Smith (Jaela, Calleigh, Surraruthru)

Started by Anastasia, March 19, 2016, 06:09:46 PM

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Anastasia

A transparent wall is created. Ahead you can see a vast vista - free floating islands wreathed in flames, manned by countless daemons and demons. Ahead a vast battle rages - for a celestial army pounds into the mountains, doing battle against them. An Astral warship strafes above, arcane powers blasting the mountains as flying fiends rise up to it, trying to catch up and board it. A few have even managed just that, githyanki warriors on deck fighting them off.

It's absolute chaos out there. In retort, reality ripples around the attackers. It twists, great boulders appearing to crush them and barriers trying to pen the Astral warship in. Jagged cracks in the Astral are dotted about, weeping blood and birthing out obsidian buildings that pulse like flesh. These ones split open and discharge undead all about, ones who join the battle.

As you watch, explosions rock one mountain, a figure flying out of it as the mountain shudders. A celestial of some time, unsullied by all the destruction left in its wake. An eladrin by the looks of it, who calls about, "Rally!" he shouts, "Rally and strike!"
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

I presume this is the defensive line we were told about, and everyone beat us to it?

How far from the center of the rift are we?

How far from the action are we now, spells/ranged weapons-wise?

Are there any specific tactical situations/advantages we could exploit, so we don't just pour blindly into the huge melee?
<Steph> I might have made a terrible mistake

Anastasia

The center of the rift is approximately 5 miles ahead.

About half a mile. It's a crazy battle and you have a good view of it.

Not really, looks to be clear terrain after this until the mountains. No convenient hiding spots or anything, it's an open approach.


As Jaela peers out, she can see something else. From the very top of her field of visit, icicles rain down on demons. A squad of gelugons strike, slaughtering a small band racing towards the githyanki ship.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Jaela gestures at the flurry of icicles with her spear having observing the situation, her lips firming into a not quite frown. Damn, but they're late to the party. Time to do something about that. "Surraruthru, be on the lookout for any mischief as we keep going. Cresiel, firmly dissuade anyone like that." As her spear sweeps across the battlefield to rest upon one of the opening rifts, she adds, "Tryll, stabilize those as they form if it seems feasible. Your detachment has the best chance at coordination, and it might count here."

To Baleruk, Ithea and Moore, she says, "Once we gain enough attention of the right sort, should conditions allow it we'll try the defensive formation we've discussed. Ideally, by the rest of the army using ranged attacks and magic to cull the approaching fiends and undead while our defensive shell cuts their vanguard from the rest of their forces, even if only for a few moments during which we'll deal with it in detail."

She pauses momentarily for any last-minute changes to the already outlined plan, before addressing their forces at large!

"All right, listen up! The island right there, the one Celestia's guys are neglecting--" she says, pointing it out with her spear helpfully, "--I want it drowned! I want everyone thinking very hard about water crushing it, grinding it down, eroding it! I want it so wet out there the fucking padishah of the marids is beside herself with jealousy! And I want you to keep that up as we move towards it to take on any of the stragglers!"

The soldiers's marching orders given and responsibility delegated where it needs to be, she sweeps her spear across the wall. "Bring it down and let's get to it!"
<Steph> I might have made a terrible mistake

Iron Dragoon

Surraruthru nods, taking it on himself to be the look out and begins scanning the area, readying spells.
This is not the greatest post in the world, no... this is just a tribute.

Yuthirin

Calleigh salutes jauntily in lieu of any communication from Tryll.
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Merc

Ithea simply nods, keeping her focus on her anarch powers and readying to exert her will above that of any slaads or other enemy anarchs.
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Anastasia

With the attention of the three anarchs, the wall comes tumbling down. Sound slams into the army like a blast of thunder - the clang of steel mixed with cries of pain. Countless dozens of voices calling on magic, joined by the crackle of fire and tinkle of ice. The death cry of a barbazu as it is torn apart, slashing a herzou with its last gasp. Chants of Celestial by the archons, pure holy light burning daemons and sending the twisting things fleeing. Shattering rocks and bones sound as one, endless breaks amid the battlefield.

"NOW!" Baleruk roars, taking to wing.

Set yourselves up, y'all. A nice, bulleted list of who is doing what would be appreciated here.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

#248
I plan to generally be pretty much defensive and set up for counter-spelling, but here's a list!

1) Celestial Valor - While everyone's in range.
2) True Seeing
3) Battlemagic Perception

Then wait for actual combat for:
4) Might of the Planetar
5) Duelward
6) Spellcaster's Bane
After that, I plan to blast as convenient and counter-spell as needed.


Surraruthru takes the few moments between Baleruk's roar and complete and total chaos to throw out some spells!

Celestial Valor - 27 creatures, 27 minutes, 370 ft. range, +8 sacred bonus to saving throws against fear and any emotion based effect that would sap the will to fight, such as calm emotions or crushing despair. In addition, celestial valor grants a +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws. Finally, any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets.

True Seeing - (Tapestry) 24 minutes, . The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.

Battlemagic Perception - Personal, 240 minutes, You gain a +5 competence bonus on Spellcraft checks made to identify a spell as it is being cast. If you have at least 5 ranks in Spellcraft, you are also able to sense the use of any spell or spell-like ability within 100 feet, so long as you have line of effect to the caster. With a Spellcraft check (DC 15 + spell level) you can even ascertain the spell being cast. This determination happens quickly enough that you can attempt to counter the spell as a free action.

Once actual combat is imminent, I'll cast the rest of my buffs.
This is not the greatest post in the world, no... this is just a tribute.

Nephrite

Moore intends to offer whatever he can to help create the defensive sphere.

Corwin

We're picking the closest island of hostile fiends and focusing the entire army's + 3 Anarchs's worth of will upon drowning it as we close in for melee, because geez half a mile.

Surraruthru will warn us if stragglers or opportunists decide to take pot shots at us, and Cresiel's force will dissuade them. Tryll's force will be using dimensional locks to plug the rifts summoning undead icebergs where feasible.

If we reach our destination like this, we'll take on any survivors that managed to escape the drowning.

If we get countered with Anarchs, death to enemy Anarchs!

If we get countered with an entire army, we use our defensive formation to trap their vanguard and kill it, while forcing the rest of the enemy forces to go through our sole entrance into a twisty maze filled with horrible death, or to break past our walls while running into fire from tiny murderholes left in the innermost walls.

Plans don't survive prolonged contact with the enemy, so if a better option appears due to conditions we'll take it then!

If everything goes swimmingly (yes, yes), we'll just pick a fresh island to drown with our entire forces and so on.
<Steph> I might have made a terrible mistake

Yuthirin

#251
Can I get an amount of time elapsed please?


  • Calleigh is on the lookout, wand of Cure Critical at the ready to aid anyone she can!
  • Tryll is on the lookout, watching for targets at range and incoming spell blasts.
  • In the event of a large force opposing us, Tryll will attempt to manifest large explosions within the group.
  • Individual enemies will be sniped.
  • Coordinate Dimensional Anchors as needed.
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Merc

Ithea will be focusing on anarch action, with the ocassional chain lightning or wave of fatigue (as most appropriate) while Astral's giving free quickens on spells.

If the chaos stuff changes that, she'll probably hold off on them unless a situation really seems to call for either spell.

Don't think there's any other spells that really make sense for mass combat from Ithea's side. She has twelve level 5 spells left, and can technically cast some more via Versatile Spellcaster eating her lower level spells.
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Anastasia

About 50 minutes now, Tryll. You're almost there.

I need the following:

- Spot check from Calleigh, along with a UMD check if needs one to use that wand. Does she?
- Spellcraft from Tryll.
- Choose a dispel magic type spell and roll a dispel check, from Surraruthru.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

Spot: 17
UMD: 33 (she can't fail, dunno if it really needs a roll)
Psicraft: 39

Surru Dispel: Using Greater Dispel from 6th level.

Rolls I need:
1d20+17 Spot
1d20+39 Psicraft
1d20+20 Surru Dispel Check
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?