
* Hatbot --> "Kotono rolls 1d20+10 Myann and gets 15." [1d20=5] KO NOTE: Forgot a +4 for Endurance, as it grants a bonus to this. She still fails since the DC's above 19.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

First Floor

This is a mix of opulence and the mundane. The path to the throne room and the throne room (which is subtly walled off from the rest of the second floor and thus counts here) contrast with kitchens, servant's quarters and storerooms.

Magic Items

-

Portable valuables

18 gold. At the modified rate, that comes out to 19.26 gold.
59 silver. At the modified rate, that comes out to 50.15 silver.
583 copper, almost all of it in the servant's rooms. At the modified rate, that comes out to 810.37 copper.

Exotic objects

-

Misc

John finds a hidden panel in the side of the throne. Within is the following.

Silk and ermine cape: 200 gold.
Golden crown: 500 gold.
Scepter: 200 gold.

John finds a hidden cache in one of the servant's quarters, within a bed frame. It has the following.

248 gold. At the current rate, that comes to 265.36 gold.
A small book. It's in dwarven and in shorthand. Gildas can't puzzle it out.

Myann finds a hidden door tucked away in a dark side passage. It leads...to a laboratory! The lab of an alchemist and a mage. Unfortunately it seems there was an explosion here and much of the contents are destroyed. The following can be salvaged.

1/2 of an alchemist's lab: 250 gold.
Antitoxin: 50 gold.
Antitoxin: 50 gold.
Acid: 10 gold.
Hearthfire (RoS 159): 20 gold.

Rolls: [spoiler]

> roll 1d20+14 John perception
* Hatbot --> "Kotono rolls 1d20+14 John perception and gets 26." [1d20=12] (success, no further rolls for this one)
> roll 1d20+20 cape
* Hatbot --> "Kotono rolls 1d20+20 cape and gets 35." [1d20=15]
> roll 1d20+20 crown
* Hatbot --> "Kotono rolls 1d20+20 crown and gets 35." [1d20=15]
> roll 1d20+20 spectre and yes I typoed it most likely, shut up
* Hatbot --> "Kotono rolls 1d20+20 spectre and yes I typoed it most likely, shut up and gets 27." [1d20=7]
> roll 1d20+14 John perception
* Hatbot --> "Kotono rolls 1d20+14 John perception and gets 30." [1d20=16] (success, no further rolls for this one. John's killing the perception checks so far, even with the -1)
> roll 1d20+2 Gildas linguistics, he's the only shot since he's the only one that groks dwarven
* Hatbot --> "Kotono rolls 1d20+2 Gildas linguistics, he's the only shot since he's the only one that groks dwarven and gets 11." [1d20=9]
> roll 1d20+14 John perception
* Hatbot --> "Kotono rolls 1d20+14 John perception and gets 16." [1d20=2]
> roll 1d20+11 perception Gildas
* Hatbot --> "Kotono rolls 1d20+11 perception Gildas and gets 20." [1d20=9]
> roll 1d20+13 mushrooms see all?
* Hatbot --> "Kotono rolls 1d20+13 mushrooms see all? and gets 26." [1d20=13] (success, hypothesis confirmed to great horror)
> roll 1d20+5 K:A John
* Hatbot --> "Kotono rolls 1d20+5 K:A John and gets 22." [1d20=17] (success, no further rolls needed)
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#357
Basements

Magic Items

Cold Iron Full Plate+1. Grants a +2 bonus to intimidate vs fey. It goes without saying that Myann instinctively dislikes it.
Longsword. Myann feels ill after touching it. (magical and unidentified)

Portable valuables

-

Exotic objects

-

Spellcraft:
Spoiler: ShowHide


> roll 1d20+14 Feather vs armor
* Hatbot --> "Kotono rolls 1d20+14 Feather vs armor and gets 21." [1d20=7]
> roll 1d20+13 Gildas vs armor
* Hatbot --> "Kotono rolls 1d20+13 Gildas vs armor and gets 29." [1d20=16]
> roll 1d20+14 Feather vs sword
* Hatbot --> "Kotono rolls 1d20+14 Feather vs sword and gets 16." [1d20=2]
> roll 1d20+13 Gildas vs sword
* Hatbot --> "Kotono rolls 1d20+13 Gildas vs sword and gets 20." [1d20=7]


Misc

Feather finds a long-forgotten stairway, tucked away behind great mounds of broken barrels and long lost trash. It leads to a single, simple room. There is a stone dais and sitting on it is a treasure chest. The entire setup radiates strong magic. Feather can figure out the dais and chest are trapped ten ways from Sunday. It will take some intensely good disarming to open that safely. If the traps are sprung, the following will happen all at once:

- The room instantly fills with acid, dealing 10d6 damage per round.
- The room's air vanishes. Anyone in the room must hold their breath.
- The room's temperature rises to blistering hot, dealing 10d6 points of fire damage per round.
- Currents of electricity travel through the acid, shock-frying everyone in the room for 10d6 points of electricity damage per round.
- A bevy of uncertain creatures are immediately summoned around the offender.
- A thin ray fires out at any creature in the room. This seems to be an enervation or similar spell.
- Walls of stone seal off the exit and entrance.
- The chest radiates a powerful fear effect. All creatures within the chamber must make a Will save each round (DC uncertain) or be panicked. Once panicked, the panic lasts for 4d6 rounds.
- Due to the absurd number of spells triggering at once, the room's magic is overstrained. Any spells not cast by the traps or the summoned creatures require a caster level check (DC uncertain) or they fizzle due to magic overload.
- The room's wall are warded against ethereal creatures.

What y'all want to do with that clusterfuck is up to y'all.

John finds a hidden passage! It leads to a room with a heavy, barred steel door that's closed firmly shut. There's magic here but it can't be puzzled out. The door may be able to be forced, it's up to y'all how to proceed there as well.

Rolls: [spoiler]

> roll 1d20+14 John perception
* Hatbot --> "Kotono rolls 1d20+14 John perception and gets 19." [1d20=5]
> roll 1d20+11 Gildas perception
* Hatbot --> "Kotono rolls 1d20+11 Gildas perception and gets 19." [1d20=8]
> roll 1d20+13 Myann
* Hatbot --> "Kotono rolls 1d20+13 Myann and gets 23." [1d20=10]
> roll 1d20+12 Feather perception
* Hatbot --> "Kotono rolls 1d20+12 Feather perception and gets 28." [1d20=16] (success, saved the day)
> roll 1d20+14 Feather spellcraft vs dais
* Hatbot --> "Kotono rolls 1d20+14 Feather spellcraft vs dais and gets 30." [1d20=16]
> roll 1d20+13 Gildas vs dais
* Hatbot --> "Kotono rolls 1d20+13 Gildas vs dais and gets 18." [1d20=5]
> roll 1d20+14 John perception
* Hatbot --> "Kotono rolls 1d20+14 John perception and gets 26." [1d20=12] (success, no further rolls needed)
> roll 1d20+14 feather spellcraft
* Hatbot --> "Kotono rolls 1d20+14 feather spellcraft and gets 18." [1d20=4]
> roll 1d20+13 Gildas
* Hatbot --> "Kotono rolls 1d20+13 Gildas and gets 17." [1d20=4]
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#358
That's all for the posts. Gildas used 18 charges from his wand of detect magic. This search took roughly half the day when it's all said and done. What you do from here is up to y'all.

Myann will grab a dwarvencraft short sword and heavy mace.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Right, I say we take all the money, jewellery, and wondrous items. Those are all high value and easily portable after all.

Weapons might be trickier but I say we at least try and take them all.

Armour I think can be left behind unless anyone actually plans on wearing it.

Anything else can be taken on an individual caring basis so long as it doesn't impede our ability to take the rest?