Shake the dust off your feet

Started by Anastasia, April 30, 2021, 02:24:21 PM

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Ebiris

[20:04] <@Ebiris> roll 1d20+88 Alicia
[20:04] <Rei-chan> Ebiris rolled : 1d20+88 Alicia --> [ 1d20=2 ]{90}
[20:04] <@Ebiris> roll 1d20+83 Marie
[20:04] <Rei-chan> Ebiris rolled : 1d20+83 Marie --> [ 1d20=2 ]{85}


Spoiler: ShowHide

Alicia HP: 801+20/801
Active spells: Many moments of prescience (CL 41), extended nondetection (CL 41), greater heroism (CL 38), epic mage armour (CL 39), sensual blessing (CL 40), divine insight (CL 38), energy immunity (electricity) (CL 41), energy immunity (fire) (CL 41), energy immunity (acid) (CL 41), greater anticipate teleportation (CL 40), greater foresight (CL 40)
Defences: AC 94, CMD 110, spell resistance 53, energy immunity (fire and cold), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting, imprisonment, banishment, and fear), nondetection (DC 56), freedom of movement
Stat buffs/penalties: +4 morale attack/skills/saves, +10 armour AC, +25 competence perception, +7 insight AC/ref
Perceptions: tremorsense/blindsight/scent 6 miles, see magic, clearsight 60 feet, perception +88
Sorcerer spell slots: 6/16/16/10/9/9/14/9/9/8/8/2/7/4/7/4
Duskblade spell slots: 6/23/23/23/11/7/16/5

Marie HP: 760+20/760
Active spells: Many moments of prescience (CL 41), bibliotheca arcana (CL 38), extended nondetection (CL 41), greater heroism (CL 38), epic mage armour (CL 38), sensual blessing (CL 38), divine insight (CL 38), energy immunity (electricity) (CL 39), energy immunity (fire) (CL 39), energy immunity (acid) (CL 39), neutralise poison (CL 38), life's grace (CL 38), duelist's friend (CL 38)
Defences: AC 84, CMD 85, spell resistance 53, energy immunity (electricity, fire, acid, sonic negative), status immunity ((petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting, disease, poison, stunning, sleep, paralysis, fear, death effects and disintegration), nondetection DC 56
Stat buffs/penalties: +4 morale attack/skills/saves, +15 insight knowledge, +25 competence perception
Perceptions: Greater arcane sight 120ft, tremorsense/blindsight/scent 1 mile, perception +83
Sorcerer spell slots: 6/10/10/10/9/9/8/8/8/8/7/4/6/7/5/4

Anastasia

> roll 1d20+70 Jessica
<Rei-chan> Kotono rolled : 1d20+70 Jessica --> [ 1d20=16 ]{86}
> roll 1d20+77 Syala
<Rei-chan> Kotono rolled : 1d20+77 Syala --> [ 1d20=1 ]{78}


All of you settle in.

An hour passes without anything truly notable.

Then you see it. A band of chained men and women, in rags and arms bound behind them. They walk head down, lead along by a handful of hezrou. They're beaten and bloodied, but despite that every mortal is alive. A variety, from humans and elves, to dwarves and goblins, to more exotic speciments. There's even a minotaur. They're being lead right into the festivities.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Alicia has see magic. Any magic on them or the hezrou?

Also any scrying sensors around?

Anastasia

None, though the chains are magic. Enchanted to be tougher to break and instill despair in those they bind.

No scrying sensors.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

How tough do the demons present look? Like are there any balors? Mariliths? Molydeus? Recognisable high level unique fiends?

Anastasia

It's just a handful of hezrou. None of them look distinguished.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

I mean in the camp in general not just the new arrivals.

Anastasia

The entire camp? I want to be sure before I do a buncha typing.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Yes. To be abundantly clear on my requirements, can Alicia see anything that might be an epic creature within her field of view? Thus:

Any 'greater' demons that have a minimum hit dice of 16+
Any recognisable beings a trivial knowledge check on her part identifies as being 'epic'.
Any creature under the effect of a 10th level or higher spell as seen by her See Magic ability.

Also how far are the hezrou from the camp? If they're miles out then my requirements don't really matter as much and can be discarded because the camp's occupants won't matter for what's to come.

Anastasia

It's a bit over a mile out, say a mile and a third.

Within that range are no epic demons stand out, though the camp would be a different story if you want to go there. Let me know.

No signs of epic magic here, either.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

How far are they from us? Are they on the opposite side of the camp (which we're 4 miles away from) or between us and it or off to the sides?

Anastasia

Mostly in the middle and the far side, but a pair of balors is on the closer side.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Sorry, I meant the procession of hezrou and prisoners, where are they?

Anastasia

They're fairly close and passing by your area right now.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Well, they're close enough that everyone can clearly see them, not just Alicia with her far sharper eyes.

"See those hezrou and their prisoners? They're not going to make it to the camp," Alicia murmurs. "Marie, I'll give you a distraction to handle the demons, you break their chains and banish them to their home planes? We can't be seen ourselves."

"I can do that," Marie says quietly, looking towards the hezrou. "What kind of distraction?"

Alicia's knowledge is high enough to know about the Wandering Giver posted in Characters and Monsters, right?

Spoiler: ShowHide

Alicia HP: 801+20/801
Active spells: Many moments of prescience (CL 41), extended nondetection (CL 41), greater heroism (CL 38), epic mage armour (CL 39), sensual blessing (CL 40), divine insight (CL 38), energy immunity (electricity) (CL 41), energy immunity (fire) (CL 41), energy immunity (acid) (CL 41), greater anticipate teleportation (CL 40), greater foresight (CL 40)
Defences: AC 94, CMD 110, spell resistance 53, energy immunity (fire and cold), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting, imprisonment, banishment, and fear), nondetection (DC 56), freedom of movement
Stat buffs/penalties: +4 morale attack/skills/saves, +10 armour AC, +25 competence perception, +7 insight AC/ref
Perceptions: tremorsense/blindsight/scent 6 miles, see magic, clearsight 60 feet, perception +88
Sorcerer spell slots: 6/16/16/10/9/9/14/9/9/8/8/2/7/4/7/4
Duskblade spell slots: 6/23/23/23/11/7/16/5

Marie HP: 760+20/760
Active spells: Many moments of prescience (CL 41), bibliotheca arcana (CL 38), extended nondetection (CL 41), greater heroism (CL 38), epic mage armour (CL 38), sensual blessing (CL 38), divine insight (CL 38), energy immunity (electricity) (CL 39), energy immunity (fire) (CL 39), energy immunity (acid) (CL 39), neutralise poison (CL 38), life's grace (CL 38), duelist's friend (CL 38)
Defences: AC 84, CMD 85, spell resistance 53, energy immunity (electricity, fire, acid, sonic negative), status immunity ((petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting, disease, poison, stunning, sleep, paralysis, fear, death effects and disintegration), nondetection DC 56
Stat buffs/penalties: +4 morale attack/skills/saves, +15 insight knowledge, +25 competence perception
Perceptions: Greater arcane sight 120ft, tremorsense/blindsight/scent 1 mile, perception +83
Sorcerer spell slots: 6/10/10/10/9/9/8/8/8/8/7/4/6/7/5/4