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The Battle of Father and Son

Started by Anastasia, May 16, 2019, 02:48:00 PM

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Anastasia

Quick question, how are you moving with the swift? You have a few ways to, so I just want clarity.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

My fiery variant on lightning leap. Since these guys have improved evasion I didn't see the need to roll damage.
<Steph> I might have made a terrible mistake

Anastasia

#122
Granted, but could 1.

> roll 1d20+47 improved evasion (+6 volcanic burst)
<Penuche> Kotono invokes Penuche's magic: < 59 > [d20=12]

Right, moving on.

Init is Primal Fire Elemental 1 (47) > Seira (42) > Primal Fire Elemental 2 (36) > Primal Fire Elemental 3 (35) > Ranbar (28) > Donald (22) > Elle (20)


GOT IT!

Your strikes break it before you, causing the elemental to fall. It dissolves into fire and flame as you surge forward as the flames themselves, now before the second elemental as you see them. 2 miles away, flying in. Pyroclastic dragons, a great flight of them. At the same time the ground rumbles and tremors louder and louder as the elemental before you grows and expands, a javelin of glowing hot flames gathering in hand. It rears them back and flings it right at you as...

Looks to be a spell called Yaesa's Nova Javelin. Biiiiiig fire damage on one target and can try to lock them into a massive explosion of flames, keeping them trapped and burning within.

Going to counter?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

If the spell a line, cone or ray I'll take it and rely on Aegis. If not, I'll roll the below counter.

20:36 <CC> roll 1d20+35
20:36 <Penuche> CC invokes Penuche's magic: < 37 > [d20=2]

Also, the init is wrong, there should only be 2 elementals since Donald took out one as well.
<Steph> I might have made a terrible mistake

Anastasia

Seira (42) > Primal Fire Elemental 2 (36) > Primal Fire Elemental 3 (35) > Ranbar (28) > Donald (22) > Elle (20)

Pasted it and forgot to make the actual adjustment to it. Dur.

> roll 1d20+49 touch AC
<Penuche> Kotono invokes Penuche's magic: < 50 > [d20=1]

Well that just sorted itself out.


Yet Seira glides up and past the javelin, dodging it one frantic moment. At the same time it brings its foot down in one titanic stomp on you.

> roll 1d20+49 normal AC so 20 fishing
> roll 1d20+49 normal AC so 20 fishing
<Penuche> Kotono invokes Penuche's magic: < 56 > [d20=7]
<Penuche> Kotono invokes Penuche's magic: < 53 > [d20=4]


But like this it's simple to dodge, simple to avoid as meanwhile the third elemental plummets down, hitting the ground hard.

> roll 20d6 falling damage
<Penuche> Kotono invokes Penuche's magic: < 61 > [d6=4,6,2,5,6,3,3,1,2,2,3,1,5,1,3,5,1,1,5,2]


WHAM! The impact shakes everything, cracks erupting all over across the burning ground. Donald braces at that while he glances over, "Support yourself and Seira," Donald calls, "I'll get the one that hurt Elle."

Ranbar nods as that third one slowly rises from the impact, before glaring flame and death up at Elle...but nothing happens.

Ranbar.

Does Seira need healing? Affects Ranbar's actions here.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira raises Dragon's Grace sky-high to allow the foolish thing impale itself upon its edge.

Heal yourself for now, Seira tells Ranbar. Once Donald and I have dispatched our opponents, we'll regroup and taken on pyroclastic dragons charging over here.

20:47 <CC> roll 1d20+74
20:47 <Penuche> CC invokes Penuche's magic: < 94 > [d20=20]
20:47 <CC> roll 1d20+74 crit?
20:47 <Penuche> CC invokes Penuche's magic: < 91 > [d20=17]
20:47 <CC> roll 1d20+74
20:47 <Penuche> CC invokes Penuche's magic: < 81 > [d20=7]
20:48 <CC> roll 2d6+210+18d6 crit
20:48 <Penuche> CC invokes Penuche's magic: < 277 > [d6=2,1,2,2,3,6,2,5,1,1,1,6,6,6,6,5,1,3,5,3]
20:48 <CC> roll 1d6+105+18d6 regular hit
20:48 <Penuche> CC invokes Penuche's magic: < 174 > [d6=6,2,2,6,2,5,3,5,3,6,6,1,5,2,1,1,5,4,4]


Spoiler: ShowHide
CL 34 spells for all named chars:
Overall: *Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons), Recitation (per round spell)
Defensive: Shield of Warding, Foresight, Visions of the Future, Dragonskin, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all), Delay Poison
Esoteric Boosters: Fortunate Fate, Spell Turning

Benefits:
AC: +17 normal/+12 touch/+12+ghost touch armor/shield incorporeal (+2 insight Foresight, +5 sacred Shield of Warding, +3 luck Recitation, +2 dodge Visions of the Future, +5 natural armor Dragonskin, +ghost touch armor/shield)
Attack: +13 (+4 sacred Celestial Valor, +6 morale Glorious Rally, +3 luck Recitation)
Damage: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Fort and Will Saves: +13 (+4 sacred Celestial Valor, +6 morale Glorious Rally, +3 luck Recitation)
Ref Save +16 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +3 luck Recitation, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
Init: +2/+6 (+2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 165ft radius of you.

I and my avatar also cast the following on ourselves (each on herself):
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana

My numerical benefits:
AC: +14 normal/+9 touch/+17 incorporeal (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin, +8 ghost touch shield)
Attack: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Damage: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Fort and Will Saves: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Ref Save +13 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
Init: +2/+6 (+2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
<Steph> I might have made a terrible mistake

Anastasia

Two deep gashes rip into the elemental, tearing deep as, "As you command," she calls, holding her holy symbol close.

Barraged Heal for now, conserving resources. Donald.

Donald is a blur, charging over and to the elemental, ignoring the strike against him as...

> roll 1d20+49
<Penuche> Kotono invokes Penuche's magic: < 51 > [d20=2]

Whiff.

> roll 1d20+62 (+15 various, +1 haste, +2 charge, -20 PA)
<Penuche> Kotono invokes Penuche's magic: < 78 > [d20=16]
> roll 1d10+65
<Penuche> Kotono invokes Penuche's magic: < 75 > [d10=10]


The exchange of blows sees Donald dodge a massive slam as he leaps up, sword slicing across the elementals face and neck, a dozen blows as he leaps and then lands, all of them scoring hits as...

Elle.

Elle slowly descends as she points at the fallen elemental, motes of lightning gathering before they strike down like missiles.

Quickened Empowered Maximized Twinned Moonbow.

> roll 6#1d20 ranged touch here so mostly 1 checking
<Penuche> Kotono invokes Penuche's magic: < 18, 17, 5, 9, 13, 11 >

> roll 1d20+37 vs SR
<Penuche> Kotono invokes Penuche's magic: < 45 > [d20=8]

Alas.


Yet the moonbow fails to harm the elemental, fizzling out as...

Go.


[spoiler]

Include strength/mind of the dragon princess.

Recitation and Celestial Valor, obviously. Channeled spell is Chain Dispel again (move action).

Donald
HP: 614/792
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Quick Cast 6/6 Protection Devotion 1/1 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1 Armor Haste 13/15 Breath Weapon Boost 3/3 Weapon Damage Dice Boost 3/3
Spells Used: 1 8th level duskblade
SLAs Used:
Spells Active:
Notes: Two quickened spells/round when under armor's haste, unkillable allows Con saves to not be reduced below 1 HP. Slashing flurry enables extra attacks for penalties.

Elle
HP: 628/776 (fast healing 5)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Dragon Breath (DD) 1/1 Touch of Vitality 126/126 Mythical Cast Maximize 3/3
Spells Used: Maximized Queen's Displeasure, Antimagic Zone, Quickened Empowered Maximized Twinned Moonbow
SLAs Used:
Spells Active: Epic Mage Armor (CL31)
Notes:

Ranbar
HP: 468/494
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Inspiration 15/24 (enc) Cunning Save 4/4
Spells Used: Cleric: Barraged Heal Factotum: Barraged Strength of the Dragon Princess, Barraged Mind of the Dragon Princess.
SLAs Used:
Spells Active:
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

The other elemental Seira had summoned makes his way to Donald's opponent to flank with him, while Seira decides to copy her opponent's earlier idea by casting right in his presence!

Swift for Greater Invisibility, swift for Twinned Seira's Unicorn Arrow, standard for Glorious Rally on all allies, move to channel Chain Dispel into Dragon's Grace

21:41 <CC> roll 10#1d20+68 ranged touch
21:41 <Penuche> CC invokes Penuche's magic: < 75, 86, 70, 69, 70, 88, 81, 87, 83, 76 >
21:41 <CC> roll 1d20+68 crit?
21:41 <Penuche> CC invokes Penuche's magic: < 83 > [d20=15]
21:42 <CC> roll 9#1d8+8+16d6
21:42 <Penuche> CC invokes Penuche's magic: < 75, 60, 61, 76, 70, 54, 69, 69, 68 >
21:42 <CC> roll 2d8+16+16d6 crit
21:42 <Penuche> CC invokes Penuche's magic: < 66 > [d8=6,3][d6=5,2,4,1,2,1,2,1,6,2,1,3,2,2,1,6]

Every ally gets 68 temp hp, as a reminder.


Spoiler: ShowHide
Greater Invisibility, Armband round 3 of 10

CL 34 spells for all named chars:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons), Recitation (per round spell)
Defensive: Shield of Warding, Foresight, Visions of the Future, Dragonskin, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all), Delay Poison
Esoteric Boosters: Fortunate Fate, Spell Turning

Benefits:
AC: +17 normal/+12 touch/+12+ghost touch armor/shield incorporeal (+2 insight Foresight, +5 sacred Shield of Warding, +3 luck Recitation, +2 dodge Visions of the Future, +5 natural armor Dragonskin, +ghost touch armor/shield)
Attack: +13 (+4 sacred Celestial Valor, +6 morale Glorious Rally, +3 luck Recitation)
Damage: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Fort and Will Saves: +13 (+4 sacred Celestial Valor, +6 morale Glorious Rally, +3 luck Recitation)
Ref Save +16 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +3 luck Recitation, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
Init: +2/+6 (+2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 165ft radius of you.

I also cast the following on myself:
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana

My numerical benefits:
AC: +14 normal/+9 touch/+17 incorporeal (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin, +8 ghost touch shield)
Attack: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Damage: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Fort and Will Saves: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Ref Save +13 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
Init: +2/+6 (+2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
<Steph> I might have made a terrible mistake

Anastasia

As the meteors pause briefly, a gap in them as more fall from above, you simply strike the wounded elemental. In the end it's less a fight and more an execution, your arrows and spark infused power sufficient to take them down. As it returns to Fire and Kossuth...

Seira (42) > Primal Fire Elemental 3 (35) > Ranbar (28) > Donald (22) > Elle (20)

Primal Fire Elemental pauses for reasons immediately apparent.


The ground erupts! They come. Magma elementals begin to rise up, a few at first but rapidly they emerge all around, tearing burning gashes into the ground as lava bubbles up with them.

"Good! More targets," Donald calls back, "I'm not yet impressed, anyway!"

Battered and beaten, the primal elemental becomes fire and lava as...

What's the range on your counterspell, and are you itnerested in counterspelling this? It's turning into a mass of fire and lava, mostly lava.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

No. Also, do magma elementals have evasion or improved evasion?
<Steph> I might have made a terrible mistake

Anastasia

You'd have the K:P to realize no, they do not.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

The primal elemental slips into the gashes made by the para elementals, retreating, flowing into a dozen paths and gone.

Seira (42) > Magma Para Elementals (30) > Ranbar (28) > Donald (22) > Elle (20)

"Got a way to deal with them fast?" Donald shouts, "Or we gonna do them the hard way?"

Moves depend on answers here, Ranbar's up.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Retreat there at top speed, Seira tells her friends, pointing at the entrance to Zaaman Rul's realm. I'll wipe the slate clean for the next wave.

I want them to run to put as much distance as they can between us. Also, how close are the approaching dragons to me now? And can I tell whether they're real?
<Steph> I might have made a terrible mistake

Anastasia

They're approaching at about 1000ft a round, so you have a minute or so before they arrive.

They look real to you.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Meanwhile your allies flee, obeying your commands as...

Go, your turn.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?