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Started by Anastasia, April 11, 2015, 02:04:20 PM

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Anastasia

Quote from: Nephrite on September 24, 2015, 02:28:44 PMDune, side question, does the +5 levels from Monk's Belt affect Draconic Fist? I don't know if the belt was created with ACFs in mind and I ask because the ACF replaces Stunning Fist, so it's really the same "tier".

I'll need to talk to you over the weekend about what Kensai actually does for my damage, if anything.

RAW no, since it's not the same thing. Getting something adapted for it isn't unreasonable, though. You could get your belt changed, but it would take a bit of money and time.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Okay, I'll look into doing that the next time we have either or those things in abundance.

Corwin

I became scarier, got a few more spells for utility and can freeze the things I punch better.
<Steph> I might have made a terrible mistake

Anastasia

Quick note: On doing this level up, I found out the aquatic terrain mastery was in error. That was supposed to be one half of land speed, not 10ft. Whoops.

Helena reaches level 7!

- Horizon Walker 2 and Fighter 7.
- 6 on a d10 for a total of 8 hit points and a grand total of 57 hit points.
- +1 BAB for a total of +7.
- Gains terrain mastery (aquatic). This gives her a swim speed of 25ft and a +8 bonus to swim checks, and can take 10 on them even if distressed or in danger.
- No change to saves.
- Skills go up as normal.

Unremarkable level, but aquatic helps her the next time y'all go swimming.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Rock reaches level 7!

- Troll 7 and barbarian 4.
- 9 on a d12 for 17 hit points and a grand total of 101 hit points.
- +1 BAB for a total of +5.
- A second daily use of rage. Yay.
- No change to saves.
- Skills go up as normal.
- Gains great fortitude as a bonus feat. This is from racial hit dice. If nothing else, earth trolls are tough.

Not the best level, but not terrible. That second daily rage helps.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Posting as requested

[12:29] <Kotono> Okay, lookts like it alternated. At odd levels it was 20% of sale price and at even levels it required an exotic metal or material. I don't recall those ever being terribly eventful (B1 had more than enough going on already). So call it 25% of price then and we'll just go with that.
[12:30] <Kotono> So to upgrade to a +1 weapon would be 2000*.25, or 500 gold.
[12:31] <Nephrite> Should I include the 20% extra cost that Kensai says for fists?
[12:32] <Kotono> Nah. You'dbe using that necklace of natural attacks anyway, and that's normal priced.
[12:32] <Nephrite> Okay.
[12:33] <Kotono> Note how this works on your sheet somewhere, so it's easy to reference. Also, post this in nagging for easy reference as well.
[12:33] <Nephrite> Okay.
[12:34] <Nephrite> So basically, if I wanted to add, uhh...
[12:35] <Nephrite> Let's pick something out of a hat here, Sizing.

[12:36] <Nephrite> I'd pay 1250 at next level and my fists would be +1 with Sizing? I'm not sure if kensai was ever really intended to work with most of the MIC weapon stuff...
[12:36] <Ebiris> Wouldn't you take penalties for using an oversized weapon if you made your fists huge though?
[12:38] <Kotono> There's a few enchantments that are a bit odd if you use them with this (hi throwing and returning). Judgment call on how they work on a case by case basis.
[12:38] <Kotono> You'd pay the cost of a +2 weapon*.25, then subtract the cost for the +1 enchantment you already put on your fists.
[12:38] <Kotono> 25% of 8k is 2000, so 2000-500, so 1500 gold.

[12:41] <Nephrite> Would you allow spell storing? It's irrelevant for right now since I'm just going to take the +1 bonus anyway (I think I have to, I don't think you can really magic up something that isn't +1?)
[12:42] <Kotono> The +x gold ones don't really work with kensai as written. If there's something you really love, talk to me and w'ell work something out.
[12:42] <Kotono> Yeah, that would be fine. Spell storing's straight forward enough.



Anastasia

New houserule update in misc rulings. Long story short, kensai and ancestral weapons don't mix, okay?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

I want to make sure I'm doing the math on Flurry of Blows correctly -- the default Monk's BAB is such that Flurry of Blows eventually catches up to it in terms of BAB, but with the houserule for Monks having good BAB this doesn't happen.

Am I right to just follow what the monk's guide actually says (So at level 5 the penalty is -1 and then when I get to level 9 there is no penalty) despite the original intention being that it catch up to a worse BAB originally?

Anastasia

Yes.

Flurry starts at a -2 penalty to attack. This is expressed in that chart using default monk BAB. With monks having full BAB, that chart's inaccurate. So a level 5 monk only suffers a -1 penalty to attack with flurry and this penalty vanishes at level 9.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite


Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Dune: Kensai question time.

Can a signature weapon be imbued multiple times? For example, if I want to add a +2 bonus to my weapon next time when we get to level 8, can I replace my current +1 bonus with the +2 bonus? And, again, whenever we level past that, could I replace the +2 with a +3? Or 3 +1 bonuses?

The wording on the class doesn't actually mention anything about overwriting a current bonus.

Anastasia

Quote from: Nephrite on September 26, 2015, 10:25:15 PM
Dune: Kensai question time.

Can a signature weapon be imbued multiple times? For example, if I want to add a +2 bonus to my weapon next time when we get to level 8, can I replace my current +1 bonus with the +2 bonus? And, again, whenever we level past that, could I replace the +2 with a +3? Or 3 +1 bonuses?

The wording on the class doesn't actually mention anything about overwriting a current bonus.

Okay, this strikes me as two questions. You can improve the weapon normally - such as turning it into a +2 weapon next level, if you'd rather boost the enchantment bonus again. That's like improving any other weapon.

If you mean changing things you've set to a new configuration, RAW no. I don't mind the occasional bit of retraining, though.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Yeah, that's what I was asking. If, say at level 5 kensai, I could change the +1 enhancement bonus and the (probably) other bonuses to +1 enhancement and +4 (for something else)

That works for me.

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?