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Crossed swords

Started by Anastasia, July 21, 2020, 12:45:28 PM

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Nephrite

Moore may as well help this go smoothly, so everyone gets Inspire Courage.

+22 morale bonus on saving throws against charm and fear effects and a +22 morale bonus on attack and weapon damage rolls.

On top of that they gain the following: fast healing 11, and gain damage reduction 11/

Anastasia

Cool, gimme an init toss too.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

He's still running the charisma aura, so no bonus to init for everyone.

[20:39] <Nephrite> roll 1d20+40 Moore
[20:39] <Penuche> Nephrite invokes Penuche's magic: < 44 > [d20=4]

Anastasia

Go ahead and roll Jetina as well. More in the next post as I update spoiler blocks and do init.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

> roll 1d20+10 Donald
<Penuche> Kotono invokes Penuche's magic: < 20 > [d20=10]
> roll 1d20+21 Ranbar
<Penuche> Kotono invokes Penuche's magic: < 33 > [d20=12]
> 1d20+19 Elle
> roll 1d20+19 Elle
<Penuche> Kotono invokes Penuche's magic: < 27 > [d20=8]

[spoiler]

He's also running the Charisma aura, so everyone gets +18 to Charisma checks.

Donald
HP: 890+74/890
Negative Conditions:
Aura: Divine 10ft (various)
Bonuses: Attack+26 (+4 sacred, +22 morale), Damage+26 (+4 sacred, +22 morale) AC+22 (+4 sacred, +18 morale), Saves+22 (+4 sacred, +18 morale), Skills+4 (+14 perception)(+4 morale), Checks+2 (+2 morale)
Resources: Protection Devotion 1/1 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1 Armor Haste 15/15 Breath Weapon Boost 3/3 Weapon Damage Dice Boost 3/3 Strength Domain 1/1 Luck Domain 1/1 Protection Domain 1/1
Spells Used:
SLAs Used:
Spells Active: Foresight (CL37), Visions of the Future (CL37), True Seeing (CL37), Vision of the Omniscient Eye (CL37), Freedom of Movement (CL37), Pass Without Trace (CL37), Greater Heroism (CL37), Good Hope (CL37), Nondetection (CL37), Mass Death Ward (CL37), Heroes Feast (CL37), Fortunate Fate (CL37), Spell Turning (CL37)
Notes: Two quickened spells/round when under armor's haste, unkillable allows Con saves to not be reduced below 1 HP. Slashing flurry enables extra attacks for penalties.

Elle
HP: 901+74/901 (fast healing 10)
Negative Conditions:
Aura: Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Dragon Breath (DD) 1/1 Touch of Vitality 126/126 Mythical Cast Maximize 3/3
Spells Used:
SLAs Used:
Spells Active: Epic Mage Armor (CL34), Foresight (CL37), Visions of the Future (CL37), True Seeing (CL37), Vision of the Omniscient Eye (CL37), Freedom of Movement (CL37), Pass Without Trace (CL37), Greater Heroism (CL37), Good Hope (CL37), Nondetection (CL37), Mass Death Ward (CL37), Heroes Feast (CL37), Fortunate Fate (CL37), Spell Turning (CL37)
Notes:

Ranbar
HP: 818+74/818
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Energy 14/14 Inspiration 28/29 Cunning Save 4/4
Spells Used:
SLAs Used:
Spells Active: Foresight (CL37), Visions of the Future (CL37), True Seeing (CL37), Vision of the Omniscient Eye (CL37), Freedom of Movement (CL37), Pass Without Trace (CL37), Greater Heroism (CL37), Good Hope (CL37), Nondetection (CL37), Mass Death Ward (CL37), Heroes Feast (CL37), Fortunate Fate (CL37), Spell Turning (CL37)
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, ring adds +1, total of +11 if used in tandem with that.

Jetina
HP: 864+74/864 (fast healing 5)
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear), Positive Energy 10ft (1 hit point healing/round), Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 7/7 Smite 7/7 Channel Energy 17/17 Emergency Healing 8/8 True Believer 1/1 Blinding Speed 25/25 Charity Domain 1/1 Life Domain 1/1 Nobility Domain 1/1
Spells Used:
SLAs Used:
Spells Active: Foresight (CL37), Visions of the Future (CL37), True Seeing (CL37), Vision of the Omniscient Eye (CL37), Freedom of Movement (CL37), Pass Without Trace (CL37), Greater Heroism (CL37), Good Hope (CL37), Nondetection (CL37), Mass Death Ward (CL37), Heroes Feast (CL37), Fortunate Fate (CL37), Spell Turning (CL37)
Notes: Divine Vigor is +10ft land movement and +2 temp hp per hit die. Divine Shield is Cha mod to shield bonus to armor class.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

[11:34] <Nephrite> roll 1d20+7 Jetina
[11:34] <Penuche> Nephrite invokes Penuche's magic: < 27 > [d20=20]

Anastasia

> roll 4#1d20+9
<Penuche> Kotono invokes Penuche's magic: < 15, 15, 25, 16 >

Init is Seira (Supreme) > Moore (44) > Ranbar (33) > Elle = Jetina (27) >T3 (25) > Donald (20) > T4 (16) > T1 = T2 (15)

Open Seira.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"Tarrasques are impossible to harm in combat barring ridiculous moves, so go all out for this fight!" Seira instructs the others as she suddenly appears by the leftmost tarrasque in the sky. "Just don't use the coup in the end and we're golden!"

And then she attacks with all her strength!

19:01 <Corwin> roll 1d4+1
19:01 <Penuche> Corwin invokes Penuche's magic: < 5 > [d4=4]

Time has stopped!

Seira puts up a great deal of Walls of Force around the other tarrasque in the sky, surrounding it in multiple layers so that dispelling one won't allow it to escape the encirclement. At the very least, it should break its charge. There are 4 rounds's worth of Walls there, for 4,4400ft. Should be a lot.

The last round of Time Stop, Seira activates Armband of the Spark and Fist of the Gods, and summons a bunch of throwaway fire elementals on the other skybound tarrasque's side to flank with. She comes into melee range, and as time resumes Seira strikes and strikes!

Attacks:
19:10 <Corwin> roll 1d20+110
19:10 <Penuche> Corwin invokes Penuche's magic: < 123 > [d20=13]
19:10 <Corwin> roll 1d20+110
19:10 <Penuche> Corwin invokes Penuche's magic: < 126 > [d20=16]
19:10 <Corwin> roll 1d20+110
19:10 <Penuche> Corwin invokes Penuche's magic: < 130 > [d20=20]
19:10 <Corwin> roll 1d20+110
19:10 <Penuche> Corwin invokes Penuche's magic: < 123 > [d20=13]

19:10 <Corwin> roll 1d20+110
19:10 <Penuche> Corwin invokes Penuche's magic: < 121 > [d20=11]
Should've been at +105, so result is 116

19:10 <Corwin> roll 1d20+100
19:10 <Penuche> Corwin invokes Penuche's magic: < 103 > [d20=3]
19:11 <Corwin> roll 1d20+95
19:11 <Penuche> Corwin invokes Penuche's magic: < 97 > [d20=2]
19:11 <Corwin> roll 6#1d20+105 natural attacks
19:11 <Penuche> Corwin invokes Penuche's magic: < 107, 109, 115, 119, 110, 116 >
19:11 <Corwin> roll 1d20+110 crit?
19:11 <Penuche> Corwin invokes Penuche's magic: < 120 > [d20=10]

Damage:
19:12 <Corwin> roll 6#6d10+158+23d6
19:12 <Penuche> Corwin invokes Penuche's magic: < 295, 264, 278, 270, 274, 272 >
19:12 <Corwin> roll 6d10+158+23d6 if hit
19:12 <Penuche> Corwin invokes Penuche's magic: < 255 > [d10=9,3,2,1,10,3][d6=3,1,3,3,5,6,1,4,3,1,3,1,1,4,1,3,4,2,5,4,3,3,5]
19:12 <Corwin> roll 12d10+316+23d6 if crit
19:12 <Penuche> Corwin invokes Penuche's magic: < 489 > [d10=7,6,7,3,9,10,10,8,9,8,7,5][d6=1,5,5,4,6,5,5,2,3,2,5,6,6,4,1,1,4,1,3,4,3,5,3]
19:12 <Corwin> roll 4d6+147+23d6 bite
19:12 <Penuche> Corwin invokes Penuche's magic: < 242 > [d6=3,1,3,4,4,4,3,3,6,6,3,1,4,6,3,1,6,3,2,5,5,6,1,2,1,6,3]
19:13 <Corwin> roll 2d8+147+23d6 claws
19:13 <Penuche> Corwin invokes Penuche's magic: < 231 > [d8=2,2][d6=4,1,3,3,5,1,5,3,1,1,5,6,2,2,6,5,4,3,4,4,6,3,3]
19:13 <Corwin> roll 2d8+147+23d6 claws
19:13 <Penuche> Corwin invokes Penuche's magic: < 236 > [d8=6,1][d6=6,3,4,6,6,1,2,6,3,6,4,3,2,1,2,6,3,1,5,1,2,5,4]
19:13 <Corwin> roll 2d6+147+23d6 wings
19:13 <Penuche> Corwin invokes Penuche's magic: < 239 > [d6=4,5,5,6,6,3,2,1,4,3,6,1,6,3,1,2,1,3,5,5,6,3,1,5,5]
19:13 <Corwin> roll 2d6+147+23d6 wings
19:13 <Penuche> Corwin invokes Penuche's magic: < 237 > [d6=5,6,1,5,5,1,3,3,3,2,1,2,3,5,6,4,5,4,6,4,3,3,2,2,6]
19:13 <Corwin> roll 2d8+169+23d6 tail slap
19:13 <Penuche> Corwin invokes Penuche's magic: < 256 > [d8=8,2][d6=2,3,6,4,2,1,3,1,3,3,4,2,3,1,5,5,4,2,6,2,5,6,4]

I'm ending my turn in Gambit, and I have a swift action left, so please show the aftermath before passing on to the next person.

Spoiler: ShowHide
CL 37 for all spells.

Supreme Initiative: (+21 vs DvR6)
Armor Class: 131 (Touch AC 101)
Melee/Ranged Attack: +60 [Good, Lawful and Epic] (Haste, K:D +5, DvR6, Luck +3, Enchantment NOT included)
Full Attack/Dragon (flanking): +110/+110/+110/+110/+105/+100/+95 (6d10+158+23d6 19-20 x2) and bite +105 (4d6+147+23d6 19-20 x2) and claws +105/+105 (2d8+147+23d6 19-20 x2) and wings +105/+105 (2d6+147+23d6 19-20 x2) and tail slap +105 (2d8+169+23d6 19-20 x2)
Saves: Fort +107, Ref +97, Will +102
Abilities: STR 55+2 (22+1), DEX 26 (8), CON 45+4 (17+2), WIS 30+6 (10+3), INT 50+6 (20+3), CHA 41 (15)
Darkstalker, Improved Evasion, Improved Uncanny Dodge, Spell Reflection, Aegis, Damage reduction 20/adamantine and epic, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 50, vulnerability to cold, darkvision 6 miles, low-light vision 6 miles

My numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +18 dodge Inspire Heroics)
Attack: +26 (+4 sacred Celestial Valor, +22 morale Inspire Courage)
Damage: +26 (+4 sacred Celestial Valor, +22 morale Inspire Courage)
Fort and Will Saves: +22 (+4 sacred Celestial Valor, +18 morale Inspire Heroics)
Ref Save +25 (+5 sacred Shield of Warding, +18 morale Inspire Heroics, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope, +18 to Charisma from Charisma aura)
74 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 185ft radius of you.

Foresight [10min/lvl], Visions of the Future [1hr/lvl], True Seeing [1min/lvl],  Vision of the Omniscient Eye [1min/lvl], Freedom of Movement [10min/lvl], Pass Without Trace [1hr/lvl], Greater Heroism [1min/lvl], Good Hope [1min/lvl], Nondetection [1hr/lvl], Mass Death Ward [1min/lvl], Heroes's Feast [12hr], Fortunate Fate [10min/lvl], Spell Turning [10min/lvl], Sensual Blessing [A, 1min/lvl], Detect Scrying [24hr], Greater Arcane Sight [1min/lvl], Greater Anticipate Teleport [24hr], Bibliotheca Arcana [A, 24hr], Voice of the Dragon [10min/lvl], Mind Blank [A, 24hr], Many Moments of Prescience [A, 1hr/lvl], Moment of Prescience [A, 1hr/lvl]
Celestial Valor (+4 Sacred to everything), Glorious Rally, Arcane Spellsurge
Inspire Courage: +22 morale bonus on saving throws against charm and fear effects and a +22 morale bonus on attack and weapon damage rolls.
Inspire Heroics: +18 morale bonus to saves and +18 dodge to AC.
Charisma aura: +18 to Charisma checks.
<Steph> I might have made a terrible mistake

Anastasia

Init is Seira (Supreme) > Moore (44) > Ranbar (33) > Elle = Jetina (27) > Donald (20) > T4 (16) > T1 = T2 (15)

To claw and fang, to wing and tail, Seira is a nightmare. Walls surround it as she strikes again and again. Flesh is torn and the beast is ripped to shreds. It plummets down even as parts of it knit back together, crashing into the jungle below. It lands with a tremendous boom, out of the fight at least for now.

Swift, Seira?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

The power of miracles surges from Seira, but rather than delivering a coup de grace, she uses it to send the defeated tarrasque into slumber! She'll wake it once they head back.
<Steph> I might have made a terrible mistake

Anastasia

Got a particular spell in mind here? Also what would be your DC?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

It's the actual Miracle spell. That's what you use on tarrasques, so it makes sense. But I'm a deity, so I figure I can just make it docile rather than murder it with the Miracle. DC 50, if it were a spell.
<Steph> I might have made a terrible mistake

Anastasia

That's reasonable enough.

One tarrasque sleeps now, disabled and put out of the fight. Seira's magic takes care of the first as the rest...

Moore.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

If that wasn't enough to intimidate them, there's not much else to be done, but Moore simply smiles and sends a divine blast at the other two that are close, in the shape of a wide beam of white light!

Not actually sure if I can hit both, but if not just pick T1.

[13:05] <Nephrite> roll 1d20 touch
[13:05] <Penuche> Nephrite invokes Penuche's magic: < 14 > [d20=14] Not sure that's actually even needed here, but so it goes.

[13:06] <Nephrite> roll 18d12
[13:06] <Penuche> Nephrite invokes Penuche's magic: < 138 > [d12=2,12,8,8,11,11,6,12,12,12,6,1,9,1,6,7,12,2]

That is it for his turn.

Anastasia

Go ahead and give me the touch AC total, may matter for a pair of reasons.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?