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The Battle of Father and Son

Started by Anastasia, May 16, 2019, 02:48:00 PM

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Anastasia

Init is Imix (72) > Primal Fire Elemental 2 (52) > Donald = Primal Fire Elemental 1 (33) > Magul the Mad (32) > Seira = Asgeroth (29) > Elle (25) > Ranbar (19) > Mini Dragon (16)

Asgeroth is up.


'I will. Let's put this bastard in the ground.' Elle sends back, starting to move as meanwhile?

Asgeroth looms as suddenly..!

Asgeroth is casting Asgeroth's Castigation, which deals both heavy fire damage and ruins the target's limbs. He's aiming at Donald, want to try and counter?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

As it's a targetted spell I'll let Donald's spell turning eat it and check out the CL involved. If there's spell turning bullshit again that sends it at Donald after, I'll counterspell at that time.
<Steph> I might have made a terrible mistake

Anastasia

I'm coming, Seira. Be strong and we'll defeat Imix here!

> roll 1d100 meanwhile more spell turning, it was used alas
<Penuche> Kotono invokes Penuche's magic: < 1 > [d100=1]

Spell drains harmlessly.


Yet between two spell turnings, the spell is simply undone. As it crumbles away, Asgeroth looks on and points as...

Casting Asgeroth's Groundbreaker. Destroys the ground in a long line and sends rock shrapnel straight up, dealing lots of damage and ruining the terrain there afterwards. Donald's in the line, naturally.

Countering?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Countering!

22:21 <CC> roll 1d20+37
22:21 <Penuche> CC invokes Penuche's magic: < 49 > [d20=12]
<Steph> I might have made a terrible mistake

Anastasia

To your spell, the spell collapses and crumbles, disrupted.

"Strong," Asgeroth murmurs quietly, carrying as his gaze turns momentarily to you, more magic already prepared as...

Init is Imix (72) > Primal Fire Elemental 2 (52) > Donald = Primal Fire Elemental 1 (33) > Magul the Mad (32) > Seira = Asgeroth (29) > Elle (25) > Ranbar (19) > Mini Dragon (16)

Meanwhile Elle flies up just as you wanted, positioning for it.

Go.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Do it now, Seira mentally instructs Elle. Time Stop.

It should be too far to counterspell or ride on for the enemy....
<Steph> I might have made a terrible mistake

Anastasia

Oh, you wanted ELLE to fly up and timestop, rather than just flying up and positioning? Do I read that right?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

yes, I have spell stowawy for it
<Steph> I might have made a terrible mistake

Anastasia

Okay. In that case...

Thus Elle flies up where desired and suddenly...

> roll 1d4+1
<Penuche> Kotono invokes Penuche's magic: < 4 > [d4=3]

Go.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

As she sees Elle begin to cast, Seira sends out two thoughts.

Of Zaaman Rul, she bids, Stay at least two miles away from Imix's armies until you see my sign, as I've given them the chance to withdraw and they failed to take it.

Honeydip receives a much shorter thought, consisting merely of, Prepare, if it happens it will be now.

And then, just as Time Stop takes hold of her she immediately tries to contest the effects severing astral links in order to restore them!

22:57 <CC> roll 1d20+2
22:57 <Penuche> CC invokes Penuche's magic: < 22 > [d20=20]
<Steph> I might have made a terrible mistake

Anastasia

It turns out it isn't astral links. Whatever Imix is doing here isn't divine will, but a spell, item or other interference.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Nice! Elle, what do you think is blocking dimensional magic here? I'd be interested in a second opinion. And would a rain of desolation work past Imix's bullshit aura spell? Would it actually be useful to counter the effect of either the anti-water aura or the dimensional lock if it goes through?

The rest of Seira's turn is spent drawing a tattoo of an orange flame on her right forearm and another of a dragon's claw on the left one, approaching Imix's throne and studying it.

K:A 10 for 103, Spellcraft 10 for 103.

I'd recommend that Elle uses the first round to cast Prismatic Sphere and then leave it so we can work on stuff.

Also I'm an idiot, I forgot to add +10 to touch ac and regular ac. My guys also get it (Celestial Valor is sacred and Glorious Rally is morale). And Elle's entry specifically lists epic mage armor, so that's another +20 to her regular ac.
<Steph> I might have made a terrible mistake

Corwin

The second turn will start with recasting my Spell Turning and using Assay Spell Resistance (Imix) as swifts as I wait on any information from my examination of the throne or any of Elle's ideas.

Spoiler: ShowHide
Remember the +2 Int/Str from the Surru spells, idiot! And remember Spell Reflection (Evasion alt)!

Base values:
Hit Dice: 627hp
Armor Class: 86 (Touch AC 61)
Base Attack/CMB/CMD: +30/+57/118
Attack: +58 [Good, Lawful and Epic] (Haste, K:D +5, DvR2, Luck +3, Enhancement +5)
Full Attack/Dragon's Grace (flanking): +65/+65/+65/+65/+60/+55/+50 (1d6+99+18d6 19-20 x2) and bite +57 (1d8+97+16d6) and claw +57 (1d6+91+16d6) and wings +57/+57 (1d4+81+16d6)
Saves: Fort +63, Ref +62, Will +61
Abilities: STR 32 (11), DEX 34 (12), CON 31+2 (10+1), WIS 22+4 (6+2), INT 42+4 (16+2), CHA 33 (11)

Special:
Special Qualities: Damage reduction 15/adamantine and epic, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 48, improved evasion, improved uncanny dodge, spell reflection, vulnerability to cold.
Immunities: A deity is immune to polymorphing, petrification, or any other attack that alters her form. Any shape-altering powers she might have function normally on herself. She is not subject to energy drain, ability drain, ability damage and is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

Magical buffs:
Immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 165ft radius of you.

Extra spells on me:
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana, Celestial Valor, Glorious Rally, Princess Int, Princess Str, Arcane Thesis, Arcane Spellsurge, Epic Mage Armor

My numerical benefits:
AC: +42 normal/+17 touch/+45 incorporeal (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin, +8 ghost touch shield, +2 touch Princess Int, +20 Epic Mage Armor, +6 morale Glorious Rally)
Attack: +12 (+4 sacred Celestial Valor, +6 morale Glorious Rally, +2 Princess Str)
Damage: +14 (+4 sacred Celestial Valor, +6 morale Glorious Rally, +2 Princess Str, +2 Princess Int)
Fort and Will Saves: +12 (+4 sacred Celestial Valor, +6 morale Glorious Rally, +2 Princess Int)
Ref Save +15 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +2 insight Foresight, +2 Princess Int)
Ability Checks: +2 (+2 morale from Good Hope)
Init: +2/+6 (+2 morale from Good Hope, +4 one-time bonus from Sign)
<Steph> I might have made a terrible mistake

Anastasia

#268
'Doubt it,' Elle sends back, 'It'll stop the rain cold I would think. Not sure on the barrier - it's something near or around the throne, if not the throne itself. It could be Imix or his magic, too. We don't have much time, act fast.'

The throne looks like a throne. Unremarkable, really. If there's magic, it's either warded or utterly non magical.

You can't recast your spell turning, it's there and merely nonfunctional as a result of the resonation. You'd have to get rid of that casting of it altogether first.

Also, are the tattoos any particular spell or ability?

Elle's baseline AC already has epic mage armor factored in.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

#269
On the contrary, Elle, Seira responds with a snort. We have all the time in the world. In any case, this looks like me falling for the sunk cost fallacy, so this is what we're going to do.

She gestures straight up, even as a Resilient Sphere emerges over Donald, and after a moment flashes towards Ranbar as if via a variant of Chain Spell. We only sensed this block after coming within a thousand feet, and the shape seemed like a demi-sphere to me. I'm going to stop time again once your spell runs out and gain sufficient altitude, then try to summon Honeydip. If it works, great. If not, we'll roll the dice. As for you, I need you to cast Prismatic Sphere and buff your defenses some, then be ready to mess up Magul. Once time briefly resumes he'll need to either dispel the sphere I'll put him in or slip outside. That's when you'll strike to keep him occupied.

Seira will use a Miracle to form a (demi)sphere of light around Magul, being a modified Wall of Light spell that is designed to block all visual forms of perception to prevent line of sight and targeting. Spells/actions for the Time Stop are:

Round 1: Create Magic Tattoo (+1 CL), Create Magic Tattoo (+2 competence to attack), alter reality for astral links, move to get next to Imix and his throne.
Round 2: Assay Spell Resistance (Imix), Miracle for modified Sphere of Light around Magul, Miracle to emulate Chain Spell Resilient Sphere on Donald and Ranbar (with the modification being that the distance between the two is 170ft and not 30ft), move 230ft up
Round 3: Run action to fly straight up (perfect flight of 230ft, thus 920ft up this round) for combined height 1,150ft. If the dimensional lock indeed seems to no longer be there, Seira will summon 1d3 Large Water elementals!

19:49 <CC> roll 1d3
19:49 <Penuche> CC invokes Penuche's magic: < 3 > [d3=3]

I would like to see this resolve before proceeding. For Elle's actions, I would prefer that she used:

Ele round 1: Prismatic Sphere
Ele round 1: Shield (sorc side)
Ele round 1: Assay Spell Resistance (Magul)
<Steph> I might have made a terrible mistake