News:

Populated by the admins and moderators of your other favorite sites!

Main Menu

DM Nagging: It's pretty much my job

Started by Anastasia, April 12, 2018, 12:35:58 PM

Previous topic - Next topic

0 Members and 26 Guests are viewing this topic.

Anastasia

Xandra reaches level 35.

- Trumpet Archon 35 and Mage of the Illuminated Temple 23.
- 8 on a d8 for a total of 17 hit points and a grand total of 584 hit points.
- +1 BAB for a total of 35.
- Spell resistance rises by 1 to 52.
- Music of the Outer Spheres improves. Xandra now sings as a bard equal to her hit dice rather than one equal to her hit dice minus two.
- With the light of Chronias, Ring's powers have become clear.
- Gains another daily use of smite evil. Yay.
- Gains 33rd level warmage spellcasting. This gives her another 13th level spell and 3 14th level spells per day. She selects Emily's Forceful Strike and Polar Howl.
- All saves go up by 1.
- Skills go up as normal.

Nice level.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Kaja reaches level 35.

- Fighter 35 and Dervish 25.
- 4 on a d10 for a total of 17 hit points and a grand total of 648 hit points.
- +1 BAB for a total of 35.
- AC bonus from dervish rises by 1.
- Another daily dervish dance.
- Dervish bonus to attack/damage rises by 1.
- All saves rise by 1.
- Skills go up as normal.

Okay level for general growth.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Jetina reaches level 35.

- Pious Templar 25 and Healer 35.
- 8 on a d10 for a total of 20 hit points and a grand total of 600 hit points.
- +1 BAB for a total of 35.
- Channel energies all rise by 1d6.
- Lingering healing's duration rises to 35 rounds.
- Gains 25th level pious templar spellcasting. It's another celestial valor.
- Gains 35th level healer spellcasting. This is just another 14th level spell for her.
- All saves rise by 1.
- Skills go up as normal.
- Extra Emergency Healing(H35), Damage Reduction(PT25) as new feats.

Not bad.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Sylvie reaches level 35.

- Factotum 35 and Chameleon 25.
- Maximum hit points per hit die, for a total of 20 hit points and a grand total of 706 hit points.
- +1 BAB for a total of 27.
- Inspiration rises by 1 to 25.
- Gains another daily spell for Arcane Dilettante. Sylvie goes with Sylvie's Mental Peak in case she needs to fling that back up as a swift.
- Gains another daily use of Opportunistic Piety.
- Gains another daily use of Aptitude Focus.
- Gains 25th level chameleon spellcasting. This is +1 10th level arcane and divine spells. Sylvie selects Moore's Modified Spell Theft and Summon Monster X.
- All saves rise by 1.
- Skills go up as normal.

Not a bad level at all.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

So, I'm looking at this:

Improving An Item Familiar

An item familiar can be improved as other magic items can be. By spending gold pieces (and time and experience points, assuming the character is the one doing the work), a character can add new abilities to his item familiar. If a character links himself to a +1 longsword, for example, it only costs 6,000 gp (or 3,000 gp and 240 XP) to add another +1 of enhancement bonus or, perhaps, a special ability that is equivalent to a +1 bonus (such as spell storing or flaming). The character can accomplish this even without having the requisite item creation feats.

This type of improvement has nothing to do with the master's character level, though it may affect the item's eventual Ego score.

Now what I'm not understanding is this: A +1 effect is 2,000gp. Adding a second +1 effect is 8,000gp as the new total enhancement bonus is +2. By the improvement rule, it's only 6,000gp for an improvement of a familiar.

Now this is my Item Familiar:

Life-drinker +1 (+14 total enchantment value), 392,000gp: 1d12, x3 Crit; Bestows two negative levels on damage, 1 day later DC 16 fort to lose a character level. Bestows one negative level on wielder on damage; In addition, it is also Anarchic, Transmuting, All-Bane, Wounding. Anarchic: Chaos aligned, +2d6 damage vs. lawful alignment. Transmuting: 1 round after a successful hit, overcomes damage reduction. All-bane: as a swift action, the wielder may change the type of bane weapon it is. This may be any bane type listed on the table for bane weapons (DMG 224), but not more exotic types of bane (such as a mage bane weapon). Wounding: On damage, inflict 1 point of damage to Constitution.

The total bonus for this is +14 @ 392,000gp. So, If I want to bump the +1 to, say, +10 and add damage dice by say, tossing on acid damage, what's the actual math formula for it? I mean, as it stands, it's got a lot of things going for it, but it's still a +1, 1d12 +2d6 bane weapon. Anarchic is more if it can be applied, but as a raw weapon, I think I need a bit more to-hit and damage.
This is not the greatest post in the world, no... this is just a tribute.

Nephrite

I realize I've been not adding to the spells known on the Favored Soul pre-epic side, so I'm owed an 8th and 9th level spell.

He'll take Holy Aura for 8 and Gate for 9.


Anastasia

Quote from: Corwin on December 20, 2019, 12:05:55 PM
How does it change the One ritual? If it's more feasible now, I'll try it first thing.

There's going to be some bonuses thanks to Sylvie and Antenora.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Ebiris on December 20, 2019, 12:06:47 PM
Also to clarify something with Duelist's Friend.

Creatures under mind blank or epic abjurations that block divinations are not affected by this spell and the benefits of it do not apply against them.

Does that mean if Marie casts it on herself while she has mind blank up she receives no benefit, or does it mean if Marie is fighting Alicia who has mind blank up then Marie doesn't get the automatic knowledge/concealment beating/extra damage versus Alicia? Or both?

Second. The spell isn't impeded by your own protections.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Anastasia on December 20, 2019, 01:07:40 PM
Today in knocking out DM work.

Antenora Reynes
Opal Angel of Redemption, Redeemer, Hell's Bane
Demigoddess
Symbol: Two hands clasped together, one coming from above and the other below, the one below wrapped in chains
Home Plane: Sylica
Alignment: Lawful Exalted
Portfolio: Redemption, battle, order, risen fiends
Worshipers: Paladins, risen fiends, atoners
Cleric Alignments: LG, NG, CG
Domains: Glory, Good, Law, Planning, Purification, Redemption
Favored Weapon: Black Horn Spear (Longspear)

Added this to Antenora's sheet for now. I'll paste it elsewhere for now, that's just to keep it handy.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Anastasia on December 20, 2019, 01:24:13 PM
More DM work.

Initiate of Antenora
Prerequisite: Paladin or cleric level 5th, patron deity Antenora
Benefit: You gain a +2 bonus to saves against spells and spell like abilities with the evil descriptor. In addition you add the following spells to your cleric or paladin spell list.

1st: Vision of Heaven (Paladin only)
3rd: Righteous Fury (Cleric only)
4th: Voice of the Archon
7th: Opal Cleansing (Cleric only)

Added to house rules.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Corwin on December 20, 2019, 05:48:05 PM
Hey, are our realms getting updates with this as well?

To elaborate, tomorrow I'm doing Alyssa node and Monday is Seira's node. Tuesday will be realm updates and some other DM side work, assuming all goes well. Christmas will be a day off and we may resume Wednesday, depending on how level ups and the work around them goes.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Iron Dragoon on December 21, 2019, 12:32:45 AM
Posting for approval/adding to homebrew:

Telekinetic Combat Reflexes

You can respond quickly and repeatedly to opponents who let their defenses down.

Prerequisite
Telekinetic Focus
Combat Reflexes

Benefit

When wielding a melee weapon with the Telekinetic Wielder use of telekinesis you may make attacks of opportunity in the full range of the spell.

Normal

A character without this feat cannot make attacks of opportunity with a telekinetically wielded weapon.

Formatting this as normal for my ease of parsing.

Telekinetic Combat Reflexes [???]
Prerequisite: Telekinetic Focus, Combat Reflexes
Benefit: When wielding a melee weapon with the Telekinetic Wielder use of telekinesis you may make attacks of opportunity in the full range of the spell.
Normal: You cannot make attacks of opportunity with weapons controlled with telekinesis.

Which class is Telekinetic Focus from?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Iron Dragoon on December 21, 2019, 12:39:08 AM
Posting for approval:

Telekinetic Blast (Ex):
At 5th level, a telekinetic master can unleash their telekinesis as a focused blast, dealing 60d6 to a single target and knocking them prone. Using this ability does not end telekinesis, but they cannot use this ability again for 1d4 rounds.

(wasn't sure what to do for saves/SR since this is based on a class ability)

I'd suggest this:

Telekinetic Blast (Ex)

At 5th level, the telekinetic master can unleash their telekinesis in an overwhelming, focused blast. This deals 2d6 force damage per caster level of telekinesis and requires a ranged touch attack roll. This ability does not end telekinesis.

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Iron Dragoon on December 21, 2019, 11:57:45 AM
Don't forget people (three) got these.

Amulets of Blessings

Each of these amulets grant you a +3 scared bonus to saving throws, as well as the ability to cast invisibility purge once per day, caster level 21st.

Cool. Refresh me on who got those and also cross post it in loot? Thanks.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Nephrite on December 21, 2019, 05:43:54 PM
I realize I've been not adding to the spells known on the Favored Soul pre-epic side, so I'm owed an 8th and 9th level spell.

He'll take Holy Aura for 8 and Gate for 9.



Cool, noted.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?