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Boots on the ground (Moore)

Started by Anastasia, January 16, 2017, 02:41:04 PM

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Nephrite

"You cut that out." Moore says as he waves a hand again.

[22:38] <Nephrite> roll 1d20+20
[22:38] <Serith> Nephrite roll for Serith < 39 > [d20=19]

Anastasia

The tower shakes again as the glow sputters out. A few more cracks and a little more rubble falls, but nothing more. The door within is sturdy wood and firmly closed.

"Got magic that can handle that cleanly in case it's trapped?" Adrian asks.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Moore takes out his harp and strums it once, sending a sonic blast at the door!

[22:58] <Nephrite> roll 10d6
[22:58] <Serith> Nephrite roll for Serith < 37 > [d6=6,3,3,6,1,5,4,2,4,3]

Not sure it counts as brittle or not, doubt it does.

DC 29 Fort halves

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite


Anastasia

The door cracks and splinters under your shout, though it doesn't go all the way.

> roll 1d20 1 check
<Serith> Kotono roll for Serith < 16 > [d20=16]


"I was more thinking like knock," Adrian says with a growing smile, a slash of Gaelach finishing off the door. It collapses inward, a kick after knocking the upper part aside and making a passage to within.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

"Oh, I never quite mastered that one. Huh, I wonder if I could come up with a version that I could use... that'd be fun." Moore says with a sheepish smile. He flies in to look around!

Anastasia

Inside you find the first floor is - !!!

Coming ahead, blocking almost everything, is a massive creature of stone. A stone golem, you can tell that much from general time with Afina. Big enough that its head scrapes against the roof, the lumbering thing stylized as a man in armor without a weapon.

Init here.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

[12:35] <Nephrite> roll 1d20+34
[12:36] <Serith> Nephrite roll for Serith < 37 > [d20=3]

Add 4 to that since I forgot Adrian's thing for 41.

Anastasia

> roll 1d20+25 Adrian
<Serith> Koaway roll for Serith < 27 > [d20=2]
> roll 1d20-2 golem
<Serith> Koaway roll for Serith < 13 > [d20=15]

Init is Moore (37) > Adrian (27) > Golem (13)

Go.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#100
I'm guessing between the free act and everything the songs have probably worn off by now, so, in that case...

"Really? This is all they've got?" Moore shakes his head. "Afina would be disappointed in this lot -- Adrian, let's show them we're still running hot!"

[12:56] <Nephrite> roll 3d4 nonlethal
[12:56] <Serith> Nephrite roll for Serith < 9 > [d4=3,2,4]

Inspire Courage, +14 to all the things Inspire Courage always gives things to.



Spoiler: ShowHide

Active Spells:  fortunate fate (CL15), planar tolerance (CL7), Superior Resistance (CL 24), Conviction (+4 saving throw), Tyche's Touch (+4 sacred saving throw), Haste (+1 ac, dodge, reflex, 30 move), surge of hope
HP: (26)289/311
AC: 56, 32 touch
24/25 Bardic music uses, Refrain 0/3

Spells:

0th - 7/7 (DC 21)
1st - 7/7
2nd - 7/7
3rd - 6/6
4th - 6/6
5th - 6/6
6th - 5/5
7th - 5/5
8th - 2/2

Favored Soul:

0th - 9/9
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 7/7
7th - 4/4

Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls

Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls

Energy Absorption, CL 26, Duration 26 hours/expended

[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.


Elemental Body, CL 26, Duration 26 hours

Spoiler: ShowHide
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.


Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.

Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.

Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.

Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.

Mind Blank, CL 26, Duration 24 hours
Spoiler: ShowHide
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.

Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.

Spell Turning, CL 26, Duration 260 Minutes

Spoiler: ShowHide
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.


Anastasia

Adrian simply holds position in front of the door, gesturing for the creature to come at him.

The golem lumbers forward, ground shaking as he walks. His long arms hang low, knuckles almost scraping across the ground. They come up, a pair of heavy strikes right at Adrian's chest.

> roll 1d20+42
<Serith> Koaway roll for Serith < 44 > [d20=2]
> roll 4d8+13 does not beat DR
<Serith> Koaway roll for Serith < 29 > [d8=6,3,2,5]

14 damage after that.


Adrian takes the blow with a grunt, giving up a single step before laying into the golem, leaping up to cut the golem right through the chest.

> roll 1d20+31 (+14 inspire courage, -15 PA)
<Serith> Koaway roll for Serith < 37 > [d20=6]
> roll 2d6+82+2d6+82+2d6+82+2d6+82
<Serith> Koaway roll for Serith < 354 > [d6=2,1,4,6,2,5,5,1]


In one stroke of Gaelach, the golem is cut from arm to arm. The upper chest and head of the golem fall away with a massive clatter of stone, while the rest of it takes a few steps forward before falling to the side.

Ahead is a large, empty room. There's a door on the far aside, and...

Free act, though I need Spot checks.

[spoiler]

Adrian
HP: 344/358 (fast healing 1)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Surge of Hope (CL25)
Bonuses: +1 morale attack and will saves, immunity to fear and poison, +4 morale to attack rolls, saving throws, ability checks and skill checks, immunity to fear, +4 morale saving throws, +4 sacred to saving throws, -1 each save
Negative Conditions:
Resources Used:
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

would you believe I'm going to take 10 for 45? Also he's going to maintain the Inspire Courage for now since he's pretty sure there will be more fighting.

Anastasia

> roll 1d20+38 Spot Adrian
<Serith> Koaway roll for Serith < 40 > [d20=2]

44, forgot Surge of Hope's bonus.

Anyway, you don't see anything so carry on.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#104
Oh, I did too. Oh well.

Moore casts a quick spell onto Adrian as he flies towards the door to open it! He's a brave soul, that one. He continues to murmur a quiet song to himself and Adrian about courage in the face of uncertainty.

Share Talents, Adrian and Moore get +2 on any skillcheck for the next few hours.