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Myr's Sword (Surraruthru)

Started by Anastasia, June 09, 2016, 01:13:51 PM

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Iron Dragoon

Bard heavy kind of fits. They tend hold access to a lot of knowledge, and if we're going up against a dude of lost knowledge, I sorta feel like it'll come into play a bit.
This is not the greatest post in the world, no... this is just a tribute.

Yuthirin

What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

Fantastic.

Everyone gathers in Aurora's courtyard. Vivantha's head is bowed as she waits, lost in her own thoughts. Ebony stands and strums her harp, gaze faraway as she prepared. Kascha's pacing back and forth, writing in her book all the while.

Go ahead and set yourselves up and we'll get this rolling.

[spoiler]

Vivantha
HP: 318/318
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5)
Bonuses:
Negative Conditions:
Resources Used:

Kascha
HP: 271/271
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5)
Bonuses:
Negative Conditions:
Resources Used:

Ebony
HP: 256/256
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5)
Bonuses:
Negative Conditions:
Resources Used:

---

Spell-Like Abilities

3/day-darkness, hallucinatory terrain, knock, light. 1/day-charm person, speak with animals, speak with plants. Caster level 23rd. The save DCs are 21 + spell level.

Vivantha casts as a 20st level bard (caster level 23rd).

[4/day]0: Daze, Ghost Sound, Lullaby, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Distort Speech, Hideous Laughter, Mimicry.
[7/day]2: Caterwaul, Harmonic Chorus, Shatter, Sonorous Hum, Sound Burst.
[7/day]3: Creaking CacophonySC, Cure Serious Wounds, Deafening Blast, Hymn of Praise, Sonic ShieldPHB2.
[6/day]4: Resonating BoltSC, Resonating ThunderCM, Shout, Thunder FieldPHB2, Voice of the DragonSC
[6/day]5: Body HarmonicSC, Channeled Sound BlastCM, Greater Dispel Magic, Mislead, Song of Discord.
[6/day]6: DirgeSC, Greater Shout, Sympathetic Vibrations, Symphonic NightmareSC.


Always active: Mind Blank, Superior Resistance.

Spell-like abilities

At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 23rd. The save DCs are 17 + spell level.

Kascha casts as a 21st level wizard. (Caster level 24th for spells with the fire descriptor; caster level 23rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.

[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Summon Greater ElementalSC, SR, Superior ResistanceSC, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blankx2.
[4/day]9: Empowered Maximized Enervation, Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[2/day]10: Celestial ValorHome, Energy ImmunityHome, Quickened Greater Dispel Magic, Seira's Unicorn ApocalypseHome


Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.

[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[6/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[4/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.

Frost - Frostburn.
SC - Spell Compendium.

Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.

[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[7/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[7/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Planet DefenderHome, Unseen NeedleHome
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

#168
Calleigh is lounging atop Kascha's head, deftly not falling off as Kascha moves.

Tryll is, for once, not misty. Instead, he is curled up at Ebony's feet in an impressively detailed disguise of an astral dragon, about the size of a large dog.

Spoiler: ShowHide
Tryll
HP: 237
AC: 45
Touch AC: 28
Flatfooted AC: 39
Active Effects: Inertial Armor (Extended, CL 25), Mind Blank (CL 15), Fortunate Fate (CL 13), Planar Tolerance (CL 7), Greater Mage Armor (CL 5), Magic Circle Against Evil (CL 24)
Passive Effects: Incorporeal, Hide Mind
PP: 601

Calleigh
HP: 118
AC: 47
Touch AC: 25
Flatfooted AC: 36
Active Effects: Inertial Armor (Extended, CL 25), Mind Blank (CL 15), Fortunate Fate (CL 13), Planar Tolerance (CL 7), Greater Mage Armor (CL 5)
Passive Effects: Magic Circle Against Evil, Tongues, Incorporeal, Improved Evasion

Psicrystal
HP: 118
AC: 31
Touch AC: 14
Flatfooted AC: 29
Active Effects: Inertial Armor (Extended, CL 25), Mind Blank (CL 15), Fortunate Fate (CL 13), Planar Tolerance (CL 7), Greater Mage Armor (CL 5), Magic Circle Against Evil (CL 24)
Passive Effects: Unanimated (currently being used by Calleigh as a staff, gains no bonuses to initiative. No strength or dexterity score)
Psi-like ability (Ectoplasmic Shambler): Ready
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Iron Dragoon

Surraruthru wings in and lands in the middle of the group, giving the 'dragon' a curious and then mildly distasteful look. Had to be the big dragon on the block, didn't he?

"Alright, I'm going to put some spells on us, so if anyone has questions, hold until after."

Buff spells cast now, everyone gets these:
Spoiler: ShowHide
Level 3:
Greater Magic Armor: (Spell Compendium, p. 136), CL 24, Duration 24 hours, This spell functions like mage armor (PH 249), except that it requires no material component and its tangible field of force provides a +6 armor bonus to Armor Class.

Level 7:
Energy Absorption: (Complete Mage, p. 103), CL 27, Duration 27 hours/expended, The subject gains resistance 10 against all five energy types: acid, cold, electricity, fire, and sonic. As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused.


Buff spells now, Surraurthru only:
Spoiler: ShowHide
Level 10:
Energy Immunity: CL 27, Duration 24 hours, This abjuration grants a creature complete protection against damage from whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The spell protects the recipient's equipment as well. Choosing cold.


Pre-combat buffs, everyone, later/minute:
Spoiler: ShowHide
Level 1:
Shield: CL 27, 27 minutes,  It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance. Unlike with a normal tower shield, you can't use the shield spell for cover.

Level 2:
Resist Energy x5:(Player's Handbook v.3.5, p. 272) CL 27, Duration 270 minutes, grants resistance 30 to energy type

Level 4:
Ray Deflection: (Spell Compendium, p. 166), CL 27, Duration 27 minutes, For the duration of the spell, you are protected against ranged touch attacks, including ray spells and ray attacks made by creatures. Any ray attack directed at you is automatically reflected harmlessly away.
Stoneskin: (Player's Handbook v.3.5, p. 284), CL 27, Duration 270 Minutes, The subject gains damage reduction 10/adamantine. Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged.
Iron Bones: (Spell Compendium, p. 125), CL 24, Duration 240 minutes, The creature gains a +6 natural armor bonus to AC.

Level 5:
Draconic Might: (Draconomicon, p. 111), CL 24, Duration 24 minutes, The subject of the spell gains a +5 enhancement bonus to Strength, Constitution, and Charisma. It also gains a +4 enhancement bonus to natural armor. Finally, it has immunity to magic sleep and paralysis effects.

Level 6:
Greater Heroism: (Player's Handbook v.3.5, p. 240), CL 24, Duration 24 minutes, the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).

Level 7:
Spell Turning: (Player's Handbook v.3.5, p. 282), CL 27, Duration 270 minutes/expended, Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells. From seven to ten (1d4+6) spell levels are affected by the turning. The DM secretly rolls the exact number. When a spell is turned, the DM subtracts its level from the amount of spell turning left.

Level 10:
Celestial Valor: CL 27, Duration 27 minutes,  Each target of this spell gains a +8 sacred bonus to saving throws against fear and any emotion based effect that would sap the will to fight, such as calm emotions or crushing despair. In addition, celestial valor grants a +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws. Finally, any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets. This does not stack if the weapon already has the holy special property.


Pre-combat, everyone, later/round
Spoiler: ShowHide
Level 7:
Might of the Planetar: CL 24, Duration 24 rounds, You gain a +16 enhancement bonus to Strength, a +2 enhancement bonus to Dexterity, a +8 enhancement bonus to Constitution, and a +7 enhancement bonus to natural armor. You gain a slam attack that inflicts 2d8 + 1.5 times your Strength modifier. You gain the benefits of the blind-fight and power attack feats as well.


Pre-combat, Surraruthru, later/round:
Spoiler: ShowHide
Level 11:
Epic Mage Armor: This spell is identical to mage armor, except that it grants a +20 armor bonus to armor class.


Stat Block:
Spoiler: ShowHide
Surraruthru
HP: 296
AC: 38
Touch AC: 17
Active Effects: Greater Magic Armor (CL 24), Energy Absorption (CL 28), Mind Blank (CL 15), Fortunate Fate (CL 13), Planar Tolerance (CL 7), Energy Immunity (Cold) (CL 24)
Passive: Improved Evasion, Diamond Body
This is not the greatest post in the world, no... this is just a tribute.

Yuthirin

Large dog is still technically Small. You're probably the size of a Great Dane. We're size-twins, bro!

"Thanks!" Calleigh says, staring over the top of Kascha's hair to look at what she's reading...and mostly failing.

Dragon-Tryll waggles its tail, but stays on the ground.
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Iron Dragoon

Surraruthru looks the group over.

"Well, any questions? Vivanthia, Ebony, Tryll?"
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

"One," Ebony says, looking up, "Do we have a plan to escape if things go wrong? We know little of this fiend and less of what powers it can bring to bear. I fear not my death in itself, but I dread that it may be able to capture our souls."

[spoiler]

Vivantha
HP: 318/318
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL24), Energy Absorption (CL27)
Bonuses: Resistance 10 to all elements, immediate action to use it to nullify one elemental attack.
Negative Conditions:
Resources Used:

Kascha
HP: 271/271
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL24), Energy Absorption (CL27)
Bonuses: Resistance 10 to all elements, immediate action to use it to nullify one elemental attack.
Negative Conditions:
Resources Used:

Ebony
HP: 256/256
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL24), Energy Absorption (CL27)
Bonuses: Resistance 10 to all elements, immediate action to use it to nullify one elemental attack.
Negative Conditions:
Resources Used:

---

Spell-Like Abilities

3/day-darkness, hallucinatory terrain, knock, light. 1/day-charm person, speak with animals, speak with plants. Caster level 23rd. The save DCs are 21 + spell level.

Vivantha casts as a 20st level bard (caster level 23rd).

[4/day]0: Daze, Ghost Sound, Lullaby, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Distort Speech, Hideous Laughter, Mimicry.
[7/day]2: Caterwaul, Harmonic Chorus, Shatter, Sonorous Hum, Sound Burst.
[7/day]3: Creaking CacophonySC, Cure Serious Wounds, Deafening Blast, Hymn of Praise, Sonic ShieldPHB2.
[6/day]4: Resonating BoltSC, Resonating ThunderCM, Shout, Thunder FieldPHB2, Voice of the DragonSC
[6/day]5: Body HarmonicSC, Channeled Sound BlastCM, Greater Dispel Magic, Mislead, Song of Discord.
[6/day]6: DirgeSC, Greater Shout, Sympathetic Vibrations, Symphonic NightmareSC.


Always active: Mind Blank, Superior Resistance.

Spell-like abilities

At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 23rd. The save DCs are 17 + spell level.

Kascha casts as a 21st level wizard. (Caster level 24th for spells with the fire descriptor; caster level 23rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.

[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Summon Greater ElementalSC, SR, Superior ResistanceSC, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blankx2.
[4/day]9: Empowered Maximized Enervation, Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[2/day]10: Celestial ValorHome, Energy ImmunityHome, Quickened Greater Dispel Magic, Seira's Unicorn ApocalypseHome


Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.

[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[6/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[4/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.

Frost - Frostburn.
SC - Spell Compendium.

Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.

[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[7/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[7/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

"I personally don't, but it sounds a grand idea to have one. Ideas?"
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

"We can do little to plan," Kascha pipes up, frowning and holding her hands to her chest, "How can we when we head into a great unknown? All we can do is have faith in ourselves and faith in those that guide us."

"I do fear that normal means will fail us when we need them," Vivantha quietly adds. "If this Secretus is so secluded, I doubt his realm is an open book to teleport into or out of."
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

"Where ARE we going, anyway?" Calleigh asks.
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

Vivantha glances over at Surraruthru, "...you invited them and you didn't tell them?" she asks, rather quietly, a hint of disbelief.

"Ahem," Kascha interjects with a light cough. "To the realm of a hidden daemon that thrives on lost knowledge and secrets. We seek to provoke him and cause a lost magical sword to appear in our hour of need, somewhat similar to how the Sword of the Moon aided us."
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

"Oh. So we're bait for a sword?"
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Iron Dragoon

"I hadn't had the chance to, no. But yes, we're trying to lure out the Sword of Myr. It's an intelligent artifact that specializes in combating illusions and revealing the truth. From what I've been able to discover, it's being hunted or running from something, and looking for someone who can use it and keep it safe. If we can get it, and put it in the right hands, it'll be a powerful ally.

Secretus is a powerful yugoloth that specializes in forgotten knowledge. He resides somewhere in Hades and the entrance to his realm is marked by six trees with valeoloths hanging from them."
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

"That's promising," Ebony murmurs, "So our entire plan is a hope and a prayer?"
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?