Treasure and loot

Started by Anastasia, May 04, 2015, 02:57:47 PM

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Nephrite

Erad would like to (at a later time) use the sword in his meditation for his Kensai abilities. Basically, his hope is that he can effectively consume the weapon, gain Holy for his fists, and then also gain the other dragon ability.

This will have to wait until Level 9, since he can't afford the Holy slot right now since he only has +2 enhancement to work with, and +1 is taken up by his regular bonus.

This of course also depends on if Bahamut is kosher with this particular idea, which he'll pray and meditate on in the future. I just wanted to post the intent anyway.

Anastasia

#301
Dragon drops

1 artifact staff attuned to dragons. Nothing else is known.
1 set of dragon scales, scuffed up.
1 dragon's robe. Grants the dragontouched feat when worn.
Dragon bone fragments for a dagger.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Section 1-1: Normal Coins

145 platinum
1927 gold
9090 silver
11129 copper

The coins are in a pile for the dragon to lay on. They're layered, so the gold and platinum ones are on top, while the lesser coins are used as filler.

Section 1-2 Special Coins

18 ceramic coins: From a faraway land. 10 gold value as a curiosity to the right buyer.
9 Baatorian greensteel coins from Caina: 90 gold in value in metal value. Coin value varies.
10 coins made of dragonscale: 20 gold.
3 steel coins. Used as security tokens rather than coins. 1 gold.

These coins are kept aside in neat piles.

Section 2-1 Treasure Chests

The dragon keeps all his smaller things sorted in chests. Each chest is made of sturdy wood and leather. Enchantments in the hoard room prevent decay. Each chest is worth 25 gold.

Chest 1

A small fragment of meteor iron: 15 gold
A plain iron ring: 5 gold
A plain iron ring: 5 gold
A plain iron ring: 5 gold
A plain iron ring: 5 gold
A plain iron ring: 5 gold
Iron stud earring: 3 gold
Iron stud earring: 3 gold
Iron stud earring: 3 gold
Iron stud earring: 3 gold
A piece of blank paper transmuted into iron: 10 gold
Iron cork: 2 gold
Iron potion vial (empty): 2 gold
Iron potion vial (empty): 2 gold
Iron potion vial (empty): 2 gold
Iron chain: 8 gold
Iron chain: 8 gold
Miscellaneous iron scrap: 60 gold

Chest 2

Filled with 500 sheets of high quality paper. 4 sp per sheet for a total of 200 gold.

Chest 3

Filled with 500 sheets of high quality parchment. 2 sp per sheet for a total of 100 gold.

Chest 4

Wood earring, carved with an acorn motif: 10 gold
A plain wood earring: 5 silver
Wooden bracelet, carved with an acorn motif: 12 gold
Wooden shoes: 1 gold
Wooden high-heeled shoes (broken): 2 copper
A wood flute: 5 gold
A wooden mask, painted like a clown's face: 7 gold
A wooding carving of a squirrel: 12 gold

Chest 5

Silver earring: 10 gold
Silver earring: 10 gold
Silver ring: 15 gold
Silver ring with a dragon motif: 20 gold
Silver ring with a maple leaf motif: 28 gold
Silver ring with a small bloodstone: 40 gold.
Silver ring, braided, set with a polished howlite: 46 gold, 5 silver, 1 copper.
Silver pendant: 20 gold
Silver pendant, decorated with golden glitter: 21 gold
Silver anklet, set with yellow topazolites: 120 gold
Silver anklet, decorated with the image of a nymph and set with red sardonyx: 145 gold, 8 copper
Silver potion vial (empty): 20 gold.
Silver potion vial (empty): 20 gold.
Silver flask, decorated with rune-like patterns: 190 gold.
A set of 10 silver shot glasses: 10 gold each, total of 100 gold.
Miscellaneous silver scrap: 201 gold, 2 silver

Chest 6

Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.

Chest 7

Filled with preserved allamay, a rare spice from the far west: 1200 gold.

Chest 8

Lock (very simple): 20 gold.
Lock (very simple): 20 gold.
Lock (very simple): 20 gold.
Lock (average): 40 gold.
Lock (good): 80 gold.
Lock (good): 80 gold.
Lock (good): 80 gold.
Lock (good): 80 gold.
Lock (good): 80 gold.
Lock (amazing): 150 gold.
Lock (amazing): 150 gold.

Chest 9

Filled with 137 thunderstones. 30 gp each, total of 4110 gold.

Chest 10

Yellow amber: 28 gold, 3 silver, 9 copper
Fire opal: 340 gold
Pink topaz: 423 gold, 8 copper
Satin spar stone: 8 gold, 3 silver, 5 copper
Yellow zoisite: 49 gold
Green-black anyolite: 59 gold
Ruby: 580 gold
Green sphene: 94 gold, 1 silver
Lilac spinel: 739 gold
Moonstone: 492 gold
Cracked agate: 2 gold

Chest 11

Noble's outfit: 75 gold
Noble's outfit: 75 gold
Noble's outfit: 75 gold
Royal outfit: 200 gold
Royal outfit: 200 gold
Royal outfit: 200 gold
Royal outfit: 200 gold
Royal outfit: 200 gold

Chest 12

Filled with trail rations. There's enough to feed one person for 100 days, two people for 50 day sand so forth. 50 gold.

Chest 13

Small platinum ingot: 100 gold
Platinum ring with amber decorations: 425 gold
Platinum potion vial (empty): 100 gold
Platinum shards: 45 gold

Chest 14

Caltrops: 2 gold
Caltrops: 2 gold
Caltrops: 2 gold
Crowbar: 2 gold
Small steel mirror: 10 gold
Thieves' tools: 10 gold
Masterwork lute: 50 gold
Masterwork oboe: 50 gold
Masterwork flute: 50 gold

Chest 15

Silver holy symbol of Tyr: 25 gold
Silver holy symbol of Tyr: 25 gold
Silver holy symbol of Gwynharwyf: 25 gold
Silver holy symbol of Queen Morwel: 25 gold
Silver holy symbol of Chauntea
Silver holy symbol of Raziel: 25 gold
Silver holy symbol of Oghma: 25 gold
Silver holy symbol of The Red Knight: 25 gold
Silver holy symbol of Renbuu: 25 gold
Silver unholy symbol of Talona: 25 gold
Silver unholy symbol of Auril: 25 gold
Silver unholy symbol of Beshaba: 25 gold
Silver unholy symbol of Dispater: 25 gold
Silver unholy symbol of Pale Night: 25 gold

Chest 16

Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold

Section 2-2: Weapon Racks

Weapon racks are kept on the back wall hold up to 5 weapons each. A rack is worth 10 gold.

Rack 1

Longsword: 15 gold
Longsword: 15 gold
Longsword: 15 gold
Longsword: 15 gold
Longsword: 15 gold

Rack 2

Longsword: 15 gold
Longsword: 15 gold
Longsword: 15 gold
Alchemical Silver Longsword: 105 gold
Longsword: 15 gold

Rack 3

Throwing Axe: 8 gold
Throwing Axe: 8 gold
Masterwork Throwing Axe: 308 gold
Greataxe: 20 gold
Cold Iron Greataxe: 40 gold

Rack 4

Longspear: 5 gold
Masterwork Trident: 315 gold
Glaive: 8 gold
Halberd: 10 gold
Lance: 10 gold

Rack 5

Ranseur: 10 gold
Ranseur: 10 gold
Light pick: 4 gold
Heavy pick: 8 gold
Heavy pick: 8 gold

Rack 6

Warhammer: 12 gold
Masterwork Heavy Mace: 312 gold
Khopesh (Sandstorm): 16 gold
Dwarven Double Spear (Races of Stone): 115 gold
Entangling Pole (Book of Exalted Deeds) : 4 gold

Rack 7

Cutlass (Stormwrack): 15 gold
Cutlass (Stormwrack): 15 gold
Blue Ice Cutlass (Stormwrack + Frostburn): 515 gold
Bastard Sword: 35 gold
Falchion: 75 gold

Rack 8

Masterwork Elven Courtblade (Races of the Wild): 450 gold
Masterwork Adamantine Greatsword: 3350 gold
Shiftsilver Shortsword (Dragon 355): 1510 gold
Starmetal Heavy Flail (Complete Arcane): 4015 gold

Rack 9

Masterwork Bastard Sword: 335 gold
Dwarvencraft Adamantine Fullhammer (Homebrew + Races of Stone): 3750 gold
Longaxe (CAdv): 35 gold
Maul (CW): 15 gold
Rapier: 20 gold

Rack 10

Tigerskull Club (Frostburn): 15 gold
Siangham: 3 gold
Whip: 1 gold
Masterwork Ice Axe: 310 gold
Warhammer: 12 gold

Rack 11

Nunchaku: 2 gold
Scythe: 18 gold
Guisarme: 9 gold
Masterwork Short Sword: 310 gold
Punching Dagger: 2 gold

Section 2-3 Armor Racks

Each armor rack holds one set of armor. An armor rack is worth 10 gold. As it is one for every suit of armor, these are listed together.

Large Leather Armor: 40 gold
Leather Armor: 10 gold
Leather Armor: 10 gold
Cord Armor (Stormwrack): 20 gold
Studded Leather: 25 gold
Studded Leather. The studs are made of cold iron and the leather is stitched with strands of cold iron. It grants a +2 bonus to saving throws against attacks from fey: 500 gold
Masterwork Sharkskin Armor (Stormwrack): 235 gold
Chain Shirt: 100 gold
Tentacle Hide (Underdark): 315 gold
Bronzewood Scale Mail (Ebberon): 4050 gold
Chainmail: 150 gold
Chainmail: 150 gold
Breastplate: 200 gold
Dragonhide Breastplate: 400 gold
Breastplate with Netcutter Spikes (Races of the Wild): 400 gold
Dwarvencraft Breastplate (Races of Stone): 800 gold
Large Wildwood Breastplate (Races of the Wild): 800 gold
Splint Mail: 200 gold
Masterwork Splint Mail: 350 gold
Small Masterwork Full Plate Armor: 900 gold
Battle Plate (Races of Stone): 2500 gold

Section 2-4 Shields

The shields are kept behind the armor, resting on the walls.

Buckler: 15 gold
Buckler: 15 gold
Buckler: 15 gold
Buckler: 15 gold
Buckler: 15 gold
Buckler: 15 gold
Buckler: 15 gold
Light Wooden Shield: 3 gold
Darkwood Light Wooden Shield: 53 gold
Light Wooden Shield: 3 gold
Light Steel Shield: 9 gold
Heavy Spiked Wooden Shield: 17 gold
Heavy Wooden Shield: 7 gold
Heavy Steel Shield: 20 gold
Masterwork Heavy Steel Shield: 170 gold
Heavy Steel Shield: 20 gold
Mithral Heavy Steel Shield: 1020 gold
Tower Shield: 30 gold
Steel Tower Shield: 75 gold
Extreme Steel Shield (Races of Stone): 30 gold

Section 3-1 Art

These are kept in a side room, hung or otherwise on display.

Red vase: 30 gold
Wood carving of a snail: 10 gold
Painting of a field of flowers: 50 gold
Purple-white crystal vase, decorated with engravings of snowflakes: 400 gold
Death mask of a female elf, inlaid with gold and tourmalines: 530 gold
Tapestry "Tornado Storm", shows a tornado ripping through a village: 100 gold
A dart set made of polished darkwood, adamantine and gold: 2,000 gold
Bucket drizzled with gold: 28 gold
Painting "Coronation", shows the coronation of Dynast George I: 650 gold
Tan carpet, thick and soft: 255 gold
Painting "Shapes" shows various abstract and odd shapes: 10 gold
Sculpture of a nude man: 400 gold
Sculpture of a nude woman: 500 gold
Tapestry "Fox and Hound" shows riders using hounds to chase foxes. 200 gold.
Rabbit-fur gloves of the highest quality: 50 gold
Human skull, inlaid with onyx and gold: 357 gold
Crystal perfume bottle: 15 gold

Section 4-1 Magical Weapons

These are kept in a separate room, each on on display.

Greatsword+2, "Sleffan." 8,000 gold.
Kukri+1, keen. "Stabber." This weapon is noteworthy for the leather wrapped around the hilt, which is said to be made from the flesh of a hezrou demon. 8,000 gold.

Section 4-2 Magical Armor

These are kept in the same room as the weapons.

Splint Mail+1, cursed. Melee attraction, -15 to melee AC. Attacks curve to you and any creature within 30ft will automatically attack you (DC 23 Will negates). "Hated." 400 gold.
Full Plate+1, cold resistance 10. "Merciless Winter." The armor of elite soldiers that serve Lord Jack Maggen. 13000 gold.

Section 4-3 Magical Shields

These are kept side by side with the magical armor.

Buckler+1: 1000 gold.
Heavy Steel Shield+1, deals 1d2 point of damage to creatures that attack and miss the wielder. "Thorns." 3000 gold.
Extreme Wood Shield+1. 1000 gold.

Section 4-4 Magical Wands, Rods and Staves

Wand of cure light wounds, 50 charges left. 750 gold.

Section 4-5 Magical rings and wondrous items

Ring of Protection+1. 2000 gold.
Syla the Unlucky's Ring: Grants a +5 deflection bonus to armor class but inflicts a -10 luck penalty to saving throws. 500 gold.
Ring of the Perverse Maiden: Grants the wearer a +2 bonus to Charisma based checks against women of evil alignment. 4000 gold.
Amulet of Natural Armor+3. 18000 gold.
Universal Solvent: 50 gold.

Section 4-6 Potions

Potion of cure light wounds: 50 gold
Potion of jump: 50 gold
Potion of bless: 50 gold
Potion of endure elements: 50 gold
Potion of remove fear: 50 gold
Potion of jump: 50 gold
Potion of remove paralysis: 300 gold
Potion of tongues: 750 gold

Section 4-7 Scrolls

Scroll of mage armor: 25 gold
Scroll of chill metal: 150 gold
Scroll of Sandalphon's unerring projectile (Homebrew): 25 gold
Scroll of fleeting fortune (Champions of Valor): 25 gold
Scroll of cat's grace: 150 gold
Scroll of impede (CC): 25 gold
Scroll of frost armor (Homebrew): 375 gold
Scroll of form of the threefold beast (CM): 1125 gold
Scroll of desecrate: 150 gold
Scroll of greater angelskin (Homebrew): 700 gold
Scroll of embrace of endless day (Faiths of Eberron): 700 gold
Scroll of cure light wounds: 25 gold
Scroll of black karma curse (PHB2): 150 gold
Scroll of erinyes tangle (Homebrew): 1650 gold
Scroll of prestidigitation: 12 gold, 5 silver
Scroll of electric loop (SC): 150 gold
Scroll of magic missile: 25 gold
Scroll of badgerform (Homebrew): 25 gold
Scroll of wreath of flames (Dragon Magic): 375 gold
Scroll of breeze (Homebrew, see below) 12 gold, 5 silver
Scroll of shield: 25 gold
Scroll of foresight: 3825 gold
Scroll of path of frost (Dragon Magic): 25 gold
Scroll of summon nature's ally 5: 1125 gold
Scroll of bear's endurance: 150 gold
Scroll of net of shadows (SC): 25 gold
Scroll of greater blindsight (SC): 700 gold
Scroll of cure serious wounds: 375 gold
Scroll of splinterbolt (SC): 150 gold
Scroll of whirling blade (SC): 150 gold
Scroll of unholy blight: 700 gold
Scroll of Umut's greater magical missile (Homebrew): 375 gold
Scroll of heat metal: 150 gold
Scroll of scorching ray: 150 gold
Scroll of smite soul (Homebrew): 1125 gold
Scroll of chaos ripple (Homebrew): 12 gold, 5 silver

Section 4-8 Magical Miscellanea

Angel radiance (BoED): 20 gold.
Spellbook (3rd: fireball, lightning bolt. 4th: repair critical damage. 5th: greater reduce person. 15/100 pages used. 1500 gold.
Liquid Night alchemical substance (Libris Mortis): 150 gold.
Weeping stone (BoVD): 100 gold.
Strength wellspring: This potion can increase a weak creature's strength. If drank by a creature with a Strength score of 11 or less, they gain a permanent +1 bonus to Strength. Creatures with a Strength score of 12 or higher are not affected. Ability damage, ability drain and penalties to ability scores are not counted for the sake of this - only the normal, intact ability score is. No gold value.
Dexterity wellspring: As above, but for Dexterity. No gold value.
Constitution wellspring: As above, but for Constitution. No gold value.
Intelligence wellspring: As above, but for Intelligence. No gold value.
Wisdom wellspring: As above, but for Wisdom. No gold value.
Charisma wellspring: As above, but for Charisma. No gold value.
Bitterleaf oil (Races of the Dragon): 10 gold
Bitterleaf oil (Races of the Dragon): 10 gold
Bitterleaf oil (Races of the Dragon): 10 gold
Bitterleaf oil (Races of the Dragon): 10 gold
Endurance elixir (CS): 25 gold
Blessed bandage (MIC): 20 gold

Breeze
Evocation [Air]
Level: Drd 0, Sor/Wiz 0
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level

This spell causes a soft, persistent breeze to blow over you. You and everything within 10ft of you feel a cooling breeze that takes the edge of warm weather.

Breeze only works when the air around you is still and lacks any sort of wind. Stronger wind conditions than a breeze take precedence over this spell.

This spell was created to help endure summer for both the caster and those around him.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Inari claims the following:

Tapestry "Fox and Hound" shows riders using hounds to chase foxes. 200 gold.
Amulet of Natural Armor+3. 18000 gold.

She'll deface the tapestry and ditch it in the wild somewhere.

Corwin

These would do as souvenirs!

Purple-white crystal vase, decorated with engravings of snowflakes: 400 gold
A dart set made of polished darkwood, adamantine and gold: 2,000 gold
Painting "Coronation", shows the coronation of Dynast George I: 650 gold
<Steph> I might have made a terrible mistake

Anastasia

Dragon's hidden room

Rod of Metamagic, Empower: 32500 gold
Scroll of mass heal: 3825 gold
Spear+2, dragonbane: "Wyrmbane." Grants immunity to dragonfear. The spear's enhancement bonus counts as a luck bonus to armor class against attacks from dragons: 50000 gold.
Dragonsblood Potion: This potent potion empowers the imbiber, granting them a +2 bonus to Strength and Constitution.
Blue Ice Breastplate+2: 7000 gold.
Gloves of Cold: Swift action, makes your ranged and melee attacks count as frost, dealing 1d6 extra points of cold damage. This also applies to melee touch attacks. 8000 gold.


<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

I like the gloves and the potion of stats.
<Steph> I might have made a terrible mistake

Nephrite

I would be interested in the Natural Armor Necklace and the +strength and con potion.

Ebiris

I'll take the scroll of mass heal but given I'm the party healbot that's not really as much a claim for me as a nice thing for everyone that only I can use.

Anastasia

Okay, up to y'all to sort out the necklace and potion. You can negotiate amid yourselves or do a roll off for it, up to you.

NPCs won't contest anything claimed, so I'll sort them out later.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Erad has the lower AC, he can take the amulet. I'll take the ring of protection +1 instead.

Nephrite

Considering Inari's HP, I don't mind on passing on the necklace to her.

So that just leaves the potion for me.

Ebiris

Okay, I'll take the amulet.

Nephrite

[16:27] <Nephrite> roll 1d100
[16:27] <Kobot> Nephrite rolled 1d100 --> [ 1d100=32 ]{32}
[16:50] <Nephrite> roll 1d100 for Cor
[16:50] <Kobot> Nephrite rolled 1d100 for Cor --> [ 1d100=46 ]{46}

Annerose gets the potion.

Anastasia

Final question: Are you keeping the staff on you, Neph?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?