Random DM nagging 3: NO ESCAPE

Started by Anastasia, February 05, 2015, 12:26:44 AM

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Merc

Sheet has been updated.

While we wait on Yuth and his dog: Since Luther picked up the book, what's the flavor text?
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Anastasia

I thought you all sold it. If I'm wrong, I'll post it in a day or two.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Merc

Yuth wanted to sell it originally, but I wanted to claim something, so I did!
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Iron Dragoon

Sets for back up character:

> !rollchar
<Serith> 5, 2, 1, 4, 6 = 15
<Serith> 1, 4, 2, 3, 3 = 10
<Serith> 2, 3, 5, 6, 6 = 17
<Serith> 3, 2, 1, 1, 3 = 8
<Serith> 2, 1, 6, 6, 1 = 14
<Serith> 4, 6, 4, 3, 5 = 15
<Serith> Iddy's Scores: 17, 15, 15, 14, 10, 8
> !rollchar
<Serith> 5, 6, 6, 3, 1 = 17
<Serith> 4, 4, 6, 3, 5 = 15
<Serith> 3, 5, 6, 6, 3 = 17
<Serith> 4, 5, 5, 5, 1 = 15
<Serith> 4, 4, 5, 3, 2 = 13
<Serith> 5, 4, 6, 5, 1 = 16
<Serith> Iddy's Scores: 17, 17, 16, 15, 15, 13
<Kotono> Go ahead and do your two rollchars and post 'em along with your choice as normal.

Going with set 2: 17, 17, 16, 15, 15, 13
This is not the greatest post in the world, no... this is just a tribute.

Merc

...Speaking of back-up characters!

Quote from: Merc on April 12, 2015, 08:12:51 PM
So not high priority questions since you're busy with Paragons and Luther's still alive, but I figured I'd let you muse over them:

1) I was considering Druid/Totemist for the back-up character (Totemist being from Magic of Incarnum). Would incarnum work in shapeshift form, or is it treated like magic and not accessible?

2) Would racial substitutions that involve wildshape be unavailable for those races or can some variant for shapeshift be introduced? An example being Shifter Druid RSLs.

3) Lastly, if I considered Wildshape Ranger instead of Druid, would Ranger's wildshape also be replaced with the shapeshift variant, or continue to function as wildshape?

<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Iron Dragoon

Test post for formatting and future approval/audit.

Spoiler: ShowHide

Character
Name: Surraruthru
Class: Side 1: Faerie Dragon 8; Side 2: Beguiler 8
Race: Faerie Dragon
Size: Small
Speed: 30 ft./ 100 ft. fly
Faith:
Alignment: Chaotic Good
Gender: Male
Age: 15
Height: 2.5 ft. long
Weight: 12
Eyes: Red
Hair: Red
Scales: Sliver/Blue

Face
[spoiler]


Stats
HP: 61
Ability Scores:
Str:13(+1)
Dex:16(+3)
Con:17(+3)
Int:20(+5)
Wis:15(+2)
Cha:18(+4)
Spoiler: ShowHide
+1 level point to Int, +1 level point into Cha, +2 item to Int, +2 item to Cha

Initiative: +7
Saves: Fort 9/Ref 9/Will 8 (Side 1)
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6/6/6base


AC: 19
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10+3dex+4Natural+1Bracers+1Size

  Touch: 13
  Flat-footed: 16
BAB: +8/+3
CMD: 23
Spoiler: ShowHide
10+8bab+1str+3dex+1bracers

CMB: 9
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8bab+1str

Land Speed: 30ft
Fly Speed: 100ft
Languages: Draconic, Sylvan, common, Abyssal, Infernal, Speak With Animals

Attacks
Attack:


Feats
Spoiler: ShowHide
Feats From Levels
Level 1: Darkstalker
Level 3: Spell Focus: Illusion (+1 DC to Illusion spells)
Leavl 6: Spell Focus: Enchantment (+1 DC to Enchantment spells)

Class Feats
Beguiler 8:
Trapfinding: Beguilers can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Silent Spell: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level.


Racial/Class Abilities
Spoiler: ShowHide

Faerie Dragon
Breath Weapon (Su): Euphoria Gas, 20 ft. cone, DC 17
Spell Resistance: 18
Immunity: Magic Sleep Effects, Paralysis
Low-Light Vision
Darkvision: 60 ft.
Scent: Detect opponents within 30 ft., 60 ft. if upwind, 15 ft. if downwind.
Water Breathing: Breathe water freely.
Swimming: Faerie Dragons gain a +8 bonus to all swim checks, can always take 10, and can use run while swimming as long as they are traveling in a straight line.
Flyby Attack: When flying, the creature can take a move action (including a dive) and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
Improved Initiative: +4 to Initiative rolls.
Weapon Finesse

Racial SLAs
[spoiler]
At Will:
Dancing Lights
Detect Magic
Ghost Sound (DC 18)

3/day:
Charm Monster
Entangle
Glitterdust
Invisibility
Major Image
Obscuring Mist

1/day:
Animate Objects
Mind Fog
Project Image
Summon Nature's Ally VI

1/month:
Commune With Nature


Beguiler 8
Armored Mage: Not subject to spell failure as long as you restrict yourself to light armor.
Cloaked Casting (2nd level): A beguiler's spells become more effective when cast against an unwary foe. You gain a +1 bonus to the spell's save DC when you cast a spell that targets any foe who would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not).
Surprise Casting: when you successfully use the Bluff skill to feint in combat, your target is denied its Dexterity bonus (if it has one) to AC for the next melee attack you make against it or the next spell you cast. You must remain in melee with the target, and the attack must be made or the spell cast on or before your next turn.
Advanced Learning: Net of Shadows
Surpise Casting (Move): You gain the ability to feint in combat as a move action instead of a standard action. If you have the Improved Feint feat, you can now feint in combat as a swift action.
Advanced Learning: Shadow Well
Cloaked Casting (8th level): You gain a +2 bonus on rolls made to overcome the spell resistance of any affected target.
[/spoiler]

Magic
Spoiler: ShowHide
Beguiler Spells Per Day
Caster Level: 8th


   
   
   
   
   
   
Spell LevelSpells Per DayBonus Spells
0
6
-
-
1
6
2
2
6
1
3
5
1
4
3
1


Skills
Spoiler: ShowHide

Class Skills


   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Skill NameRanksAbility ModifierTotal
Appraise (Int)10512
Bluff (Cha)10414
Concentration (Con)11314
Escape Artist (Dex)10313
Hide (Dex)11314
Knowledge: Arcana (Int)10515
Listen (Wis)11213
Move Silently (Dex)11314
Sleight of Hand (Dex)10313
Spellcraft (Int)11516
Search (Int)10515
Spot (Wis)11213
Swim (Str)61Str+8Racial15
Tumble (Dex)10313
Use Magic Device (Cha)10414

Skill Tricks
Conceal Spellcasting: Sleight of Hand to conceal Spellcasting. Ignores attack provocation and denies counter-spelling.


Weapons & Gear
Spoiler: ShowHide
Weapons:

Gear:
Handy Haversack: Side Pouches hold 2 cubic feet or 20 pounds in weight, large pouch up to 8 cubic feet or 80 pounds, never weighs more than 5 pounds, 2000 gp.
-Everfull Mug: 3/day fill with 12 ounces of water or cheap ale, 200 gp
-Everlasting Rations: Every morning at sunrise the pouch magically creates another day's worth of rations. 350 gp
-Heward's Fortifying Bedroll: Allows you to regain spells with 1 hour of rest instead of 8. 3000 gp
-Eternal Wand of Fox's Cunning: 2 charges/day, grants an enhancement bous to Intelligence of +4 points. 1 min/level. 4420 gp
-Metamagic Rod (Enlarge, Lesser): 3 charges/day, enlarged as though using the Enlarge Spell feat, does not increase the level of the spell. 3000 gp
-Wand of Cure Light Wounds: 50 charges, 1d8+1 healing. 750 gp
-Feather Token Swan Boat: A token that forms a swanlike boat capable of moving on water at a speed of 60 feet. It can carry eight horses and gear or thirty-two Medium characters or any equivalent combination. The boat lasts for one day. 450 gp
-Feather Token Tree: A token that causes a great oak to spring into being (5-foot diameter trunk, 60-foot height, 40-foot top diameter). This is an instantaneous effect. 400 gp

Worn:
Headband of Intelligence: +2 bonus to Intelligence. 4000 gp
Ring of Charisma: +2 bonus to Charisma. 4000 gp
Ring of the Darkhidden: Renders its wearer invisible to Darkvision. 2000 gp
Bracers of Armor: +1 bonus to Armor. 1000 gp
Gloves of the Starry Sky: Emit Light as the spell, 3/day spontaneously cast Magic Missile at character Caster Level, consumes 1st level spell slot. 1100 gp

Weights, Max Carry, Etc.
[spoiler]Light Load: Max 50 lbs
Medium Load: Max 100 lbs
Heavy Load: Max 150 lbs
Lift Over Head: 150 lbs
Lift Off Ground: 300 lbs
Push or Drag: 750 lbs


Total weight: 5 lbs
Money: 330 gp
-[/spoiler]

Background
Spoiler: ShowHide
 WRITE BACKGROUND

[/spoiler]
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Quote from: Merc on April 12, 2015, 08:12:51 PM
So not high priority questions since you're busy with Paragons and Luther's still alive, but I figured I'd let you muse over them:

1) I was considering Druid/Totemist for the back-up character (Totemist being from Magic of Incarnum). Would incarnum work in shapeshift form, or is it treated like magic and not accessible?

Very tentatively I'd say it wouldn't. I'd have to read a lot of MoI to brush up on it and form a concrete opinion.

Quote2) Would racial substitutions that involve wildshape be unavailable for those races or can some variant for shapeshift be introduced? An example being Shifter Druid RSLs.

Case by case basis. Talk to me, it'll depend on the ACF in question.

Quote3) Lastly, if I considered Wildshape Ranger instead of Druid, would Ranger's wildshape also be replaced with the shapeshift variant, or continue to function as wildshape?

Replaced.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Merc

*nods* Okay, about what I expected since magic/incarnum are supposedly similar enough that I could see the restriction, but I wanted to check before I get started.

If you change your mind after brushing up on it, I might go back to a shapeshift druid, but for now I'll build the back-up assuming that shapeshift is useless since it'd block out what I want most out of the gestalt (incarnum).
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Merc

Hrm... Could I take other wild shape ACFs besides shapeshifter, such as Aspect of the Dragon? (Dragon Magic ACF, page 11)
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Anastasia

Since we missed a session, the party gets a hint for the next one.

Secret Slaad Hint 1: Don't be afraid to get wet.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Never let it be said that the slaad overlord isn't considerate. After an honest death, he makes sure to choose someone else with a little more kick. In addition, he respects your sacrifice. Roll 1d100 two times and post the results here.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

I didn't even get a chance to use the hint!
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Yuthirin

[19:22] <Serith> Rhayser roll for Serith < 8 >12 [d100=8]
[19:22] <Serith> Rhayser roll for Serith < 34 >12 [d100=34]
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

Your new PC is stronger than usual. He gains a +1 bonus to Strength.

Your new PC is tougher than usual. He gains a +1 bonus to Constitution.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

#149
[19:27] <Serith> 4, 3, 3, 3, 5 = 12
[19:27] <Serith> 3, 3, 1, 3, 1 = 9
[19:27] <Serith> 3, 4, 6, 1, 1 = 13
[19:27] <Serith> 6, 3, 4, 2, 6 = 16
[19:27] <Serith> 6, 6, 6, 3, 5 = 18
[19:27] <Serith> 5, 1, 5, 1, 4 = 14
[19:27] <Serith> Yuthirin's Scores: 18, 16, 14, 13, 12, 9
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?