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Off to the see the (dragon) wizard! (Jaela)

Started by Anastasia, April 04, 2017, 03:42:35 PM

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Corwin

Jaela opts to cast Celestial Valor and Recitation upon the three of them and handle the swarm with Gae Trocaire, one by one if she has to.

On top of these two spells Mirima would also still benefit from Good Hope from earlier. Will use Divine Might with the attacks. In Gambit.
<Steph> I might have made a terrible mistake

Anastasia

Give me a benefit summary real quick?

[spoiler]

Mirima
HP: 307/307 (fast healing 3)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Good Hope (CL20)
Bonuses: +1 morale attacks/will, immunity to fear and poison, good hope morale bonuses add in morning.
Negative Conditions:
Resources Used: 5 4th level spell

Golden Bracers (Hidden Dawn): Ranks are unlocked by using them in battles of the appropriate CR or higher. Multiple ranks can be unlocked in a particular battle if it meets the CR requirements and is particularly epic.
Rank 1: CR 10 or sparring, fire resistance 10, 100ft range.
Rank 2: CR 13, +2 fortitude saves, 125ft range.
Rank 3: CR 15, searing light at will as an SLA, 150ft range.
Rank 4: CR 18, +2 reflex saves, 200ft range.
Rank 5: CR 20, flame strike at will, 300ft range.
Rank 6: CR 21, +2 will saves, 400ft range.
Rank 7: CR 24, +2d6 goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor, 700ft range.
Rank 8: CR 27, immunity to fire, 1000ft range.
Rank 9: CR 29, save bonuses increase to +7, 5000ft range.
Rank 10: CR 32, goldenfire damage rises to +4d6, unlimited range as long as on same plane. <-- Current Rank
[/quote]
[/quote]
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Spoiler: ShowHide

Good Hope [+2 morale to attack/damage/saves/ability checks/skill checks
Recitation [+2 luck to AC/attack/saving throws; +3 if worshiping the same religion]
Celestial Valor [a +8 sacred bonus to saving throws against fear and calm emotions/crushing despair/similar emotional effects, a +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws, and any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets (doesn't stack if the weapon already has the holy special property)]
<Steph> I might have made a terrible mistake

Anastasia

Awesome, thanks. Also CL on Recitation and Celestial Valor?

Your magic wraps around the party in a glow of light above, raising you up a little taller and filling you with unearthly courage. Any lingering hesitation is gone, you see your foes with a clear eye and sharp mind. The worms all retreat back to the door, clumping up around that wall as more sparks fly between their horns. They wobble about in the same exact ways as suddenly the air around you becomes desert dry and...

> roll 1d20+28 CL check vs SR for Jaela
<Serith> Kotono roll for Serith < 42 > [d20=14]

SR, Jaela?

[spoiler]

Mirima
HP: 307/307 (fast healing 3)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Good Hope (CL20) placeholder for CV and Recitation once CL is known.
Bonuses: +1 morale attacks/will, immunity to fear and poison, good hope morale bonuses add in morning, +2 morale attacks/damage/saves/ability checks/skill checks, +3 luck AC/attack/saving throws, +8 sacred vs fear and emotional effects, +4 sacred to attack rolls, weapon damage rolls, armor class and saving throws, any weapon counts as a holy weapon, does not stack.
Negative Conditions:
Resources Used: 5 4th level spell

Golden Bracers (Hidden Dawn): Ranks are unlocked by using them in battles of the appropriate CR or higher. Multiple ranks can be unlocked in a particular battle if it meets the CR requirements and is particularly epic.
Rank 1: CR 10 or sparring, fire resistance 10, 100ft range.
Rank 2: CR 13, +2 fortitude saves, 125ft range.
Rank 3: CR 15, searing light at will as an SLA, 150ft range.
Rank 4: CR 18, +2 reflex saves, 200ft range.
Rank 5: CR 20, flame strike at will, 300ft range.
Rank 6: CR 21, +2 will saves, 400ft range.
Rank 7: CR 24, +2d6 goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor, 700ft range.
Rank 8: CR 27, immunity to fire, 1000ft range.
Rank 9: CR 29, save bonuses increase to +7, 5000ft range.
Rank 10: CR 32, goldenfire damage rises to +4d6, unlimited range as long as on same plane. <-- Current Rank
[/quote]
[/quote]
[/quote]
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Spell Resistance 35 (45 vs Evil spells)

Taking ten for Spellcraft 52

If a spell I don't like, I'll counterspell.

Celestial Valor is CL29, Good Hope and Recitation are CL28
<Steph> I might have made a terrible mistake

Anastasia

Ironically enough, it's horrid wilting. Going to counter?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Denied!

[21:03] <@Annerose> roll 1d20+35 counterspell
[21:03] <Serith> Annerose roll for Serith < 53 > [d20=18]
<Steph> I might have made a terrible mistake

Anastasia

The worms recoil as one as a shower of bluish-white sparks erupt from their owns, all falling back in precisely the same way. The dryness around you crackles out as if it never was, the humidity of the jungle returning like a suffocating blanket.

"Too bad," Mirima says lightly, already advancing as Woven Gold erupts with goldenfire, dashing forward to the worms and slicing amid them like a dancer, all grace and poise, moving between them with flowing agility.

> roll 1d20+59 (+2 morale, +3 luck, +4 sacred)
<Serith> Kotono roll for Serith < 62 > [d20=3]
> roll 1d20+54 (+2 morale, +3 luck, +4 sacred)
<Serith> Kotono roll for Serith < 74 > [d20=20]
> roll 1d20+49 (+2 morale, +3 luck, +4 sacred)
<Serith> Kotono roll for Serith < 64 > [d20=15]
> roll 1d20+54 (+2 morale, +3 luck, +4 sacred) crit check
<Serith> Kotono roll for Serith < 56 > [d20=2]
> roll 1d10+45+4d6+4d6
> roll 1d10+45+4d6+4d6
> roll 1d10+45+4d6+4d6
<Serith> Kotono roll for Serith < 84 > [d10=5][d6=2,4,5,5,6,5,2,5]
<Serith> Kotono roll for Serith < 79 > [d10=7][d6=6,1,6,5,3,1,3,2]
<Serith> Kotono roll for Serith < 77 > [d10=6][d6=5,2,3,1,4,1,5,5]


Mirima cleaves worms apart with deceptive ease, dodging bursts of fire as she bisects one after another. About half of them are maimed by the attack, severed and bleeding out thin, runny purple blood. She retreats back 30ft and behind a statue.

Jaela.

[spoiler]

Mirima
HP: 307/307 (fast healing 3)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Good Hope (CL20) placeholder for CV and Recitation once CL is known.
Bonuses: +1 morale attacks/will, immunity to fear and poison, good hope morale bonuses add in morning, +2 morale attacks/damage/saves/ability checks/skill checks, +3 luck AC/attack/saving throws, +8 sacred vs fear and emotional effects, +4 sacred to attack rolls, weapon damage rolls, armor class and saving throws, any weapon counts as a holy weapon, does not stack.
Negative Conditions:
Resources Used: 5 4th level spell

Golden Bracers (Hidden Dawn): Ranks are unlocked by using them in battles of the appropriate CR or higher. Multiple ranks can be unlocked in a particular battle if it meets the CR requirements and is particularly epic.
Rank 1: CR 10 or sparring, fire resistance 10, 100ft range.
Rank 2: CR 13, +2 fortitude saves, 125ft range.
Rank 3: CR 15, searing light at will as an SLA, 150ft range.
Rank 4: CR 18, +2 reflex saves, 200ft range.
Rank 5: CR 20, flame strike at will, 300ft range.
Rank 6: CR 21, +2 will saves, 400ft range.
Rank 7: CR 24, +2d6 goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor, 700ft range.
Rank 8: CR 27, immunity to fire, 1000ft range.
Rank 9: CR 29, save bonuses increase to +7, 5000ft range.
Rank 10: CR 32, goldenfire damage rises to +4d6, unlimited range as long as on same plane. <-- Current Rank
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Jaela wades into the melee, striking down one of the worms and inviting the others to try their worst!

[21:27] <@Annerose> roll 1d20+58
[21:27] <Serith> Annerose roll for Serith < 76 > [d20=18]
[21:28] <@Annerose> roll 1d8+54+4d6
[21:28] <Serith> Annerose roll for Serith < 77 > [d8=6][d6=4,6,4,3]
<Steph> I might have made a terrible mistake

Anastasia

Jaela rushes into the worms head on, the statues a blur to her as she reaches them in an instant. Her spear stabs into them, goldenfire running through the surviving worms like they're kindling. They writhe with you nearby, the survivors shaking as the winds suddenly pick up sharply.

It looks to be a custom spell, 9th circle. It will knock you back with a burning wind that deals fire and slashing damage. It'll also get Mirima you think, though the statue will give her some cover against it.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

[22:24] <@Annerose> roll 1d20+35 let's not
[22:24] <Serith> Annerose roll for Serith < 41 > [d20=6]
<Steph> I might have made a terrible mistake

Anastasia

Another burst of magic shatters the wind like glass, the magic becoming a visible lattice of broken energy that fades away as it violently breaks apart. As it does Mirima is charging forward once more, a wild grin on her face as her blade goes for the worms.

> roll 1d20+59 (+2 morale, +3 luck, +4 sacred)
<Serith> Kotono roll for Serith < 74 > [d20=15]
> roll 1d20+54 (+2 morale, +3 luck, +4 sacred)
<Serith> Kotono roll for Serith < 60 > [d20=6]
> roll 1d20+49 (+2 morale, +3 luck, +4 sacred)
<Serith> Kotono roll for Serith < 67 > [d20=18]
> roll 1d20+49 (+2 morale, +3 luck, +4 sacred) crit
<Serith> Kotono roll for Serith < 51 > [d20=2]
> roll 1d10+45+4d6+4d6
<Serith> Kotono roll for Serith < 75 > [d10=5][d6=5,4,5,2,1,4,3,1]
> roll 1d10+45+4d6+4d6
<Serith> Kotono roll for Serith < 76 > [d10=2][d6=5,5,5,4,3,2,4,1]
> roll 1d10+45+4d6+4d6
<Serith> Kotono roll for Serith < 84 > [d10=4][d6=5,6,6,6,4,1,5,2]


The remaining worms are sliced into bloody ribbons, purple blood splashing over the two of you. The last worm is cut in half and goes still, the victory yours.

"Mere worms, nothing more," Mirima waves her hand, magic cleansing the two of you right away.

Free act.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"Let's press on," Jaela responds, since the spells upon them could still be of use for the short while. "Good work." She'd smile but they're fighting vermin, it's all she can do to avoid turning to stone.
<Steph> I might have made a terrible mistake

Anastasia

Quickie reply here, but are you trying to hide that reaction from Mirima at all?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Not that hard, I don't think it's a huge secret for the officers I hate bugs and I did turn into stone our last trip on Astral.
<Steph> I might have made a terrible mistake