Off to the see the (dragon) wizard! (Jaela)

Started by Anastasia, April 04, 2017, 03:42:35 PM

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Corwin

<Steph> I might have made a terrible mistake

Anastasia

"You seem to think it can talk," Mirima comes over, kneeling down to give the wolf a look over, "No elven hound, but it's still a fine..." she checks its underside, "Ah, a bitch."
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

<Steph> I might have made a terrible mistake

Anastasia

The dog wags her tail and licks at your hand.

"Completely submissive. You put the fear of Jaela into her," Mirima gets up.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"I don't really want to hurt anyone here, so it works. And she's adorable! Yes she is!"
<Steph> I might have made a terrible mistake

Anastasia

The wolf seems perfectly content to bask in your petting.

"It's not gold, but I still think she's a fine prize," Mirima remarks. "Are we going to take her with us?"
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"Of course!"

2 hours of looking for gold! Then we move on.
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d100 see if anything else bothers you
<Rei-chan> Kotono rolled : 1d100 see if anything else bothers you --> [ 1d100=25 ]{25}

Make another K:D check.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

<Steph> I might have made a terrible mistake

Anastasia

You get a decent quantity of gold nuggets and dust. It's a highly productive stream - a real setup here and time could net a small fortune.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Jaela heads down the river with Lisa in tow, now!
<Steph> I might have made a terrible mistake

Anastasia

Congratulations, you recruited a new party member. Lisa is a 24 hit dice celestial dire wolf with one additional power.

Eyes of Light (Sp)

At will as a swift action, Lisa can fire beams of light from her eyes. Treat these as a searing light spell, caster level 24th.

As it's getting late in the session and I'm backed up on DM work, you have a mission: Draw up a basic stat block for her. Doesn't need to be fancy, but a basic build is fine.

While she has an Intelligence score of 3 due to the celestial creature template, she has not gestalted at this current time, so that's not a concern. I'm mainly looking for feat choices, basic skill point investments, that sort of thing.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

#177
Lisa, 24HD Celestial Dire Wolf with LASER BEAM EYES
Spoiler: ShowHide

Presuming fair BAB progression (3/4) and good save progression for all three saves based on the dire wolf sheet and extrapolating for 24HD.

Large Animal
Alignment: NG

HP: 226
[18:20] <@Annerose> roll 23d8 hp
[18:20] <Serith> Annerose roll for Serith < 98 > [d8=6,6,6,2,7,1,3,7,1,6,8,2,8,5,5,4,2,5,1,5,4,1,3]

Initiative: +7

Speed: 50 ft. (10 squares)

Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12

Space/Reach: 10 ft./5 ft.
Base Attack: +18
Attack: Bite +27 melee (1d8+11)
Full Attack: Bite +26/+21/+16/+11 melee (1d8+11)

Special Attacks: Trip, Smite Evil, Eyes of Light
Special Qualities: Low-light vision, Scent, Darkvision out to 60 feet, Damage reduction 10/epic, Resistance to acid, cold, and electricity (10), Spell resistance equal to HD + 5 (29).

Saves:
Fort +17, Ref +16, Will +14

Abilities:
Str 26, Dex 16, Con 18, Int 5, Wis 12, Cha 10

Skills:
Listen (24) +42, Spot (24) +42, Survival (27) +37

Feats:
Alertness (lvl1), Improved Initiative (lvl3), Track (B), Weapon Focus/Bite (lvl6), Skill Focus/Survival (lvl9), Skill Focus/Listen (lvl12), Skill Focus/Spot (Feat15), Toughness (lvl18), Epic Skill Focus/Listen (lvl21), Epic Skill Focus/Spot (lvl24)

Special:
A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.
*It also has a +4 racial bonus on Survival checks when tracking by scent.

Smite Evil (Su)
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Eyes of Light (Sp)
At will as a swift action, Lisa can fire beams of light from her eyes. Treat these as a searing light spell, caster level 24th.

Trip (Ex)
A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.

Scent (Ex)
This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.
A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.
The creature detects another creature's presence but not its specific location. Noting the direction of the scent is a move action. If it moves within 5 feet of the scent's source, the creature can pinpoint that source.
A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom check to find or follow a track. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
Creatures with the scent ability can identify familiar odors just as humans do familiar sights.
Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.
False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.
<Steph> I might have made a terrible mistake

Anastasia

Great work. Go ahead and run her in combat for now, I'll put together an official NPC sheet later. Any questions?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

None. She'll stay out of combat if she can manage it, but having some extra spotting can't hurt. Can she talk at int 5?
<Steph> I might have made a terrible mistake