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Gar-Malleos

Started by Anastasia, October 31, 2017, 11:25:15 AM

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Ebiris

all actions performed

Nephrite

This lava is really getting annoying... Moore gestures to try and block it off for a while, it'll at least buy them some relief, if nothing else!

Wall of Stone, he has 80 ft to work with and each wall is 4 inches thick. His idea is to just block off as much of the lava as possible with it.

He is using his move action to maintain Inspire Competence. Inspire Courage is at 9 rounds left.




Spoiler: ShowHide

Surru stats: 369/369[423/423]+13

Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), Foresight (CL27)
HP: 363(31)(385/415)
AC: 62 (86), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
28/32 Bardic music uses 3/3 Refrain
Fort +36 (40), Ref +40 (46), Will +41 (43) (+6 due to Superior Resistance)

+14 to initiative for everyone

Spells:

0th - 4/4 (DC 22)
1st - 7/7
2nd - 7/7
3rd - 7/7
4th - 7/7
5th - 6/6
6th - 6/6
7th - 6/6
8th - 5/5
9th - 1/1

Favored Soul:

0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 8/8
7th - 6/6
8th - 4/4

Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls

Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls

Energy Absorption, CL 26, Duration 26 hours/expended

[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.


Elemental Body, CL 26, Duration 26 hours

Spoiler: ShowHide
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.


Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.

Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.

Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.

Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.

Mind Blank, CL 26, Duration 24 hours
Spoiler: ShowHide
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.

Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.

Spell Turning, CL 26, Duration 260 Minutes

Spoiler: ShowHide
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.


Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.

[/spoiler]

Anastasia

Init is Afina (64) > Moore (50) > Jaela (40) > Surraruthru (38) >  Mei (31) > ???? (27) > Canderella (24) > ???? 1 (22) > Lava (20)

Cool. Jaela, you're up.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Having the utmost trust in Afina and Mei's ability to annihilate the remaining opposition, Jaela presses on!
<Steph> I might have made a terrible mistake

Anastasia

Ahead are two passages. The way goes sharply down, heat rising up from there. No guards there yet.

A bit and to the right is a little cleft in the wall, a passage there as well. A rather narrow one all told.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

'Heading down!' Jaela mentally relays, trusting in her protections and braving the heat.
<Steph> I might have made a terrible mistake

Anastasia

What magic seeing and visual augmentations do you have up, including true seeing if you have it?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Blindsight 60ft, Invisibility Purge 140ft
<Steph> I might have made a terrible mistake

Anastasia

90ft ahead of you, the lava is rising up. Ahead is a chamber with dozens of little slits in thew all, arrows or wands pointing out of it. The lava is solidifying, as a vast iron gate blocks the way ahead, closed firmly shut.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Jaela rams that iron gate, even as her power lashes out at all those she can sense behind those murder holes ready to kill her!

20:59 <Luisa> roll 1d20+51+16+6+8-26+3 diving charge at iron gate!
20:59 <Rei-chan> Luisa rolled : 1d20+51+16+6+8-26+3 diving charge at iron gate! --> [ 1d20=10 ]{68}
20:59 <Luisa> roll 16d8+184+208+80+4d6
20:59 <Rei-chan> Luisa rolled : 16d8+184+208+80+4d6 --> [ 16d8=78 4d6=13 ]{563}

21:01 <Luisa> roll 1d20+30+14+2 SR for burnings
21:01 <Rei-chan> Luisa rolled : 1d20+30+14+2 SR for burnings --> [ 1d20=13 ]{59}
21:01 <Luisa> roll 2d6+4d6 goldenfire
21:01 <Rei-chan> Luisa rolled : 2d6+4d6 goldenfire --> [ 2d6=9 4d6=13 ]{22}

21:10 <Luisa> roll 1d20+30+14+2 SR for wiltings
21:10 <Rei-chan> Luisa rolled : 1d20+30+14+2 SR for wiltings --> [ 1d20=12 ]{58}
21:10 <Luisa> roll 20d6
21:10 <Rei-chan> Luisa rolled : 20d6 --> [ 20d6=60 ]{60}

Twinned, so 120 damage. Fort DC 34 half, undead and evil outsiders save at -4.

21:10 <Luisa> roll 20d6 holy acid rain for the nessian(s)
21:11 <Rei-chan> Luisa rolled : 20d6 holy acid rain for the nessian(s) --> [ 20d6=72 ]{72}

Ref DC 36 half, Nessians save at -8.

Ending the turn with Gae Bolg in Gambit. Will counterspell twice with Chain Dispel (+35 roll).


Spoiler: ShowHide
Init: +18/+22 with Sign

HP: 490+52/490

AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance

AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1

Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic

[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.

Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).

Spells Left (1-9): 7/9/4/5/8/8/8/6/7
Spells Left (10-12): 7/2/4
DC: 26 + spell level

Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2

Saves: Fort +68, Ref +69, Will +66

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 18/19

Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54

-Flame Strike x2
-Twinned Quickened Horrid Wilting

Hidden Dawn used with Canderella

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
<Steph> I might have made a terrible mistake

Anastasia

Fort save real quick, -10 penalty.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

21:25 <Luisa> roll 1d20+68-10
21:25 <Rei-chan> Luisa rolled : 1d20+68-10 --> [ 1d20=20 ]{78}

Glorious Solar bullshit~
<Steph> I might have made a terrible mistake

Anastasia

You slam through the gate, punching right through as it melts with holy flame. At the same time your body screams, an echo of the assault rippling through you. It ripples through the iron gate, causing it to crack and fall apart further as pain explodes through your body.

281 damage. Doesn't beat your regen to nonlethal.

> roll 1d20+24 wilting 1
> roll 1d20+24 wilting 3
<Rei-chan> Kotono rolled : 1d20+24 wilting 1 --> [ 1d20=16 ]{40}
<Rei-chan> Kotono rolled : 1d20+24 wilting 3 --> [ 1d20=6 ]{30}

> roll 1d20+49 (+6 ???, +1 ???, +3 ???, +3 ???) Nessian 1
<Rei-chan> Kotono rolled : 1d20+49 (+6 ???, +1 ???, +3 ???, +3 ???) Nessian 1 --> [ 1d20=16 ]{65}
> roll 1d20+52 (+6 ???, +3 ???, +3 ???) Nessian 2
<Rei-chan> Kotono rolled : 1d20+52 (+6 ???, +3 ???, +3 ???) Nessian 2 --> [ 1d20=6 ]{58}
> OOC: -8 from those.


Rain falls. Water is sucked away. The world is odd to Jaela in her momentary flash of pain, but her spells suppress it. Two passages connect to either of your sides, narrow halls that feed into the bolt-holes. Erinyes man them, screaming as you wound and desiccate them. Ahead is a stairway going down as stone walls go up back by Moore, giving them some shielding from the lava.

Surru.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#163
Surru will hold in order to counter any spells the Nessians decide to cast since Jaela isn't here to do it.

Maybe the correct term is ready an action? Either way he's ready!!!

Corwin

Spoiler: ShowHide
Init: +18/+22 with Sign

HP: (229) 490/490

AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance

AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1

Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic

[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.

Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).

Spells Left (1-9): 7/9/4/5/8/8/8/6/7
Spells Left (10-12): 7/2/4
DC: 26 + spell level

Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2

Saves: Fort +68, Ref +69, Will +66

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 18/19

Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54

-Flame Strike x2
-Twinned Quickened Horrid Wilting

Hidden Dawn used with Canderella

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
<Steph> I might have made a terrible mistake