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Started by Anastasia, March 14, 2019, 11:10:20 AM

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Corwin

Since I forgot a standard action for round two and that Time Stop is 1d4+1, here's four more delayed explosions.

22:04 <CC> roll 4#1d20+50 SR
22:04 <Penuche> CC invokes Penuche's magic: < 65, 66, 64, 67 >
22:04 <CC> roll 4#20d6 Ref DC43 half
22:04 <Penuche> CC invokes Penuche's magic: < 63, 76, 73, 69 >
<Steph> I might have made a terrible mistake

Anastasia

Quick question as I work this all out: Where are you next to the warship? The front? The sides? It's a big ribcage after all, so just a general location is fine (front/middle/back/whatever). Will resolve all the rolls in the next post. It may matter for what the ship does on its turn, so.

> roll 1d20+33 (+6 ???, +2 ??) evasion skeletons fireballs 1
> roll 1d20+33 (+6 ???, +2 ??) evasion skeletons fireballs 2
> roll 1d20+33 (+6 ???, +2 ??) evasion skeletons fireballs 3
<Penuche> Kotono invokes Penuche's magic: < 48 > [d20=15]
<Penuche> Kotono invokes Penuche's magic: < 47 > [d20=14]
<Penuche> Kotono invokes Penuche's magic: < 39 > [d20=6]
> roll 1d20+33 (+6 ???, +2 ??) evasion skeletons fireballs 4
> roll 1d20+33 (+6 ???, +2 ??) evasion skeletons fireballs 5
<Penuche> Kotono invokes Penuche's magic: < 46 > [d20=13]
<Penuche> Kotono invokes Penuche's magic: < 43 > [d20=10]
> roll 1d20+33 (+6 ???, +2 ??) evasion skeletons fireballs 6
<Penuche> Kotono invokes Penuche's magic: < 53 > [d20=20]
> roll 1d20+33 (+6 ???, +2 ??) evasion skeletons fireballs 7
<Penuche> Kotono invokes Penuche's magic: < 42 > [d20=9]

> roll 1d20+12 ship it ain't good at reflex obviously 1
> roll 1d20+12 ship it ain't good at reflex obviously 2
> roll 1d20+12 ship it ain't good at reflex obviously 3
<Penuche> Kotono invokes Penuche's magic: < 28 > [d20=16]
<Penuche> Kotono invokes Penuche's magic: < 27 > [d20=15]
> roll 1d20+12 ship it ain't good at reflex obviously 4
<Penuche> Kotono invokes Penuche's magic: < 24 > [d20=12]
<Penuche> Kotono invokes Penuche's magic: < 24 > [d20=12]
> roll 1d20+12 ship it ain't good at reflex obviously 5
<Penuche> Kotono invokes Penuche's magic: < 29 > [d20=17]
> roll 1d20+12 ship it ain't good at reflex obviously 6
<Penuche> Kotono invokes Penuche's magic: < 25 > [d20=13]
> roll 1d20+12 ship it ain't good at reflex obviously 7
<Penuche> Kotono invokes Penuche's magic: < 19 > [d20=7]

> roll 1d20+33 (+6 ???, +2 ??) evasion skeletons iceberg when relevant
<Penuche> Kotono invokes Penuche's magic: < 38 > [d20=5]

> roll 1d20+12 ship it ain't good at reflex vs iceberg, rolling this to see if parts of it are less damaged for a flavor perspective
<Penuche> Kotono invokes Penuche's magic: < 30 > [d20=18]

> roll 1d20+27 (+6 ???, +2 ??, -6 flower) evasion skeletons flower
<Penuche> Kotono invokes Penuche's magic: < 35 > [d20=8]
> roll 1d20+6 ship (-6 flower)
<Penuche> Kotono invokes Penuche's magic: < 14 > [d20=8]
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Let's say front, and not in the Iceberg range.
<Steph> I might have made a terrible mistake

Anastasia

Sure. Gimme 16 dispel checks.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

22:34 <CC> roll 16#1d20+30
22:34 <Penuche> CC invokes Penuche's magic: < 31, 36, 38, 49, 46, 38, 34, 47, 34, 47, 42, 47, 33, 49, 48, 50 >
<Steph> I might have made a terrible mistake

Corwin

Dune, my bad, the delayed blast fireballs should've had a DC of 48, not 43. Kassim's Sky Flower is 47, not 42 (still the same -6 penalty to save). Iceberg's save DC was correct.
<Steph> I might have made a terrible mistake

Anastasia

Fire and chaos erupt.

The skeletons shatter and melt int he head, collapsing in flames as the archers are incinerated. The Warship itself buckles from the ice berg, dragon arching downward under the pressure of it. Your own blow causes flames to erupt all along its rib cage, the darkness within roiling as the metal there sizzles and begins to look runny. A few flares of magic crumble away from it as the ship survives - battered for sure and the skeletons down, but not down and out. Not yet.

Init is Seira (35) > Unseen (33) > What Boils Within (23) > Army (22) > Warship Accuser (16) > Spite (15)

Unseen is up.


Your keen vision notices something. Your flames leave charring that begins to repair itself, recovering and rebuilding in an instant.

What Boils Within.

As you notice that, the metal slab closes to you rises, the boiling darkness erupting out like a geyser, covering everything.

Fort save.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

How many spells did I get dispelled? And is the warship back to full health, or merely healing?

22:53 <CC> roll 1d20+65+30 mmop
22:53 <Penuche> CC invokes Penuche's magic: < 99 > [d20=4]
<Steph> I might have made a terrible mistake

Anastasia

You dispelled 3 spells and the ship is healing fast, though it's not full healing.

240 damage, halved down to 120 thanks to the save.


The darkness is horrid - absolute and boiling, like the hate of a thousand fallen paladins. Seira endures it and burns the hate away around her, cast in darkness that...

Means of perception, Seira?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

To confirm, it's not a targeted attack and it's not magic, given I have means to resist/deflect them both?

My means of perception are true seeing 120ft, scent, low-light vision, darkvision 60ft, blindsight 60ft, tremorsense 60ft, greater arcane sight and a bunch of immunities to dazzled/blinded.
<Steph> I might have made a terrible mistake

Anastasia

It's a radius supernatural ability. Does that change anything?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

<Steph> I might have made a terrible mistake

Anastasia

Init is Seira (35) > Unseen (33) > What Boils Within (23) > Army (22) > Warship Accuser (16) > Spite (15)

Yet Seira endures in the overwhelming darkness. Her divinely protected and augmented eyes are able to see through it, able to feel the air, her varied senses serving her well. She is able to see the army hold a moment, Seira lost in the darkness.

As this happens the Warship's back grounds again, a crack in the spin that rapidly begins to repair, then a few others. It's burning away from your flames, ribs and metal charring as abruptly...

It's using time stop. Trying to counteR?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Haha, I have spell stowaway: time stop. Let's do this!
<Steph> I might have made a terrible mistake

Anastasia

#794
> roll 1d4+1
<Penuche> Kotono invokes Penuche's magic: < 4 > [d4=3]

Normal init of: Init is Seira (35) > Unseen (33) > What Boils Within (23) > Army (22) > Warship Accuser (16) > Spite (15)

Now becomes...

Temporary init is Init is Seira (35) > What Boils Within (23) > Warship Accuser (16) > Spite (15)

Round 1 in time stop, begin.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?