Ahead lies the great light that...

Started by Anastasia, December 25, 2019, 07:06:03 PM

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Nephrite

"We will make sure you're fed." Moore promises.

Anastasia

Okay then, where and what exactly are you going to do with him?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Sylvie seems to have some plans, so Moore will defer to her, but the hope  will be to let it meet other people and maybe start giving it regular things to eat, maybe we can find a way to just feed it magic instead of items.

As for what to do with it specifically? Let's see if we can learn if someone tried to create a living spell and failed. Or succeeded? We'll have to see.

Anastasia

Sylvie will take care of CRIMSON for the moment. In the meantime as she hashes that out, what's your next move?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

I assume we can offscreen do this, but Moore would like to set up the following:

Work with the Silverbrow Consortium to get a message to Baazel that a party is interested in trading for his piece of Syllen's gear. Assuming they are willing to help with that - if they don't want to deal with devils then he can approach someone else.

Moore would like Melia to see what she can do to spy on Nasir or get information about his operations. This may or may not lead to him capturing Nasir at some point, we shall see.

After those things are tackled, Moore is going to take a trip to Arcadia to visit Rivensdale Farm.

Anastasia

So you want to use Silverbrow as a discreet intermediary? Do you want your name attached to this at all?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Yes, that is exactly correct. To your second question, no, and Moore will do whatever he can to shield the pieces he has from divination if at all possible, presuming that someone hasn't already divined that some of them are with him.

Anastasia

Okay, go ahead and lay out your anti scrying measures.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Assumedly I can divine will some sort of nondetection (per the spell) on them. Could I use Anathemic Knowledge (again, the spell) on their location?

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

This spell wraps an idea in the anathema of knowledge, which makes it impossible for creatures to remember or knowledge of it to be recorded. Any creature who sees, learns of or otherwise comes in contact with the idea loses all memory of it in one week's time. Attempts to record this knowledge likewise fail. The written word will erase itself, magical recordings will vanish as if they never were and so forth. In essence, the idea naturally returns to a state of being unknown.

There are several rules that govern anathemic knowledge. First and foremost, any creature aware of anathemic knowledge before it becomes anathemic knowledge does not forget it. They are immune to this instance of anathemic knowledge, but not other instances. Any idea known by more than 100 creatures cannot be affected by this spell. Any sort of idea that could be considered primal to Creation - such as air, the sun or death - cannot be made anathemic knowledge. Deities are immune to this spell's effects. The caster is immune to their casting of anathemic knowledge.

No mortal means can counter or stop anathemic knowledge, not even a wish or a miracle. Anathemic knowledge cannot be dispelled by dispel magic or similar spells. Dead magic areas and areas affected by antimagic field prevent anathemic knowledge from being forgotten or erased as long as it stays within it, but the knowledge is forgotten or erased once it leaves such areas. There are epic spells that can counter and undo this spell.

This is not an exhaustive listing of all quantities and types of anathemic knowledge. Further spells exist as well as other methods, as well as ways to overcome anathemic knowledge.

While this spell is not anathemic knowledge itself, it is rarely known and rarely spread.



I suppose it wouldn't do anything to prevent people who already know Moore is the one who has the pieces from knowing, so maybe he should see if he can find out if anyone DOES know he has them, if he wants to keep it secret.

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Let's Wish a stronger Divination (the spell) then:

'Does Baazel know I hold most of Syllen's pieces?'

If that doesn't come back with anything useful then he can wait until tomorrow to use his stronger stuff if needed.

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

[11:57] <Nephrite> roll 1d20+35+1
[11:57] <Penuche> Nephrite invokes Penuche's magic: < 47 > [d20=11]