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Loot thread of the Lost Realm

Started by Anastasia, October 13, 2014, 03:24:18 PM

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Iron Dragoon

* Veren takes the items he finds and puts them in his pack for now.
This is not the greatest post in the world, no... this is just a tribute.

Nephrite


Anastasia

Quote from: Corwin on November 03, 2014, 04:08:06 PM
[22:07] <Lucy> roll 3#1d20+16 scroll scroll wand Hat
[22:07] * Hatbot --> "Lucy rolls 3#1d20+16 scroll scroll wand Hat and gets 80." [3#1d20+16 = 23, 28, 29]

Whiff on the first scroll. Second is a scroll of fireball. The wand is a wand of fist of stone with 12 charges left.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

I'll hold onto the fireball scroll. Can someone else care to spellcraft the remaining scroll?
<Steph> I might have made a terrible mistake

Nephrite

[12:43] <Nephrite> roll 1d20+12 to try and identify the scroll
[12:43] * Hatbot --> "Nephrite rolls 1d20+12 to try and identify the scroll and gets 18." [1d20=6]

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#51
From the sunken ship

All of the chest of coins.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Pepo takes 10 for 28 on  psicraft for anything we grabbed on our escape and that scroll Lucy and Moore whiffed on.

Corwin

[22:22] <@Kotono> Just choose someone to boost, Neph, and I'll toss it on any hard roll.

[22:23] <Nephrite> I'll use Inspire Competence for +2 for everyone, then use the +5 boost on Lucy

[22:24] <Lucy> roll 1d20+16+5+2 spellcraft, Hat
[22:24] * Hatbot --> "Lucy rolls 1d20+16+5+2 spellcraft, Hat and gets 32." [1d20=9]
<Steph> I might have made a terrible mistake

Anastasia

#54
Paused partway, will finish this after Balmuria tonight.

Total treasure haul is as follows.

213 Amambo* gold coins. These aren't standardized, as coin value varies from .9 to 1.05 gold. Lucy can tell the civilization that stamped them wasn't the most advanced in making coinage, for what that's worth. They end up equaling 201.50 gold when it's all said and done. While old, there's enough of them in the market that they don't have a signification collector's value. Most are melted for the value of the gold.
267 Amambo* silver coins. They have the same quirks as the gold coins above, though you get a lion's share of ones with more metal value than the norm. The total comes out to 286 silver, or 28.6 gold.
389 Amambo* copper coins. These are small, low value coins not worth a lot, even for copper pieces. The total for them is 205 copper, or 2.05 gold when it's all said and done.
59 Amambo* amber-coral coins. These coins are made of white coral that still glows with a faint light, encased in pure, magically hardened amber into the shape of a coin. The coins have a deep amber color which glistens from an inner light. It's thought these coins were used by Amambo's nobility for expensive purchases, as the coral within is quite expensive. Known as winterlight coral, it's only harvested in the ruins of Amambo and a few remote islands. Since going into the light sea is such a bad idea, it's rarely harvested in any great quantity. Most of the known examples of it are from Amambo. Each coin's worth 25 gold each as is. If you can safely extract the winterlight coral within, said coral is worth 100 gold a piece otherwise. However, it takes great skill with magic and gemcutting to do so, as the magic of the coins fuses the amber and coral together. Anyway, that's what old Kamhoff says. Oh, and Lucy can note these coins are made evenly, unlike the other Amambo coinage. It's obvious more effort went into minting these.
18 Amambo* pressed mithral coins. These coins are made of iron with a plating of mithral pressed into them. They're thought to be roughly akin double gold coins or similar coinages from other kingdoms, though it beats Kamhoff to why they didn't just use gold for it. Mithral's usually used in armor, using it in coins is a damned waste of mithral! A criminal waste! Those bastards need to be shaken for that! In any case, each coin is worth 3 gold. The mithral's valuable, but the plating is thin and it's a hassle to scrape it away from the iron. Interestingly, the plating of mithral is noted to prevent the iron within from rusting. Kamhoff isn't sure how that works, but it does.

A well formed geode: 29 gold. Nothing remarkable here. Veren caught this one during the initial treasure rain.
An ivory paintbrush, decorated with unknown runes: 83.5 gold. Veren caught this one during the initial treasure rain. Old Kamhoff suspects it's something one of the nobility of Amambo would've used to paint. He's heard of a few that are enchanted, but this one isn't.
Green olivine crystal: 84.7 gold. Veren caught this one during the initial treasure rain.
Dented gold ingot: 200 gold. Veren caught this one during the initial treasure rain.
Gold and iron pot, decorated with images of warriors hunting with spears. Dented: 184.1 gold. Could be improved if the dent is skillfully repaired. Unfortunately, dents in the shape of Lucy's head don't increase the value of items. Old Kamhoff admits he doesn't get it himself, but the market is the market.
Mithral bracelet inlaid with several cabochon moonstones: 2060 gold.
Cracked sapphire: 80 gold. See, the thing is that cracked gemstones lose a lot of value. The best thing is to break it up into a few lesser gems that aren't cracked. Get a good gemcutter and jeweler and you'll make a bunch more money. Kamhoff's sure of it.
Moonbar: 375 gold. A relatively uncommon gemstone. According to the old mage, they mined these in Amambo, but evidence suggests that the mines dried up before Amambo fell. Thing is, there's no other known mines that produce moonbars. Which is strange, since his inner geologist points out that they're related to opals, which are more common. It's a pain, since the Ilmayi sects view it as a holy stone and try to buy them all up. If you want one it's a hassle to find one. Better for you get more money out of it, though.
A disturbing idol of a face, made of rich darkwood and polished well. It has been treated not to rot: 129.4 gold.
Black velvet mask, dotted with shards of blue gemstones and glass: 54.9 gold. Some sort of ceremonial mask, perhaps. Neither Lucy or Kamhoff know much about it. Looks more expensive than it is on first glance. Blame half the shards being glass.
Longsword made of pure gold: 2,500 gold. This one's a find! This is pure 24 karat gold in sword form. Old Kamhoff and Lucy both have to suspect it's been magically purified, since gold of this purity is rare. It's a great item to keep, sell or even use as a base for a magical sword. Just don't use it in battle unless it's enchanted, since gold doesn't hold an edge otherwise. Too soft. A warrior with a soft sword sends out unfortunate implications (if male) or a subtle statement about the wielder's lack of beauty (if female).  At least that's what Kamhoff thinks.

Ring of Protection: Non-chaotic characters find this ring to function as a ring of protection+1. Chaotic characters who wear it roll 1d5-1 each day, the result is the ring's deflection bonus for the wearer (any chaotic wearer) for the day. The wearer is not aware of what the daily bonus is without casting identify or using similar magic. Neither Lucy or Kamhoff can put a good price on this one, it's been warped by the magical energies that destroyed the ship.
Rod of Wonder: Has 5 charges left. Causes a wild magic surge, identical to the ones that destroyed the ship. Another item infused with the chaos of the ship's explosion. Probably not a lot of value here, unless you find a wild mage. Conversely, using it could bring reward or ruin. Depends on how lucky you feel. No idea on a price here, either.
Dagger+1, anarchic. Relatively stable despite being affected by the magics here. It's a steel dagger with a wrapped leather hilt. Fairly unremarkable as far as that goes, but beneath the leather are runes in Feline which read: The Cat's Meow. 18,000 gold.

* While Lucy lacks the proper context to identify these as such, Old Kamhoff has that context. It's also a fair presumption to make based on the origins of the treasure ship, something Kamhoff remarks on.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

I would like the dagger.

I think the Mithral Bracelet might be a good base for a magic item, but 2k is a good chunk of gold. If we had anyone who used longswords, I'd say the same for it, but we don't. The Mask might be a good base item for replacement/upgrade of the veil if we use the cracked sapphire to replace the glass gems. Seems fancy enough Lucy might want it.
This is not the greatest post in the world, no... this is just a tribute.

Nephrite

I'm fine passing on all the stuff like the ring and so on.

Are we just going to pool the total and divide it up between us? Are we giving some to Kamhoff?

Anastasia

Kamhoff would like some, yes. The more you give him, the more things he has to make items with.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

Quote from: Nephrite on November 06, 2014, 12:35:13 PM
Are we just going to pool the total and divide it up between us?

When I asked about a single pool, peeps said no, so yeah, I guess divide it up evenly with everyone.

Quote from: Anastasia on November 06, 2014, 12:38:22 PM
Kamhoff would like some, yes. The more you give him, the more things he has to make items with.

If Kamhoff could improve the dagger with runic magic or something, I'd be good with paying him for it.
This is not the greatest post in the world, no... this is just a tribute.

Ebiris

Pepo abstains from loot.

Unless we kill the Cat God and he drops an even better collar, there's not likely to be anything good for him.