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Parakloro (Ranger 5//Psywarrior 5)

Started by Taishyr, February 28, 2014, 08:50:45 PM

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Taishyr

Parakloro ("Para")
Talkyr Ranger 5//Psywarrior 5
LN (Singleminded)
Deity: No specific

Male, age 19
5'6", 120 lb
Grey eyes, yellow fur, striped black


Stats:
HP: 44
AC: 13 (17 w/ Inertial Armor) (10 flatfooted, 13 touch) (14 flatfooted w/ Inertial Armor)

Str: 16 (+3)
Dex: 18 (+4)
Con: 14 (+2)
Int: 11 (+0)
Wis: 18 (+4)
Cha: 13 (+1)
App: 13 (+1)

Init: +4
Speed: 40 ft

Fort: 6
Refl: 8
Will: 5


Combat:
BAB: +5

Melee: Rapier or Handaxe, +8, see below
Full attack: Rapier+handaxe, +6/+6, 1d6+2/1d6+2, x3/18-20 x2

Ranged: Composite Longbow,  +9, 1d8+2, x3 crit, 110ft distance, +1 to hit/damage when within 30ft
Full attack: Rapidfire C. Longbow, +7/+7, 1d8+2/1d8+2, x3 crit, 110ft distance, +1 to hit/damage when within 30ft

Bonuses: +4 damage v/ Yeeks, +2 vs Kobolds (Favored Enemy). +2d6 damage on shot (expends Psionic Focus, via Psionic Shot
Distracting Attack: When character hits a target, that target is considered flanked for the first ally's attack on it, or until the character's next turn. Para is fine with helping to set allies up with this.


Magic, Maneuvers, or Powers

Power points: 17. Augmenter/Manifester level 5.

Metaphysical Weapon: Standard action, 1 min/level, touched weapon/ammo gains +1 enhancement (overrides masterwork). Spend +4 to increase duration to 1 hr/level, +4 to increase bonus by +1 each time. (1 PP)
Inertial Armor: Standard action, 1 hr/level, +4 armor bonus to AC, no ACP/speed reduction. Spend +2 to increase AC bonus by +1 each time. (1 PP)
Elfsight: Standard action, 1 hr/level, +2 to Search/Notice, spot secret doors as if actively looking (w/ Search check), gain low light vision. (1 PP)
Animal Affinity: Standard action, 1 min/level, +4 to one stat of user's choice (enhancement bonus). Spend +5 to apply +4 to another (different) stat each time. (3 PP)
Hustle: Swift action, gain 1 extra move action this turn. (3 PP)



Skills:

Autohypnosis: 12 (8r)
Climb: 8 (5r)
Concentration: 10 (8r)
Heal: 6 (2r)
Jump: 7 (4r)
K:Dungeoneering: 4 (4r)
K:Geography: 4 (4r)
K:Nature: 6 (6r)
K:Psionics: 3 (3r)
Notice: 12 (8r)
Search: 5 (5r)
Stealth: 10 (6r)
Survival: 12 (8r)
Use Rope: 5 (1r)

Equipment:
Rapier: Piercing, 1d6, 18-20/x2
Handaxe: Slashing, 1d6, x3
C. Longbow: Piercing, +2 str mod, 1d8, x3

Feats:
1st: Point Blank Shot
"Human" Bonus: Quick Draw
Psywarrior 1st: Precise Shot
Ranger 1st: Track
Regional: Dauntless
Ranger 2nd: Two-Weapon Fighting
Psywarrior 2nd: Weapon Finesse
3rd: Rapid Shot
Ranger 3rd: Endurance
Psywarrior 4th: Psionic Shot

Weapon Proficiencies
Basic, Light Blades, Axes, Bows

Abilities:
Favored Enemy (Humanoid: Yeek, Humanoid: Kobold) (The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. )
Wild Empathy: Can use Diplomacy checks on wild animals.
Fast Movement +10ft: ACF (replaces Ranger spellcasting)
Distracting Attack: Replaces Animal Companion. When character hits a target, that target is considered flanked for the first ally's attack on it, or until the character's next turn.



Goals
Short term: Be able to take on missions with his brother (M3)
Long term: Attain a mastery of his psionic capabilities (5th level psionic abilities)