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Mini naggings

Started by Anastasia, February 17, 2022, 09:32:56 PM

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Anastasia

Anne's going to take her level up before deciding on the sphere, so let's get that out of the way.

Anne reaches level 6.

- Lifespark 1 and Paladin 2.
- 2 on a d10 for a total of 5 hit points and a grand total of 65 hit points. 
- +1 BAB for a total of +6.
- DC of channel energy rises by 1.
- Gains improved radius (10ft). One of those useful when you need it abilities, but really needs the next level in Lifespark to shine.
- Gains a new 2nd and 3rd level spell slot. She adjust things and notably loads up remove blindness/deafness for obvious reasons.
- Gains divine grace. +3 to all saves is nice and that'll improve in time. As usual it's a good pickup.
- +1 fort saves.
- Skills go up as normal.
- Touch of Healing(6) as Anne's new feat. Let's be honest, she's the healer and she knows it, so this is emergency healing or cheap ways to heal up when serious damage has been taken. The +1 healing CL on top of it is nice.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Okay, I thought about it and let's not do the positive/negative planes. Vivacious is just more than I want to wrangle here. These templates are already a big gain.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Okay, on reflection Anne realizes this is too much of a once in a lifetime chance and uses her sphere. She'll go with Half Air Elemental.

- Type changes to outsider.
- Gains darkvision 60ft. A useful pickup.
- No longer needs to eat, drink or sleep. Breathing's somewhat optional for Balmuria outsiders, this is something outsiders shed sooner or later, and stronger ones never need to in the first place. As half air elemental, this is likely almost immediate for Anne, as she's part air. Even if she still needs some, she's her own supply.
- Gains the air subtype.
- Gains a fly speed of 60ft (perfect). Not a fast one since she's only half air elemental, but fly speeds are generally higher than land speeds.
- +1 natural armor, more AC is always nice.
- +2 Dex. It's okay for her, more init and ref is good.
- +2 Int. Her new skill is Knowledge (Arcana).
- +2 Wis. Huge for her all things considered. Also another second level spell, which for the moment she slots in another lesser restoration.
- +2 Con. Sure, why not?
- +2 Cha. This boosts turning with both another turn per day and with another +1 to the DC.
- Immunity to disease. This saves her a level of paladin.
- Immunity to cold. This is a strong pickup.
- Gains the following SLAs 1/day: Obscuring Mist, Wind Wall, Gaseous Form.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

So as part of this, I'm considering redoing Devar from the ground up so he'd look more like this:

Pal 2/Half Lightning (Storm?) Elemental 2/Monk 2//Wizard 5/Abjurant Champion 1

He'd buy off the last level of the Lightning Elemental at 7.

The downside here is he loses aura of courage and divine health, but the latter is rather moot with the disease immunity anyway.

The other thing he loses out on is the channel energy, but I'm not sure that's really important, given Anne's general focus on it and the fact that we have two lesser vigor wands and also a boat load of money to probably be able to buy something like some magic item that can cast mass lesser vigor once or twice a day or something.

I'm open to opinions and thoughts on this - I haven't fully decided what I'm doing yet so wanted to just post about it first.

Corwin

The bigger question is, really, can you offload the outsider levels to the time before you got the outsider transformation artifact rather than lvl6+?

On the issue of healing loss, that's not a problem since we can buy more wands.
<Steph> I might have made a terrible mistake

Corwin

I've got a question of my own. If I keep it simple, Water or Air are really the best choices for me. If I pick the same Air option as Anne, how would the fly speed mesh with my wings? Hopeful for exciting interactions rather than just overwriting the bird wings altogether with superior Air elemental flight.
<Steph> I might have made a terrible mistake

Anastasia

Quote from: Corwin on March 28, 2025, 04:33:10 AMThe bigger question is, really, can you offload the outsider levels to the time before you got the outsider transformation artifact rather than lvl6+?

It's been done in rebuilds in previous Balmuria games. I used to insist the LA be paid immediately. I'm not interested in rebuilding any NPCs for this so they'll pay it off in the future.

On a related subject, debating how Sanda's going to use the sphere. Anyone have a suggestion?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Corwin on March 28, 2025, 04:35:55 AMI've got a question of my own. If I keep it simple, Water or Air are really the best choices for me. If I pick the same Air option as Anne, how would the fly speed mesh with my wings? Hopeful for exciting interactions rather than just overwriting the bird wings altogether with superior Air elemental flight.

Quite probably, but it's one of those you don't know until you try it things.

Anne probably would've done that if she wasn't so conservative about these things.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

I had considered keeping Devar's wings but it's a big investment in terms of levels versus just using the pendant and seeing what happens.

Corwin

Sanda? Well, there are several options. Really, none of them are bad, but the main two as I see it are Water, which gives her the narrative ability to overcome her limp, plus it raises her casting and allows her to use Water Breathing. Air is somewhat better than Water, but in Sanda's case she'd prefer to have +str over +dex, and we have the pendant to give her emergency flight if she actually needs it. Another option is Earth, especially since the gift is said to be with as few demerits as possible. I'd presume that the -2 Dex is mitigated, and that boosts Sanda's Str and Con a lot, giving her the ability to be the muscle wizard she truly is. +3 Natural Armor, too, though no +Int. Yeah, go with Water, Sanda.

For myself, I'm leaning towards Air.

Re: Devar, I'd agree that losing the wings is what hurts the most, not the turning or the paladin heals. But we do have some very nice bird wings!
<Steph> I might have made a terrible mistake

Corwin

I was aiming for Factotum//Monk thus far, but if we're getting fun templates maybe I should reconsider. Is Chameleon open? And if so, I can take Able Learner and go for it? Actually, how would that feat work with our Pathfinder-style skills?
<Steph> I might have made a terrible mistake

Nephrite

Yeah If we didn't have something to offer the fly speed I'd just leave it alone since having any form of flight has been Strong.

Anastasia

Quote from: Corwin on March 28, 2025, 10:39:28 AMSanda? Well, there are several options. Really, none of them are bad, but the main two as I see it are Water, which gives her the narrative ability to overcome her limp, plus it raises her casting and allows her to use Water Breathing. Air is somewhat better than Water, but in Sanda's case she'd prefer to have +str over +dex, and we have the pendant to give her emergency flight if she actually needs it. Another option is Earth, especially since the gift is said to be with as few demerits as possible. I'd presume that the -2 Dex is mitigated, and that boosts Sanda's Str and Con a lot, giving her the ability to be the muscle wizard she truly is. +3 Natural Armor, too, though no +Int. Yeah, go with Water, Sanda.

For myself, I'm leaning towards Air.

Re: Devar, I'd agree that losing the wings is what hurts the most, not the turning or the paladin heals. But we do have some very nice bird wings!

Water or Ice are what I have in mind for Sanda. I'm not sure how either help with her limp, though.

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Corwin on March 28, 2025, 11:15:14 AMI was aiming for Factotum//Monk thus far, but if we're getting fun templates maybe I should reconsider. Is Chameleon open? And if so, I can take Able Learner and go for it? Actually, how would that feat work with our Pathfinder-style skills?

Sylvie was grandfathered into chameleon after I realized how nuts it was in gestalt. I'd have to have a good reason to let someone else take it, but I'm willing to listen at least.

I treated Able Learner as a feat tax and nothing more for Sylvie, and didn't think further about it.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

What would be the difference between Water and Ice, mechanically? And I thought of Ice as well, since a nice elemental offered to teach Sanda Ice magic (as a human pet, probably). Just wasn't sure what Ice would be, and didn't want you to work at making something that may not be needed.

As for the limp, once Sanda has a physical uplift across the board, that's narrative opportunity to say she's overcome the past injury that caused it. Sanda has Dex 10 which is normal, but if she specifically needs higher Dex to be cured, she can just go Air and also gain nice flight along the way.
<Steph> I might have made a terrible mistake