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Treasure Ship Hunt

Started by Anastasia, May 18, 2018, 10:02:52 PM

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Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

Using both Knowledge Devotion and Tale Keeper skill trick.

> roll 1d20+42+15+5 K:P/Bibliotheca/Tale Keeper
<Serith> Iddy roll for Serith < 66 > [d20=4]
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Oh!

It's not a dragon at all.

It's a creature called a Living Filth. They're basically giant, semi-sentient puddles of ooze that carry absurdly powerful and varied diseases and take the form of other creatures. Don't get too close and really don't get hit by it or you'll get who knows what diseases.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

"It's not a dragon. It's a Living Filth. Puddle of ooze that's riddled with diseases. Keep your distance, bombard it. Try to slow it or immobilize it, keep range as much as you can. Anyone that's disease resistant, run interference. That's likely me, primarily.  Clerics, watch anyone hit for signs of disease. If anyone feels like they're getting sick, fall back and get check immediately. Wait until it's focused on someone to go all out; hopefully, we can keep it moving from target to target and minimize focus on any one person."
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Okay, so by running interference you mean...?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

Typical tanking or distracting things. Honestly, I suspect I'm the only one immune to disease here. Maybe Jarem, but that's it. It's more just a throw-out-there tactics thing. Basically, if you're immune or resistant to disease, get its attention as best you can so those that aren't can pelt it from range.

The rest is, if it changes targets, someone who can deal with diseases needs to be getting between it and those that aren't so disease doesn't spread. Everyone else range pelt it. I imagine I'll be doing the majority of the tanking since I'll sorta be in its face so Dancing Blades and Steeldance will be close enough to trigger.
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Okay, the Living Filth is 300ft away. Init.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

Huh. Just realized that Nerveskitter is Chain Spell legal. Have to remember that for next time.

Nerveskitter, CL 30, Duration: 1 round.
+5 bonus on initiative check.

> roll 1d20+11+5 Nerveskitter
<Serith> Iddy roll for Serith < 26 > [d20=10]



Alyssa Songsteel
HP: 288/288
AC: 57.
Init: +11.

Spoiler: ShowHide
Spells Active: Magic Vestment (CL29) Heart of Fire (CL29), Heart of Air (CL29), Create Magic Tattoo (SR/Spellcaster Level/Attack) (CL29/25/21), Elemental Body (CL29), Mind Blank (CL29), Bibliotheca Arcana (CL29), Energy Immunity: Cold/Acid (CL29), Energy Immunity: Electricity (CL25), Energy Immunity: Sonic (CL22) Many Moments of Prescience (CL29), Epic Mage Armor (CL29), Heroics (CL30), Dragonskin (CL30), Spell Turning (CL30), Sonic Weapon (CL30), Dolorous Blow (CL30), Greater Mirror Image (9 Images) (CL30), Greater Arcane Sight (CL30)
Bonuses: +10 Ground Speed (HoF), +10 Fly Speed (HoA), SR 19 (CMT), +1 Caster Level (CMT), +1 Luck Attack (CMT), +15 Insight Bonus to Knowledge checks (BA), +20 Armor Bonus (EMA), +5 Armor Bonus/Shield (MV), +4 Initiative (Heroics), +5 NA (DS)
Negative Conditions:
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

> roll 1d20+5 Jarem
<Serith> Kotono roll for Serith < 16 > [d20=11]
> roll 1d20+4 follows
<Serith> Kotono roll for Serith < 14 > [d20=10]
> roll 1d20+8 living filth
<Serith> Kotono roll for Serith < 9 > [d20=1]

Init is Alyssa (26) > Jarem (16) > Followers (14) > Living Filth (9)

Open.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

Alyssa begins chanting, casting a spell!

Time Stop, CL 30.
> roll 1d4+1
<Serith> Iddy roll for Serith < 3 > [d4=2]

Spoiler: ShowHide
This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. You are free to act for 1d4+1 rounds of apparent time. Normal and magical fire, cold, gas, and the like can still harm you. While the time stop is in effect, other creatures are invulnerable to your attacks and spells; you cannot target such creatures with any attack or spell. A spell that affects an area and has a duration longer than the remaining duration of the time stop have their normal effects on other creatures once the time stop ends. Most spellcasters use the additional time to improve their defenses, summon allies, or flee from combat.

You cannot move or harm items held, carried, or worn by a creature stuck in normal time, but you can affect any item that is not in another creature's possession.

You are undetectable while time stop lasts. You cannot enter an area protected by an antimagic field while under the effect of time stop.


Alyssa Songsteel
HP: 288/288
AC: 57.
Init: +11.

Spoiler: ShowHide
Spells Active: Magic Vestment (CL29) Heart of Fire (CL29), Heart of Air (CL29), Create Magic Tattoo (SR/Spellcaster Level/Attack) (CL29/25/21), Elemental Body (CL29), Mind Blank (CL29), Bibliotheca Arcana (CL29), Energy Immunity: Cold/Acid (CL29), Energy Immunity: Electricity (CL25), Energy Immunity: Sonic (CL22) Many Moments of Prescience (CL29), Epic Mage Armor (CL29), Heroics (CL30), Dragonskin (CL30), Spell Turning (CL30), Sonic Weapon (CL30), Dolorous Blow (CL30), Greater Mirror Image (9 Images) (CL30), Greater Arcane Sight (CL30)
Bonuses: +10 Ground Speed (HoF), +10 Fly Speed (HoA), SR 19 (CMT), +1 Caster Level (CMT), +1 Luck Attack (CMT), +15 Insight Bonus to Knowledge checks (BA), +20 Armor Bonus (EMA), +5 Armor Bonus/Shield (MV), +4 Initiative (Heroics), +5 NA (DS)
Negative Conditions:
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

Round 1 Standard: Improved Blink, CL 30, Duration: 30 Rounds.
Spoiler: ShowHide
Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn't help the attacker.
If the attack is capable of striking invisible or incorporeal creatures, the miss chance is only 20%. An attacker who can both see and strike ethereal creatures takes no penalty.
You have no chance of interfering with your own attacks.
Individually targeted spells have a 50% chance to fail against you while blinking, unless your attacker can target invisible, ethereal creatures.
You have no chance of interfering with your own spells.
You take only half damage from area attacks (or full damage from those that extend onto the Ethereal Plane).
While blinking, you strike as an invisible creature (+2 bonus on attack rolls), denying your target any Dexterity bonus to AC.
You take only half damage from falling, since you are subject to gravity only while you are on the Material Plane.
You can ready an action to blink away from a specific enemy attack, physical or magical. If you do so, the attack misses automatically unless it can also affect ethereal targets.
You move at three-quarters speed, since movement on the Ethereal Plane is at half speed and you spend about half your time there and half your time material.
While blinking, you can step through (but not see through) solid objects. You do not risk materializing inside a solid object unless you actually end your move inside one, in which case you materialize and are shunted off to the nearest open space. You take 1d6 points of damage per 5 feet traveled in this manner.
Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with ethereal creatures in roughly the same way you interact with material ones (their attacks have a 50% miss chance against you, and so on).


Round 2 Standard: (Reach+Chain) Dancing Blade, CL 30, Duration: 30 rounds.
All of Alyssa's weapons, except Lifedrinker (reserved for TK).

Spoiler: ShowHide
This spell animates a melee weapon currently in your possession, causing it to fight your foes as you direct it. Once each round as a free action, you can direct the blade to attack an adjacent foe (a weapon with reach can attack a foe 10 feet away). The weapon's bonus on attack rolls is equal to your caster level + your key ability modifier, plus any enhancement bonus the weapon might have.
It deals damage equal to the normal damage of the weapon, plus your key ability modifier and any enhancement bonus or other bonus on damage inherent in the weapon. The weapon attacks once per round.
Despite the spell's name, it works on any melee weapon (not just blades). While your weapon is dancing, it cannot make attacks of opportunity, and you are not considered armed with the weapon.
It remains in your space and accompanies you everywhere, whether you move by physical or magical means. The weapon cannot be disarmed.


Round 3 Standard Action: Dimension Door SLA to flank the Living Filth.

Time Resumes.


Alyssa Songsteel
HP: 288/288
AC: 57.
Init: +11.

Spoiler: ShowHide
Spells Active: Magic Vestment (CL29) Heart of Fire (CL29), Heart of Air (CL29), Create Magic Tattoo (SR/Spellcaster Level/Attack) (CL29/25/21), Elemental Body (CL29), Mind Blank (CL29), Bibliotheca Arcana (CL29), Energy Immunity: Cold/Acid (CL29), Energy Immunity: Electricity (CL25), Energy Immunity: Sonic (CL22) Many Moments of Prescience (CL29), Epic Mage Armor (CL29), Heroics (CL30), Dragonskin (CL30), Spell Turning (CL30), Sonic Weapon (CL30), Dolorous Blow (CL30), Greater Mirror Image (9 Images) (CL30), Greater Arcane Sight (CL30), Dancing Blade (CL30), Improved Blink (CL30)
Bonuses: +10 Ground Speed (HoF), +10 Fly Speed (HoA), SR 19 (CMT), +1 Caster Level (CMT), +1 Luck Attack (CMT), +15 Insight Bonus to Knowledge checks (BA), +20 Armor Bonus (EMA), +5 Armor Bonus/Shield (MV), +4 Initiative (Heroics), +5 NA (DS)
Negative Conditions:
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

In a blink you are there - in the choking, miserable mire. In the muck, fighting against it as...

For the sake of penalties, the muck is severe enough to count as fighting underwater, so include those penalties from the SRD.

Anything else this turn?

http://www.d20srd.org/srd/wilderness.htm#underwaterCombat
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

Does Freedom of Movement beat that penalty? Because I have a ring of that.

I think Dancing Blade can attack this round?
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

It does, okay.

Also more. Make a Fortitude save.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?