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Treasures of the forest

Started by Anastasia, March 23, 2013, 11:19:46 PM

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Anastasia

#255
Myann is taking 10 on these unless noted otherwise. She's also using appraising touch for a total of 30.

Stone box goodies

12 copper, 32 silver and 9 gold.
Gold anklet with purple ribbons: 150 gold.
Signet ring decorated with a lion and eel: 40 gold.
Ceremonial silver dagger: Not suitable to be a weapon, 50 gold.

Found in a cloth pouch

Red quartz: 15 gold.
Agate: 5 gold.
Bright red almandine: 135 gold. (Myann wanted this one, if I recall)
Snow white natrolite: 40 gold.
Polished white onyx shard: 60 gold.
Orange wulfenite: 85 gold.

Stone treasure chest

45 copper, 63 silver and 50 gold coins.
9 gold plated lead coins. These forgeries are only worth 1 copper. However, it requires a DC 25 Appraise check for the nature of the coins to be detected.
Potion of Lesser Vigor

Raptorian's treasure chest

Pendant of Mental Potency: This pendant boosts the wearer's psionic reserves. For the sake of determining bonus power points based on a high key manifesting ability, the wearer may count his ability score as 4 points higher. For example, a psychic warrior with a wisdom of 14 would count as having a wisdom of 18 to determine bonus power points.

Another treasure chest

Masterwork scythe: 300 gold.
17 copper, 94 silver and 46 gold coins.
4 gold plated lead coins. See above.
Nephrite jade: 40 gold. (This was rolled randomly, by the by.)
Refined tabasheer gem: 170 gold.
Beautiful violet topaz: 900 gold.
Potion of Conviction
Silver beaded pouch: 67 gold.
Silver and amber earrings: 100 gold.
Iron choker set with a large moss green opal: 350 gold.

Old backpack's treasures (all magic 'cept the coins)

23 copper, 36 silver and 12 gold.
14 gold plated lead coins. See above.
Everful Bounty: This pouch produces 2d6 chunks of fresh bread per day. Each chunk functions as a berry enchanted by the goodberry spell. The bag replenishes itself each dawn. Myann notes that if she holds it at dawn, it will produce mini-mushrooms that do the same thing. It's most likely an item of Sidhe construction according to her.
Potion of Endure Elements
Potion of Resist Energy 10 (Electricity)
A magnifying glass - Sun Scorcher. 1/day can mimic a 3 beam scorching ray. Sets things its focused at on fire.
Clothes of Prosperity: These clothes grant a +5 competence bonus to appraise, bluff, profession(merchant) and sense motive checks. However, they turn the wearer into a pathological liar that only cares about gaining wealth.

Invisible chest's contents

Greataxe - Subterranean Pride: Greataxe+2, increases the bonuses granted by rage by +2. Only functions underground.
Griffon helmet: 80 gold.
39 copper, 12 silver and 2 gold.

Hidden cache

Question: Scimitar+1. If used to wound a creature, it enables Answer's power. See below.
Answer: Scimitar+1. If used to slay a creature already wounded by Question, the wielder may ask a single question as an immediate action. The dying creature will answer it truthfully and to the best of its ability. A question must be reasonably brief or the creature will finish dying before it can answer the question.
349 copper, 58 silver, 124 gold
23 gold plated lead coins. See above.
Squares of red, blue and yellow cloth - Not enchanted. The magic is in the crystals. The cloth is plain and not worth anything in particular.
15 relay crystals. These crystals can be used to control certain mechanisms. This would take a load more study as they're part of a greater design. It looks quite possible to learn, but it's specialized knowledge.
Control crystal. As above, tied to control the magic of the underground shrine.

The secret treasure

6 small diamonds, each worth 500 gold. Alternately, each may be swallowed whole. What will happen isn't clear, but it's evident that consuming them all at once will have a stronger effect than consuming only one. It's likely some sort of permanent effect, but you aren't sure.
Potion of Owl's Wisdom
Potion of Fox's Cunning
Furious Flute: If played (a standard action) and the player succeeds on DC 15 Perform(wind instruments) check, a creature within 30ft gains a +4 bonus to strength and constitution for 1 minute. The flute may be used at will, but each time per day it is used past the first, the perform DC increases by 5.
Eternal Lance: This wand may be used by any creature with spellcasting or manifesting to emit a bolt of force. This is a standard action and requires a ranged touch roll. The bolt of force does 2d8 damage and has a range of 80ft.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

John wants the psychic magic pendant.

Nephrite

#257
Gildas would very much like to get the diamonds figured out before they decide to do anything with them, which I would assume would require a trip somewhere.

The same for the other crystals.

He isn't really interested in any of the equipment specifically.

EDIT: Also, I assume the clothes would probably make the wearer not be honest about the price of the goods?

Anastasia

Quite possibly, insofar as he'd want to get more money out of them.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Is it at all possible to divorce the bonus from the downside?

Anastasia

It's a package deal. Unless you're already a pathological liar with a greed complex, I suppose.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Ooh! Strange expensive food with dubious side-effects! Sign me up!

I'm fine with trying the mystery diamonds, so if it's just down to myself and Neph we could flip a coin there?

The scimitars amused me, but they are creepy in practice so I don't want them. The rest holds no interest to me  (cash is good if I lose the diamond bid).
<Steph> I might have made a terrible mistake

Anastasia

Myann wants the following (and can be deducted from her cut of the gold). If she runs over the split, let me know.

Ceremonial silver dagger: Not suitable to be a weapon, 50 gold.
Red quartz: 15 gold.
Agate: 5 gold.
Bright red almandine: 135 gold.
10 of the fake gold coins, to keep as a novelty. (1 sp in actual value)
Silver and amber earrings: 100 gold.
Iron choker set with a large moss green opal: 350 gold.

In addition, the sun scorcher and eternal lance are ranged attack options and should be kept around, in her opinion.

More on the diamond stuff and more sorting. Typing's still really slow.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Items can be sold down below through the kobolds without incident. If you want to try and take advantage of any trends or bartering, it'll need to be IC. Up to y'all.

John gets the pendant of +PP without incident.

Gildas wants to get more diamond info and Feather wants to eat them. Flipping a coin there's fine if you two are fine with it. Just roll a d2 with Hatbot or whatever and post the results.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

I want to figure out what they do before we eat them. If they benefit Feather more than Gildas, I'm fine passing on them.

Nephrite

Oh yeah, I forgot about it, but we have the healing crystal thing too. I assume we just want to hold onto that?

Corwin

Yeah, definitely, the healing crystal is still there. You and Myann have heals so it makes sense if either I or Eb holds onto it. Whichever works best?

I think figuring out the diamonds loses part of the charm, but if you have an actual angle on them rather than 'let's ask mages we know' I'm cool with a quest to find that out.
<Steph> I might have made a terrible mistake

Corwin

Furious Flute: If played (a standard action) and the player succeeds on DC 15 Perform(wind instruments) check, a creature within 30ft gains a +4 bonus to strength and constitution for 1 minute. The flute may be used at will, but each time per day it is used past the first, the perform DC increases by 5.
Eternal Lance: This wand may be used by any creature with spellcasting or manifesting to emit a bolt of force. This is a standard action and requires a ranged touch roll. The bolt of force does 2d8 damage and has a range of 80ft.
Everful Bounty: This pouch produces 2d6 chunks of fresh bread per day. Each chunk functions as a berry enchanted by the goodberry spell. The bag replenishes itself each dawn. Myann notes that if she holds it at dawn, it will produce mini-mushrooms that do the same thing. It's most likely an item of Sidhe construction according to her.
A magnifying glass - Sun Scorcher. 1/day can mimic a 3 beam scorching ray. Sets things its focused at on fire.
Clothes of Prosperity: These clothes grant a +5 competence bonus to appraise, bluff, profession(merchant) and sense motive checks. However, they turn the wearer into a pathological liar that only cares about gaining wealth.

Can't hurt to keep these until we get a good buyer or a better use for them, and the greataxe is something we can probably try to sell to the kobolds?
<Steph> I might have made a terrible mistake

Nephrite

I don't really have any angle on them since I'm not sure how else we'd sort them out. I don't mind just passing on them.

Ebiris

John now has compelling reasons to take the gold anklet with purple ribbons (150gp).