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A new sultan?

Started by Anastasia, July 19, 2019, 02:35:32 PM

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Corwin

Seira charges in to get this party started!

Swift to activate Armbands of the Spark, swift to Fiery Leap through the shadow dragon. Then full attack!

20:43 <Seira> roll 1d20+39+17 SR
20:43 <Penuche2> Seira invokes Penuche's magic: < 66 > [d20=10]
20:43 <Seira> roll 10d6 Ref DC 37 half
20:43 <Penuche2> Seira invokes Penuche's magic: < 33 > [d6=6,4,2,1,4,1,4,1,4,6]

20:36 <Seira> roll 4#1d20+71+23
20:36 <Penuche2> Seira invokes Penuche's magic: < 96, 107, 95, 109 >
20:36 <Seira> roll 1d20+66+23
20:37 <Penuche2> Seira invokes Penuche's magic: < 103 > [d20=14]
20:37 <Seira> roll 1d20+61+23
20:37 <Penuche2> Seira invokes Penuche's magic: < 94 > [d20=10]
20:37 <Seira> roll 1d20+56+23
20:37 <Penuche2> Seira invokes Penuche's magic: < 80 > [d20=1]
20:38 <Seira> roll 5#1d20+66+23
20:38 <Penuche2> Seira invokes Penuche's magic: < 103, 109, 92, 99, 101 >
20:38 <Seira> roll 1d20+66+23 crit?
20:38 <Penuche2> Seira invokes Penuche's magic: < 93 > [d20=4]

20:40 <Seira> roll 7#6d10+95+23+1d6
20:40 <Penuche2> Seira invokes Penuche's magic: < 150, 154, 157, 162, 149, 163, 151 >
20:41 <Seira> roll 4d6+95+23+1d6
20:41 <Penuche2> Seira invokes Penuche's magic: < 136 > [d6=3,6,5,2,2]
20:42 <Seira> roll 4d8+170+46+1d6 crit
20:42 <Penuche2> Seira invokes Penuche's magic: < 240 > [d8=5,6,6,4][d6=3]
20:42 <Seira> roll 2#2d6+85+23+1d6
20:42 <Penuche2> Seira invokes Penuche's magic: < 121, 124 >
20:42 <Seira> roll 2d8+105+23+1d6
20:42 <Penuche2> Seira invokes Penuche's magic: < 144 > [d8=5,8][d6=3]

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana
<Steph> I might have made a terrible mistake

Corwin

As before forgot the +17 damage to the fire leap spell.
<Steph> I might have made a terrible mistake

Corwin

And continuing with Gambit until further notice.
<Steph> I might have made a terrible mistake

Anastasia

It's simplicity to tear through the shadow dragon, fires and claws and teeth rending shadow stuff apart. Golden flames trail away from you as you rip it apart, sundering it into nothingness once more. A pale imitation of you clearly, nothing more - just a shadow. Your wrath triumphs over a mere image as the last bits burn away, but yet more shadows loom, seemingly infinite from the shadowstuff as...

Init is Seira (51) > Ranbar = Shar...? (48) > Luneli (47) > Great Wall of Shadows (44)

For long moments Ranbar looks on in terror, in simple fear - that fades as she takes a breath, a whispered prayer. She stands firm against the onrushing shadows, as at the same time the image of Shar advances for you. She moves like the wind, coming at you as Ranbar begins to cast, light gathering and...

AoO is provoked. Taking?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira smacks at the approaching Shar with her tail!

Sure, why not?

21:49 <Seira> roll 1d20+71+23 impromptu sneak attack, denies dex
21:49 <Penuche2> Seira invokes Penuche's magic: < 104 > [d20=10]
21:50 <Seira> roll 6d10+95+23+1d6+16d6
21:50 <Penuche2> Seira invokes Penuche's magic: < 212 > [d10=1,3,1,9,10,10][d6=1,1,5,6,1,4,2,3,2,6,5,6,2,5,6,2,3]
<Steph> I might have made a terrible mistake

Anastasia

#215
The shadow moves around your tail with the speed of a thousand horses, blurring past and diving at you. Yet claw isn't stopped, coming over and managing to gouge into the side of the shadow, ripping but barely slowing it at all.

Her blades are out as she leaps onto your tail, using it as a springboard to lunge at your back.

> roll 1d20+99 (+19 ???)
<Penuche2> Kotono invokes Penuche's magic: < 112 > [d20=13]

AC?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Dragon AC is 92+27=119, due to Gambit she'd have a +4 bonus to her attack. Thanks, Selune, now I retaliate!

22:04 <Seira> roll 1d20+71+23 impromptu sneak attack #2, denies dex
22:04 <Penuche2> Seira invokes Penuche's magic: < 105 > [d20=11]
22:05 <Seira> roll 6d10+95+23+1d6+16d6
22:05 <Penuche2> Seira invokes Penuche's magic: < 196 > [d10=2,1,3,2,6,8][d6=6,4,5,2,4,3,6,3,1,3,5,2,2,2,1,5,2]

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
41 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana
<Steph> I might have made a terrible mistake

Anastasia

Yet somehow Seira dodges it, retorting back and slicing into the Shar-shadow's side. More shadowstuff is torn away, yet it's still going without any signs of pain as darkness envelopes you and...

Fortitude save, -19 penalty.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

19:53 <Seira> roll 1d20+70+23
19:53 <Penuche2> Seira invokes Penuche's magic: < 101 > [d20=8]

I forgot to note it, but I'd like to negate scary penalties with MoP. So if you're allowing it, final result of 101-19+25=107


Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
41 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana
<Steph> I might have made a terrible mistake

Anastasia

Sure.

400 damage since maximized+empowered. Your successful save halves this.

Init is Seira (51) > Ranbar = Shar...? (48) > Luneli (47) > Great Wall of Shadows (44)


A sharp, screaming pain flares in your body. It's oddly intense and numb at once, like feeling something that never was, but was agonizingly painful if it was real. You yet hold your ground from that as lightning strikes. Somewhere far away, a lightning bolt so vast and thick as to surpass a tower. It casts everything in the electric glow of lightning for one intense moment, as Ranbar begins to pray. Seira feels the pull, the pull of her prayer, gathering and shaping magic from you, forging it into a righteos smite that slams down over the Shar assaulting you that...

> roll 1d20+53 vs SR
<Penuche> Kotono invokes Penuche's magic: < 54 > [d20=1]

> roll 1d20+53 vs SR
<Penuche> Kotono invokes Penuche's magic: < 54 > [d20=1]

Not Ranbar's day. That's legitimately terrible luck.


Bursts of holy power burst around the two of you - and yet not a one slows the shadow assaulting you. The Shadow Shar is not slowed or stopped, pressing on you despite the wounds you've inflicted on it. Luneli meanwhile turns from that, parrying a shadow reaching for him before he sings. It is a loud, manly song of combat and battle, of bravery and courage. It echos amid the field, filling and bolstering the two of you.

WoC boosted Inspire Courage. +16 morale to attacks/weapon damage/saves vs fear.

> roll 3d4
<Penuche> Kotono invokes Penuche's magic: < 7 > [d4=4,2,1]


Amid all of that, as Shadow's darkness thickens, the shadows erupt forth violently, suddenly. They're coming at the party again, refusing to be stopped.

You can AoO if you like, Seira.

[spoiler]

Ranbar
HP: 494+41/494
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale)
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Barraged Vivacious Twinned Maximized Righteous Smitex2
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

I always like!

19:10 <Seira> roll 7#1d20+71+33 AoOs
19:10 <Penuche> Seira invokes Penuche's magic: < 119, 105, 116, 107, 123, 122, 105 >
19:11 <Seira> roll 1d20+71+33 AoO crit?
19:11 <Penuche> Seira invokes Penuche's magic: < 117 > [d20=13]

19:11 <Seira> roll 6#6d10+95+33+1d6+16d6 hits
19:11 <Penuche> Seira invokes Penuche's magic: < 228, 232, 232, 208, 212, 218 >
19:11 <Seira> roll 12d10+190+66+1d6+16d6 crit
19:11 <Penuche> Seira invokes Penuche's magic: < 382 > [d10=2,7,10,7,3,9,10,5,5,9,4,2][d6=5,5,2,6,2,3,4,2,2,2,1,4,2,4,2,2,5]

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage

159 damage

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana
<Steph> I might have made a terrible mistake

Anastasia

The shadows around Seira are shredded, but they refill instantly. At the same time they close in on Luneli and Ranbar, who...

> roll 1d20+80 (+19 ???, +3 ???, +10 ???, +1 ???) touch AC.
<Penuche> Kotono invokes Penuche's magic: < 93 > [d20=13]
> roll 10d6 and nothing else, DvR+spells block the rest
<Penuche> Kotono invokes Penuche's magic: < 30 > [d6=4,3,2,2,2,6,3,2,5,1]


The savage shadows against strike swiftly, the two holding their own against it. As they do, Ranbar's holy symbol glowing bright and Luneli dodging and singing.

You have no idea of the power I have here. Nothing can oppose me in Shadow, not even you.

Above, a twisting mass is birthed in the air 100ft above you and then another. Two of them total - great shadow-squids, swimming in the air like water, tendrils twitching and lashing out.

In the sky above the horrors are held at bay by the wrath of the moon, each blast from it coring dozens of them out at once. Flying up to join them is a massive man, broad bodied and bearded, armored in solid silver all over. He rides on a massive chariot pulled by hounds slavering and slobbering, charging to Selune's aid. His voice is like a trumpet's blast, heard over all the battlefield.

"COME AT ME, YOU SNIVELING COWARDS!"

> roll 1d20+32 squid 1
> roll 1d20+32 squid 2
<Penuche> Kotono invokes Penuche's magic: < 49 > [d20=17]
<Penuche> Kotono invokes Penuche's magic: < 49 > [d20=17]

Init is Seira (51) > Squid 1 = Squid 2 (49) > Ranbar = Shar...? (48) > Luneli (47) > Great Wall of Shadows (44)

You're up, but bear in mind I won't reply until Alicia's caught up. The way init is structure there along with Marie means you'll probably be a bit ahead here.

[spoiler]

Ranbar
HP: 494+11/494
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale)
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Barraged Vivacious Twinned Maximized Righteous Smitex2
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

I beg to differ! Seira responds to Shar cheerfully, flashing across to her before striking with all her magically-augmented might.

Swift to Fiery Leap through 'Shar', swift to summon a bunch of fire elementals to provide me flanking, then full attack!

19:31 <Seira> roll 1d4+1 elementals
19:31 <Penuche> Seira invokes Penuche's magic: < 5 > [d4=4]

Fiery leap:
19:41 <Seira> roll 1d20+39+17 SR
19:41 <Penuche> Seira invokes Penuche's magic: < 66 > [d20=10]
19:41 <Seira> roll 10d6 Ref DC41 half
19:41 <Penuche> Seira invokes Penuche's magic: < 33 > [d6=6,2,1,6,2,3,1,6,1,5]
Forgot 17 to damage again, so damage is 50.

19:34 <Seira> roll 1d20+75+33
19:34 <Penuche> Seira invokes Penuche's magic: < 111 > [d20=3]
19:35 <Seira> roll 4#1d20+75+33 and +30 more MMoP if 111 missed 'Shar'
19:35 <Penuche> Seira invokes Penuche's magic: < 126, 122, 111, 126 >
Minor mistake, the last roll would've been at +70 and not +75, so it's 121 (151 if 111 on the first strike missed)

19:36 <Seira> roll 1d20+65+33
19:36 <Penuche> Seira invokes Penuche's magic: < 114 > [d20=16]
19:36 <Seira> roll 1d20+60+33
19:36 <Penuche> Seira invokes Penuche's magic: < 105 > [d20=12]
19:37 <Seira> roll 4#1d20+70+33
19:37 <Penuche> Seira invokes Penuche's magic: < 113, 111, 120, 113 >
19:37 <Seira> roll 1d20+70+33 impromptu sneak attack #3, denies dex
19:37 <Penuche> Seira invokes Penuche's magic: < 107 > [d20=4]

19:38 <Seira> roll 7#6d10+95+33+1d6+16d6
19:38 <Penuche> Seira invokes Penuche's magic: < 203, 217, 234, 210, 214, 234, 228 >
19:38 <Seira> roll 4d6+113+33+1d6+16d6
19:38 <Penuche> Seira invokes Penuche's magic: < 217 > [d6=1,6,3,1,3,1,5,6,5,3,4,1,3,2,5,5,3,3,1,6,4]
19:39 <Seira> roll 2d8+103+33+1d6+16d6
19:39 <Penuche> Seira invokes Penuche's magic: < 202 > [d8=6,1][d6=1,3,4,2,3,2,4,4,5,2,6,5,4,1,5,6,2]
19:39 <Seira> roll 2#2d6+103+33+1d6+16d6
19:39 <Penuche> Seira invokes Penuche's magic: < 201, 212 >

Impromptu SA strike damage:
19:39 <Seira> roll 2d8+123+33+1d6+16d6
19:39 <Penuche> Seira invokes Penuche's magic: < 230 > [d8=2,1][d6=2,5,1,6,6,4,4,4,4,6,6,6,5,3,2,3,4]
<Steph> I might have made a terrible mistake

Anastasia

This time, you are not stopped. You burn through the shadow and then tear into it, assaulting it with deadly speed. You rip it asunder, and even as it burns away in goldenfire? Hands come from it, reaching for you, trying to grasp you as - !

Fort.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Bad time to run out of MoP....

20:36 <Seira> roll 1d20+70+23
20:36 <Penuche> Seira invokes Penuche's magic: < 112 > [d20=19]

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage

159 damage

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana
<Steph> I might have made a terrible mistake