The Battle of Father and Son

Started by Anastasia, May 16, 2019, 02:48:00 PM

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Anastasia

Sure. I'm going to call init now, since timing and speed matter here, both for this and possible reactions to them.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

20:15 <CC> roll 1d20+22
20:15 <Penuche> CC invokes Penuche's magic: < 42 > [d20=20]
<Steph> I might have made a terrible mistake

Corwin

There were no spoiler blocks before we went to Seira Avatar and Kascha/Sanzha/Honeydip.

Spoiler: ShowHide
I would recommend using this spoiler. They won't have Glorious Rally and Celestial Valor (and Recitation will have expired), but I intend to cast them once they arrive.

CL 33 spells for all named chars:
Overall: *Glorious Rally, *Celestial Valor, Ghost Touch (Armor, Shield and Weapons), *Recitation (per round spell)
Defensive: Shield of Warding, Foresight, Visions of the Future, Dragonskin, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all), Delay Poison
Esoteric Boosters: Fortunate Fate, Spell Turning

Benefits:
AC: +17 normal/+12 touch/+12+ghost touch armor/shield incorporeal (+2 insight Foresight, +5 sacred Shield of Warding, +3 luck Recitation, +2 dodge Visions of the Future, +5 natural armor Dragonskin, +ghost touch armor/shield)
Attack: +13 (+4 sacred Celestial Valor, +6 morale Glorious Rally, +3 luck Recitation)
Damage: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Fort and Will Saves: +13 (+4 sacred Celestial Valor, +6 morale Glorious Rally, +3 luck Recitation)
Ref Save +16 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +3 luck Recitation, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
Init: +2/+6 (+2 morale from Good Hope, +4 one-time bonus from Sign)
66 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 165ft radius of you.

I and my avatar also cast the following on ourselves (each on herself):
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana

My numerical benefits:
AC: +14 normal/+9 touch/+17 incorporeal (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin, +8 ghost touch shield)
Attack: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Damage: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Fort and Will Saves: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Ref Save +13 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
Init: +2/+6 (+2 morale from Good Hope, +4 one-time bonus from Sign)
66 temp hp
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+7 Donald
<Penuche> Kotono invokes Penuche's magic: < 22 > [d20=15]
> roll 1d20+16 Elle
<Penuche> Kotono invokes Penuche's magic: < 20 > [d20=4]
> roll 1d20+14 Ranbar
<Penuche> Kotono invokes Penuche's magic: < 28 > [d20=14]
> roll 1d20+31 (+6 volcanic burst) primal 1
<Penuche> Kotono invokes Penuche's magic: < 47 > [d20=16]
> roll 1d20+25  primal 2
<Penuche> Kotono invokes Penuche's magic: < 36 > [d20=11]
> roll 1d20+29 primal 3
<Penuche> Kotono invokes Penuche's magic: < 35 > [d20=6]
> roll 1d20+27 (+2 blazing hound mantle) primal 4
<Penuche> Kotono invokes Penuche's magic: < 40 > [d20=13]

Init is Primal Fire Elemental 1 (47) > Seira (42) > Primal Fire Elemental 4 (40) > Primal Fire Elemental 2 (36) > Primal Fire Elemental 3 (35) > Ranbar (28) > Donald (22) > Elle (20)

I'll do spoiler blocks before the next post, but have one for now. Give me damages on the walls, it's plunging on through fast.

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

20:35 <CC> roll 2d4+2d6+20 goldenfire for passing through
20:35 <Penuche> CC invokes Penuche's magic: < 35 > [d4=3,4][d6=3,5]
20:35 <CC> roll 1d20+48 CL
20:35 <Penuche> CC invokes Penuche's magic: < 64 > [d20=16]
<Steph> I might have made a terrible mistake

Anastasia

The first gout is fast - faster than a falling star, slamming through the first wall. As it does, you see it - a great hand of fire appearing around you before you can react, materializing from nothing. It reaches for you, grasping for you.

> roll 1d20+78 (+3 ???, +5 ???, +6 volcanic burst, +1 ???, +4 balor lord's nimbus, +10 ???)
<Penuche> Kotono invokes Penuche's magic: < 98 > [d20=20]

Ow, natural 20. Anything up that prevents you from being grappled here?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

I have my Aegis (The most powerful aspect of the shield is it's ability to reflect lines, cones and rays. Any such attack targeted at the user has a 50% chance of being harmlessly deflected away. As this is not an illusion or displacement effect, True Seeing has no effect on this miss chance. Normal ranged attacks like arrows are not affected.)

I presume it's not a spell to counterspell since no SR, but if it is there's also Spell Turning.

If this isn't an attack but a straightforward grapple, my CMD is very high (142 with spells).

<Steph> I might have made a terrible mistake

Corwin

I'm also not flat-footed, here's me countering this scary spell with Superb Dispelling.

21:10 <CC> roll 1d20+46 counter
21:10 <Penuche> CC invokes Penuche's magic: < 62 > [d20=16]
<Steph> I might have made a terrible mistake

Anastasia

It's a moment's reaction that saves Seira's life. A bark of magic that shatters the spell form as it grasps her, dissolving into dust and motes around her. Flames burn all about her from that mighty spell, parried away as it races in, through the second and third wall as well. It's starting to slow as...

Gimme damage for the walls?

...it comes to a stop 20ft from you. It's a great gout of flame, trailing back, sizzling as your goldenfire scorches it. Then...

Your turn, go.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira alters the two walls on the outer perimeter into those of water before closing in to point blank range to the nearby primal, Dragon's Grace drawn and ready to respond!

21:33 <CC> roll 2d4+2d6+20 goldenfire for passing through wall #2
21:33 <Penuche> CC invokes Penuche's magic: < 32 > [d4=1,1][d6=6,4]
21:33 <CC> roll 2d4+2d6+20 goldenfire for passing through wall #3
21:33 <Penuche> CC invokes Penuche's magic: < 31 > [d4=2,2][d6=6,1]

21:36 <CC> roll 1d20+53+4+15 acrobatics
21:36 <Penuche> CC invokes Penuche's magic: < 88 > [d20=16]
My hopes of avoiding an AoO in coming over. Also, I'll go into Gambit.

Does he have any spells on him? I'll take 10 for Spellcraft 88.
<Steph> I might have made a terrible mistake

Anastasia

Yes. He has volcanic burst, balor lord's nimbus, bless, recitation, protection from good, lavaflow, heroism of ashes, eye of the burning king, fist of the burning king, superior resistance, energy immunity (cold), Mahmud's counter and Dispater's iron core. 13 total.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

<Steph> I might have made a terrible mistake

Anastasia

Init is Primal Fire Elemental 1 (47) > Seira (42) > Primal Fire Elemental 4 (40) > Primal Fire Elemental 2 (36) > Primal Fire Elemental 3 (35) > Ranbar (28) > Donald (22) > Elle (20)

The next elemental charges in, taking the damage from the wall, racing in. It trails behind, more and more of it as the gout of fire advances, begins to abruptly slow - NOW! You take your momentary action, walls becoming water. Immediately the first, adjacent elemental's gout is pushed up by the water and...

I'm going to rule this situation allows a Reflex save, even though the standard usage of the spell does not. We're in an edge case so I'm going to grant it a save to see if the walls do more than move it upwards, ejecting it out from where it can't be. It can't go down, it's through all of them so going forward or back is iffy so going straight up makes the most sense to me.

> roll 1d20+52 improved evasion so this is pretty much 1 fishing
<Penuche> Kotono invokes Penuche's magic: < 58 > [d20=6]


The sudden walls of water steam tremendously as the first primal elemental is thrown upwards. It moves smoothly, leaping dozens of feet into the air. It's vulnerable in that moment - you can strike!

I'll rule it provokes an AoO, since it tossed it up like a dog treat.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

16:31 <CC> roll 1d20+65
16:31 <Penuche> CC invokes Penuche's magic: < 70 > [d20=5]
16:32 <CC> roll 1d6+81+2
16:32 <Penuche> CC invokes Penuche's magic: < 86 > [d6=3]

Channeled dispel:
16:32 <CC> roll 13#1d20+35
16:32 <Penuche> CC invokes Penuche's magic: < 42, 52, 51, 52, 42, 50, 41, 37, 43, 40, 40, 40, 44 >
<Steph> I might have made a terrible mistake

Anastasia

A quick strike slashes into the elemental as it flies up. Fire is torn apart from it as magic crackles around it, the primal elemental now airborne. As it does, the second advances on just as fast, surrounded by a corona of flames.

Gimme damage, it's coming in contact with water to destroy it, as if a normal creature touched your wall of fire.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?